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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phillip+Graves</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-04T02:38:54Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617562</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617562"/>
		<updated>2023-10-13T21:03:05Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* More COD2024 weapons found in new datamine! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===ZenitCo Perst-3===&lt;br /&gt;
The same ZenitCo Perst-3 based &amp;quot;STOVL DR Laser Box&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;CS15 Scarlet Mounted Laser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
:::It really depends on the WWII guns however, because Vanguard has make the weapons from WWII to curse weapons even in CoD standards. The best they can do at this point is to make the weapons tactical, like the M1 Garand with Sage EBR, which did exist. The Thompson with some tactical parts that also exist and developed by Auto-Ordnance, which could be the answer to the ASM-1. Another one is the H-CAR, even though it won’t fire full-auto, Sledgehammer would make it full-auto. Even though it doesn’t make sense, it at least makes more sense than Vanguard’s .50cal BAR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:40, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More COD2024 weapons found in new datamine! ==&lt;br /&gt;
&lt;br /&gt;
Full list here: https://imgur.com/VBUPVLs&lt;br /&gt;
&lt;br /&gt;
-t10_ar_able18 = AR-18(weird since the Colt Model 723 is still in)&lt;br /&gt;
&lt;br /&gt;
-t10_ar_love85 = L85&lt;br /&gt;
&lt;br /&gt;
-t10_sm_chuck9 = Colt 9mm SMG? (don't have the platforms in this datamine to compare with the AR line)&lt;br /&gt;
&lt;br /&gt;
-t10_sm_pparis90 = PP-90&lt;br /&gt;
&lt;br /&gt;
-t10_sn_love96 = L96A1&lt;br /&gt;
&lt;br /&gt;
-t10_sh_uncle1 = USAS-12? (fits the time period)&lt;br /&gt;
&lt;br /&gt;
-t10_me_halligan = a Halligan which is a multipurpose tool (weird)&lt;br /&gt;
&lt;br /&gt;
-t10_la_stisaac = FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
Also worth noting that some weapons changed weapon class like the elusive &amp;quot;rmary2&amp;quot; now being in the Assault Rifle category (the IMI Romat, also known as Rov've Mitta'enn is a battle rifle so no idea what this should be).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:30, 12 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That CoD looks to be getting all the good guns. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:43, 12 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The full list of weapons from datamine appeared: https://docs.google.com/spreadsheets/d/10BwA8Ia-SlnaZgDFLXjdP9AfG9h7ZsWtuVdofTakxHQ/edit#gid=1749315760 Ignore the obvious mistakes of gun identification but also note the ridiculous classe changes like the SIG 550 being a DMR and some guns having their internal names changed or appearing duplicate. Only new guns from this seem to be the SR-2 Veresk(t10_sm_srvalor) and the Leader Dynamics Series T2 MK5(t10_ar_leasy, probably a SAR 80 which explains the addition of the AR-18 as a platform). No further verification can be made because this datamine doesn't contain the weapon platforms numbers but this seems close to launch list of weapons around 50. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 21:02, 13 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617084</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617084"/>
		<updated>2023-10-12T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* More COD2024 weapons found in new datamine! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===ZenitCo Perst-3===&lt;br /&gt;
The same ZenitCo Perst-3 based &amp;quot;STOVL DR Laser Box&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;CS15 Scarlet Mounted Laser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
:::It really depends on the WWII guns however, because Vanguard has make the weapons from WWII to curse weapons even in CoD standards. The best they can do at this point is to make the weapons tactical, like the M1 Garand with Sage EBR, which did exist. The Thompson with some tactical parts that also exist and developed by Auto-Ordnance, which could be the answer to the ASM-1. Another one is the H-CAR, even though it won’t fire full-auto, Sledgehammer would make it full-auto. Even though it doesn’t make sense, it at least makes more sense than Vanguard’s .50cal BAR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:40, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More COD2024 weapons found in new datamine! ==&lt;br /&gt;
&lt;br /&gt;
Full list here: https://imgur.com/VBUPVLs&lt;br /&gt;
&lt;br /&gt;
-t10_ar_able18 = AR-18(weird since the Colt Model 723 is still in)&lt;br /&gt;
&lt;br /&gt;
-t10_ar_love85 = L85&lt;br /&gt;
&lt;br /&gt;
-t10_sm_chuck9 = Colt 9mm SMG? (don't have the platforms in this datamine to compare with the AR line)&lt;br /&gt;
&lt;br /&gt;
-t10_sm_pparis90 = PP-90&lt;br /&gt;
&lt;br /&gt;
-t10_sn_love96 = L96A1&lt;br /&gt;
&lt;br /&gt;
-t10_sh_uncle1 = USAS-12? (fits the time period)&lt;br /&gt;
&lt;br /&gt;
-t10_me_halligan = a Halligan which is a multipurpose tool (weird)&lt;br /&gt;
&lt;br /&gt;
-t10_la_stisaac = FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
Also worth noting that some weapons changed weapon class like the elusive &amp;quot;rmary2&amp;quot; now being in the Assault Rifle category (the IMI Romat, also known as Rov've Mitta'enn is a battle rifle so no idea what this should be).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:30, 12 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617083</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1617083"/>
		<updated>2023-10-12T01:30:03Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* More COD2024 weapons found in new datamine! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===ZenitCo Perst-3===&lt;br /&gt;
The same ZenitCo Perst-3 based &amp;quot;STOVL DR Laser Box&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;CS15 Scarlet Mounted Laser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
:::It really depends on the WWII guns however, because Vanguard has make the weapons from WWII to curse weapons even in CoD standards. The best they can do at this point is to make the weapons tactical, like the M1 Garand with Sage EBR, which did exist. The Thompson with some tactical parts that also exist and developed by Auto-Ordnance, which could be the answer to the ASM-1. Another one is the H-CAR, even though it won’t fire full-auto, Sledgehammer would make it full-auto. Even though it doesn’t make sense, it at least makes more sense than Vanguard’s .50cal BAR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:40, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More COD2024 weapons found in new datamine! ==&lt;br /&gt;
&lt;br /&gt;
Full list here: https://imgur.com/VBUPVLs&lt;br /&gt;
&lt;br /&gt;
-t10_ar_able18 = AR-18(weird since the Colt Model 723 is still in)&lt;br /&gt;
-t10_ar_love85 = L85&lt;br /&gt;
-t10_sm_chuck9 = Colt 9mm SMG? (don't have the platforms in this datamine to compare with the AR line)&lt;br /&gt;
-t10_sm_pparis90 = PP-90&lt;br /&gt;
-t10_sn_love96 = L96A1&lt;br /&gt;
-t10_sh_uncle1 = USAS-12? (fits the time period)&lt;br /&gt;
-t10_me_halligan = a Halligan which is a multipurpose tool (weird)&lt;br /&gt;
-t10_la_stisaac = FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
Also worth noting that some weapons changed weapon class like the elusive &amp;quot;rmary2&amp;quot; now being in the Assault Rifle category (the IMI Romat, also known as Rov've Mitta'enn is a battle rifle so no idea what this should be).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:30, 12 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616173</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1616173"/>
		<updated>2023-10-07T18:09:41Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* 4 Advanced Warfare weapons coming in S3... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615917</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615917"/>
		<updated>2023-10-06T04:59:06Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Weird Gun from leaked mastery callling card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615901</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615901"/>
		<updated>2023-10-06T00:48:02Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Weird Gun from leaked mastery callling card  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from Modern Warfare II is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weird Gun from leaked mastery callling card  ==&lt;br /&gt;
&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615898</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615898"/>
		<updated>2023-10-05T22:41:08Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* MWIII Beta weapon names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from Modern Warfare II is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615858</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615858"/>
		<updated>2023-10-05T14:24:00Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* MWIII Beta weapon names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from Modern Warfare II is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615748</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615748"/>
		<updated>2023-10-05T03:48:13Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* MWIII Beta weapon names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from Modern Warfare II is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615742</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615742"/>
		<updated>2023-10-05T01:37:44Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* MWIII Beta weapon names */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from Modern Warfare II is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MWIII Beta weapon names ==&lt;br /&gt;
&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615265</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1615265"/>
		<updated>2023-10-02T00:33:04Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* New weapons from beta/launch datamine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1614864</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1614864"/>
		<updated>2023-09-29T06:19:57Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* New weapons from beta/launch datamine  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1605788</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1605788"/>
		<updated>2023-08-27T04:42:59Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1605787</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1605787"/>
		<updated>2023-08-27T04:24:04Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is probably a Khyber Pass conversion.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1604956</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1604956"/>
		<updated>2023-08-23T03:59:06Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1604745</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1604745"/>
		<updated>2023-08-22T07:30:51Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: Created page with &amp;quot;==Weapon list from datamine and leaked images== Assault Rifles:  jup_ar_acharlie = Bushmaster ACR in 5.56  jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout  jup_ar_golf36...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601607</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601607"/>
		<updated>2023-08-02T23:43:39Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* The remaining DLC weapons found in a datamine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
:::::Told you the FAMAS is coming--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 22:20, 26 July 2023 (UTC)&lt;br /&gt;
::::::If there’s one thing that bothers me is the fact that there’s another MP5! Instead of let’s see, the LWRC SMG-9, UMP-9, APC-9, or they could have a new LMG, because there’s not a single new LMG.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 02:55, 28 July 2023 (UTC)&lt;br /&gt;
:::::::The ar_fecho is confirmed to be the FR Avancer so that leaves the ar_falpha as a probable burst FAMAS for S6(nostalgia factor). The other S6 weapons are probably the Malyuk, APC 9, Minimi and Kamas.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:43, 2 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Modern Warfare III weapons bigger leak!!!!==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob =  Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1 &lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks: &lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No ideas for the pistol called rsierra12, maybe the Ukranian Fort-12. Also weird to have a DMR in 5.56 like the supposed Zastava M76 in intermediate cartridges. Maybe we're getting the SPAS-12. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 20:20, 2 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Neat to see so many variants, they're really embracing the platform system and I love that. I suspected we'd get the SL8, and it's nice to see a few QBZ-family rifles too. The Micro Uzi as a sidearm fits well, and it'll also make the Uzi platform the only one with primaries and secondaries in it. The Glock 21 returning from MW19 makes sense, filling the .45 role and also being a part of an existing platform. Good to see the Model 635 named specifically in the files, as ID'ing it from the fairly stylized silhouette may have been tough. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:25, 2 August 2023 (UTC)&lt;br /&gt;
::Baseless speculation on my part: I suspect &amp;quot;pkilob&amp;quot; refers to that Zenitco bullpup PKP (i.e. &amp;quot;PKB&amp;quot; being short for &amp;quot;PK Bullpup&amp;quot;); given the relative abundance of Russian weapons in this list compared to MWII (and the current two-game trend of giving us increasingly-large revolvers), I'd also be tempted to say that &amp;quot;rsierra12&amp;quot; is an RSh-12. Definitely not the full list, though - there's some stuff in the above leak that's not here (the AK-101, the Cadex, et cetera) - and if that's the case, there'll be quite a lot of stuff in the third game. Now if only they'd stop messing with the designs... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::Thanks for the corrections, I edited the list and now it's complete. Kinda curious that they have now at least 3 DMRs using intermediate cartridges. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:35, 2 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601606</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601606"/>
		<updated>2023-08-02T23:35:27Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons bigger leak!!!! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
:::::Told you the FAMAS is coming--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 22:20, 26 July 2023 (UTC)&lt;br /&gt;
::::::If there’s one thing that bothers me is the fact that there’s another MP5! Instead of let’s see, the LWRC SMG-9, UMP-9, APC-9, or they could have a new LMG, because there’s not a single new LMG.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 02:55, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Modern Warfare III weapons bigger leak!!!!==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob =  Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1 &lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks: &lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No ideas for the pistol called rsierra12, maybe the Ukranian Fort-12. Also weird to have a DMR in 5.56 like the supposed Zastava M76 in intermediate cartridges. Maybe we're getting the SPAS-12. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 20:20, 2 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Neat to see so many variants, they're really embracing the platform system and I love that. I suspected we'd get the SL8, and it's nice to see a few QBZ-family rifles too. The Micro Uzi as a sidearm fits well, and it'll also make the Uzi platform the only one with primaries and secondaries in it. The Glock 21 returning from MW19 makes sense, filling the .45 role and also being a part of an existing platform. Good to see the Model 635 named specifically in the files, as ID'ing it from the fairly stylized silhouette may have been tough. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:25, 2 August 2023 (UTC)&lt;br /&gt;
