<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ranger12</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ranger12"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Ranger12"/>
	<updated>2026-06-08T08:47:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497350</id>
		<title>Talk:FN SCAR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497350"/>
		<updated>2011-12-16T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* First &amp;amp; third, but no second generation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
just a qustion how come orderds on the SCAR-L were cancelled and the US army really liked the SCAR-H yet there are rarly senn in video games and never seen in movies? --[[User:Armyguy277|Armyguy277]] 22:23, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Politics is what happened to the SCAR-L in the army and the SCAR hasnt been getting a lot of exposure in a lot of recent games. For movies, since this is still a new gun, we aren't going to see it like M4s which are in the main stream and has been around so long. The only recent movie and TV show that I have seen with a SCAR is Inception, 24's last season and the remake Hawaii Five-0. [[User:Excalibur01|Excalibur01]] 22:41, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SCAR is a piss poor rifle to be honest. The (initial) rave reviews from SF types were because they were given the (hand fitted test model) rifle and one (hand fitted) mag of (hand loaded specialty) ammo (on a range, in perfect conditions) and told to give their opinion based on that. FN then refused to actually give any SF guys the rifle to do a thorough testing and evaluation. If you notice the units that got the rifles for testing, none of them have much experience with any rifles other than standard issue, and crap that they confiscate and mess around with on the range (much less experience with evaluating a rifle). In addition, the units that got the rifle never were in heavy combat with them. A few SF types managed to &amp;quot;get ahold&amp;quot; of a couple of (full production) SCAR-H and SCAR-L rifles for a while, and their opinion was that it sucked ergonomically, it had piss poor parts fit up, and was made really cheaply.-[[User:Ranger01|Ranger01]] 22:37, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have no idea if the SCAR is &amp;quot;piss-poor&amp;quot;, but general consensus amongst people who have fired it seems to be that it isn't enough of an improvement over the AR series to justify replacement costs. Also, funny story: My range has a SCAR-16S for rental, and when I went there for my 25th birthday, I planned to rent it so that I could try it out for myself. However, when I got there, they told me it was in the shop for maintenance. Not sure what happened or if it's an endemic problem with the SCAR in general, but it seems rather odd that it would need maintenance so soon (since it was only this past May that they got it in). -[[User:MT2008|MT2008]] 22:52, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair to your range, and admittedly I have no idea where it is, but there is the possibility that the maintenance could have been routine.  As with all things new probably everyone wanted to try it out so it may have had higher than the usual number or rounds pumped through it. --[[User:Charon68|Charon68]] 23:20, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If its intended to replace the AR system it should be able to withstand a &amp;quot;higher than usual number of rounds&amp;quot;. I had a chance to fire a 16-S and 17-S and I hated the things. I prefer the AR system to the SCAR as it is. The SF opinion is pretty well summed up here: http://www.professionalsoldiers.com/forums/showthread.php?t=10133 -[[User:Ranger01|Ranger01]] 23:31, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Dude I'm sorry, but there is no way a SCAR is a crappy weapon. The weapon is made by FNH, who never has put out a terrible weapon in their life. I'm honestly not sure I believe your evaluation of the SCAR and here is why: &lt;br /&gt;
:::The round count before failure is unbelievably better than the AR series, the fit is intentionally a little loose to improve reliability yet tight enough to be accurate. It uses a gas piston operation on top of the looser tolerances in order to achieve AK like reliability. The average # of failures per 10,000 rounds for the SCAR is in the 200's, but the AR family is just under 900. The SCAR can go from 8&amp;quot;-20&amp;quot; barrels with the pop of 2 pins like the AR, and can also change calibers as easily. Ergonomically, all controls are identical with the exception of the charging handle, which is actually placed in a ''better'' location! I'm sorry you don't like it, but it is an excellent weapon. The ACR family is cheaper to make, however the versatility of it is terrible right now as it can only switch between 2 calibers in one barrel length.&lt;br /&gt;
:::PS: Professionalsoldiers.com is 100% mall ninja's and military wannabe's. Soldiers aren't even allowed to use sites like that, and even if they joined after they were discharged, they weapons they talk about weren't even around when they were in. Nothing said there can be taken seriously. Thanks for reading all of this: --[[User:Ranger12|Ranger12]] 09:40, 15 December 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
== First &amp;amp; third, but no second generation? ==&lt;br /&gt;
Is there even a such thing as a second-generation SCAR? If so, how did it differ from the first and third gen versions shown on the page? [[User:Spartan198|Spartan198]] 05:16, 15 December 2011 (CST)&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|]]&lt;br /&gt;
This maybe? I am not 100percent sure tho. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:26, 15 December 2011 (CST)&lt;br /&gt;
:UPDATE: According to world.guns.ru it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; the Gen2 prototype. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:38, 15 December 2011 (CST)&lt;br /&gt;
::Well, I think I see at least ''one'' of the differences: This one appears to still have the 90-degree fire selector, while the third gen model has the same 180-degree selector as the M16/M4 platform. [[User:Spartan198|Spartan198]] 07:16, 15 December 2011 (CST)&lt;br /&gt;
:::The fire selector may be slightly different to differentiate between a civilian and military model... Just saying... --[[User:Ranger12|Ranger12]] 09:42, 15 December 2011 (CST)&lt;br /&gt;
::::Maybe so, but the one pictured above has an S/1/A trigger group signifying safe, semi, and full auto. [[User:Spartan198|Spartan198]] 21:31, 15 December 2011 (CST)&lt;br /&gt;
:::::Most military type semi autos have the external look of S/1/A fire selector, but internally only allow the selector to be put onto 1 and the full auto is removed. The only way you would know is by opening up the gun to look at the internals. Just saying... --[[User:Ranger12|Ranger12]] 09:10, 16 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497076</id>
		<title>Talk:FN SCAR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497076"/>
		<updated>2011-12-15T15:42:44Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* First &amp;amp; third, but no second generation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
just a qustion how come orderds on the SCAR-L were cancelled and the US army really liked the SCAR-H yet there are rarly senn in video games and never seen in movies? --[[User:Armyguy277|Armyguy277]] 22:23, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Politics is what happened to the SCAR-L in the army and the SCAR hasnt been getting a lot of exposure in a lot of recent games. For movies, since this is still a new gun, we aren't going to see it like M4s which are in the main stream and has been around so long. The only recent movie and TV show that I have seen with a SCAR is Inception, 24's last season and the remake Hawaii Five-0. [[User:Excalibur01|Excalibur01]] 22:41, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SCAR is a piss poor rifle to be honest. The (initial) rave reviews from SF types were because they were given the (hand fitted test model) rifle and one (hand fitted) mag of (hand loaded specialty) ammo (on a range, in perfect conditions) and told to give their opinion based on that. FN then refused to actually give any SF guys the rifle to do a thorough testing and evaluation. If you notice the units that got the rifles for testing, none of them have much experience with any rifles other than standard issue, and crap that they confiscate and mess around with on the range (much less experience with evaluating a rifle). In addition, the units that got the rifle never were in heavy combat with them. A few SF types managed to &amp;quot;get ahold&amp;quot; of a couple of (full production) SCAR-H and SCAR-L rifles for a while, and their opinion was that it sucked ergonomically, it had piss poor parts fit up, and was made really cheaply.-[[User:Ranger01|Ranger01]] 22:37, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have no idea if the SCAR is &amp;quot;piss-poor&amp;quot;, but general consensus amongst people who have fired it seems to be that it isn't enough of an improvement over the AR series to justify replacement costs. Also, funny story: My range has a SCAR-16S for rental, and when I went there for my 25th birthday, I planned to rent it so that I could try it out for myself. However, when I got there, they told me it was in the shop for maintenance. Not sure what happened or if it's an endemic problem with the SCAR in general, but it seems rather odd that it would need maintenance so soon (since it was only this past May that they got it in). -[[User:MT2008|MT2008]] 22:52, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair to your range, and admittedly I have no idea where it is, but there is the possibility that the maintenance could have been routine.  As with all things new probably everyone wanted to try it out so it may have had higher than the usual number or rounds pumped through it. --[[User:Charon68|Charon68]] 23:20, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If its intended to replace the AR system it should be able to withstand a &amp;quot;higher than usual number of rounds&amp;quot;. I had a chance to fire a 16-S and 17-S and I hated the things. I prefer the AR system to the SCAR as it is. The SF opinion is pretty well summed up here: http://www.professionalsoldiers.com/forums/showthread.php?t=10133 -[[User:Ranger01|Ranger01]] 23:31, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Dude I'm sorry, but there is no way a SCAR is a crappy weapon. The weapon is made by FNH, who never has put out a terrible weapon in their life. I'm honestly not sure I believe your evaluation of the SCAR and here is why: &lt;br /&gt;
:::The round count before failure is unbelievably better than the AR series, the fit is intentionally a little loose to improve reliability yet tight enough to be accurate. It uses a gas piston operation on top of the looser tolerances in order to achieve AK like reliability. The average # of failures per 10,000 rounds for the SCAR is in the 200's, but the AR family is just under 900. The SCAR can go from 8&amp;quot;-20&amp;quot; barrels with the pop of 2 pins like the AR, and can also change calibers as easily. Ergonomically, all controls are identical with the exception of the charging handle, which is actually placed in a ''better'' location! I'm sorry you don't like it, but it is an excellent weapon. The ACR family is cheaper to make, however the versatility of it is terrible right now as it can only switch between 2 calibers in one barrel length.&lt;br /&gt;
:::PS: Professionalsoldiers.com is 100% mall ninja's and military wannabe's. Soldiers aren't even allowed to use sites like that, and even if they joined after they were discharged, they weapons they talk about weren't even around when they were in. Nothing said there can be taken seriously. Thanks for reading all of this: --[[User:Ranger12|Ranger12]] 09:40, 15 December 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
== First &amp;amp; third, but no second generation? ==&lt;br /&gt;
Is there even a such thing as a second-generation SCAR? If so, how did it differ from the first and third gen versions shown on the page? [[User:Spartan198|Spartan198]] 05:16, 15 December 2011 (CST)&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|]]&lt;br /&gt;
This maybe? I am not 100percent sure tho. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:26, 15 December 2011 (CST)&lt;br /&gt;
:UPDATE: According to world.guns.ru it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; the Gen2 prototype. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:38, 15 December 2011 (CST)&lt;br /&gt;
::Well, I think I see at least ''one'' of the differences: This one appears to still have the 90-degree fire selector, while the third gen model has the same 180-degree selector as the M16/M4 platform. [[User:Spartan198|Spartan198]] 07:16, 15 December 2011 (CST)&lt;br /&gt;
:::The fire selector may be slightly different to differentiate between a civilian and military model... Just saying... --[[User:Ranger12|Ranger12]] 09:42, 15 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497075</id>
		<title>Talk:FN SCAR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FN_SCAR&amp;diff=497075"/>
		<updated>2011-12-15T15:40:24Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
just a qustion how come orderds on the SCAR-L were cancelled and the US army really liked the SCAR-H yet there are rarly senn in video games and never seen in movies? --[[User:Armyguy277|Armyguy277]] 22:23, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Politics is what happened to the SCAR-L in the army and the SCAR hasnt been getting a lot of exposure in a lot of recent games. For movies, since this is still a new gun, we aren't going to see it like M4s which are in the main stream and has been around so long. The only recent movie and TV show that I have seen with a SCAR is Inception, 24's last season and the remake Hawaii Five-0. [[User:Excalibur01|Excalibur01]] 22:41, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SCAR is a piss poor rifle to be honest. The (initial) rave reviews from SF types were because they were given the (hand fitted test model) rifle and one (hand fitted) mag of (hand loaded specialty) ammo (on a range, in perfect conditions) and told to give their opinion based on that. FN then refused to actually give any SF guys the rifle to do a thorough testing and evaluation. If you notice the units that got the rifles for testing, none of them have much experience with any rifles other than standard issue, and crap that they confiscate and mess around with on the range (much less experience with evaluating a rifle). In addition, the units that got the rifle never were in heavy combat with them. A few SF types managed to &amp;quot;get ahold&amp;quot; of a couple of (full production) SCAR-H and SCAR-L rifles for a while, and their opinion was that it sucked ergonomically, it had piss poor parts fit up, and was made really cheaply.-[[User:Ranger01|Ranger01]] 22:37, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have no idea if the SCAR is &amp;quot;piss-poor&amp;quot;, but general consensus amongst people who have fired it seems to be that it isn't enough of an improvement over the AR series to justify replacement costs. Also, funny story: My range has a SCAR-16S for rental, and when I went there for my 25th birthday, I planned to rent it so that I could try it out for myself. However, when I got there, they told me it was in the shop for maintenance. Not sure what happened or if it's an endemic problem with the SCAR in general, but it seems rather odd that it would need maintenance so soon (since it was only this past May that they got it in). -[[User:MT2008|MT2008]] 22:52, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair to your range, and admittedly I have no idea where it is, but there is the possibility that the maintenance could have been routine.  As with all things new probably everyone wanted to try it out so it may have had higher than the usual number or rounds pumped through it. --[[User:Charon68|Charon68]] 23:20, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If its intended to replace the AR system it should be able to withstand a &amp;quot;higher than usual number of rounds&amp;quot;. I had a chance to fire a 16-S and 17-S and I hated the things. I prefer the AR system to the SCAR as it is. The SF opinion is pretty well summed up here: http://www.professionalsoldiers.com/forums/showthread.php?t=10133 -[[User:Ranger01|Ranger01]] 23:31, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Dude I'm sorry, but there is no way a SCAR is a crappy weapon. The weapon is made by FNH, who never has put out a terrible weapon in their life. I'm honestly not sure I believe your evaluation of the SCAR and here is why: &lt;br /&gt;
:::The round count before failure is unbelievably better than the AR series, the fit is intentionally a little loose to improve reliability yet tight enough to be accurate. It uses a gas piston operation on top of the looser tolerances in order to achieve AK like reliability. The average # of failures per 10,000 rounds for the SCAR is in the 200's, but the AR family is just under 900. The SCAR can go from 8&amp;quot;-20&amp;quot; barrels with the pop of 2 pins like the AR, and can also change calibers as easily. Ergonomically, all controls are identical with the exception of the charging handle, which is actually placed in a ''better'' location! I'm sorry you don't like it, but it is an excellent weapon. The ACR family is cheaper to make, however the versatility of it is terrible right now as it can only switch between 2 calibers in one barrel length.&lt;br /&gt;
:::PS: Professionalsoldiers.com is 100% mall ninja's and military wannabe's. Soldiers aren't even allowed to use sites like that, and even if they joined after they were discharged, they weapons they talk about weren't even around when they were in. Nothing said there can be taken seriously. Thanks for reading all of this: --[[User:Ranger12|Ranger12]] 09:40, 15 December 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
== First &amp;amp; third, but no second generation? ==&lt;br /&gt;
Is there even a such thing as a second-generation SCAR? If so, how did it differ from the first and third gen versions shown on the page? [[User:Spartan198|Spartan198]] 05:16, 15 December 2011 (CST)&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|]]&lt;br /&gt;
This maybe? I am not 100percent sure tho. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:26, 15 December 2011 (CST)&lt;br /&gt;
:UPDATE: According to world.guns.ru it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; the Gen2 prototype. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:38, 15 December 2011 (CST)&lt;br /&gt;
::Well, I think I see at least ''one'' of the differences: This one appears to still have the 90-degree fire selector, while the third gen model has the same 180-degree selector as the M16/M4 platform. [[User:Spartan198|Spartan198]] 07:16, 15 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=491511</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=491511"/>
		<updated>2011-12-04T20:54:23Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* &amp;quot;MG36&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=491167</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=491167"/>
		<updated>2011-12-03T22:33:06Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* &amp;quot;MG36&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:National_Treasure:_Book_of_Secrets&amp;diff=490679</id>
		<title>Talk:National Treasure: Book of Secrets</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:National_Treasure:_Book_of_Secrets&amp;diff=490679"/>
		<updated>2011-12-02T14:58:45Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 19 with 4&amp;quot; barrel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
The nickel 1911 isn't an A1. It has to long a trigger.&lt;br /&gt;
&lt;br /&gt;
If it is nickle it is not a 1911.  Notice the dished out area by the trigger guard an A1 feature. It is obviously a custom gun so why nit pick over a easily replaceable part as a trigger.  I have one trigger in each length trying to get the proper feel for me.  I don't think mine flops back and forth between A1 and not A1.  besides it was built in 2001.&lt;br /&gt;
&lt;br /&gt;
Why does it say that the 1911 is in .38 super on the screenshot? Also it has the flat spring housing instead of the rounded one so it is a custom 1911 and not a straight out 1911 or 1911A1 most likely using a series 80 frame. --[[User:Cool-breeze|cool-breeze]] 07:46, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 19 with 4&amp;quot; barrel? ==&lt;br /&gt;
&lt;br /&gt;
The main page says one of the British Agents is armed with a Glock 19 with a 4 inch barrel. As far as i know, there hasnt even been a &amp;quot;shortened barrel&amp;quot; Glock 19. Isnt it more likely its a Glock 26 with a grip extension?&lt;br /&gt;
&lt;br /&gt;
Those guns aren't even G19's. The grips and the barrel are both in the sub-compact range, pointing towards being a G26. The barrel is also definitely shorter than 4&amp;quot;. --[[User:Ranger12|Ranger12]] 08:58, 2 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_945&amp;diff=488823</id>
		<title>Talk:Smith &amp; Wesson 945</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_945&amp;diff=488823"/>
		<updated>2011-11-27T21:53:36Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* PC 945 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discussion ==&lt;br /&gt;
&lt;br /&gt;
== Information Error ==&lt;br /&gt;
&lt;br /&gt;
In the description, it says that the 945 was built off of the 4506. This is impossible because the 945 is a 2nd generation Smith produced in the '80's, whereas the 4506 is a 3rd generation Smith produced in the '90's and early 2000's. In reality, the 4506 is built off of the 945. I'm going to correct that. --[[User:Ranger12|Ranger12]] 07:33, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PC 945 ==&lt;br /&gt;
Would it make sense to merge the [[Smith &amp;amp; Wesson PC 945]] page with this one? --[[User:Funkychinaman|Funkychinaman]] 13:03, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think so. I didn't even realize that there were 2 pages devoted to the same gun model... --[[User:Ranger12|Ranger12]] 15:53, 27 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488154</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488154"/>
		<updated>2011-11-26T03:34:15Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488099</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488099"/>
		<updated>2011-11-25T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488097</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488097"/>
		<updated>2011-11-25T21:50:02Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488082</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488082"/>
		<updated>2011-11-25T21:31:45Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Desert_Eagle&amp;diff=488078</id>
		<title>Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Desert_Eagle&amp;diff=488078"/>
		<updated>2011-11-25T21:28:07Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Desert Eagle is used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
Please note that IMFDB prefers users to identify Desert Eagles by the specific variant, not simply as a &amp;quot;Desert Eagle&amp;quot;. Use this page as a guide to familiarize yourself with the differences between the three major variants of the Desert Eagle. If you are having trouble figuring out which variant appears in a particular movie or TV show, always feel free to ask us. Thanks. -[[User:MT2008|MT2008]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .41 Magnum (dis), 44 Magnum, .440 Cor-Bon (dis), .50 Action Express&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 9 (.357 Magnum), 8 (.41 and .44 Magnum), 7 (.440 Cor-Bon and .50 Action Express)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semiautomatic (Single Action)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|right|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.  Note the &amp;quot;teardrop&amp;quot;-shaped safety, the most distinctive feature of the Mark I compared to later Eagle models.]]&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|right|390px|Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|right|390px|A matte stainless Desert Eagle MK I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:AustinPowersGoldmemberDeagleScreenused.JPG|thumb|390px|right|A gold-plated Desert Eagle Mark I - .357 Magnum - the gun pictured was Mike Myers' actual gun in the film ''[[Austin Powers in Goldmember]]'' and has since appeared in several other movies and TV shows.]]&lt;br /&gt;
&lt;br /&gt;
The Mark I is the earliest variation of the Desert Eagle put into production.  First introduced late in 1983 and initially chambered only in .357 Magnum (with the .44 version appearing on the market a few years later), it is distinguishable from later Desert Eagle models by the &amp;quot;teardrop&amp;quot; shape of its safety button.  The Mark I's slide release also has only a single step, while the release on the Mark VII and Mark XIX has several steps.  This is the most common Desert Eagle model in films made prior to the early 1990s, though it has nonetheless appeared in numerous more recent productions (most notably ''[[Austin Powers in Goldmember]]'').&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Year of the Dragon]] || [[Mickey Rourke]] || Captain Stanley White || First use of the Desert Eagle in a Motion Picture || 1985&lt;br /&gt;
|-&lt;br /&gt;
|[[Commando]] || [[Arnold Schwarzenegger]] || John Matrix ||matte stainless || 1985&lt;br /&gt;
|-&lt;br /&gt;
|[[ Extreme Prejudice]] || [[Dan Tullis Jr.]] || Sgt. Luther Fry || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop]] || [[Kurtwood Smith]] || Clarence J. Boddicker || Outfitted with extended barrel, sometimes fitted with custom sound suppressor || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop]] || [[Kurtwood Smith]] || Clarence J. Boddicker || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop]] || [[Kevin Page]] || Kinney || Brushed Chrome/Nickel finish || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop]] || [[Ronny Cox]] || Dick Jones || Brushed Chrome/Nickel finish || 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[They Live]] || [[Roddy Piper]] || Nada || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardware]] || [[John Lynch]] || Shades || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rain]] || [[Professor Toru Tanaka]] || Sugai's driver || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop 2]] || || Gun Store robber || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop 2]] || [[Gabriel Damon]] || Hob || Chrome finish || 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Another 48 Hrs.]] || [[Andrew Divoff]] || Cherry Ganz || Matte stainless || 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal Soldier]] || [[Dolph Lundgren]] || GR13/Sgt Andrew Scott || Fitted with Tasco Laser Point sight || 1992&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop 3]] || [[John Castle]] || Paul McDaggett || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop 3]] || || Rehabilitation Officers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Cliffhanger]] || [[John Lithgow]] || Eric Qualen || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Getaway, The (1994)|The Getaway (1994)]] || [[David Morse]] || Jim Deer Jackson || Nickel || 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[The Long Kiss Goodnight]] || [[Joseph McKenna]] || One Eyed Jack ||.||1996 &lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]] || [[Vinnie Jones]] || Bullet Tooth Tony || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Tremors 3: Back to Perfection]] || [[Michael Gross]] || Burt Gummer || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Ali G Indahouse]] || [[Sacha Baron Cohen]] || Ali G || Matte Stainless Finsh || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Austin Powers in Goldmember]] || [[Mike Myers]] || Austin Powers || Custom Gold-plated variant || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Austin Powers in Goldmember]] || [[Mike Myers]] || Goldmember || Custom Gold-plated variant || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulletproof Monk]] || [[Chow Yun-Fat]] || The Monk With No Name || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ladykillers]] || || Two gang members || Two-tone finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutie Honey]] || || Officer Mikami || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Four Brothers]] || ||One of Victor Sweet's thugs || Bright nickel, ported || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank]] || [[Jason Statham]] || Chev Chelios || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[You Don't Mess with the Zohan]] || || Palestinian terrorist || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Get Smart]] || [[Dwayne Johnson]] || Agent 23 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank: High Voltage]] || [[Jason Statham]] || Chev Chelios|| During flashback from [[Crank]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank: High Voltage]] || [[Clifton Collins, Jr.]] || El Huron || Gold plated || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank: High Voltage]] || || Two strippers || Nickel || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank: High Voltage]] || [[Jay Xcala]] ||  Alex Verona || During flashback from [[Crank]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Miami Vice - Season 3|Miami Vice]] / &amp;quot;Baby Blues&amp;quot; || [[Tommy Koenig]] || Howard Famiglia || || 1984-1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Miami Vice - Season 3|Miami Vice]] / &amp;quot;Viking Bikers from Hell&amp;quot; || [[Reb Brown]] || Reb Gustafson || || 1984-1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand, The|The Stand]] || [[Richard Lineback]] || Poke Freeman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Heat of the Night (TV series)|In The Heat Of The Night]] || [[Carroll O'Connor]] || Chief, and then Sheriff, William &amp;quot;Bill&amp;quot; Gillespie || Stainless ||  1988-1995 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lois &amp;amp; Clark: The New Adventures of Superman]] / &amp;quot;Tempus Fugitive&amp;quot; || [[Lane Davies]] || Tempus || Two-tone finish|| 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill Point, The|The Kill Point]] || [[Nick Koesters]] || Leon || Two-tone finish || July 2007 - August 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Soldier of Fortune]]||Silver Talon||w/ stainless steel finish||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||||w/ blued finish||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Fire]]||||w/ urban camo and gold finishes||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six Lockdown]]||||w/ Titanium Carbon Nitride finish||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Sum of All Fears, The (VG)|The Sum Of All Fears]] || &amp;quot;0.357 Pistol&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]] ||&amp;quot;Desert Eagle&amp;quot;||w/ stainless steel finish and variety of accessories ||holds only 7 rounds || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas (PSP)]] || &amp;quot;Desert Eagle&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||&amp;quot;Desert Eagle&amp;quot;||w/ stainless steel finish and variety of accessories||holds only 7 rounds ||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Command &amp;amp; Conquer: Red Alert 3]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]] ||&amp;quot;Desert Eagle&amp;quot; ||w/ stainless steel finish and variety of accessories||holds only 7 rounds  ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island]]|| ||w/ flashlight mount || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame]]||Volvo Saigo||w/ blued finish||1996-&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lagoon]]||Yolanda||w/ engraved gold finish||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Akira]]||Colonel Shikishima||||1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Jyu-oh-sei]]||Zagi||||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|right|Desert Eagle MK VII - .357 Magnum.  This is the most commonly seen Desert Eagle pistol in films before 1999.  The re-designed safety lever and slide release, clearly visible in this picture, are the main visual differences between this variant and the earlier Mark I.]]&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|right|390px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg‎|thumb|390px|right|Desert Eagle MK VII - .44 Magnum.  Note the thickness of the barrel compared to the .357 Desert Eagles seen above.  Contrary to popular belief, there are virtually NO .44 caliber Desert Eagles seen in American made films, armorers usually use only the .357 Magnum or the .50 AE models.  All films or television shows shot overseas with foreign armorers have used the .44 Desert Eagle, most notable Canadian Productions.]]&lt;br /&gt;
