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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-09T02:06:39Z</updated>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1022810</id>
		<title>Talk:Fallout 4</title>
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		<updated>2016-05-04T22:10:02Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
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&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
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:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1022809</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1022809"/>
		<updated>2016-05-04T22:07:46Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: /* New Firearms Seen in Far Harbor DLC Trailer */ new section&lt;/p&gt;
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&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
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&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallout4LeverActionRifle.jpeg]]&lt;br /&gt;
[[File:Fallout4NewRifle.jpeg]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fallout4NewRifle.jpeg&amp;diff=1022808</id>
		<title>File:Fallout4NewRifle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fallout4NewRifle.jpeg&amp;diff=1022808"/>
		<updated>2016-05-04T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fallout4LeverActionRifle.jpeg&amp;diff=1022807</id>
		<title>File:Fallout4LeverActionRifle.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fallout4LeverActionRifle.jpeg&amp;diff=1022807"/>
		<updated>2016-05-04T22:07:02Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=822042</id>
		<title>Men of War (Video Game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=822042"/>
		<updated>2014-05-31T23:47:21Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: Attempted to fix Numerous spelling and formatting errors.&lt;/p&gt;
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&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Men of War&lt;br /&gt;
|picture = MOW Poster.jpg&lt;br /&gt;
|caption =  ''Offical Cover Art''&lt;br /&gt;
|series= first game of Men of War series. &lt;br /&gt;
|developer= Best Way&lt;br /&gt;
|publisher= 1C Company; 505 Games (UK);Aspyr Media (USA)&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|date= 2009&lt;br /&gt;
|genre=real-time tactics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menofwarredtideboxart.jpg|thumb|right|320px|Men of War: Red Tide (2009)]]&lt;br /&gt;
[[File:mowas_box.jpg|thumb|right|320px|Men of War: Assault Squad (2011)]]&lt;br /&gt;
[[File:Mowv box.jpeg|thumb|right|320px|Men of War: Vietnam (2011)]]&lt;br /&gt;
[[File:Men of War Condemned Heroes.jpg|thumb|right|320px|Men of War: Condemned Heroes (2012)]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Men of War&amp;quot; (Russian: В тылу врага 2: Лис пустыни, or Behind Enemy Lines 2: Desert Fox) is a 2009 real-time strategy video game. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.&lt;br /&gt;
&lt;br /&gt;
The game takes place during World War II (with the exception of the Vietnam expansion pack) and features battles set in Europe, the Soviet Union, Crete, and North Africa across three different campaigns for the Americans, Germans and Soviets. The Empire of Japan was later introduced as a multiplayer faction in a patch.&lt;br /&gt;
&lt;br /&gt;
On November 1, 2009, a sequel called &amp;quot;Men of War: Red Tide&amp;quot; (Russian: Черные бушлаты) was released, featuring missions centered on the Soviet Naval Infantry of the Black Sea Fleet, in addition to adding the arsenals of two more countries, Italy and Romania. This game notably featured no multiplayer or editor.&lt;br /&gt;
&lt;br /&gt;
On February 25, 2011, a stand-alone expansion pack called &amp;quot;Men of War: Assault Squad&amp;quot; was released, featuring more small arms and high quality weapon models. The expansion pack focused on the multiplayer and infantry combat aspects of the game more.&lt;br /&gt;
&lt;br /&gt;
On September 9, 2011， another stand-alone expansion called &amp;quot;Men of War: Vietnam&amp;quot; was released, featuring 2 campaigns focused on the Vietnam War (of the Vietcong and their Russian Advisors, and American Forces respectively) and featuring Vietnam War-era weapons.&lt;br /&gt;
&lt;br /&gt;
On April 12, 2012, a sequel called &amp;quot;Men of War: Condemned Heroes&amp;quot; was released, featuring several campaigns focusing on the infamous Soviet &amp;quot;Penal battalions&amp;quot; and high quality human models.&lt;br /&gt;
&lt;br /&gt;
It is not to be confused with the Perry Lang's action film [[Men of War]] .&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Men of War'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
All pistols in game use the same universal &amp;quot;pistol ammo&amp;quot;, shared with SMGs.&lt;br /&gt;
[[File:Mow pistols.jpg|500px|thumb|none|Pistols in Men of War.]]&lt;br /&gt;
UP(From left to right): [[Nagant Revolver]] with silencer; [[Nagant Revolver]] without silencer; [[Nambu Type 14]]; [[Walther P38]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bottom(From left to right): [[Welrod Pistol]]; [[Luger P08]]; [[Colt 1911]]; [[TT-33]]&lt;br /&gt;
== ''Men of War ： Red tide'' Only==&lt;br /&gt;
=== Steyr M1912 ===&lt;br /&gt;
[[Steyr M1912]] used by Romanian officers, incorrectly called &amp;quot;Steyer 1912&amp;quot; in game. (might be a spelling mistake).&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|400px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:Mowrt Steyer1912.jpeg|thumb|500px|none|Steyr M1912 captured by Soviet Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta M1934 ===&lt;br /&gt;
[[Beretta M1934]] used by Italian officers.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model '''1934''' - .380 ACP. On the slide are reported the year of production (in this case 1941) and in roman numerals the year fascist]]&lt;br /&gt;
&lt;br /&gt;
== ''Men of War ：Vietnam'' Only==&lt;br /&gt;
=== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; (Smith &amp;amp; Wesson 39)  ===&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39|Mk. 22 Mod 0]] , called &amp;quot;smith&amp;quot; in game, used by SOG members,including all storyline characters of US Campaign.&lt;br /&gt;
[[Image:Mk22 Mod 0.jpg|thumb|400px|none|Mk22 Mod 0 - 9x19mm]]&lt;br /&gt;
[[Image:Mov sw39.jpg|thumb|500px|none|Sonny Armstrong,one of the storyline characters of US Campaign,hold his &amp;quot;Smith&amp;quot;.]]&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
[[Makarov PM]] pistol carried by NVA officers or Rocket launcher operator.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mov pm.jpg|thumb|none|400px|A NVA officer holds his Makarov PM.]]&lt;br /&gt;
== ''Men of War:Assault Squad'' Only ==&lt;br /&gt;
=== High Standard HDM ===&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[Image:Mowas oss.jpg |thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
All rifles in game are using same &amp;quot;Rifle ammo&amp;quot;&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
[[M1 Garand]] used by US soldiers in game, it's a semi-automatic rifle,the rate of fire it's faster than other bolt-action rifles, Holds 8 Rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:M1 Garand.jpg|400px|thumb|none|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Mow garand.jpeg|500px|thumb|none|M1 Garand in game]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Carbine ==&lt;br /&gt;
[[M1A1 Carbine|M1 Carbine]] used by US Soldiers,Holds 15 Rounds &amp;quot;Rifle ammo&amp;quot;,more than any other rifle-type weapon in ''Men of War''.&lt;br /&gt;
[[File:M1A1Carbine.jpg|400px|thumb|none|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Mow m1 carbine.jpeg|500px|thumb|none|M1A1 Carbine  in game]]&lt;br /&gt;
[[File:Faces of War_M1A1.jpg|thumb|none|500px|In &amp;quot;Faces of War&amp;quot; (Russian: &amp;quot;В тылу врага 2&amp;quot; or &amp;quot;Behind Enemy Lines 2&amp;quot;) German soldier has trophy M1A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== M1903 ==&lt;br /&gt;
[[M1903#M1903A1_Springfield_Rifle|M1903]].&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:Mow m1903.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
[[Karabiner 98k]],used by German soldiers.&lt;br /&gt;
[[File:Karabiner-98K.jpg|400px|thumb|none|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98k.jpeg|500px|thumb|none|Karabiner 98k  in game]]&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
[[Mosin Nagant Rifle]] usede by soviet soldiers.&lt;br /&gt;
[[File:M44Carbine.jpg|400px|thumb|none|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mow mosin.jpeg|500px|thumb|none|Mosin Nagant Rifle in game]]&lt;br /&gt;
== SVT-40 ==&lt;br /&gt;
[[SVT-40]] used by Soviet elite unit in mutil-player mode,also available in editor.&lt;br /&gt;
[[File:SVT-40.jpg|400px|thumb|none|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow svt40.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|right|600px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mowrt svt40.jpeg|500px|thumb|none|Diffreent model in ''Men of War:Red Tide'',note the scoped SVT-40,only available in ''Red Tide'']]&lt;br /&gt;
== Lee-Enfield Rifle ==&lt;br /&gt;
Called &amp;quot;EM-3&amp;quot; in game,Used by British Rifleman,Holds 10 Rounds of &amp;quot;Rifle ammo&amp;quot;,But the rate of fire are same as other bolt action rifles.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|400px|thumb|none|Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War Two]]&lt;br /&gt;
[[File:MOW EM3.jpeg|500px|thumb|none|Lee-Enfield in game]]&lt;br /&gt;
== De Lisle carbine ==&lt;br /&gt;
The [[De Lisle Carbine]] used by Allied elite unit in mutil-player mode,holds 7 rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|400px|thumb|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mow De Lisle.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Arisaka Type 99 ==&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]] used by japanese soldier.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|400px|thumb|none|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
[[File:Mow type99.jpeg|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== STG-44 ==&lt;br /&gt;
In ''Men of War'',[[Stg-44]] it's SMG-type weapon,Called &amp;quot;MP-44&amp;quot;,Holds 30 Rounds &amp;quot;Pistol ammo&amp;quot;,But the range of Stg-44 it's Longer than other SMGs.&lt;br /&gt;
[[File:Sturmgewehr_44.jpg|400px|thumb|none|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[File:Mow stg-44.jpeg|500px|thumb|none|]]&lt;br /&gt;
== FG-42 ==&lt;br /&gt;
[[FG 42]] used by ''Fallschirmjäger'' in multiplayer mode.Like Stg-44 in game,The FG-42 in game it's also SMG-type weapon.Holds 20 rounds &amp;quot;Pistol ammo&amp;quot;.&lt;br /&gt;
[[Image:FG421stPattern.jpg‎|thumb|none|400px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:Mow fg42.jpeg|500px|thumb|none|]]&lt;br /&gt;
In ''Men of War: Assault Squad'' ，[[FG 42]] became a Machine Gun-type weapon,Holds 30 rounds of &amp;quot;MG ammo belt&amp;quot;.&lt;br /&gt;
[[Image:1288256728.jpg‎|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:Mowas fg42.jpg|500px|thumb|none|FG-42 in ''Men of War: Assault Squad''.]]&lt;br /&gt;
&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== AVS-36 ===&lt;br /&gt;
[[Simonov AVS-36 Rifle]] used by Soviet Paratrooper during the first campaign,holds 15 rounds of &amp;quot;Rifle ammo&amp;quot;,it decrease ammo rapidly due to its high rate of fire.&lt;br /&gt;
[[Image:Simonov AVS 36.JPG|thumb|none|500px|Simonov AVS-36 Rifle - 7.62x54R]]&lt;br /&gt;
[[Image:Mowrt avs36.jpeg|thumb|none|500px|AVS-36 Rifle used by Soviet Paratrooper.]]&lt;br /&gt;
=== Vz.24 ===&lt;br /&gt;
[[Mauser_Rifle_Series#VZ-24_Czech_Mauser|VZ-24]] rifle used by Romanian soldiers.&lt;br /&gt;
[[Image:Czech vz. 24.jpg|thumb|none|500px|Czech VZ-24 Mauser rifle - 7.92x57mm]]&lt;br /&gt;
[[Image:Mowrt vz24.jpeg|thumb|none|500px|AVS-36 Rifle used by Soviet Paratrooper.]]&lt;br /&gt;
=== Carcano M91 ===&lt;br /&gt;
[[Carcano_Rifle_Series#Carcano_M91_Rifle|Carcano M91 Rifle]] used by Italian soldiers.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|500px|Carcano M91 Long Rifle - 6.5mm.]]&lt;br /&gt;
[[File:Mowrt Carcano m91.jpeg|thumb|none|500px|Soviet sailor holding captured Carcano M91 Long Rifle.]]&lt;br /&gt;
[[Image:91TSMod.jpg|thumb|none|500px|Carcano M91 TS Modificato (modified). Note the standard bayonet lug. The modified 91 has an additional left side back sling loop for a more comfortable carry on the back (specifically asked by artillery and engineering, who were doing a lot of manual work). - 6.5mm.]]&lt;br /&gt;
[[File:Mowrt Carabine Carcano.jpeg|thumb|none|500px|&amp;quot;Carabine Carcano&amp;quot; in game.]]&lt;br /&gt;
== ''Men of War:Vietnam'' Only ==&lt;br /&gt;
Like original ''Men of War'' ,all assault rifle(AK-47\M-16) is SMG-type weapon,loading &amp;quot;pistol ammo&amp;quot;.But battle rifles like M-14 still using &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
==== SKS rifle ====&lt;br /&gt;
The [[SKS]] used by NVA Riflemen,the model of SKS rifle in game had no bayonet attachment.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[Image:Mov sks.jpg|thumb|none|500px|NVA Rifleman with SKS.]]&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
The [[AK47]] used by NVA soldiers,also used by SOG member Bill Kirby in US Campaign.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov ak47.jpg|thumb|500px|none|Pham Tinh Minh,one of the storyline characters of Vietnamnes Campaign,hold his AK-47.]]&lt;br /&gt;
[[Image:Mov ak47-sp.jpg|thumb|500px|none|Fedor Kazakov,Soviet military adviser have a modified version of AK-47,attach a Silencer and a PSO-1 scope.]]&lt;br /&gt;
=== M14 Rifle ===&lt;br /&gt;
[[M14 Rifle]]s used by US Riflemen and ARVN Rangers,holds 20 rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m14.jpg|thumb|none|500px|a US rifleman with M14.]]&lt;br /&gt;
=== M16 ===&lt;br /&gt;
[[M16]] rifles,used by US soldiers and ARVN Rangers,all M16 in game have -2 magazine(for example a M16 with 20-Round magazine only holds 18-round ammo).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Mov m16-arvn.jpg|thumb|none|500px|ARVN Ranger with M16.]]&lt;br /&gt;
[[Image:Mov m16.jpg|thumb|none|500px|a US Soldier with his M16.]]&lt;br /&gt;
[[Image:Mov m16-1.jpg|thumb|none|500px|M16 with 30-round magazine.]]&lt;br /&gt;
[[Image:Mov m16-sp.jpg|thumb|none|500px|John Merrill with his special modified M16.]]&lt;br /&gt;
=== XM177E1 ===&lt;br /&gt;
[[XM177]] used by Carl Dillan and some US special force operator.&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1- 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:Mov xm177.jpg|thumb|none|500px|Carl Dillan holds his XM177E1.]]&lt;br /&gt;
== ''Men of War:Assault Squad'' Only ==&lt;br /&gt;
=== Type 2 Paratrooper Rifle ===&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_2|Type 2 Paratrooper Rifle]].&lt;br /&gt;
[[Image:ArisakaType02ParaTakedown.jpg|thumb|400px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[Image:Mowas type2rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
=== Gewehr 43 ===&lt;br /&gt;
[[Gewehr 43]].&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mowas g43.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Mowas g43scope.jpg|thumb|none|500px|Scoped Gewehr 43.]]&lt;br /&gt;
=== SKS rifle ===&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[Image:Mowas sks.jpg|thumb|none|500px|]]&lt;br /&gt;
=== M2 Carbine ===&lt;br /&gt;
[[M2_Carbine#M2_Carbine|M2 Carbine]],holds 30 rounds of &amp;quot;Rifle ammo&amp;quot;,fires in full-automatic.&lt;br /&gt;
[[Image:M2_carbine_MP.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Mowas m2 carbine.jpg|thumb|none|500px|]]&lt;br /&gt;
=== M1941 Johnson rifle ===&lt;br /&gt;
[[M1941 Johnson rifle]].&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06.]]&lt;br /&gt;
[[Image:Mowas johnson.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank Rifles =&lt;br /&gt;
All Anti-Tank Rifles in game using the same &amp;quot;AT Rifle ammo&amp;quot;.&lt;br /&gt;
== Boys anti-tank rifle ==&lt;br /&gt;
[[Boys anti-tank rifle]] , used by British forces.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|400px|thumb|none|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99B)]]&lt;br /&gt;
[[File:Mow boys.jpeg|500px|thumb|none|]]&lt;br /&gt;
== PTRS/PTRD ==&lt;br /&gt;
Due to an error，both[[PTRD-41]] and [[PTRS-41 rifle]] use the same model of [[PTRS-41 rifle]].&lt;br /&gt;
[[File:PTRD-41.jpg|400px|thumb|none|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[File:PTRS 41.jpg|400px|thumb|none|PTRS-41 anti-tank rifle 14.5x114mm]]&lt;br /&gt;
[[File:Mow ptr.jpeg|500px|thumb|none|A Soviet AT Rifleman holding a PTRS-41(actually a PTRD-41) Rifle.]]&lt;br /&gt;
[[File:Mow ptrd.jpeg|500px|thumb|none|Unused PTRD-41 Model.]]&lt;br /&gt;
&lt;br /&gt;
== PzB-39 ==&lt;br /&gt;
[[PzB-39]]&lt;br /&gt;
[[File:PzB-39-2.jpg|400px|thumb|none|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7,92×94 mm (Patrone 318)]]&lt;br /&gt;
[[File:Mow pzb39.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 97 automatic cannon ==&lt;br /&gt;
Japanese &amp;quot;Anti-Tank Rifle&amp;quot;,Looks to heavy for a people……&lt;br /&gt;
[[File:Mow type97 at.jpeg|500px|thumb|none|That's a big gun……]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== Wz. 35 anti-tank rifle ===&lt;br /&gt;
The Polish Wz. 35 anti-tank rifle,called &amp;quot;Pzb 35(P)&amp;quot;(After the fall of Poland, the German army captured large numbers of the kb ppanc wz.35 and used it as &amp;quot;Panzerbüchse 35 (polnisch)&amp;quot; (abbreviated &amp;quot;PzB 35(p)&amp;quot;)),used by Romanian AT Rifleman.&lt;br /&gt;
[[File:Mowrt Pzb35(p).jpeg|500px|thumb|none|Pzb35(P) in game.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mosin Nagant Sniper Rifle ==&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|400px|thumb|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow Mosin sniper.jpeg|500px|thumb|none|……but in game model it's M44 Carbine with PU Scope]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield Sniper Rifle==&lt;br /&gt;
Called &amp;quot;EM-2&amp;quot; in game.Holeds 8 Rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:Smle4mk1t.jpg|400px|thumb|none|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:Mow EM2.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Arisaka Type 99 sniper rifle ==&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99 sniper rifle]] used by japanese sniper.&lt;br /&gt;
[[File:Type 99 sniper rifle.jpg|400px|thumb|none|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type99 s.jpeg|500px|thumb|none|]]&lt;br /&gt;
== M1903A1 Springfield Sniper Rifle ==&lt;br /&gt;
The &amp;quot;M1903A4&amp;quot; in game modeled with M1903A1 Rifle,but attached with [[M1903#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield Sniper Rifle]] 's M84 scope.&lt;br /&gt;
[[Image:M1903 scoped.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|450px|none|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:Mow m1903a4.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k Sniper  ==&lt;br /&gt;
[[Karabiner 98k|Karabiner 98k Sniper]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|400px|thumb|none|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98 s.jpeg|500px|thumb|none|]]&lt;br /&gt;
== ''Men of War ：Vietnam Only'' ==&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] used by NVA snipers in US Campaign,But only available for Soviet military adviser Mikhail Morozov during the Vietnamnes Campaign.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mov svd.jpg|thumb|none|500px|Mikhail Morozov with his SVD.]]&lt;br /&gt;
=== M21 Sniper Rifle  ===&lt;br /&gt;
The [[M14 Rifle|M21 Sniper Rifle]] used by US snipers.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|450px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m21.jpg|thumb|none|500px|Sonny Armstrong and his M21.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
Most of Machine Guns in game using &amp;quot;MG ammo belt&amp;quot;,But large caliber Machine Guns like [[DShK heavy machine gun]] or [[Browning M2]] using another kind of &amp;quot;MG ammo belt&amp;quot;.&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
[[Browning M2]] mount on various platform.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Mow sherman m2.jpeg|500px|thumb|none|Browning M2 mounted on Sherman M4A2.note the incorrectly Dshk's belt box.]]&lt;br /&gt;
[[File:Mowas m2hb.jpg|500px|thumb|none|HD model of Browning M2HB and M4A3 Sherman in ''Men of War: Assault Squad'',that's more like it.]]&lt;br /&gt;
[[Image:M51_Quad.jpg|thumb|400px|none|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:Mow m45maxon.jpeg|500px|thumb|none|Quad Mounted System.]]&lt;br /&gt;
[[File:Preview.jpg|600px|thumb|none|During this unique TPS-style mission &amp;quot;Disaster in Tunisia&amp;quot;,Corporal Robinson and Terry Palmer,Allied campaign's storyline characters,must fight their way though German controled desert with their modified dodge(Armed with a Browning M2 and a Bazooka).]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
[[Browning Automatic Rifle]], Called &amp;quot;B.A.R.&amp;quot; in game,used by US soldiers,it's a Machinegun-type weapon.&lt;br /&gt;
[[File:BAR.jpg|400px|thumb|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Mow bar.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Browning M1919A4 ==&lt;br /&gt;
[[Browning M1919]] mount on allied vehicle.&lt;br /&gt;
[[File:M1919A4.jpg|400px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1919A4 pintle.jpg|400px|thumb|none|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m1919.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow m2halftrack1.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow m2halftrack2.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mowas m1919.jpg|500px|thumb|none|''Men of War:Assault Squad'' 's HD Model,Browning M1919A4 mount on Jeep.]]&lt;br /&gt;
&lt;br /&gt;
== Bren Gun ==&lt;br /&gt;
[[Bren gun]] used by British soldiers,Holds 30 Rounds &amp;quot;MG ammo Belt&amp;quot;.&lt;br /&gt;
[[File:Bren gun.JPG|400px|thumb|none|Bren Mk1 - .303 caliber]]&lt;br /&gt;
[[File:Mow bren.jpeg|500px|thumb|none|]]&lt;br /&gt;
== B.E.S.A. ==&lt;br /&gt;
[[ZB-53 / Vz.37|B.E.S.A.]]  tank machine gun mount on British Armoed Vehicles and tanks.&lt;br /&gt;
[[File:BESA.jpg|400px|thumb|none|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:Mow mk3Valentine.jpeg|500px|thumb|none|MK.3 Valentine firing Besa Machine gun.]]&lt;br /&gt;
== Vickers Machine Gun ==&lt;br /&gt;
[[Vickers|Vickers Mahine Gun]] used by British force.&lt;br /&gt;
[[Image:551 02.jpg|thumb|none|300px|Vickers Mark 1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:Mow vickes.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Dshk ==&lt;br /&gt;
[[DShK heavy machine gun]] mount on Soviet Tanks.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Mow is2.jpeg|500px|thumb|none|DShK on IS-2 Heavy Tank.]]&lt;br /&gt;
== Maxim M1910 ==&lt;br /&gt;
[[Maxim#Maxim_M1910|Maxim_M1910]] used by Soviet red army.&lt;br /&gt;
[[Image:S maxim.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount &amp;amp; shield - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow maxim.jpeg|thumb|500px|none|]]&lt;br /&gt;
[[File:Mow maxim quad.jpeg|500px|thumb|none|Quad mount Maxim M1910.]]&lt;br /&gt;
== Degtyaryov DS-39 ==&lt;br /&gt;
Soviet [[Degtyaryov DS-39]] mount on various platform,and it's anachronistic service to long.&lt;br /&gt;
[[File:Ds_39_machine_gun.jpg|400px|thumb|none|Degtyaryov DS-39 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow ds39.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Degtyaryov DP-27 ==&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun|DP-27]] used by soviet soldiers.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow dp-27.jpeg|500px|thumb|none|]]&lt;br /&gt;
== DT-29 ==&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun|DT-29]] mounted on Soviet Tanks and APCs,also available for infantry.&lt;br /&gt;
[[Image:DT Machine Gun on Bipod.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R. DT could be dismounted from the tank or armored car and used with a bipod as a light machine gun. In such configuration it was favored by paratroopers.]]&lt;br /&gt;
[[File:Mow t34-85.jpeg|500px|thumb|none|]]&lt;br /&gt;
== MG-42 ==&lt;br /&gt;
[[MG42]] used by German soldiers，modeled with 50 Round drum，but holds 75 Rounds of “MG Ammo belt”。&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg42.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow mg42 stan.jpeg|500px|thumb|none|]]&lt;br /&gt;
== MG-34 ==&lt;br /&gt;
[[MG34]] used by German Force,usually mount on vehicle platform.&lt;br /&gt;
[[File:Mg-34.jpg|400px|thumb|none|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg34.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow mg34 stan.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 99 ==&lt;br /&gt;
[[Type 99 Light Machine Gun]] used by Japanese Machine Gunner.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type99lmg.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 1 Heavy Machine Gun ==&lt;br /&gt;
[[Type 1 Heavy Machine Gun]] used by japanese force,and incorrectly mount on Japanese vehicles.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|400px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type1hmg.jpeg|thumb|500px|none|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== ZB-30 ===&lt;br /&gt;
[[ZB-30]] used by Romanian soldiers.&lt;br /&gt;
[[Image:ZB-26.jpg|thumb|none|400px|ZB26 Light Machine Gun - 7.92x57mm]]&lt;br /&gt;
[[File:Mow zb30.jpeg|thumb|500px|none|]]&lt;br /&gt;
===  ZB-53 / Vz.37 ===&lt;br /&gt;
[[ ZB-53 / Vz.37|ZB-53]] used by Romanian force.&lt;br /&gt;
[[Image:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow zb53.jpeg|thumb|500px|none|]]&lt;br /&gt;
=== Breda Modello 30 ===&lt;br /&gt;
[[Breda Modello 30]] , called &amp;quot;Breda mod.30&amp;quot; in game,used by Italian soldiers.&lt;br /&gt;
[[Image:800px-Breda 30.jpg|thumb|400px|none|Breda Modello 30 - 6,5 mm Carcano.]]&lt;br /&gt;
[[File:Mow Breda mod30.jpeg|thumb|500px|none|]]&lt;br /&gt;
[[File:Mow Breda mod30 1.jpeg|thumb|500px|none|]]&lt;br /&gt;
== ''Men of War:Assault Squad'' Only ==&lt;br /&gt;
=== Browning M1919A6 ===&lt;br /&gt;
[[File:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m1919a6.jpg|thumb|none|500px|Browning M1919A6 in ''Men of War:Assault Squad''.]]&lt;br /&gt;
=== Vickers K machine gun ===&lt;br /&gt;
[[Vickers K machine gun]] available in ''Men of War:Assault Squad'' but not mount on vehicle or aircraft,used by British SAS in MP mode!&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|400px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:Mowas Vickers K.jpg|thumb|none|500px|]]&lt;br /&gt;
=== Lewis Gun ===&lt;br /&gt;
[[Lewis Gun]].&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Mowas lewis.jpg|thumb|none|500px|]]&lt;br /&gt;
=== M1941 Johnson machine gun ===&lt;br /&gt;
[[M1941 Johnson machine gun]].&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:Mowas m1941lmg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== ''Men of War:Vietnam'' Only ==&lt;br /&gt;
=== RPK ===&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov rpk.jpg|thumb|none|500px|Le Van Cuong with his RPK.]]&lt;br /&gt;
=== RPD ===&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov rpd.jpg|thumb|none|500px|A Vietcong Machine gunner holds his RPD.]]&lt;br /&gt;
=== M60 ===&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m60.jpg|thumb|none|500px|Jim Walsh holds his M60.]]&lt;br /&gt;
[[Image:Mov m60-arvn.jpg|thumb|none|500px|ARVN Ranger holds M60.]]&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov minigun.jpg|thumb|none|500px|M134 mounted on UH-1 Huey.]]&lt;br /&gt;
&lt;br /&gt;
= SubMachine Guns =&lt;br /&gt;
All SMGs type weapon in game are using &amp;quot;Pistol ammo&amp;quot;,including [[Stg-44]]&lt;br /&gt;
== Sten MK.V ==&lt;br /&gt;
[[Sten Mk V]] Used by British soldiers,incorrectly called &amp;quot;Sten Mk.1&amp;quot; in game.&lt;br /&gt;