::Baseless speculation on my part: I suspect &amp;quot;pkilob&amp;quot; refers to that Zenitco bullpup PKP (i.e. &amp;quot;PKB&amp;quot; being short for &amp;quot;PK Bullpup&amp;quot;); given the relative abundance of Russian weapons in this list compared to MWII (and the current two-game trend of giving us increasingly-large revolvers), I'd also be tempted to say that &amp;quot;rsierra12&amp;quot; is an RSh-12. Definitely not the full list, though - there's some stuff in the above leak that's not here (the AK-101, the Cadex, et cetera) - and if that's the case, there'll be quite a lot of stuff in the third game. Now if only they'd stop messing with the designs... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::Thanks for the corrections, I edited the list and now it's complete. Kinda curious that they have now at least 3 DMRs using intermediate cartridges. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:35, 2 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601579</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601579"/>
		<updated>2023-08-02T20:20:55Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons bigger leak!!!! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
:::::Told you the FAMAS is coming--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 22:20, 26 July 2023 (UTC)&lt;br /&gt;
::::::If there’s one thing that bothers me is the fact that there’s another MP5! Instead of let’s see, the LWRC SMG-9, UMP-9, APC-9, or they could have a new LMG, because there’s not a single new LMG.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 02:55, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons bigger leak!!!! ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = PKM (the B variant is mounted in vehicles, so whatever)&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = ?&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1 &lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks: &lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No ideas for the pistol called rsierra12, maybe the Ukranian Fort-12. Also weird to have a DMR in 5.56 like the supposed Zastava M76 in intermediate cartridges. Maybe we're getting the SPAS-12. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 20:20, 2 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601578</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1601578"/>
		<updated>2023-08-02T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons bigger leak!!!! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
:::::Told you the FAMAS is coming--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 22:20, 26 July 2023 (UTC)&lt;br /&gt;
::::::If there’s one thing that bothers me is the fact that there’s another MP5! Instead of let’s see, the LWRC SMG-9, UMP-9, APC-9, or they could have a new LMG, because there’s not a single new LMG.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 02:55, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons bigger leak!!!! ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = PKM (the B variant is mounted in vehicles, so whatever)&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = ?&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1 &lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks: &lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No ideas for the pistol called rsierra12, maybe the Ukranian Fort-12. Also weird to have a DMR in 5.56 like the supposed Zastava M76 in intermediate cartridges. Maybe we're getting the SPAS-12.&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1592975</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1592975"/>
		<updated>2023-07-26T22:20:21Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* The remaining DLC weapons found in a datamine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
:::::Told you the FAMAS is coming--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 22:20, 26 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591910</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591910"/>
		<updated>2023-07-20T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.5mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;br /&gt;
:::Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 06:48, 18 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591668</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591668"/>
		<updated>2023-07-18T06:26:49Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:26, 18 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591667</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591667"/>
		<updated>2023-07-18T06:26:25Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named &amp;quot;Lach-9&amp;quot; implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's &amp;quot;Striker 45&amp;quot; name (instead of the more appropriate &amp;quot;Striker 9&amp;quot; and &amp;quot;Lach-45&amp;quot;). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:49, 18 July 2023 (UTC)&lt;br /&gt;
::Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again.&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591662</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591662"/>
		<updated>2023-07-18T05:49:25Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50&lt;br /&gt;
&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;br /&gt;
:Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:20, 18 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591650</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591650"/>
		<updated>2023-07-18T00:01:40Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
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SM: SR-3 Vikhr&lt;br /&gt;
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*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591647</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591647"/>
		<updated>2023-07-17T23:50:18Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-9?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591646</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591646"/>
		<updated>2023-07-17T23:49:52Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-9?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591645</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591645"/>
		<updated>2023-07-17T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
&lt;br /&gt;
MCW = ACR&lt;br /&gt;
&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
&lt;br /&gt;
Lach-9 = LWRC SMG-9?&lt;br /&gt;
&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
&lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591644</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591644"/>
		<updated>2023-07-17T23:48:47Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
MCW = ACR&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
Lach-9 = LWRC SMG-9?&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:48, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591643</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591643"/>
		<updated>2023-07-17T23:48:33Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Modern Warfare III weapons have leaked! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare III weapons have leaked! ==&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
https://imgur.com/neAlNPO&lt;br /&gt;
https://imgur.com/dRGyXQA&lt;br /&gt;
https://imgur.com/do6smsV&lt;br /&gt;
https://imgur.com/jay5OWG&lt;br /&gt;
https://imgur.com/9xdE6Au&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
AK-556 = AK-101&lt;br /&gt;
CDG-58 = QBZ 97 NSR Gen 3&lt;br /&gt;
ANVL-B = F2000&lt;br /&gt;
MCW = ACR&lt;br /&gt;
MTZ 556 = CZ Bren 2&lt;br /&gt;
You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver&lt;br /&gt;
&lt;br /&gt;
Snipers/Marksmen Rifles:&lt;br /&gt;
KVS Terminus = SVCh&lt;br /&gt;
AMR 50 = Steyr HS .50?&lt;br /&gt;
JP10 = Cadex Tremor 50?&lt;br /&gt;
KVB 73 = Zastava M76&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
MTZ 762 = CZ Bren 2 BR&lt;br /&gt;
BAS B = MCX Spear (aka XM5/XM7)&lt;br /&gt;
Sidewinder = ACR in 6.8mm?&lt;br /&gt;
Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)&lt;br /&gt;
&lt;br /&gt;
Sub Machine Guns:&lt;br /&gt;
Striker 45 = UMP45&lt;br /&gt;
SAR-9 = AR15 in 9mm, don't know the specific one&lt;br /&gt;
WSP-9 = Uzi&lt;br /&gt;
Lach-9 = LWRC SMG-9?&lt;br /&gt;
Rival-9 = CZ SCORPION EVO 3 &lt;br /&gt;
Another one is partially visible to the left of the Lach-9 in the screenshot. No idea&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
Raffica = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
Pretty cool list, feel free to correct or add anything.&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591591</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1591591"/>
		<updated>2023-07-17T19:21:49Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* The remaining DLC weapons found in a datamine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;br /&gt;
:Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that &amp;quot;ralpha&amp;quot; is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they ''couldn't'' do that lol. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:27, 18 June 2023 (UTC)&lt;br /&gt;
::yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:46, 18 June 2023 (UTC)&lt;br /&gt;
:FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. &amp;quot;fecho&amp;quot; is the only one with new sounds. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 06:35, 13 July 2023 (UTC)&lt;br /&gt;
::The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the &amp;quot;ralpha&amp;quot; rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the &amp;quot;M13B&amp;quot;. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 19:20, 16 July 2023 (UTC)&lt;br /&gt;
:::Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:29, 17 July 2023 (UTC)&lt;br /&gt;
::::Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 19:21, 17 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1584746</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1584746"/>
		<updated>2023-06-17T06:18:57Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* The remaining DLC weapons found in a datamine */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:MW22 SCAR 17S.jpg|thumb|none|600px|The SSR lookalike in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the old gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
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But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
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AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
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SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
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*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
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SIG platform:&lt;br /&gt;
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AR: SIG SG 550&lt;br /&gt;
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BR: SIG SG 542&lt;br /&gt;
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SM: FAMAE SAF&lt;br /&gt;
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*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
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CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
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SM: MP5&lt;br /&gt;
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*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
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FAL platform:&lt;br /&gt;
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BR: FN FAL&lt;br /&gt;
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DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
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SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
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AS Val platform:&lt;br /&gt;
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AR: AS Val&lt;br /&gt;
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SM: SR-3 Vikhr&lt;br /&gt;
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*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
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Kulspruta platform:&lt;br /&gt;
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LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
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*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
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PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
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SN: PGM Hécate II&lt;br /&gt;
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*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
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Dragunov platform:&lt;br /&gt;
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SN: SVD Dragunov&lt;br /&gt;
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DM: SVU Dragunov&lt;br /&gt;
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*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
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Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
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Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
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Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
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USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
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*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
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Makarov platform:&lt;br /&gt;
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PI: Makarov PM&lt;br /&gt;
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PI: Stechkin APS&lt;br /&gt;
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*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
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Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
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Panzerfaust platform:&lt;br /&gt;
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LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
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So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
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:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
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:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
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:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
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:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
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:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
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== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
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:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
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:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
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==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
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==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
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== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
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I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
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:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
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==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
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== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
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== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
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This is possibly the closest thing I can find&lt;br /&gt;
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https://www.midwayusa.com/product/1020040977&lt;br /&gt;
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I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