[[Image:VIIGold.jpg‎|thumb|390px|right|Gold-plated Desert Eagle MK VII - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
The Mark VII was an improved variation of the original Desert Eagle.  Introduced in 1990, it featured a re-designed safety lever (which is the most visible external difference from the Mark I) and slide release, as well as an adjustable trigger.  Unlike the Mark I, it was available in both .41 Magnum and (briefly) .50 AE.  This was the most likely Desert Eagle to be seen in movies made in the 1990s.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly II, The|The Fly II]] || [[Gary Chalk]] || Scorby || Chrome finish || 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly II, The|The Fly II]] || [[Lee Richardson]] || Anton Bartok || Chrome finish || 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Predator 2]] || [[Danny Glover]] || Lt. Mike Harrigan || Chrome finish, outfitted with a scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[New Jack City]] || [[Ice-T]] || Scotty Appleton || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[If Looks Could Kill]] || [[Tom Rack]] || Zigesfeld  || Outfitted with silencer and reflex sight || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Harley Davidson and the Marlboro Man]] || || Filling station Robber || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Harley Davidson and the Marlboro Man]] || [[Mickey Rourke]] || Harley Davidson || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Harley Davidson and the Marlboro Man]] || [[Don Johnson]] || Marlboro || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Addams Family Values]] || [[Joan Cusack]] || Debbie Jellinsky || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Action Hero]] || [[Arnold Schwarzenegger]] || Jack Slater || Matte stainless || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Menace II Society]] || [[MC Eiht]] || A-Wax || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Born Killers]] || [[Tom Sizemore]] || Det. Jack Scagnetti || Chrome finish || 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Wire]] || [[Pamela Anderson]] || || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Escape from LA]] || [[Steve Buscemi]] || 'Map to the Stars' Eddie || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Escape from LA]] || [[Kurt Russell]] || Snake Plissken || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Austin Powers: International Man of Mystery]] || [[Elizabeth Hurley]] || Vanessa Kensington || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[Jeffrey Jones]] || Gustav Shank || With stainless steel finish || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[Tom McCleister]] || Leo || With stainless steel finish || 1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Boondock Saints, The|The Boondock Saints]] || [[ Scott Griffith]] || Ivan Checkov || Chrome slide, black barrel and frame, and gold plated decocker || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Forsaken, The|The Forsaken]] || [[Johnathon Schaech]] || Kit || Nickel finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Forsaken, The|The Forsaken]] || [[Phina Oruche]] || Cym || Nickel finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Forsaken, The|The Forsaken]] || [[Alexis Thorpe]] || Teddy || Nickel finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[2009: Lost Memories]] || ||JBI Agent || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[XXX]] || || An unknown woman in the end credits  || Stainless steel finish || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rundown]] || [[Christopher Walken]] || Hatcher || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]] || || Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]] || [[Todd Schneider]] || Trix || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]] || [[Michael Sheen]] || Lucian  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien vs. Predator]] || || Weyland mercenaries || fitted with Laser Devices BA-2 laser in green || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien vs. Predator]] || [[Sanaa Lathan]]  || Alexa Woods || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Derailed (2005)]] || [[Xzibit]]  || Dexter ||nickel w/ black controls || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Derailed (2005)]] || [[Clive Owen]]  || Charlie ||nickel w/ black controls || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Borat]] || [[Sacha Baron Cohen]] || Borat Sagdiyev || Gold, tiger-striped || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Crank: High Voltage]] || [[Efren Ramirez]] || Venus || Nickel frame and slide, black barrel || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lois &amp;amp; Clark: The New Adventures of Superman]] / &amp;quot;Tempus, Anyone?&amp;quot; || [[Lane Davies]] || Tempus || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Millennium]] / &amp;quot;Closure&amp;quot; || [[Garret Dillahunt]] || Rick Van Horn || || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefly]] / &amp;quot;Objects in Space&amp;quot; || [[Summer Glau]] || River Tam || || Sept. 2002 - Dec. 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctuary]] / &amp;quot;For King and Country&amp;quot; || [[Amanda Tapping]] || Dr. Helen Magnus || || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Contracts]] || Gold Desert Eagle || w/ golden finish || Can be dual wielded || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Blood Money]] || || Chambered in .357 and w/ stainless steel finish || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Global Operations]] || || Chambered in .50 AE || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Driver: Parallel Lines]] || Gangster || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness, The|The Darkness]] || || Chambered in .44 Magnum || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]] || &amp;quot;.50AE&amp;quot; ||  || holds only 7 rounds || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Left 4 Dead 2]] || Magnum Pistol || w/ the flashlight by after market under-barrel rail and a rifle scope-ring mount &amp;lt;br /&amp;gt; stainless steel || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]] || ||stainless ||unusable || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || Chambered in .50 AE || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Just Cause 2]] || Pistol ||  || Can be dual wielded || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Army of Two: The 40th Day]] || DE-.44 || Can be fitted with various suppressors or muzzle brakes || .44 Magnum, with or without extended magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] ||Hand Cannons  || || Dual-wielded || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[RIN ~Daughters of Mnemosyne~]] || Laura || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Boondocks, The]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig]]||Gino||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Up!]] || Banba || || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|right|Desert Eagle Mark XIX - .50 AE.  The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here.  This is the version of the Desert Eagle popularized by ''[[The Matrix]]'', and the most common in current movies and TV shows.]]&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|right|Desert Eagle MK XIX - .44 Magnum.  Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version (as seen above).]]&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|right|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|right|400px|Gold-plated Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:DesertGold44.jpg|thumb|right|400px|Gold-plated Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:Desert_eagle_picatinny.JPG|thumb|right|400px|Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
The Mark XIX is the current production model of the Desert Eagle, and the most likely to be seen in movies made since 2000, particularly in its .50 AE version (which is best known as the sidearm of the Agents from ''[[The Matrix]]'').  It was first introduced in 1995, and its most obvious visual difference from the earlier Desert Eagle models in that it features scope rails over the barrel (it also has taller cocking serrations on the slide).  Unlike the earlier Desert Eagle models, the Mark XIX can be switched to any caliber simply by swapping the barrels. Later barrels have full Picatinny rails.&lt;br /&gt;
&lt;br /&gt;
Also note that the .357 and .44 Magnum versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the .50 AE version does not have.  Any Desert Eagle Mark XIX that lacks this fluting will most likely be the .50 AE model.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Desperado]] || [[Tito Larriva]]) || Tavo || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Desperado]] || [[Joaquim de Almeida]] || Bucho || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Boys]] || || A store clerk || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Eraser]] || [[Arnold Schwarzenegger]] || U.S. Marshal John Kruger || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Thursday]] || [[Thomas Jane]] || Casey Wells || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boondock Saints]] || || Ivan's partner || Chrome barrel and frame with a black slide || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[The Matrix|Matrix]] trilogy || Various || The Agents || || 1999-2003&lt;br /&gt;
|-&lt;br /&gt;
|[[The Matrix|Matrix]] trilogy || [[Hugo Weaving]] || Smith || ||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlie's Angels: Full Throttle]] || [[Demi Moore]] || Madison the Angel || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Apocalypse]] ||[[Oded Fehr]] || Carlos Olivera || Standard Mark XIX .44 version, || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Apocalypse]] || [[Mike Epps]] || L.J. || Twin .44 golden Desert Eagles || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom]] || [[Dwayne Johnson]] || Sarge ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Extinction]] || [[Mike Epps]] || L.J. || using only a single .44 Magnum Gold-Plated version, as opposed to the two from the previous film || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoot 'Em Up]] || [[Paul Giamatti]] || Mr. Hertz || With custom barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boondock Saints II: All Saints Day]] || [[Sean Patrick Flanery]] || Connor || fitted with match weights || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boondock Saints II: All Saints Day]] || [[Norman Reedus]] || Murphy || fitted with match weights || 2009&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tremors: The Series]] || [[Michael Gross]] || Burt Gummer || || March 2003 - August 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Tremors: The Series]] || [[Victor Browne]] || Tyler Reed || || March 2003 - August 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator: The Sarah Connor Chronicles]] || [[Aaron James Cash]] || The Dream Terminator || || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator: The Sarah Connor Chronicles]] || [[Brian Austin Green]] || Derek Reese || || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Fringe]] || [[John Noble]] || Walter Bishop || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Shot]]/Opening sequence || [[Andre Robinson]] || Himself || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
''Please keep in mind that most video games feature Desert Eagles with a 7-round magazine, however those pistols are not modeled after the .50AE Mark XIX. Determine the correct variant by looking at the safety and the barrel, not by the (often incorrect) magazine size.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 2]] || &amp;quot;Magnum&amp;quot; || Custom wooden grips with an imbedded gold S.T.A.R.S. embalm, can be upgraded with a blued 10-inch barrel and slide. || chrome finish, when upgraded, chrome (frame)/blued (slide and barrel) two-tone finish|| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life|Half-Life: Opposing Force]] || || ||in .357 Magnum, but holds only 7 rounds || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] || IMI Desert Eagle ||  || .357 Magnum and .50AE variants || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike]] ||&amp;quot;Night Hawk 50c&amp;quot; || ||stainless steel finish ||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[The World Is Not Enough (video game)|The World Is Not Enough]] || Raptor Magnum || With stainless steel finish and matching laser pointer || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman 2: Silent Assassin]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[IGI 2: Covert Strike]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]] ||Desert Eagle || ||10-round magazine || 2003&lt;br /&gt;
|- &lt;br /&gt;
| Duke Nukem: Manhattan Project || Pistol || ||Golden finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry]] || Falcon .357 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye: Rogue Agent]] || Jackal.357 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike: Condition Zero]] ||&amp;quot;Night Hawk 50c&amp;quot; || ||stainless steel finish ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]] || &amp;quot;Night Hawk 50c&amp;quot;|| ||stainless steel finish ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadhunt]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry Instincts: Predator]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror]] || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]] || || In nickel and gold finishes || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Stranglehold]] || || With stainless steel, gold, and standard finishes || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Big Ben || in 9x39mm || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Black Kite || in .45 ACP || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Clive Barker's Jericho]] ||&amp;quot;Destiny&amp;quot; &amp;amp; &amp;quot;Faith&amp;quot;  ||dual-wield, with 15-round extended mags ||can fire normal, explosive and frag ammo || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]] || Nighthawk .50C || Stainless steel and gold finishes || Now also has twin gun mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]] || Combat Pistol || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]] || Eagle.50 || || The slide says &amp;quot;Deagle&amp;quot; rather than &amp;quot;Desert Eagle&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]] || || || Appears shorter than real-life counterpart || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Command &amp;amp; Conquer: Red Alert 3]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Army of Two]] || || || Can be customized with a variety of parts and finishes || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]] || || || Modeled with custom 3-dot sights, Magnum Researches' new barrel with a picatinny rail, and a two-tone finish || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 5]] || &amp;quot;Lightning Hawk&amp;quot; || Identical to the non-upgraded one from RE2, except with the addition of front slide serrations || presumably chambered in .44 Magnum || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Killing Floor]] ||Handcannon || ||.50 AE with 8 bullet capacity. Can be duel wielded.|| 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[Cabela's Outdoor Adventures (2010)]] || .44 Magnum Semi-automatic Pistol || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mezzo DSA]] || Corrupt Police Officers || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Elfen Lied]] || Bondo || .50 AE || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Case Closed: The Private Eyes' Requiem]] || Biker || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Bokura no]] || Kodama || airsoft replica || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Variant Unknown (identification pending)==&lt;br /&gt;
&lt;br /&gt;
These are films, TV shows, or video games where the specific Desert Eagle variant is unconfirmed, either because the page creator failed to provide screen captures or because it is hard to discern the variant from the screen captures that were provided.  Any further assistance would be much appreciated. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Shooters]] || [[Ioan Gruffudd]] || Freddy Guns || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Killing Zoe]] || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[In China They Eat Dogs]] || [[Kim Bodnia]] || Harald || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Number Slevin]] || || Israeli bodyguard || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[La Femme Nikita]] || [[Anne Parillaud]] || Nikita || &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Notice]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NCIS]] || || A gunman || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[CSI: NY]] / &amp;quot;Silent Night&amp;quot; || || || Shown being fired into a ballistics tank in, stainless steel finish ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Nightfire]] || Raptor Magnum .357 || two-tone finish and fitted with a laser pointer || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Nightfire]] || Raptor Magnum .50 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Agent Under Fire]] || IAC Defender || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Everything or Nothing]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
||[[50 Cent: Blood on the Sand]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict Desert Storm 2: Back to Baghdad]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Enter the Matrix]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallout]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallout 2]] || || || With 20 round magazine available ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Rain]] || || || Modeled with rail serrations on barrel||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged Alliance 2]] || .357 in original game, .44 and .50 AE in mods || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Manhunt]] || Heavy Handgun and Avenger Force .50 AE GS || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Matrix: Path of Neo]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne]] || .44 Magnum || || Erroneous 12-Round Magazine ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid: The Twin Snakes]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Raven Shield]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]] || Deagle || || With gold finish ||&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Combined Assault]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell Chaos Theory]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted 2: Among Thieves]]  || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman Arkham Asylum]] || || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||D.Eagle (.50Cal)||none||Chambered in .50 Caliber Action-Express||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Beats!]] || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[New Dominion Tank Police]] || || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Planet Cuties]] || Manami || CO2 replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
http://magnumfilms.com/ - Magnum Research's own site chronicling the Desert Eagle's movie appearances (NOTE: This site has not been updated in years).&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488075</id>
		<title>Talk:Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488075"/>
		<updated>2011-11-25T21:24:55Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Non Fluted .44 Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|450px|none|Desert Eagle XIX gold/stainless controls with ivory grips - .50AE]]&lt;br /&gt;
[[Image:BDSIIDeagle-1.jpg|thumb|none|450px|A Desert Eagle Mark XIX (.357 Magnum) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the custom barrel weight. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:KWCDesert.jpg|thumb|none|450px|This is the modified Desert Eagle airsoft pistol made by KWC used on the set of ''[[Mission: Impossible III]]''. Pictures supplied by Propstore.com.]]&lt;br /&gt;
&lt;br /&gt;
:As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re-organization==&lt;br /&gt;
&lt;br /&gt;
Alright, I just did a major revamp on this page.  There are still quite a few movies and TV shows where I wasn't able to tell what Eagle model appears, and I didn't even ''try'' with the video games yet.  Anyone want to help out some more? -[[User:MT2008|MT2008]] 20:03, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
I have a quick question. Does the DE fire .357 Magnum and .44 Magnum rounds originally made for revolvers or automatic rimmless .357 DE and .44 DE rounds? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:It fires actual rimmed ammo, one reason it tends to be unreliable. Currently nobody produces rimless, too bad as I always thought semiauto carbines in rimless magnums would be effective.&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
::You can buy special .44 Magnum ammo for the Desert Eagle. I went with my father to buy ammo once and we just grabbed a box of .44's for our Ruger and they ended up being for the Desert Eagle. They worked just as well as normal rounds though-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to 'Call of Duty 4' in the listing of games this gun appears in, someone left this comment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Apparently, [[Call of Duty 4]] is the source of gaming popularity of the gun and the word &amp;quot;Deagle&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, that would be Counter-Strike. Call of Duty 4 was only released in 2007, and both the gun and the nickname &amp;quot;Deagle&amp;quot; have been popular in the mainstream gaming world for much longer than that. --[[User:MattyDienhoff|MattyDienhoff]] 11:06, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't know if that's true because It is called a &amp;quot;Deagle&amp;quot; in Hitman 2 and that came out quite a few years ago(around 2000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Would any of the ammunition that the desert Eagle piercing body armor?&lt;br /&gt;
:It would depend on what ammunition and what level of body armor is in question. Level 1 armor is only designed to stop rounds up to .380 ACP, level 2A up to .40S&amp;amp;W, level 2 up to .357 Magnum, and level 3A up to .44 Magnum. Any level Higher than that is intended to stop rifle rounds and would most likely stop all Desert Eagle rounds. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pump Shotty Justice|Pump Shotty Justice]]-That's interesting.&lt;br /&gt;
&lt;br /&gt;
could the .50 AE round  stop a car engine? Rex095&lt;br /&gt;
:There are alot of variables to consider there. What component of the engine was hit? from what distance did it hit? what part of the car did the round have to penetrate to reach the engine? Its hard to say definitively, that may be a better a question for the Mythbusters. -[[User:Anonymous|Anonymous]]   &lt;br /&gt;
&lt;br /&gt;
Not to mention the load/ bullet type being used. As a general rule I'd say no. The only 2 common pistol rounds I know of that have a chance are the .454 Casull, .460 S&amp;amp;W and the .500 S&amp;amp;W. But even those would require FMJ or penetrator-core ammo. BUT even if the round penetrates the block (lets use that as an example), it would take longer than you have been lead to believe in movies. For a vehicle to be stopped by a bullet like in a movie you would have to use something like .50 BMG and/ or destroy many critical components in one shot. As an example I had a friend who owned a Geo Metro, the block was cracked and we removed 2 pistons to see if it would still run, it ran; not for long but we estimated it at about 5 miles.&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
==Action==&lt;br /&gt;
I feel dumb for asking this but is the Desert Eagle single action? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:Yes it is. --[[User:Predator20|Predator20]] 22:33, 31 December 2009 (UTC)&lt;br /&gt;
Uh No, its Double Action&lt;br /&gt;
:It's single action not sure why it was listed on the page as double/single. (I changed the page, also not sure why it listed as a gas operated trigger either I have no idea what that means) The hammer must be back in order to fire. The Mark VII and XIX have an adjustable trigger but that don't make it double action capable. If you think I'm talking out my ass, that's my Desert Eagle below. --[[User:Predator20|Predator20]] 06:53, 2 January 2010 (UTC)&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.]]&lt;br /&gt;
&lt;br /&gt;
Hell, im not a expert in guns... but a a gas operated trigger means that the trigger uses gas (like a assault rifle) to actually fire the the bullet, so in a way, you shouldn't changed it [[Random internet user]]&lt;br /&gt;
&lt;br /&gt;
:You are wrong. Assault rifles do not have a 'gas operated trigger'. They are gas-operated, but their trigger system is basically the same as recoil operated guns. Gas operation means that the weapon uses gas, from the exploded gunpowder, to move the mechanism, eject the spent casing, where a spring, or springs, take over and move the action forward, loading a new round. The gas is bled a way from the barrel, either through a tube going directly into the bolt carrier ('Direct Impingement') or into a chamber/tube where it pushes back on a piston ('Gas Piston'), which moves the action. All firearms uses the gunpowder gas to propel the bullet. So yes, you are definitely no expert on guns. [[User:Ramell|Ramell]] 23:00, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Simple handguns for low-powered calibers (.22LR, .25ACP, ,32ACP (7.65mm), .380ACP (9mm short), and 9mm Makarov, use simple blowback operation. The only thing keeping the breech (attached to the slide) is a spring. But there are limits with blowback operation. Calibers more powerful than the above can have violent extraction, violent enough to to damage the case, and so need the breech to be locked when firing and held until the pressure has dropped to ensure safe extraction. This kind of operation is called delayed blowback, although some pistols simply used heavier breechblocks and stronger springs (Astra 400 series). Most pistols firing cartridges of 9mm Parabellum or higher use some form of delayed blowback. The M1911 uses lugs on the barrel that match to recesses in the slide and the swinging link to delay the operation. The Browning HP-Power (GP-35) uses cammed surfaces. Gas operation is another way of delaying the operation during peak pressure. More used on assault rifles (and battle rifles, machine guns, etc) but has been used on some pistols. The gas from firing is bled off near the muzzle where it acts against a piston, or to the bolt directly, which then performs the primary unlocking of the breech. The delay in this process is enough to drop the chamber pressure to safer levels and then the process of extraction, ejection, and chambering the next cartridge can commence. The downside of gas operation in a pistol is that you MUST use full or semi-jacketed projectiles. Pure lead projectiles can clog up the port and it is reportedly very difficult to clean. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
whoever you are you need to further explain this concept of a gas operated trigger... Are we talking pneumatically operated or something? Are we talking to reset the trigger? to fire the bullet? to force the slide back? What are we talking about here? As far as I know the DE is gas operated only to push the slide back at which point springs take care of everything else. -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
:Correct. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== to clear the confusion... ==&lt;br /&gt;
&lt;br /&gt;
the desert eagle is single action. when a magazine is inserted in the pistol, one has to rack the slide back to chamber a round, thus cocking the hammer in the rearward position and putting the pistol in a ready to fire mode. if it was double action, then every time you squeeze the trigger, regardless if loaded or not, the hammer would be in motion going back and then forward striking the firing pin when the trigger breaks. &lt;br /&gt;
&lt;br /&gt;
and it is gas operated. there is a piston that is located under the barrel wich is pushed rearward by propellant gases through holes in the barrel along with the slide wich then ejects and reloads another round, and also cocks the hammer and ready's itself for another shot. thats why FMJ ammo is not reccomended due to the gas piston MAY get itself soldered to the slide or the frame of the pistol in wich it resides, not that it will, but its possible to happen. &lt;br /&gt;
&lt;br /&gt;
depending on wich configuration your getting in this firearm, there is no &amp;quot;special&amp;quot; ammo for it except the .50AE. the .50 action express was basically designed for this pistol. It was developed in 1988 by Evan Whildin of Action Arms. all others will shoot any .357 mag or .44 mag. i baby mine so i use jhp's. dont get them confused with the .357 sig or the .44 special. &lt;br /&gt;
&lt;br /&gt;
The only commercial handgun cartridges designed that exceed its ballistic performance are the .454 Casull, .460 S&amp;amp;W Magnum and the .500 S&amp;amp;W Magnum. &lt;br /&gt;
&lt;br /&gt;
as far as stopping a moving vehicle, that depends on where its making contact. i know if i was shooting mine at a vehicle, id just shoot the driver or the gas tank, but most handguns probably wont stop a vehicle in reality anways, and one who tries will most likely end up being roadkill.  &lt;br /&gt;
&lt;br /&gt;
ill think of more when i get some more time. hope this helps with some of the confusion.&lt;br /&gt;
&lt;br /&gt;
Do any terrorists in real life use this handgun??&lt;br /&gt;
&lt;br /&gt;
- It's certainly a possibility. Though I imagine it'd be pretty uncommon. [[User:StanTheMan|StanTheMan]] 16:12, 30 March 2010 (UTC)&lt;br /&gt;
::Maybe some well off terrorists. You can probably get half a dozen Makarovs for the price of one DE. --[[User:Funkychinaman|Funkychinaman]] 16:47, 30 March 2010 (UTC)&lt;br /&gt;
---As a general rule, no. It has never been manufactured in significant numbers (ie. hundreds of thousands) or exported en masse to third world countries. It's prohibitively expensive and ammunition is difficult to acquire (particularly in the case of the .50AE version).  Moreover, you'd have to be completely ignorant to wield this oversized toy against other human beings if you had any other options at all.&lt;br /&gt;
&lt;br /&gt;
== Magnums: Desert Eagle vs. Revolver  ==&lt;br /&gt;
&lt;br /&gt;
I have a character in a Sci-fi story where he often encounters large, ferocious, and very tough cat-like creatures and he carry's a magnum handgun as a secondary sidearm for the them. What would be best, A .44 Magnum Desert Eagle or a .44 Magnum Revolver? He can handle ether of them well, so that's not a factor.&lt;br /&gt;
&lt;br /&gt;
:Protip: In 9 out of 10 cases of amateur/fan fiction, Desert Eagle  = Gary Stu --[[User:PistolJunkie|PistolJunkie]] 00:19, 19 September 2010 (UTC)&lt;br /&gt;
::Changing the gun doesn't change the character. Getting rid of a symptom doesn't cure the disease. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:36, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A revolver is more reliable and practical compared to the Desert Eagle in most instances.&lt;br /&gt;
:::- Revolver. Ditto above - The Desert Eagle, for all it's cool-kickass looks, isn't exactly known for it's solid reliability from what I gather. Only main advantage it does have over the revolver is two extra ready rounds, and frankly, if whatever he's shooting at isn't taken care of with six .44s, the extra two more-than-likely won't help all that much. Plus, well, if it's a sci-fi story and he's carrying a (presently) contemporary firearm in the first place, why not go all out and use the wheelgun? I think it would 'show a certain sense of style', myself. ;) [[User:StanTheMan|StanTheMan]] 05:40, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::  It also so up to you as the writer, as a which ones do you like?, and what ones dose the character like. the Character could be if he is old fashion and like using a Revolver,or nearly been killed by one when his gun jammed he might carry a Revolver. a Revolver would also make it ease to load and shoot exploding rounds and other &amp;quot;special bullets&amp;quot; (if he use any). you could have the flip side that carry's a Desert Eagle because he was nearly killed because his Revolver took too long to reload. if he uses a Revolver is he could also have a small .357 Snubnosed revolver in a ankle holster as a last ditch weapon. I would also assume that the Character use Rifle(Battle Rifle, Assault rifle,or hunting) or shot gun as well because attacking Large hard to kill Creature with just a Revolver doesn't seem like the best idea in the world. Rex095&lt;br /&gt;