[[File:Sten Mk5.JPG|400px|thumb|none|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[File:Mow sten V.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-40 ==&lt;br /&gt;
Used by German soldiers,most common weapon in single player campaign.&lt;br /&gt;
[[File:MP40Side.jpg|400px|thumb|none|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:Mow MP40.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== PPsh-41 ==&lt;br /&gt;
Used by Soviet soldiers,Feed with 71-round drum magazine.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|400px|thumb|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow PPsh41.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== PPs-43 ==&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|400px|thumb|none|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow pps43.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Thompson SubMachineGun ==&lt;br /&gt;
[[M1A1_Thompson|Thompson]] SubMachineGun used by American soldiers and some British soldiers.&lt;br /&gt;
[[File:M1sb.jpg|400px|thumb|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mow Thompson.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 'Grease gun ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] used by US soldiers,incorrectly holds 32 Rounds &amp;quot;Pistol ammo&amp;quot;.&lt;br /&gt;
[[File:M3 Grease.jpg|400px|thumb|none|M3A1 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[File:Mow m3a1smg.jpeg|500px|thumb|none|]]&lt;br /&gt;
==Haenel-Schmeisser MP28/II ==&lt;br /&gt;
Used by Japanese soldiers,incorrectly called &amp;quot;Type 100 SMG&amp;quot;.Only available in mutil-player or Editor.&lt;br /&gt;
[[File:Mp28.jpg|400px|thumb|none|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mow MP28.jpeg|500px|thumb|none|]]&lt;br /&gt;
In ''Men of War:Assault Squad'',they correctly called its real name,and have two different model.&lt;br /&gt;
[[File:Mowas mp28.jpg|500px|thumb|none|HD model in ''Men of War:Assault Squad''.]]&lt;br /&gt;
[[File:Mowas mp28 50.jpg|500px|thumb|none|MP-28 with longer 50-round magazine.]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== PPD-40 ===&lt;br /&gt;
[[PPD-40]] ,called &amp;quot;PPD&amp;quot; in game,used by Soviet Paratroopers during the first campaign,share same stats of [[PPD-40#PPSh-41|PPsh-41]].&lt;br /&gt;
[[Image:PPD40.jpg|thumb|none|450px|PPD 40 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Mowrt ppd.jpeg|thumb|none|500px|Soviet Paratrooper holding PPD-40.]]&lt;br /&gt;
=== Orita M1941 ===&lt;br /&gt;
[[Orita M1941]] ,called &amp;quot;Orita SMG&amp;quot; in game,used by Romanian soldiers,feed with32-rounds stick magazine.&lt;br /&gt;
[[Image:Orita.jpg|thumb|none|400px|Orita M1941 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mowrt orita.jpeg|thumb|none|500px|Romanian soldier with Orita M1941.]]&lt;br /&gt;
[[Image:Mowrt orita2.jpeg|thumb|none|500px|Soviet Paratrooper holding captured Orita M1941.]]&lt;br /&gt;
=== Beretta Model 38 ===&lt;br /&gt;
[[Beretta Model 38]] , called &amp;quot;Bereta M938A&amp;quot; in game, used by Italian soldiers.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:Mowrt m938a.jpeg|thumb|none|500px|A Italian sailor carrying Beretta Model 38A.]]&lt;br /&gt;
[[File:Mowrt m938a2.jpeg|thumb|none|500px|Soviet sailor holding captured Beretta Model 38A.]]&lt;br /&gt;
== ''Men of War:Assault Squad'' Only ==&lt;br /&gt;
=== M1928 Thompson ===&lt;br /&gt;
[[M1928 Thompson|M1928/M1928A1 Thompson]] available in ''Men of War:Assault Squad'' ,used by some allied elite unit.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:Mow m1928.jpg|500px|thumb|none|]]&lt;br /&gt;
=== Sten MK.V Silenced ===&lt;br /&gt;
[[File:Mowas sten sd.jpg|500px|thumb|none|Silenced Sten MK.V，only available in ''Men of War:Assault Squad'']]&lt;br /&gt;
=== Type 2 SMG ===&lt;br /&gt;
[[File:Mowas type2.jpg|500px|thumb|none|]]&lt;br /&gt;
=== Type 100 SMG ===&lt;br /&gt;
The real [[Type 100 submachine gun]] available in ''Men of War:Assault Squad''.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Mowas type100.jpg|500px|thumb|none|]]&lt;br /&gt;
=== MP-3008 ===&lt;br /&gt;
[[File:Mowas mp3008.jpg|500px|thumb|none|]]&lt;br /&gt;
=== Owen Submachine Gun ===&lt;br /&gt;
[[Owen Submachine Gun]].&lt;br /&gt;
[[Image:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mowas owen.jpg|500px|thumb|none|]]&lt;br /&gt;
=== Reising M50 Submachine Gun ===&lt;br /&gt;
[[Reising Submachine Gun|Reising M50]].&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|500px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mowas m50.jpg|500px|thumb|none|]]&lt;br /&gt;
= shotgun =&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
The [[Winchester Model 1897]] shotgun only available in ''Men of War:Assault Squad'' ,fires &amp;quot;Winchester ammo&amp;quot;(Shotgun shells)&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge. This is an original mint condition 1935 Manufacture commercial trench gun by Winchester.]]&lt;br /&gt;
[[Image:Mowas winchest.jpg|thumb|none|500px|Winchester Model 1897 in ''Men of War:Assault Squad''.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
[[Panzerschreck]]&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:Mow Panzerschreck.jpeg|thumb|none|500px|&amp;quot;Panzerschreck&amp;quot; in game.]]&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
[[Panzerfaust]] it's a disposable weapon in game,When the Panzerfaust is fired the user will drop the empty tube and pick up another one.&lt;br /&gt;
[[File:Panzerfaust.jpg|400px|thumb|none|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:Mow Panzerfaust.jpeg|thumb|none|500px|&amp;quot;Panzerfaust&amp;quot; in game.]]&lt;br /&gt;
== P.I.A.T. ==&lt;br /&gt;
[[PIAT]] ，Called &amp;quot;P.I.A.T.&amp;quot; in game, used by British force.&lt;br /&gt;
[[File:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[Image:Mow piat.jpeg|thumb|none|500px|P.I.A.T. in game.]]&lt;br /&gt;
== M9 Rocket Launcher &amp;quot;Bazooka&amp;quot; ==&lt;br /&gt;
[[Bazooka#M9_.22Bazooka.22_.282.36.22_Rocket.29|M9 Bazooka]] used by US Force,and Soviet AT Soldier us it in mutil-player mode.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:Mow Bazooka.jpeg|thumb|none|500px|]]&lt;br /&gt;
== Type 4 70 mm AT Rocket Launcher ==&lt;br /&gt;
[[File:Mow type4 at.jpeg|thumb|none|500px|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== Granatbüchse 39 ===&lt;br /&gt;
Called &amp;quot;Gzb.39&amp;quot; in game.&lt;br /&gt;
[[File:Mowrt Gzb39.jpeg|500px|thumb|none|&amp;quot;GzB.39&amp;quot; in game.]]&lt;br /&gt;
== ''Men of War:Vietnam'' Only ==&lt;br /&gt;
=== RPG-2 ===&lt;br /&gt;
Used by Vietcong Rocket launcher operator.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|none|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:Mov rpg2.jpg|thumb|500px|none|Vietcong with RPG2.]]&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
Used by NVA Rocket launcher operator,mount with a PGO-7 Scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Mov rpg7.jpg‎ |thumb|none|500px|NVA Soldier with RPG7.]]&lt;br /&gt;
=== M79 grenade launcher ===&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Mov m79.jpg|thumb|none|550px|Carl Dillan with his M79.]]&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
Carried by some US Soldier,it's a disposable weapon,like [[Panzerfaust]] of the original game.&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|500px|M72A2 LAW - 66mm. The &amp;quot;Empty&amp;quot; marking makes it clear this is a spent tube.]]&lt;br /&gt;
[[Image:Mov m72.jpg|thumb|none|500px|US soldier with M72.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Matrix&amp;diff=712768</id>
		<title>The Matrix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Matrix&amp;diff=712768"/>
		<updated>2013-07-05T12:28:29Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Matrix&lt;br /&gt;
|picture = MatrixCover.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Andy Wachowski]]&amp;lt;br&amp;gt;[[Larry Wachowski]]&lt;br /&gt;
|date= 1999&lt;br /&gt;
|language = &lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=Warner Bros. Pictures&lt;br /&gt;
|character1=Neo&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Morpheus&lt;br /&gt;
|actor2=[[Laurence Fishburne]]&lt;br /&gt;
|character3=Trinity&lt;br /&gt;
|actor3=[[Carrie-Anne Moss]]&lt;br /&gt;
|character4=Agent Smith&lt;br /&gt;
|actor4=[[Hugo Weaving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Matrix''''' is the 1999 science fiction film starring [[Keanu Reeves]] as a lowly office worker who discovers that his entire world is not what it seems.   The groundbreaking movie was directed by [[The Wachowskis]], who would continue the story in two sequels released in 2003: ''[[The Matrix Reloaded]]'' and ''[[The Matrix Revolutions]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Matrix'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
In the opening scene, the police officers who conduct the raid on Trinity's ([[Carrie-Anne Moss]]) hideout use [[Glock 17|Glock 17]] pistols as their sidearms. These are 3rd Generation models, which were pretty new at the time the film was shot (1998).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 3rd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixGlock17-1.jpg|thumb|none|600px|An officer armed with a Glock 17 and flashlight executing a Harries technique (poorly).]]&lt;br /&gt;
[[Image:MatrixGlock17-2.jpg|thumb|none|600px|Officers prepare to breach the room with their Glock 17s at the ready.]]&lt;br /&gt;
[[Image:MatrixGlock17-3.jpg|thumb|none|600px|An officer points his Glock 17 at Trinity.]]&lt;br /&gt;
[[Image:MatrixGlock17-4.jpg|thumb|none|600px|An officer fires his Glock 17 at Trinity as she runs along the wall.]]&lt;br /&gt;
[[Image:MatrixGlock17-5.jpg|thumb|none|600px|Trinity forces one officer to kill his own comrade with his Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The Agents, including Agent Smith ([[Hugo Weaving]]), are always armed with [[Desert Eagle|IMI Desert Eagle Mark XIX]] pistols, chambered in .50 Action Express. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-1.jpg|thumb|none|600px|On a billboard a Desert Eagle is seen, with a vent running through the barrel to allow steam to run out, like the gun is smoking.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-2.jpg|thumb|none|600px|A copy of Agent Smith points his Desert Eagle at Neo during Mouse's training program.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-3.jpg|thumb|none|600px|An Agent fires his Desert Eagle at Neo during the famous dodge scene on the roof.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-4.jpg|thumb|none|600px|Agent Smith fires his Desert Eagle at Morpheus through the wall.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-5.jpg|thumb|none|600px|Soaked by fire sprinklers, Agent Smith disables the Bell 212 helicopter by firing his weapon into the fuel tank at point-blank range.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-6.jpg|thumb|none|600px|Smith holds his empty Desert Eagle on Neo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-7.jpg|thumb|none|600px|An Agent fires his Desert Eagle at Neo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-8.jpg|thumb|none|600px|Smith shoots Neo with his Desert Eagle about a dozen times, despite only holding 7 rounds in the magazine and one in the chamber; also, no Agent is ever seen reloading. However, given his status as a computer program in a virtual environment, one wonders why the Matrix hadn't programmed the gun with infinite ammo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-9.jpg|thumb|none|600px|Here we see the Desert Eagle cycling through crimped blank cartridges.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84FS Cheetah==&lt;br /&gt;
&lt;br /&gt;
Trinity ([[Carrie-Anne Moss]]) carries a pair of [[Beretta Cheetah|Beretta 84FS Cheetah]]s as her sidearms in the film. These were selected because Moss has small hands and full sized Beretta 92Fs would be gigantic in her hands.  What is interesting to note is that besides the Micro Uzi used in the beginning of the lobby scene, this is the only gun that Trinity feels she needs to bring into a building guarded by three agents.  Meanwhile, Neo packs about a dozen guns and a bomb.&lt;br /&gt;
[[Image:Beretta-Cheetah.jpg|thumb|none|400px|Beretta 84FS Cheetah - .380 ACP.]]&lt;br /&gt;
[[Image:MatrixBeretta84F-1.jpg|thumb|none|600px|Trinity draws her Beretta 84FS Cheetahs at the start of the film.]]&lt;br /&gt;
[[Image:MatrixBeretta84F-2.jpg|thumb|none|600px|Trinity holds her Beretta Cheetah on an Agent at point blank so he is unable to dodge the bullet, and says...]]&lt;br /&gt;
[[Image:MatrixBeretta84F-3.jpg|thumb|none|600px|...&amp;quot;Dodge this.&amp;quot;]]&lt;br /&gt;
[[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Two Beretta 84FS pistols passed off as Beretta 92FS's are seen tucked in Neo's waist. Note the forward curve on the grips and the frame mounted safeties. The size difference between the 84FS and 92FS is not that visible when tucked into a belt like this.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava CZ99==&lt;br /&gt;
&lt;br /&gt;
Apoc ([[Julian Arahanga]]) gives Neo ([[Keanu Reeves]]) his [[Zastava CZ99]] pistol as they try to escape an Agent-led SWAT attack after visiting the Oracle. The weapon is a CZ99 and ''not'', as has been written previously, a [[SIG-Sauer P228]]; some of the weapons rental invoice documents published on Propstore.com have confirmed this. The CZ99 is a Yugoslavian-made pistol which is based on the [[SIG-Sauer P220 pistol series|P220 series]], but is actually a very different weapon.&lt;br /&gt;
[[Image:Cz99-1.jpg|thumb|none|400px|Zastava CZ99 - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixCZ99-1.jpg|thumb|none|600px|Neo examines the Zastava CZ99 Apoc gives him.]]&lt;br /&gt;
[[Image:MatrixCZ99-2.jpg|thumb|none|600px|Neo fires his Zastava CZ99 at the SWAT team through the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Neo ([[Keanu Reeves]]) takes at least four pairs of [[Beretta 92 pistol series|Beretta 92FS]] pistols with him on his mission to save Morpheus ([[Laurence Fishburne]]), for the probable reason that it's faster to drop the empty ones and pull out &amp;quot;fresh&amp;quot; ones, than it is trying to reload them and possibly fumbling.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-1.jpg|thumb|none|600px|Neo takes cover during the lobby shootout with a pair of Berettas drawn.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|none|600px|Neo unloads his Berettas at the Agent on the roof, but is unable to score a hit.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-3.jpg|thumb|none|600px|Empty Berettas are seen on the ground next to Neo.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-4.jpg|thumb|none|600px|Neo holds his empty Beretta on Agent Smith. For some strange reason it locks empty at the same time as Agent Smith's Desert Eagle, despite the Beretta holding over twice the amount of rounds (15 versus 7).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
Switch ([[Belinda McClory]]) is seen carrying a silver chrome [[Browning Hi-Power]] with adjustable sights in 9mm caliber as her weapon of choice. She is first seen using it in the car to hold Neo at gunnpoint and keep still while Trinity removes the &amp;quot;bug&amp;quot; the Agents planted in him, then using it to lay down cover fire along with Apoc while the others escape the SWAT team, taking out several SWAT members in the process.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|400px|FN Browning Hi-Power Nickel plated 9x19mm.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-1.jpg|thumb|none|600px|Switch holds her Browning Hi-Power on Neo when they pick him up off the street.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-2.jpg|thumb|none|600px|&amp;quot;Our way, or the highway.&amp;quot;]]&lt;br /&gt;
[[Image:MatrixBrowningHP-3.jpg|thumb|none|600px|A good side shot of Switch's Hi-Power when Neo opens the car door.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-4.jpg|thumb|none|600px|While the muzzle diameter looks large, it is just the large barrel bushing that is seen on Hi-Powers after 1973 and before the Mark III series. The lack of light hides the actual barrel from sight.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-5.jpg|thumb|none|600px|Switch with her Hi-Power while waiting for the phone to ring.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-6.jpg|thumb|none|600px|Switch shocked at Cypher's change of heart.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 Heavy Barrel==&lt;br /&gt;
&lt;br /&gt;
A lobby guard tries to shoot at Neo ([[Keanu Reeves]]) with a heavy barrel [[Smith &amp;amp; Wesson Model 10]] before Trinity shoots him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW103inch.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 heavy Barrel .38 Special]]&lt;br /&gt;
[[Image:MatrixS&amp;amp;W10HB-1.jpg|thumb|none|600px|The lobby guard calls for backup with his Smith &amp;amp; Wesson Model 10 Heavy Barrel drawn after Neo and Trinity shoot down most of the other guards.]]&lt;br /&gt;
[[Image:MatrixS&amp;amp;W10HB-2.jpg|thumb|none|600px|The guard tries to shoot Trinity but is mowed down.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
During the lobby scene, Neo and Trinity both use [[Uzi#Micro Uzi|Micro Uzis]] with bent trigger guards, Trinity using one to kill one of the first guards and Neo using two to keep the soldiers behind cover.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|400px|Micro Uzi with bent trigger guard and folding stock 9x19mm.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-2.jpg|thumb|none|600px|Trinity empties a magazine from her Micro Uzi into the last lobby guard. In reality, firing a Micro Uzi with one hand would make it very hard to control.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-3.jpg|thumb|none|600px|Neo taking cover with his Micro Uzis drawn.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-4.jpg|thumb|none|600px|Neo breaks cover and fires his Micro Uzis at the soldiers. Note the bent trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
&lt;br /&gt;
Apoc ([[Julian Arahanga]]) carries a [[MAC-10#Cobray M11/9|Cobray M11/9]] converted to full-auto with a thread protector, and is famously seen firing it to lay down cover fire while he and the others are fleeing in the SWAT team attack(you can tell it's a Cobray M11/9 and not an original Ingram MAC-10 because the back of the receiver is elongated).&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-1.jpg|thumb|none|600px|Apoc in the walls with his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-3.jpg|thumb|none|600px|Apoc readies his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-4.jpg|thumb|none|600px|Apoc fires his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-5.jpg|thumb|none|600px|A good shot of the elongated receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
In the lobby scene, Neo uses a pair of [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s to eliminate the first set of guards.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:MatrixMP5K-1.jpg|thumb|none|600px|Neo picks up a Heckler &amp;amp; Koch MP5K in the virtual armory.]]&lt;br /&gt;
[[Image:MatrixMP5K-2.jpg|thumb|none|600px|Neo does an &amp;quot;HK-slap&amp;quot;.]]&lt;br /&gt;
[[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Asked to remove any metallic objects he's carrying after setting off the alarm, Neo shows a lobby guard his walking arsenal, where his two MP5Ks are hanging at his hips)''.]]&lt;br /&gt;
[[Image:MatrixMP5K-3.jpg|thumb|none|600px|Neo wipes out the first set of lobby guards with a pair of MP5Ks.]]&lt;br /&gt;
[[Image:MatrixMP5K-4.jpg|thumb|none|600px|Neo firing his MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==Yugoslav Model 61 Skorpion==&lt;br /&gt;
Neo fires a pair of [[Skorpion SA|Yugoslavian made Model 61(i) Skorpion]] sub-machine guns fitted with muzzle shrouds and 30-round magazines during the lobby shootout. The shell casings falling from the guns are inaccurately shown as 5.56x45mm shells, which are far larger than .32 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|Yugoslavian made Model 61(i) Skorpion distinguishable by its black pistol grip - .32 ACP]][[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Neo shows the lobby guard his walking arsenal, with his Skorpion SA Vz 61s hanging on his legs.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-1.jpg|thumb|none|600px|Neo takes cover while armed with his Skorpions.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-2.jpg|thumb|none|600px|Neo with his Skorpions.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-3.jpg|thumb|none|600px|Neo fires his Skorpions. These guns are great for firing in slow motion because the blowback action looks very cool in slo-mo.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-4.jpg|thumb|none|600px|The shell casings falling from the guns are inaccurately shown as 5.56x45mm shells, which are far larger than .32 ACP rounds. Also, the rounds fall too far directly under the guns, while a Skorpion's ejection port sends the spent shells up and to the right. Since the casing look like real shells and not blanks, it can be assumed they just dropped handfulls of shells to get the effect.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-5.jpg|thumb|none|600px|Neo firing his Skorpions.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16 (SP1)==&lt;br /&gt;
In the lobby shootout scene where Neo and Trinity encounter the security guard's &amp;quot;back-up&amp;quot; in the form of a unit of Army soldiers, the majority of the soldiers Neo and Trinity face up against are armed with [[M16 rifle series#M16 Rifle|M16 (SP1)]] rifles with slab-side receivers. The M16s used in this scene are a mixture of rifles with 3-prong flash hiders and rifles with [[M16 rifle series#M16A1 Rifle|M16A1]]-style &amp;quot;birdcage&amp;quot; flash hiders. Neo uses two of these M16s during this scene, one while cartwheeling across the lobby, another while on the roof.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine and original 3-prong flash hider - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|thumb|none|500px|M16 (SP1) with 20 round magazine and A1 Flash Hider - 5.56x45mm.]]&lt;br /&gt;
[[Image:MatrixM16-1.jpg|thumb|none|600px|A soldier fires his M16 at Trinity in the lobby.]]&lt;br /&gt;
[[Image:Matrixm16-2.jpg|thumb|none|600px|Another soldier firing his M16 at Neo.]]&lt;br /&gt;
[[Image:Matrixm16-3.jpg|thumb|none|600px|A soldier with an M16, here the 3-prong muzzle brake is visible.]]&lt;br /&gt;
[[Image:MatrixM16-4.jpg|thumb|none|600px|Neo grabs an M16 while doing a cartwheel.]]&lt;br /&gt;
[[Image:MatrixM16-5.jpg|thumb|none|600px|Neo fires the M16 while cartwheeling.]]&lt;br /&gt;
[[Image:MatrixM16-6.jpg|thumb|none|600px|A soldier opens fire with an M16 with an A1 birdcage muzzle brake.]]&lt;br /&gt;
[[Image:MatrixM16-7.jpg|thumb|none|600px|Neo disarms a soldier on the roof of his M16, which is clearly a rubber prop.]]&lt;br /&gt;
[[Image:MatrixM16-8.jpg|thumb|none|600px|Neo fires the M16 on the roof. The soldier behind Neo is also armed with an M16 but fails to use the rifle on Neo due to Trinity throwing an M9 bayonet right between the soldier's eyes.]]&lt;br /&gt;
&lt;br /&gt;
==Leader Dynamics T2 MK5==&lt;br /&gt;
During the &amp;quot;deja vu&amp;quot; shootout, the SWAT officers are armed with Australian-made Leader Dynamics [[T2 MK5 assault rifle]]s (the Semi automatic version known as the SAC).  (Although the weapons are never shown clearly on screen, this has been confirmed by the rental invoices from Propstore, which also has one of the rubber AAA carbines on sale). The T2 Mk5 is loosely based on the [[Armalite AR-18]] and was planned to be the next service rifle of the Australian Army, but the rifle lost out to the [[Steyr AUG]] during the Australian Army's service rifle trials. The versions used in ''The Matrix'' are the &amp;quot;Commando&amp;quot; version which have 11.5-inch barrels; the weapons are also fitted with large tactical flashlights and laser sights. The use of an Australian weapon in this case makes sense, as most of this was filmed in Sydney, Australia.&lt;br /&gt;
[[Image:LeaderT2Mk5Carbine.jpg|thumb|none|450px|Leader Dynamics T2 MK5 Assault Rifles - Select Fire Police Version with Short barrel -  5.56x45mm.]]&lt;br /&gt;
[[Image:MatrixAAA-1.jpg|thumb|none|600px|A SWAT officer is seen left holding a Leader Dynamics T2 MK5 fitted with a 20 round magazine.]]&lt;br /&gt;
[[Image:MatrixAAA-2.jpg|thumb|none|600px|A SWAT officer searches the building with his T2 MK5.]]&lt;br /&gt;
[[Image:MatrixAAA-3.jpg|thumb|none|600px|SWAT officers prepare to fire their T2 MK5s at the protagonists.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mouse's Automatic Shotguns==&lt;br /&gt;
&lt;br /&gt;
The unusual pair of large guns that Mouse ([[Matt Doran]]) uses are custom-built cam-operated electric driven automatic 12 gauge shotguns with 25-shell cylinders and a fire rate of 900 rounds per minute. They were crafted by [http://whatisthematrix.warnerbros.com/rv_cmp/int_john_bowring.html  John Bowring], lead armorer of the film. As an inside joke, Bowring named the guns &amp;quot;Andy&amp;quot; (serial no. A1169 - [http://en.wikipedia.org/wiki/Leet Leetspeak] for Andy) and &amp;quot;Larry&amp;quot; (serial no. L2779 - [http://en.wikipedia.org/wiki/Leet Leetspeak] for Larry) after the [http://en.wikipedia.org/wiki/Wachowski  the Wachowskis], the writers and directors of the film. It can be assumed inside the Matrix, Mouse designed these shotguns for himself like he designed the woman in the red dress.&lt;br /&gt;
[[Image:MatrixAutoShotguns-1.jpg|thumb|none|600px|Mouse retrieves his Auto Shotguns from the case, which also contains belts of .50 BMG ammunition, for unknown reasons.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-2.jpg|thumb|none|600px|Mouse readies his shotguns.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-3.jpg|thumb|none|600px|Mouse unleashes the shotguns on the SWAT, but never scores a single hit.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-4.jpg|thumb|none|600px|Mouse gets barraged by the SWAT team.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-5.jpg|thumb|none|600px|Mouse fires his shotguns as he falls back.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
In the lobby shootout scene, a number of soldiers are armed with [[Franchi SPAS-12]] shotguns, some of which Trinity commandeers and uses against their original owners. The versions used by the soldiers have a solid fixed stock/pistol grip combination. One of them is seen firing the SPAS-12 in semi-auto mode -- a rare sight in movies. However, quick bursts of M16 fire are mistakenly dubbed over instead of the appropriate shotgun report.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|none|418px|Franchi SPAS-12 with fixed stock - 12 Gauge.]]&lt;br /&gt;
[[Image:MatrixSPAS12-1.jpg|thumb|none|600px|&amp;quot;Freeze!&amp;quot;]]&lt;br /&gt;
[[Image:MatrixSPAS12-2.jpg|thumb|none|600px|A soldier in the lobby with his Franchi SPAS-12 at the ready.]]&lt;br /&gt;
[[Image:MatrixSPAS12-3.jpg|thumb|none|600px|A soldier fires his SPAS-12 at a very calm rate, which seems out of place in a rough action film.]]&lt;br /&gt;
[[Image:MatrixSPAS12-4.jpg|thumb|none|600px|Trinity kicks his SPAS-12, rolls it over his shoulder, and fires it into his back.]]&lt;br /&gt;
[[Image:MatrixSPAS12-5.jpg|thumb|none|600px|FPS view of Trinity shooting soldiers with the SPAS-12.]]&lt;br /&gt;
[[Image:MatrixSPAS12-6.jpg|thumb|none|600px|Trinity firing the SPAS-12.]]&lt;br /&gt;
[[Image:MatrixSPAS12-7.jpg|thumb|none|600px|Trinity drops the SPAS-12 after the lobby shootout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Neo ([[Keanu Reeves]]) opens up with a [[GE M134 Minigun]] mounted on a Bell 212 helicopter while rescuing Morpheus. According to armorer John Bowring, they were firing the gun half-speed at 3,000rpm though the gun was capable of firing 6,000rpm. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MatrixGEM134-1.jpg|thumb|none|600px|Neo prepares to unleash the GE M134 Minigun on the Agents in the room.]]&lt;br /&gt;