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==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
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==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
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== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;br /&gt;
::::Oh good, those three/four I would love to see. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 07:14, 29 March 2023 (UTC)&lt;br /&gt;
:::::Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in &amp;quot;6.8 Wrath&amp;quot;, which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. [[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:04, 3 April 2023 (UTC)&lt;br /&gt;
::::::&amp;quot;6.8 Wrath&amp;quot; is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:30, 3 April 2023 (UTC)&lt;br /&gt;
:::::::Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 6 April 2023 (UTC)&lt;br /&gt;
::::::::Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as &amp;quot;high-calibre&amp;quot; and &amp;quot;modified to full-auto&amp;quot;. Maybe the 2011? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:34, 6 April 2023 (UTC)&lt;br /&gt;
::::::::: The &amp;quot;high-calibre&amp;quot; and &amp;quot;modded to full-auto&amp;quot; seems to refer to the full-auto Desert Eagle, the &amp;quot;GS Magna&amp;quot;, that was accidentally revealed in a Japanese announcement. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:22, 3 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EBR-14 ==&lt;br /&gt;
&lt;br /&gt;
So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?&lt;br /&gt;
[[File:MWII EBR-14 Reciever.jpg|none|600px]]&lt;br /&gt;
Here's what the right side of the receiver looks like, it's the same for both variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 03:27, 3 April 2023 (UTC)&lt;br /&gt;
:I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis &amp;lt;s&amp;gt;and a Mk 14 gas system&amp;lt;/s&amp;gt;. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 3 April 2023 (UTC)&lt;br /&gt;
::Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 02:47, 10 April 2023 (UTC)&lt;br /&gt;
:::Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the &amp;quot;EBR-14&amp;quot; as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:17, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should these be ignored or added? ==&lt;br /&gt;
&lt;br /&gt;
On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.&lt;br /&gt;
[[File:Mwiidestroyedabrams1.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiidestroyedabrams2.jpg|none|400px|]]&lt;br /&gt;
Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it. &lt;br /&gt;
[[File:Mwiit551.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiit552.jpg|none|400px|]]&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 08:46, 19 April 2023 (UTC)&lt;br /&gt;
:I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:53, 19 April 2023 (UTC)&lt;br /&gt;
::They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:28, 19 April 2023 (UTC)&lt;br /&gt;
:::Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles. &lt;br /&gt;
[[File:Mwiisemtex2.jpg|none|400px|]]&lt;br /&gt;
Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included. &lt;br /&gt;
[[File:Mwiishockstick2.jpg|none|400px|]]&lt;br /&gt;
In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine. &lt;br /&gt;
[[File:Mwiidrillcharge2.jpg|none|400px|]]&lt;br /&gt;
The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).&lt;br /&gt;
[[File:Mwiidecoy2.jpg|none|400px|]]&lt;br /&gt;
[[File:Mwiisnapshot2.jpg|none|400px|]]&lt;br /&gt;
I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 05:45, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 20 April 2023 (UTC)&lt;br /&gt;
::Ohh gotcha. So I'll add Semtex/Shock Stick there then. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:57, 21 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The remaining DLC weapons found in a datamine ==&lt;br /&gt;
&lt;br /&gt;
The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:18, 17 June 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1567310</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1567310"/>
		<updated>2023-03-29T02:39:17Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Remaining upcoming DLC weapons have been datamined */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though Kyle Garrick carries one while he is an NPC. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:17, 28 March 2023 (UTC)&lt;br /&gt;
::Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 07:44, 28 March 2023 (UTC)&lt;br /&gt;
:::BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called &amp;quot;Serval&amp;quot; in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 02:39, 29 March 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566937</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566937"/>
		<updated>2023-03-28T04:47:51Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Remaining upcoming DLC weapons have been datamined */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though Kyle Garrick carries one while he is an NPC. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts? --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:47, 28 March 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566911</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566911"/>
		<updated>2023-03-28T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Remaining upcoming DLC weapons have been datamined */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though Kyle Garrick carries one while he is an NPC. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts?&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566910</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1566910"/>
		<updated>2023-03-28T00:05:12Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Remaining upcoming DLC weapons have been datamined */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI Optical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized SureFire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===SureFire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a SureFire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
===SureFire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.&lt;br /&gt;
&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E. Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTac Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTac Grimline Laser&amp;quot; is a stylized B.E. Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XTEN Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;XTEN Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though Kyle Garrick carries one while he is an NPC. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN apparently did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
::I changed the section's title to &amp;quot;Colt Model 901&amp;quot; to prevent confusion, in case the M16A3 designation turns out not to be really the proper one  for this version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]])&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remaining upcoming DLC weapons have been datamined ==&lt;br /&gt;
&lt;br /&gt;
iw9_me_sword02 - another kind of sword&lt;br /&gt;
iw9_br_ngsierra - MCX Spear(from the NGSW acronym)&lt;br /&gt;
iw9_sn_india - M200 Intervention&lt;br /&gt;
iw9_pi_tango9 - Tec-9&lt;br /&gt;
iw9_ar_helima - Springfield Hellion&lt;br /&gt;
iw9_sm_acharlie45 - APC 45&lt;br /&gt;
iw9_sh_tsierra - Tavor TS12&lt;br /&gt;
iw9_sn_walpha - WA 2000&lt;br /&gt;
iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)&lt;br /&gt;
iw9_ar_malima - Malyuk&lt;br /&gt;
iw9_sm_acharlie9 - APC 9&lt;br /&gt;
iw9_me_kamas - Kamas(Japanese sickles)&lt;br /&gt;
iw9_me_kalisticks- Kali Sticks&lt;br /&gt;
&lt;br /&gt;
What are your thoughts?&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1565835</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1565835"/>
		<updated>2023-03-25T06:19:54Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* COD 2024 leaked weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True_Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Aimpoint Micro T-1===&lt;br /&gt;
The Aimpoint Micro T-1 based &amp;quot;Aim-Op&amp;quot; from ''Modern Warfare'' was added with Season 1 as the &amp;quot;Aim Op-V4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corvus Downrange-00&amp;quot;===&lt;br /&gt;
A slightly altered DI OPtical EG1.&lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is the EOtech style holographic sight stand in for MWII.&lt;br /&gt;
&lt;br /&gt;
===Leupold LCO===&lt;br /&gt;
A slightly altered Leupold LCO red dot sight was added with Season 1 as the &amp;quot;SZ Battle Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is based on the Hensoldt ZO 4x30i scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ELCAN SpectreDR===&lt;br /&gt;
Appears as the &amp;quot;Cronen Zero-P Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Recharge-DX&amp;quot;===&lt;br /&gt;
A slightly altered Trijicon SRS.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zeiss Z-Point===&lt;br /&gt;
A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the &amp;quot;Corvus SOL-76&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 6===&lt;br /&gt;
A stylized Leupold Mark 6 appears as the &amp;quot;Luca Field-6&amp;quot;, added alongside the SR-25 (&amp;quot;Tempus Torrent&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===Dead Air Odessa-9===&lt;br /&gt;
The &amp;quot;Forge DX90-F&amp;quot; is a slightly visually altered Dead Air Silencers Odessa-9.&lt;br /&gt;
&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Rugged Suppressors Obsidian===&lt;br /&gt;
The &amp;quot;CN30 Suppressor&amp;quot; is a Rugged Suppressors Obsidian pistol silencer.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===Silencerco Osprey 45===&lt;br /&gt;
The &amp;quot;FT Steelfire&amp;quot; is based on the Silencerco Osprey.&lt;br /&gt;
&lt;br /&gt;
===Surefire Warden===&lt;br /&gt;
Appears as the &amp;quot;Corvus Slash Gen. 2&amp;quot; flash hider.&lt;br /&gt;
&lt;br /&gt;
===Surefire Warcomp===&lt;br /&gt;
The &amp;quot;TZL-90 V3&amp;quot; is a Surefire Warcomp three prong flash hider.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ivanov ST-70 Grip&amp;quot;===&lt;br /&gt;
Loosely based on the ZenitCo RK-3 AK pistol grip.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
===Surefire MAG5-60===&lt;br /&gt;
The 60 round magazines for the M4 and SCAR-L are based on the Surefire MAG5-60.&lt;br /&gt;
===Magpul PMAG-40===&lt;br /&gt;
The 40 round magazine for the SCAR-L is a stylized PMAG-40.&lt;br /&gt;
===45 round STANAG===&lt;br /&gt;
The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.&lt;br /&gt;
===G2 Research R.I.P. 9mm===&lt;br /&gt;
G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the &amp;quot;9mm Frangible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E.Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of Surefire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager PEQ Box IV&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager PEQ Box IV&amp;quot; is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DZM-1000 L&amp;quot;===&lt;br /&gt;
The &amp;quot;DZM-1000 L&amp;quot; is a stylized SureFire X400 Ultra WeaponLight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FTAC Grimline Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FTAC Grimline Laser&amp;quot; is a stylized B.E.Meyers DIAL 100G.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Xten Sidearm-L400&amp;quot;===&lt;br /&gt;
The Steiner DBAL-PL based &amp;quot;5mw Laser&amp;quot; from Modern Warfare returns as &amp;quot;Xten Sidearm-L400&amp;quot; albeit with some alterations.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
:Bit of info: the internal name of this weapon is &amp;quot;br_msecho&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:04, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
::I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --[[User:AndreaPortapizze|AndreaPortapizze]] ([[User talk:AndreaPortapizze|talk]])&lt;br /&gt;
:::We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see [https://www.youtube.com/watch?v=QAoyOdsIJPs&amp;amp;t=8s here] and [https://www.rockislandauction.com/detail/72/3704/class-iiinfa-converted-hk93-mg here]). The HK94 can also be modified with an MP5's muzzle device, as seen [https://www.youtube.com/watch?v=baNj58RnfrU here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:50, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
::The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though Kyle Garrick carries one while he is an NPC. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:17, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 25 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;br /&gt;
:A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly &amp;quot;pro&amp;quot; players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress [https://i.imgur.com/ADODNTJ.png there's an amazingly hilarious P90 with a optic rail on its optic rail.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:26, 5 November 2022 (UTC)&lt;br /&gt;
::At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:16, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;AK-74M&amp;quot; railed handguard dissected==&lt;br /&gt;
Gonna put this here due to being too much for the &amp;quot;summary&amp;quot; section. [https://www.m4carbine.net/showthread.php?98722-New-Izhmash-AK-railed-handguard&amp;amp;p=1760686#post1760686 This] and [https://www.russiansurplus.net/product_p/ak9-black-railed-hg.htm this] confirm the origin of this &amp;quot;AK-74M&amp;quot;-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:42, 5 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MRAD named &amp;quot;Victus XMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so I want to ask, ''where'' is the name &amp;quot;Victus XMR&amp;quot; used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:37, 18 November 2022 (UTC)&lt;br /&gt;
:It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 04:16, 18 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Can confirm, booted up the game as of Nov 24, 2022 and started the mission &amp;quot;Recon By Fire&amp;quot;. The rifle still shows as &amp;quot;Victus XMR&amp;quot; instead of &amp;quot;MCPR-300&amp;quot; so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 05:34, 25 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M16 ID==&lt;br /&gt;
The supposed &amp;quot;M16A3&amp;quot; ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both &amp;quot;M16A2&amp;quot; ''and'' &amp;quot;Auto&amp;quot; at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either &amp;quot;M16A4 with incorrect and inconsistent markings&amp;quot; (the better option), or if we want to be exceptionally pedantic &amp;quot;M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking&amp;quot;. But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the &amp;quot;Auto&amp;quot; text above the &amp;quot;M16A2&amp;quot; text, above the flattop upper, ''and'' above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:46, 23 November 2022 (UTC)&lt;br /&gt;
:[https://www.sturmgewehr.com/forums/index.php?/topic/19067-wts-transferable-factory-colt-m16a2a4-model-r0901-serial-80300xx-safe-semi-auto-new-in-box-7500000/ Here] and [https://www.davidspiwak.com/gun/rare-colt-m16a4-model-r0901/ here]; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which ''does'' have a flattop upper (though I'm not sure if this version was officially designated &amp;quot;M16A3&amp;quot; or was colloquially marketed as such). Plus, it isn't a goof to see &amp;quot;M16A2&amp;quot; and &amp;quot;Auto&amp;quot; markings simultaneously, since M16A3s manufactured by Colt have been marked &amp;quot;M16A2&amp;quot; on the receiver (while other manufacturers like FN did use &amp;quot;M16A3&amp;quot; markings). Now, if the devs later decide to fix the &amp;quot;Auto&amp;quot; marking, we will make the changes accordingly. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:39, 26 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HK Machinegun variants ==&lt;br /&gt;
&lt;br /&gt;
Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 04:13, 7 December 2022 (UTC)&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|]]&lt;br /&gt;
:Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are [https://www.youtube.com/watch?v=QMEc54MHnhQ some] [https://www.icollector.com/Fully-Automatic-Portuguese-FMP-HK51B-Custom-Belt-Fed-Rifle-with-Fleming-Automatic-Sear_i9752626 builds] in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:22, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slimeline Pro is possibly a SM26013 ==&lt;br /&gt;
&lt;br /&gt;
This is possibly the closest thing I can find&lt;br /&gt;
&lt;br /&gt;
https://www.midwayusa.com/product/1020040977&lt;br /&gt;
&lt;br /&gt;
I don’t know if I’m right--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:31, 4 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FA-MAS in loading screens==&lt;br /&gt;
Might be worth adding to the unusable weapons list, the &amp;quot;Triple Threat&amp;quot; and &amp;quot;Wading&amp;quot; loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 08:17, 23 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==9mm M4 in the current Shoot The Ship playlist tile==&lt;br /&gt;
Probably the MW19 model, just figured I'd mention it's there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:50, 2 March 2023 (UTC)&lt;br /&gt;
:[[File:MWII Ship PCC .jpg|none|600px|]] Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:24, 2 March 2023 (UTC)&lt;br /&gt;
::Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in [https://www.youtube.com/watch?v=vvW_09jamfc&amp;amp;t=163s the intro cutscene] of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. -[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:13, 18 March 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1534645</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1534645"/>
		<updated>2022-11-18T04:03:59Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Barrett MRAD */ removed bugged name mention after S1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
A continuation of ''Modern Warfare'''s storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game. &lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.&lt;br /&gt;
&lt;br /&gt;
Because of this, a number of weapons can make identical clones, allowing you to run two of the same weapons in one loadout, with only very marginally different stats (a difference of a few percent). The AK-103 and RPK can both become an [[AKM|AKMN]], and the AUG A3's LMG and assault rifle variants can be changed around to be the [[Steyr AUG A3-CQC]]. Additionally, the SR9 and HK91, as well as the M4 and 16 can be turned into each other, and the SCAR-H can be turned into the Mk20 SSR, though these all have different fire modes or calibers in game, justifying different damage, range, and accuracy stats. Why something like an AKMN built from an RPK has slightly higher accuracy than one built from an AK-103 but slightly lower damage is entirely unexplained.&lt;br /&gt;
&lt;br /&gt;
The current known Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and it's said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]] with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro. &lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the [[Glock 19X]]. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
A carbine conversion kit with an AR-15 style T-handle, resembling the [[FAB Defense KPOS Scout]], is available for the X13.&lt;br /&gt;
&lt;br /&gt;
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|300px|Glock 19X - 9x19mm]]&lt;br /&gt;
[[File:Mw 22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
The [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked.&lt;br /&gt;
it feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has &amp;quot;Bryson .500 Magnum&amp;quot; markings on the barrel. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:Mw22 basilisk.jpg|thumb|none|600px|The Model 500 in the gunsmith screen. Note the &amp;quot;Bryson .500 Magnum&amp;quot; markings.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Inspecting the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Flipping the gun over and checking out the fancy QR code sticker.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Reloading the AR-57 midway through a magazine.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A brief look at the bolt before inserting a fresh P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'') appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the &amp;quot;9.5&amp;quot; Duke-30&amp;quot; barrel attachment.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and rail, the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Despite this, it cannot accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs, however.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45 round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] with a stock inspired by the SIG collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go. ]]&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” integrally suppressed barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel and the &amp;quot;BR Stockless Mod&amp;quot; turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel and a collapsible stock&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;.&lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
The &amp;quot;Bryson 800&amp;quot; can be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well(8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AAC / Q Honey Badger hybrid==&lt;br /&gt;
A stylized [[AAC Honey Badger|Honey Badger]] carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid, with features of both the early AAC version and the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there are no enemies to effectively combat with it. It will be available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.&lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders and alternative options include 20-round black polymer mags, a 45-round classic red magazine and a 60-round quad-stack black magazine.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Pairing the &amp;quot;KAS-7 406mm&amp;quot; barrel with the &amp;quot;Kastov-Rama&amp;quot; stock turns the rifle into an [[AKS-74]], except that it retains the partly smooth top cover. The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74]].&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even including the impossible reloading technique without the stock.&lt;br /&gt;
&lt;br /&gt;
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. &lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50 round drum, are available as extended options.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDWS 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30 round magazines, but 40 round PMAGs and 60 round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
It is a favorite of Shadow Company operators in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its left side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Right side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30 round magazines by default, but it can also use 20 round magazines (that hold 15 rounds), 40 round extened magazines or a 60 round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Century Arms C93 pistol.jpg|thumb|none|350px|Century Arms C93 pistol - 5.56x45mm NATO. The &amp;quot;Lachmann-556&amp;quot; has a slightly longer barrel than this weapon.]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Right side of the shortened HK93. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|601px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40 round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel an rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a Block III M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0 EBR]] appears as the &amp;quot;EBR-14&amp;quot;, classed as a marksman rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) appears as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an [[M16A4]], but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning M16A3-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned above, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Is incorrectly used by the Mexican Army, instead of a more correct [[FX-05 Xiuhcoatl]] or [[G3]].&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The M16A3 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16A3.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16A3 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] appears as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of approximately 9 inches. It was added to multiplayer as part of Season 1 content. It is seen in the campaign in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick while he is an NPC.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX Virtus.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, 300 magnum) under the MRBA weapon platform.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is a modified version of the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare''.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus&amp;quot;.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38&amp;quot;.&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60 round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;Strela-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L, identified as &amp;quot;Hellscream 40mm&amp;quot; in the gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign and Special Operations as the &amp;quot;REV G-80&amp;quot;, firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
A tooltip showing a [[Model 7290 flashbang grenade]] is seen in the gameplay trailer. It appears to be incorrectly dubbed the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An AH-64D Apache is shown firing its [[M230 Chain Gun]] in the trailer.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
What looks like the previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911-type handgun in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1534644</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1534644"/>
		<updated>2022-11-18T04:03:31Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Accuracy International AW50 */ removed bugged name mention after S1 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
A continuation of ''Modern Warfare'''s storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game. &lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.&lt;br /&gt;
&lt;br /&gt;
Because of this, a number of weapons can make identical clones, allowing you to run two of the same weapons in one loadout, with only very marginally different stats (a difference of a few percent). The AK-103 and RPK can both become an [[AKM|AKMN]], and the AUG A3's LMG and assault rifle variants can be changed around to be the [[Steyr AUG A3-CQC]]. Additionally, the SR9 and HK91, as well as the M4 and 16 can be turned into each other, and the SCAR-H can be turned into the Mk20 SSR, though these all have different fire modes or calibers in game, justifying different damage, range, and accuracy stats. Why something like an AKMN built from an RPK has slightly higher accuracy than one built from an AK-103 but slightly lower damage is entirely unexplained.&lt;br /&gt;
&lt;br /&gt;
The current known Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and it's said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]] with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro. &lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the [[Glock 19X]]. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
A carbine conversion kit with an AR-15 style T-handle, resembling the [[FAB Defense KPOS Scout]], is available for the X13.&lt;br /&gt;
&lt;br /&gt;
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|300px|Glock 19X - 9x19mm]]&lt;br /&gt;
[[File:Mw 22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
The [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked.&lt;br /&gt;
it feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has &amp;quot;Bryson .500 Magnum&amp;quot; markings on the barrel. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:Mw22 basilisk.jpg|thumb|none|600px|The Model 500 in the gunsmith screen. Note the &amp;quot;Bryson .500 Magnum&amp;quot; markings.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Inspecting the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Flipping the gun over and checking out the fancy QR code sticker.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Reloading the AR-57 midway through a magazine.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A brief look at the bolt before inserting a fresh P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'') appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the &amp;quot;9.5&amp;quot; Duke-30&amp;quot; barrel attachment.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and rail, the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Despite this, it cannot accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs, however.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45 round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] with a stock inspired by the SIG collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go. ]]&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” integrally suppressed barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel and the &amp;quot;BR Stockless Mod&amp;quot; turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel and a collapsible stock&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;.&lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
The &amp;quot;Bryson 800&amp;quot; can be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well(8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AAC / Q Honey Badger hybrid==&lt;br /&gt;
A stylized [[AAC Honey Badger|Honey Badger]] carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid, with features of both the early AAC version and the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there are no enemies to effectively combat with it. It will be available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.&lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders and alternative options include 20-round black polymer mags, a 45-round classic red magazine and a 60-round quad-stack black magazine.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Pairing the &amp;quot;KAS-7 406mm&amp;quot; barrel with the &amp;quot;Kastov-Rama&amp;quot; stock turns the rifle into an [[AKS-74]], except that it retains the partly smooth top cover. The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74]].&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even including the impossible reloading technique without the stock.&lt;br /&gt;
&lt;br /&gt;
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. &lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50 round drum, are available as extended options.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDWS 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30 round magazines, but 40 round PMAGs and 60 round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
It is a favorite of Shadow Company operators in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its left side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Right side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30 round magazines by default, but it can also use 20 round magazines (that hold 15 rounds), 40 round extened magazines or a 60 round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Century Arms C93 pistol.jpg|thumb|none|350px|Century Arms C93 pistol - 5.56x45mm NATO. The &amp;quot;Lachmann-556&amp;quot; has a slightly longer barrel than this weapon.]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Right side of the shortened HK93. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|601px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40 round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel an rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a Block III M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0 EBR]] appears as the &amp;quot;EBR-14&amp;quot;, classed as a marksman rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) appears as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an [[M16A4]], but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning M16A3-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned above, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Is incorrectly used by the Mexican Army, instead of a more correct [[FX-05 Xiuhcoatl]] or [[G3]].&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The M16A3 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16A3.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16A3 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] appears as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of approximately 9 inches. It was added to multiplayer as part of Season 1 content. It is seen in the campaign in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick while he is an NPC.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX Virtus.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, 300 magnum) under the MRBA weapon platform. Either due to a glitch or error, it is given the name &amp;quot;Victus XMR&amp;quot; instead of its correct MCPR-300 designation.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is a modified version of the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare''.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus&amp;quot;.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38&amp;quot;.&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60 round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;Strela-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L, identified as &amp;quot;Hellscream 40mm&amp;quot; in the gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign and Special Operations as the &amp;quot;REV G-80&amp;quot;, firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