::::::::Thanks all, I'm staying as realistic as I can with this, and I know A LOT about guns. ;) I'll go with the 44 Revolver because I'd rather have reliability than 1 (with .50 AE) to 2 extra rounds and slightly faster reloading. This sci-fi story takes place in the far future but I'm avoiding the cliche' of just made up weapons. I can't see most modern weapon designs today being improved upon too much. Ironically, I think revolvers will be around much longer then the Desert Eagle. ;) Oh and his primary sidearm is a 12 round .45 which is an improved version of the H&amp;amp;K HK45, his rifle of choice is an G36-based, 7.62 NATO, 32 round, bull-pup assault rifle and he carries a sawn-off O&amp;amp;U shotgun as a back-up.&lt;br /&gt;
&lt;br /&gt;
::::::::: wouldn't his rifle be G3-Based? an explanation on why were still using bullets is that if there on another world so is easier to make on a newly colonized worlds. Because Laser and Rail guns are more complicated to make and requires more maintenance.REX095&lt;br /&gt;
::::::::::No, I did mean G36-based. It uses the same internal system and it's external appearance is similar but more streamlined and bull-puped. It just uses the more powerful 7.62 NATO and it's constructed of stainless-steel and ultra-tough plastic.&lt;br /&gt;
::::::::::: You obviously don't know much about guns if you are even asking whether a professional of any sort would choose to use this wonky, unreliable firearm.  It's practical uses do not extend beyond impressing people at parties. If this is the far future it's safe to assume that extremely powerful, extremely high capacity pistols have been designed, and new cartridges to go along with them.  Caseless rounds with electronic primers and the like. But you do want him to use older weapons, and rotate ammunition types, so some sort of revolver would be the way to go. It's not a stretch to imagine in the future they've developed a 7 round cylinder for .44 magnum.&lt;br /&gt;
::::::::::::For your information, I do know a lot about weapons. I just didn't know all the issues with the Desert Eagle, so I researched it a lot and well, it does suck, bad. So yeah, I'm sticking with the wheel-gun. :) You know, in my stories a Desert Eagle never even graces the hands of any of my characters. As for me in real life, I prefer 9mm's and .45's, I especially love .45's, and so does this particular character (see above). But if I want something with more oomph, I'd go for a .357 or .44 Magnum revolver. ;) &lt;br /&gt;
&lt;br /&gt;
This is just an opinion, but I think the real cliche' would be having barely explained laser or plasma or whatever guns. [[User:BeardedHoplite|BeardedHoplite]] 17:43, 19 September 2010 (UTC)&lt;br /&gt;
:I agree, :) atleast when I designed my Blaster handgun (meant for another story) I did my best to explain how it works and it's designed like a conventional handgun, it looks kinda like a cross between a HK USP and a Glock, and it's neither fragile or hard to maintain. :) Do you want me to explain how my Blaster works? if not, I really want to wrap this comment section up. This is the Desert Eagle discussion page, not my Sci-fi Story discussion page. ;D&lt;br /&gt;
&lt;br /&gt;
I kinda wanna know how the blaster works. But id go wheel gun all the way, in an apocalypse magazines are hard to find and sand gets eveywhere. --[[User:Captain Snikt|Captain Snikt]] 02:59, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operators? ==&lt;br /&gt;
&lt;br /&gt;
Are any Law Enforcement, Armed Forces etc issued a Desert Eagle as a weapon?&lt;br /&gt;
&lt;br /&gt;
No. [[User:The Wierd It|The Wierd It]] 14:55, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once read on Wikipedia that some of Mexico's Military Police used the .50AE version in case they needed to disable vehicles, but being as that information was not there a short time later I assume it was just some guy posting nonsense.&lt;br /&gt;
&lt;br /&gt;
:There is no reason for them to buy a weapon like that for just one very specialized purpose when there are literally hundreds of rifles that cost less, are more reliable, and have a better effect on vehicles and their occupants and have ammo that's easier to obtain and spare parts readily available and are far more versatile. No government agency uses the Desert Eagle.--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heard that a constable in Texas carries a Desert Eagle chambered in .50AE. Not issued but he still carries it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:52, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can most certainly confirm that. I live just outside of Houston, and ive spotted a Constable carrying a .357 Desert Eagle in a quite oversized holster made to fit his duty belt. Didn't really have time to ask him why he carried it but i was pumping gas when he pulled up next to me with it in his holster and i made the observation of saying it was a Desert Eagle, to which he replied it was a .357. I wouldn't think many cops carry them at all because it is a very impractical weapon to have, but when your in the position to choose your sidearm i guess you pick what you want.--[[User:Doc345|Doc345]] 06:43, 7 June 2011 (UTC)&lt;br /&gt;
:Most of being a cop is about intimidation right? If you get a shiny stainless Eagle with a barrel large enough to fall into pointed at a guy, he might be less likely to &amp;quot;try something.&amp;quot; --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::I think that's kinda the whole point behind the design of the Desert Eagle: Intimidation. With it's huge, bulky appearance and the type of round it fires, using it in for example, a home defense scenario will definitely send the bad guys packing for surrender (if of course, the inhabitants of the home have had proper training on how to handle a Desert Eagle after purchasing it, and know how to keep a cool head in a life-or-death scenario). Plus, the loud report of a .357, .44 or .50AE round (whether indoors or outdoors) and the massive flame that spits out the end of the barrel in a dark area would definitely make the bad guy start shaking in his boots if the looks alone haven't already sent him crying for mommy. As Clint Eastwood said in Dirty Harry, the Magnum round can &amp;quot;blow your head clean off&amp;quot; :) --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes and no... My uncle used to be in GOE (Grupo de Operações Especiais (Counter terrorist group)) and there are no restrictions when it comes to sidearms for them. They have Desert Eagle in .357. My uncle said he's never seen any of his coleagues wielding it, everyone preffered H&amp;amp;K USP, Glock pistols, SIG pistols (220 series, SP series and GSR), Walther P99 or FN P35 (Browning HP), he personally preffered P226. Guess only a nutcases for Desert Eagles would actually want it.&lt;br /&gt;
&lt;br /&gt;
:Thank you for sharing that interesting bit of information. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 21:20, 25 October 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
==Size== &lt;br /&gt;
When looking at some pages I noticed the size of the DE looks (at least to me) different. I mean like in [[La Femme Nikita]] and others the DE doesn't look huge, but in [[Desperado]] (and really any movie with the .50 AE Mark XIX)it does. What I'm asking is if there is any major size differences between the models and the calibers. [[User:BeardedHoplite|BeardedHoplite]] 02:32, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No not really, there was a slight difference in the Mark I and Mark VII barrels and slides, since the barrels weren't interchangeable. (The Mark VII .50AE can interchange with Mark XIX .357 and .44 barrels) The differences in size could be the actors size, camera zoom etc.--[[User:Predator20|Predator20]] 02:55, 1 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
That's what I thought, thanks man. [[User:BeardedHoplite|BeardedHoplite]] 20:16, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== .50 Caliber ==&lt;br /&gt;
&lt;br /&gt;
I know that Desert Eagles (I am speaking of the Mark XIX just to clarify) are capable of fire .50 rounds. But I know it doesn't fire the same round as say a Barrett M28, so how exactly are they firing the same caliber round? --[[User:Glockness Monster|Glockness Monster]] 00:11, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Calibre is just how wide the bullet is; the difference between .50 Action Express and .50 BMG is one is 12.7x33mm while the other is 12.7x99mm; the .50 AE bullet is [http://en.wikipedia.org/wiki/.50_Action_Express a stumpy little thing] while the .50 BMG is [http://en.wikipedia.org/wiki/.50_BMG a huge pointy thing]. It's like asking why a six-foot thin guy and a six-foot fat guy are different. [[User:Evil Tim|Evil Tim]] 03:22, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DE Drum? ==&lt;br /&gt;
&lt;br /&gt;
I guess while I'm on this page I should ask another silly question I have. Is it possible to use some kind of modified magazine, a drum, beta, or at least an extended mag on a Mark XIX Desert Eagle? --[[User:Glockness Monster|Glockness Monster]] 00:16, 10 July 2011 (CDT)&lt;br /&gt;
:Given the aftermarket parts industry has given us hundred round M1911 snail drums, I'm just going to go out on a limb and say &amp;quot;almost certainly.&amp;quot; [[User:Evil Tim|Evil Tim]] 03:16, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Non Fluted .44 Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
All right guys I'm going to ruffle a few feathers here, but there are .44 magnum versions of the Mark XIX that aren't fluted. Take a look at [[Talk:Call of Duty: Modern Warfare 3]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] under &amp;quot;Desert Eagle Error&amp;quot; for the full details, but I posted this photo to prove that they are out there and for sale:&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
I know, I know, I just messed up a lot of movies out there. Honestly though, I wouldn't be surprised if a lot of those DE's were actually chambered in .44, simply because .44 blanks are A LOT cheaper and/or easier to make and/or more common than .50 AE blanks.&lt;br /&gt;
&lt;br /&gt;
:Actually, MPM (who is an actual movie armourer) says Hollywood almost exclusively uses .357 or .50AE Desert Eagles, while Canadian armourers use .44. Remember Hollywood's &amp;quot;hot&amp;quot; blanks aren't regular blanks and aren't subject to the same supply chains. As for the image; having looked around more, it seems there are some early unfluted .44 barrels floating around for the mark XIX, but that's from an online auction site and I found the same image [http://www.cheaperthandirt.com/2MRDE44W-1.html here] without the watermark and the disclaimer &amp;quot;Image may not be an exact representation of the actual item,&amp;quot; so it's entirely possible it's not actually a .44 at all. While I was checking to see if you were right I actually found several sites claiming they had .44s for auction which had &amp;quot;.50AE&amp;quot; printed at the muzzle. [[User:Evil Tim|Evil Tim]] 11:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can still get unfluted barrels, but to get them new you usually just have to request it from the manufacturer. Either way you put it, you can't assume that all unfluted Mark XIX Desert Eagles are .50 AE. --[[User:Ranger12|Ranger12]] 15:24, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488012</id>
		<title>Talk:Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488012"/>
		<updated>2011-11-25T17:31:47Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Non Fluted .44 Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|450px|none|Desert Eagle XIX gold/stainless controls with ivory grips - .50AE]]&lt;br /&gt;
[[Image:BDSIIDeagle-1.jpg|thumb|none|450px|A Desert Eagle Mark XIX (.357 Magnum) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the custom barrel weight. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:KWCDesert.jpg|thumb|none|450px|This is the modified Desert Eagle airsoft pistol made by KWC used on the set of ''[[Mission: Impossible III]]''. Pictures supplied by Propstore.com.]]&lt;br /&gt;
&lt;br /&gt;
:As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re-organization==&lt;br /&gt;
&lt;br /&gt;
Alright, I just did a major revamp on this page.  There are still quite a few movies and TV shows where I wasn't able to tell what Eagle model appears, and I didn't even ''try'' with the video games yet.  Anyone want to help out some more? -[[User:MT2008|MT2008]] 20:03, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
I have a quick question. Does the DE fire .357 Magnum and .44 Magnum rounds originally made for revolvers or automatic rimmless .357 DE and .44 DE rounds? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:It fires actual rimmed ammo, one reason it tends to be unreliable. Currently nobody produces rimless, too bad as I always thought semiauto carbines in rimless magnums would be effective.&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
::You can buy special .44 Magnum ammo for the Desert Eagle. I went with my father to buy ammo once and we just grabbed a box of .44's for our Ruger and they ended up being for the Desert Eagle. They worked just as well as normal rounds though-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to 'Call of Duty 4' in the listing of games this gun appears in, someone left this comment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Apparently, [[Call of Duty 4]] is the source of gaming popularity of the gun and the word &amp;quot;Deagle&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, that would be Counter-Strike. Call of Duty 4 was only released in 2007, and both the gun and the nickname &amp;quot;Deagle&amp;quot; have been popular in the mainstream gaming world for much longer than that. --[[User:MattyDienhoff|MattyDienhoff]] 11:06, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't know if that's true because It is called a &amp;quot;Deagle&amp;quot; in Hitman 2 and that came out quite a few years ago(around 2000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Would any of the ammunition that the desert Eagle piercing body armor?&lt;br /&gt;
:It would depend on what ammunition and what level of body armor is in question. Level 1 armor is only designed to stop rounds up to .380 ACP, level 2A up to .40S&amp;amp;W, level 2 up to .357 Magnum, and level 3A up to .44 Magnum. Any level Higher than that is intended to stop rifle rounds and would most likely stop all Desert Eagle rounds. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pump Shotty Justice|Pump Shotty Justice]]-That's interesting.&lt;br /&gt;
&lt;br /&gt;
could the .50 AE round  stop a car engine? Rex095&lt;br /&gt;
:There are alot of variables to consider there. What component of the engine was hit? from what distance did it hit? what part of the car did the round have to penetrate to reach the engine? Its hard to say definitively, that may be a better a question for the Mythbusters. -[[User:Anonymous|Anonymous]]   &lt;br /&gt;
&lt;br /&gt;
Not to mention the load/ bullet type being used. As a general rule I'd say no. The only 2 common pistol rounds I know of that have a chance are the .454 Casull, .460 S&amp;amp;W and the .500 S&amp;amp;W. But even those would require FMJ or penetrator-core ammo. BUT even if the round penetrates the block (lets use that as an example), it would take longer than you have been lead to believe in movies. For a vehicle to be stopped by a bullet like in a movie you would have to use something like .50 BMG and/ or destroy many critical components in one shot. As an example I had a friend who owned a Geo Metro, the block was cracked and we removed 2 pistons to see if it would still run, it ran; not for long but we estimated it at about 5 miles.&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
==Action==&lt;br /&gt;
I feel dumb for asking this but is the Desert Eagle single action? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:Yes it is. --[[User:Predator20|Predator20]] 22:33, 31 December 2009 (UTC)&lt;br /&gt;
Uh No, its Double Action&lt;br /&gt;
:It's single action not sure why it was listed on the page as double/single. (I changed the page, also not sure why it listed as a gas operated trigger either I have no idea what that means) The hammer must be back in order to fire. The Mark VII and XIX have an adjustable trigger but that don't make it double action capable. If you think I'm talking out my ass, that's my Desert Eagle below. --[[User:Predator20|Predator20]] 06:53, 2 January 2010 (UTC)&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.]]&lt;br /&gt;
&lt;br /&gt;
Hell, im not a expert in guns... but a a gas operated trigger means that the trigger uses gas (like a assault rifle) to actually fire the the bullet, so in a way, you shouldn't changed it [[Random internet user]]&lt;br /&gt;
&lt;br /&gt;
:You are wrong. Assault rifles do not have a 'gas operated trigger'. They are gas-operated, but their trigger system is basically the same as recoil operated guns. Gas operation means that the weapon uses gas, from the exploded gunpowder, to move the mechanism, eject the spent casing, where a spring, or springs, take over and move the action forward, loading a new round. The gas is bled a way from the barrel, either through a tube going directly into the bolt carrier ('Direct Impingement') or into a chamber/tube where it pushes back on a piston ('Gas Piston'), which moves the action. All firearms uses the gunpowder gas to propel the bullet. So yes, you are definitely no expert on guns. [[User:Ramell|Ramell]] 23:00, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Simple handguns for low-powered calibers (.22LR, .25ACP, ,32ACP (7.65mm), .380ACP (9mm short), and 9mm Makarov, use simple blowback operation. The only thing keeping the breech (attached to the slide) is a spring. But there are limits with blowback operation. Calibers more powerful than the above can have violent extraction, violent enough to to damage the case, and so need the breech to be locked when firing and held until the pressure has dropped to ensure safe extraction. This kind of operation is called delayed blowback, although some pistols simply used heavier breechblocks and stronger springs (Astra 400 series). Most pistols firing cartridges of 9mm Parabellum or higher use some form of delayed blowback. The M1911 uses lugs on the barrel that match to recesses in the slide and the swinging link to delay the operation. The Browning HP-Power (GP-35) uses cammed surfaces. Gas operation is another way of delaying the operation during peak pressure. More used on assault rifles (and battle rifles, machine guns, etc) but has been used on some pistols. The gas from firing is bled off near the muzzle where it acts against a piston, or to the bolt directly, which then performs the primary unlocking of the breech. The delay in this process is enough to drop the chamber pressure to safer levels and then the process of extraction, ejection, and chambering the next cartridge can commence. The downside of gas operation in a pistol is that you MUST use full or semi-jacketed projectiles. Pure lead projectiles can clog up the port and it is reportedly very difficult to clean. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
whoever you are you need to further explain this concept of a gas operated trigger... Are we talking pneumatically operated or something? Are we talking to reset the trigger? to fire the bullet? to force the slide back? What are we talking about here? As far as I know the DE is gas operated only to push the slide back at which point springs take care of everything else. -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
:Correct. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== to clear the confusion... ==&lt;br /&gt;
&lt;br /&gt;
the desert eagle is single action. when a magazine is inserted in the pistol, one has to rack the slide back to chamber a round, thus cocking the hammer in the rearward position and putting the pistol in a ready to fire mode. if it was double action, then every time you squeeze the trigger, regardless if loaded or not, the hammer would be in motion going back and then forward striking the firing pin when the trigger breaks. &lt;br /&gt;
&lt;br /&gt;
and it is gas operated. there is a piston that is located under the barrel wich is pushed rearward by propellant gases through holes in the barrel along with the slide wich then ejects and reloads another round, and also cocks the hammer and ready's itself for another shot. thats why FMJ ammo is not reccomended due to the gas piston MAY get itself soldered to the slide or the frame of the pistol in wich it resides, not that it will, but its possible to happen. &lt;br /&gt;
&lt;br /&gt;
depending on wich configuration your getting in this firearm, there is no &amp;quot;special&amp;quot; ammo for it except the .50AE. the .50 action express was basically designed for this pistol. It was developed in 1988 by Evan Whildin of Action Arms. all others will shoot any .357 mag or .44 mag. i baby mine so i use jhp's. dont get them confused with the .357 sig or the .44 special. &lt;br /&gt;
&lt;br /&gt;
The only commercial handgun cartridges designed that exceed its ballistic performance are the .454 Casull, .460 S&amp;amp;W Magnum and the .500 S&amp;amp;W Magnum. &lt;br /&gt;
&lt;br /&gt;
as far as stopping a moving vehicle, that depends on where its making contact. i know if i was shooting mine at a vehicle, id just shoot the driver or the gas tank, but most handguns probably wont stop a vehicle in reality anways, and one who tries will most likely end up being roadkill.  &lt;br /&gt;
&lt;br /&gt;
ill think of more when i get some more time. hope this helps with some of the confusion.&lt;br /&gt;
&lt;br /&gt;
Do any terrorists in real life use this handgun??&lt;br /&gt;
&lt;br /&gt;
- It's certainly a possibility. Though I imagine it'd be pretty uncommon. [[User:StanTheMan|StanTheMan]] 16:12, 30 March 2010 (UTC)&lt;br /&gt;
::Maybe some well off terrorists. You can probably get half a dozen Makarovs for the price of one DE. --[[User:Funkychinaman|Funkychinaman]] 16:47, 30 March 2010 (UTC)&lt;br /&gt;
---As a general rule, no. It has never been manufactured in significant numbers (ie. hundreds of thousands) or exported en masse to third world countries. It's prohibitively expensive and ammunition is difficult to acquire (particularly in the case of the .50AE version).  Moreover, you'd have to be completely ignorant to wield this oversized toy against other human beings if you had any other options at all.&lt;br /&gt;
&lt;br /&gt;
== Magnums: Desert Eagle vs. Revolver  ==&lt;br /&gt;
&lt;br /&gt;
I have a character in a Sci-fi story where he often encounters large, ferocious, and very tough cat-like creatures and he carry's a magnum handgun as a secondary sidearm for the them. What would be best, A .44 Magnum Desert Eagle or a .44 Magnum Revolver? He can handle ether of them well, so that's not a factor.&lt;br /&gt;
&lt;br /&gt;
:Protip: In 9 out of 10 cases of amateur/fan fiction, Desert Eagle  = Gary Stu --[[User:PistolJunkie|PistolJunkie]] 00:19, 19 September 2010 (UTC)&lt;br /&gt;
::Changing the gun doesn't change the character. Getting rid of a symptom doesn't cure the disease. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:36, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A revolver is more reliable and practical compared to the Desert Eagle in most instances.&lt;br /&gt;
:::- Revolver. Ditto above - The Desert Eagle, for all it's cool-kickass looks, isn't exactly known for it's solid reliability from what I gather. Only main advantage it does have over the revolver is two extra ready rounds, and frankly, if whatever he's shooting at isn't taken care of with six .44s, the extra two more-than-likely won't help all that much. Plus, well, if it's a sci-fi story and he's carrying a (presently) contemporary firearm in the first place, why not go all out and use the wheelgun? I think it would 'show a certain sense of style', myself. ;) [[User:StanTheMan|StanTheMan]] 05:40, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::  It also so up to you as the writer, as a which ones do you like?, and what ones dose the character like. the Character could be if he is old fashion and like using a Revolver,or nearly been killed by one when his gun jammed he might carry a Revolver. a Revolver would also make it ease to load and shoot exploding rounds and other &amp;quot;special bullets&amp;quot; (if he use any). you could have the flip side that carry's a Desert Eagle because he was nearly killed because his Revolver took too long to reload. if he uses a Revolver is he could also have a small .357 Snubnosed revolver in a ankle holster as a last ditch weapon. I would also assume that the Character use Rifle(Battle Rifle, Assault rifle,or hunting) or shot gun as well because attacking Large hard to kill Creature with just a Revolver doesn't seem like the best idea in the world. Rex095&lt;br /&gt;
::::::::Thanks all, I'm staying as realistic as I can with this, and I know A LOT about guns. ;) I'll go with the 44 Revolver because I'd rather have reliability than 1 (with .50 AE) to 2 extra rounds and slightly faster reloading. This sci-fi story takes place in the far future but I'm avoiding the cliche' of just made up weapons. I can't see most modern weapon designs today being improved upon too much. Ironically, I think revolvers will be around much longer then the Desert Eagle. ;) Oh and his primary sidearm is a 12 round .45 which is an improved version of the H&amp;amp;K HK45, his rifle of choice is an G36-based, 7.62 NATO, 32 round, bull-pup assault rifle and he carries a sawn-off O&amp;amp;U shotgun as a back-up.&lt;br /&gt;
&lt;br /&gt;
::::::::: wouldn't his rifle be G3-Based? an explanation on why were still using bullets is that if there on another world so is easier to make on a newly colonized worlds. Because Laser and Rail guns are more complicated to make and requires more maintenance.REX095&lt;br /&gt;
::::::::::No, I did mean G36-based. It uses the same internal system and it's external appearance is similar but more streamlined and bull-puped. It just uses the more powerful 7.62 NATO and it's constructed of stainless-steel and ultra-tough plastic.&lt;br /&gt;
::::::::::: You obviously don't know much about guns if you are even asking whether a professional of any sort would choose to use this wonky, unreliable firearm.  It's practical uses do not extend beyond impressing people at parties. If this is the far future it's safe to assume that extremely powerful, extremely high capacity pistols have been designed, and new cartridges to go along with them.  Caseless rounds with electronic primers and the like. But you do want him to use older weapons, and rotate ammunition types, so some sort of revolver would be the way to go. It's not a stretch to imagine in the future they've developed a 7 round cylinder for .44 magnum.&lt;br /&gt;
::::::::::::For your information, I do know a lot about weapons. I just didn't know all the issues with the Desert Eagle, so I researched it a lot and well, it does suck, bad. So yeah, I'm sticking with the wheel-gun. :) You know, in my stories a Desert Eagle never even graces the hands of any of my characters. As for me in real life, I prefer 9mm's and .45's, I especially love .45's, and so does this particular character (see above). But if I want something with more oomph, I'd go for a .357 or .44 Magnum revolver. ;) &lt;br /&gt;
&lt;br /&gt;
This is just an opinion, but I think the real cliche' would be having barely explained laser or plasma or whatever guns. [[User:BeardedHoplite|BeardedHoplite]] 17:43, 19 September 2010 (UTC)&lt;br /&gt;
:I agree, :) atleast when I designed my Blaster handgun (meant for another story) I did my best to explain how it works and it's designed like a conventional handgun, it looks kinda like a cross between a HK USP and a Glock, and it's neither fragile or hard to maintain. :) Do you want me to explain how my Blaster works? if not, I really want to wrap this comment section up. This is the Desert Eagle discussion page, not my Sci-fi Story discussion page. ;D&lt;br /&gt;
&lt;br /&gt;
I kinda wanna know how the blaster works. But id go wheel gun all the way, in an apocalypse magazines are hard to find and sand gets eveywhere. --[[User:Captain Snikt|Captain Snikt]] 02:59, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operators? ==&lt;br /&gt;
&lt;br /&gt;
Are any Law Enforcement, Armed Forces etc issued a Desert Eagle as a weapon?&lt;br /&gt;
&lt;br /&gt;
No. [[User:The Wierd It|The Wierd It]] 14:55, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once read on Wikipedia that some of Mexico's Military Police used the .50AE version in case they needed to disable vehicles, but being as that information was not there a short time later I assume it was just some guy posting nonsense.&lt;br /&gt;
&lt;br /&gt;
:There is no reason for them to buy a weapon like that for just one very specialized purpose when there are literally hundreds of rifles that cost less, are more reliable, and have a better effect on vehicles and their occupants and have ammo that's easier to obtain and spare parts readily available and are far more versatile. No government agency uses the Desert Eagle.--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heard that a constable in Texas carries a Desert Eagle chambered in .50AE. Not issued but he still carries it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:52, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can most certainly confirm that. I live just outside of Houston, and ive spotted a Constable carrying a .357 Desert Eagle in a quite oversized holster made to fit his duty belt. Didn't really have time to ask him why he carried it but i was pumping gas when he pulled up next to me with it in his holster and i made the observation of saying it was a Desert Eagle, to which he replied it was a .357. I wouldn't think many cops carry them at all because it is a very impractical weapon to have, but when your in the position to choose your sidearm i guess you pick what you want.--[[User:Doc345|Doc345]] 06:43, 7 June 2011 (UTC)&lt;br /&gt;
:Most of being a cop is about intimidation right? If you get a shiny stainless Eagle with a barrel large enough to fall into pointed at a guy, he might be less likely to &amp;quot;try something.&amp;quot; --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::I think that's kinda the whole point behind the design of the Desert Eagle: Intimidation. With it's huge, bulky appearance and the type of round it fires, using it in for example, a home defense scenario will definitely send the bad guys packing for surrender (if of course, the inhabitants of the home have had proper training on how to handle a Desert Eagle after purchasing it, and know how to keep a cool head in a life-or-death scenario). Plus, the loud report of a .357, .44 or .50AE round (whether indoors or outdoors) and the massive flame that spits out the end of the barrel in a dark area would definitely make the bad guy start shaking in his boots if the looks alone haven't already sent him crying for mommy. As Clint Eastwood said in Dirty Harry, the Magnum round can &amp;quot;blow your head clean off&amp;quot; :) --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes and no... My uncle used to be in GOE (Grupo de Operações Especiais (Counter terrorist group)) and there are no restrictions when it comes to sidearms for them. They have Desert Eagle in .357. My uncle said he's never seen any of his coleagues wielding it, everyone preffered H&amp;amp;K USP, Glock pistols, SIG pistols (220 series, SP series and GSR), Walther P99 or FN P35 (Browning HP), he personally preffered P226. Guess only a nutcases for Desert Eagles would actually want it.&lt;br /&gt;
&lt;br /&gt;
:Thank you for sharing that interesting bit of information. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 21:20, 25 October 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
==Size== &lt;br /&gt;