[[Image:MatrixGEM134-2.jpg|thumb|none|600px|Neo firing the Minigun at the Agents. Bowring also commented how they had to properly distance the gun from the glass window so the force of the blanks wouldn't send the glass flying back at the actors.]]&lt;br /&gt;
[[Image:Matrix046.jpg|thumb|none|600px|Even in slow motion the gun is firing very fast.]]&lt;br /&gt;
[[Image:MatrixGEM134-4.jpg|thumb|none|600px|Note how the shells falling from the gun are bottleneck blanks.]]&lt;br /&gt;
[[Image:MatrixGEM134-5.jpg|thumb|none|600px|The barrels finally stop revolving after Neo kills all the Agents in the room.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M7 CS Gas Grenade==&lt;br /&gt;
&lt;br /&gt;
During the &amp;quot;deja vu&amp;quot; scene, a SWAT member throws an [[M7 CS gas grenade]] at the protagonists.&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]&lt;br /&gt;
[[Image:MatrixSmokeGrenade-1.jpg|thumb|none|600px|The M7 gas grenade lands.]]&lt;br /&gt;
&lt;br /&gt;
==The Virtual Armory==&lt;br /&gt;
&lt;br /&gt;
The following guns are seen in the virtual armory when Neo and Trinity arm up before going into the Matrix:&lt;br /&gt;
[[Image:MatrixArmory-1.jpg|thumb|none|600px|Behind Neo: On the top shelf are two [[Sterling SMG | Sterling L2A3]] submachine guns, three [[MAC-10#Cobray M11/9|Cobray M11/9]], a few [[Beretta 92 pistol series|Beretta 92FS]] pistols, two [[Heckler &amp;amp; Koch USP]] pistols, two [[Glock]]s, three [[Uzi#Micro Uzi|Micro Uzi]]s, seven more Berettas, two [[Zastava CZ99]] pistols, and some [[Glock]]s trailing off-screen. On the second shelf are nine [[Skorpion SA|Skorpion SA Vz 61]] submachine guns, what appears to be two [[Madsen M50]] submachine guns, several [[AK-47#AKM|AKMs]] behind them and six [[M60 machine gun]]s. On the final shelf are two possible [[Steyr MPi 69/81|Steyr MPi 69]]s or MPi-81s, a possible [[Sterling SMG]], and five [[SA Vz.58 assault rifle]]s.]]&lt;br /&gt;
[[Image:MatrixArmory-2.jpg|thumb|none|600px|Behind Trinity: On the top shelf are six [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s, six [[Glock]] pistols, and six [[Beretta 92 pistol series|Beretta 92FS]] pistols. On the second shelf are four [[M16]] rifles (one with a 30 round magazine), three Australian Owen Submachine guns with Late War Camo paint pattern, two [[Thompson#M1928/M1928A1 Thompson|M1928A1 Thompsons]], an [[Thompson#M1928/M1928A1 Thompson|M1928 Thompson]] with a 30 round magazine, an [[Thompson#M1A1 Thompson|M1A1 Thompson]], another M1928A1 Thompson, and an [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:The Matrix]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706755</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706755"/>
		<updated>2013-06-19T04:22:08Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A suppressed variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. It is a bolt action rifle acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given to by Joel and prominently is used by her during the winter section. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] can be used in multiplayer. Identified as the &amp;quot;Semi Auto Rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=691603</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=691603"/>
		<updated>2013-05-09T03:19:45Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops&lt;br /&gt;
|picture = Cover_BLACKOPS_final.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovich (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovich and Kravchenko, though he was betrayed by them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself drawing an M1911A1 on President Kennedy. Perhaps one of the side effects of the brainwashing causes his brain to mirror objects: this 1911 is seen with its controls, markings, and ejection port on the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a suppressor as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. Like [[Call of Duty: Modern Warfare 2#Colt Anaconda|the .44 Magnum from the previous game]], when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he starts with it in &amp;quot;Executive Order&amp;quot;, and pulls one out of nowhere to save a downed Woods in &amp;quot;SOG&amp;quot; and clear Vietcong tunnels in &amp;quot;Victor Charlie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading. Note that the bullets in the magazine are obviously just a texture put on the side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP 9==&lt;br /&gt;
In-game Mason uses an [[ASP 9]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP 9 was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 9.jpg|thumb|none|350px|ASP 9 (Highly customized pistol using a stock Smith &amp;amp; Wesson Model 39 as the starting point) - 9x19mm.  This is the screen used firearm from the film ''[[Cobra]]'' ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP 9 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP 9 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP 9 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with suppressor on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bomp5s.jpg|thumb|none|600px|MP5K Multiple Attachment sight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.  It retains its 2-hit kill ability at close range from its [[Call of Duty 4: Modern Warfare|Modern Warfare]] counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
The [[Walther MP series#Walther MPL|Walther MPL]] is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
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[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
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[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available to purchase for 1,000 points in the zombie maps Kino der Toten, Shi Nu Numa, Der riese, Verruct, and Call of the Dead. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
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[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson]] is available in zombie mode for 1200 points in the zombie maps Natch der untoten, Verruct, Shi Nu Numa, and Der Riese. The magazine size in zombie mode is a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with e0-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 100 submachine gun|Type 100]] appears in Shi Nu Numa and Der Riese for 1000 points&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN with SCROME J4 scope - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:Boaks.jpg|thumb|none|600px|AK-47 Sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears with the same &amp;quot;AK-74U&amp;quot; name used for the JG Beta-F Airsoft gun in ''[[Call of Duty 4: Modern Warfare]]'' and the same erroneous designation as a submachine gun; this one, however, is an actual AKS-74U. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) (Only seen in multiplayer but without black finish) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] and a flat top. The flat top hints at a [[M16 rifle series#Colt Model 933|Colt Model 933]]. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-15]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the [[M16 rifle series#Colt XM177/CAR-15/Commando Series|XM177 carbine]], which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the [[Arnold Schwarzenegger|Schwarzenegger]] movie ''[[Predator]]''. ''[[Commando]]'' is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle. Also note that, unlike in the released game, the front sight is still present]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604)==&lt;br /&gt;
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was &amp;quot;an early prototype&amp;quot;, although the first variant that was capable of burst fire was the Model 606B (essentially a heavy barrelled M16 with a four position selector switch tested in 1965) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel. &lt;br /&gt;
&lt;br /&gt;
If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle. Note the counter shows 30 rounds when the rifle has a 20-round mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604 (A cropped and brightened version of this image can be seen [[Talk:Call_of_Duty:_Black_Ops#M16_is_the_USAF_M16|here]]). Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the M14 to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon, only with a different model, more ammunition held at once, and a reloading animation taken from ''[[Modern Warfare 2]]'''s [[Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]]. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle. Note the cut-off front sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights. The HUD indicates this one has the Extended Mags attachment, though note that this is one of only two guns in the game where the magazine is not modeled differently with that attachment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil, but suffers from low damage due to its 4.73mm caseless rounds. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the magazine being fed. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope (which is an available attachment in gameplay).&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with only two attachments: a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield is anachronistic as it was not developed until the mid-1970s. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player. Also is able to purchase for 1200 points in the zombie maps Verruct, Shi No Numa, and Der Riese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] can be purchased in the zombie map Der Riese for 1800 points and holds 35 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|500px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is used in zombie mode for 600 points and is found in the zombie maps Verruct and Shi Nu Numa. It looks similar to the [[M14]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gewehr 43]] is 600 points in the zombie maps Verruct, Shi Nu Numa, and Der Riese. Holds 10 shots in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kar98k ==&lt;br /&gt;
&lt;br /&gt;
The [[Kar98k]] is 200 points in the zombie maps Natch Der Untoten, Verruct, and Der Riese. It also replaces the [[M1903 Springfield]] in Verrukt, probably due to file space and the Springfield's poor preformance. It's effect on zombies stops at round 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type 99 Arisaka ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Arisaka Type 99]] is able to be purchased in the zombie map Shi Nu Numa for 200 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with suppressor attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout. Its appearance is anachronistic as the Stakeout was not produced until 1981. A more accurate weapon would be the Ithaca 37 &amp;quot;Trench Gun&amp;quot; variant,as it was around during the time period,and was actually used by special forces during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber); for some reason, it also seems to eject two shells at once every time the player pumps it after firing. Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Cowaduty.jpg|thumb|none|600px|KS-23 with a synthetic stock and a harpoon.]]&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 ==&lt;br /&gt;
&lt;br /&gt;
While named after the Rottweil Olympia Over/Under 72 shotgun, the &amp;quot;Olympia&amp;quot; is in fact modeled on a [[Beretta 682]]. The &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. Anachronistic as it was not invented until 1985. &lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|500px|Beretta Model 682 Gold E - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass (or, rather, plastic) flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the Call of the dead zombie map, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading. Also purchasable in zombie maps Natch der Untoten, Verruct, And Der Riese for 1500 points. The sawed off version does not come out in Der Riese only the one with long barrel comes out in Der Riese. It should be noted the long-barrel shotgun form Der Riese has the character's hand floating under the grip, probably due to file space reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is available in zombie mode in the zombie maps Natch der untoten, Verruct, Shi Nu Numa, and Der Diese for 1500 points. It's the best with the Perk a Cola &amp;quot;Speed Cola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Borpk.jpg|thumb|none|501px|RPK-74 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward ,can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;, and is also available in Zombie mode as a power-up, with unlimited ammo but disappearing after 1 minute.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|An M134 Minigun that somehow appeared in Soviet prison in modern day Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
[[File:CODBODeathMachineTropasWield.jpg|thumb|none|600px|A member of the Cuban Revolutionary Armed Forces (called &amp;quot;Tropas&amp;quot; in game) fires the M134. How the communist nation of Cuba got their hands on an American made minigun is what can only be described as &amp;quot;Treyarch logic&amp;quot;.]]&lt;br /&gt;
[[File:CODBOM134HueyGunner.jpg|thumb|none|600px|A chopper gunner on a UH-1 Huey with the GE M134.]]&lt;br /&gt;
[[File:CODBOM134SnetryGun.jpg|thumb|none|600px|The sentry gun with the GE M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). The first M60 in the game, mounted on the plane at the end of Operation 40, has unlimited ammo and fires explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is available in the game. The folding stock and fluted barrel indicates that this is the Magnum variant of the AW. While it doesn't appear in single player, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the AWM entered British Military service in 1998, and the entire Arctic Warfare family of rifles wasn't developed until 1982). In-game it is called the L96A1, which is the incorrect designation for the weapon. The L96A1 is the British designation for the Accuracy International Precision Marksman. The Arctic Warfare Magnum's designation, at least the German Army designation, is the G22.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM (Arctic Warfare Super Magnum) - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|The '''real''' L96A1 for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare Magnum with Siberia camo while performing a forward jump. Note the fluted barrel. The rifle has &amp;quot;ACCURATELY NATIONAL EAGLELAND&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game. Can be used with Variable Zoom Scope, NSPU Night Vision Scope, PK-AV Combat Scope, Suppressor, or Extended Magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowa2000s.jpg|thumb|none|600px|WA 2000 telespoce sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical handguard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202A1 FLASH ==&lt;br /&gt;
The M202A1 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher; it is anachronistic as the version used in the game is a modern M72A7 LAW, not Vietnam-era model. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point that when paired with the correct Multiplayer perk, it'd be faster to reload after every shot rather than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bomg1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bomg2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bomg3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bom4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bomg5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] appears only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. In the zombie maps Kino Der Toten, Five, and Ascention M67 hand grenades are 250 points for 4 grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player. Also available in the zombie maps Natch Der Untoten, Verruct, Shi Nu Numa, and Der Riese for 250 points.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is available once again as a defensive weapon. For 1000 points claymores X2 are able to purchase in the maps Kino Der Toten, Five, Ascention, Call of the Dead, and Moon. Shangri La features an alternate version for the same price, called the &amp;quot;Spikemore&amp;quot;, which as its name indicates launches spikes along with its usual shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenades that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenades that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semtex Grenade ==&lt;br /&gt;
&lt;br /&gt;
Purchasable for 2000 points in multiplayer, the player can use Semtex in place of a hand grenade. In zombies, four semtex grenades are 250 points in the zombie maps Call of the Dead, Shangri La, and Moon. It works somewhat similar to the normal hand grenade, though with a slightly shorter fuse and it can't be cooked to explode earlier. If it attaches to a player, that player's HUD will alert them that it is stuck to them, at which point they will die once it goes off.&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/callofduty/images/7/7d/Weapon_semtex_large.png&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
A [[GP-30]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]; as ever for the series, it is incorrectly called a GP-25 despite having the quadrant sight on the right instead of on the left. Its appearance is anachronistic; the GP-30 didn't enter service until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:Bogprl.jpg|thumb|none|600px|Reloading GP-30 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-30 on Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in singleplayer mounted on the [[M14]] and [[M16]] in &amp;quot;SOG&amp;quot;, and the [[Enfield L85 rifle series#XL64E5|Enfield]] in &amp;quot;Rebirth&amp;quot;. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boakmku.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as like the gun in question, the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|401px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=689646</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=689646"/>
		<updated>2013-05-04T03:11:29Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon).&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] appears in-game as the AK in the Wolf Pack DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M Series Super 90 Shotguns ==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:M1super.jpg|thumb|none|400px|Benelli M1 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The M79 Grenade Launcher== appears in-game as the GL40 in the Wolf Pack DLC.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=689645</id>
		<title>Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday:_The_Heist&amp;diff=689645"/>
		<updated>2013-05-04T03:10:42Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
[[File:Payday art.jpg|thumb|300px|right|''Payday: The Heist'' (2011)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Payday: The Heist'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[M9]] appears in-game as the B9-S and is fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS]]&lt;br /&gt;
[[File:BS9.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911]] appears in-game as the Crosskill .45, or C45 for short.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
[[File:C45.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in-game as the Bronco .44.&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull]]&lt;br /&gt;
[[File:B44.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18|Glock 18C]] appears in-game as the STRYK in the Wolf Pack DLC.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]], fitted with a suppressor, appears in-game as the &amp;quot;Mark 11&amp;quot; (indicative of the MAC-11, but the in-game stats specifically state it is a .45 ACP weapon).&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:Mark11.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch MP5A2 ==&lt;br /&gt;
The [[MP5A2]] appears in-game as the COMPACT-5.&lt;br /&gt;
[[File:H%26KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2]]&lt;br /&gt;
[[File:COM-5.jpg|thumb|none|400px|In-Game Variants]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] appears in-game as the AMCAR-4.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1]]&lt;br /&gt;
[[File:AMCAR.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] appears in-game as the M308.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14]]&lt;br /&gt;
[[File:M308.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] appears in-game as the AK in the Wolf Pack DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M Series Super 90 Shotguns ==&lt;br /&gt;
A variant of the [[Benelli M Series Super 90 Shotguns]] appears in-game as the Reinbeck 880.&lt;br /&gt;
[[File:M1super.jpg|thumb|none|400px|Benelli M1 Shotgun]]&lt;br /&gt;
[[File:R880.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in-game as the Locomotive 12G.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a [[Remington 870]] - 12 Gauge]]&lt;br /&gt;
[[File:L12G.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler and Koch HK21]] appears in-game as the Brenner 21.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|H&amp;amp;K HK21]]&lt;br /&gt;
[[File:BREN.jpg|thumb|none|400px|In-Game Model]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The M79 Grenade Launcher== appears in-game as the GL40 in the Wolf Pack DLC.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bureau:_XCOM_Declassified,_The&amp;diff=687382</id>
		<title>Talk:Bureau: XCOM Declassified, The</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bureau:_XCOM_Declassified,_The&amp;diff=687382"/>
		<updated>2013-04-26T20:17:13Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.computerandvideogames.com/403255/the-bureau-xcom-declassified-revealed-and-dated-trailer/# Should we update the title of this article to reflect the now-revealed title?] Also there's a few new screens released of the game. &lt;br /&gt;
&lt;br /&gt;
[http://downloads.2kgames.com/thebureau/img/ss-1.jpg Screen #1]&lt;br /&gt;
&lt;br /&gt;
[http://downloads.2kgames.com/thebureau/img/ss-2.jpg Screen #2]&lt;br /&gt;
&lt;br /&gt;
[http://downloads.2kgames.com/thebureau/img/ss-3.jpg Screen #3]&lt;br /&gt;
&lt;br /&gt;
I'm seeing what looks like an M14, an M1903 Springfield and the previously identified Winchester M1897. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 16:16, 26 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bureau:_XCOM_Declassified,_The&amp;diff=687381</id>
		<title>Talk:Bureau: XCOM Declassified, The</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bureau:_XCOM_Declassified,_The&amp;diff=687381"/>
		<updated>2013-04-26T20:16:16Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: Created page with &amp;quot;[http://www.computerandvideogames.com/403255/the-bureau-xcom-declassified-revealed-and-dated-trailer/# Should we update the title of this article to reflect the now-revealed t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.computerandvideogames.com/403255/the-bureau-xcom-declassified-revealed-and-dated-trailer/# Should we update the title of this article to reflect the now-revealed title?] Also there's a few new screens released of the game. &lt;br /&gt;
&lt;br /&gt;
[http://downloads.2kgames.com/thebureau/img/ss-2.jpg Screen #1]&lt;br /&gt;
&lt;br /&gt;
[http://downloads.2kgames.com/thebureau/img/ss-3.jpg Screen #2]&lt;br /&gt;
&lt;br /&gt;
I'm seeing what looks like an M14, an M1903 Springfield and the previously identified Winchester M1897. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 16:16, 26 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=670310</id>
		<title>Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(2013)&amp;diff=670310"/>
		<updated>2013-03-17T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:TR2013 Cover.jpg|thumb|right|301px|''Tomb Raider'' (2013)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Tomb Raider'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[AMT Hardballer]] (a.k.a. the &amp;quot;Silverballer&amp;quot;) from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] is the first weapon Lara acquires after the makeshift bow. It is also used by many other characters, including Reyes and Vlad. Can be upgraded with a 3-round burst secondary fire mod, high capacity magazine, port vented slide, muzzle brake and rapid fire mod. The 92SB is depicted to be a DAO pistol, with a slide that locks back whenever a reload is initiated. Listed simply as &amp;quot;Semi-Automatic Pistol&amp;quot;. For the sneaky-type players, a toggle-able sound suppressor can be unlocked via a DLC. After the helicopter crash, Lara replaces her Beretta with a Remington 1911 (see below).&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|350px|Beretta 92SB with wooden grips - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 92SB 1.jpg|thumb|none|600px|A close-up shot of Reyes' Beretta as she shoots at a bear trap.]]&lt;br /&gt;
[[Image:TR2013 92SB 2.jpg|thumb|none|600px|Lara tries to shoot Vlad with his own Beretta 92SB.]]&lt;br /&gt;
[[Image:TR2013 92SB 3.jpg|thumb|none|600px|Lara with an empty 92SB pistol.]]&lt;br /&gt;
[[Image:TR2013 92SB 4.jpg|thumb|none|600px|Weapon customization view of the 92SB. The [[93R]]-style folding grip is added after unlocking the burst fire mod. Strangely, the extended mag holds only 10 rounds, even though it is modeled after a 20-round Beretta mag. Also note how the 92SB's icon shows a [[Heckler &amp;amp; Koch USP Match]], likely recycled from one of the previous TR games.]]&lt;br /&gt;
[[Image:TR2013 92SB 5.jpg|thumb|none|600px|And the Beretta fitted with an M1911-style slide. Whoever came up with the idea of this slide was fine with the fact that the gun now has no safety lever. A Brigadier or Elite slide would have been a better (and more realistic) choice.]]&lt;br /&gt;
[[Image:TR2013 92SB 6.jpg|thumb|none|600px|Lara fires her mutant Beretta upside down. During these parts the pistol has unlimited ammunition.]]&lt;br /&gt;
[[Image:TR-Alexberetta.jpg|thumb|none|600px|Alex with his Beretta 92SB while warding off Mathias' goons.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1911 R1 Enhanced==&lt;br /&gt;
After the helicopter crash, Lara obtains a [[M1911 pistol series#Remington Model 1911|Remington Model 1911 R1 Enhanced]] pistol, which replaces her Beretta. All the upgrades installed on the 92SB will also appear on the 1911.  Additional upgrades are the enhanced magazine well and ergonomic grip panels. The 1911 can also take the suppressor of the Beretta. Referred to as &amp;quot;Tactical Pistol&amp;quot;.&lt;br /&gt;
[[Image:Remmington 1911 R1 Enhanced.jpg‎|thumb|350px|none|Remington Model 1911 R1 Enhanced - .45 Auto]]&lt;br /&gt;
[[Image:TR2013 1911 1.jpg|thumb|none|600px|Lara holds a Remington Model 1911 R1 Enhanced on the pilot, forcing him to land the chopper before the storm fries them alive. A very similar scene is also present in ''[[Far Cry 3]]'', when the main protagonist uses a [[Kimber Warrior]] (a slightly different M1911 clone) to force the pilot to fly away. Here, Lara tries to persuade the pilot to land.]]&lt;br /&gt;
[[Image:TR2013 1911 2.jpg|thumb|none|600px|Roth opens fire at Mathias and his goons after the helicopter crash.]]&lt;br /&gt;
[[Image:TR2013 1911 4.jpg|thumb|none|600px|Close-up of Roth's customized Remingtons. Note &amp;quot;Enhanced&amp;quot; written on the slide.]]&lt;br /&gt;
[[Image:TR2013 1911 3.jpg|thumb|none|600px|Weapon modification view of the Remington Model 1911 R1 Enhanced pistol, shown with the extended mag, muzzle brake, optional suppressor, and 3-round burst fire mod.]]&lt;br /&gt;
[[Image:TR2013 1911 5.jpg|thumb|none|600px|Sneaky Lara - or should we say ''[[Splinter Cell|Sam(antha) Fisher]]'' - prepares to kill an unaware bad guy with a suppressed 1911.]]&lt;br /&gt;