A tooltip showing a [[Model 7290 flashbang grenade]] is seen in the gameplay trailer. It appears to be incorrectly dubbed the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An AH-64D Apache is shown firing its [[M230 Chain Gun]] in the trailer.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
What looks like the previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911-type handgun in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530637</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530637"/>
		<updated>2022-11-05T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Mossberg 590M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
A continuation of ''Modern Warfare'''s storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly  Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare''. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles, marksman rifles, light machine guns, and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.&lt;br /&gt;
&lt;br /&gt;
The current known Weapon Platforms in ''Modern Warfare II'' are the following:&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* Fennec (KRISS Vector-based weapons)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* RAAL Platform (SIG-Sauer machine guns)&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and it's said to be manufactured by Sakin, the in-game IWI. The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle L6===&lt;br /&gt;
Fitting the .50 GS with the &amp;quot;SA Comp Barrel&amp;quot; will make it resemble the L6 model of the Desert Eagle.&lt;br /&gt;
[[File:DeagleL6.jpg|thumb|none|350px|Desert Eagle L6 - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two L6s while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]] with front slide serrations. It appears to be based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro. &lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up throught them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock_17_with_Flux_Defense_Stock_Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the [[Glock 19X]]. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as they are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]])&lt;br /&gt;
&lt;br /&gt;
A carbine conversion kit with an AR-15 style T-handle, resembling the [[FAB Defense KPOS Scout]], is available for the X13.&lt;br /&gt;
&lt;br /&gt;
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|300px|Glock 19X - 9x19mm]]&lt;br /&gt;
[[File:Mw 22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
The [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:Sig-sauer-p220-x-six-45acp-9mm.jpg|thumb|none|300px|SIG-Sauer P220 X-Six - .45 ACP]]&lt;br /&gt;
[[File:P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has &amp;quot;Bryson .500 Magnum&amp;quot; markings on the barrel.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:MW22 M500.jpg|thumb|none|600px|The Model 500 in the loadout screen.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually removes them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Inspecting the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Flipping the gun over and checking out the fancy QR code sticker.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Reloading the AR-57 midway through a magazine.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A brief look at the bolt before inserting a fresh P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'') appears as the &amp;quot;PDSW 528&amp;quot;. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the &amp;quot;9.5&amp;quot; Duke-30&amp;quot; barrel attachment.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 P90.jpg|thumb|none|600px|The P90 in the loadout screen. The barrel is noticeably longer and the grips are sharper compared to the real gun. Also note the lack of ejection port.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:MW22 MP5.jpg|thumb|none|600px|The faux-MP5 in the loadout screen.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot;.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;Vel 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds.]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the reciever.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the slightly extended barrel and rail (the latter seemingly inspired by the KRISS MK1 Modular Rail) and the two-tone finish that distinguish it from Modern Warfare's model.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Despite this, it cannot accept any underbarrel accessories in multiplayer (Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs, however).&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] with a stock inspired by the SIG collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and it is currently exclusive to singleplayer.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk.&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;.&lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
The &amp;quot;Bryson 800&amp;quot; can be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well(8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AAC / Q Honey Badger hybrid==&lt;br /&gt;
A stylized [[AAC Honey Badger|Honey Badger]] carbine appears as the &amp;quot;Chimera&amp;quot;. The model depicted is a hybrid of the early AAC version and the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there is no enemies to effectively combat with.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, though it retains the AK-103's front sight block. It can also be fitted with an AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, or an [[AKMS]]'s underfolding stock with the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103.jpg|thumb|none|600px|The AK-103 in the loadout screen. All of the modernized AKs have railed handguards.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545.&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;IG-K30 406mm&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.&lt;br /&gt;
&lt;br /&gt;
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. The gun can be customized with ZenitCo furniture like handguards and stocks. &lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AKS74U.jpg|thumb|none|600px|The AKS-74UN in the loadout screen.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. A typo in the gunsmith erroneously describes the weapon as firing &amp;quot;7.26mm&amp;quot; cartridges.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot;. It is depicted with incorrect H&amp;amp;K style fire selector markings.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|450px|none|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 16.jpg|thumb|none|600px|The SCAR-L in the loadout screen.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] converted to full-auto appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[Heckler &amp;amp; Koch G3A3|G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 G3.jpg|thumb|none|600px|The HK91A2 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened and full-auto converted [[Heckler &amp;amp; Koch HK93A2]] appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the select-fire [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 HK33.jpg|thumb|none|600px|The shortened HK93A2 in the loadout screen. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with an [[MP5SD]] style integrally suppressed barrel. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:MW22 M4.jpg|none|thumb|600px|The custom AR-15 in the loadout screen. Unlike the Colt Model 933 in the previous game, this rifle actually has an auto sear pin.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|Promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault prominently showcase the &amp;quot;M4&amp;quot; and its customization options. Some of the customization options include the M16A2-style plastic handguards seen on early M4 carbines, a SAI GRY 14.5/KAC URX 3.1/Daniel Defense RIS II frankenstein handguard, and a Troy M7A1-esque buttstock, among other options.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is the select-fire variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM_16_CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0 EBR]] appears as the &amp;quot;EBR-14&amp;quot;, classed as a marksman rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) appears as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an [[M16A4]], but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A properly functioning M16A3-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned above, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Is incorrectly used by the Mexican Army, instead of a more correct [[FX-05 Xiuhcoatl]] or [[G3]].&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The M16A3 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16A3.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16A3 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|350px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]].&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] appears as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of approximately 9 inches. It is currently not available in the game, but it has been datamined.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with a Holosun red dot sight (presumably the same optic that appeared in the previous game) can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;. It is currently not available in the game, but it has been datamined.&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot;.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is a modified version of the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare''.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus&amp;quot;.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 HK21.jpg|thumb|none|600px|The HK21 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38&amp;quot;. Sakin means &amp;quot;Knife&amp;quot; in Hebrew.&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]] returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG's 2020 prototype style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60 round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;Strela-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR.&amp;quot;&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears exclusively in the campaign as the &amp;quot;REV G-80&amp;quot;.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] will again be featured as a standard rocket launcher in ''MWII''. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
A tooltip showing a [[Model 7290 flashbang grenade]] is seen in the gameplay trailer. It appears to be incorrectly dubbed the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An AH-64D Apache is shown firing its [[M230 Chain Gun]] in the trailer.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530636</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530636"/>
		<updated>2022-11-05T01:14:48Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Mossberg 590M */  added more Vepr-12 trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
A continuation of ''Modern Warfare'''s storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly  Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare''. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles, marksman rifles, light machine guns, and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.&lt;br /&gt;
&lt;br /&gt;
The current known Weapon Platforms in ''Modern Warfare II'' are the following:&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* Fennec (KRISS Vector-based weapons)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* RAAL Platform (SIG-Sauer machine guns)&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and it's said to be manufactured by Sakin, the in-game IWI. The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle L6===&lt;br /&gt;
Fitting the .50 GS with the &amp;quot;SA Comp Barrel&amp;quot; will make it resemble the L6 model of the Desert Eagle.&lt;br /&gt;
[[File:DeagleL6.jpg|thumb|none|350px|Desert Eagle L6 - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two L6s while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]] with front slide serrations. It appears to be based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro. &lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up throught them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock_17_with_Flux_Defense_Stock_Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the [[Glock 19X]]. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as they are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]])&lt;br /&gt;
&lt;br /&gt;
A carbine conversion kit with an AR-15 style T-handle, resembling the [[FAB Defense KPOS Scout]], is available for the X13.&lt;br /&gt;
&lt;br /&gt;
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|300px|Glock 19X - 9x19mm]]&lt;br /&gt;
[[File:Mw 22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
The [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:Sig-sauer-p220-x-six-45acp-9mm.jpg|thumb|none|300px|SIG-Sauer P220 X-Six - .45 ACP]]&lt;br /&gt;
[[File:P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has &amp;quot;Bryson .500 Magnum&amp;quot; markings on the barrel.&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:MW22 M500.jpg|thumb|none|600px|The Model 500 in the loadout screen.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually removes them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Inspecting the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Flipping the gun over and checking out the fancy QR code sticker.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Reloading the AR-57 midway through a magazine.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A brief look at the bolt before inserting a fresh P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'') appears as the &amp;quot;PDSW 528&amp;quot;. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the &amp;quot;9.5&amp;quot; Duke-30&amp;quot; barrel attachment.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 P90.jpg|thumb|none|600px|The P90 in the loadout screen. The barrel is noticeably longer and the grips are sharper compared to the real gun. Also note the lack of ejection port.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:MW22 MP5.jpg|thumb|none|600px|The faux-MP5 in the loadout screen.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot;.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;Vel 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds.]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the reciever.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the slightly extended barrel and rail (the latter seemingly inspired by the KRISS MK1 Modular Rail) and the two-tone finish that distinguish it from Modern Warfare's model.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Despite this, it cannot accept any underbarrel accessories in multiplayer (Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs, however).&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] with a stock inspired by the SIG collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and it is currently exclusive to singleplayer.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk.&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;.&lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