When looking at some pages I noticed the size of the DE looks (at least to me) different. I mean like in [[La Femme Nikita]] and others the DE doesn't look huge, but in [[Desperado]] (and really any movie with the .50 AE Mark XIX)it does. What I'm asking is if there is any major size differences between the models and the calibers. [[User:BeardedHoplite|BeardedHoplite]] 02:32, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No not really, there was a slight difference in the Mark I and Mark VII barrels and slides, since the barrels weren't interchangeable. (The Mark VII .50AE can interchange with Mark XIX .357 and .44 barrels) The differences in size could be the actors size, camera zoom etc.--[[User:Predator20|Predator20]] 02:55, 1 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
That's what I thought, thanks man. [[User:BeardedHoplite|BeardedHoplite]] 20:16, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== .50 Caliber ==&lt;br /&gt;
&lt;br /&gt;
I know that Desert Eagles (I am speaking of the Mark XIX just to clarify) are capable of fire .50 rounds. But I know it doesn't fire the same round as say a Barrett M28, so how exactly are they firing the same caliber round? --[[User:Glockness Monster|Glockness Monster]] 00:11, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Calibre is just how wide the bullet is; the difference between .50 Action Express and .50 BMG is one is 12.7x33mm while the other is 12.7x99mm; the .50 AE bullet is [http://en.wikipedia.org/wiki/.50_Action_Express a stumpy little thing] while the .50 BMG is [http://en.wikipedia.org/wiki/.50_BMG a huge pointy thing]. It's like asking why a six-foot thin guy and a six-foot fat guy are different. [[User:Evil Tim|Evil Tim]] 03:22, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DE Drum? ==&lt;br /&gt;
&lt;br /&gt;
I guess while I'm on this page I should ask another silly question I have. Is it possible to use some kind of modified magazine, a drum, beta, or at least an extended mag on a Mark XIX Desert Eagle? --[[User:Glockness Monster|Glockness Monster]] 00:16, 10 July 2011 (CDT)&lt;br /&gt;
:Given the aftermarket parts industry has given us hundred round M1911 snail drums, I'm just going to go out on a limb and say &amp;quot;almost certainly.&amp;quot; [[User:Evil Tim|Evil Tim]] 03:16, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Non Fluted .44 Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
All right guys I'm going to ruffle a few feathers here, but there are .44 magnum versions of the Mark XIX that aren't fluted. Take a look at [[Talk:Call of Duty: Modern Warfare 3]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] under &amp;quot;Desert Eagle Error&amp;quot; for the full details, but I posted this photo to prove that they are out there and for sale:&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
I know, I know, I just messed up a lot of movies out there. Honestly though, I wouldn't be surprised if a lot of those DE's were actually chambered in .44, simply because .44 blanks are A LOT cheaper and/or easier to make and/or more common than .50 AE blanks.&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488006</id>
		<title>Talk:Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=488006"/>
		<updated>2011-11-25T17:28:05Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Non Fluted .44 Mark XIX */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|450px|none|Desert Eagle XIX gold/stainless controls with ivory grips - .50AE]]&lt;br /&gt;
[[Image:BDSIIDeagle-1.jpg|thumb|none|450px|A Desert Eagle Mark XIX (.357 Magnum) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the custom barrel weight. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:KWCDesert.jpg|thumb|none|450px|This is the modified Desert Eagle airsoft pistol made by KWC used on the set of ''[[Mission: Impossible III]]''. Pictures supplied by Propstore.com.]]&lt;br /&gt;
&lt;br /&gt;
:As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re-organization==&lt;br /&gt;
&lt;br /&gt;
Alright, I just did a major revamp on this page.  There are still quite a few movies and TV shows where I wasn't able to tell what Eagle model appears, and I didn't even ''try'' with the video games yet.  Anyone want to help out some more? -[[User:MT2008|MT2008]] 20:03, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
I have a quick question. Does the DE fire .357 Magnum and .44 Magnum rounds originally made for revolvers or automatic rimmless .357 DE and .44 DE rounds? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:It fires actual rimmed ammo, one reason it tends to be unreliable. Currently nobody produces rimless, too bad as I always thought semiauto carbines in rimless magnums would be effective.&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
::You can buy special .44 Magnum ammo for the Desert Eagle. I went with my father to buy ammo once and we just grabbed a box of .44's for our Ruger and they ended up being for the Desert Eagle. They worked just as well as normal rounds though-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to 'Call of Duty 4' in the listing of games this gun appears in, someone left this comment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Apparently, [[Call of Duty 4]] is the source of gaming popularity of the gun and the word &amp;quot;Deagle&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, that would be Counter-Strike. Call of Duty 4 was only released in 2007, and both the gun and the nickname &amp;quot;Deagle&amp;quot; have been popular in the mainstream gaming world for much longer than that. --[[User:MattyDienhoff|MattyDienhoff]] 11:06, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't know if that's true because It is called a &amp;quot;Deagle&amp;quot; in Hitman 2 and that came out quite a few years ago(around 2000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Would any of the ammunition that the desert Eagle piercing body armor?&lt;br /&gt;
:It would depend on what ammunition and what level of body armor is in question. Level 1 armor is only designed to stop rounds up to .380 ACP, level 2A up to .40S&amp;amp;W, level 2 up to .357 Magnum, and level 3A up to .44 Magnum. Any level Higher than that is intended to stop rifle rounds and would most likely stop all Desert Eagle rounds. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pump Shotty Justice|Pump Shotty Justice]]-That's interesting.&lt;br /&gt;
&lt;br /&gt;
could the .50 AE round  stop a car engine? Rex095&lt;br /&gt;
:There are alot of variables to consider there. What component of the engine was hit? from what distance did it hit? what part of the car did the round have to penetrate to reach the engine? Its hard to say definitively, that may be a better a question for the Mythbusters. -[[User:Anonymous|Anonymous]]   &lt;br /&gt;
&lt;br /&gt;
Not to mention the load/ bullet type being used. As a general rule I'd say no. The only 2 common pistol rounds I know of that have a chance are the .454 Casull, .460 S&amp;amp;W and the .500 S&amp;amp;W. But even those would require FMJ or penetrator-core ammo. BUT even if the round penetrates the block (lets use that as an example), it would take longer than you have been lead to believe in movies. For a vehicle to be stopped by a bullet like in a movie you would have to use something like .50 BMG and/ or destroy many critical components in one shot. As an example I had a friend who owned a Geo Metro, the block was cracked and we removed 2 pistons to see if it would still run, it ran; not for long but we estimated it at about 5 miles.&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
==Action==&lt;br /&gt;
I feel dumb for asking this but is the Desert Eagle single action? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:Yes it is. --[[User:Predator20|Predator20]] 22:33, 31 December 2009 (UTC)&lt;br /&gt;
Uh No, its Double Action&lt;br /&gt;
:It's single action not sure why it was listed on the page as double/single. (I changed the page, also not sure why it listed as a gas operated trigger either I have no idea what that means) The hammer must be back in order to fire. The Mark VII and XIX have an adjustable trigger but that don't make it double action capable. If you think I'm talking out my ass, that's my Desert Eagle below. --[[User:Predator20|Predator20]] 06:53, 2 January 2010 (UTC)&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.]]&lt;br /&gt;
&lt;br /&gt;
Hell, im not a expert in guns... but a a gas operated trigger means that the trigger uses gas (like a assault rifle) to actually fire the the bullet, so in a way, you shouldn't changed it [[Random internet user]]&lt;br /&gt;
&lt;br /&gt;
:You are wrong. Assault rifles do not have a 'gas operated trigger'. They are gas-operated, but their trigger system is basically the same as recoil operated guns. Gas operation means that the weapon uses gas, from the exploded gunpowder, to move the mechanism, eject the spent casing, where a spring, or springs, take over and move the action forward, loading a new round. The gas is bled a way from the barrel, either through a tube going directly into the bolt carrier ('Direct Impingement') or into a chamber/tube where it pushes back on a piston ('Gas Piston'), which moves the action. All firearms uses the gunpowder gas to propel the bullet. So yes, you are definitely no expert on guns. [[User:Ramell|Ramell]] 23:00, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Simple handguns for low-powered calibers (.22LR, .25ACP, ,32ACP (7.65mm), .380ACP (9mm short), and 9mm Makarov, use simple blowback operation. The only thing keeping the breech (attached to the slide) is a spring. But there are limits with blowback operation. Calibers more powerful than the above can have violent extraction, violent enough to to damage the case, and so need the breech to be locked when firing and held until the pressure has dropped to ensure safe extraction. This kind of operation is called delayed blowback, although some pistols simply used heavier breechblocks and stronger springs (Astra 400 series). Most pistols firing cartridges of 9mm Parabellum or higher use some form of delayed blowback. The M1911 uses lugs on the barrel that match to recesses in the slide and the swinging link to delay the operation. The Browning HP-Power (GP-35) uses cammed surfaces. Gas operation is another way of delaying the operation during peak pressure. More used on assault rifles (and battle rifles, machine guns, etc) but has been used on some pistols. The gas from firing is bled off near the muzzle where it acts against a piston, or to the bolt directly, which then performs the primary unlocking of the breech. The delay in this process is enough to drop the chamber pressure to safer levels and then the process of extraction, ejection, and chambering the next cartridge can commence. The downside of gas operation in a pistol is that you MUST use full or semi-jacketed projectiles. Pure lead projectiles can clog up the port and it is reportedly very difficult to clean. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
whoever you are you need to further explain this concept of a gas operated trigger... Are we talking pneumatically operated or something? Are we talking to reset the trigger? to fire the bullet? to force the slide back? What are we talking about here? As far as I know the DE is gas operated only to push the slide back at which point springs take care of everything else. -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
:Correct. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== to clear the confusion... ==&lt;br /&gt;
&lt;br /&gt;
the desert eagle is single action. when a magazine is inserted in the pistol, one has to rack the slide back to chamber a round, thus cocking the hammer in the rearward position and putting the pistol in a ready to fire mode. if it was double action, then every time you squeeze the trigger, regardless if loaded or not, the hammer would be in motion going back and then forward striking the firing pin when the trigger breaks. &lt;br /&gt;
&lt;br /&gt;
and it is gas operated. there is a piston that is located under the barrel wich is pushed rearward by propellant gases through holes in the barrel along with the slide wich then ejects and reloads another round, and also cocks the hammer and ready's itself for another shot. thats why FMJ ammo is not reccomended due to the gas piston MAY get itself soldered to the slide or the frame of the pistol in wich it resides, not that it will, but its possible to happen. &lt;br /&gt;
&lt;br /&gt;
depending on wich configuration your getting in this firearm, there is no &amp;quot;special&amp;quot; ammo for it except the .50AE. the .50 action express was basically designed for this pistol. It was developed in 1988 by Evan Whildin of Action Arms. all others will shoot any .357 mag or .44 mag. i baby mine so i use jhp's. dont get them confused with the .357 sig or the .44 special. &lt;br /&gt;
&lt;br /&gt;
The only commercial handgun cartridges designed that exceed its ballistic performance are the .454 Casull, .460 S&amp;amp;W Magnum and the .500 S&amp;amp;W Magnum. &lt;br /&gt;
&lt;br /&gt;
as far as stopping a moving vehicle, that depends on where its making contact. i know if i was shooting mine at a vehicle, id just shoot the driver or the gas tank, but most handguns probably wont stop a vehicle in reality anways, and one who tries will most likely end up being roadkill.  &lt;br /&gt;
&lt;br /&gt;
ill think of more when i get some more time. hope this helps with some of the confusion.&lt;br /&gt;
&lt;br /&gt;
Do any terrorists in real life use this handgun??&lt;br /&gt;
&lt;br /&gt;
- It's certainly a possibility. Though I imagine it'd be pretty uncommon. [[User:StanTheMan|StanTheMan]] 16:12, 30 March 2010 (UTC)&lt;br /&gt;
::Maybe some well off terrorists. You can probably get half a dozen Makarovs for the price of one DE. --[[User:Funkychinaman|Funkychinaman]] 16:47, 30 March 2010 (UTC)&lt;br /&gt;
---As a general rule, no. It has never been manufactured in significant numbers (ie. hundreds of thousands) or exported en masse to third world countries. It's prohibitively expensive and ammunition is difficult to acquire (particularly in the case of the .50AE version).  Moreover, you'd have to be completely ignorant to wield this oversized toy against other human beings if you had any other options at all.&lt;br /&gt;
&lt;br /&gt;
== Magnums: Desert Eagle vs. Revolver  ==&lt;br /&gt;
&lt;br /&gt;
I have a character in a Sci-fi story where he often encounters large, ferocious, and very tough cat-like creatures and he carry's a magnum handgun as a secondary sidearm for the them. What would be best, A .44 Magnum Desert Eagle or a .44 Magnum Revolver? He can handle ether of them well, so that's not a factor.&lt;br /&gt;
&lt;br /&gt;
:Protip: In 9 out of 10 cases of amateur/fan fiction, Desert Eagle  = Gary Stu --[[User:PistolJunkie|PistolJunkie]] 00:19, 19 September 2010 (UTC)&lt;br /&gt;
::Changing the gun doesn't change the character. Getting rid of a symptom doesn't cure the disease. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:36, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A revolver is more reliable and practical compared to the Desert Eagle in most instances.&lt;br /&gt;
:::- Revolver. Ditto above - The Desert Eagle, for all it's cool-kickass looks, isn't exactly known for it's solid reliability from what I gather. Only main advantage it does have over the revolver is two extra ready rounds, and frankly, if whatever he's shooting at isn't taken care of with six .44s, the extra two more-than-likely won't help all that much. Plus, well, if it's a sci-fi story and he's carrying a (presently) contemporary firearm in the first place, why not go all out and use the wheelgun? I think it would 'show a certain sense of style', myself. ;) [[User:StanTheMan|StanTheMan]] 05:40, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::  It also so up to you as the writer, as a which ones do you like?, and what ones dose the character like. the Character could be if he is old fashion and like using a Revolver,or nearly been killed by one when his gun jammed he might carry a Revolver. a Revolver would also make it ease to load and shoot exploding rounds and other &amp;quot;special bullets&amp;quot; (if he use any). you could have the flip side that carry's a Desert Eagle because he was nearly killed because his Revolver took too long to reload. if he uses a Revolver is he could also have a small .357 Snubnosed revolver in a ankle holster as a last ditch weapon. I would also assume that the Character use Rifle(Battle Rifle, Assault rifle,or hunting) or shot gun as well because attacking Large hard to kill Creature with just a Revolver doesn't seem like the best idea in the world. Rex095&lt;br /&gt;
::::::::Thanks all, I'm staying as realistic as I can with this, and I know A LOT about guns. ;) I'll go with the 44 Revolver because I'd rather have reliability than 1 (with .50 AE) to 2 extra rounds and slightly faster reloading. This sci-fi story takes place in the far future but I'm avoiding the cliche' of just made up weapons. I can't see most modern weapon designs today being improved upon too much. Ironically, I think revolvers will be around much longer then the Desert Eagle. ;) Oh and his primary sidearm is a 12 round .45 which is an improved version of the H&amp;amp;K HK45, his rifle of choice is an G36-based, 7.62 NATO, 32 round, bull-pup assault rifle and he carries a sawn-off O&amp;amp;U shotgun as a back-up.&lt;br /&gt;
&lt;br /&gt;
::::::::: wouldn't his rifle be G3-Based? an explanation on why were still using bullets is that if there on another world so is easier to make on a newly colonized worlds. Because Laser and Rail guns are more complicated to make and requires more maintenance.REX095&lt;br /&gt;
::::::::::No, I did mean G36-based. It uses the same internal system and it's external appearance is similar but more streamlined and bull-puped. It just uses the more powerful 7.62 NATO and it's constructed of stainless-steel and ultra-tough plastic.&lt;br /&gt;
::::::::::: You obviously don't know much about guns if you are even asking whether a professional of any sort would choose to use this wonky, unreliable firearm.  It's practical uses do not extend beyond impressing people at parties. If this is the far future it's safe to assume that extremely powerful, extremely high capacity pistols have been designed, and new cartridges to go along with them.  Caseless rounds with electronic primers and the like. But you do want him to use older weapons, and rotate ammunition types, so some sort of revolver would be the way to go. It's not a stretch to imagine in the future they've developed a 7 round cylinder for .44 magnum.&lt;br /&gt;
::::::::::::For your information, I do know a lot about weapons. I just didn't know all the issues with the Desert Eagle, so I researched it a lot and well, it does suck, bad. So yeah, I'm sticking with the wheel-gun. :) You know, in my stories a Desert Eagle never even graces the hands of any of my characters. As for me in real life, I prefer 9mm's and .45's, I especially love .45's, and so does this particular character (see above). But if I want something with more oomph, I'd go for a .357 or .44 Magnum revolver. ;) &lt;br /&gt;
&lt;br /&gt;
This is just an opinion, but I think the real cliche' would be having barely explained laser or plasma or whatever guns. [[User:BeardedHoplite|BeardedHoplite]] 17:43, 19 September 2010 (UTC)&lt;br /&gt;
:I agree, :) atleast when I designed my Blaster handgun (meant for another story) I did my best to explain how it works and it's designed like a conventional handgun, it looks kinda like a cross between a HK USP and a Glock, and it's neither fragile or hard to maintain. :) Do you want me to explain how my Blaster works? if not, I really want to wrap this comment section up. This is the Desert Eagle discussion page, not my Sci-fi Story discussion page. ;D&lt;br /&gt;
&lt;br /&gt;
I kinda wanna know how the blaster works. But id go wheel gun all the way, in an apocalypse magazines are hard to find and sand gets eveywhere. --[[User:Captain Snikt|Captain Snikt]] 02:59, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operators? ==&lt;br /&gt;
&lt;br /&gt;
Are any Law Enforcement, Armed Forces etc issued a Desert Eagle as a weapon?&lt;br /&gt;
&lt;br /&gt;
No. [[User:The Wierd It|The Wierd It]] 14:55, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once read on Wikipedia that some of Mexico's Military Police used the .50AE version in case they needed to disable vehicles, but being as that information was not there a short time later I assume it was just some guy posting nonsense.&lt;br /&gt;
&lt;br /&gt;
:There is no reason for them to buy a weapon like that for just one very specialized purpose when there are literally hundreds of rifles that cost less, are more reliable, and have a better effect on vehicles and their occupants and have ammo that's easier to obtain and spare parts readily available and are far more versatile. No government agency uses the Desert Eagle.--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heard that a constable in Texas carries a Desert Eagle chambered in .50AE. Not issued but he still carries it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:52, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can most certainly confirm that. I live just outside of Houston, and ive spotted a Constable carrying a .357 Desert Eagle in a quite oversized holster made to fit his duty belt. Didn't really have time to ask him why he carried it but i was pumping gas when he pulled up next to me with it in his holster and i made the observation of saying it was a Desert Eagle, to which he replied it was a .357. I wouldn't think many cops carry them at all because it is a very impractical weapon to have, but when your in the position to choose your sidearm i guess you pick what you want.--[[User:Doc345|Doc345]] 06:43, 7 June 2011 (UTC)&lt;br /&gt;
:Most of being a cop is about intimidation right? If you get a shiny stainless Eagle with a barrel large enough to fall into pointed at a guy, he might be less likely to &amp;quot;try something.&amp;quot; --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::I think that's kinda the whole point behind the design of the Desert Eagle: Intimidation. With it's huge, bulky appearance and the type of round it fires, using it in for example, a home defense scenario will definitely send the bad guys packing for surrender (if of course, the inhabitants of the home have had proper training on how to handle a Desert Eagle after purchasing it, and know how to keep a cool head in a life-or-death scenario). Plus, the loud report of a .357, .44 or .50AE round (whether indoors or outdoors) and the massive flame that spits out the end of the barrel in a dark area would definitely make the bad guy start shaking in his boots if the looks alone haven't already sent him crying for mommy. As Clint Eastwood said in Dirty Harry, the Magnum round can &amp;quot;blow your head clean off&amp;quot; :) --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes and no... My uncle used to be in GOE (Grupo de Operações Especiais (Counter terrorist group)) and there are no restrictions when it comes to sidearms for them. They have Desert Eagle in .357. My uncle said he's never seen any of his coleagues wielding it, everyone preffered H&amp;amp;K USP, Glock pistols, SIG pistols (220 series, SP series and GSR), Walther P99 or FN P35 (Browning HP), he personally preffered P226. Guess only a nutcases for Desert Eagles would actually want it.&lt;br /&gt;
&lt;br /&gt;
:Thank you for sharing that interesting bit of information. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 21:20, 25 October 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
==Size== &lt;br /&gt;
When looking at some pages I noticed the size of the DE looks (at least to me) different. I mean like in [[La Femme Nikita]] and others the DE doesn't look huge, but in [[Desperado]] (and really any movie with the .50 AE Mark XIX)it does. What I'm asking is if there is any major size differences between the models and the calibers. [[User:BeardedHoplite|BeardedHoplite]] 02:32, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No not really, there was a slight difference in the Mark I and Mark VII barrels and slides, since the barrels weren't interchangeable. (The Mark VII .50AE can interchange with Mark XIX .357 and .44 barrels) The differences in size could be the actors size, camera zoom etc.--[[User:Predator20|Predator20]] 02:55, 1 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
That's what I thought, thanks man. [[User:BeardedHoplite|BeardedHoplite]] 20:16, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== .50 Caliber ==&lt;br /&gt;
&lt;br /&gt;
I know that Desert Eagles (I am speaking of the Mark XIX just to clarify) are capable of fire .50 rounds. But I know it doesn't fire the same round as say a Barrett M28, so how exactly are they firing the same caliber round? --[[User:Glockness Monster|Glockness Monster]] 00:11, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Calibre is just how wide the bullet is; the difference between .50 Action Express and .50 BMG is one is 12.7x33mm while the other is 12.7x99mm; the .50 AE bullet is [http://en.wikipedia.org/wiki/.50_Action_Express a stumpy little thing] while the .50 BMG is [http://en.wikipedia.org/wiki/.50_BMG a huge pointy thing]. It's like asking why a six-foot thin guy and a six-foot fat guy are different. [[User:Evil Tim|Evil Tim]] 03:22, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DE Drum? ==&lt;br /&gt;
&lt;br /&gt;
I guess while I'm on this page I should ask another silly question I have. Is it possible to use some kind of modified magazine, a drum, beta, or at least an extended mag on a Mark XIX Desert Eagle? --[[User:Glockness Monster|Glockness Monster]] 00:16, 10 July 2011 (CDT)&lt;br /&gt;
:Given the aftermarket parts industry has given us hundred round M1911 snail drums, I'm just going to go out on a limb and say &amp;quot;almost certainly.&amp;quot; [[User:Evil Tim|Evil Tim]] 03:16, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Non Fluted .44 Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
All right guys I'm going to ruffle a few feathers here, but there are .44 magnum versions of the Mark XIX that aren't fluted. Take a look at [[Talk:Call of Duty: Modern Warfare 3]] under &amp;quot;Desert Eagle Error&amp;quot; for the full details, but I posted this photo to prove that they are out there and for sale:&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
I know, I know, I just messed up a lot of movies out there. Honestly though, I wouldn't be surprised if a lot of those DE's were actually chambered in .44, simply because .44 blanks are A LOT cheaper and/or easier to make and/or more common than .50 AE blanks.&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488001</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=488001"/>
		<updated>2011-11-25T17:14:10Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;br /&gt;
:::Let me do better. Here it is with the colours inverted and a gradient map slung over it.&lt;br /&gt;
:::[[Image:Markingsfour.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:Markingsfour2.jpg|thumb|none|600px]]&lt;br /&gt;
:::Compare space taken up by markings:&lt;br /&gt;
:::[[Image:DesertGold44.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:DesertEagle50AE.jpg|thumb|none|600px]]&lt;br /&gt;
:::Note the .44 is higher that the .50, which is wider. The letters on our MW3 Deagle are the same height as the ones in the MR trademark on the slide, much too small for the .44 version, and so there must be more of them to cover that width. There are more than two markings here. Don't stand there and tell me I don't have eyes. [[User:Evil Tim|Evil Tim]] 10:12, 25 November 2011 (CST)&lt;br /&gt;
::::Particularly on the second false colour contrast image, the first digit looks like a 5 (no way is it a 4 anyway). What is throwing it off a bit I think is the fact that the length of barrel in front of the end of the slide is shorter than it should be, so I think they have cut off some of the markings because of this.  --[[User:Commando552|commando552]] 10:24, 25 November 2011 (CST)&lt;br /&gt;
:::::I think the actual problem there is the slide is too big and overlaps it. [[User:Evil Tim|Evil Tim]] 10:29, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A) It still only looks like 2 large markings in the game photo's you supplied. I can't see how you get .50AE out of that. &lt;br /&gt;
B) The first real gun photo isn't even a factory stock gun. The barrel says .44, but the slide says &amp;quot;Desert Eagle .50 AE Pistol&amp;quot; meaning it's either photoshopped or customized. &lt;br /&gt;
C) IMI (Israel Military Industries) slide stamp takes up less space than Magnum Research's stamp. If you take a Magnum Research produced gun with .44 Magnum stamping, you will have a Desert Eagle that exactly matches the in game Desert Eagle's stamping both on the slide and on the barrel. With all due respect- --[[User:Ranger12|Ranger12]] 10:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Markingsfour3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Here we go. Slide retracted, four distinct marks. Though I was wrong, it's just too small (or perspective). And the first is blatantly a 5 here. [[User:Evil Tim|Evil Tim]] 10:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Take a break from the computer bro. Give your eyes a rest. I hardly see a 5 there. Please read my post I made at the same time as you.--[[User:Ranger12|Ranger12]] 10:46, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Look, enough. It says 50AE there. You &amp;quot;hardly see a 5&amp;quot; and you're still arguing it's a 4? And I suppose the fourth character is the version of the number 4 that has three horizontal bars on one side like a capital E? [[User:Evil Tim|Evil Tim]] 10:53, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not going to argue that it's a 4, but it sure doesn't look like a 5. I do see the E on the end though. I find it a bit odd though that ALL other markings on all of the other photos EXCEPT for this one point towards being a .44. Hmmmm --[[User:Ranger12|Ranger12]] 10:57, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It looks exactly like a 5. And now you're, what, accusing me of doctoring the image? [[User:Evil Tim|Evil Tim]] 10:59, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Take it easy man! I'm not accusing you of anything! I'm saying that it's a what, 30x magnified frame that has been color filtered and drawn over just to clarify the caliber of a gun modeled by a company that has a nightmare track record with accurate gun information! No, it doesn't look like a 5, but the E is visible which is enough info to prove that the gun is a .50 AE with an incorrectly modeled magazine! No hard feelings bro! --[[User:Ranger12|Ranger12]] 11:05, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487994</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487994"/>
		<updated>2011-11-25T17:05:46Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;br /&gt;
:::Let me do better. Here it is with the colours inverted and a gradient map slung over it.&lt;br /&gt;
:::[[Image:Markingsfour.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:Markingsfour2.jpg|thumb|none|600px]]&lt;br /&gt;
:::Compare space taken up by markings:&lt;br /&gt;
:::[[Image:DesertGold44.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:DesertEagle50AE.jpg|thumb|none|600px]]&lt;br /&gt;
:::Note the .44 is higher that the .50, which is wider. The letters on our MW3 Deagle are the same height as the ones in the MR trademark on the slide, much too small for the .44 version, and so there must be more of them to cover that width. There are more than two markings here. Don't stand there and tell me I don't have eyes. [[User:Evil Tim|Evil Tim]] 10:12, 25 November 2011 (CST)&lt;br /&gt;
::::Particularly on the second false colour contrast image, the first digit looks like a 5 (no way is it a 4 anyway). What is throwing it off a bit I think is the fact that the length of barrel in front of the end of the slide is shorter than it should be, so I think they have cut off some of the markings because of this.  --[[User:Commando552|commando552]] 10:24, 25 November 2011 (CST)&lt;br /&gt;
:::::I think the actual problem there is the slide is too big and overlaps it. [[User:Evil Tim|Evil Tim]] 10:29, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A) It still only looks like 2 large markings in the game photo's you supplied. I can't see how you get .50AE out of that. &lt;br /&gt;
B) The first real gun photo isn't even a factory stock gun. The barrel says .44, but the slide says &amp;quot;Desert Eagle .50 AE Pistol&amp;quot; meaning it's either photoshopped or customized. &lt;br /&gt;