[[Image:TR2013 1911 6.jpg|thumb|none|600px|Lara kills a boar with her 1911 pistol. Note how it has a standard [[M1911A1]]-style hammer by default.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Finding all three handgun parts will upgrade the 1911 to a customized [[Desert Eagle Mark XIX]]. The Desert Eagle receives three additional upgrades; the 12-round extended magazine, the polished barrel, and the muzzle brake. Referred to as &amp;quot;Magnum Pistol&amp;quot;. The weapon's description in MP states that it fires .50 caliber bullets. In MP, it is unlocked at Level 20 for the Solarii faction.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:TR-DE2.jpg|thumb|none|602px|Lara wields a fully upgraded Desert Eagle pistol.]]&lt;br /&gt;
[[Image:TR2013 DE 2.jpg|thumb|none|600px|Lara wields a Desert Eagle Mark XIX and a Remington 1911 R1 Enhanced pistol &amp;quot;akimbo&amp;quot; style near the end of the game. After this, using dual pistols became a standard for her in the other games.]]&lt;br /&gt;
[[Image:TR2013 DE 3.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. The non-fluted barrel confirms that the gun uses .50 caliber bullets, however this way the &amp;quot;Magnum Pistol&amp;quot; name for it is incorrect.]]&lt;br /&gt;
[[Image:TR DE 1.jpg|thumb|none|600px|Customization view of the Desert Eagle pistol. While it has a Beretta-style safety switch, the tall cocking serrations indicate that the Mark XIX version of the Desert Eagle was used as the base gun. Note how that magazine could hold even 20 rounds easily.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
Reyes and Dr. Whitman are seen with [[FN FNP-9]] pistols at the beach near the climax of the game.&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|350px|FN FNP-9 pistol with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:TR2013 FNP 1.jpg|thumb|none|600px|Reyes with an FNP-9 pistol.]]&lt;br /&gt;
[[Image:TR2013 FNP 2.jpg|thumb|none|600px|Dr. Whitman holds an FNP-9. Note the different grips and the missing de-cocking lever.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] from ''[[Hitman: Absolution]]'' is a DLC weapon that is usable in multiplayer. Referred to as &amp;quot;JAGD P22G&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] appears as the &amp;quot;WWII Submachine Gun&amp;quot;, yet it is classified as a rifle. Can be upgraded with a high-cap magazine, padded stock for reduced recoil, muzzle brake, taped mags, and polished ejector (which increases the ROF). In multiplayer, the Type 100 is a Survivor weapon.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:TR2013 T100 1.jpg|thumb|none|600px|Lara finds a Type 100 submachine gun in a Japanese World War II bunker.]]&lt;br /&gt;
[[Image:TR2013 T100 2.jpg|thumb|none|600px|Lara executes a scavenger trapped under a piece of concrete. Scenes like this surely helped the game to get an &amp;quot;M&amp;quot; rating by ESRB. This is a first for a TR game.]]&lt;br /&gt;
[[Image:TR2013 T100 3.jpg|thumb|none|600px|Customization view of the Type 100, here shown with the padded stock upgrade. Note how its icon is a [[HK91|Heckler &amp;amp; Koch HK91A2]]. ]]&lt;br /&gt;
[[Image:TR-Type100.jpg|thumb|none|600px|One of Mathias' goons with his Type 100 moments before Alex ignites the gas behind them.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In the singleplayer campaign, finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Ithaca Model 37 to a [[Franchi SPAS-12]], which is the final upgrade of the &amp;quot;Shotgun&amp;quot; series of weapons. All the upgrades installed on the Ithaca will also appear on the SPAS-12.&lt;br /&gt;
&lt;br /&gt;
The customized Franchi SPAS-12 from ''[[Hitman: Absolution]]'' is a DLC weapon for the MP part of the game. Called the &amp;quot;Agency SPS 12 Shotgun&amp;quot;. &lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 SPAS 2.jpg|thumb|none|600px|Customization view of an untouched SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:TR-SPAS-12.jpg|thumb|none|600px|Customization view of the SPAS-12 upgraded with a vertical grip and muzzle brake.]]&lt;br /&gt;
[[Image:TR-SPAS-12custom.jpg|thumb|none|600px|Lara draws out her shotgun while exploring the seemingly desolate kingdom of the Yamatai.]]&lt;br /&gt;
[[Image:TR2013 SPAS 1.jpg|thumb|none|600px|Lara shoots a samurai warrior with an incendiary shell.]]&lt;br /&gt;
[[Image:TR2013 SPAS 3.jpg|thumb|none|600px|Reyes reloads her SPAS-12 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1912==&lt;br /&gt;
The [[Winchester Model 1912]] is a powerful close-range weapon, found on a long-dead U.S. Marine after encountering some giant Samurai warriors. The M1912 can be modded with a barrel shroud, full choke, polished bolt, and front grip.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 Gauge]]&lt;br /&gt;
[[Image:TR2013 Winch 1.jpg|thumb|none|600px|Lara blows away a crazed scavenger with a stock Model 1912 shotgun.]]&lt;br /&gt;
[[Image:TR2013 Winch 2.jpg|thumb|none|600px|Customization view of the Winchester M1912 tuned into a &amp;quot;Trench Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
Finding enough shotgun parts will &amp;quot;upgrade&amp;quot; the Winchester Model 1912 to an [[Ithaca 37|Ithaca Model 37]]. All the upgrades installed on the Winchester Model 1912 will also appear on the Ithaca shotgun.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:TR-Ithaca.jpg|thumb|none|600px|Customization view of the Ithaca Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] from ''[[Hitman: Absolution]]'' is a DLC weapon.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Finding enough Rifle Parts will &amp;quot;upgrade&amp;quot; the Type 100 submachine gun to an [[AK-47]] assault rifle. All the upgrades installed on the Type 100 will also appear on the AK. After escaping the Solarii camp, Lara finds and mounts a homemade grenade launcher on the AK, granting a secondary fire mode. In MP, the AK is usable only by the Solarii faction. Also note when Lara is holding the AK, her hand has the thumb not forming a complete grip because it is the same as when she held the Type 100.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:TR2013 AK 2.jpg|thumb|600px|none|Lara opens fire with her AK fitted with an upgraded stock and dual magazines. Due to a bug / glitch, the gas block and gas tube of the rifle sometimes disappears.]]&lt;br /&gt;
[[Image:TR2013 AK 3.jpg|thumb|600px|none|Lara holds an even further upgraded AK.]]&lt;br /&gt;
[[Image:TR2013 AK 1.jpg|thumb|600px|none|Customization view of the AK-47.]]&lt;br /&gt;
[[Image:TR2013 AK 4.jpg|thumb|600px|none|Lara mounts the homemade grenade launcher on her AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A modified [[AKS-74U]] appears as the &amp;quot;Fully Automatic Pistol&amp;quot; and is an unlockable secondary weapon in MP. Holds only 24 rounds and is usable by the Survivors.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|400px|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TR2013 74U 2.jpg|thumb|600px|none|Sam wields an AKS-74U with a shortened handguard and the stock removed.]]&lt;br /&gt;
[[Image:TR2013 74U 1.jpg|thumb|600px|none|Sam fires the modified AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 ==&lt;br /&gt;
The [[FN_FAL|FN FAL 50.63]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;STG 58 Elite&amp;quot;.&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] from ''[[Hitman: Absolution]]'' is a DLC weapon. Referred to as &amp;quot;HX AP-15&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 HK416 1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK416 with a red dot scope visible on a Solarii trooper's back as he is operating a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] appears as the &amp;quot;Marksman Rifle&amp;quot; and features a skeletal buttstock made of scrap metal. Appears only in multiplayer and is usable only by the Solarii faction.&lt;br /&gt;
[[Image:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Gun=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
Despite its name, the &amp;quot;Commando Rifle&amp;quot; is actually based on the [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun. It is the final weapon in the &amp;quot;Rifle&amp;quot; category. Can be upgraded with a toggle-able suppressor, match grade barrel, and scope. In multiplayer, it is a Survivor weapon.&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TR2013 U100 1.jpg|thumb|none|600px|Lara holds a fully modified Ultimax 100. In this state, the Ultimax bears almost no resemblance to the base gun.]]&lt;br /&gt;
[[File:TR2013 U100 3.jpg|thumb|none|600px|Lara test-fires her newly acquired &amp;quot;Commando Rifle&amp;quot;.]]&lt;br /&gt;
[[File:TR2013 U100 2.jpg|thumb|none|600px|Customization view of the Ultimax 100 Mark 3 machine gun. Noteworthy inaccuracy is that the real Ultimax series use STANAG mags, while this is shown with an AK-type magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] is usable in multiplayer. It is a Survivor equipment unlocked after reaching Level 15. The Solarii are using booby-trapped ammo boxes instead of these mines.&lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|300px|TM-46 anti-tank mine]]&lt;br /&gt;
[[Image:TR2013 Mine 1.jpg|thumb|none|600px|Outfitting image and description of the TM-46 mine.]]&lt;br /&gt;
[[Image:TR2013 Mine 2.jpg|thumb|none|600px|Reyes looks at a TM-46 AT mine during a multiplayer team deathmatch.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun==&lt;br /&gt;
A handheld [[Minigun]] is a special weapon in multiplayer.&lt;br /&gt;
[[Image:TR2013 Minigun 1.jpg|thumb|none|600px|Roth wields a minigun.]]&lt;br /&gt;
[[Image:TR2013 Minigun 2.jpg|thumb|none|600px|Roth spins up the handheld minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 1 Machine Gun==&lt;br /&gt;
Sometimes the Solarii are seen using Japanese Type 1 machine guns. A handheld version is usable in MP.&lt;br /&gt;
[[Image:TR2013 Type1 1.jpg|thumb|none|600px|Lara examines a Japanese Type 1 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644318</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644318"/>
		<updated>2012-12-29T05:52:43Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37? It seems similar to [http://www.imfdb.org/images/thumb/0/04/Ithaca_m37sawedoff.jpg/400px-Ithaca_m37sawedoff.jpg This], Minus the magazine cap of course, but that could be due to low-poly modeling.--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 00:49, 29 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644317</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644317"/>
		<updated>2012-12-29T05:52:11Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37? It seems similar to [[http://www.imfdb.org/images/thumb/0/04/Ithaca_m37sawedoff.jpg/400px-Ithaca_m37sawedoff.jpg|This]], Minus the magazine cap of course, but that could be due to low-poly modeling.--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 00:49, 29 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644316</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644316"/>
		<updated>2012-12-29T05:51:44Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37? It seems similar to [[ttp://www.imfdb.org/images/thumb/0/04/Ithaca_m37sawedoff.jpg/400px-Ithaca_m37sawedoff.jpg|This]], Minus the magazine cap of course, but that could be due to low-poly modeling.--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 00:49, 29 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644315</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644315"/>
		<updated>2012-12-29T05:50:46Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37? It seems similar. [[File:http://www.imfdb.org/images/thumb/0/04/Ithaca_m37sawedoff.jpg/400px-Ithaca_m37sawedoff.jpg]] Minus the magazine cap of course, but that could be due to low-poly modeling.--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 00:49, 29 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644314</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644314"/>
		<updated>2012-12-29T05:49:02Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37?--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 00:49, 29 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644313</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=644313"/>
		<updated>2012-12-29T05:48:17Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TR2013 Pump.jpg|thumb|none|410px|]]&lt;br /&gt;
Any suggestions? -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:20, 17 December 2012 (EST)&lt;br /&gt;
:It's a really horrible model, whatever it is. Check out how the stock isn't anywhere near the trigger guard, you'd barely be able to reach the trigger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 17 December 2012 (EST)&lt;br /&gt;
:If I had to guess maybe a really terribly modeled sawn-down Ithaca Model 37?&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643513</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643513"/>
		<updated>2012-12-26T21:37:34Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: The character's name is Agent 47 not &amp;quot;Hitman&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]].&lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game. The hammer is always down.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]].&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641196</id>
		<title>Talk:I Am Alive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641196"/>
		<updated>2012-12-19T20:46:09Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weird ammunition counts==&lt;br /&gt;
Hi, so I havent had the chance really to play this game outside of the demo but I thought one of the things about this game was ammo scarcity. I want to know why there are ammo counts on the screen caps that are in the 100's? Is this because of a cheat or an unlockable after completing the game? [[Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:00, 19 December 2012 (EST)&lt;br /&gt;
*It's the PC Version using a trainer I assume. That's what I did when I played the game.--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:46, 19 December 2012 (EST)&lt;br /&gt;
Fraud. In this way I could have done better screens during the shot, etc.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 15:38, 19 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641195</id>
		<title>Talk:I Am Alive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641195"/>
		<updated>2012-12-19T20:45:40Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weird ammunition counts==&lt;br /&gt;
Hi, so I havent had the chance really to play this game outside of the demo but I thought one of the things about this game was ammo scarcity. I want to know why there are ammo counts on the screen caps that are in the 100's? Is this because of a cheat or an unlockable after completing the game? [[Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:00, 19 December 2012 (EST)&lt;br /&gt;
~It's the PC Version using a trainer I assume. That's what I did when I played the game.&lt;br /&gt;
Fraud. In this way I could have done better screens during the shot, etc.--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 15:38, 19 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637959</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637959"/>
		<updated>2012-12-08T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. Though yeah, not much faith in these devs. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637958</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637958"/>
		<updated>2012-12-08T03:33:43Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637957</id>
		<title>Talk:Tomb Raider (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2013)&amp;diff=637957"/>
		<updated>2012-12-08T03:33:20Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handgun ==&lt;br /&gt;
&lt;br /&gt;
http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/266cb92290b23c2d19ac79241310f6a49c16b4d0.jpg__576x480_q85.jpg&lt;br /&gt;
&lt;br /&gt;
That's a picture showing the upgrade system from a three-hour preview from Games Radar. Is it worth pointing out on that it's (probably incorrectly) labelled as a 'WW II' gun or should that wait til the game itself is out incase this gets corrected? [[User:Reno2200|Reno2200]] ([[User talk:Reno2200|talk]]) 08:52, 6 December 2012 (EST)&lt;br /&gt;
:Well, it's labelling &amp;quot;current weapon&amp;quot; as WW2 pistol, so maybe the Beretta isn't the equipped weapon. Or, given their comments about threats of rape making you want to protect Lara, the developers are all catastrophically stupid and horrible people, so maybe they do think World War 2 happened in the 70s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 6 December 2012 (EST)&lt;br /&gt;
:I do recall in an early preview seeing what looked like an M1911A1, so it's possible that the Beretta is a seperate weapon from this &amp;quot;WW2&amp;quot; pistol. Also I just saw the trailer at the Spike VGAs, and Lara appeared to have a sawn-down Ithaca Model 37 on her back, though it was hard to tell by how little of it is shown. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 22:33, 7 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633140</id>
		<title>User talk:QueenSasha24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633140"/>
		<updated>2012-11-20T20:22:02Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not saying you're lying, but where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot; The singleplayer equip screen and in-game selection text both call it R870 MCS. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I stumbled across a vid where someone spawned with the 870.  I capped this: http://puu.sh/1s3oR --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:36, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Must be multi, the selection text is &amp;quot;R870 MCS&amp;quot; in single and on the singleplayer loadout screen. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:44, 19 November 2012 (EST)&lt;br /&gt;
:Well, you did ask &amp;quot; where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot;&amp;quot; --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:56, 19 November 2012 (EST)&lt;br /&gt;
:I'll check quick, I swear my copy called it a Remington in the loadout screen. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:16, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Ok I checked it again and my copy definitely says &amp;quot;Remington 870 MSC&amp;quot; in the loadout menu. [https://dl.dropbox.com/u/55414661/Photos/FxCam_1353442750614.jpg Pic for proof] (sorry about the low quality) This is in single-player by the way. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:21, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633139</id>
		<title>User talk:QueenSasha24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633139"/>
		<updated>2012-11-20T20:21:16Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not saying you're lying, but where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot; The singleplayer equip screen and in-game selection text both call it R870 MCS. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I stumbled across a vid where someone spawned with the 870.  I capped this: http://puu.sh/1s3oR --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:36, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Must be multi, the selection text is &amp;quot;R870 MCS&amp;quot; in single and on the singleplayer loadout screen. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:44, 19 November 2012 (EST)&lt;br /&gt;
:Well, you did ask &amp;quot; where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot;&amp;quot; --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:56, 19 November 2012 (EST)&lt;br /&gt;
:I'll check quick, I swear my copy called it a Remington in the loadout screen. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:16, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Ok I checked it again and my copy definitely says &amp;quot;Remington 870 MSC&amp;quot; in the loadout menu. [https://dl.dropbox.com/u/55414661/Photos/FxCam_1353442750614.jpg Pic for proof] (sorry about the low quality) --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:21, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633138</id>
		<title>User talk:QueenSasha24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633138"/>
		<updated>2012-11-20T20:16:13Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not saying you're lying, but where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot; The singleplayer equip screen and in-game selection text both call it R870 MCS. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I stumbled across a vid where someone spawned with the 870.  I capped this: http://puu.sh/1s3oR --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:36, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Must be multi, the selection text is &amp;quot;R870 MCS&amp;quot; in single and on the singleplayer loadout screen. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:44, 19 November 2012 (EST)&lt;br /&gt;
:Well, you did ask &amp;quot; where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot;&amp;quot; --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:56, 19 November 2012 (EST)&lt;br /&gt;
:I'll check quick, I swear my copy called it a Remington in the loadout screen. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 15:16, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633137</id>
		<title>User talk:QueenSasha24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:QueenSasha24&amp;diff=633137"/>
		<updated>2012-11-20T20:15:07Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not saying you're lying, but where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot; The singleplayer equip screen and in-game selection text both call it R870 MCS. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I stumbled across a vid where someone spawned with the 870.  I capped this: http://puu.sh/1s3oR --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:36, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Must be multi, the selection text is &amp;quot;R870 MCS&amp;quot; in single and on the singleplayer loadout screen. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:44, 19 November 2012 (EST)&lt;br /&gt;
:Well, you did ask &amp;quot; where in Blops 2 is the 870 MCS called &amp;quot;Remington?&amp;quot;&amp;quot; --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 15:56, 19 November 2012 (EST)&lt;br /&gt;
:I'll check quick, I swear my copy called it a Remington.&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=632733</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=632733"/>
		<updated>2012-11-19T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: Corrected the in-game names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both).&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, ''Pyrrhic Victory'', used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, but gains the proper 15-round capacity when &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip accessory the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom CQB&amp;quot;. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is available, commonly used by Cordis Die mercenaries.  Does the most damage at close range than any other weapon in its class, making it and the PDW-57 (second in close range damage) the only SMGs capable of a 3-hit kill at close range (every other SMG requires 4 hits to kill at close range), at the cost of having the lowest ROF (tied with the PDW-57), and smallest magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.  Unlike the P90, the PDW-57 has a rather restrained rate of fire. At 720RPM, it's tied with the MSMC for the lowest rate-of-fire for a submachine gun, with every other weapon in its class capable of pushing out at least 900 rounds a minute and the JS Type-05 and SCORPION EVO 3 entering the 4-digit range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model. It has a black finish as opposed to the tan finish from ''MW2''.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;Remington 870 MCS&amp;quot; in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun, since it is a slightly altered version of the same model.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot; Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, but is not available in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops'', this time able to fire in full-auto mode. It is available from the first mission onwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having lost his Hawk MM-1 in some unspecified but no doubt awesome way somewhere along the line, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU is available as a 2025 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign. As before it has an oddly slanted overhead front grip. This model is also used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is available for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] is available as the new &amp;quot;War Machine&amp;quot; killstreak in multiplayer and is unlocked for single player by completing challenges..&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is available as the new &amp;quot;Death Machine&amp;quot; killstreak as a handheld Gatling gun, and can be used in the campaign by completing challenges. It is also used as the remote turret gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet Su-24 &amp;quot;Fencer&amp;quot; attack aircraft can be seen making bombing runs, armed with [[Gryazev-Shipunov GSh-6-23]] in their starboard ventral fairings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gsh623.jpg|thumb|none|400px|Gryazev-Shipunov GSh-6-23 - 23mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_IV&amp;diff=632017</id>
		<title>Talk:Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_IV&amp;diff=632017"/>
		<updated>2012-11-16T18:01:52Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Just a quick message from the creator, thanks for updating and correcting the article. It looks professional now. Thanks again.&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
''Total BS, that's got to be a M468/REC7, model design is nothing close to an M4A1''&lt;br /&gt;
(comment placed here so as to not clutter up the main article)&lt;br /&gt;
&lt;br /&gt;
:Hi. I've looked at M468 and the REC7, and while, yes, they do bear some resemblance, there are also many differences which distinguish it to not be the weapon used in GTA IV. For example, the foregrip of the M468 is vastly different from the in-game weapon which is cylindrical, much like a stock M4, and does not have the R.I.S foregrip which features on the M468 or REC7. Another difference is that of the front sight, which is upright and fixed, found on the game's version of the weapon (again, like the M4A1) does not feature on either the M468 or REC7. Furthermore, neither the M468 or REC7 have a front sling hoop and the M468 has a shorter barrel than the game's weapon.  [[User:Chef Brian|''&amp;lt;font color=&amp;quot;#082567&amp;quot;&amp;gt;'''Chef Brian'''&amp;lt;/font&amp;gt;'']] [[User talk:Chef Brian|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Vrooom&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:06, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This gun can't be an M468 or a 416 because both those guns have flip up sights. This rifle in game has the standard front sights of an M4. It just has the carrying handle taken off and replaced with an H&amp;amp;K style rear sight. Get pics of a these guns together on one screen and you can really tell the difference. Hell, I'll do it myself&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-1.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:BarettM468.gif|thumb|none|500px|Barrett M468 6.8 caliber.]]&lt;br /&gt;
&lt;br /&gt;
Now comparing, seeing which one fits the one Niko is using.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|300px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