The &amp;quot;Bryson 800&amp;quot; can be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was supposed to be a [[Vepr-12]] since it's called &amp;quot;mkviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well(8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AAC / Q Honey Badger hybrid==&lt;br /&gt;
A stylized [[AAC Honey Badger|Honey Badger]] carbine appears as the &amp;quot;Chimera&amp;quot;. The model depicted is a hybrid of the early AAC version and the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there is no enemies to effectively combat with.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, though it retains the AK-103's front sight block. It can also be fitted with an AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, or an [[AKMS]]'s underfolding stock with the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103.jpg|thumb|none|600px|The AK-103 in the loadout screen. All of the modernized AKs have railed handguards.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545.&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;IG-K30 406mm&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.&lt;br /&gt;
&lt;br /&gt;
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. The gun can be customized with ZenitCo furniture like handguards and stocks. &lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AKS74U.jpg|thumb|none|600px|The AKS-74UN in the loadout screen.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. A typo in the gunsmith erroneously describes the weapon as firing &amp;quot;7.26mm&amp;quot; cartridges.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot;. It is depicted with incorrect H&amp;amp;K style fire selector markings.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|450px|none|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 16.jpg|thumb|none|600px|The SCAR-L in the loadout screen.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] converted to full-auto appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[Heckler &amp;amp; Koch G3A3|G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 G3.jpg|thumb|none|600px|The HK91A2 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened and full-auto converted [[Heckler &amp;amp; Koch HK93A2]] appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the select-fire [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 HK33.jpg|thumb|none|600px|The shortened HK93A2 in the loadout screen. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with an [[MP5SD]] style integrally suppressed barrel. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:MW22 M4.jpg|none|thumb|600px|The custom AR-15 in the loadout screen. Unlike the Colt Model 933 in the previous game, this rifle actually has an auto sear pin.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|Promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault prominently showcase the &amp;quot;M4&amp;quot; and its customization options. Some of the customization options include the M16A2-style plastic handguards seen on early M4 carbines, a SAI GRY 14.5/KAC URX 3.1/Daniel Defense RIS II frankenstein handguard, and a Troy M7A1-esque buttstock, among other options.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is the select-fire variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM_16_CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0 EBR]] appears as the &amp;quot;EBR-14&amp;quot;, classed as a marksman rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) appears as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an [[M16A4]], but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A properly functioning M16A3-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned above, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Is incorrectly used by the Mexican Army, instead of a more correct [[FX-05 Xiuhcoatl]] or [[G3]].&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The M16A3 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16A3.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16A3 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|350px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]].&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] appears as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of approximately 9 inches. It is currently not available in the game, but it has been datamined.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with a Holosun red dot sight (presumably the same optic that appeared in the previous game) can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;. It is currently not available in the game, but it has been datamined.&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot;.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is a modified version of the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare''.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus&amp;quot;.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 HK21.jpg|thumb|none|600px|The HK21 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38&amp;quot;. Sakin means &amp;quot;Knife&amp;quot; in Hebrew.&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]] returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG's 2020 prototype style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60 round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;Strela-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR.&amp;quot;&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears exclusively in the campaign as the &amp;quot;REV G-80&amp;quot;.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] will again be featured as a standard rocket launcher in ''MWII''. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
A tooltip showing a [[Model 7290 flashbang grenade]] is seen in the gameplay trailer. It appears to be incorrectly dubbed the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An AH-64D Apache is shown firing its [[M230 Chain Gun]] in the trailer.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530102</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1530102"/>
		<updated>2022-11-03T00:00:56Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Magfed Mossberg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True_Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E.Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;STOVL DR Laser Box&amp;quot;===&lt;br /&gt;
The &amp;quot;STOVL DR Laser Box&amp;quot; appears to be a stylized ZenitCo Perst-3.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DXS Flash 90&amp;quot;===&lt;br /&gt;
The &amp;quot;DXS Flash 90&amp;quot; appears to combine a Tactical Modlite ModButton combined with some kind of Surefire-like flashlight.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Viewing weapons in gunsmith==&lt;br /&gt;
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529669</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529669"/>
		<updated>2022-10-31T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Magfed Mossberg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True_Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E.Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is &amp;quot;'''mv'''iktor&amp;quot; which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529668</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529668"/>
		<updated>2022-10-31T23:44:21Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Magfed Mossberg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True_Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
A stylized Aimpoint CompM2 is featured as the &amp;quot;SZ Sro-7&amp;quot; (&amp;quot;SZ Reflex&amp;quot; in the beta).&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The OKP-7 based &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Monocle CT90&amp;quot;. Its description correctly states that it is of Russian origin.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio RE-X Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio RE-X Pro&amp;quot; resembles Meprolight M21 with control buttons from HoloSun HS510C.&lt;br /&gt;
&lt;br /&gt;
===BelOMO PK-AS-W===&lt;br /&gt;
The BelOMO PK-AS-W based &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Kazan-Holo&amp;quot;. Its description states that it is of Russian origin rather than Belarussian.&lt;br /&gt;
&lt;br /&gt;
===1P29 Scope===&lt;br /&gt;
The 1P29 Scope based &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' returns as &amp;quot;VLK 4.0 Optic&amp;quot;. Its description correctly states that it is of Russian origin and has 4x magnification.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;SZ Bullseye Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FSS Ole-V Laser&amp;quot;===&lt;br /&gt;
The &amp;quot;FSS Ole-V Laser&amp;quot; appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corio Laz-44 V3&amp;quot;===&lt;br /&gt;
The &amp;quot;Corio Laz-44 V3&amp;quot; appears to be a stylized B.E.Meyers MAWL.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ 1MW PEQ&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ 1MW PEQ&amp;quot; appears to be a stylized AN/PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
The weapon appears to have been cut from the final release.  I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it.  The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 17:12, 30 October 2022 (UTC)&lt;br /&gt;
:The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:01, 30 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;br /&gt;
::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::To further confirm, the Bryson 890's internal name is '''mv'''iktor which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_UMP&amp;diff=1529396</id>
		<title>Heckler &amp; Koch UMP</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_UMP&amp;diff=1529396"/>
		<updated>2022-10-30T18:05:43Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Heckler &amp;amp; Koch UMP''' (German: ''Universale Maschinenpistole'', &amp;quot;Universal Machine Pistol&amp;quot;) is a German submachine gun manufactured by [[Heckler &amp;amp; Koch]]. Designed in the 1990s and released in 2000, the UMP was conceived by Heckler &amp;amp; Koch as a lighter, cheaper alternative to their venerable [[MP5]] submachine gun. The UMP is designed to use .45 ACP and .40 S&amp;amp;W to target the American law enforcement and military market, as those cartridges are not commonly used in Europe compared to 9x19mm, with the MP5 not even available in .45 ACP. A 9x19mm UMP is also available. &lt;br /&gt;
&lt;br /&gt;
Despite being intended to be the successor to the MP5 series of submachine guns, the UMP has not been able to overtake the MP5 in popularity and use.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1999 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun / Sporting Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm, .40 S&amp;amp;W, .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|4.96}} in 9x19mm and .40 S&amp;amp;W, {{convert|lbs|5.4}} in .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|17.71}} stock folded, {{convert|in|27.16}} stock open&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|7.87}} (UMP), {{convert|in|16}} (USC)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 round box magazine in 9x19mm and .40 S&amp;amp;W; 10, 20 or 25 round box magazine in .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi/Full-Auto/Optional 2-round burst (UMP), Safe/Semi (USC)&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|right|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|right|350px|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg‎ |thumb|right|350px|Heckler &amp;amp; Koch UMP9 with lower grip plate and custom suppressor as seen in ''[[Casino Royale]]'' - 9x19mm]]&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|right|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP-45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:UMP 45 C More Sight.jpg|thumb|right|350px|Heckler &amp;amp; Koch UMP45 with C-More red dot sight - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]] || [[William Mapother]] || Gabriel's Crew ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx]] ||  || Anarchy 99 henchmen || With C-More red dot sights, RIS foregrip, Beta-C drum mags, and dual mag clamps || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bad Boys II]] || [[Martin Lawrence]] || Det. Marcus Burnett ||  ||rowspan=2| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Will Smith]] || Det. Mike Lowrey ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]] || [[Arnold Schwarzenegger]] || Terminator || With C-More red dot sight and custom buttcap || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]] || Neil Rayment/Adrian Rayment || Twin || With C-More red dot sight and custom handguard || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Revolutions]] ||  || Henchman || UMP9 with stock removed || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]] ||  || Umbrella Soldier || UMP9 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || [[Angelina Jolie]] || Jane Smith || With silencer, C-More red dot sight, and dual mag clamp || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Transporter 2]] ||  || Henchmen || With RIS foregrip, Surefire Universal weaponlight, with &amp;amp; without ACOG scope ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
| || Miami P.D. SWAT || With EOTech red dot sight, RIS foregrip, and Surefire Universal weaponlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw III]] || [[Lyriq Bent]] ||  SWAT Commander Riggs ||  with a light and laser || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Casino Royale (2006)|Casino Royale]] || [[Daniel Craig]] || James Bond || UMP9 with silencer ||rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen || With silencers, RIS foregrips, with &amp;amp; without red dot scopes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Underworld: Evolution]] || [[Kate Beckinsale]] ||Selene ||||rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Cleaners&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Maggie Q]] || Zhen || UMP45 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]] ||  ||  || at the Hammerson factory || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Live Free or Die Hard]] || [[Bruce Willis]] || Det. John McClane ||rowspan=3| With C-More red dot sight and Surefire M900 weaponlight foregrip ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Edoardo Costa]] || Emerson&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]] ||  || Sector 7 soldiers || With &amp;amp; without C-More red dot sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balls of Fury]] || ||  FBI SWAT agent || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]] || [[Daniel Craig]] || James Bond || UMP9 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] ||  || Soldier || With ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]] ||  || Criminal ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man (2008)|Iron Man]] ||  || Terrorists || With C-More red dot sights, RIS foregrips, and Surefire M900 weaponlight foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Guards ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  || Fraternity guards || UMP9 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirage (2008)|Mirage]]'' || || Jamal's man || UMP45; maybe airsoft replica || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || ||French police  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Panther 2, The]] || ||  officers guarding the museum || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || || squad member, resistance member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Ashton Kutcher]]||Spencer||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Town]] || [[Ben Affleck]]  || Doug MacRay  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]] ||  || CIA Agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||[[Mark Hanson]]||Mercenary||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw 3D]]'' || [[Simon Northwood]] || Lead SWAT Officer ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Killing Machine]] ||  || CIA black ops personnel ||  with vertical grips, green laser sights and red-dot sights || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Colombiana]] ||  || FBI agents ||rowspan=2| UMP45 ||rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoe Saldana]]  || Cataleya&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sucker Punch]] || [[Jena Malone]]  || Rocket  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]] || [[Geoff Meed]]  || Agent Macroy  || with EOTech sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || || Hitmen || UMP-9 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| || Rebel ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers]] || || Mercenaries || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]] ||  || (cartoon figure of) Kim ||with vertical foregrip  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]] || [[Ofilio Portillo]] || Tony ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5| ''[[The Expendables 2]] || [[Randy Couture]] || Toll Road ||rowspan=5|UMP45 ||rowspan=5| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Terry Crews]] || Hale Ceasar&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]] || Barney Ross&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolph Lundgren]] || Gunnar Jensen&lt;br /&gt;