C) IMI (Israel Military Industries) slide stamp takes up less space than Magnum Research's stamp. If you take a Magnum Research produced gun with .44 Magnum stamping, you will have a Desert Eagle that exactly matches the in game Desert Eagle's stamping both on the slide and on the barrel. With all due respect- --[[User:Ranger12|Ranger12]] 10:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Markingsfour3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Here we go. Slide retracted, four distinct marks. Though I was wrong, it's just too small (or perspective). And the first is blatantly a 5 here. [[User:Evil Tim|Evil Tim]] 10:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Take a break from the computer bro. Give your eyes a rest. I hardly see a 5 there. Please read my post I made at the same time as you.--[[User:Ranger12|Ranger12]] 10:46, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Look, enough. It says 50AE there. You &amp;quot;hardly see a 5&amp;quot; and you're still arguing it's a 4? And I suppose the fourth character is the version of the number 4 that has three horizontal bars on one side like a capital E? [[User:Evil Tim|Evil Tim]] 10:53, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not going to argue that it's a 4, but it sure doesn't look like a 5. I do see the E on the end though. I find it a bit odd though that ALL other markings on all of the other photos EXCEPT for this one point towards being a .44. Hmmmm --[[User:Ranger12|Ranger12]] 10:57, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It looks exactly like a 5. And now you're, what, accusing me of doctoring the image? [[User:Evil Tim|Evil Tim]] 10:59, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Take it easy man! I'm not accusing you of anything! I'm saying that it's a what, 30x magnified frame that has been color filtered and drawn over just to clarify the caliber of a gun modeled by a company that has a nightmare track record with accurate gun information! No, it doesn't look like a 5, but the E is visible which is enough info to prove that the gun is a .50 AE with an incorrectly modeled magazine! No hard feelings bro! --[[User:Ranger12|Ranger12]] 11:05, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487993</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487993"/>
		<updated>2011-11-25T17:00:33Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen in the holster of the Delta Force operator in the cover art. It cannot be used in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights and an incorrectly modeled 8-round magazine despite being chambered for .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-4.jpg|thumb|600px|none|At the end of the mission &amp;quot;Return to Sender&amp;quot; Price draws his Desert Eagle; curiously, this is the model from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov brandishes a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol, and it is incorrectly shown with an extended barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as &amp;quot;USP .45&amp;quot; by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission &amp;quot;Mind The Gap,&amp;quot; where it is called &amp;quot;USP .45 Tactical Suppressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no &amp;quot;USP&amp;quot; lettering here.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-2.jpg|thumb|none|600px|The player character in Survival holds his Skorpion.]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. In Survival mode, it is the weapon carried by second-tier enemies and the &amp;quot;Riot Shield Squad&amp;quot; NPC allies. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
[[Image:MW3-MP5-3.jpg|thumb|none|600px|In Survival, the ridiculously useful GIGN &amp;quot;buddy squad&amp;quot; the player can summon use MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
[[Image:MW3-MP7-2.jpg|thumb|none|601px|Reloading the MP7; note the correct extended 40-round magazine and fire selector correctly on full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-3.jpg|thumb|none|600px|The player character in Survival mode holds a Magpul FMG-9.]]&lt;br /&gt;
[[Image:MW3-FMG-4.jpg|thumb|none|600px|Reloading a Magpul FMG-9 fitted with an EOTech optic; note that the carrying handle is detached when optics are mounted.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold,&amp;quot; while in Survival it is the weapon carried by &amp;quot;Claymore Specialist&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Mineba-2.jpg|thumb|none|600px|The player character in Survival unleashes his Mineba M-9 on some bad guys.]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
[[Image:MW3-Mineba-3.jpg|thumb|none|600px|Reloading a Mineba M-9 fitted with an ACOG scope; note that as with the Skorpion, mounting optics blocks the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''. In Survival mode, it is the weapon carried by &amp;quot;Chemical Trooper&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be mounted on assault and battle rifles. In the singleplayer campaign, it is only found under an AK during the mission &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|601px|The player character in Survival mode introduces a bad guy to the Masterkey mounted under his Colt CM901.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey in &amp;quot;Stronghold.&amp;quot; It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''. In Survival mode, it is carried by &amp;quot;Suicide Bomber&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] returns from ''MW2''. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments. In Survival mode, it is the weapon carried by first-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. In Survival mode, it is carried by third-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] appears in multiplayer and Survival mode, and is shown equipped with a short barrel and a 20-round PMAG. The reload animation has the player character hit the mag release and then sharply twist the rifle to the left to get rid of the old magazine, seemingly just to extend the animation a little for balance reasons.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-CM901-1.jpg|thumb|600px|none|The player character in Survival holds a CM901 with an M320 grenade launcher as he looks over a wrecked M1114 Stryker; note the large Colt logo on the back of the charging handle.]]&lt;br /&gt;
[[File:MW3-CM901-2.jpg|thumb|600px|none|Reloading the CM901; note the additional Colt trademarks on the side of the rifle and fire selector actually set to auto.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch. In Survival mode, it is the weapon used by &amp;quot;Delta Squad&amp;quot; NPC allies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
[[Image:MW3-M16-3.jpg|thumb|none|600px|A &amp;quot;Delta Squad&amp;quot; ally holds an M16A4 in Survival mode. Note the ridiculous flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked. In Survival mode, it is carried by the heavily armoured fifth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs, including Delta Force operator Grinch (voiced by [[Timothy Olyphant]]). It is unlocked at level 60 in multiplayer and has a low firecap. It is classified as an assault rifle despite being a battle rifle, and despite being a marksman's rifle it cannot be fitted with a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-2.jpg|thumb|none|600px|The player character in Survival mode holds a Mk 14 Mod 0 EBR. Note the bipod fitted when the weapon does not have an underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-3.jpg|thumb|none|600px|Reloading the Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer. In Survival mode, it is carried by fourth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
[[Image:MW3-ACR-2.jpg|thumb|none|600px|Reloading the ACR shows off the Magpul 5.56mm PMAG it uses.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called the &amp;quot;L118A&amp;quot; in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-AWM-1.jpg|thumb|none|600px|The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.]]&lt;br /&gt;
[[Image:MW3-AWM-2.jpg|thumb|none|600px|After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.]]&lt;br /&gt;
[[Image:MW3-AWM-3.jpg|thumb|none|600px|Reloading the AWM; another case where the magazine is shown completely solid.]]&lt;br /&gt;
[[Image:MW3-AWM-5.jpg|thumb|none|600px|Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.]]&lt;br /&gt;
[[Image:MW3-AWM-4.jpg|thumb|none|600px|The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.]]&lt;br /&gt;
[[Image:MW3-AWM-6.jpg|thumb|none|600px|View through the scope of the latter version.]]&lt;br /&gt;
[[Image:MW3-AWM-7.jpg|thumb|none|600px|Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right. It is unlocked at level 22 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. It is unlocked at level 66 in multiplayer and is the last sniper rifle unlocked. It is identical to the &amp;quot;L118A&amp;quot; in-game with the only difference being the faster rate of fire and reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para SAW ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|M249 Para SAW]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]; this is a configuration commonly seen on Airsoft &amp;quot;Mk 46&amp;quot; guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. In Survival mode, it is carried by the &amp;quot;Juggernaut&amp;quot; EOD suit enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
[[Image:MW3-PKP-2.jpg|thumb|none|600px|The player character in Survival gets rather closer to the dreaded &amp;quot;Riot Shield Juggernaut&amp;quot; than is strictly advisable.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
[[Image:MW3-SMAW-2.jpg|thumb|none|600px|The SMAW is instant death if it hits something; in the two-player version of the Special Ops level &amp;quot;Little Bros,&amp;quot; one player is tasked with firing SMAWs out of a helicopter at advancing T-90 tanks. In real life, the first shot would kill everyone in the helicopter with the rocket's backblast.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] is available in the game, and can be used in the Special Ops mission &amp;quot;Server Crash&amp;quot; and in Survival mode. Enemy &amp;quot;Claymore Experts&amp;quot; in Survival mode also place Claymore mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-2.jpg|thumb|none|600px|This pile of Claymore mines can be found at the objective in the Special Ops mission &amp;quot;Server Crash.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
[[Image:MW3-Flashbang-2.jpg|thumb|none|600px|A spent M84 stun grenade, showing the burned-out casing and blast decal on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
[[Image:MW3-DShK-5.jpg|thumb|none|600px|Westbrook mans a DShK during the mission &amp;quot;Iron Lady.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-DShK-6.jpg|thumb|none|600px|A view of the iron sights of the DShK as Westbrook targets the most dangerous and volatile explosive known to man.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Enemy MH-6 &amp;quot;Little Bird&amp;quot; helicopters in Survival mode are incorrectly shown armed with [[GE M134 Minigun]]s under their chins; the real &amp;quot;Little Bird&amp;quot; mounts miniguns under the wings, while the chin mounting is a sensor. Presumably this is done to make the helicopters more dangerous to the player than they would be if they were only armed with fixed miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Littlebird-1.jpg|thumb|none|600px|The player character in Survival mode looks up at what can only be termed an &amp;quot;Angry Bird,&amp;quot; armed with an M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel cannon (seemingly a Yak-B gatling with one thick barrel) and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
[[Image:MW3-M230-2.jpg|thumb|none|600px|Later on in the same mission as he mans the GAU-17/A someone randomly threw on an Abrams, a few more Apaches fly overhead, giving an even closer look at their armament.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; they can also be seen mounted on wrecked Bradleys in the Survival map &amp;quot;Interchange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M240C-3.jpg|thumb|none|600px|Throughout the early part of this mission the two Abrams support Westbrook and the other US forces with fire with their main and coaxial guns.]]&lt;br /&gt;
[[Image:MW3-M240C-2.jpg|thumb|none|600px|An M240C can be see mounted next to the main M242 Bushmaster chaingun of this overturned M2 Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
In the Survival map &amp;quot;Interchange&amp;quot; a pair of wrecked M2 Bradley IFVs can be found, armed with [[M242 Bushmaster chaingun]]s. Magazine covers seen in the game also include one with an image of a Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-2.jpg|thumb|none|600px|The player character in Survival mode looks over a wrecked Bradley in the map &amp;quot;Interchange.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28N Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28N pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28N which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487991</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487991"/>
		<updated>2011-11-25T16:57:56Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;br /&gt;
:::Let me do better. Here it is with the colours inverted and a gradient map slung over it.&lt;br /&gt;
:::[[Image:Markingsfour.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:Markingsfour2.jpg|thumb|none|600px]]&lt;br /&gt;
:::Compare space taken up by markings:&lt;br /&gt;
:::[[Image:DesertGold44.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:DesertEagle50AE.jpg|thumb|none|600px]]&lt;br /&gt;
:::Note the .44 is higher that the .50, which is wider. The letters on our MW3 Deagle are the same height as the ones in the MR trademark on the slide, much too small for the .44 version, and so there must be more of them to cover that width. There are more than two markings here. Don't stand there and tell me I don't have eyes. [[User:Evil Tim|Evil Tim]] 10:12, 25 November 2011 (CST)&lt;br /&gt;
::::Particularly on the second false colour contrast image, the first digit looks like a 5 (no way is it a 4 anyway). What is throwing it off a bit I think is the fact that the length of barrel in front of the end of the slide is shorter than it should be, so I think they have cut off some of the markings because of this.  --[[User:Commando552|commando552]] 10:24, 25 November 2011 (CST)&lt;br /&gt;
:::::I think the actual problem there is the slide is too big and overlaps it. [[User:Evil Tim|Evil Tim]] 10:29, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A) It still only looks like 2 large markings in the game photo's you supplied. I can't see how you get .50AE out of that. &lt;br /&gt;
B) The first real gun photo isn't even a factory stock gun. The barrel says .44, but the slide says &amp;quot;Desert Eagle .50 AE Pistol&amp;quot; meaning it's either photoshopped or customized. &lt;br /&gt;
C) IMI (Israel Military Industries) slide stamp takes up less space than Magnum Research's stamp. If you take a Magnum Research produced gun with .44 Magnum stamping, you will have a Desert Eagle that exactly matches the in game Desert Eagle's stamping both on the slide and on the barrel. With all due respect- --[[User:Ranger12|Ranger12]] 10:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Markingsfour3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Here we go. Slide retracted, four distinct marks. Though I was wrong, it's just too small (or perspective). And the first is blatantly a 5 here. [[User:Evil Tim|Evil Tim]] 10:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Take a break from the computer bro. Give your eyes a rest. I hardly see a 5 there. Please read my post I made at the same time as you.--[[User:Ranger12|Ranger12]] 10:46, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Look, enough. It says 50AE there. You &amp;quot;hardly see a 5&amp;quot; and you're still arguing it's a 4? And I suppose the fourth character is the version of the number 4 that has three horizontal bars on one side like a capital E? [[User:Evil Tim|Evil Tim]] 10:53, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not going to argue that it's a 4, but it sure doesn't look like a 5. I do see the E on the end though. I find it a bit odd though that ALL other markings on all of the other photos EXCEPT for this one point towards being a .44. Hmmmm --[[User:Ranger12|Ranger12]] 10:57, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487988</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487988"/>
		<updated>2011-11-25T16:46:45Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;br /&gt;
:::Let me do better. Here it is with the colours inverted and a gradient map slung over it.&lt;br /&gt;
:::[[Image:Markingsfour.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:Markingsfour2.jpg|thumb|none|600px]]&lt;br /&gt;
:::Compare space taken up by markings:&lt;br /&gt;
:::[[Image:DesertGold44.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:DesertEagle50AE.jpg|thumb|none|600px]]&lt;br /&gt;
:::Note the .44 is higher that the .50, which is wider. The letters on our MW3 Deagle are the same height as the ones in the MR trademark on the slide, much too small for the .44 version, and so there must be more of them to cover that width. There are more than two markings here. Don't stand there and tell me I don't have eyes. [[User:Evil Tim|Evil Tim]] 10:12, 25 November 2011 (CST)&lt;br /&gt;
::::Particularly on the second false colour contrast image, the first digit looks like a 5 (no way is it a 4 anyway). What is throwing it off a bit I think is the fact that the length of barrel in front of the end of the slide is shorter than it should be, so I think they have cut off some of the markings because of this.  --[[User:Commando552|commando552]] 10:24, 25 November 2011 (CST)&lt;br /&gt;
:::::I think the actual problem there is the slide is too big and overlaps it. [[User:Evil Tim|Evil Tim]] 10:29, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A) It still only looks like 2 large markings in the game photo's you supplied. I can't see how you get .50AE out of that. &lt;br /&gt;
B) The first real gun photo isn't even a factory stock gun. The barrel says .44, but the slide says &amp;quot;Desert Eagle .50 AE Pistol&amp;quot; meaning it's either photoshopped or customized. &lt;br /&gt;
C) IMI (Israel Military Industries) slide stamp takes up less space than Magnum Research's stamp. If you take a Magnum Research produced gun with .44 Magnum stamping, you will have a Desert Eagle that exactly matches the in game Desert Eagle's stamping both on the slide and on the barrel. With all due respect- --[[User:Ranger12|Ranger12]] 10:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Markingsfour3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Here we go. Slide retracted, four distinct marks. Though I was wrong, it's just too small (or perspective). And the first is blatantly a 5 here. [[User:Evil Tim|Evil Tim]] 10:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Take a break from the computer bro. Give your eyes a rest. I hardly see a 5 there. Please read my post I made at the same time as you.--[[User:Ranger12|Ranger12]] 10:46, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487987</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487987"/>
		<updated>2011-11-25T16:41:37Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;br /&gt;
:::Let me do better. Here it is with the colours inverted and a gradient map slung over it.&lt;br /&gt;
:::[[Image:Markingsfour.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:Markingsfour2.jpg|thumb|none|600px]]&lt;br /&gt;
:::Compare space taken up by markings:&lt;br /&gt;
:::[[Image:DesertGold44.jpg|thumb|none|600px]]&lt;br /&gt;
:::[[Image:DesertEagle50AE.jpg|thumb|none|600px]]&lt;br /&gt;
:::Note the .44 is higher that the .50, which is wider. The letters on our MW3 Deagle are the same height as the ones in the MR trademark on the slide, much too small for the .44 version, and so there must be more of them to cover that width. There are more than two markings here. Don't stand there and tell me I don't have eyes. [[User:Evil Tim|Evil Tim]] 10:12, 25 November 2011 (CST)&lt;br /&gt;
::::Particularly on the second false colour contrast image, the first digit looks like a 5 (no way is it a 4 anyway). What is throwing it off a bit I think is the fact that the length of barrel in front of the end of the slide is shorter than it should be, so I think they have cut off some of the markings because of this.  --[[User:Commando552|commando552]] 10:24, 25 November 2011 (CST)&lt;br /&gt;
:::::I think the actual problem there is the slide is too big and overlaps it. [[User:Evil Tim|Evil Tim]] 10:29, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A) It still only looks like 2 large markings in the game photo's you supplied. I can't see how you get .50AE out of that. &lt;br /&gt;
B) The first real gun photo isn't even a factory stock gun. The barrel says .44, but the slide says &amp;quot;Desert Eagle .50 AE Pistol&amp;quot; meaning it's either photoshopped or customized. &lt;br /&gt;
C) IMI (Israel Military Industries) slide stamp takes up less space than Magnum Research's stamp. If you take a Magnum Research produced gun with .44 Magnum stamping, you will have a Desert Eagle that exactly matches the in game Desert Eagle's stamping both on the slide and on the barrel. With all due respect- --[[User:Ranger12|Ranger12]] 10:41, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Markingsfour3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Here we go. Slide retracted, four distinct marks. Though I was wrong, it's just too small (or perspective). And the first is blatantly a 5 here. [[User:Evil Tim|Evil Tim]] 10:34, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487970</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487970"/>
		<updated>2011-11-25T16:06:25Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
:Well, then you need to go and have that debate there and get it changed. And you assume I checked ''only'' that one image? I took ''four dozen'' images and checked them before concluding there were four, and you want to prove that if you draw &amp;quot;44&amp;quot; over it it says &amp;quot;44?&amp;quot; Get lost. [[User:Evil Tim|Evil Tim]] 09:54, 25 November 2011 (CST)&lt;br /&gt;
::Four dozen images that all have exactly the same reload animation with exactly the same markings? Come on dude. I'm in school to be a gunsmith. I've been shooting guns since I was 8 years old. I know what I'm talking about. Please, check the images on paint, mark over the etches with pencil or whatever, and you'll see they all say the same thing. I'm not trying to be a nasty mean jerk here, but it's really obvious. So it isn't the iconic .50 AE round? Who cares? Based on magazine capacity and those extremely difficult to read markings, it's safe to assume it is a .44 Magnum. --[[User:Ranger12|Ranger12]] 10:06, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487968</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487968"/>
		<updated>2011-11-25T15:49:20Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;br /&gt;
::::::::::The sizing of lettering is correct, unless you can find an image of a Mark XIX barrel with four characters on the muzzle which are not &amp;quot;50AE.&amp;quot; Ditto the fluting; you're contradicting our own gun page on that, which says the .44 Magnum and .357 Magnum barrels for the Mark XIX are fluted. [[User:Evil Tim|Evil Tim]] 09:31, 25 November 2011 (CST)&lt;br /&gt;
Look I'm not going to play the stupid game here. Here is a Desert Eagle Mark XIX in .44 Magnum that isn't fluted. There are tons of them for sale, just do a quick Google search. I'm sorry your page doesn't have all of the correct information; someone really needs to go fix that then.&lt;br /&gt;
&lt;br /&gt;
[[File:DE .44 Mag XIX.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is your picture which I zoomed in and red painted over the etches where the caliber marking is. A) There are only 2 markings, which is correct with how DE's are marked. (.50, .44, or .357) B) I didn't do anything funny, just traced over the etches. If you don't believe me, do it yourself in Windows paint by zooming way in on that area.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-Deagle-2 Painted.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DE_.44_Mag_XIX.jpg&amp;diff=487967</id>
		<title>File:DE .44 Mag XIX.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DE_.44_Mag_XIX.jpg&amp;diff=487967"/>
		<updated>2011-11-25T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MW3-Deagle-2_Painted.jpg&amp;diff=487966</id>
		<title>File:MW3-Deagle-2 Painted.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MW3-Deagle-2_Painted.jpg&amp;diff=487966"/>
		<updated>2011-11-25T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487962</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487962"/>
		<updated>2011-11-25T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen in the holster of the Delta Force operator in the cover art. It cannot be used in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine which would make it a .44 Magnum version, but the model visually seems to be a .50AE version based on the difficult to read lettering on the side of the gun. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-4.jpg|thumb|600px|none|At the end of the mission &amp;quot;Return to Sender&amp;quot; Price draws his Desert Eagle; curiously, this is the model from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov brandishes a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol, and it is incorrectly shown with an extended barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as &amp;quot;USP .45&amp;quot; by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission &amp;quot;Mind The Gap,&amp;quot; where it is called &amp;quot;USP .45 Tactical Suppressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no &amp;quot;USP&amp;quot; lettering here.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-2.jpg|thumb|none|600px|The player character in Survival holds his Skorpion.]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. In Survival mode, it is the weapon carried by second-tier enemies and the &amp;quot;Riot Shield Squad&amp;quot; NPC allies. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
[[Image:MW3-MP5-3.jpg|thumb|none|600px|In Survival, the ridiculously useful GIGN &amp;quot;buddy squad&amp;quot; the player can summon use MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
[[Image:MW3-MP7-2.jpg|thumb|none|601px|Reloading the MP7; note the correct extended 40-round magazine and fire selector correctly on full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-3.jpg|thumb|none|600px|The player character in Survival mode holds a Magpul FMG-9.]]&lt;br /&gt;
[[Image:MW3-FMG-4.jpg|thumb|none|600px|Reloading a Magpul FMG-9 fitted with an EOTech optic; note that the carrying handle is detached when optics are mounted.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold,&amp;quot; while in Survival it is the weapon carried by &amp;quot;Claymore Specialist&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Mineba-2.jpg|thumb|none|600px|The player character in Survival unleashes his Mineba M-9 on some bad guys.]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
[[Image:MW3-Mineba-3.jpg|thumb|none|600px|Reloading a Mineba M-9 fitted with an ACOG scope; note that as with the Skorpion, mounting optics blocks the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''. In Survival mode, it is the weapon carried by &amp;quot;Chemical Trooper&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be mounted on assault and battle rifles. In the singleplayer campaign, it is only found under an AK during the mission &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|601px|The player character in Survival mode introduces a bad guy to the Masterkey mounted under his Colt CM901.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey in &amp;quot;Stronghold.&amp;quot; It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''. In Survival mode, it is carried by &amp;quot;Suicide Bomber&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] returns from ''MW2''. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments. In Survival mode, it is the weapon carried by first-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. In Survival mode, it is carried by third-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] appears in multiplayer and Survival mode, and is shown equipped with a short barrel and a 20-round PMAG. The reload animation has the player character hit the mag release and then sharply twist the rifle to the left to get rid of the old magazine, seemingly just to extend the animation a little for balance reasons.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-CM901-1.jpg|thumb|600px|none|The player character in Survival holds a CM901 with an M320 grenade launcher as he looks over a wrecked M1114 Stryker; note the large Colt logo on the back of the charging handle.]]&lt;br /&gt;
[[File:MW3-CM901-2.jpg|thumb|600px|none|Reloading the CM901; note the additional Colt trademarks on the side of the rifle and fire selector actually set to auto.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch. In Survival mode, it is the weapon used by &amp;quot;Delta Squad&amp;quot; NPC allies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
[[Image:MW3-M16-3.jpg|thumb|none|600px|A &amp;quot;Delta Squad&amp;quot; ally holds an M16A4 in Survival mode. Note the ridiculous flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked. In Survival mode, it is carried by the heavily armoured fifth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs, including Delta Force operator Grinch (voiced by [[Timothy Olyphant]]). It is unlocked at level 60 in multiplayer and has a low firecap. It is classified as an assault rifle despite being a battle rifle, and despite being a marksman's rifle it cannot be fitted with a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-2.jpg|thumb|none|600px|The player character in Survival mode holds a Mk 14 Mod 0 EBR. Note the bipod fitted when the weapon does not have an underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-3.jpg|thumb|none|600px|Reloading the Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer. In Survival mode, it is carried by fourth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
[[Image:MW3-ACR-2.jpg|thumb|none|600px|Reloading the ACR shows off the Magpul 5.56mm PMAG it uses.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called the &amp;quot;L118A&amp;quot; in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-AWM-1.jpg|thumb|none|600px|The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.]]&lt;br /&gt;
[[Image:MW3-AWM-2.jpg|thumb|none|600px|After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.]]&lt;br /&gt;
[[Image:MW3-AWM-3.jpg|thumb|none|600px|Reloading the AWM; another case where the magazine is shown completely solid.]]&lt;br /&gt;
[[Image:MW3-AWM-5.jpg|thumb|none|600px|Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.]]&lt;br /&gt;
[[Image:MW3-AWM-4.jpg|thumb|none|600px|The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.]]&lt;br /&gt;
[[Image:MW3-AWM-6.jpg|thumb|none|600px|View through the scope of the latter version.]]&lt;br /&gt;
[[Image:MW3-AWM-7.jpg|thumb|none|600px|Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right. It is unlocked at level 22 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. It is unlocked at level 66 in multiplayer and is the last sniper rifle unlocked. It is identical to the &amp;quot;L118A&amp;quot; in-game with the only difference being the faster rate of fire and reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para SAW ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|M249 Para SAW]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]; this is a configuration commonly seen on Airsoft &amp;quot;Mk 46&amp;quot; guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. In Survival mode, it is carried by the &amp;quot;Juggernaut&amp;quot; EOD suit enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
[[Image:MW3-PKP-2.jpg|thumb|none|600px|The player character in Survival gets rather closer to the dreaded &amp;quot;Riot Shield Juggernaut&amp;quot; than is strictly advisable.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
[[Image:MW3-SMAW-2.jpg|thumb|none|600px|The SMAW is instant death if it hits something; in the two-player version of the Special Ops level &amp;quot;Little Bros,&amp;quot; one player is tasked with firing SMAWs out of a helicopter at advancing T-90 tanks. In real life, the first shot would kill everyone in the helicopter with the rocket's backblast.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] is available in the game, and can be used in the Special Ops mission &amp;quot;Server Crash&amp;quot; and in Survival mode. Enemy &amp;quot;Claymore Experts&amp;quot; in Survival mode also place Claymore mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-2.jpg|thumb|none|600px|This pile of Claymore mines can be found at the objective in the Special Ops mission &amp;quot;Server Crash.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