Definitely a M4A1 Carbine, The only thing that makes even an argument for it being a 416 is the absence of the carry handle and rear site.&lt;br /&gt;
Another thing is the cylindrical AR-15 foregrips (they arent rail covers) I have yet to see a 416 with a cylindrical foregrip. -[[User:AdAstra2009]]&lt;br /&gt;
I DON'T THINK SO THE 416 HAS FLIP UP SIGHTS.. ONLY THE M468 DOES. ANYWAY, ITS' SIMPLY AN M4A1 WITH CARRYING HANDLE REMOVED AND DIFFERENT SIGHT&lt;br /&gt;
:^Stop writing in all capitals please. [[User:Spartan198|Spartan198]] 09:57, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Parts_CA_P118M_lg.jpg|none|thumb|300px|The sight on the M4A1 in game]]&lt;br /&gt;
Here is the sight on the M4. It is not a 416.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Lost and Damned Compensated Pistol ==&lt;br /&gt;
Definitely a CZ-75 style pistol,looks nothing like a BHP, besides the slide is not tall enough to be a Browning Hi-Power.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|350px|CZ-75 9mm]]&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power 9mm]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Shot from the game]]&lt;br /&gt;
&lt;br /&gt;
== HK XM320 ==&lt;br /&gt;
&lt;br /&gt;
From the picture on the official site it looks like the grenade launcher is the XM320's predecessor the HK69. You can tell from where the stock connects to the frame. But we shall see when the game is released if the breach opens to the side or top. It might be a combination gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost and Damned Weapons==&lt;br /&gt;
&lt;br /&gt;
Anyone got any new, good pictures of the new weapons from the Lost and Damned? If you have any, post them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
It would actually make sense that the regular pistol in the game was a Glock 22. As someone pointed out, the CZ-75, a 9mm pistol, isn't as powerful as the Glock. In addition, we should call it a Glock 22 based on appearance, not specifications. For instance, previous GTA games used a Colt 1911 as the main pistol, despite it having an unrealistic 17 round magazine. Nonetheless, it was a Colt 1911, just like this is clearly a Glock 22. Hey if you get a close up of the Glock in game it says 22 on the side making it a Glock 22.&lt;br /&gt;
&lt;br /&gt;
The Glock 22 '''does''' accept an optional 17 round magazine.&lt;br /&gt;
&lt;br /&gt;
Just like to point out that whoever changed the Glock 22 to a Glock 17 is a dumbass and I'm changing it back. - PersonOfInterest&lt;br /&gt;
&lt;br /&gt;
How am I a dumb ass? I'm going to change it right back.&lt;br /&gt;
&lt;br /&gt;
Because you're completely ignoring established precedent. Stop being a dumbass. - PersonOfInterest&lt;br /&gt;
&lt;br /&gt;
Well the &amp;quot;established precedent&amp;quot; is fucked up.&lt;br /&gt;
&lt;br /&gt;
''Established precedent'' on this site is to identify guns by '''visual''' standards. The texture does indeed have a &amp;quot;22&amp;quot; on the slide, so therefor that's what we go by. So it's a 22, despite the 17 round mag. Please stop the flaming, PersonOfInterest. [[User:Spartan198|Spartan198]] 18:40, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The great irony of all this is that the NYPD actually uses the Glock 19. Isn't life funny sometimes? - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
The even greater irony is this is Liberty City is a fictional city only based off of New York, therefor, whatever the real world city police force use does not apply to the fictional city police force. [[User:Kornflakes89|Kornflakes89]] 17:51, 11 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It might say 22 on the slide but all the other evidence in the game makes it out to be a Glock 17. The magazine capacity, the fact that everyone refers to it as a 9mm. Yet all this is being ignored because the modelers but a tiny 22 on the slide which you can't even make out in the actual game. --[[User:Cool-breeze|cool-breeze]] 08:13, 8 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Mag capacities are often wrong in games (just look at the older GTAs which had 17-rounder 1911s!) and who refers to it as a 9mm? I can only recall one reference to it being a 9mm, and that's the hint text when you buy weapons from Little Jacob. That could easily be a goof. --[[User:MattyDienhoff|MattyDienhoff]] 09:20, 8 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I remember in the cutscenes 9mm being mentioned. --[[User:Cool-breeze|cool-breeze]] 10:03, 8 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
Could someone get a good screenshot of the AK-47 in-game and post it.&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|350px|none|AK-47 in GTA IV]]&lt;br /&gt;
:There you go. [[User:Gunman69|Gunman69]]&lt;br /&gt;
&lt;br /&gt;
Thanks for the AK-47 screenshot. It looks really good. Now, does anyone have ANY screenshots from the Lost and Damned part of the game? It'd be really cool to see some of the sawn off shotgun and the grenade launcher.  I really wanna see what the new guns look like before I download The Lost and The Damned.&lt;br /&gt;
&lt;br /&gt;
Does anyone have any pictures of the Desert Eagle in gameplay?  If you have or get any, please post them.&lt;br /&gt;
&lt;br /&gt;
== About the Ithaca 37 ==&lt;br /&gt;
The gun in game doesnt look very much like a stakeout at all. you shouldn't base it off of some airsoft gun. --[[User:AdAstra2009|AdAstra2009]] 21:59, 19 June 2009 (UTC)&lt;br /&gt;
::That's probably what the developers did.-protoAuthor&lt;br /&gt;
:::Then I can say that's probably what they didn't do just as easily --[[User:AdAstra2009|AdAstra2009]] 19:23, 26 June 2009 (UTC)&lt;br /&gt;
::::Well, unless you know of another gun that looks like the in-game gun, it really IS most likely what the developers did, despite what you think. I mean, just look at the two photos. They are almost exactly the same. -[[User:Gunman69|Gunman69]] 19:56, 26 June 2009 (UTC)&lt;br /&gt;
the gun is side ejecting, so it can't be an ithica. ithicas eject from the bottom.&lt;br /&gt;
&lt;br /&gt;
:::::In Far Cry 2, the Ithaca 37 ejects from side too.&lt;br /&gt;
&lt;br /&gt;
::::::and so it does in a fuckton of other games so thats not really an issue.&lt;br /&gt;
&lt;br /&gt;
== AK vs M4 ==&lt;br /&gt;
&lt;br /&gt;
Okay, so in GTA IV you've got the AK-47 and M4A1 to choose from, but which is best? Well, the AK seems to have more power, which makes sense, and the M4 is more accurate, which again makes sense. But really, which is a better rifle to use overall?--[[User:M14fanboy|M14fanboy]] 20:18, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think the M4 has a better rate of fire but i'm not sure.-[[User:Oliveira|Oliveira]] 20:20, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks to whoever got those kick-ass screenshots of the snipers and desert eagle and the Micro-Uzi.  Those shots are pretty damn awesome.&lt;br /&gt;
&lt;br /&gt;
::::No problem :-) -[[User:Gunman69|Gunman69]] 20:00, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Believe it or not, the AK-47 and the M4A1 do the same damage in SP, and the M4A1 does more in multiplayer. (I know for sure because I've seen the values) Meanwhile, the M4A1 can shoot farther than the AK, which is obviously inaccurate. --[[User:MattyDienhoff|MattyDienhoff]] 11:49, 8 August 2009 (UTC)&lt;br /&gt;
Inaccurate?! you say a 5.56 mm with AR mechanic has a shorter engage range then a russian-made weapon intended to mass-production? the M4 shoots circa 600 meters in real life, and it's a carbine. The M16 hits 800. the ak doesn't hit anything over 150 meters. anyway, I saw values too, and they say are identical, but they're not. The AK has a bit more stopping power, and the M4 is more accurate, has lighter recoil and more action range.&lt;br /&gt;
&lt;br /&gt;
I would go for the M4 later in the game.&lt;br /&gt;
&lt;br /&gt;
The M4 isn't meant or even used for 600 yards. Thats the M16, the M4 is good for about 400.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==WTF?==&lt;br /&gt;
:I can't seem to get a copy of this game that doesn't freeze up sometimes. I've tried 5 different copies on 2 different 360's and they all froze at some point. I even went and tracked down a brand new copy and it still froze. I'm getting sick and tired of having to do missions over because the freezes before I can save-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 07:02, 15 July 2009 (UTC)&lt;br /&gt;
::Hm. I know there were freezing issues around the launch of the PS3 version due to network load problems, but those were cleared up. Is it possible both the 360s were having disc or hard drive issues? [[User:Vangelis|Vangelis]] 15:01, 15 July 2009 (UTC)&lt;br /&gt;
:Nope. one was a brand new Elite and the other one was in good condition-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
&lt;br /&gt;
One of the screenshots from the beta version of the game depict Niko holding a [[Heckler &amp;amp; Koch MP5A3]] with it's stock extended. However, this weapon was removed from the final version of the game, and replaced by the [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] .&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9x19mm with stock extended]]&lt;br /&gt;
[[Image:gta4.jpg|thumb|none|400px|Niko holds a [[Heckler &amp;amp; Koch MP5A3]] in the beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
::MP5A3 should be removed -it is not a &amp;quot;non player weapon&amp;quot; it is a weapon that is not even in the game so it is irrelevant. --[[User:AdAstra2009|AdAstra2009]] 01:13, 31 August 2009 (UTC)&lt;br /&gt;
:::I agree. These weapons aren't counted in any of the other GTA games, so why should we start here? I also think putting in the other weapons that are only in the artwork is irrelevant as well. -[[User:Gunman69|Gunman69]] 19:39, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
actualy it is in the game in the loading seqwince of the game it shows a picture of to police officers one with a SPAS-12 and another with a MP-5 --[[User:Armyguy277|Armyguy277]] 18:16, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gay Tony weapons ==&lt;br /&gt;
&lt;br /&gt;
on the official website it appears there will also be an Automag. the AA12 is ejecting green shotgun shells in the trailer, and is shown to be firing Frag12 rounds in the Weazel News special on gun crime in Liberty City.&lt;br /&gt;
&lt;br /&gt;
ok just a complete list for people not looking at the main page for some reason? (feel free to correct it)&lt;br /&gt;
.44 AMT AUTOMAG&lt;br /&gt;
auto assault 12 shotgun (explosive rounds avalible too that are unrealistic)&lt;br /&gt;
FN P90 with suppressor&lt;br /&gt;
gold plated UZI &lt;br /&gt;
M249 SAW &lt;br /&gt;
and a DSR-1&lt;br /&gt;
&lt;br /&gt;
How are exploding shotgun shells unrealistic? the company that makes the AA12 makes them, they're called FRAG12 rounds.&lt;br /&gt;
&lt;br /&gt;
ok let me clear that up their realistic but in game their not i mean its makes a dent the size of a person in the side door of a taxi but the taxi is relatively undamaged including the occupant and the explosions are litarly explosions about 4 ft in diameter&lt;br /&gt;
&lt;br /&gt;
That sounds so awesome! -[[User:Gunman69|Gunman69]] 15:47, 6 December 2009 (UTC)&lt;br /&gt;
:Trust me... it is. [[User:Spartan198|Spartan198]] 05:57, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
its is but just when noting it on this site i mean its unrealistic&lt;br /&gt;
&lt;br /&gt;
In TBoGT, Green shells indicate explosive rounds, red are standard. And dispite what the article says, the &amp;quot;Advanced Sniper&amp;quot; does not fire explosive round - Primevil&lt;br /&gt;
:No, you're right, it doesn't. If that hasn't yet been removed, I'll do so now. [[User:Spartan198|Spartan198]] 22:10, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My mistake. It does in fact fire explosive rounds, but they are only available in muliplayer.&lt;br /&gt;
&lt;br /&gt;
Actually you can obtain exploding Sniper rounds but only Via cheat codes and here it is, courtesy of www.gta4.net&lt;br /&gt;
Explosive Sniper (NEW!)&lt;br /&gt;
Makes the sniper rifles fire explosive rounds. 	486-555-2526 (TBOGT ONLY)&lt;br /&gt;
&lt;br /&gt;
== Gay Tony FN P90 ==&lt;br /&gt;
Is the P90 in The Ballad of Gay Tony a FN PS90 converted to full-auto?--[[User:SB2296|SB2296]] 16:38, 27 September 2009 (UTC)&lt;br /&gt;
:I don't think so. The barrel on the PS90 is longer and thinner than the one in the game. My guess is it's a suppressor, but we won't find out until the game is released. -[[User:Gunman69|Gunman69]]&lt;br /&gt;
&lt;br /&gt;
yea its a suppressor more of a &amp;quot;thock&amp;quot; sound than anything -scarecrow&lt;br /&gt;
&lt;br /&gt;
It is a supressor, and it is not removeable, contrarey to the article - Primevil&lt;br /&gt;
&lt;br /&gt;
An interesting note on this gun is that, even though Luis cannot use it for drive bys, in later Drug Wars missions his friends can be seen firing it one handed.--[[User:Westernman1987|Westernman1987]] 12:16, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== old gun ==&lt;br /&gt;
what i don't understand is why the armourers or people who decide what guns go on the game chose such an out of date pistol. the AMC Automag had stopped prodution ages before the new millenium so why decide to put it in a modern day game, the gun would have been more appropriate for GTA Vice city or Vc Stories since they were set in the mid 80's.&lt;br /&gt;
:It's because the Automag looks like it could take a man's head off even if you miss-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 23:27, 30 September 2009 (UTC)&lt;br /&gt;
:You know, I pride myself on trying to be clever, but I'd be hard-pressed to come up with a better response than that. -protoAuthor 00:50, 1 October 2009 (UTC)&lt;br /&gt;
:I thought so too, so I just modded the gun to be a Colt Python on the PC version. Not *exactly* a common weapon, but a hell of a lot more common than the Automag. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 13:01, 16 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah the old adage of &amp;quot;I'm not a good shot but this shoots REALLY big bullets&amp;quot; (courtesy of Hellboy) if that were the case why not a S&amp;amp;W500? the biggest production handgun cartridge. though it only holds 5 shots which many would get angry over in a videogame.&lt;br /&gt;
&lt;br /&gt;
:I'm guessing its because the Automag just looks cool. The S&amp;amp;W 500 just looks like a regular revolver. -[[User:Gunman69|Gunman69]] 02:32, 1 October 2009 (UTC)&lt;br /&gt;
::Because it's the gun Charles Bronson used in Death Wish 3 to kill hundreds. And Clint Eastwood used in one of the Dirty Harry movies to kill even more hundreds. In other words, it's a badass pistol and deserves to be in the game.--[[User:Oliveira|Oliveira]] 16:38, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
On a badass scale of 1 to 10, it hits 11. Need more be said? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
:Bronson used a Wildey in Death Wish 3, not an Automag-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:02, 15 October 2009 (UTC)&lt;br /&gt;
::Damm. I guess we now need a Wildey in this Game too so we can dual wield a Wildey and an Automag in each hand.--[[User:Oliveira|Oliveira]] 18:07, 15 October 2009 (UTC)&lt;br /&gt;
:That would be pretty bitchin'. The Wildey is a huge pistol, even to a guy like me (when I hold a S&amp;amp;W M500 it doesn't look that big), so duel wielding would probably be a bad idea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:56, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Old or not, this thing is unreal when shooting through windshields. Most other guns in-game (including the M4 and AK) take a few shots to punch through, but the Auto Mag can do it in one. [[User:Spartan198|Spartan198]] 11:18, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That sounds awesome! I gotta get this game. :) -[[User:Gunman69|Gunman69]] 23:56, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For sure. The gunfights in it are unreal, one bank heist mission clearly takes influence from the shootout scene in Heat, and it's arguably just as intense. Also, in what other game can you pull off crazy shit like [http://www.youtube.com/watch?v=mJ73zqDaXsk this]? --[[User:MattyDienhoff|MattyDienhoff]] 03:50, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Definite five stars on that one. And on a side note, the improved driving physics (especially with sports cars) really make a lot of difference with maneuvers like the reverse 180s you pulled off there. [[User:Spartan198|Spartan198]] 10:02, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glock issue==&lt;br /&gt;
&lt;br /&gt;
I believe we should go back to calling the in-game Glock  a 17 because it is described as &amp;quot;9mm&amp;quot; in the weapons shops and Little Jacob's car, plus when Johnny calls Jim (TLAD only) for a weapon, he calls the Glock a &amp;quot;9mm&amp;quot;. Now, it has been previously mentioned that it should be called a 22 due to the markings, but I think we should go by specifications. If we go by appearances, for example, that means non-Russian made AK-47s (AIMS, Type 56, MpiKM, Zastava M70, etc.) would simply be &amp;quot;AK-47s&amp;quot; as in the ones made in Izhmesh and Tula, and all AR-15 knockoffs would have to be classified as &amp;quot;M16&amp;quot;s or &amp;quot;M4&amp;quot;s rather than Bushmasters, DPMS, Diemaco C7/C8, Rock River Arms, etc. -KLR&lt;br /&gt;
:Ok, well if we went on specifications, we wouldn't be able to identify half the weapons in previous GTA games. The 1911s, the M16 w/ 60 round magazines, the over and under shotgun that functions like a pump. All of these would have to be changed if we went by specifications. RockStar obviously based the Glock in the game off of a Glock 22, it is just misidentified as a 9mm. This wouldn't be the first time a weapon was incorrectly referred to in a game. It's the same issue if a revolver fires 7 rounds, when its clearly a 6-shot. It's still the same gun, the makers just screwed up a bit. So we're not going to call this a Glock 17. This issue has been argued to death on several websites. It's based off of a Glock 22, therefore thats what it is, regardless of its &amp;quot;specification&amp;quot;. -[[User:Gunman69|Gunman69]] 04:14, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A 7 shot revolver is a bad example. I have one and it's called a S&amp;amp;W 686+P-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:58, 15 October 2009 (UTC)&lt;br /&gt;
::I mean a revolver that is clearly six rounds, like a Colt DS. Often times you'll see that it fired seven rounds in a movie, but it only holds six. This is a common error in movies, when the # of rounds fired doesn't meet the specifications. Like if the Colt DS fired seven rounds, that doesn't automatically mean its a S&amp;amp;W 686+P. See what I'm saying? -[[User:Gunman69|Gunman69]] 00:35, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I discovered something sad while discussing this last week. While playing this game with a friend of mine, who considers himself a 'heavy' gamer (whatever the hell that means- i'm NOT a gamer), he referred to the in game glock as a 9mm (though he just said &amp;quot;9&amp;quot;). I corrected him, saying the glock 22 was a .40 caliber pistol. He look at me, and asks, &amp;quot;What the fucks a .40?&amp;quot;. Going by this, might I suggest the develepors call it a 9mm because many gamers don't know what a .40 S&amp;amp;W is? Or is my friend just a bigger idiot than i've ever given him credit for?--[[User:TheDon|TheDon]] 10:56, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If it says 22 on the slide, it's a 22 whether or not the in-game characters refer to it incorrectly. Simple as that. [[User:Chitoryu12|Chitoryu12]] 07:49, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==removed weapon==&lt;br /&gt;
&lt;br /&gt;
on one of the trailers of the lost &amp;amp; damned called meet the gang, find the video on youtube and if u pause at 0:17 theres a spas 12 look alike with an m4 buttstock. probably a removed weapon like the mp5a3 and being replaced by the sawn-off or street sweeper.&lt;br /&gt;
&lt;br /&gt;
its not removed, its also just not a new weapon. its the regular semi auto shotgun with a new stock.&lt;br /&gt;
&lt;br /&gt;
yea in my version all the &amp;quot;combat&amp;quot; shotguns in the vans and stores are the old ones but the one from the cheat codes are ones with an m4 stock. oh and its a mossenberg 590 not a spas -scarecrow&lt;br /&gt;
&lt;br /&gt;
Its a Remington 1100 i believe, but it can also be found in certain places with the M4 stock. Only while Playing Lost and Damned though.&lt;br /&gt;
&lt;br /&gt;
It's like that shotgun that Switek had in Miami Vice (the movie), it can be obtained in TLAD with the advanced gun cheat (486-555-0100)&lt;br /&gt;
&lt;br /&gt;
No its the semi auto from the regular game with a different stock.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
The names they've chosen for the new weapons crack me up, they're generic to the point of nonsense. &amp;quot;''Assault'' SMG&amp;quot;, &amp;quot;''Advanced'' MG&amp;quot;, &amp;quot;''Advanced'' Sniper&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
There is only one machine gun, so why did they feel the need to add 'advanced' to the name? And it irritates me how people, gamers usually, refer to sniper rifles simply as &amp;quot;''snipers''&amp;quot;, it's like saying &amp;quot;drivers&amp;quot; when you mean &amp;quot;vehicles&amp;quot;. --[[Special:Contributions/219.90.213.180|219.90.213.180]] 10:37, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Behind Enemy Lines movie reference==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that in the very begginning of the game, Nikko looks and dresses like the Serbian sniper who tries to kill Owen Wilson in ''Behind Enemy Lines''?  Nikko is also Serbian.- ArmoredMason619&lt;br /&gt;
:Never noticed, but you're right. They are similar in appearance. [[User:Spartan198|Spartan198]] 04:08, 12 January 2010 (UTC)&lt;br /&gt;
::[http://i29.photobucket.com/albums/c257/lostering/untitled10.jpg You're not the only one who noticed]. You can also buy a blue track top from the Russian shop that looks almost identical to the one worn by the sniper in that picture. --[[User:MattyDienhoff|MattyDienhoff]] 07:03, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Awesome page ==&lt;br /&gt;
&lt;br /&gt;
I júst want to say that the images look so cool,they make me think about a computer animated movie.Seriously,if you know anyone who hasnt heard about GTA ever,show him/her this article and ask if its a videogame or animated movie or else.Really,nice job on the pictures.&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 / 11-87 ==&lt;br /&gt;
The long barrel, long magazine tube, and the thing along the top of the barrel (I don't know what that's called) all jump out at you and scream &amp;quot;Remington 1100 TAC4&amp;quot;. Those are very specific features of a very specific model. To say it's an 11-87 because of the length of the forearm and nothing else ignores A: the features that are only on the 1100 TAC4 and not on any other model, and B: the forearm doesn't even look like a proper Remington forearm. Thoughts? [[User:PersonOfInterest|PersonOfInterest]] 1:53 PM, 2 April 2010&lt;br /&gt;
&lt;br /&gt;
Shotguns aren't my specialty but I believe that thing on top of the barrel is called a &amp;quot;heat shield&amp;quot;, that is you are refering to something on the barrel like that of the old Winchester Trench Gun. Am I right? --[[User:Camden Hennis|Camden Hennis]] 14:51, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's not a heat shield. A heat shield is perforated sheet metal wrapped around the barrel. The thing I'm talking about, I can't remember what it's called, but it's function is to provide rigidity to the barrel. Revolvers have them too. - PersonOfInterest&lt;br /&gt;
:Ribbing? I agree it's a TAC4, this image matches it best. http://img22.imageshack.us/i/1100006.jpg/ - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Is that some kind of 12 gauge stripper clip? - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
No, just a shell holder--[[User:Recon42|Recon42]] 15:05, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==DLC is no longer XBOX360 Exclusive==&lt;br /&gt;
As title says, someone need to delete &amp;quot;Xbox360 exclusive&amp;quot; from line &amp;quot;Xbox 360 Exclusive Downloadable Content&amp;quot;. I would do that if I could, but without account I can't.&lt;br /&gt;
:Done. Thanks for taking the time to mention it. :) --[[User:MattyDienhoff|MattyDienhoff]] 16:54, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AR-15?==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the &amp;quot;M4A1&amp;quot; in the game seems to have a barrel longer than 14.5 in., and that it &amp;quot;steps up&amp;quot; instead of stepping down?&lt;br /&gt;
:Looks a bit like the Diemaco C8, with black furniture. --[[User:Sangheili1155|Sangheili1155]] 14:56, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
&lt;br /&gt;
Why did someone replace the picture of the lost &amp;amp; the damned cz 75? the first one suited it better.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
This page is in urgent need of actual screencaps rather than PR stuff. I'll do my best, and as and when my new PC arrives I should be able to replace PS3 screencaps with higher-quality PC ones. Assuming I can be bothered dealing with signing up to the eighty-three different things PC GTAIV wants you to sign up to before it'll actually save. &amp;gt;:( [[User:Evil Tim|Evil Tim]] 11:03, 8 October 2011 (CDT)&lt;br /&gt;
:Cool, games like this deserve proper pages. BTW FYI, the M4 has a ''strange'' barrel. See [http://www.freeimagehosting.net/a9432 here]. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:32, 8 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle ==&lt;br /&gt;
&lt;br /&gt;
Whoever wrote in that calling the M4 a Carbine Rifle a contradiction isn't really correct. A rifle can be referred to any long arm that has a rifled barrel. An M4 might be a carbine of a full size M16, but it is also a rifle, so it can be called a rifle or a carbine. It's just a bit weird to say in terms of combinations of words to be called carbine rifle. [[User:Excalibur01|Excalibur01]] 01:01, 9 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, that's what I mean by &amp;quot;in the strictest sense.&amp;quot; In the strictest sense, &amp;quot;rifle&amp;quot; is a specific class of long gun with defined qualities. In a more general sense, it's anything with a rifled barrel (in an even more general sense, it's anything that ''looks'' like a rifle, which is why you can say things like &amp;quot;laser rifle&amp;quot; in fiction). So, strictly speaking &amp;quot;carbine rifle&amp;quot; is a contradiction, but not more generally speaking. I was rewriting because it used to just say it ''was'' a contradiction, which, as you say, isn't true. [[User:Evil Tim|Evil Tim]] 16:44, 9 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Carbine Rifle = Rifle-caliber Carbine.  My 2 cents.  You may now take shots at me. --[[User:HashiriyaR32|HashiriyaR32]] 17:21, 9 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But 5.56mm is an intermediate calibre, not a rifle calibre. So if it's that, then it ''is'' a contradiction, har har. :D [[User:Evil Tim|Evil Tim]] 17:30, 9 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630993</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630993"/>
		<updated>2012-11-12T09:01:27Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alan_Wake&amp;diff=624740</id>
		<title>Talk:Alan Wake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alan_Wake&amp;diff=624740"/>