|-&lt;br /&gt;
| || Mercs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Stolen]] || || FBI SWAT ||rowspan=2| UMP45 ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark Munro]] || Kowalski&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet to the Head]] || || Hitmen ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red 2]]''||[[Mary-Louise Parker]]||Sarah||UMP9||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red 2]]''||[[Byung-hun Lee]]||Han Cho Bai||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]] || || Cartel Boss and Goons ||  UMP45 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]'' || [[Olga Kurylenko]]|| Julia || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape Plan]]'' || || Tomb prison guards || UMP45 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]'' || ||SWAT team member ||UMP45 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop (2014)|Robocop]]'' || || Henchmen || UMP45 and UMP9 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Maze Runner]]'' || [[Don McManus]] || Masked Man || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' || || NOPD SWAT operative || UMP45|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 3]]'' || [[Ronda Rousey]] || Luna || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]'' ||  || Teddy's henchmen || UMP45 with suppressors, AN/PVS-14 night sights, EOTech XPS2 holosights, and SureFire M900 foregrips || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || in arms depo || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[London Has Fallen]]'' || || Terrorists || UMP9 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: New Orders (Pitbull. Nowe porzadki)|Pitbull: New Orders]]''|| || Polish SWAT || UMP9 || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women (Pitbull. Niebezpieczne kobiety)|Pitbull: Tough Women]]''|| || Polish SWAT || UMP9 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[J Revolusi]]'' ||  || P.F.O mercenaries || UMP9 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || [[Dylan O'Brien]] || Mitch Rapp || UMP45 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Benicio del Toro]]||Alejandro||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Randeep Hooda]]||Saju||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || German SEK Officers ||  || 1996-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Nathan Fillion]] || Malcolm Reynolds || &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2003) - Season 3]]'' || || FBI agents ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || [[Michael Trucco]] || Sam Anders ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New Series)|Doctor Who]]'' || || Mercenaries || &amp;quot;Dalek&amp;quot;,  UMP9 || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[E-Ring]]'' || || Special Forces soldiers ||  With silencers, M68 Aimpoint red dot scopes, and RIS foregrips / &amp;quot;Toy Soldiers&amp;quot; || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 5]]'' || || Bierko's men ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho]]'' || || Soldiers || .|| 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 6]]'' || || Mercenaries ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || || GSG-9 agents ||  With M68 Aimpoint red dot scopes || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || ||SCIU agents ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Stargate Universe]]'' || [[Louis Ferreira]] || Col. Everett Young ||  With RIS foregrip and Surefire Universal weaponlight ||rowspan=2| 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|[[Brian J. Smith]] || 1st Lt. Matthew Scott ||  With RIS foregrip and Surefire Universal weaponlight / &amp;quot;Water&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' || [[ Sebastian Roché]] || John Quinn ||  UMP40 with silencer || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || || Hitman ||  UMP45 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 2]]''||||||&amp;quot;Negro y Azul&amp;quot; ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 8 ]]'' || || ||  In the CTU armory || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck - Season 4]]'' || [[Steve Austin]] || Hugo Panzer ||  with Aimpoint M2 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 1]]'' || [[Jessy Schram]] || Karen ||  UMP9 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Rachael Taylor]] ||Abby ||rowspan=3| with EOTech holo-sight ||rowspan=3| 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Minka Kelly]] ||Eve&lt;br /&gt;
|-&lt;br /&gt;
|[[Annie Ilonzeh]] ||Kat&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||  || &amp;quot;Endtime&amp;quot; (S01E10) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution (TV Series)]]'' || || Militia camp guards ||  with EOTech holo-sight and AN/PEQ-2 laser designator || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fargo - Season 1|Fargo]]''||[[Adam Goldberg]]||Mr. Numbers||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 4]]'' ||  [[Colman Domingo]] || Victor Strand || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 17|NCIS]]''|| ||assassins||&amp;quot;Out of the Darkness&amp;quot; (S17E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Falcon and the Winter Soldier]]'' || || NYPD officers || &amp;quot;New World Order&amp;quot; (S1E01) || rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
| || GRC German police officers || rowspan=2|&amp;quot;Power Broker&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|[[Shane Berengue]] || GRC German police officer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || &amp;quot;HK UMP 45&amp;quot; || w/ optional suppressor || Burst mode fires 3 rounds rather than the correct 2 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 3]]'' || || with or without Aimpoint red dot sight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || Deutsche M45 || w/ RIS foregrip || with 2-round burst mode || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || KM UMP45 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || KM UMP45 || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter Strike: Source]]'' || KM UMP45 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || MP10 || UMP40 with RIS and Knight's Armament foregrip || Enemy variants doesn't have foregrips || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || UMP9 || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || w/ RIS foregrip || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || .45 SMG || w/ flashlight || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || UMP45 || w/ variety of accessories || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Chaos Theory]]'' || || 9x19mm variant with reflex scope || unusable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With RIS foregrip, M68 Aimpoint red dot scope, and removable silencer || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || KM UMP45 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;UMP45&amp;quot; ||vertical grip || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || w/ various attachments || in .45 ACP || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' || UMP || suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || UMP45 || w/ variety of accessories || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || w/ variety of accessories || incorrect 32-round capacity in multiplayer || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]]'' || || || not usable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || GMP || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || UMP-45 || w/ suppressor, LAM &amp;amp; HP ammo || erroneously holds 30 rounds || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]] ''|| UMP-45 || w/ silencer and optional optics || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.3.A.R.]]'' || Briggs SMG || futuristic mock-up w/ reflex scope || holds 35 rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || UMP 45 || || With optional EOTech or Sightmark Sure Shot red dot sight &amp;amp; desert tan paint scheme || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || not usable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' ||UMP-45 || various optional accessories || usable full-auto/2-round burst/semi-auto modes || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || w/ various attachments || incorrect 32-round capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || || w/ foregrip || cut from final game || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || UMP45 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || &amp;quot;HX UMP&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || UMP45 || || shares ammo with the [[MP5SD3]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[State of Decay]]'' || &amp;quot;UMP40&amp;quot;  || ||UMP40 || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;UMP Pro&amp;quot; ||camo paint, a foregrip and a scope ||UMP40, added in Breakdown DLC &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || UMP45 || w/ various mods || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || Cut from final game || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Jackal&amp;quot; || various optional attachments, including USC's longer barrel, short magazine and fixed stock || added in 2017 DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;H&amp;amp;L UMP&amp;quot;  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || HK UMP 45 ||EOTech and ACOG sights, suppressor, laser sight and grip with flashlight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || UMP-45S1 || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman (2016)]]'' || &amp;quot;HX-10&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || UMP 45|| || ||rowspan=&amp;quot;2&amp;quot;| 2016&lt;br /&gt;
|-&lt;br /&gt;
| UMP 9 || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Infinite Warfare]]'' || &amp;quot;MacTav-45&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||HK UMP 45 submachinegun || ||added in patch 0.12.9.10423 (2020) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || UMP45 || w/ various attachments || replaced the UMP9 in 2019 update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mayoi Neko Overrun!]]'' || || With Surefire M900 weaponlight foregrip and C-More red dot sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Ginrou&amp;quot; ||  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
[[Image:Lg usc.jpg|thumb|right|400px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|right|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
The '''Heckler &amp;amp; Koch USC''' (Universal Self-loading Carbine) is a semi-automatic carbine based on the UMP designed for the civilian market. Also introduced in 2000, in the midst of the United States' Federal Assault Weapons Ban, it features a thumbhole stock, longer barrel, and ten round factory magazines. The USC was produced until 2013, with a limited run of new guns in 2018.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' ||  ||  || Seen on livingroom floor || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[J.D. Williams]] || Marshal &amp;quot;Mr. Cat&amp;quot; O'Brien, Jr. || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || As the &amp;quot;TOQ SBR&amp;quot; || Capable of automatic fire ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||H&amp;amp;K UMP Custom ||w/supressor and red dot sight||Full-auto||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||USC .45 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||USC .45 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529218</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1529218"/>
		<updated>2022-10-29T18:16:50Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* Magfed Mossberg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The same ''[[True_Lies#MK-12A|True Lies]]'' inspired MK-12A nuclear warhead returns from ''Modern Warfare''. It is seen in the &amp;quot;Low Profile&amp;quot; spec ops mission.&lt;br /&gt;
&lt;br /&gt;
==MIM-23 Hawk==&lt;br /&gt;
The MIM-23 Hawk surface-to-air missile system is featured in the &amp;quot;Denied Area&amp;quot; spec ops mission. It is misattributed as &amp;quot;Russian-made&amp;quot; when in reality it is of US origin.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from ''Modern Warfare'' returns along with all its fictionalizations as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
The &amp;quot;SZ Reflex&amp;quot; is based on the Aimpoint CompM2.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen Mini Pro&amp;quot;===&lt;br /&gt;
The &amp;quot;Cronen Mini Pro&amp;quot; is a reincarnation of the same Docter based red dot from the original ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Sigma-IV Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Sigma-IV Optic&amp;quot; seems to be loosely inspired by the Trijicon RMR.&lt;br /&gt;
&lt;br /&gt;
===HoloSun HS510C===&lt;br /&gt;
The HoloSun HS510C based &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;XRK On-Point Optic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' returns as &amp;quot;DF105 Reflex Sight&amp;quot;. Its description correctly states that it is of Russian make.&lt;br /&gt;
&lt;br /&gt;
===Aimpoint ACRO P-1===&lt;br /&gt;
A stylized Aimpoint ACRO P-1 is featured as the &amp;quot;SZ Minitac-40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magfed Mossberg ==&lt;br /&gt;
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? [https://molot.biz/goods/vpo-205-00.html Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead]. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:40, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:16, 29 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1528452</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1528452"/>
		<updated>2022-10-26T01:04:44Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* COD 2024 leaked weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Container-Launched Missile System==&lt;br /&gt;
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
The &amp;quot;SZ Reflex&amp;quot; is based on the Aimpoint CompM2.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==COD 2024 leaked weapon list==&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am really concerned that they would &amp;quot;stylize&amp;quot; some if not all of these weapons. Otherwise, the weapon choice seems interesting. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 12:55, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the [[Steyr ACR]], it fits all the Black Ops requirements, namely rare and never used prototype! --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:41, 26 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:04, 26 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1528168</id>
		<title>Talk:Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1528168"/>
		<updated>2022-10-25T07:42:33Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: /* COD 2024 leaked weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==CBU-97 Sensor Fuzed Weapon==&lt;br /&gt;
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The fictional self flying disco ball inspired &amp;quot;Snapshot Grenade&amp;quot; returns from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drill Charge&amp;quot;==&lt;br /&gt;