[[Image:MW3-Flashbang-2.jpg|thumb|none|600px|A spent M84 stun grenade, showing the burned-out casing and blast decal on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
[[Image:MW3-DShK-5.jpg|thumb|none|600px|Westbrook mans a DShK during the mission &amp;quot;Iron Lady.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-DShK-6.jpg|thumb|none|600px|A view of the iron sights of the DShK as Westbrook targets the most dangerous and volatile explosive known to man.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Enemy MH-6 &amp;quot;Little Bird&amp;quot; helicopters in Survival mode are incorrectly shown armed with [[GE M134 Minigun]]s under their chins; the real &amp;quot;Little Bird&amp;quot; mounts miniguns under the wings, while the chin mounting is a sensor. Presumably this is done to make the helicopters more dangerous to the player than they would be if they were only armed with fixed miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Littlebird-1.jpg|thumb|none|600px|The player character in Survival mode looks up at what can only be termed an &amp;quot;Angry Bird,&amp;quot; armed with an M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel cannon (seemingly a Yak-B gatling with one thick barrel) and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
[[Image:MW3-M230-2.jpg|thumb|none|600px|Later on in the same mission as he mans the GAU-17/A someone randomly threw on an Abrams, a few more Apaches fly overhead, giving an even closer look at their armament.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; they can also be seen mounted on wrecked Bradleys in the Survival map &amp;quot;Interchange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M240C-3.jpg|thumb|none|600px|Throughout the early part of this mission the two Abrams support Westbrook and the other US forces with fire with their main and coaxial guns.]]&lt;br /&gt;
[[Image:MW3-M240C-2.jpg|thumb|none|600px|An M240C can be see mounted next to the main M242 Bushmaster chaingun of this overturned M2 Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
In the Survival map &amp;quot;Interchange&amp;quot; a pair of wrecked M2 Bradley IFVs can be found, armed with [[M242 Bushmaster chaingun]]s. Magazine covers seen in the game also include one with an image of a Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-2.jpg|thumb|none|600px|The player character in Survival mode looks over a wrecked Bradley in the map &amp;quot;Interchange.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28N Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28N pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28N which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487961</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487961"/>
		<updated>2011-11-25T15:28:15Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;br /&gt;
::::::::Look, we're not going to start making weird assumptions over what is or isn't to justify judging the gun non-visually on the basis of a number we know to be completely arbitrary. Magazine capacity is ''not'' a major point of identification when it comes to videogames. [[User:Evil Tim|Evil Tim]] 09:22, 25 November 2011 (CST)&lt;br /&gt;
:::::::::Fine, we'll settle with that. HOWEVER, the Desert Eagle section is now loaded with incorrect information. The .44 magnum is EXACTLY the same size as the .50 AE, so we need to take out the part talking about correct sizing to be a .50 AE and such. THEN, we need to take out the part talking about the fluted .44 magnum barrel. Besides being completely irrelevant, it's not completely correct. There are plenty on non fluted DE's out there.--[[User:Ranger12|Ranger12]] 09:28, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487959</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487959"/>
		<updated>2011-11-25T15:18:00Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;br /&gt;
::::Well yeah, but it's also worth noting that the slide markings indicate it's probably supposed to be a .50AE (it has at least four characters printed below the muzzle, and it's rather harder to convert a Deagle to .44 without swapping the ''barrel'') even if it ends up being a .44 Magnum because of the magazine. As it says now: &amp;quot;. It has an 8-round magazine which would make it a .44 Magnum version, thought it is almost certainly supposed to be chambered in .50 AE; the lettering on the slide, though practically impossible to make out, is of the correct length and format for the .50AE version.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:55, 25 November 2011 (CST)&lt;br /&gt;
:::::What is more likely, the developers giving it an extra round for gameplay/balancing/random reasons, or they deliberately intended all of the Desert Eagles in the game to be .50 AE guns that have been converted to .44 Magnum? Magazine capacity is a fickle thing in video games, and the only visible thing on the gun is the slide marking which would ''suggest'' that the gun they used as a reference (and that is what matters, not the gun it is portrayed as being) was a .50 AE.--[[User:Commando552|commando552]] 08:56, 25 November 2011 (CST)&lt;br /&gt;
:::::On second though, why is this even a mystery, the .44 has a fluted barrel doesn't it?  --[[User:Commando552|commando552]] 09:02, 25 November 2011 (CST)&lt;br /&gt;
::::::The magazine capacity is just a number not necessarily connected to the model itself. So it's a .50AE which has an incorrectly sized magazine, not a .44 mag with an incorrect model. I believe that's how we handled things like the Glock model in GTA IV. Also, what he just said. [[User:Evil Tim|Evil Tim]] 09:04, 25 November 2011 (CST)&lt;br /&gt;
:::::::'''Tim:''' Those 4 characters could just as well be .44RM (.44 Remington Magnum). I have seen guns stamped with those letters, and given how big of a sponsor Remington was for this game, I would hardly be surprised if this was the case. Also, a barrel swap is as easy as field stripping a gun. I could do it in 30 seconds as long as I had a bullet or something to pop the slide pin.&lt;br /&gt;
:::::::'''Commando:''' While yes we all know IW's track record on weapon correctness and incorrectness, if there's a chance they DID get it right, I would rather have the more likely information put up than the assumed or more popular information put up. Also, a fluted barrel is an option, but not default. You can find non fluted .44's all over the place. --[[User:Ranger12|Ranger12]] 09:17, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487947</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487947"/>
		<updated>2011-11-25T14:52:06Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;br /&gt;
:::Also, a .44 DE is exactly the same size, length, and weight as a .50 AE version. Even the ejection port is the same size. There is no discernible difference between the two except for the barrel marking (will not ever be visible in game) and magazine capacity. --[[User:Ranger12|Ranger12]] 08:52, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487944</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487944"/>
		<updated>2011-11-25T14:46:34Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;br /&gt;
:The ending comes down to three men and three Deagles. It's probably supposed to be .50AE because it's ''that kind of game''. What that actually means is &amp;quot;I need to check the slide markings in better light,&amp;quot; but it doesn't look like there's enough space for it to say &amp;quot;-41 / .44 Magnum Pistol.&amp;quot; [[User:Evil Tim|Evil Tim]] 08:05, 25 November 2011 (CST)&lt;br /&gt;
::I've checked and clarified; the lettering seems to have the calibre scratched out, but it's only the &amp;quot;.50AE&amp;quot; sized space in the middle; the overall format and word size suggests it's a .50AE version with an extra round, silly as that is. [[User:Evil Tim|Evil Tim]] 08:28, 25 November 2011 (CST)&lt;br /&gt;
:::Unfortunately, the caliber markings on the slide really mean nothing, because you can convert a .50 AE DE to .44 Magnum simply by swapping out a barrel and magazine. Therefore, the slide could still say .50 AE, but the gun actually could be chambered for .44 Magnum. I know handgun hunters that use the DE will do this if they are heading to an area that may not have .50 AE ammunition, but will have .44 Magnum ammo. Regardless, it's safer to say .44 Magnum than .50 AE in the Desert Eagle section. --[[User:Ranger12|Ranger12]] 08:46, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487927</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487927"/>
		<updated>2011-11-25T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen in the holster of the Delta Force operator in the cover art. It cannot be used in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. Because of its 8-round magazine, the gun must be chambered in .44 Magnum unlike the MW2 Desert Eagle, which featured the .50 AE variant with its 7-round magazine. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-4.jpg|thumb|600px|none|At the end of the mission &amp;quot;Return to Sender&amp;quot; Price draws his Desert Eagle; curiously, this is the model from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov brandishes a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol, and it is incorrectly shown with an extended barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as &amp;quot;USP .45&amp;quot; by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission &amp;quot;Mind The Gap,&amp;quot; where it is called &amp;quot;USP .45 Tactical Suppressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no &amp;quot;USP&amp;quot; lettering here.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-2.jpg|thumb|none|600px|The player character in Survival holds his Skorpion.]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. In Survival mode, it is the weapon carried by second-tier enemies and the &amp;quot;Riot Shield Squad&amp;quot; NPC allies. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
[[Image:MW3-MP5-3.jpg|thumb|none|600px|In Survival, the ridiculously useful GIGN &amp;quot;buddy squad&amp;quot; the player can summon use MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
[[Image:MW3-MP7-2.jpg|thumb|none|601px|Reloading the MP7; note the correct extended 40-round magazine and fire selector correctly on full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-3.jpg|thumb|none|600px|The player character in Survival mode holds a Magpul FMG-9.]]&lt;br /&gt;
[[Image:MW3-FMG-4.jpg|thumb|none|600px|Reloading a Magpul FMG-9 fitted with an EOTech optic; note that the carrying handle is detached when optics are mounted.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold,&amp;quot; while in Survival it is the weapon carried by &amp;quot;Claymore Specialist&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Mineba-2.jpg|thumb|none|600px|The player character in Survival unleashes his Mineba M-9 on some bad guys.]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''. In Survival mode, it is the weapon carried by &amp;quot;Chemical Trooper&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be mounted on assault and battle rifles. In the singleplayer campaign, it is only found under an AK during the mission &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|601px|The player character in Survival mode introduces a bad guy to the Masterkey mounted under his Colt CM901.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey in &amp;quot;Stronghold.&amp;quot; It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''. In Survival mode, it is carried by &amp;quot;Suicide Bomber&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] returns from ''MW2''. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments. In Survival mode, it is the weapon carried by first-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer. In Survival mode, it is carried by third-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] appears in multiplayer and Survival mode, and is shown equipped with a short barrel and a 20-round PMAG. The reload animation has the player character hit the mag release and then sharply twist the rifle to the left to get rid of the old magazine, seemingly just to extend the animation a little for balance reasons.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-CM901-1.jpg|thumb|600px|none|The player character in Survival holds a CM901 with an M320 grenade launcher as he looks over a wrecked M1114 Stryker; note the large Colt logo on the back of the charging handle.]]&lt;br /&gt;
[[File:MW3-CM901-2.jpg|thumb|600px|none|Reloading the CM901; note the additional Colt trademarks on the side of the rifle and fire selector actually set to auto.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch. In Survival mode, it is the weapon used by &amp;quot;Delta Squad&amp;quot; NPC allies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
[[Image:MW3-M16-3.jpg|thumb|none|600px|A &amp;quot;Delta Squad&amp;quot; ally holds an M16A4 in Survival mode. Note the ridiculous flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked. In Survival mode, it is carried by the heavily armoured fifth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs, including Delta Force operator Grinch (voiced by [[Timothy Olyphant]]). It is unlocked at level 60 in multiplayer and has a low firecap. It is classified as an assault rifle despite being a battle rifle, and despite being a marksman's rifle it cannot be fitted with a sniper scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-2.jpg|thumb|none|600px|The player character in Survival mode holds a Mk 14 Mod 0 EBR. Note the bipod fitted when the weapon does not have an underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-3.jpg|thumb|none|600px|Reloading the Mk 14 Mod 0 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer. In Survival mode, it is carried by fourth-tier enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
[[Image:MW3-ACR-2.jpg|thumb|none|600px|Reloading the ACR shows off the Magpul 5.56mm PMAG it uses.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called the &amp;quot;L118A&amp;quot; in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-AWM-1.jpg|thumb|none|600px|The player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.]]&lt;br /&gt;
[[Image:MW3-AWM-2.jpg|thumb|none|600px|After shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.]]&lt;br /&gt;
[[Image:MW3-AWM-3.jpg|thumb|none|600px|Reloading the AWM; another case where the magazine is shown completely solid.]]&lt;br /&gt;
[[Image:MW3-AWM-5.jpg|thumb|none|600px|Standard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.]]&lt;br /&gt;
[[Image:MW3-AWM-4.jpg|thumb|none|600px|The player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.]]&lt;br /&gt;
[[Image:MW3-AWM-6.jpg|thumb|none|600px|View through the scope of the latter version.]]&lt;br /&gt;
[[Image:MW3-AWM-7.jpg|thumb|none|600px|Game summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right. It is unlocked at level 22 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. It is unlocked at level 66 in multiplayer and is the last sniper rifle unlocked. It is identical to the &amp;quot;L118A&amp;quot; in-game with the only difference being the faster rate of fire and reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para SAW ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|M249 Para SAW]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]; this is a configuration commonly seen on Airsoft &amp;quot;Mk 46&amp;quot; guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. In Survival mode, it is carried by the &amp;quot;Juggernaut&amp;quot; EOD suit enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
[[Image:MW3-PKP-2.jpg|thumb|none|600px|The player character in Survival gets rather closer to the dreaded &amp;quot;Riot Shield Juggernaut&amp;quot; than is strictly advisable.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
[[Image:MW3-SMAW-2.jpg|thumb|none|600px|The SMAW is instant death if it hits something; in the two-player version of the Special Ops level &amp;quot;Little Bros,&amp;quot; one player is tasked with firing SMAWs out of a helicopter at advancing T-90 tanks. In real life, the first shot would kill everyone in the helicopter with the rocket's backblast.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] is available in the game, and can be used in the Special Ops mission &amp;quot;Server Crash&amp;quot; and in Survival mode. Enemy &amp;quot;Claymore Experts&amp;quot; in Survival mode also place Claymore mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-2.jpg|thumb|none|600px|This pile of Claymore mines can be found at the objective in the Special Ops mission &amp;quot;Server Crash.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grenade on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
[[Image:MW3-Flashbang-2.jpg|thumb|none|600px|A spent M84 stun grenade, showing the burned-out casing and blast decal on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
[[Image:MW3-DShK-5.jpg|thumb|none|600px|Westbrook mans a DShK during the mission &amp;quot;Iron Lady.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-DShK-6.jpg|thumb|none|600px|A view of the iron sights of the DShK as Westbrook targets the most dangerous and volatile explosive known to man.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Enemy MH-6 &amp;quot;Little Bird&amp;quot; helicopters in Survival mode are incorrectly shown armed with [[GE M134 Minigun]]s under their chins; the real &amp;quot;Little Bird&amp;quot; mounts miniguns under the wings, while the chin mounting is a sensor. Presumably this is done to make the helicopters more dangerous to the player than they would be if they were only armed with fixed miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Littlebird-1.jpg|thumb|none|600px|The player character in Survival mode looks up at what can only be termed an &amp;quot;Angry Bird,&amp;quot; armed with an M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel cannon (seemingly a Yak-B gatling with one thick barrel) and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
[[Image:MW3-M230-2.jpg|thumb|none|600px|Later on in the same mission as he mans the GAU-17/A someone randomly threw on an Abrams, a few more Apaches fly overhead, giving an even closer look at their armament.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; they can also be seen mounted on wrecked Bradleys in the Survival map &amp;quot;Interchange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M240C-3.jpg|thumb|none|600px|Throughout the early part of this mission the two Abrams support Westbrook and the other US forces with fire with their main and coaxial guns.]]&lt;br /&gt;
[[Image:MW3-M240C-2.jpg|thumb|none|600px|An M240C can be see mounted next to the main M242 Bushmaster chaingun of this overturned M2 Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
In the Survival map &amp;quot;Interchange&amp;quot; a pair of wrecked M2 Bradley IFVs can be found, armed with [[M242 Bushmaster chaingun]]s. Magazine covers seen in the game also include one with an image of a Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-2.jpg|thumb|none|600px|The player character in Survival mode looks over a wrecked Bradley in the map &amp;quot;Interchange.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487924</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487924"/>
		<updated>2011-11-25T13:50:48Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Desert Eagle Error */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot and some confusing parts, such as the infamous and controversial level &amp;quot;No Russian&amp;quot;), redesigned Spec-Ops mode with the addition of a ranking system, and like everyone said, realistic gun sounds (at least the Desert Eagle doesn't sound like a revolver from the 1800s). Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:We need more MOH up in here. -protoAuthor 18:52, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, that's one of the best storylines in modern warfare (grrr, couldn't IW find a more original title for CoD 4 back in 2007?) games, and pretty authentic. Can't wait for [http://www.medalofhonor.com/tier1central the next one]. --[[User:Masterius|Masterius]] 01:25, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::How did I forget MOH? Oops. COD4, BF3, and MOH for modern shooters for me. I also like the Crysis games, and I'm a pretty big Halo fan :) That's about all I really play actually... EDIT: Oh, and Rock Band! :D [[User:Alex T Snow|Alex T Snow]] 02:00, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b ([[Dwight Howard]]) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's fairly well documented that their primary references are usually Airsoft guns, so it could be anything. [[User:Evil Tim|Evil Tim]] 09:53, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I don't think it is based on a piston gun. The raised flat top looks more like it is due to a riser as it looks very &amp;quot;bitty&amp;quot; and slapped on top (looks a bit like the back end of whatever you call those rail systems that clamp onto the flat-top, SIR?). Also, it has a regular handguard slip ring, which I don't think you could have as it wouldn't leave enough room for the piston. The handguard itself is pretty screwed up as well, with 5 large cooling holes along the top, but 7 smaller ones along the bottom, the rail along the bottom is totally flat, and along the side isn't a rail at all, but rather a series of hollow loops much further apart than the ridges on a rail. It looks like a complete frankengun monstrosity. --[[User:Commando552|commando552]] 16:14, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I agree, the riser looks like the rear part of MW2's RIS. And this RIS is the single worst RIS I have EVER seen, in so many ways. Also, it's funny you'd use a picture of an AR-15A3, as that's the &amp;quot;M4A1&amp;quot; in COD4 :) [[User:Alex T Snow|Alex T Snow]] 16:24, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Delta Force Weapons ==&lt;br /&gt;
&lt;br /&gt;
Anyone else annoyed at the weapons used by the AI Delta Force members? Besides the issue of the 20 RD mags on the M4s, Delta is one of the most advanced spec ops teams in the world and better funded than most units within the military, but none of the AI's guns have any sort of attachment besides M203s. You'd think that if by now basic infantry in real life has optics on their guns, then an elite team like Delta would have ACOG's or Eotechs on all of their guns in a game set in 2016.--[[User:James Woods|James Woods]] 16:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And Desert Eagles... [[User:Alex T Snow|Alex T Snow]] 16:28, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also seen in the hands of other SF Units and Russian [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad Big Bads] [http://callofduty.wikia.com/wiki/Desert_Eagle through the series]... It's like, seriously! D:&amp;lt; --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I just was researching Delta Force. I saw alot of pictures were operators had just a normal iron sighted M4 with an M203. Literally, only two of the multiple pictures i saw, they had no optics other than an m203.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
::As they should. I would, there's nothing wrong with ironsights, it's just nowadays everyone wants a reflex sight on everything. I wouldn't want anything electronic on ''my'' gun. [[User:Alex T Snow|Alex T Snow]] 18:20, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::They probably don't want to be caught out by an EMP again. Seriously though, unless they are trying to keep a low profile by using indigenous weapons, special forces these days would likely have gadgets. Why would they penalise themselves by not giving themselves every possible advantage? To analogise to British SAS, when they are not trying to look like conventional forces, I have seen them using C8s with silencers, AN/PEQ-2s, flashlights, vertical grips, ACOGs, coupled magazines, P226 pistols with crimson trace grips and ﻿﻿﻿﻿﻿﻿﻿AN/PVS-21 goggles. I would imagine it vary much depends on the mission though, but I think I have only ever seen iron sights on a British C8 once, and that was on Salisbury plane. All of this is British rather than Delta force though, but I would imagine they would carry the same number of (if not more) gadgets. --[[User:Commando552|commando552]] 19:29, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what back-up iron sights (BIS) are for in addition to your optics. Most people have them in case their battery dies or the optics breaks...or in this case an EMP knocks them out. The D-boys should definitely not just be iron sighting it --[[User:Shadowkungfu|Shadowkungfu]] 23:48, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Indeed, where are the laser sights and tactical flashlights? SF firearms look so barebones without them :\&lt;br /&gt;
::::At least, vertical forward grips are on. --[[User:Masterius|Masterius]] 05:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The actual answer to this is a combination of resources (putting scopes on everyone's weapons would be more objects in the game world, this would be especially bad when they're chucking an infinite good guy respawn at an infinite bad guy respawn until the player kills some guys) and gameplay (players who see their teammates with cool-looking guns would hang back and wait for them to get killed so they can snag them). [[User:Evil Tim|Evil Tim]] 05:56, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Don't most units of Delta use HK 416's, weren't they the first ones to use it too? ---P226 19:00, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I know that the army is switching all of its M4's to use a gas piston conversion kit from HK, but you can't really know what a secretive spec ops unit is using unless someone from it tells you. --[[User:James Woods|James Woods]] 20:01, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Two USPs ==&lt;br /&gt;
&lt;br /&gt;
First, sorry for my bad english! In Tha name &amp;quot;USP.45 Tactical Suppressed&amp;quot;, the &amp;quot;Tactical&amp;quot; part refers to the tacticl knife, NOT the USP Tactical.the normal &amp;quot;USP .45&amp;quot; in the game has a threaded barrel too. Look at the C-A-C icon of USP on codwiki if yu don't believe. The 2 USP sections shuold be merged to become 1. --Paul, bozitojugg3nut's brother&lt;br /&gt;
&lt;br /&gt;
:Good point, though it should still be noted that there are two very different USP textures. [[User:Alex T Snow|Alex T Snow]] 04:17, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::No they shouldn't.&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USP-4.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has no visible projecting barrel. This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; barrel projects forward of the front of the slide. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
::They are two distinct models, not just retextures of one. The confusion arises because the C-A-C image is of the Tactical version, even though it says it isn't (you'll notice the C-A-C icon on CoDwiki also has the Tactical model's underbarrel accessory, not the USP 45's, because it is not the USP 45 model), and because the Tactical version is just called USP 45 except the one time Burns uses it. [[User:Evil Tim|Evil Tim]] 05:00, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Does the regular USP also have no bullets in the magazine, whereas the Tactical does?  --[[User:Commando552|commando552]] 05:33, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You're not an operator, you wouldn't understand. :D [[User:Evil Tim|Evil Tim]] 05:53, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://larrycorreia.wordpress.com/2007/10/09/hk-because-you-suck-and-we-hate-you/ Because we suck. And HK hates us.] xD -- Long Fallen 04:44, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think my retarded brother is right this time:&lt;br /&gt;
:[[Image:MW3-0000.jpg|thumb|none|400px|]]&lt;br /&gt;
:And to respond to the upper image where the pistol is being reloaded on the ship or what that is: it HAS a visible projecting barrel (not on that image tho). I asked my bro to play the level where you run around in a gas mask in Paris. In better lighting conditions, the threaded barrel is perfectly visible on the 1st person model too.&lt;br /&gt;
:And for the last, the article says that the USP45 is ''using almost exactly the same model as the previous game''. ''EVERY'' USP in ''EVERY'' COD game has a threaded barrel. Now I am gone to kick Paul's ass for using my account and giving me a bad name (again). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:18, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You're forgetting that in-world and player-held models are not the same (and can sometimes be entirely seperate weapons as a result). Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
::[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel (it isn't &amp;quot;perfectly&amp;quot; visible or really visible at all outside taking stills no matter what you do). This is a USP 45, and the model is more or less lifted straight from the previous game.]]&lt;br /&gt;
::[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
::As for being recycled, the USP model is. It also has the same LAM / light (the COD 4 model used a square Mark 23 style LAM, not this diagonal one), the same cocking serration replacing the HK logo, etc. The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP. The new model also has different sights (check the rear sight in particular), it's ''not'' just a straight-up retexture of the same model. They are therefore two different guns. The only retexture is Tactical Suppressed, which has an HK logo on the grip when the basic Tactical model doesn't.&lt;br /&gt;
::[[Image:Akimbo_usp.jpg|thumb|none|600px|MW2 USPs. Note the same LAM as the MW3 version, same sights, HK logo replaced with a cocking serration, etc.]]&lt;br /&gt;
::Let me just break this down:&lt;br /&gt;
::*Someone decided they needed a new USP model.&lt;br /&gt;
::*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
::*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
::*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
::Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::My bad Tim, you're right. That's what I get for trying to ID guns at 2 in the morning :/ [[User:Alex T Snow|Alex T Snow]] 15:28, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The rear sight on the MW2 USP45 looks like an attempt at a Mk. 23 rear sight. - [[User:Mr. Wolf|Mr. Wolf]] 20:25, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Error ==&lt;br /&gt;
&lt;br /&gt;
I'm editing the part that says ''It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE.'' under the Desert Eagle section. The magazine holds 8 rounds, therefore it is chambered in .44 Magnum. .50 AE and .44 Magnum are close enough in ballistics and power that you wouldn't be able to discern what caliber it was without checking the markings on the gun. Either one will pretty severely wreck your day! --[[User:Ranger12|Ranger12]] 07:50, 25 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487006</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487006"/>
		<updated>2011-11-22T15:48:13Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* M4A1 20 round magazine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The grip is probably at least in part due to perspective. The picture Commando posted does look to be a static render of the same in-world gun model that Sandman is carrying, it's just that one's tilted towards us while the one in my pic is tilted away. [[User:Evil Tim|Evil Tim]] 09:39, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Did anyone notice the gas piston block on top of the receiver? Look at the rear sight, then look forward a millimeter. It's obviously not a removable riser which leads me to the conclusion that it must have been modeled after an M4 with a gas piston operated upper receiver. Hmmm... --[[User:Ranger12|Ranger12]] 09:48, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487004</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=487004"/>