		<updated>2012-10-24T01:52:16Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: /* &amp;quot;even though the Python is not a standard issue FBI handgun in real life&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What kind of guns do the police and the FBI agent carry? You can get close enough during the police chase to the deputies to see that they are firing rifles of some sort, at one point. The FBI agent also holds a pistol of some sort, which can be seen clearly just before Wake wakes up in jail, and before that at the radio station and the trailer park. The deputies' pistols can also be seen at that time.--[[Special:Contributions/71.48.8.136|71.48.8.136]] 19:40, 26 November 2010 (UTC)&lt;br /&gt;
* They all carry Colt Pythons, it's the only model of pistol in the game. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 21:52, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Third-Person Shooter==&lt;br /&gt;
Could anyone please create a &amp;quot;Third-Person Shooter&amp;quot; category. We got a tons of TPS games; Max Payne series, GTA series, Mafia, Godfather, the new Fallout-games, Metal Geas series, Splinter Cell games, Tomb Raider games and many more.... I think they should have their own category. (A week ago Max Payne 2 was in the FPS category...XD) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:07, 15 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Even though the Python is not a standard issue FBI handgun in real life&amp;quot;==&lt;br /&gt;
While this is true, Agent Nightingale has been fired from the FBI, and it can be assumed that his gun is a privately owned firearm. (How he managed to trick an entire Sheriff's department is the questionable thing really.) --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 21:52, 23 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alan_Wake&amp;diff=624739</id>
		<title>Talk:Alan Wake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alan_Wake&amp;diff=624739"/>
		<updated>2012-10-24T01:52:04Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What kind of guns do the police and the FBI agent carry? You can get close enough during the police chase to the deputies to see that they are firing rifles of some sort, at one point. The FBI agent also holds a pistol of some sort, which can be seen clearly just before Wake wakes up in jail, and before that at the radio station and the trailer park. The deputies' pistols can also be seen at that time.--[[Special:Contributions/71.48.8.136|71.48.8.136]] 19:40, 26 November 2010 (UTC)&lt;br /&gt;
* They all carry Colt Pythons, it's the only model of pistol in the game. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 21:52, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Third-Person Shooter==&lt;br /&gt;
Could anyone please create a &amp;quot;Third-Person Shooter&amp;quot; category. We got a tons of TPS games; Max Payne series, GTA series, Mafia, Godfather, the new Fallout-games, Metal Geas series, Splinter Cell games, Tomb Raider games and many more.... I think they should have their own category. (A week ago Max Payne 2 was in the FPS category...XD) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:07, 15 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;even though the Python is not a standard issue FBI handgun in real life&amp;quot;==&lt;br /&gt;
While this is true, Agent Nightingale has been fired from the FBI, and it can be assumed that his gun is a privately owned firearm. (How he managed to trick an entire Sheriff's department is the questionable thing really.)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Retribution&amp;diff=616439</id>
		<title>Resident Evil: Retribution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Retribution&amp;diff=616439"/>
		<updated>2012-09-27T04:13:20Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE Retribution teaser poster.jpg|thumb|right|300px|''Resident Evil: Retribution'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Resident Evil: Retribution'' is the fifth installment in the ''[[Resident Evil]]'' film franchise.   [[Milla Jovovich]] returns as Alice and other characters are featured including Leon S. Kennedy, Barry Burton, and Ada Wong.   The film was release on September 14, 2012 worldwide.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P220 Sport==&lt;br /&gt;
Alice uses a [[SIG-Sauer P220 Sport]] she obtains from a cop car in the Tokyo simulation. It clicked empty instead of the slide lock.&lt;br /&gt;
[[Image:SigP220Sport.jpg|thumb|none|300px|SIG-Sauer P220 Sport - .45 ACP]]&lt;br /&gt;
[[Image:RER 420.jpg|thumb|none|600px|Alice pulls her P220 Sport.]]&lt;br /&gt;
[[Image:RER_SIG220mag.jpg|thumb|none|600px|Correctly, an 8 round .45 single stack magazine.]]&lt;br /&gt;
[[Image:RER_SIG220.jpg|thumb|none|600px|Alice loading her P220 Sport.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Ada Wong ([[Li Bingbing]]) appears to pull a [[Glock 17]] with a rail mounted white light.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg |thumb|none|300px|Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:RER 412.jpg|thumb|none|601px|Ada Wong ([[Li Bingbing]]) appears to pull a [[Glock 17]] with a rail mounted white light.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
The 44 Magnum [[Smith &amp;amp; Wesson Model 629 Performance Center]] is seen in Barry Burton's ([[Kevin Durand]]) vest,He later to pulls it out it appear to be mocked to look like its video game counterpart.In the Video Game he used a .357 Magnum [[Colt Python]].&lt;br /&gt;
[[File:SW629PC.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-R 001.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears to be one of the main guns handled by Alice ([[Milla Jovovich]]) in the film, where she is seen dual and single wielding throughout.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|500px|TDI Vector.  The ones used in the film lack the stock and foregrip.]]&lt;br /&gt;
[[Image:RER 403.jpg|thumb|none|600px|The [[TDI Vector]]s are dual-wielded by Alice ([[Milla Jovovich]]).]]&lt;br /&gt;
[[Image:RER 404.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RER 412.jpg|thumb|none|601px|Alice pulls her TDI Vector (which appears to be lacking the stock and foregrip).]]&lt;br /&gt;
[[Image:RER 416.jpg|thumb|none|600px|Rain Ocampo uses the TDI Vector against a giant Licker.]]&lt;br /&gt;
[[File:RE Retribution banner.jpg|thumb|none|600px|Promotional poster showing Alice with the TDI Vector.Notice the CGI casings in wrong caliber, clearly longer than Vector's .45ACP]]&lt;br /&gt;
[[Image:Rekriss1.jpg|thumb|none|500px|Behind the scenes of Milla training with the TDI Vector.]]&lt;br /&gt;
[[Image:Rekriss2.jpg|thumb|none|500px|Training with the TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Yugoslav Model 61 Skorpion==&lt;br /&gt;
Jill Valentine ([[Sienna Guillory]])) fires a pair of [[Skorpion SA|Yugoslavian made Model 61(i) Skorpion]] sub-machine guns while falling from an Umbrella attack ship.  In the coda scene to ''[[Resident Evil: Afterlife]]'', she appeared to carry [[MP9]]'s.&lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|Yugoslavian made Model 61(i) Skorpion distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:RER 908.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tizianoculoeculochinonlodice.jpg|thumb|600px|none|Promotional Image]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Dual 12 Gauge Sawed-Off Double Barreled Shotguns==&lt;br /&gt;
In the immediate aftermath of the [[Resident Evil: Afterlife|previous movie]], Alice wields the pair of sawed-off [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 415.jpg|thumb|none|600px|In the immediate aftermath of the [[Resident Evil: Afterlife|previous movie]], Alice wields the pair of sawed-off [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Rifles==&lt;br /&gt;
Infected Russian soldiers are armed with [[AK-47|AK]] rifles.&lt;br /&gt;
[[File:RER 906.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 909.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
What appears to be an [[Colt M4A1]] fitted with an [[M203]] Grenade Launcher is seen carried by Rain Ocampo ([[Michelle Rodriguez]]).&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|thumb|none|400px|Colt M4 Carbine with standard (not the LE) stock - 5.56x45mm]]&lt;br /&gt;
[[File:RER 903.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 904.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE==&lt;br /&gt;
A [[Galil ACE]] is seen in the hands of both James &amp;quot;One&amp;quot; Shade ([[Colin Salmon]]) as well as Barry Burton ([[Kevin Durand]]).&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|400px|none|Galil ACE 21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:RER 901.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-R 001.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A two-tone [[Heckler &amp;amp; Koch G36]] appears to be the weapon carried by Luther West ([[Boris Kodjoe]]).&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:RE-R 002.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Umbrella guards as well as Carlos Olivera ([[Oded Fehr]]) appear to be armed with an [[Tavor TAR-21|IMI Tavor CTAR-21]].&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:RER 901.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 903.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 904.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 905.jpg|thumb|none|600px|Umbrella soldiers attacking the tanker from the previous movie, despite they were all armed with M4s and were replaced with Tavors]]&lt;br /&gt;
[[Image:RER 409.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] assault rifle fitted with an EOTech sight is carried by Leon Kennedy ([[Johann Urb]]).&lt;br /&gt;
[[Image:SIG SG 553.jpg|thumb|500px|none|SIG SG 552 fitted with scope rail - 5.56x45mm]]&lt;br /&gt;
[[File:RER 907.jpg|thumb|none|600px|Leon Kennedy ([[Johann Urb]]) carries the SIG SG 552.]]&lt;br /&gt;
[[File:RER_SIG552.jpg|thumb|none|600px|Leon Kennedy and Alice with their weapons]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The Umbrella VTOLs open fire on the Arcadia with dual miniguns and air-to-ground missiles.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 406.jpg|thumb|none|600px|The Umbrella VTOLs open fire on the Arcadia with dual miniguns and air-to-ground missiles.&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]]s are seen in machine gun nests atop the White House on either side of Alice.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 403.jpg|thumb|none|600px|In a scene from the teaser, [[Browning M2]]s are seen in machine gun nests atop the White House on either side of Alice.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Infected Russian soldier on the left holds what appears to be an [[PKM]].&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:RER 906.jpg|thumb|none|600px|Infected Russian soldier on the left holds what appears to be an PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An infected Russian officer fires what appears to be an [[RPG-7]].&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:RER 910.jpg|thumb|none|600px|An infected Russian officer fires what appears to be an [[RPG-7]].]]&lt;br /&gt;
&lt;br /&gt;
=The Resident Evil Film Franchise=&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
* ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
* ''[[Resident Evil: Extinction]]''&lt;br /&gt;
* ''[[Resident Evil: Afterlife]]''&lt;br /&gt;
* ''[[Resident Evil: Retribution]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Retribution&amp;diff=616438</id>
		<title>Resident Evil: Retribution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Retribution&amp;diff=616438"/>
		<updated>2012-09-27T04:12:20Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE Retribution teaser poster.jpg|thumb|right|300px|''Resident Evil: Retribution'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Resident Evil: Retribution'' is the fifth installment in the ''[[Resident Evil]]'' film franchise.   [[Milla Jovovich]] returns as Alice and other characters reported to be featured include Leon Kennedy, Barry Burton, and Ada Wong.   The film was release on September 14, 2012 worldwide.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P220 Sport==&lt;br /&gt;
Alice uses a [[SIG-Sauer P220 Sport]] she obtains from a cop car in the Tokyo simulation. It clicked empty instead of the slide lock.&lt;br /&gt;
[[Image:SigP220Sport.jpg|thumb|none|300px|SIG-Sauer P220 Sport - .45 ACP]]&lt;br /&gt;
[[Image:RER 420.jpg|thumb|none|600px|Alice pulls her P220 Sport.]]&lt;br /&gt;
[[Image:RER_SIG220mag.jpg|thumb|none|600px|Correctly, an 8 round .45 single stack magazine.]]&lt;br /&gt;
[[Image:RER_SIG220.jpg|thumb|none|600px|Alice loading her P220 Sport.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Ada Wong ([[Li Bingbing]]) appears to pull a [[Glock 17]] with a rail mounted white light.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg |thumb|none|300px|Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:RER 412.jpg|thumb|none|601px|Ada Wong ([[Li Bingbing]]) appears to pull a [[Glock 17]] with a rail mounted white light.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
The 44 Magnum [[Smith &amp;amp; Wesson Model 629 Performance Center]] is seen in Barry Burton's ([[Kevin Durand]]) vest,He later to pulls it out it appear to be mocked to look like its video game counterpart.In the Video Game he used a .357 Magnum [[Colt Python]].&lt;br /&gt;
[[File:SW629PC.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-R 001.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears to be one of the main guns handled by Alice ([[Milla Jovovich]]) in the film, where she is seen dual and single wielding throughout.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|500px|TDI Vector.  The ones used in the film lack the stock and foregrip.]]&lt;br /&gt;
[[Image:RER 403.jpg|thumb|none|600px|The [[TDI Vector]]s are dual-wielded by Alice ([[Milla Jovovich]]).]]&lt;br /&gt;
[[Image:RER 404.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RER 412.jpg|thumb|none|601px|Alice pulls her TDI Vector (which appears to be lacking the stock and foregrip).]]&lt;br /&gt;
[[Image:RER 416.jpg|thumb|none|600px|Rain Ocampo uses the TDI Vector against a giant Licker.]]&lt;br /&gt;
[[File:RE Retribution banner.jpg|thumb|none|600px|Promotional poster showing Alice with the TDI Vector.Notice the CGI casings in wrong caliber, clearly longer than Vector's .45ACP]]&lt;br /&gt;
[[Image:Rekriss1.jpg|thumb|none|500px|Behind the scenes of Milla training with the TDI Vector.]]&lt;br /&gt;
[[Image:Rekriss2.jpg|thumb|none|500px|Training with the TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Yugoslav Model 61 Skorpion==&lt;br /&gt;
Jill Valentine ([[Sienna Guillory]])) fires a pair of [[Skorpion SA|Yugoslavian made Model 61(i) Skorpion]] sub-machine guns while falling from an Umbrella attack ship.  In the coda scene to ''[[Resident Evil: Afterlife]]'', she appeared to carry [[MP9]]'s.&lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|Yugoslavian made Model 61(i) Skorpion distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:RER 908.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tizianoculoeculochinonlodice.jpg|thumb|600px|none|Promotional Image]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Dual 12 Gauge Sawed-Off Double Barreled Shotguns==&lt;br /&gt;
In the immediate aftermath of the [[Resident Evil: Afterlife|previous movie]], Alice wields the pair of sawed-off [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 415.jpg|thumb|none|600px|In the immediate aftermath of the [[Resident Evil: Afterlife|previous movie]], Alice wields the pair of sawed-off [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Rifles==&lt;br /&gt;
Infected Russian soldiers are armed with [[AK-47|AK]] rifles.&lt;br /&gt;
[[File:RER 906.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 909.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
What appears to be an [[Colt M4A1]] fitted with an [[M203]] Grenade Launcher is seen carried by Rain Ocampo ([[Michelle Rodriguez]]).&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|thumb|none|400px|Colt M4 Carbine with standard (not the LE) stock - 5.56x45mm]]&lt;br /&gt;
[[File:RER 903.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 904.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE==&lt;br /&gt;
A [[Galil ACE]] is seen in the hands of both James &amp;quot;One&amp;quot; Shade ([[Colin Salmon]]) as well as Barry Burton ([[Kevin Durand]]).&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|400px|none|Galil ACE 21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:RER 901.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-R 001.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A two-tone [[Heckler &amp;amp; Koch G36]] appears to be the weapon carried by Luther West ([[Boris Kodjoe]]).&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:RE-R 002.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Umbrella guards as well as Carlos Olivera ([[Oded Fehr]]) appear to be armed with an [[Tavor TAR-21|IMI Tavor CTAR-21]].&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:RER 901.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 903.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 904.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RER 905.jpg|thumb|none|600px|Umbrella soldiers attacking the tanker from the previous movie, despite they were all armed with M4s and were replaced with Tavors]]&lt;br /&gt;
[[Image:RER 409.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] assault rifle fitted with an EOTech sight is carried by Leon Kennedy ([[Johann Urb]]).&lt;br /&gt;
[[Image:SIG SG 553.jpg|thumb|500px|none|SIG SG 552 fitted with scope rail - 5.56x45mm]]&lt;br /&gt;
[[File:RER 907.jpg|thumb|none|600px|Leon Kennedy ([[Johann Urb]]) carries the SIG SG 552.]]&lt;br /&gt;
[[File:RER_SIG552.jpg|thumb|none|600px|Leon Kennedy and Alice with their weapons]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The Umbrella VTOLs open fire on the Arcadia with dual miniguns and air-to-ground missiles.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 406.jpg|thumb|none|600px|The Umbrella VTOLs open fire on the Arcadia with dual miniguns and air-to-ground missiles.&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]]s are seen in machine gun nests atop the White House on either side of Alice.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RER 403.jpg|thumb|none|600px|In a scene from the teaser, [[Browning M2]]s are seen in machine gun nests atop the White House on either side of Alice.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Infected Russian soldier on the left holds what appears to be an [[PKM]].&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:RER 906.jpg|thumb|none|600px|Infected Russian soldier on the left holds what appears to be an PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An infected Russian officer fires what appears to be an [[RPG-7]].&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:RER 910.jpg|thumb|none|600px|An infected Russian officer fires what appears to be an [[RPG-7]].]]&lt;br /&gt;
&lt;br /&gt;
=The Resident Evil Film Franchise=&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
* ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
* ''[[Resident Evil: Extinction]]''&lt;br /&gt;
* ''[[Resident Evil: Afterlife]]''&lt;br /&gt;
* ''[[Resident Evil: Retribution]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bound&amp;diff=590085</id>
		<title>Bound</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bound&amp;diff=590085"/>
		<updated>2012-07-14T09:51:13Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bound-Movie-Poster.jpg|thumb|right|300px|''Bound'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
'''Bound''' is a 1996 crime thriller written and directed by [[The Wachowskis]] (whose next film would be ''[[The Matrix]]''), and stars [[Jennifer Tilly]] as Violet and [[Gina Gershon]] as Corky.  Violet is girlfriend to thug mobster Caesar ([[Joe Pantoliano]]), and when she and Corky have a brief affair, they decide to escape their circumstances with millions of mob dollars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Bound'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Corky ([[Gina Gershon]]) keeps a [[Smith &amp;amp; Wesson Model 36 / 38|Smith &amp;amp; Wesson Model 36]] with pearl grips in her apartment.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:corky.jpg|thumb|500px|none|Corky ([[Gina Gershon]]) keeps a [[Smith &amp;amp; Wesson Model 36 / 38|Smith &amp;amp; Wesson Model 36]] with pearl grips in her apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66 Snub Nose==&lt;br /&gt;
Caesar ([[Joe Pantoliano]]) uses a [[Smith &amp;amp; Wesson Model 66|snub-nosed Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|360px|Smith &amp;amp; Wesson Model 66 Snub with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:ceaser1a.jpg|thumb|500px|none|Caesar ([[Joe Pantoliano]]) threatens Violet with the Model 66.]]&lt;br /&gt;
[[Image:ceaser1b.jpg|thumb|500px|none|A good close-up of the Model 66.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 59==&lt;br /&gt;
After the shootout, Caesar switches to a [[Smith &amp;amp; Wesson 59]] pistol.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 59.jpg|400px|thumb|none|Smith &amp;amp; Wesson 59 - 9x19mm]]&lt;br /&gt;
[[Image:ceaser2a.jpg|thumb|500px|none|Caesar tries to convince two police officers (Ivan Kane and Kevin Michael Richardson) that the sound of gunfire came from the television.]]&lt;br /&gt;
[[Image:ceaser2b.jpg|thumb|500px|none|Caesar uses the gun to interrogate Corky as to the whereabouts of the stolen money.]]&lt;br /&gt;
[[Image:ceaser2c.jpg|thumb|500px|none|A hand towel drops to reveal Caesar's S&amp;amp;W 59.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Ceaser's fellow mobster Micky Malnato ([[John P. Ryan]]) uses a full-sized [[Glock]] pistol, likely a [[Glock#Glock 17|Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 (Generation 2) - 9x19mm]]&lt;br /&gt;
[[Image:mickey.jpg|thumb|500px|none|Malnato ([[John P. Ryan]]) demonstrates good trigger discipline while talking to Caesar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown large-frame revolver==&lt;br /&gt;
A female police officer (Margaret Smith) is seen carrying a full-sized revolver in a holster under her coat. It is never drawn and thus is difficult to positively identify.&lt;br /&gt;
[[Image:boundladycop.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Matrix_Revolutions&amp;diff=590084</id>
		<title>The Matrix Revolutions</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Matrix_Revolutions&amp;diff=590084"/>
		<updated>2012-07-14T09:50:53Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MatrixRevloutions.jpg|right|300px|thumb|''The Matrix Revolutions'' (2003)]]&lt;br /&gt;
''The Matrix Revolutions'' is the final installment in ''[[The Matrix]]'' trilogy.  Once again directed by [[The Wachowskis]], the 2003 sequel was released mere months after ''[[The Matrix Reloaded]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were seen in the film ''The Matrix Revolutions'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Two Tone==&lt;br /&gt;
&lt;br /&gt;
One of the guards at the parking garage entrance to the Merovingian's ([[Lambert Wilson]]) Club packs a two tone [[Beretta M92F#Beretta 92FS Brigadier|Beretta 92FS Brigadier]], noted by its thickened slide near the ejection port. He attempts to kill the protagonists with it when they demand entrance, only for Trinity ([[Carrie-Anne Moss]]) to end up killing him with his own weapon. &lt;br /&gt;
[[File:Beretta92FS 2ToneType01.jpg|thumb|none|400px|Beretta 92FS Brigadier 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierTutone-1.jpg|thumb|none|600px|One of the guards tries to shoot Trinity with his two tone Beretta 92FS Brigadier.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierTutone-2.jpg|thumb|none|600px|Trinity kills the guard with his own gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
&lt;br /&gt;
Once the protaganists have entered the Merovingian's ([[Lambert Wilson]]) Club, Trinity ([[Carrie-Anne Moss]]) begins a standoff by disarming one of the guards of their [[Beretta M92F#Beretta 92FS Brigadier Inox|Beretta 92FS Brigadier Inox]] and holding it to the Merovingian's head, demanding Neo ([[Keanu Reeves]]) be freed from the train station.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|400px|Beretta 92FS Brigadier Inox with finger groove grips 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierInox-1.jpg|thumb|none|600px|One of the guards points their Beretta 92FS Brigadier Inox at Trinity.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierInox-2.jpg|thumb|none|600px|A CGI replication of the gun flying through the air.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierInox-3.jpg|thumb|none|600px|Trinity catches the Brigadier Inox.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBerettaBrigadierInox-4.jpg|thumb|none|600px|Trinity holds the Brigadier Inox on the Merovingian.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDM==&lt;br /&gt;
&lt;br /&gt;
Seraph's ([[Collin Chou]]) weapons of choice are a pair of [[Browning BDM]] pistols. In the club, one of the guards holds one of his BDMs to his head.&lt;br /&gt;
[[Image:Bdm 1.jpg|thumb|none|400px|Browning BDM 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsBrowningBDM-1.jpg|thumb|none|600px|Seraph takes out and examines his Browning BDMs in the elevator.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBrowningBDM-2.jpg|thumb|none|600px|Seraph brass checks his Browning BDM.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBrowningBDM-3.jpg|thumb|none|600px|Seraph has his own Browning BDM held on him.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
Trinity ([[Carrie-Anne Moss]]) carries a pair of [[Beretta 92 pistol series|Beretta 92FS Compact]] pistols in the film, and notably uses them against the guards in the Merovingian's ([[Lambert Wilson]]) club.&lt;br /&gt;
[[Image:Trinity Beretta92C 9and10 4.jpg|thumb|none|400px|Beretta 92FS Compact stunt props used in the film 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FSCompact-1.jpg|thumb|none|600px|Trinity uses her Beretta 92FS Compact pistols to take down the guards at the club floor entrance.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FSCompact-2.jpg|thumb|none|600px|Trinity holds back the crowd in the club with her Beretta 92FS Compact pistols.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FSCompact-3.jpg|thumb|none|600px|One of the guards in the club holds Trinity's Beretta 92FS Compact on her.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Morpheus ([[Laurence Fishburne]]) uses a pair of [[Heckler &amp;amp; Koch MP5K]]'s with the foregrips removed exposing the barrels therefore making them more like &amp;quot;machine pistols&amp;quot;, as well as being fitted with M68 Aimpoint red dot scopes. This is yet another weapon seen in all three ''Matrix'' movies, albeit not in this exact configuration.&lt;br /&gt;
[[Image:MP5KModified.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group and foregrips removed 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsMP5K-1.jpg|thumb|none|600px|Morpheus aims a pair of Heckler &amp;amp; Koch MP5Ks with the forgrips removed.]]&lt;br /&gt;
[[Image:MatrixRevolutionsMP5K-2.jpg|thumb|none|600px|Morpheus fires his Heckler &amp;amp; Koch MP5Ks.]]&lt;br /&gt;
[[Image:MatrixRevolutionsMP5K-3.jpg|thumb|none|600px|Morpheus firing his MP5Ks at a guard.]]&lt;br /&gt;
[[Image:MatrixRevolutionsMP5K-4.jpg|thumb|none|600px|Morpheus holds back the crowd in the club with his MP5K's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch P9S==&lt;br /&gt;
&lt;br /&gt;
During the standoff at the the Merovingian's ([[Lambert Wilson]]) Club, Morpheus can be seen with a [[Heckler &amp;amp; Koch P9S]] which he takes from one of the guards..&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsP9S-1.jpg|thumb|none|600px|Morpheus shoots a guard in the hand with a Heckler &amp;amp; Koch P9S.]]&lt;br /&gt;
[[Image:MatrixRevolutionsP9S-2.jpg|thumb|none|600px|Morpheus holds the Heckler &amp;amp; Koch P9S on a guard armed with a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