The &amp;quot;Drill Charge&amp;quot; is a fictional device loosely resembling the Hafthohlladung magnet mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Knife&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Knife&amp;quot; seems to be based on SOG knives, particularly SOG Pillar.&lt;br /&gt;
&lt;br /&gt;
==Unidentified Missile System==&lt;br /&gt;
The unidentified missile system which serves as a catalyst for the plot. Seems like a US Tomahawk or Russian Kalibr. Utilized by the Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani although the event which is the real life equivalent and inspiration for this scene, the assassination of Soleimani was executed via an MQ-9 Reaper drone.&lt;br /&gt;
&lt;br /&gt;
The missile system is depicted in a mobile container configuration. An internet search shows that the missile mobile container configuration was explored in the 2010s, particularly in the second half of the decade, however, in reality the development of that concept is mostly ascribed to Russia and China.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Aimpoint CompM2===&lt;br /&gt;
The &amp;quot;SZ Reflex&amp;quot; is based on the Aimpoint CompM2.&lt;br /&gt;
&lt;br /&gt;
===Colt Scope===&lt;br /&gt;
The &amp;quot;Forge-Tac Delta 4&amp;quot; is based on the Colt Scope. &lt;br /&gt;
&lt;br /&gt;
===Hensoldt ZF 6×42 PSG1===&lt;br /&gt;
The &amp;quot;Lachmann Impact 9&amp;quot; is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 (&amp;quot;LM-S&amp;quot;), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a ''different'' Hensoldt scope that comes up prominently when performing an internet image search for &amp;quot;ZF 6×42 PSG1&amp;quot;, which while incorrect, does speak to developer intent.&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer ROMEO 3 MAX===&lt;br /&gt;
The SIG-Sauer ROMEO 3 MAX based &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Cronen Mini Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SZ Lonewolf Optic&amp;quot;===&lt;br /&gt;
The &amp;quot;SZ Lonewolf Optic&amp;quot; is an unknown holographic sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Schlager 4X&amp;quot;===&lt;br /&gt;
The &amp;quot;Schlager 4X&amp;quot; is an unknown sight.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thermo-Optic X9&amp;quot;===&lt;br /&gt;
The &amp;quot;Thermo-Optic X9&amp;quot; appears to be a stylized Steiner Optics CQT with some kind of magnifier.&lt;br /&gt;
&lt;br /&gt;
===Leupold HAMR===&lt;br /&gt;
The Leupold HAMR based &amp;quot;Integral Hybrid&amp;quot; from ''Modern Warfare'' returns as &amp;quot;Hybrid Firepoint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vortex Venom Red Dot===&lt;br /&gt;
The Vortex Venom Red Dot based &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' returns as &amp;quot;SZ Mini&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Muzzle devices==&lt;br /&gt;
===OSS HELIX HX 762 Suppressor===&lt;br /&gt;
The &amp;quot;Forge-Tac Dreadnaught Suppressor&amp;quot; appears to be an OSS HELIX HX 762 Suppressor.&lt;br /&gt;
&lt;br /&gt;
===SOCOM556 MINI2 Suppressor===&lt;br /&gt;
The &amp;quot;Echoline GS-X Suppressor&amp;quot; is a stylized Surefire SOCOM556 MINI2 Suppressor.&lt;br /&gt;
&lt;br /&gt;
==Grips==&lt;br /&gt;
===&amp;quot;D15 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;D15 Grip&amp;quot; is loosely based on Stark Equipment grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sakin ZX Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Sakin ZX Grip&amp;quot; appears to be a combination of Hera Arms and Magpul grips.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Phantom Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Phantom Grip&amp;quot; is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Support CP90 Grip&amp;quot;===&lt;br /&gt;
The &amp;quot;Support CP90 Grip&amp;quot; is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
===MG15 Saddle Drum (modified)===&lt;br /&gt;
A [https://www.1919a4.com/threads/m-14-50-rd-drum.62713/ modified MG15 Saddle Drum] is available for the G3 as the &amp;quot;50-Round Drum&amp;quot;. Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. [http://www.rdts.com/HK_Upgrades.html Additional info].&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===&amp;quot;Corvus PEQ Beam-5&amp;quot;===&lt;br /&gt;
The &amp;quot;Corvus PEQ Beam-5&amp;quot; appears to be a stylized Wilcox Raid X.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==P220==&lt;br /&gt;
[https://www.youtube.com/watch?v=HPjVKjWEivU Found a video of it,] it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the &amp;quot;weapon family&amp;quot; system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 17 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PK and AK on Farm 18==&lt;br /&gt;
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:09, 26 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Benelli==&lt;br /&gt;
Since I figure this'll be a point of discussion later on: I think the &amp;quot;Expedite 12&amp;quot; (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:27, 28 September 2022 (UTC)&lt;br /&gt;
:I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:07, 28 September 2022 (UTC)&lt;br /&gt;
::Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:18, 28 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Identifying the &amp;quot;FTac Recon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the &amp;quot;XRK M4&amp;quot; blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:44, 1 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Referring to the G3 family as civilian versions ==&lt;br /&gt;
&lt;br /&gt;
I feel that &amp;quot;no paddle release means civilian&amp;quot; is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing &amp;quot;real&amp;quot; props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just &amp;quot;no paddle&amp;quot;. The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the &amp;quot;standard&amp;quot; way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''&amp;quot;Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern&amp;quot;'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)&lt;br /&gt;
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Launch weapon count ==&lt;br /&gt;
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Boney Hadger ==&lt;br /&gt;
&lt;br /&gt;
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:05, 21 October 2022 (UTC)&lt;br /&gt;
:If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:43, 21 October 2022 (UTC)&lt;br /&gt;
:: https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 21 October 2022 (UTC)&lt;br /&gt;
:::Ah yeah, on the right side the upper is based on the Q model. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:08, 21 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
=COD 2024 leaked weapon list=&lt;br /&gt;
&lt;br /&gt;
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.&lt;br /&gt;
&lt;br /&gt;
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg&lt;br /&gt;
&lt;br /&gt;
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723('''Co'''lt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)&lt;br /&gt;
&lt;br /&gt;
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.&lt;br /&gt;
&lt;br /&gt;
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:&lt;br /&gt;
&lt;br /&gt;
AR = Assault Rifle&lt;br /&gt;
BR = Battle Rifle&lt;br /&gt;
DM = Marksman Rifle&lt;br /&gt;
LM = Light Machine Gun&lt;br /&gt;
PI = Pistol&lt;br /&gt;
SH = Shotgun&lt;br /&gt;
SM = Submachine Gun&lt;br /&gt;
SN = Sniper Rifle&lt;br /&gt;
ME = Melee&lt;br /&gt;
LA = Launcher&lt;br /&gt;
&lt;br /&gt;
ArmaLite platform:&lt;br /&gt;
&lt;br /&gt;
AR: Colt Model 723&lt;br /&gt;
&lt;br /&gt;
DM: M16&lt;br /&gt;
&lt;br /&gt;
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
SN: SR-25&lt;br /&gt;
&lt;br /&gt;
*The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.&lt;br /&gt;
&lt;br /&gt;
AK-74 platform:&lt;br /&gt;
&lt;br /&gt;
AR: AK-74&lt;br /&gt;
&lt;br /&gt;
SM: Gepard PDW(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
LM: PU-21(obscure prototype, belt or magazine-fed)&lt;br /&gt;
&lt;br /&gt;
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)&lt;br /&gt;
&lt;br /&gt;
*The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.&lt;br /&gt;
&lt;br /&gt;
SIG platform:&lt;br /&gt;
&lt;br /&gt;
AR: SIG SG 550&lt;br /&gt;
&lt;br /&gt;
BR: SIG SG 542&lt;br /&gt;
&lt;br /&gt;
SM: FAMAE SAF&lt;br /&gt;
&lt;br /&gt;
*FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.&lt;br /&gt;
&lt;br /&gt;
CETME&amp;amp;HK platform:&lt;br /&gt;
&lt;br /&gt;
AR: CETME Model L&lt;br /&gt;
&lt;br /&gt;
BR: CETME Model C&lt;br /&gt;
&lt;br /&gt;
SM: MP5&lt;br /&gt;
&lt;br /&gt;
*Model L is new to COD. Funny how you can make a H&amp;amp;K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).&lt;br /&gt;
&lt;br /&gt;
FAL platform:&lt;br /&gt;
&lt;br /&gt;
BR: FN FAL&lt;br /&gt;
&lt;br /&gt;
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure&lt;br /&gt;
&lt;br /&gt;
SM: IMBEL MD1(obscure prototype)&lt;br /&gt;
&lt;br /&gt;
*The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)&lt;br /&gt;
&lt;br /&gt;
AS Val platform:&lt;br /&gt;
&lt;br /&gt;
AR: AS Val&lt;br /&gt;
&lt;br /&gt;
SM: SR-3 Vikhr&lt;br /&gt;
&lt;br /&gt;
*Vintorez will be just an attachment variant, it seems.&lt;br /&gt;
&lt;br /&gt;
Kulspruta platform:&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58(6.5x55 mm)&lt;br /&gt;
&lt;br /&gt;
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)&lt;br /&gt;
&lt;br /&gt;
*Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.&lt;br /&gt;
&lt;br /&gt;
PGM platform:&lt;br /&gt;
&lt;br /&gt;
SN: PGM Ultima Ratio&lt;br /&gt;
&lt;br /&gt;
SN: PGM Hécate II&lt;br /&gt;
&lt;br /&gt;
*Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
Dragunov platform:&lt;br /&gt;
&lt;br /&gt;
SN: SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
DM: SVU Dragunov&lt;br /&gt;
&lt;br /&gt;
*First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only). &lt;br /&gt;
&lt;br /&gt;
Mossberg platform:&lt;br /&gt;
&lt;br /&gt;
SH: Mossberg 500&lt;br /&gt;
&lt;br /&gt;
SH: Bullpup Mossberg 500&lt;br /&gt;
&lt;br /&gt;
*Bullpup will debut in a COD game.&lt;br /&gt;
&lt;br /&gt;
Break-Action Shotgun platform:&lt;br /&gt;
&lt;br /&gt;
SH: CBC Model SB(single barrel)&lt;br /&gt;
&lt;br /&gt;
SH: Rottweil Skeet Olympia 72(over-under double barrel)&lt;br /&gt;
&lt;br /&gt;
*Finally the actual Olympia will be in a COD game.&lt;br /&gt;
&lt;br /&gt;
Grendel platform:&lt;br /&gt;
&lt;br /&gt;
PI: Grendel P30(.22 Winchester Magnum Rimfire)&lt;br /&gt;
&lt;br /&gt;
SM: Grendel R31(converted to full-auto)&lt;br /&gt;
&lt;br /&gt;
*Cool choice and caliber.&lt;br /&gt;
&lt;br /&gt;
USP platform:&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(9x19mm)&lt;br /&gt;
&lt;br /&gt;
PI: H&amp;amp;K USP(.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
*Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.&lt;br /&gt;
&lt;br /&gt;
Makarov platform:&lt;br /&gt;
&lt;br /&gt;
PI: Makarov PM&lt;br /&gt;
&lt;br /&gt;
PI: Stechkin APS&lt;br /&gt;
&lt;br /&gt;
*Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.&lt;br /&gt;
&lt;br /&gt;
Melee platform:&lt;br /&gt;
&lt;br /&gt;
ME: Knife&lt;br /&gt;
&lt;br /&gt;
Panzerfaust platform:&lt;br /&gt;
&lt;br /&gt;
LA: Panzerfaust 3&lt;br /&gt;
&lt;br /&gt;
*Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?&lt;br /&gt;
&lt;br /&gt;
So, for now we have:&lt;br /&gt;
-16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total&lt;br /&gt;
&lt;br /&gt;
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.&lt;br /&gt;
&lt;br /&gt;
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:32, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:59, 25 October 2022 (UTC)&lt;br /&gt;
:For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the &amp;quot;No bootleg&amp;quot; policy. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:10, 25 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PGM_sniper_rifle_series&amp;diff=1528167</id>
		<title>PGM sniper rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PGM_sniper_rifle_series&amp;diff=1528167"/>
		<updated>2022-10-25T07:12:01Z</updated>

		<summary type="html">&lt;p&gt;Phillip Graves: added specs for the UR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The PGM sniper rifle series appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
=PGM Ultima Ratio=&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1991 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 7.62×51mm NATO, .300 Savage, 7mm-08 Remington, .260 Remington, 6.5×47mm Lapua, 6mm Norma BR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.39 kg (16.29 lb) (Intervention), 6.26 kg (13.8 lb) (Commando I), 6.12 kg (13.5 lb) (Commando II), 7.08 kg (15.6 lb) (Integral Silencieux)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 1,158 mm (45.6 in) (Intervention, extended stock), 873 mm (34.4 in) (Intervention, stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 600 mm (23.6 in) (Intervention), 550 mm (21.7 in) (Commando I), 470 mm (18.5 in) (Commando II), 400 mm (15.7 in) (Integral Silencieux)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5, 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
[[Image:PGM Ultima-1-.jpg|thumb|right|450px|PGM Ultima Ratio Intervention with Leupold Mark 4 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PGMURCom.jpg|thumb|right|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX|xXx]]||[[Werner Daehn]]||Kirill||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Close]]'' || [[Qi Shu]] || Lynn || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Close]]'' || [[Wei Zhao]] || Sue || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] ||Coke ||Commando || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Next]]||[[Enzo Cilenti]]||Mr. Jones||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces]]||[[Raphaël Personnaz]]||Élias||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lookout, The|The Lookout]] || [[Mathieu Kassovitz]] || Vincent || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || [[Ymanol Perset]] || Vincent Milès || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Julie Lescaut]] || [[Christophe Roblin]] || Malezieux || with M4-Stock /&amp;quot;Pour solde de tous comptes&amp;quot; (S21E04) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PGM Mini-Hecate=&lt;br /&gt;
[[file:MiniHecate-SIMRAD.jpg|thumb|450px|right|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[file:PGM 338.jpg|thumb|450px|right|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Contracts]]||PGM Sniper Rifle||Available w/ suppressor||||2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;PGM.338&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||BT APR 338||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Combat]]||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PGM Hecate II=&lt;br /&gt;
[[File:PGMHecateII.jpg|450px|thumb|right|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1993 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' .50 BMG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 30.42 lb (13.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 54.3 in (138 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 27.6 in (114 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Sean Penn]]||Jim Terrier||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' || ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Elsa de Sica||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Sinon&amp;quot; ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Anti-Materiel Rifle ||Suppressor, custom bolt, carbon fiber parts (DLC only) ||Used without a bipod, modeled with a 7 round magazine that incorrectly holds 8 rounds|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Hecate II || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Brügger &amp;amp; Thomet APR series=&lt;br /&gt;
[[File:B+T APR308P.jpeg|450px|thumb|right|Brügger &amp;amp; Thomet APR-308P - .308 Win.]]&lt;br /&gt;
[[File:BT-APR338.jpeg|450px|thumb|right|Brügger &amp;amp; Thomet APR-338 - .338 Lapua Magnum]]&lt;br /&gt;
==Video games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;APR 338&amp;quot; ||supressor || APR-338 || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;OM-50 Nemesis&amp;quot;||supressor ||APR-308P&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper: Ghost Warrior 3]]||BMT-03||||APR-308P||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Brügger &amp;amp; Thomet]] - A list of all firearms manufactured by Brügger &amp;amp; Thomet&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Phillip Graves</name></author>
	</entry>
</feed>