		<updated>2011-11-22T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* FAD Assault Rifle */ Previous wording sounded childish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and is the starting weapon in &amp;quot;Easy&amp;quot; difficulty Survival maps, and one of the two starting weapons in &amp;quot;Insane&amp;quot; difficulty maps (the other being the [[M16A4]]). It incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to ''literally'' have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' (using exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-4.jpg|thumb|none|600px|Westbrook reloads the USP. Note that this is made by the well-known German arms company &amp;quot;front cocking serration.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|USP Tactical]] appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in &amp;quot;Regular&amp;quot; difficulty Survival maps and appears in the mission &amp;quot;Mind The Gap&amp;quot; in the hands of SAS soldier Burns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|The player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
[[Image:MW3-USPTac-2.jpg|thumb|none|600px|Burns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in &amp;quot;Hard&amp;quot; difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on Mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
[[Image:MW3-SPAS-3.jpg|thumb|none|600px|The player character in the Special Ops mode mission &amp;quot;Firewall&amp;quot; holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game, and is incorrectly described as a &amp;quot;double-barrel&amp;quot; shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3&amp;quot; rather than 2 3/4&amp;quot; shells, something the weapon's damage certainly does ''not'' imply. The upgrade &amp;quot;extended mags&amp;quot; increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:MW3-KSG-1.jpg|thumb|none|600px|The player character in Survival mode holds a KSG-12.]]&lt;br /&gt;
[[Image:MW3-KSG-2.jpg|thumb|none|600px|In a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.]]&lt;br /&gt;
[[Image:MW3-KSG-3.jpg|thumb|none|600px|The reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|600px|Yuri holds a custom AK-47 equipped with a Masterkey shotgun.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and is the starting weapon, along with a [[FN Five-seveN]], in &amp;quot;Insane&amp;quot; difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
[[Image:MW3-M16-2.jpg|thumb|none|600px|Westbrook reloads his M16A4. Note the Magpul handling loop and solid top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well incorrectly has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it, which is impossible because each is a caliber of its own. It is unlocked at level 78 and is the last assault rifle unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
[[Image:MW3-FAD-3.jpg|thumb|600px|none|The player character in Survival mode holds a FAD with no optic, showing off the rather overly complex iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event. Predictably, it is shown with the fire selector on semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14&amp;quot;. It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs. It is the weapon of choice of Delta Force Operator Grinch (voiced by [[Timothy Olyphant]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|Accuracy International Arctic Warfare Magnum during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington RSASS]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard and full stock of a [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having the Mk 46's slower ROF, and the MP version having the M249's faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from seperate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it. &lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernable reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grende on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
[[Image:MW3-GAU12U-2.jpg|thumb|none|600px|In the Special Ops mission &amp;quot;Fire Mission&amp;quot; one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
[[Image:MW3-M197-2.jpg|thumb|none|600px|A much clearer Supercobra can be seen at the end of the Special Ops mission &amp;quot;Hit and Run,&amp;quot; where it turns up to assist the player characters as they fight off a small army of local militiamen.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-Mk19-2.jpg|thumb|none|600px|The player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-2.jpg|thumb|none|600px|Yuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts &amp;quot;borrowed&amp;quot; from the game's Abrams model.]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487000</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=487000"/>
		<updated>2011-11-22T15:33:29Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* M4A1 20 round magazine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:27, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok upon doing further research here that magazine is actually a FAL magazine. Oops! I can't find any pictures on Gunbroker because once they archive their auctions you can't go back and get the pictures. Grrr... Sorry to let you down guys. Some research I found though was that the curve was given because of reliability issues found back with the original M16, therefore any 30 round straight magazines are going to be collector items and very rare. Just interesting... --[[User:Ranger12|Ranger12]] 09:33, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486999</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486999"/>
		<updated>2011-11-22T15:29:29Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* M4A1 20 round magazine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;br /&gt;
::::::Do you have any links to pics of 30 round straight magazines, as have never seen one. I thought the 30 round magazine were always curved, but the original ones had a shallower, constant curve rather than the subsequent ones which are straight inside the magazine well, with a more sever curve underneath. Regardless of the grip angle, the 20 round magazine is too long:&lt;br /&gt;
::::::[[File:COD MW3 M4A1 class.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::compare to this:&lt;br /&gt;
::::::[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|500px|none|]]&lt;br /&gt;
::::::It also lacks the M4 profile barrel, and that flash hider is ridiculous, almost looks like a non-gun.  --[[User:Commando552|commando552]] 09:07, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok here is a prototype that I have had on my files for a while. &lt;br /&gt;
&lt;br /&gt;
[[File:30 round straight AR mag.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
It lacks the cutout for the normal mag catch because it was designed for another gun (can't remember exactly what). Those 30 round straight mags may very well be converted magazines for other mags done before AR mags were widely available. Also, the grip angle looked worse in the in-game photo than the game picture of the gun. --[[User:Ranger12|Ranger12]] 09:29, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:30_round_straight_AR_mag.jpg&amp;diff=486997</id>
		<title>File:30 round straight AR mag.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:30_round_straight_AR_mag.jpg&amp;diff=486997"/>
		<updated>2011-11-22T15:20:31Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486981</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486981"/>
		<updated>2011-11-22T14:15:44Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* M4A1 20 round magazine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::If you compare them to the pistol grip they're ''slightly'' too long to be 20 rounders, too, they're sorta halfway. [[User:Evil Tim|Evil Tim]] 08:04, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well that's kinda because the grip is at the wrong angle too... lol Go to my page and look at the AR-15 I have up and you'll see that the grip here is angled too far backwards, which may be part of the problem... --[[User:Ranger12|Ranger12]] 08:15, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486978</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486978"/>
		<updated>2011-11-22T13:59:56Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* M4A1 20 round magazine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Thanksto-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colt Defense LLC.&amp;quot; Oddities include thanking &amp;quot;Desert Eagle&amp;quot; ''and'' Magnum Research, Barrett ''and'' Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. [[User:Evil Tim|Evil Tim]] 00:31, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I find it amazing that the developers actually included '''Bobby Kotick''' in the special thanks section. -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Thanks for not firing us yet!&amp;quot; [[User:Evil Tim|Evil Tim]] 01:01, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Kevin Smith? The director? [[User:SmithandWesson36|SmithandWesson36]] 13:43, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 20 round magazine ==&lt;br /&gt;
&lt;br /&gt;
I find it funny that they model 30 round magazines on the M16A4, but model 20 round mags on the M4A1 with a 30 round capacity, judging by this picture below, they look like straight 30 round mags instead of curved.&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game.]]&lt;br /&gt;
--[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I don't think straight 30 round STANAG magazines exist. However, there were straight 25 round magazine in the early days of the M16 that are about this length, but they are rare as hens' teeth these days and would doubt that is what the developers intended. Think it is more likely that they just modelled it wrong deliberately or accidentally. They probably liked the aesthetic of a straight magazine, but a corect length 20 round would have looked conspicuously short compared to the other rifles in the game.  --[[User:Commando552|commando552]] 19:10, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm more inclined to say it's an oversized straight magazine than a rare one (it could also be an M4 adapted to use FAMAS F1 mags, if we're being silly). [[User:Evil Tim|Evil Tim]] 01:19, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::There ''are'' 30 round straight STANAG magazines out there, however they are extremely rare and also unreliable because the follower tends to hang up with the magazine frame. I have seen '''maybe''' 3 of them in my 16 years of working with guns, including on the internet. The mags in the picture however are too short to be them, and they are most certainly 20 rounders. --[[User:Ranger12|Ranger12]] 07:59, 22 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486466</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486466"/>
		<updated>2011-11-21T02:25:58Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* RSASS Secondary Sight on the Wrong Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3&amp;quot; shells; since it damages like it's using 1 1/2&amp;quot; shells loaded with sand, I'm just writing that up as an error. [[User:Evil Tim|Evil Tim]] 17:08, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--[[User:Acepeacemaker|Acepeacemaker]] 20:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --[[User:Ranger12|Ranger12]] 20:25, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - [[User:Mr. Wolf|Mr. Wolf]] 19:21, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Lolz. X) - [[User:Mr. Wolf|Mr. Wolf]] 19:23, 19 November 2011 (CST)&lt;br /&gt;
Hahaha!! :D Nice one!! - [[User:Kenny99|Kenny99]] 00:44, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt License ==&lt;br /&gt;
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --[[User:SmithandWesson36|SmithandWesson36]] 09:49, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. [[User:Evil Tim|Evil Tim]] 15:08, 20 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::Cool, thanks man. [[User:SmithandWesson36|SmithandWesson36]] 15:35, 20 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486064</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=486064"/>
		<updated>2011-11-19T23:00:45Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* KSG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I think he meant in the game, but that's good news too!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:22, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I did. And now I've got one, I get to discover they got literally ''everything'' about it wrong. [[User:Evil Tim|Evil Tim]] 09:22, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do tell :) [[User:Alex T Snow|Alex T Snow]] 12:42, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --[[User:Ranger12|Ranger12]] 17:00, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. [[User:Evil Tim|Evil Tim]] 03:02, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== I can't be the only one ==&lt;br /&gt;
&lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption &amp;quot;EXCELLENT!&amp;quot; [[User:Evil Tim|Evil Tim]] 10:34, 19 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Commando552&amp;diff=485657</id>
		<title>User talk:Commando552</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Commando552&amp;diff=485657"/>
		<updated>2011-11-18T14:04:40Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Curious here */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''Soldier Soldier''  page is coming along nicely. --[[User:Jcordell|Jcordell]] 15:39, 29 October 2010 (UTC)&lt;br /&gt;
:Have basically finished the small arms part of it, just need to do heavy and other weapons now.--[[User:Commando552|Commando552]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gary Jones ==&lt;br /&gt;
&lt;br /&gt;
I don't remember him ever using a Beretta. Could you point out the episode so I can grab a screenshot?--[[User:Milkovich|Milkovich]] 09:53, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ah, all right. Thanks. --[[User:Milkovich|Milkovich]] 07:27, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==''Ace Combat'' PAL Titles==&lt;br /&gt;
&lt;br /&gt;
Great move making the redirect page with the PAL title of ''[[Ace Combat 04: Shattered Skies]]''. I took your lead and did the same for the other ''AC'' game articles here (with the exception of ''[[Ace Combat 6: Fires of Liberation|AC6]]'', since it has the same title in North America and PAL regions). Way to stay heads-up, wish I had thought of that myself! [[User:Orca1 9904|Orca1 9904]] 04:25, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Image titles ==&lt;br /&gt;
&lt;br /&gt;
There's policy on these to have image titles in some way relate to what they're actually of (&amp;quot;Movie screenshots should include syntax identifying what movie/TV show/game they came from&amp;quot;) rather than using VLC default filenames. Not trying to be a dick, just saying. [[User:Evil Tim|Evil Tim]] 09:12, 10 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Ultimate Force==&lt;br /&gt;
&lt;br /&gt;
I appreciate all the extra work you've done on ''[[Ultimate Force]]''. I started the page a long time ago when I was new to IMFDB, and in retrospect, there's a lot of stuff I would have done differently (like not grouping all of the AK variants under one entry for &amp;quot;AK-47 variants&amp;quot;, for instance). It's good to see someone's revamping it, because I haven't had time myself.&lt;br /&gt;
&lt;br /&gt;
That being said, some suggestions:&lt;br /&gt;
&lt;br /&gt;
*Please do make sure that you are adding the gun photos, gun page links, and descriptions of the weapons' use (and by which characters). When Excalibur did some additional work on the page a few years back, he was a bit lazy about adding that stuff.&lt;br /&gt;
&lt;br /&gt;
*Since I and Excalibur last worked on the page, IMFDB has a new policy of dividing up TV shows with lots of weapons by season (i.e. ''[[24]]'' and ''[[Stargate: SG-1]]''). The ''[[Ultimate Force]]'' page is getting to be really, really long, so you might want to consider doing the same thing. Since you (wisely) labeled all of your screenshots according to the episode, it should be pretty easy to do this. (I can help you with that, if you want.)&lt;br /&gt;
&lt;br /&gt;
*You might want to group weapons of the same manufacturer near to each other (i.e. SIG P225 and P228 both appear way below SIG P226, which is near the top of the page).&lt;br /&gt;
&lt;br /&gt;
*Your screenshots show that the &amp;quot;Colt CAR-15&amp;quot; with Cobray CM203 that is used by Henno and several other characters in Seasons 3 and 4 has a &amp;quot;Stowaway&amp;quot; pistol grip, which means that it's not a Colt but rather a 10&amp;quot; barrel Olympic Arms K3B carbine fitted with a fake XM177 flash hider. -[[User:MT2008|MT2008]] 18:21, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
-[[User:MT2008|MT2008]] 18:21, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==movie guns==&lt;br /&gt;
beats me.  Remember that movie arsenals have tons of franken guns.  We have a pile of Bushmaster or Colt or (fill in the blank) full auto papered lowers and auto sears and another pile of barreled uppers.  Sometimes the gun is a complete gun, but most of the time, it is built up from parts (and usually from different manufacturers).  The pics, I just grabbed what looked right at the time from the gun rack.  I would one day like to go back and make sure that each lower is properly mated to the right upper for historical purposes.  Also even though we use COLT as the standard for IMFDB when talking about the various model types, there are TONS of receivers built by 3rd party manufacturers.  I know of at least three makes in inventory from companies that went out of business in the 1980s.  And we all know the many makers today.  I need to go back sometime and fix the pics for the samples (try to make extra sure that all the parts are from the right lineage), but that takes time.  It IS one of the many things on my list to do when I have time.  But as per IMFDB, they are still good for our site, only in that they are (a) movie blank adapted weapons which have been used in movies and TV and (b) at least once or at the time they were photographed, they were used to represent that model type.  I know post 1986 most of the AR type receivers built were A2 style with the strengthening bits.  The only real A1 lowers were on guns purchased prior to the release of the A2.    I slapped a ton of different colt Uppers on whatever lower was available at the time.  Usually trying to get it as close as I could. The custom build ups were the most time consuming though. Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:58, 5 August 2011 (CDT)&lt;br /&gt;
::Okay, you da man.  I did a quick check on one of the guns and it WAS a non-colt lower that was a pre-86 transferable full auto conversion.  Your eagle eyes are keeping me honest! ;)  LOL.  I will try to mate a real Colt A1 lower to a Colt A1 upper and be sure it's a Colt.  Back in the day when I first started, most of IMFDB's gun pics were horrible airsoft photos, the veteran members &amp;amp; mods can attest to that.  I was just rushing to get real movie armory weapons as soon as possible.  But I really should not have a mixed and match Hollywood built up gun when there are plenty of 100% complete guns out there.  I just grabbed what was convenient on the rack to photograph it.  Thanks to YOU, though, I will try to get 100% correct pics to replace the sample pics for the M16 page.  Now I notice weird little things that I missed (for one, the old style rear sling swivel should not be on any of the post XM16E1 guns, etc.)   I just wanted to thank you again for your sharp vision.  It makes us more accurate when members catch things like that :D  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:16, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Maxim 1910/30 - Vickers MK1 in 'Attack on Leningrad' ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your comment, I think you're quite right. I simply assumed that because the movie was taking place in Russia, it would be a Russian Maxim, but upon closer inspection it does indeed look like a Vickers MK1. It's probably come off one of the Allied support shipment that went through Murmansk harbour in the early years of WWII.&lt;br /&gt;
&lt;br /&gt;
By the way, congrats on your work on the '''Star Wars''' page, very educational and a true eye-opener! --[[User:PeeWee055|PeeWee055]] 10:36, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for putting up the new picture of the BDL.  I think the lack of a rifle sight on the barrel of the other picture causes some confusion.   --[[User:Ben41|Ben41]] 18:33, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ACOG ==&lt;br /&gt;
&lt;br /&gt;
Technically, ACOG scope is tautology, yes, but the funny thing is it's tautology that Trijicon itself doesn't mind. Seen, for example, here: [http://www.trijicon.com/na_en/products/product3.php?pid=TA01NSN TA01NSN] --[[User:Masterius|Masterius]] 08:17, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== GAU-8 ==&lt;br /&gt;
&lt;br /&gt;
Much as I'm kinda fond of that full-length shot of the GAU-8, it's not as good for a page image; it isn't as widely linked-to as the high-contrast version, and that version is cropped to focus more on the end of the gun / ammo drum rig you're actually likely to be trying to ID. It's a better image, that's why I put the other one on the talk page. [[User:Evil Tim|Evil Tim]] 19:21, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about that; the gun isn't &amp;quot;obscured&amp;quot; by the feed mechanism since you're very unlikely to see it ''without'' that mechanism; if anything, the one with the helmet is an inferior picture since it doesn't show a part of the gun it's always attached to if it's actually shown working. The drum isn't really needed since, well, it's a drum; it's not that distinctive and likely to be fictionalised if the weapon is shown in a non-standard mounting anyway. I'm trying to remember, but I'm sure I've seen GAU-8s in games which aren't attached to A-10s. I'd keep both; the one with the helmet is fine if it's shown on an A-10, the other is useful for ID'ing it if it's shown outside the aircraft. [[User:Evil Tim|Evil Tim]] 05:12, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but as I edited, I think we should keep both the pictures that are there now. Goalkeeper would get its own subsection (like Phalanx on the Vulcan page) if we start having them spotted. [[User:Evil Tim|Evil Tim]] 05:42, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==help with M16s==&lt;br /&gt;
So are you volunteering to be my detail check man? ;)  I need someone who knows a lot more about M16s than I do to go one step further.  Also my own knowledge has grown since I joined this site, because of the attention to detail.  Of course there is the conundrum that many so called variants are never really seen in movies, the more common version will always be the norm.  Case in point: the preponderance of C&amp;amp;C HK94s in Hollywood.  And even those registered SMGs still exist, but they've been updated with correct trigger packs and barrels.  Anyway, thanks for the research!  It is always appreciated.  I've struggled with the research element in the past.  The easiest thing for me to do is to actually GET the gun and photograph it.  Please let me know if you're interested in helping me with other M16 identifications. :)  best regards. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:28, 21 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== re: M26/M76 ==&lt;br /&gt;
&lt;br /&gt;
Trust me, I'm Finnish ;)&lt;br /&gt;
&lt;br /&gt;
But in all seriousness, I'm 98.9% sure. The Rk 62's production numbers were closer to half a million (some sources say they're still produced as we speak), as it was adopted by our armed forces (it was designed with the Nordic climate in mind). Lots of (civilian/semi-auto only) Rk 62s were also exported. The M76 was later designed to be even more robust, but our armed forces (in all their glory) desided ''NOT'' to fully replace the M76s, as they didn't feel the need for it. (Sort of like what happened to FN SCAR as the replacement for AR-15 in your armed forces.) Of course some of the M76s were adopted, but in far smaller numbers (like what happened to HK416). It was only produced for about ten years, with smaller production numbers, and most of them were shipped overseas.&lt;br /&gt;
&lt;br /&gt;
In America, the M76 ''could'' be more common, as half of the produced version were .223s (the more common/ preferred round in the US, I think?). But the Rk 62 was produced for over 50 years in huge numbers (also offered in .223 in export)&lt;br /&gt;
&lt;br /&gt;
Oh, and I got some extra info for you, if you like:&lt;br /&gt;
&lt;br /&gt;
[[Image:ValmetM62.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
The Rk 62 above is a very old model. The handguard with the small holes in it means that it has day sights.&lt;br /&gt;
&lt;br /&gt;
After criticism (from Mihali Kalashnikov himself) the rifle was changed to have tritium night sights. The basic model of the Rk 62 was also changed to have plastic furniture (for ease of production), and if an Rk 62 has the modernized handguard (seen below:) it has the tritium sights. Some Rk 62 were still manufactured with the daysight/holed handguard, but as our winters are [[30 Days of Night|very, very dark]], they figured &amp;quot;what the hell&amp;quot; and scrapped it in mid 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk 62 with m76 furniture.jpg|thumb|none|300px|The tubular buttstock has a small layer of plastic on it, so your cheek won't freeze on it in temperatures of -30 celsius (/-22 fahrenheit)!]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps! --[[User:Warejaws|Warejaws]] 07:37, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Romanian Md90==&lt;br /&gt;
Great shot.  But do you know WHEN it was made? and who got it?  It would help us ID guns that were used years earlier.  Right now, guns like the Draco are place holders for what we suspect are customized AIRs (which were 5.56) and converted to 7.62x39mm but this would be more correct.  But if it came out after the movies in question, then a customized movie armorer gun was used.  Thanks for the AK help.  We're slowly but surely filling in the historical gaps on guns. [[User:MoviePropMaster2008|MoviePropMaster2008]] 11:44, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== AC-130 in MOH2010 ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw you added the AC-130's guns to MoH.  Can you tell me where can those guns be seen so I can add some images. IIRC, there are no close-ups of the Spectres, and if the guns cannot be seen they should not be added to the page, even tho the AC fires some shots. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:33, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== You've been troll'd ==&lt;br /&gt;
&lt;br /&gt;
That video is from ''Call of Duty 4''. [[User:Evil Tim|Evil Tim]] 10:11, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Curious here ==&lt;br /&gt;
&lt;br /&gt;
Just curious but what military/branch did/do you serve in? I must give you props for firing a warning shot with a minigun though. Definitely something I wouldn't attempt lol --[[User:Ranger12|Ranger12]] 08:04, 18 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485384</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485384"/>
		<updated>2011-11-17T23:28:32Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 18C/Glock 17 hybrid? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;br /&gt;
::In the above image you can see the &amp;quot;pointer&amp;quot; on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight &amp;quot;pointer&amp;quot; part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:&lt;br /&gt;
::[[File:Weapon g18 large.jpg|thumb|400px|none|]]&lt;br /&gt;
::The serrations are in the wrong place due to this, and the selector is too far back as well.  --[[User:Commando552|commando552]] 13:06, 17 November 2011 (CST)&lt;br /&gt;
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--[[User:Ranger12|Ranger12]] 17:28, 17 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485315</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485315"/>
		<updated>2011-11-17T17:29:25Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 18C/Glock 17 hybrid? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, guys, thanks for answering that :) --[[User:RaNgeR|RaNgeR]] 09:58, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it.  --[[User:Commando552|commando552]] 10:09, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...&lt;br /&gt;
:A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--[[User:Ranger12|Ranger12]] 11:29, 17 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=485281</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=485281"/>
		<updated>2011-11-17T15:06:25Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 18C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP45 with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction and is the first Russian revolver to appear in the Call of Duty series.  As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game. It appears the high capacity has been balanced with absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|600px|Yuri holds a custom AK-47 equipped with a Masterkey shotgun.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from the ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it, presumably meaning the rifle is somehow magically chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36 KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14,&amp;quot; and can be seen in singleplayer in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|Accuracy International Arctic Warfare Magnum during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-5 bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard.  The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having the [[FN Minimi#Mk 46 Mod 0|Mk 46]]'s slower ROF, and the MP version having the M249's faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to the G36C and SCAR-L. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from seperate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the main underbarrel launcher for American rifles; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernable reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grende on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=485279</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=485279"/>
		<updated>2011-11-17T15:02:44Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 18C */ It's an 18, not an 18C&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|301px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
In Survival mode, an icon of the [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:MW3-Beretta-1.jpg|thumb|none|600px|A Beretta 92FS icon representing the location of the weapon armoury in survival mode.]]&lt;br /&gt;
[[Image:MW3-Beretta-3.jpg|thumb|none|600px|The same icon is used to indicate upgrades when the player ranks up.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Mag&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous ''Modern Warfare'' games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW3-Magnum-2.jpg|thumb|600px|none|The player character in Survival mode holds his Colt Anaconda.]]&lt;br /&gt;
[[Image:MW3-Magnum-3.jpg|thumb|600px|none|He then reloads the Anaconda as his opponent realises it's time for him to get shot.]]&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in ''MW2'', where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
[[Image:MW3-Deagle-3.jpg|thumb|600px|none|Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] first appears in the single-player mission &amp;quot;Turbulence&amp;quot; and incorrectly holds 15 rounds instead of 20, most likely for the usual &amp;quot;balance reasons.&amp;quot; It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike ''MW2'', this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18 as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 19]] can be seen as the &amp;quot;Quickdraw&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock19-1.jpg|thumb|none|600px|The &amp;quot;Quickdraw&amp;quot; perk symbol.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-3.jpg|thumb|none|600px|Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.]]&lt;br /&gt;
[[Image:MW3-USP-2.jpg|thumb|none|600px|Burns holds a USP45 with a suppressor, along with a tactical knife. Note the illuminated sights.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] (called &amp;quot;MP412&amp;quot; in-game) is used by Spetsnaz troops and members of the Inner Circle faction and is the first Russian revolver to appear in the Call of Duty series.  As in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
[[Image:MW3-REX-2.jpg|thumb|none|600px|The MP-412 REX partway through a reload; Westbrook tilts the weapon to get rid of the spent rounds (all of which are shown with bullets still in the casings), the automatic extractor having apparently deserted him.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911|SA Loaded 1911]] appears in the hands of Price in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW3-M1911-1.jpg|thumb|none|600px|Price holds the SA Loaded 1911.]]&lt;br /&gt;