One of the guards outside the Merovingian's ([[Lambert Wilson]]) club draws an [[Desert Eagle|IMI Desert Eagle Mark XIX]] on Seraph ([[Collin Chou]]) before being disarmed by him. The weapon appears again, quite briefly, in the hands of a Smith copy later in the film. This confirms a [[Desert Eagle]] has been used in all three ''Matrix'' films.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:MatrixRevolutionsDesertEagle-1.jpg|thumb|none|600px|A guard holds an IMI Desert Eagle Mark XIX on Seraph.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
The Trainman ([[Bruce Spence]]) can be seen armed with a 1st generation [[Colt Detective Special]] in the film, firing off way more shots than should be possible without reloading.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special .38 Special]]&lt;br /&gt;
[[Image:MatrixRevolutionsColtDS-1.jpg|thumb|none|600px|The Trainman fires his Colt Detective Special at the protaganists.]]&lt;br /&gt;
[[Image:MatrixRevolutionsColtDS-2.jpg|thumb|none|600px|Trainman firing his Colt Detective Special.]]&lt;br /&gt;
[[Image:MatrixRevolutionsColtDS-3.jpg|thumb|none|600px|Trainman holds his Colt Detective Special on Seraph during the standoff in the club.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-9==&lt;br /&gt;
One of the Merovingian's ([[Lambert Wilson]]) guards uses a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] with the folding stock removed during the shootout at the club entrance, noted as the 9x19mm version by its curved magazine.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-9 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsUMP9-1.jpg|thumb|none|600px|One of the guards fire a Heckler &amp;amp; Koch UMP-9 with the stock removed at Morpheus while walking on the ceiling.]]&lt;br /&gt;
[[Image:MatrixRevolutionsUMP9-2.jpg|thumb|none|600px|A guard fires his UMP-9.]]&lt;br /&gt;
[[Image:MatrixRevolutionsUMP9-3.jpg|thumb|none|600px|Trinity about to kick the UMP-9 from the guard's hand. It doesn't matter though, since you can see the magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
One of the Merovingian's ([[Lambert Wilson]]) guards uses a pair of [[Glock 17]] pistols to shoot at the protaganists at the club entrance. One of the guards inside the club can also be seen holding a Glock 17 on Morpheus ([[Laurence Fishburne]]). The Glock is the third and final weapon to be used in all 3 film (Albeit, the one in ''Reloaded'' was an 18C)&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsGlock17-1.jpg|thumb|none|600px|A guard in the club parking lot holds a Glock 17 on Morpheus.]]&lt;br /&gt;
[[Image:MatrixRevolutionsGlock17-2.jpg|thumb|none|600px|A thug at the club entrance fires a pair of Glock 17s at the protaganists while standing on the ceiling.]]&lt;br /&gt;
[[Image:MatrixRevolutionsGlock17-3.jpg|thumb|none|600px|His Glock 17s run empty.]]&lt;br /&gt;
[[Image:MatrixRevolutionsGlock17-4.jpg|thumb|none|600px|One of the guards in the club holds a Glock 17 on Morpheus.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of the guards at the entrance to the club wields a pair of full-sized [[Beretta 92FS]] pistols. One of the guards inside the club can also be seen holding one on Seraph.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FS-1.jpg|thumb|none|600px|A guard fires a pair of Beretta 92FS pistols.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FS-2.jpg|thumb|none|600px|The guard firing his Berettas.]]&lt;br /&gt;
[[Image:MatrixRevolutionsBeretta92FS-3.jpg|thumb|none|600px|Another guard with a gas mask holds a Beretta 92FS on Seraph in the club.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906/5904 tutone==&lt;br /&gt;
One of the guards outside the club wields a pair of tutone pistols which based on their shapes are [[Smith &amp;amp; Wesson 5906]] pistol frames with [[Smith &amp;amp; Wesson 5904]] slides.&lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg‎‎|thumb|none|350px|Smith &amp;amp; Wesson 5906 - 9x19mm.  .]]&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|350px|Smith &amp;amp; Wesson 5904 - 9x19mm. ]]&lt;br /&gt;
:This was all I could match, so if anyone has a suggestion it would be appreciated. - &lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
The trigger guard looks kind of Taurus-ish.&lt;br /&gt;
To me it looks like a SIG Sphinx 2000-Austin Miller&lt;br /&gt;
http://world.guns.ru/handguns/hg/switch/sphinx-2000-e.html&lt;br /&gt;
[[Image:MatrixRevolutionsS&amp;amp;W5906-1.jpg|thumb|none|600px|The guard fires his tutone 5906/5904 hybrid pistols.]]&lt;br /&gt;
[[Image:MatrixRevolutionsS&amp;amp;W5906-2.jpg|thumb|none|600px|The guard lays dead.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz. 82 Skorpion==&lt;br /&gt;
During the standoff at the the Merovingian's ([[Lambert Wilson]]) Club, an [[Sa. Vz.61 Skorpion#SA Vz. 82 Skorpion|SA Vz. 82 Skorpion]] with a 20-round magazine can be seen aimed at Trinity's ([[Carrie-Anne Moss]]) head.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|400px|none|SA Vz. 82 Skorpion 9x18mm Makarov with spare magazines]]&lt;br /&gt;
[[Image:MatrixRevolutionsSkorpionVz61-1.jpg|thumb|none|600px|A guard aims an SA Vz. 82 Skorpion at Trinity in the club.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
During the standoff at the the Merovingian's ([[Lambert Wilson]]) Club, two guards can be seen using [[SIG-Sauer P228]]s. &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsSIGP226-1.jpg|thumb|none|600px|A guard aims a SIG-Sauer P228 at Trinity in the club.]]&lt;br /&gt;
[[Image:MatrixRevolutionsSIGP226-2.jpg|thumb|none|600px|A guard aims a SIG-Sauer P228 at Seraph.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The muzzle of an [[Ithaca 37]] shotgun is seen trained on Trinity ([[Carrie-Anne Moss]]) during the standoff in the club.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 12 Gauge]]&lt;br /&gt;
[[Image:MatrixRevolutionsIthaca37-1.jpg|thumb|none|600px|The muzzle of an Ithaca 37 shotgun aimed at Trinity.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9==&lt;br /&gt;
One of the guards during the standoff in the club is seen pointing a [[Kahr K9]] at Morpheus ([[Laurence Fishburne]]).&lt;br /&gt;
[[Image:K9blk.jpg|thumb|none|400px|Kahr K9 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsKahrK9-1.jpg|thumb|none|600px|A guard in the club aims a Kahr K9 at Morpheus.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Seraph takes a [[Luger P08]] of a guard in the club and uses it during the standoff.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsLugerP08-1.jpg|thumb|none|600px|Seraph takes a Luger P08 off of a guard in the club.]]&lt;br /&gt;
[[Image:MatrixRevolutionsLugerP08-2.jpg|thumb|none|600px|Seraph aims the Luger P08 at the Trainman.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
Morpheus ([[Laurence Fishburne]]) shoots a [[Heckler &amp;amp; Koch VP70]] out of a guard's hand in the club.&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70 9x19mm with spare magazine]]&lt;br /&gt;
[[Image:MatrixRevolutionsVP70-1.jpg|thumb|none|600px|A guard gets a Heckler &amp;amp; Koch VP70 shot from his hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
One of the guards in the club aims a [[Mossberg 590]] with a heat shield and ghost ring sights.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 with ghost ring sights and speedfeed stock 12 Gauge]]&lt;br /&gt;
[[Image:MatrixRevolutionsMossberg590-1.jpg|thumb|none|600px|A guard aims her Mossberg 590 at Morpheus.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Sawed Off==&lt;br /&gt;
One of the guards in the club is seen aiming a sawed down [[Remington 870]] with raised barrel ribbing.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Deluxe (full sized with barrel ribbing) 12 Gauge]]&lt;br /&gt;
[[Image:MatrixRevolutionsRem870-1.jpg|thumb|none|600px|A guard aims a Remington 870 at Seraph.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC-80 Para==&lt;br /&gt;
One of the guards in the club is seen using an [[FN FNC|FN FNC-80 Para]] fitted with an A1-style birdcage muzzle brake. The gun appears to be the same one used by [[Al Pacino]] in ''[[Heat]]'', or at least a very close copy.&lt;br /&gt;
[[Image:FNC REM Sporter.jpg|thumb|none|400px|FN FNC 223 REM Sporter 5.56x45mm]]&lt;br /&gt;
[[Image:MatrixRevolutionsFNFNCPara-1.jpg|thumb|none|600px|One of the guards points an FN FNC-80 Para at Seraph.]]&lt;br /&gt;
[[Image:MatrixRevolutionsFNFNCPara-2.jpg|thumb|none|600px|A shot of the A1-style muzzle break.]]&lt;br /&gt;
&lt;br /&gt;
==Armory==&lt;br /&gt;
When the protaganists first exit the elevator on the club room floor, the guards are seen manning a station in front of a wall armory. Most of the guns on the wall are difficult to see, but some can be made out.&lt;br /&gt;
[[Image:MatrixRevolutionsArmory-1.jpg|thumb|none|600px|Most of the handguns cannot be made out, but in the top right corner several [[Heckler &amp;amp; Koch MP5K]] and [[Heckler &amp;amp; Koch MP5A3]]s are seen, and right below them what could be a couple of [[Luger P08]]'s with the barrel pointing upwards. If you look towards the top-middle, you can see what appears to be a [[Glock 18]] with a 33 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:The Matrix]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Matrix_Reloaded&amp;diff=590083</id>
		<title>The Matrix Reloaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Matrix_Reloaded&amp;diff=590083"/>
		<updated>2012-07-14T09:50:30Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Matrix reloaded ver14.jpg|thumb|right|300px|''The Matrix Reloaded'' (2003)]]&lt;br /&gt;
''The Matrix Reloaded'' is the 2003 sequel to 1999's ''[[The Matrix]]''.  Returning as directors were [[The Wachowskis]], who made this film back to back with ''[[The Matrix Revolutions]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Matrix Reloaded'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
Trinity ([[Carrie-Anne Moss]]) opens the film by diving out of a high-rise office building's window while wielding two [[Micro Uzi|IMI Micro Uzis]], firing them at a pursuing Agent. She also closes the movie when the dream Neo ([[Keanu Reeves]]) has comes true.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|400px|Micro Uzi with 15 rd magazine - 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedMicroUzi-1.jpg|thumb|none|600px|Trinity fires a pair of IMI Micro Uzis while falling from a window at the start of the film.]]&lt;br /&gt;
[[Image:MatrixReloadedMicroUzi-2.jpg|thumb|none|600px|Trinity is hit by one of the Agent's rounds before Neo ([[Keanu Reeves]]) wakes up and realizes it is all a dream. For now.]]&lt;br /&gt;
[[Image:MatrixReloadedMicroUzi-3.jpg|thumb|none|600px|Trinity wielding her Micro Uzis near the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
&lt;br /&gt;
Trinity ([[Carrie-Anne Moss]]) carries a pair of [[Beretta M92F#Beretta 92FS Compact|Beretta 92FS Compact]] pistols as her sidearms in the film. She draws one and aims at Persephone ([[Monica Bellucci]]) when she desires to kiss Neo ([[Keanu Reeves]]).  She later pulls one of them and fires it into one Twin's arm when he blocks open a door leading to a parking garage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta compact.jpg|thumb|none|400px|Beretta 92FS Compact 9x19mm]]&lt;br /&gt;
[[Image:Trinity Beretta92C 9and10 4.jpg|thumb|400px|none|The screen used Beretta 92FS Compact rubber props used for stunt work in the film.]]&lt;br /&gt;
[[Image:MatrixReloadedBeretta92FSCompact-1.jpg|thumb|none|600px|Trinity points her Beretta 92FS Compact at Peresphone when she asks Neo to kiss her.]]&lt;br /&gt;
[[Image:MatrixReloadedBeretta92FSCompact-2.jpg|thumb|none|600px|Trinity fires one of her Beretta 92FS Compact pistols into one of the Twin's arms when he tries to block the door open  to the parking garage.]]&lt;br /&gt;
[[Image:MatrixReloadedBeretta92FSCompact-3.jpg|thumb|none|600px|Trinity fires her Beretta 92FS Compact at a Twin in the parking garage.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
As per the norm in the Matrix series, the Agents in the film can be seen wielding [[Desert Eagle|IMI Desert Eagle Mark XIX]] pistols in .50 AE. Smith ([[Hugo Weaving]]) uses them to terrifying effect when a group of his clones, all carrying identical Desert Eagles, volley fire them at the protagonists as they're trying to flee, fatally wounding the Keymaker ([[Randall Duk Kim]]) with multiple hits to the torso. Unlike the first film, the Desert Eagles in this film have a polished finish instead of the original Matte black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX .50 AE.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-1.jpg|thumb|none|600px|Agent Jackson ([[David Kilde]]) fires his IMI Desert Eagle Mark XIX at Trinity at the start if the film. Note the infeasibly large muzzle flare, which looks more like a scaled-down fireball.]] &lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-2.jpg|thumb|none|600px|Agent Thompson ([[Matt McColm]]) fires his Desert Eagle at Trinity and Morpheus during the highway chase. Note polished black finish.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-3.jpg|thumb|none|600px|Opposite shot of the same scene.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-4.jpg|thumb|none|600px|Thompson reloads his Desert Eagle, a rare sight in the Matrix films.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-5.jpg|thumb|none|600px|Morpheus tries to kill Agent Johnson with his own Desert Eagle but has it kicked away.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-6.jpg|thumb|none|600px|A cluster of Agent Smiths fire their Desert Eagles in a volley.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-7.jpg|thumb|none|600px|Agent Jackson fires his Desert Eagle at Trinity in the office building.]]&lt;br /&gt;
[[Image:MatrixReloadedDesertEagle-8.jpg|thumb|none|600px|Jackson fires his Desert Eagle at Trinity as she falls from the office building window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
&lt;br /&gt;
During the freeway chase scene, one of the Twins opens fire on the protagonists with a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] fitted with a C-More red dot sight and an almost bottomless magazine. Showing no concern for innocents caught in the crossfire, he opens fire on a luckless Chevy Tahoe SUV that winds up between him and his target, causing it to flip and trigger a spectacular chain-reaction pileup.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP 45 - .45 ACP.]]&lt;br /&gt;
[[Image:MatrixReloadedUMP45-1.jpg|thumb|none|600px|One of the Twins fires his Heckler &amp;amp; Koch UMP-45 at the protaganists in their Cadillac.]]&lt;br /&gt;
[[Image:MatrixReloadedUMP45-2.jpg|thumb|none|600px|The Twin fires his UMP-45.]]&lt;br /&gt;
[[Image:MatrixReloadedUMP45-3.jpg|thumb|none|600px|It appears the gun is fitted with an M203-style forend.]]&lt;br /&gt;
[[Image:MatrixReloadedUMP45-4.jpg|thumb|none|600px|The Twin firing his UMP-45.]]&lt;br /&gt;
[[Image:MatrixReloadedUMP45-5.jpg|thumb|none|600px|The Twin looking very displeased at his empty UMP-45. As if the ridiculously high amount of ammunition he fired wasn't enough...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
Morpheus ([[Laurence Fishburne]]) uses a [[Glock 18|Glock 18C]] in the confrontation with the Twins in the parking garage, then in the following freeway chase scene, where he uses it to destroy the Twins' Cadillac Escalade after using a katana to help flip the vehicle. Morpheus's Glock 18C is fitted with a 19-round magazine during the scene in the parking garage, then reloaded with a 33-round extended magazine during the freeway chase.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-1.jpg|thumb|none|600px|Morpheus fires his Glock 18C in the parking garage, fitted with a 19-round magazine.]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-2.jpg|thumb|none|600px|Morpheus loads a 33-round magazine into his Glock 18C as they head for the highway.]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-3.jpg|thumb|none|600px|Morpheus drops his Glock 18C while fighting with one of the Twins in the car. Note how the magazine is empty, as evident by the lack of brass seen through the viewing ports.]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-4.jpg|thumb|none|600px|An excellent shot of the Glock 18C, proving it is not a converted [[Glock#Glock 17|Glock 17]] like in many films by showing the selector switch on the slide (set to semi-auto fire) and the fact the slide says &amp;quot;18C&amp;quot; on the slide. This fact is also noted by armourer Rock Gallotti in the DVD extra material.]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-5.jpg|thumb|none|600px|Morpheus fires his Glock 18C at Agent Johnson, who dodges the rounds. This seems like a more appropriate time to fire it in full auto, but for some reason he doesn't. This is possibly because with his other hand restrained he could not reach the fire selector.]]&lt;br /&gt;
[[Image:MatrixReloadedGlock18C-6.jpg|thumb|none|600px|Morpheus destroys the Twins' Cadillac Escalade with a long burst from his Glock 18C. Note blank shells ejecting.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
&lt;br /&gt;
While making their way through the hallway of doors, the protagonists have an unexpected encounter with Agent Smith ([[Hugo Weaving]]). When he tells them that he &amp;quot;wants everything&amp;quot;, Morpheus pulls out a [[Walther P99]] and holds it to his head, asking if &amp;quot;everything&amp;quot; included a bullet from the gun. Before Morpheus can fire, a swarm of Smith clones burst in and overpower them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|400px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedWaltherP99-1.jpg|thumb|none|600px|Bane ([[Ian Bliss]]) briefly tries to draw a Walther P99 on Agent Smith before being coded over by him.]]&lt;br /&gt;
[[Image:MatrixReloadedWaltherP99-2.jpg|thumb|none|600px|'''Smith:''' &amp;quot;...I want ''everything''.&amp;quot; '''Morpheus:''' &amp;quot;Would that include a bullet from this gun?&amp;quot;]]&lt;br /&gt;
[[Image:MatrixReloadedWaltherP99-3.jpg|thumb|none|600px|Agent Smith staring down the barrel of the Walther P99.]]&lt;br /&gt;
[[Image:MatrixReloadedWaltherP99-4.jpg|thumb|none|600px|Morpheus is crowded by Agent Smiths. The gun appears to be a rubber prop as noted by the trigger attached to the trigger guard. Since the gun is thrown away seconds later, it is safe to assume.]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
&lt;br /&gt;
After agreeing to help the protagonists, Persephone ([[Monica Bellucci]]) kills one of her husband's henchmen and threatens another with a [[COP 357 Derringer]] with pearl grips, loaded with silver bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|400px|COP 357 Derringer .357 Magnum]]&lt;br /&gt;
[[Image:MatrixReloadedCOP357-1.jpg|thumb|none|600px|&amp;quot;How many people keep silver bullets in their gun?&amp;quot; Persephone takes her COP 357 Derringer out of her purse.]]&lt;br /&gt;
[[Image:MatrixReloadedCOP357-2.jpg|thumb|none|600px|Note pearl grips on the COP 357 Derringer.]]&lt;br /&gt;
[[Image:2003_the_matrix_reloaded_029-1-.jpg‎|thumb|none|600px|Persephone aims her COP 357 Derringer at one of her husband's henchmen.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens 67 (Sawed-off)==&lt;br /&gt;
&lt;br /&gt;
During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels guarding the door is seen carrying a nickel [[Stevens 67]] shotgun with a sawed-off barrel,  black pistol grip and foregrip.&lt;br /&gt;
[[Image:Savage-SpringfieldModel67.jpg|thumb|none|500px|Savage/Springfield Model 67, a license built version of the Stevens 67 riot configuration - 12 gauge.  The Model 67 is distinctive in that it is one of the only shotguns where the ejection port actually opens up on the side AND the top of the receiver.]]&lt;br /&gt;
[[Image:MatrixReloadedStevens69-1.jpg|thumb|none|600px|One of the Zion rebels holding a nickel plated, sawed-off Stevens 67 shotgun with black pistol grips.  The ejection port opening extending to the top of the receiver is a clue that this is a Stevens 67 model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Sport==&lt;br /&gt;
&lt;br /&gt;
Ghost ([[Anthony Brandon Wong]]) packs a stainless steel [[SIG-Sauer P220 pistol series#SIG P229 Sport|SIG-Sauer P229 Sport]]. He is briefly seen loading it just before the car he and Niobe ([[Jada Pinkett Smith]]) are in is rear-ended by a semi truck whose driver has changed into an Agent.&lt;br /&gt;
&lt;br /&gt;
[[Image:P229s.jpg|thumb|none|400px|SIG-Sauer P229 Sport 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedSIGP229Sport-1.jpg|thumb|none|600px|Ghost ([[Anthony Brandon Wong]]) loads a magazine into his SIG-Sauer P229 Sport.]]&lt;br /&gt;
[[Image:MatrixReloadedSIGP229Sport-2.jpg|thumb|none|600px|Ghost chambers his SIG-Sauer P229 Sport.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires an [[IMI Uzi]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9x19mm.]]&lt;br /&gt;
[[Image:MatrixReloadedIMIUzi-1.jpg|thumb|none|600px|The henchmen closest to the camera fires his IMI Uzi at Neo.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires an [[M1928 Thompson]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson .45 ACP]]&lt;br /&gt;
[[Image:MatrixReloadedM1928Thompson-1.jpg|thumb|none|600px|The henchmen 2nd from the camera fires his M1928 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Colt RO635 9mm SMG==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires a [[Colt 9mm SMG|Colt RO935 9mm SMG]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|none|400px|Colt RO935 9mm SMG 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedColtRO635-1.jpg|thumb|none|600px|The henchmen 3rd from the camera fires his Colt RO635 at Neo.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires a [[Heckler &amp;amp; Koch MP5K]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group 9x19mm]]&lt;br /&gt;
[[Image:MatrixReloadedMP5K-1.jpg|thumb|none|600px|The henchmen 4th from the camera fires her Heckler &amp;amp; Koch MP5K at Neo.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K with AG36 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with a Heckler &amp;amp; Koch AG36 grenade launcher 5.56x45mm/40mm]]&lt;br /&gt;
[[Image:2003_the_matrix_reloaded_030-1-.jpg|thumb|none|500px|A henchmen armed with an Heckler &amp;amp; Koch G36K fitted with a Heckler &amp;amp; Koch AG36 grenade launcher in the background.]]&lt;br /&gt;
[[Image:MatrixReloadedG36K-AG36-1.jpg|thumb|none|600px|The man 5th from the camera fires his Heckler &amp;amp; Koch G36K fitted with an AG36 grenade launcher at Neo.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
One of The Merovingian's ([[Lambert Wilson]]) henchmen fires a [[Heckler &amp;amp; Koch MP5A3]] at Neo ([[Keanu Reeves]]), but Neo stops the rounds in mid-air. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with slimline forend 9x19mm.]]&lt;br /&gt;
[[Image:MatrixReloadedMP5A3-1.jpg|thumb|none|600px|The henchmen furthest from the camera fires his Heckler &amp;amp; Koch MP5A3 at Neo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:The Matrix]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Matrix&amp;diff=590082</id>
		<title>The Matrix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Matrix&amp;diff=590082"/>
		<updated>2012-07-14T09:49:52Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Matrix&lt;br /&gt;
|picture = MatrixCover.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Andy Wachowski]]&amp;lt;br&amp;gt;[[Larry Wachowski]]&lt;br /&gt;
|date= 1999&lt;br /&gt;
|language = &lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=Warner Bros. Pictures&lt;br /&gt;
|character1=Neo&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Morpheus&lt;br /&gt;
|actor2=[[Laurence Fishburne]]&lt;br /&gt;
|character3=Trinity&lt;br /&gt;
|actor3=[[Carrie-Anne Moss]]&lt;br /&gt;
|character4=Agent Smith&lt;br /&gt;
|actor4=[[Hugo Weaving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''The Matrix'' is the 1999 science fiction film starring [[Keanu Reeves]] as a lowly office worker who discovers that his entire world is not what it seems.   The groundbreaking movie was directed by [[The Wachowskis]], who would continue the story in two sequels released in 2003: ''[[The Matrix Reloaded]]'' and ''[[The Matrix Revolutions]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Matrix'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
In the opening scene police burst in on Trinity ([[Carrie-Anne Moss]]) with [[Glock 17|Glock 17]] pistols drawn. These are 3rd Generation models, which were pretty new at the time the film was shot (1998).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 3rd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixGlock17-1.jpg|thumb|none|600px|An officer armed with a Glock 17 attempts to use a Harries technique (poorly).]]&lt;br /&gt;
[[Image:MatrixGlock17-2.jpg|thumb|none|600px|Officers prepare to breach the room with their Glock 17s at the ready.]]&lt;br /&gt;
[[Image:MatrixGlock17-3.jpg|thumb|none|600px|An officer points his Glock 17 at Trinity.]]&lt;br /&gt;
[[Image:MatrixGlock17-4.jpg|thumb|none|600px|An officer fires his Glock 17 at Trinity as she runs along the wall. It's safe to assume this guy isn't a real cop since his stance (both gun and flashlight) isn't close to any real form of training.]]&lt;br /&gt;
[[Image:MatrixGlock17-5.jpg|thumb|none|600px|Trinity forces an officer to kill another with his Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The Agents, including Agent Smith ([[Hugo Weaving]]), are always armed with [[Desert Eagle|IMI Desert Eagle Mark XIX]] pistols, chambered in .50 Action Express. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-1.jpg|thumb|none|600px|On a billboard a Desert Eagle is seen, with a vent running through the barrel to allow steam to run out, like the gun is smoking.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-2.jpg|thumb|none|600px|A copy of Agent Smith points his Desert Eagle at Neo during the training exercise.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-3.jpg|thumb|none|600px|An Agent fires his Desert Eagle at Neo during the famous dodge scene on the roof.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-4.jpg|thumb|none|600px|Agent Smith fires his Desert Eagle at Morpheus through the wall.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-5.jpg|thumb|none|600px|soaked by fire sprinklers, Smith disables the Bell 212 helicopter by firing his Desert Eagle into the fuel tank at point-blank range.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-6.jpg|thumb|none|600px|Smith holds his empty Desert Eagle on Neo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-7.jpg|thumb|none|600px|An Agent fires his Desert Eagle at Neo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-8.jpg|thumb|none|600px|Smith shoots Neo with his Desert Eagle about a dozen times, despite only holding 7 rounds in the magazine and one in the chamber; also, no Agent is ever seen reloading. However, given his status as a computer program in a virtual environment, one wonders why the weapon isn't programmed with infinite ammo.]]&lt;br /&gt;
[[Image:MatrixDesertEagle-9.jpg|thumb|none|600px|Here we see the Desert Eagle cycle crimped blank cartridges.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84FS Cheetah==&lt;br /&gt;
&lt;br /&gt;
Trinity ([[Carrie-Anne Moss]]) carries a pair of [[Beretta Cheetah|Beretta 84FS Cheetah]]s as her sidearms in the film. These were selected because Ms. Moss has small hands and full sized Beretta 92Fs would be gigantic in her hands.  What is interesting to note is that besides the Micro Uzi used in the beginning of the lobby scene, this is the only gun that Trinity feels she needs to bring into a building guarded by three agents.  Meanwhile, Neo packs about a dozen guns and a bomb.&lt;br /&gt;
[[Image:Beretta-Cheetah.jpg|thumb|none|400px|Beretta 84FS Cheetah - .380 ACP.]]&lt;br /&gt;
[[Image:MatrixBeretta84F-1.jpg|thumb|none|600px|Trinity draws her Beretta 84FS Cheetahs at the start of the film.]]&lt;br /&gt;