[[Image:MW3-M1911-2.jpg|thumb|none|600px|As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol is the sidearm of the Spetsnaz in &amp;quot;Iron Lady,&amp;quot; and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-P99-1.jpg|thumb|none|600px|Westbrook holds a P99 during the mission in Paris.]]&lt;br /&gt;
[[Image:MW3-P99-2.jpg|thumb|none|600px|Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in ''[[Modern Warfare 2]]''. It is unlocked from the start in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9-1.jpg|thumb|none|600px|The player character in Special Ops Survival guns down some villains at the tube station with his Brügger &amp;amp; Thomet MP-9, grumbling about how it's always like this on mondays.]]&lt;br /&gt;
[[Image:MW3-MP9-2.jpg|thumb|none|600px|He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already ''has'' a top rail.]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event. In multiplayer, it is  unlocked at level 36. The game classifies it as a &amp;quot;machine pistol&amp;quot; and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-Skorpion-1.jpg|thumb|none|600px|The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR (Triple Rail)]] is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
[[Image:MW3-P90-2.jpg|thumb|none|600px|One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the &amp;quot;MP5&amp;quot;, and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[Image:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
[[Image:MW3-MP5-2.jpg|thumb|none|600px|Westbrook reloads his MP5A2, cursing his inability to decide whether to set it to semi or auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MW3-MP7-1.jpg|thumb|none|600px|The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[UMP|Heckler &amp;amp; Koch UMP45]] returns from ''[[Modern Warfare 2]]'' and is unlocked in multiplayer by default. Compared to its appearance in ''Modern Warfare 2'', the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-UMP-1.jpg|thumb|none|600px|Yuri holds a UMP45 with ACOG scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] is availabe in multiplayer; in singleplayer, it is only seen in the mission &amp;quot;Turbulence&amp;quot; in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the &amp;quot;AK-74u&amp;quot;), some are rather less believably wielding AA-12 shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]], called the &amp;quot;PM-9,&amp;quot; is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level &amp;quot;Stronghold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Minebea-1.jpg|thumb|none|600px|Yuri reloads his Mineba M-9.]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone ''but'' the player using the weapon) of the PP-2000 from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a [[Remington 870|Remington 870 MCS]] forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in ''[[Modern Warfare 2]]'', though the rate of fire is much faster in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
[[Image:MW3-AA12-3.jpg|thumb|none|600px|Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the ''wrong'' side of the sight. The rail claims it is made by &amp;quot;Knights Armor INC.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker / Protecta hybrid==&lt;br /&gt;
&lt;br /&gt;
A hybrid of various [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] variants can be seen in the game. It has an elongated barrel, as opposed to the ''MW2'' variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the &amp;quot;clockwork&amp;quot; drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Striker-1.jpg|thumb|none|600px|Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.]]&lt;br /&gt;
[[Image:MW3-Striker-2.jpg|thumb|none|600px|The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its ''[[Modern Warfare 2]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
[[Image:MW3-SPAS-2.jpg|thumb|none|600px|Westbrook operates the action of a SPAS-12 fitted with a foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game. It appears the high capacity has been balanced with absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:MW3-Masterkey-1.jpg|thumb|none|600px|Yuri holds a custom AK-47 equipped with a Masterkey shotgun.]]&lt;br /&gt;
[[Image:MW3-Masterkey-2.jpg|thumb|none|600px|Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the &amp;quot;Ranger&amp;quot; shotgun model from the ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the &amp;quot;M1014&amp;quot; from ''[[Modern Warfare 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:MW3-USAS12-2.jpg|thumb|none|600px|The player character holds a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.]]&lt;br /&gt;
[[Image:MW3-USAS-1.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 Custom ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from ''[[Modern Warfare 2]]'', but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, [[AK-74]]-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|AK-47 '''Photoshopped''' to resemble the one in the game - 7.62x39mm]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-AK74u-2.jpg|thumb|none|600px|Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] is unlocked at level 4 in multiplayer and performs the same as the M16A4 in ''[[Modern Warfare 2]]''. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M16A4-1.jpg|thumb|none|600px|Westbrook holds an M16A4 as he looks out at Hamburg city hall.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The general [[M4A1]] model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the ''&amp;quot;Reveal&amp;quot;'' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a &amp;quot;Hybrid Sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the EOTech logo.]]&lt;br /&gt;
[[Image:MW3-M4-4.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence.]]&lt;br /&gt;
[[Image:MW3-M4-5.jpg|thumb|none|600px|Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the ''MW3'' model rather than ''MW2'' model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the 20-round straight ones used by the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it, presumably meaning the rifle is somehow magically chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR-1.jpg|thumb|none|600px|Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.]]&lt;br /&gt;
[[Image:MW3-SCAR-2.jpg|thumb|none|600px|Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in ''Call of Duty 4''. It is unlocked at level 42 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;). It also says it is &amp;quot;Made in Europe&amp;quot;, which isn't terribly specific.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36 KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. It is unlocked by default in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== Mk14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] appears in the Multiplayer mode as the &amp;quot;MK14,&amp;quot; and can be seen in singleplayer in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-Mk14Mod0-1.jpg|thumb|none|600px|Delta Force operator &amp;quot;Grinch&amp;quot; holds a Mk 14 Mod 0 EBR during the first mission.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 1 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] can be seen in concept art and in the single player campaign. It appears in-game as the &amp;quot;M14 EBR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The 6.8mm SPC variant of the [[Remington ACR]] replaces the 5.56mm variant from the previous game.  This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW3-ACR-1.jpg|thumb|none|600px|Westbrook holds an ACR equipped with a &amp;quot;Hybrid Sight&amp;quot; as he flies into a besieged Berlin at the start of the mission &amp;quot;Scorched Earth.&amp;quot; Note the enormous Remington trademark on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International Arctic Warfare Magnum]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|Accuracy International Arctic Warfare Magnum during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|601px|The player character in Special Ops mode holds an AS50 during the mission &amp;quot;Smack Town.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|601px|He's soon reloading, inserting a new magazine with the rifle held high.]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|601px|Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.]]&lt;br /&gt;
[[Image:MW3-AS50-4.jpg|thumb|none|600px|Scope of the AS50; the same as the one used for the Remington rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-3.jpg|thumb|none|600px|The player character in Special Ops mode holds a Barrett M107 during the mission &amp;quot;Flood the Market&amp;quot; as he goes through that awkward moment of meeting the parents.]]&lt;br /&gt;
[[Image:MW3-M107-1.jpg|thumb|none|600px|A blurry M107 can be seen to the left of the shot in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
In a flashback to the mission &amp;quot;One Shot, One Kill&amp;quot; from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's [[Barrett M82]] immediately before he takes the shot that removed Imran Zakhaev's arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M107-2.jpg|thumb|none|600px|In a flashback to &amp;quot;One Shot, One Kill&amp;quot; during the mission &amp;quot;Blood Brothers,&amp;quot; Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The camouflaged, suppressed [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] used in the mission &amp;quot;All Ghillied Up&amp;quot; in ''Modern Warfare'' can be seen in the briefing for the mission &amp;quot;Return to Sender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M21-1.jpg|thumb|none|600px|In a still from &amp;quot;All Ghillied Up,&amp;quot; Macmillan holds his suppressed, camouflaged M21.]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-MSR-1.jpg|thumb|none|600px|Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.]]&lt;br /&gt;
[[Image:MW3-MSR-2.jpg|thumb|none|600px|Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.]]&lt;br /&gt;
[[Image:MW3-MSR-3.jpg|thumb|none|600px|Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...]]&lt;br /&gt;
[[Image:MW3-MSR-4.jpg|thumb|none|600px|...and one of the two SA-12A &amp;quot;Gladiator&amp;quot; long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS with Leupold Mark 4 scope, Harris LM-5 bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS-1.jpg|thumb|none|600px|Yuri holds a Remington RSASS at the start of &amp;quot;Eye of the Storm.&amp;quot; This weapon is equipped with a second type of &amp;quot;Hybrid Sight,&amp;quot; this one being a long-range scope with a diagonally mounted red dot sight.]]&lt;br /&gt;
[[Image:MW3-RSASS-2.jpg|thumb|none|600px|This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.]]&lt;br /&gt;
[[Image:MW3-RSASS-3.jpg|thumb|none|600px|Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.]]&lt;br /&gt;
[[Image:MW3-RSASS-4.jpg|thumb|none|600px|Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.]]&lt;br /&gt;
[[Image:MW3-RSASS-5.jpg|thumb|none|600px|The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...]]&lt;br /&gt;
[[Image:MW3-RSASS-7.jpg|thumb|none|600px|...except in the Special Ops mission &amp;quot;Resistance Movement&amp;quot; where it uses the Thermal Scope reticle with no thermal vision effect...]]&lt;br /&gt;
[[Image:MW3-RSASS-6.jpg|thumb|none|600px|...and &amp;quot;Blood Brothers,&amp;quot; where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov|SVD-M Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticle. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-SVD-1.jpg|thumb|none|600px|Yuri holds an SVD-M during the mission &amp;quot;Return To Sender&amp;quot; as he searches for a Somali militia commander.]]&lt;br /&gt;
[[Image:MW3-SVD-2.jpg|thumb|none|600px|Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.]]&lt;br /&gt;
[[Image:MW3-SVD-3.jpg|thumb|none|600px|Unlike the ''Black Ops'' SVD which used a POSP scope reticle, the ''MW3'' SVD-M uses an accurate PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
As a note, all machine guns in ''Modern Warfare 3'', as in previous installments, are classed as &amp;quot;light machine guns&amp;quot; in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG.&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-L86A1-1.jpg|thumb|none|600px|Yuri holds an L86A1 with SUSAT scope during the mission &amp;quot;Stronghold.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW3-M240-1.jpg|thumb|none|600px|One of the few glimpses of the M240B in ''MW3's'' campaign is in a flashback to the level &amp;quot;No Russian,&amp;quot; where, as before, Makarov's terrorists use them.]]&lt;br /&gt;
&lt;br /&gt;
== M249 Para / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard.  The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having the [[FN Minimi#Mk 46 Mod 0|Mk 46]]'s slower ROF, and the MP version having the M249's faster ROF.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-M249-1.jpg|thumb|none|600px|Westbrook holds his mutant M249 para in Paris as he wonders what a &amp;quot;couryard&amp;quot; is.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:MW3-AT4-1.jpg|thumb|none|600px|The AT4 swap icon as seen in the &amp;quot;Black Tuesday&amp;quot; gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] returns from the previous ''Modern Warfare'' games, still as a usable weapon. In singleplayer it is encountered at the end of the mission ''&amp;quot;Iron Lady&amp;quot;'', where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[Image:MW3-Javelin-1.jpg|thumb|none|600px|Westbrook looks up as a missile from his Javelin &amp;quot;noses over&amp;quot; at the top of its climb.]]&lt;br /&gt;
[[Image:MW3-Javelin-2.jpg|thumb|none|600px|As in the previous ''Modern Warfare'' entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears in multiplayer and Special Ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MW3-Stinger-1.jpg|thumb|none|600px|The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.]]&lt;br /&gt;
[[Image:MW3-Stinger-2.jpg|thumb|none|600px|After shooting down the helicopter in question, he discards the spent tube.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be used, called the &amp;quot;M320 GLM;&amp;quot; the weapon can also be mounted to the G36C and SCAR-L. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from seperate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M320-1.jpg|thumb|none|600px|Yuri reloads the M320 mounted under his G36C during the mission &amp;quot;Down The Rabbit Hole,&amp;quot; wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.]]&lt;br /&gt;
[[Image:MW3-M320-2.jpg|thumb|none|600px|The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the &amp;quot;Juggernaut&amp;quot; EOD suit.]]&lt;br /&gt;
[[Image:MW3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.]]&lt;br /&gt;
[[Image:MW3-M320-4.jpg|thumb|none|600px|Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.]]&lt;br /&gt;
[[Image:MW3-M320-5.jpg|thumb|none|600px|The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission &amp;quot;Toxic Paradise.&amp;quot; Note the front grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|402px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
[[Image:MW3-XM25-2.jpg|thumb|none|600px|Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.]]&lt;br /&gt;
&lt;br /&gt;
== LMT M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher|LMT M203 grenade launcher]] was first seen on the &amp;quot;Reveal&amp;quot; trailer, attached to an early development [[M4A1]], which was actually the model from ''[[Modern Warfare 2]]''. In the game itself it is the main underbarrel launcher for American rifles; most other rifles instead use the [[M320]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12&amp;quot; barrel - 40x46mm]]&lt;br /&gt;
[[Image:MW3-M203-1.jpg|thumb|none|600px|Westbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous ''Modern Warfare'' entries, the M203 lacks a trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3-SMAW-1.jpg|thumb|none|600px|Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW3-RPG7-1.jpg|thumb|none|600px|Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernable reason, to the bow hatch of the ''Oscar II''-class submarine in the Special Ops mission &amp;quot;Over Reactor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M18-2.jpg|thumb|none|600px|Westbrook holds the &amp;quot;airstrike marker&amp;quot; version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW3-Claymore-1.jpg|thumb|none|600px|The player character in Survival mode holds a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
Though never used in the game itself, an image of an [[M26 hand grenade]] appears in the list of gear Price requests during the briefing for the mission &amp;quot;Stronghold.&amp;quot; During the mission itself, he still uses the M67.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M26-1.jpg|thumb|none|600px|&amp;quot;And why are you planning on using an obsolete grenade that isn't in this game?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grende on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:MW3-M84-1.jpg|thumb|none|600px|Westbrook pulls the pin from an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade==&lt;br /&gt;
&lt;br /&gt;
In the mission &amp;quot;Black Tuesday&amp;quot; Westbrook is ordered to use a &amp;quot;9-Bang&amp;quot; grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.&lt;br /&gt;
&lt;br /&gt;
[[Image:9bang.jpg|thumb|none|201px|&amp;quot;9-Bang&amp;quot; flashbang grenade]]&lt;br /&gt;
[[Image:MW3-Ninebang-1.jpg|thumb|none|601px|Westbrook prepares to throw the &amp;quot;9-Bang&amp;quot; during the mission &amp;quot;Black Tuesday.&amp;quot; Note that this appears to actually be a retextured M18 model.]]&lt;br /&gt;
[[Image:MW3-Ninebang-2.jpg|thumb|none|601px|Here's the pitch, with the pin still visible in the grenade...]]&lt;br /&gt;
[[Image:MW3-Ninebang-3.jpg|thumb|none|600px|...and, from slightly earlier, the result. Unlike every other flashbang in the game, 9-Bangs thrown in &amp;quot;Black Tuesday&amp;quot; barely have any effect on vision.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
&lt;br /&gt;
In the introduction to the mission &amp;quot;Iron Lady&amp;quot; a wireframe AC-130U &amp;quot;Spooky II&amp;quot; gunship can be seen, visibly armed with a [[Bofors 40mm]] L/60 gun and an M102 howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-Bofors-2.jpg|thumb|none|600px|The AC-130U lays down some fire from the 40mm Bofors gun on an occupied building as it assists Westbrook's team in their advance.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|601px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
[[Image:MW3-DShK-4.jpg|thumb|none|600px|A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
&lt;br /&gt;
The AC-130U &amp;quot;Spooky II&amp;quot; gunship in &amp;quot;Iron Lady&amp;quot; is armed with a [[General Dynamics GAU-12/U]] 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|The AC-130U &amp;quot;Spooky II&amp;quot; sights up an ''Osa II''-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] returns from the previous ''Modern Warfare'' titles, and was seen first in the &amp;quot;Reveal&amp;quot; trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the [[Call of Duty (2003)|first game]]'s [[MG42]].]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
[[Image:MW3-M134-4.jpg|thumb|none|600px|A &amp;quot;sentry gun&amp;quot; in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.]]&lt;br /&gt;
[[Image:MW3-M134-6.jpg|thumb|none|600px|Westbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.]]&lt;br /&gt;
[[Image:MW3-M134-5.jpg|thumb|none|600px|On magazine covers, a man can be seen demonstrating his &amp;quot;war face&amp;quot; while using a minigun.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a [[General Electric GAU-8/A Avenger]] as their gun armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:MW3-GAU8-1.jpg|thumb|none|600px|During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, ''Valkyrie 2-6''.]]&lt;br /&gt;
[[Image:MW3-GAU8-2.jpg|thumb|none|600px|Westbrook looks up at the A-10 firing its GAU-8/A &amp;quot;Avenger&amp;quot; cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
[[Image:MW3-Hind-2.jpg|thumb|none|600px|Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-6-30==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[Image:MW3-GAU12U-1.jpg|thumb|none|600px|An AK-630 installation can be seen mounted on the stern of this Russian ''Osa II''-Class missile boat, with another less visible one directly under the crosshair on the bow.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#Kalashnikov_PK.2FPKM_Machine_Gun|PKT machine gun]] is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3-PKT-1.jpg|thumb|none|600px|A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.]]&lt;br /&gt;
[[Image:MW3-PKT-2.jpg|thumb|none|600px|Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.]]&lt;br /&gt;
[[Image:MW3-PKT-3.jpg|thumb|none|600px|Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.]]&lt;br /&gt;
[[Image:MW3-PKT-4.jpg|thumb|none|600px|A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The most powerful armament of the AC-130U &amp;quot;Spooky II&amp;quot; gunship is the M102 howitzer mounted on the rear-left of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[Image:MW3-Bofors-1.jpg|thumb|none|600px|The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.]]&lt;br /&gt;
[[Image:MW3-M102-1.jpg|thumb|none|600px|The AC-130U sights up a pair of T-72 tanks with its M102.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen mounted on AH-1W Supercobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW3-M197-1.jpg|thumb|none|600px|In a blurry flashback to the end of the original ''Modern Warfare's'' mission &amp;quot;Shock and Awe,&amp;quot; a squadron of AH-1W Supercobras fly overhead.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[Image:MW3-M230-1.jpg|thumb|none|600px|Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is not seen on tanks during the campaign, but in the Survival mode map &amp;quot;Dome&amp;quot; a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240D-1.jpg|thumb|none|600px|The M240D is visible to the right of the derelict's Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
Magazine covers seen in the game include one with an image of an M2 Bradley IFV, armed with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:MW3-M242-1.jpg|thumb|none|600px|Burns checks out the rather bizarre selection of reading materials at a tube station on the London Underground.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
== MG3 machine gun ==&lt;br /&gt;
&lt;br /&gt;
German Leopard 2 A7+ tanks in Berlin are armed with coaxial [[MG42#MG3|MG3A1]] machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-MG3-1.jpg|thumb|none|600px|The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk19-1.jpg|thumb|none|600px|The Mk 19 as part of the &amp;quot;Sentry Grenade Launcher.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
[[Image:MW3-Shipunov-1.jpg|thumb|none|600px|Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485278</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=485278"/>
		<updated>2011-11-17T15:00:46Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Glock 18C/Glock 17 hybrid? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;br /&gt;
::I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.&lt;br /&gt;
::Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well.  --[[User:Commando552|commando552]] 12:07, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
This screenshot&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Magnum-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Is actually ''impossible'' to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. [[User:Evil Tim|Evil Tim]] 13:25, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C/Glock 17 hybrid? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
&lt;br /&gt;
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from ''[[Modern Warfare 2]]'', only with a fire selector switch? --[[User:RaNgeR|RaNgeR]] 07:41, 17 November 2011 (CST)&lt;br /&gt;
:It is a Glock 18 not the 18C. Whoever wrote the &amp;quot;C&amp;quot; was wrong. Real G18C can be seen in [[GRAW]] for example. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:22, 17 November 2011 (CST)&lt;br /&gt;
:: +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--[[User:Ranger12|Ranger12]] 09:00, 17 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484916</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484916"/>
		<updated>2011-11-16T17:58:09Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;br /&gt;
I don't think those top thumb switches can  be configured to fire the gun, as don't think there is an &amp;quot;input&amp;quot; into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong.  --[[User:Commando552|commando552]] 11:37, 16 November 2011 (CST)&lt;br /&gt;
:Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.&lt;br /&gt;
:As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --[[User:Ranger12|Ranger12]] 11:58, 16 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484904</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484904"/>
		<updated>2011-11-16T17:30:17Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;br /&gt;
:::::::::And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. [[User:Evil Tim|Evil Tim]] 11:18, 16 November 2011 (CST)&lt;br /&gt;
::::::::::Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--[[User:Ranger12|Ranger12]] 11:30, 16 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484894</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=484894"/>
		<updated>2011-11-16T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;Ranger12: /* Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
== KSG ==&lt;br /&gt;
&lt;br /&gt;
Kinda surprised it never appears in singleplayer since it's supposed to be one of the &amp;quot;gimmick&amp;quot; guns for this game, has anyone seen one anywhere? [[User:Evil Tim|Evil Tim]] 12:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --[[User:Ranger12|Ranger12]] 18:14, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --[[User:Ranger12|Ranger12]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:20, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Soap's M1911 ==&lt;br /&gt;
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. [[User:Alex T Snow|Alex T Snow]] 20:03, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== reload animations ==&lt;br /&gt;
&lt;br /&gt;
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beefed up gun sounds ==&lt;br /&gt;
&lt;br /&gt;
I am really liking the beefed up gun shots in this game [[User:Excalibur01|Excalibur01]] 21:42, 10 November 2011 (CST)&lt;br /&gt;
::Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D  --[[User:Ranger12|Ranger12]] 07:36, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Actually, this was one of the things I really ''didn't'' like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --[[User:Ranger12|Ranger12]] 14:50, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game ==&lt;br /&gt;
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the &amp;quot;realism&amp;quot; factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:42, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. [[User:Alex T Snow|Alex T Snow]] 14:31, 11 November 2011 (CST)&lt;br /&gt;
:Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - [[User:Kenny99|Kenny99]] 20:33, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's ''wrong'', but for me MW1 and BF3 both take the that title. I agree with your summary though. [[User:Alex T Snow|Alex T Snow]] 21:21, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP5K? ==&lt;br /&gt;
&lt;br /&gt;
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago?  --[[User:Commando552|commando552]] 11:32, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No, that is actually an MP5K (you can see the name on the right is &amp;quot;MP5K holographic,&amp;quot; and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a &amp;quot;give&amp;quot; cheat. [[User:Evil Tim|Evil Tim]] 11:45, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. [[User:Alex T Snow|Alex T Snow]] 14:26, 12 November 2011 (CST)&lt;br /&gt;
:::This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt.  --[[User:Commando552|commando552]] 14:40, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. [[User:Alex T Snow|Alex T Snow]] 16:53, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. [[User:Evil Tim|Evil Tim]] 22:35, 12 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RSASS Secondary Sight on the Wrong Side ==&lt;br /&gt;
&lt;br /&gt;
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --[[User:Ranger12|Ranger12]] 08:09, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your &amp;quot;wing&amp;quot; right out for it. [[User:Evil Tim|Evil Tim]] 08:16, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Barrett ==&lt;br /&gt;
&lt;br /&gt;
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:30, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. [[User:Evil Tim|Evil Tim]] 07:43, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::CoughBlackOpsCough..... --[[User:Ranger12|Ranger12]] 07:53, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::OMFG, is that a suppressed RSASS between the two RPG's? In '96? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:34, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::See? SEE?! [[User:Evil Tim|Evil Tim]] 08:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:CoD... CoD... -_- --[[User:RaNgeR|RaNgeR]] 09:02, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006.  --[[User:Commando552|commando552]] 10:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --[[User:RaNgeR|RaNgeR]] 10:24, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The range involved, you'd be pushing things with just a 7.62. [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. --[[User:RaNgeR|RaNgeR]] 10:42, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident.  --[[User:Commando552|commando552]] 11:10, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P [[User:Alex T Snow|Alex T Snow]] 14:58, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==EOTech XPS Logo==&lt;br /&gt;
There's nothing ridiculous about it, it actually ''is'' that big. [http://webyshops.com/ns/images/EOTech/EOTech-EXPS2-2-Holographic-Sight-2-dot-Ballistic-Reticle-with-3X-Magnifier-and-FTS-Mount-Flipped-View-MPO-III-Pic1.jpg] [[User:Spartan198|Spartan198]] 04:59, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, there's still something ridiculous about that. :P [[User:Evil Tim|Evil Tim]] 05:12, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::How come? It's the same one. --[[User:RaNgeR|RaNgeR]] 05:33, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Because it's ridiculous in real life too. [[User:Evil Tim|Evil Tim]] 05:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
Are we sure it's Dillon Aero rather than Garwood Industries' [http://www.garwoodindustries.com/proddetail.php?prod=M-134G M-134G]? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. [[User:Evil Tim|Evil Tim]] 06:44, 16 November 2011 (CST)&lt;br /&gt;
:If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --[[User:Ranger12|Ranger12]] 07:45, 16 November 2011 (CST)&lt;br /&gt;
::Yeah, I meant I couldn't find a base model on their site with rails. [[User:Evil Tim|Evil Tim]] 08:06, 16 November 2011 (CST)&lt;br /&gt;
:::Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --[[User:Ranger12|Ranger12]] 08:23, 16 November 2011 (CST)&lt;br /&gt;
::::I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail.  --[[User:Commando552|commando552]] 09:47, 16 November 2011 (CST)&lt;br /&gt;
::::[[File:GAU-17A HH60.jpg|thumb|400px|none|GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO]]&lt;br /&gt;
::::Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff.  --[[User:Commando552|commando552]] 10:16, 16 November 2011 (CST)&lt;br /&gt;
:::::Yes. He rests his thumbs together in the middle when not firing, that's &amp;quot;firing&amp;quot; even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions ''or'' as triggers, so it might not be wrong, just weird. [[User:Evil Tim|Evil Tim]] 10:37, 16 November 2011 (CST)&lt;br /&gt;
::::::The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it. &lt;br /&gt;
&lt;br /&gt;
::::::The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--[[User:Ranger12|Ranger12]] 10:58, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). [[User:Evil Tim|Evil Tim]] 11:02, 16 November 2011 (CST)&lt;br /&gt;
::::::::LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--[[User:Ranger12|Ranger12]] 11:08, 16 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Ranger12</name></author>
	</entry>
</feed>