[[Image:MatrixBeretta84F-2.jpg|thumb|none|600px|Trinity holds her Beretta Cheetah on an Agent at point blank so he is unable to dodge the bullet.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MatrixBeretta84F-3.jpg|thumb|none|600px|&amp;quot;Dodge this.&amp;quot;]]&lt;br /&gt;
[[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Two Beretta 84FS pistols passed off as Beretta 92FS's are seen tucked in Neo's waist. Note the forward curve on the grips and the frame mounted safeties. The size difference between the 84FS and 92FS is not that visible when tucked into a belt like this.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava CZ99==&lt;br /&gt;
&lt;br /&gt;
Apoc ([[Julian Arahanga]]) gives Neo ([[Keanu Reeves]]) his [[Zastava CZ99]] pistol as they try to escape an Agent-led SWAT attack after visiting the Oracle. The weapon is a CZ99 and ''not'', as has been written previously, a [[SIG-Sauer P228]]; some of the weapons rental invoice documents published on Propstore.com have confirmed this. The CZ99 is a Yugoslavian-made pistol which is based on the [[SIG-Sauer P220 pistol series|P220 series]], but is actually a very different weapon.&lt;br /&gt;
[[Image:Cz99-1.jpg|thumb|none|400px|Zastava CZ99 - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixCZ99-1.jpg|thumb|none|600px|Neo examines the Zastava CZ99 Apoc gives him.]]&lt;br /&gt;
[[Image:MatrixCZ99-2.jpg|thumb|none|600px|Neo fires his Zastava CZ99 at the SWAT team through the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Neo ([[Keanu Reeves]]) takes at least four pairs of [[Beretta 92 pistol series|Beretta 92FS]] pistols with him on his mission to save Morpheus ([[Laurence Fishburne]]), for the probable reason that it's faster to drop the empty ones and pull out &amp;quot;fresh&amp;quot; ones, than it is trying to reload them and possibly fumbling.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-1.jpg|thumb|none|600px|Neo takes cover during the lobby shootout with a pair of Berettas drawn.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-2.jpg|thumb|none|600px|Neo unloads his Berettas at the Agent on the roof, but is unable to score a hit.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-3.jpg|thumb|none|600px|Empty Berettas are seen on the ground next to Neo.]]&lt;br /&gt;
[[Image:MatrixBeretta92FS-4.jpg|thumb|none|600px|Neo holds his empty Beretta on Agent Smith.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
Switch ([[Belinda McClory]]) is seen carrying a silver chrome [[Browning Hi-Power]] with adjustable sights in 9mm caliber as her weapon of choice, first holding Neo at gunpoint with it while Trinity removes the &amp;quot;bug&amp;quot; the Agents planted in him, then using it to lay down cover fire along with Apoc while the others escaped the SWAT team, taking out several SWAT members in the process.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|400px|FN Browning Hi-Power Nickel plated 9x19mm.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-1.jpg|thumb|none|600px|Switch holds her Browning Hi-Power on Neo when they pick him up off the street.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-2.jpg|thumb|none|600px|Switch offers Neo their way, or the highway.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-3.jpg|thumb|none|600px|A good side shot of Switch's Hi-Power when Neo steps out of the car.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-4.jpg|thumb|none|600px|While the muzzle diameter looks large, it is just the large barrel bushing that is seen on Hi-Powers after 1973 and before the Mark III series. The lack of light hides the actual barrel from sight.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-5.jpg|thumb|none|600px|Switch with her Hi-Power while waiting for the phone to ring.]]&lt;br /&gt;
[[Image:MatrixBrowningHP-6.jpg|thumb|none|600px|Switch shocked at Cypher's change of heart.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 Heavy Barrel==&lt;br /&gt;
&lt;br /&gt;
A lobby guard tries to shoot at Neo ([[Keanu Reeves]]) with a heavy barrel [[Smith &amp;amp; Wesson Model 10]] before being killed by Trinity ([[Carrie-Anne Moss]]).&lt;br /&gt;
[[Image:SW103inch.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 heavy Barrel .38 Special]]&lt;br /&gt;
[[Image:MatrixS&amp;amp;W10HB-1.jpg|thumb|none|600px|A lobby guard calls for backup with his Smith &amp;amp; Wesson Model 10 Heavy Barrel drawn.]]&lt;br /&gt;
[[Image:MatrixS&amp;amp;W10HB-2.jpg|thumb|none|600px|The guard tries to shoot Trinity but is mowed down.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
During the lobby scene, Neo and Trinity both use [[Uzi#Micro Uzi|Micro Uzis]] with bent trigger guards, Trinity using one to kill one of the first guards and Neo using two to keep the soldiers behind cover.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|400px|Micro Uzi with bent trigger guard and folding stock 9x19mm.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-2.jpg|thumb|none|600px|Trinity empties a magazine from her Micro Uzi into the last lobby guard. In reality, firing a Micro Uzi with one hand would make it very hard to control.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-3.jpg|thumb|none|600px|Neo taking cover with his Micro Uzis drawn.]]&lt;br /&gt;
[[Image:MatrixMicroUzi-4.jpg|thumb|none|600px|Neo breaks cover and fires his Micro Uzis at the soldiers. Note the bent trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
&lt;br /&gt;
Apoc ([[Julian Arahanga]]) carries a [[MAC-10#Cobray M11/9|Cobray M11/9]] converted to full-auto with a thread protector, and is famously seen firing it to lay down cover fire while he and the others are fleeing from the SWAT team (you can tell it's a Cobray M11/9 and not an original Ingram MAC-10 because the back of the receiver is elongated).&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-1.jpg|thumb|none|600px|Apoc in the walls with his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-3.jpg|thumb|none|600px|Apoc readies his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-4.jpg|thumb|none|600px|Apoc fires his Cobray M11/9.]]&lt;br /&gt;
[[Image:MatrixCobrayM119-5.jpg|thumb|none|600px|A good shot of the elongated receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
In the lobby scene, Neo uses a pair of [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s to eliminate the first set of guards.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:MatrixMP5K-1.jpg|thumb|none|600px|Neo picks up a Heckler &amp;amp; Koch MP5K in the virtual armory.]]&lt;br /&gt;
[[Image:MatrixMP5K-2.jpg|thumb|none|600px|Neo does an &amp;quot;HK-slap&amp;quot;.]]&lt;br /&gt;
[[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Neo shows a lobby guard his walking arsenal, where his two MP5Ks are hanging at his hips.]]&lt;br /&gt;
[[Image:MatrixMP5K-3.jpg|thumb|none|600px|Neo wipes out the first set of lobby guards with a pair of MP5Ks.]]&lt;br /&gt;
[[Image:MatrixMP5K-4.jpg|thumb|none|600px|Neo firing his MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==Yugoslav Model 61 Skorpion==&lt;br /&gt;
Neo fires a pair of [[Skorpion SA|Yugoslavian made Model 61(i) Skorpion]] sub-machine guns fitted with muzzle shrouds and 30-round magazines during the lobby shootout. The shell casings falling from the guns are inaccurately shown as 5.56x45mm shells, which are far larger than .32 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|Yugoslavian made Model 61(i) Skorpion distinguishable by its black pistol grip - .32 ACP]][[Image:MatrixWalkingArsenal-1.jpg|thumb|none|600px|Neo shows the lobby guard his walking arsenal, with his Skorpion SA Vz 61s hanging on his legs.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-1.jpg|thumb|none|600px|Neo takes cover while armed with his Skorpions.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-2.jpg|thumb|none|600px|Neo with his Skorpions.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-3.jpg|thumb|none|600px|Neo fires his Skorpions. These guns are great for firing in slow motion because the blowback action looks very cool in slo-mo.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-4.jpg|thumb|none|600px|The shell casings falling from the guns are inaccurately shown as 5.56x45mm shells, which are far larger than .32 ACP rounds. Also, the rounds fall too far directly under the guns, while a Skorpion's ejection port sends the spent shells up and to the right. Since the casing look like real shells and not blanks, it can be assumed they just dropped handfulls of shells to get the effect.]]&lt;br /&gt;
[[Image:MatrixSkorpionSA-5.jpg|thumb|none|600px|Neo firing his Skorpions.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16 (SP1)==&lt;br /&gt;
In the lobby shootout scene where Neo and Trinity encounter the security guard's &amp;quot;back-up&amp;quot; in the form of a unit of soldiers, the majority of the soldiers Neo and Trinity face up against are armed with [[M16 rifle series#M16 Rifle|M16 (SP1)]] rifles with slab-side receivers. The M16s used in this scene are a mixture of rifles with 3-prong flash hiders and rifles with [[M16 rifle series#M16A1 Rifle|M16A1]]-style &amp;quot;birdcage&amp;quot; flash hiders. Neo uses two of these M16s during this scene, one while cartwheeling across the lobby, another while on the roof.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine and original 3-prong flash hider - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|thumb|none|500px|M16 (SP1) with 20 round magazine and A1 Flash Hider - 5.56x45mm.]]&lt;br /&gt;
[[Image:MatrixM16-1.jpg|thumb|none|600px|A SWAT member fires his M16 at Trinity in the lobby.]]&lt;br /&gt;
[[Image:Matrixm16-2.jpg|thumb|none|600px|Another SWAT member firing his M16 at Neo.]]&lt;br /&gt;
[[Image:Matrixm16-3.jpg|thumb|none|600px|A SWAT Member with an M16, here the 3-prong muzzle brake is visible.]]&lt;br /&gt;
[[Image:MatrixM16-4.jpg|thumb|none|600px|Neo grabs an M16 while doing a cartwheel.]]&lt;br /&gt;
[[Image:MatrixM16-5.jpg|thumb|none|600px|Neo fires the M16 while cartwheeling.]]&lt;br /&gt;
[[Image:MatrixM16-6.jpg|thumb|none|600px|A SWAT member opens fire with an M16 with an A1 birdcage muzzle brake.]]&lt;br /&gt;
[[Image:MatrixM16-7.jpg|thumb|none|600px|Neo disarms a SWAT member on the roof of his M16, which is clearly a rubber prop.]]&lt;br /&gt;
[[Image:MatrixM16-8.jpg|thumb|none|600px|Neo fires the M16 on the roof. The SWAT member behind Neo is also armed with an M16 but fails to use the rifle on Neo due to Trinity throwing an M9 bayonet right between the soldier's eyes.]]&lt;br /&gt;
&lt;br /&gt;
==Leader Dynamics T2 MK5==&lt;br /&gt;
The SWAT team that breaks into the apartment building during the &amp;quot;deja vu&amp;quot; scene are armed with Australian-made Leader Dynamics [[T2 MK5 assault rifle]]s (the Semi automatic version known as the SAC).  (although the weapons are never shown clearly on screen, this has been confirmed by the rental invoices from Propstore, which also has one of the rubber AAA carbines on sale). The T2 Mk5 is loosely based on the [[Armalite AR-18]] and was planned to be the next service rifle of the Australian Army, but the rifle lost out to the [[Steyr AUG]] during the Australian Army's service rifle trials. The versions used in ''The Matrix'' are the &amp;quot;Commando&amp;quot; version which have 11.5-inch barrels; the weapons are also fitted with large tactical flashlights and laser sights. The use of an Australian weapon in this case makes sense, as most of this was filmed in Sydney, Australia.&lt;br /&gt;
[[Image:LeaderT2Mk5Carbine.jpg|thumb|none|450px|Leader Dynamics T2 MK5 Assault Rifles - Select Fire Police Version with Short barrel -  5.56x45mm.]]&lt;br /&gt;
[[Image:MatrixAAA-1.jpg|thumb|none|600px|A SWAT member is seen left holding a Leader Dynamics T2 MK5 fitted with a 20 round magazine.]]&lt;br /&gt;
[[Image:MatrixAAA-2.jpg|thumb|none|600px|A SWAT member searches the building with his T2 MK5.]]&lt;br /&gt;
[[Image:MatrixAAA-3.jpg|thumb|none|600px|SWAT members prepare to fire their T2 MK5s at the protagonists.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mouse's Automatic Shotguns==&lt;br /&gt;
&lt;br /&gt;
The unusual pair of large guns that Mouse ([[Matt Doran]]) uses are custom-built cam-operated electric driven automatic 12 gauge shotguns with 25-shell cylinders and a fire rate of 900 rounds per minute. They were crafted by [http://whatisthematrix.warnerbros.com/rv_cmp/int_john_bowring.html  John Bowring], lead armorer of the film. As an inside joke, Bowring named the guns &amp;quot;Andy&amp;quot; (serial no. A1169 - [http://en.wikipedia.org/wiki/Leet Leetspeak] for Andy) and &amp;quot;Larry&amp;quot; (serial no. L2779 - [http://en.wikipedia.org/wiki/Leet Leetspeak] for Larry) after the [http://en.wikipedia.org/wiki/Wachowski  Wachowski brothers], the writers and directors of the film. It can be assumed in the movie world, Mouse designed these shotguns for himself like he designed the woman in the red dress.&lt;br /&gt;
[[Image:MatrixAutoShotguns-1.jpg|thumb|none|600px|Mouse retrieves his Auto Shotguns from the case, which also contains belts of .50 BMG ammunition, for unknown reasons.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-2.jpg|thumb|none|600px|Mouse readies his shotguns.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-3.jpg|thumb|none|600px|Mouse unleashes the shotguns on the SWAT, but never scores a single hit.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-4.jpg|thumb|none|600px|Mouse gets barraged by the SWAT team.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-5.jpg|thumb|none|600px|Mouse fires his shotguns as he falls back.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
In the lobby shootout scene, a number of soldiers are armed with [[Franchi SPAS-12]] shotguns, some of which are commandeered and used against their original owners by Trinity. The versions used by the soldiers have a solid fixed stock/pistol grip combination. One of them is seen firing the SPAS-12 in semi-auto mode -- a rare sight in movies. However, quick bursts of M16 fire are mistakenly dubbed over instead of the appropriate shotgun report.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 Gauge.]]&lt;br /&gt;
[[Image:MatrixSPAS12-1.jpg|thumb|none|600px|&amp;quot;Freeze!&amp;quot;]]&lt;br /&gt;
[[Image:MatrixSPAS12-2.jpg|thumb|none|600px|A soldier in the lobby with his Franchi SPAS-12 at the ready.]]&lt;br /&gt;
[[Image:MatrixSPAS12-3.jpg|thumb|none|600px|A soldier fires his SPAS-12 at a very calm rate, which seems out of place in a rough action film.]]&lt;br /&gt;
[[Image:MatrixSPAS12-4.jpg|thumb|none|600px|Trinity kicks his SPAS-12, rolls it over his shoulder, and fires it into his back.]]&lt;br /&gt;
[[Image:MatrixSPAS12-5.jpg|thumb|none|600px|FPS view of Trinity shooting soldiers with the SPAS-12.]]&lt;br /&gt;
[[Image:MatrixSPAS12-6.jpg|thumb|none|600px|Trinity firing the SPAS-12.]]&lt;br /&gt;
[[Image:MatrixSPAS12-7.jpg|thumb|none|600px|Trinity drops the SPAS-12 after the lobby shootout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Neo ([[Keanu Reeves]]) opens up with a [[GE M134 Minigun]] mounted on a Bell 212 helicopter while rescuing Morpheus. According to armorer John Bowring, they were firing the gun half-speed at 3,000rpm though the gun was capable of firing 6,000rpm. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MatrixGEM134-1.jpg|thumb|none|600px|Neo prepares to unleash the GE M134 Minigun on the Agents in the room.]]&lt;br /&gt;
[[Image:MatrixGEM134-2.jpg|thumb|none|600px|Neo firing the Minigun at the Agents. Bowring also commented how they had to properly distance the gun from the glass window so the force of the blanks wouldn't send the glass flying back at the actors.]]&lt;br /&gt;
[[Image:Matrix046.jpg|thumb|none|600px|Even in slow motion the gun is firing very fast.]]&lt;br /&gt;
[[Image:MatrixGEM134-4.jpg|thumb|none|600px|Note how the shells falling from the gun are bottleneck blanks.]]&lt;br /&gt;
[[Image:MatrixGEM134-5.jpg|thumb|none|600px|The barrels finally stop revolving after Neo kills all the Agents in the room.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M7 CS Gas Grenade==&lt;br /&gt;
&lt;br /&gt;
During the &amp;quot;deja vu&amp;quot; scene, a SWAT member throws an [[M7 CS gas grenade]] at the protagonists.&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]&lt;br /&gt;
[[Image:MatrixSmokeGrenade-1.jpg|thumb|none|600px|The M7 gas grenade lands.]]&lt;br /&gt;
&lt;br /&gt;
==The Virtual Armory==&lt;br /&gt;
&lt;br /&gt;
The following guns are seen in the virtual armory when Neo and Trinity arm up to save Morpheus:&lt;br /&gt;
[[Image:MatrixArmory-1.jpg|thumb|none|600px|Behind Neo: On the top shelf are two [[Sterling SMG | Sterling L2A3]] submachine guns, three [[MAC-10#Cobray M11/9|Cobray M11/9]], a few [[Beretta 92 pistol series|Beretta 92FS]] pistols, two [[Heckler &amp;amp; Koch USP]] pistols, two [[Glock]]s, three [[Uzi#Micro Uzi|Micro Uzi]]s, seven more Berettas, two [[Zastava CZ99]] pistols, and some [[Glock]]s trailing off-screen. On the second shelf are nine [[Skorpion SA|Skorpion SA Vz 61]] submachine guns, what appears to be two [[Madsen M50]] submachine guns, several [[AK-47#AKM|AKMs]] behind them and six [[M60 machine gun]]s. On the final shelf are two possible [[Steyr MPi 69/81|Steyr MPi 69]]s or MPi-81s, a possible [[Sterling SMG]], and five [[SA Vz.58 assault rifle]]s.]]&lt;br /&gt;
[[Image:MatrixArmory-2.jpg|thumb|none|600px|Behind Trinity: On the top shelf are six [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s, six [[Glock]] pistols, and six [[Beretta 92 pistol series|Beretta 92FS]] pistols. On the second shelf are four [[M16]] rifles (one with a 30 round magazine), three Australian Owen Submachine guns with Late War Camo paint pattern, two [[Thompson#M1928/M1928A1 Thompson|M1928A1 Thompsons]], an [[Thompson#M1928/M1928A1 Thompson|M1928 Thompson]] with a 30 round magazine, an [[Thompson#M1A1 Thompson|M1A1 Thompson]], another M1928A1 Thompson, and an [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:The Matrix]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Speed_Racer&amp;diff=590081</id>
		<title>Speed Racer</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Speed_Racer&amp;diff=590081"/>
		<updated>2012-07-14T09:49:21Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Speed Racer.jpg|thumb|300px|right|''Speed Racer'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Speed Racer'' is a 2008 action film directed by [[The Wachowskis]] and based on the 1960's anime series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Speed Racer'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Speed Racer ([[Emile Hirsch]]) is seen using a [[SIG-Sauer P226]] to knock out a thug and then to threaten Cruncher Block ([[John Benfield]]).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|[[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SR 10.jpg|thumb|none|600px|Speed with the P226.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Racer X ([[Matthew Fox]]) keeps a [[Mauser C96]] as his sidearm, kept in a thigh holster on his outfit. It is most notably seen in the mountain pass standoff.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|[[Mauser C96]] - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SR 13.jpg|thumb|none|600px|Racer X with his C96 during the standoff with Cruncher Block]]&lt;br /&gt;
&lt;br /&gt;
== Vektor SP1 ==&lt;br /&gt;
Towards the end of the Casa Cristo race, Speed Racer is shot at by Snake Oiler ([[Christian Oliver]]) with a [[Vektor SP1]]. The bullets are easily deflected since Speed activated the Mach 5's bulletproof windshield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vektor_SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[Image:SR 27.jpg|thumb|none|600px|Snake Oiler takes aim with the Vektor.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield NO. 2 ==&lt;br /&gt;
The [[Enfield No.2]] is used by Cruncher Block and his thugs. Taejo ([[Rain]]) and Sparky ([[Kick Gurry]]) use them during the mountain pass standoff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enfield No2.jpg|thumb|none|350px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:SR 14.jpg|thumb|none|600px|Taejo with the Enfield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by one of Cruncher Block's thugs when Racer X ([[Matthew Fox]]) chases the Mammoth Car.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|450px|none|PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SR 05.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
A [[M1A1 Thompson]] is used by one of Cruncher Block's thugs when Racer X ([[Matthew Fox]]) chases the Mammoth Car.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;]]s are used by several of Cruncher's men. Cruncher Block briefly picks one up during the mountain pass standoff, only to find himself outgunned by everyone else.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:SR 009.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
A [[MP40]] is used by one of Cruncher Block's thugs to clear out the mountain spot.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=(The_Matrix)_-_Mouse%27s_Shotguns&amp;diff=548106</id>
		<title>(The Matrix) - Mouse's Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=(The_Matrix)_-_Mouse%27s_Shotguns&amp;diff=548106"/>
		<updated>2012-04-16T19:20:08Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mouse's Shotguns ==&lt;br /&gt;
In the film [[The Matrix]], Mouse's ([[Matt Doran]]) pair of shotguns are custom-built cam-operated electric driven automatic 12 gauge shotguns with 25-shell cylinders and a fire rate of 900 rounds per minute. They were crafted by John Bowring, lead armorer of the film. As an inside joke, Bowring named the guns &amp;quot;Andy&amp;quot; (serial no. A1169 - Leet Leetspeak for Andy) and &amp;quot;Larry&amp;quot; (serial no. L2779 - Leet Leetspeak for Larry) after the Wachowskis, the writers and directors of the film. It can be assumed in the movie world, Mouse designed these shotguns for himself like he designed the &amp;quot;Woman in the Red Dress&amp;quot;.&lt;br /&gt;
[[Image:MatrixAutoShotguns-1.jpg|thumb|none|600px|Mouse retrieves his Auto Shotguns from the case, which also contains belts of .50 BMG ammunition, for unknown reasons.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-2.jpg|thumb|none|600px|Mouse readies his shotguns.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-4.jpg|thumb|none|600px|Mouse gets barraged by the SWAT team.]]&lt;br /&gt;
[[Image:MatrixAutoShotguns-5.jpg|thumb|none|600px|Mouse fires his shotguns as he falls back.]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The Matrix Mouse's Shotguns&amp;quot; has appeared in the following:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Matt Doran]] as Mouse in ''[[The Matrix]]'' (1999)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Fictional Firearm]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Wachowskis&amp;diff=547925</id>
		<title>Talk:The Wachowskis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Wachowskis&amp;diff=547925"/>
		<updated>2012-04-16T12:35:40Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: /* Why is this still &amp;quot;The Wachowski Brothers&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You guys know that there is no such thing as the &amp;quot;Wachowski Brothers&amp;quot; anymore since Larry became Lana, right? I think this page should be changed from &amp;quot;Wachowski Brothers&amp;quot; to &amp;quot;Lana and Andy Wachowski&amp;quot;, as on IMDb. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;The Wachowskis&amp;quot; as on Wikipedia is less awkward. [[User:Evil Tim|Evil Tim]] 09:29, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ewwwww.  Notice that in Lana's bio, IMDB rather coyly NEVER MENTIONS that he/she/it had a sex change operation.  The entire Bio is a mess of gender identifiers with no reference as to how a &amp;quot;she&amp;quot; can be the brother of someone.&amp;quot;''Estranged wife Thea Bloom was her (Wachowski's) college sweetheart. She (Wachowski) left Bloom in 2002 for Karin Winslow, a professional dominatrix, who left her husband to take Wachowski on as her &amp;quot;slave.&amp;quot;.''&amp;quot;  Uh. Right.  This guy/gal/whatever is a real winner ....... ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 11:09, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wait, what? [[User:BeardedHoplite|BeardedHoplite]] 12:01, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is this still &amp;quot;The Wachowski Brothers&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Lana is not a man, this really should be changed. Also MoviePropMaster2008, she's a woman, try not to be so transphobic. -QueenSasha24&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Wachowskis&amp;diff=547923</id>
		<title>Talk:The Wachowskis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Wachowskis&amp;diff=547923"/>
		<updated>2012-04-16T12:32:03Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: /* Why is this still &amp;quot;The Wachowski Brothers&amp;quot;? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You guys know that there is no such thing as the &amp;quot;Wachowski Brothers&amp;quot; anymore since Larry became Lana, right? I think this page should be changed from &amp;quot;Wachowski Brothers&amp;quot; to &amp;quot;Lana and Andy Wachowski&amp;quot;, as on IMDb. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;The Wachowskis&amp;quot; as on Wikipedia is less awkward. [[User:Evil Tim|Evil Tim]] 09:29, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ewwwww.  Notice that in Lana's bio, IMDB rather coyly NEVER MENTIONS that he/she/it had a sex change operation.  The entire Bio is a mess of gender identifiers with no reference as to how a &amp;quot;she&amp;quot; can be the brother of someone.&amp;quot;''Estranged wife Thea Bloom was her (Wachowski's) college sweetheart. She (Wachowski) left Bloom in 2002 for Karin Winslow, a professional dominatrix, who left her husband to take Wachowski on as her &amp;quot;slave.&amp;quot;.''&amp;quot;  Uh. Right.  This guy/gal/whatever is a real winner ....... ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 11:09, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wait, what? [[User:BeardedHoplite|BeardedHoplite]] 12:01, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is this still &amp;quot;The Wachowski Brothers&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Lana is not a man, this really should be changed. -QueenSasha24&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Wachowskis&amp;diff=547922</id>
		<title>The Wachowskis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Wachowskis&amp;diff=547922"/>
		<updated>2012-04-16T12:29:47Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: Lana Wachowski is not a man, so they aren't &amp;quot;brothers&amp;quot; anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Director]]&lt;br /&gt;
&lt;br /&gt;
The following lists the films directed by the Wachowskis: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Bound-Movie-Poster.jpg|''[[Bound]]'' (1996)&lt;br /&gt;
Image:MatrixCover.jpg|''[[The Matrix]]'' (1999)&lt;br /&gt;
Image:Matrix reloaded ver14.jpg|''[[The Matrix Reloaded]]'' (2003)&lt;br /&gt;
Image:MatrixRevloutions.jpg|''[[The Matrix Revolutions]]'' (2003)&lt;br /&gt;
Image:Speed Racer.jpg|''[[Speed Racer]]'' (2008)&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PrussianPrincess24&amp;diff=547921</id>
		<title>User talk:PrussianPrincess24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PrussianPrincess24&amp;diff=547921"/>
		<updated>2012-04-16T12:27:19Z</updated>

		<summary type="html">&lt;p&gt;QueenSasha24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apologies. The overwhelming majority of name / name / number accounts we have registered are actually spambots. [[User:Evil Tim|Evil Tim]] 22:30, 15 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No problem! ^^ I understand you all need to be cautious.&lt;/div&gt;</summary>
		<author><name>QueenSasha24</name></author>
	</entry>
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