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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PersonOfInterest</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T17:35:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319452</id>
		<title>Talk:GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319452"/>
		<updated>2010-08-26T23:26:52Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Speculation You Say? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Knives ===&lt;br /&gt;
Two types of knives (technically the same, but wielded differently) are frequently used, Throwing Knives and Combat Knives.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Knife.png‎|thumb|none|300px|The &amp;quot;Throwing Knives&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
Its a Tank, and is featured in 2 levels. Did I mention the Tank is a Tank? &lt;br /&gt;
haha! funny family guy joke&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank GE.png|thumb|none|300px|The &amp;quot;Tank&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== I'm not sure the inventory order is the best we can use. ==&lt;br /&gt;
&lt;br /&gt;
While it's better having the weapons in some sort of order, the Goldeneye order is weird; for example, a revolver next to a sniper rifle and SMGs and assault rifles mixed up together for no good reason. I don't find this whole edit war thing productive, but I think it was in a better order the way I had it. [[User:Dongs|Dongs]] 07:53, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's no reason to do it one way or another. This is an asinine topic, probably best to just leave it alone until somebody actually complains about it. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*I'm somebody. And if there's no reason to do it one way or the other, why not do it the way I suggest? [[User:Dongs|Dongs]] 07:20, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
It's not a SPAS-12, it looks nothing like a SPAS-12, can we remove any mention of SPAS-12 from this article.&lt;br /&gt;
&lt;br /&gt;
If you absolutely have to have to have to call it something, its a wood furniture Remington 1100 with a pistol grip, no stock, a sawed off barrel, and a Mossberg heat shield. Somebody do a mock up of that (it doesn't exist on GIS, I've looked) and do a comparison.&lt;br /&gt;
&lt;br /&gt;
Still doesn't make it that though, so just keep it &amp;quot;Automatic Shotgun&amp;quot;. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*Most people seem to be able to see some SPAS-12 in it [we've got at least three who've added it or suggested it stay so far]. The heat shield plus that diagonal slant down onto it is the main point of comparison, though you're right it's a horrible resemblance and turns into a generic pump action as soon as you get past the heat shield. Also, if you want to mock up guns in photoshop, try this: http://avro504.hp.infoseek.co.jp/teppoo/gunicon.html &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the article doesn't say it's a SPAS-12 anymore, just that the front end has a couple of similarities. I might edit it to be even more clear that it certainly isn't a SPAS, and add this for proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:Automatic_Shotgun.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Since that shows any similarity is purely confined to the front (as a side note, I especially like how the pump seems to travel all the way back to the pistol grip on what appears to be a shelf bracket which ''covers the trigger completely''). A more simple evaluation: it's an FPS, it's an automatic shotgun. It's not a Jackhammer, so it's a SPAS. If it's not a SPAS then it's a USAS-12 and I don't think we should go there. [[User:Dongs|Dongs]] 07:19, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you messed up linking to your user page again. Sign with four tildes [&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;] or format the link as &amp;lt;nowiki&amp;gt;[[User:PersonOfInterest|PersonOfInterest]]&amp;lt;/nowiki&amp;gt;. [[User:Dongs|Dongs]] 10:13, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a shotgun in a video game it doesn't &amp;quot;have to&amp;quot; be anything. Let go of your SPAS 12 fantasy. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*It seems the only person even remotely concerned with this is you. Give it a rest, the features are described as a &amp;quot;slight resemblance&amp;quot; in the article and that's all. [[User:Vangelis|Vangelis]] 07:30, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BIG FAT SWEATY UPDATE===&lt;br /&gt;
It's a Remington 1100. I remember posting in the forum discussion that *if* the &amp;quot;automatic shotgun&amp;quot; was anything, it was a [[Remington 1100]] with a sawed off barrel, a pistol grip, no stock, and a heat shield. I searched and searched and it seemed such a gun did not exist, so i said &amp;quot;fudge it&amp;quot; and went home. Then I came across this little gem right here.&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
Yes, ladies and gentlemen, the [[GoldenEye 007|Goldeneye]] automatic shotgun is modelled after the gun used by [[Kurtwood Smith|Red Foreman]] to put a boot up [[Robocop|Robocop's]] ass. &amp;quot;But the color of the forearm is different and that one has a folding stock&amp;quot; you say. AKMS's and SPECTRE M4's are supposed to have folding stocks too. P90's are supposed to be green. Point Game Checkmate. - POI&lt;br /&gt;
&lt;br /&gt;
PS The pump-action shotgun so closely resembling the folding stock 870 from [[Terminator 2: Judgement Day]] backs up my theory IMSO (In My Smug Opinion)&lt;br /&gt;
&lt;br /&gt;
== The 'Nade Launcher ==&lt;br /&gt;
The Grenade Launcher doesn't look like the DefTech. It looks like the grenade launcher in [[Predator]] but that one wasn't a real gun. Anyone have any idea what that motherfucking 'nade launcher is supposed to represent?-[[User:Oliveira|Oliveira]] 17:17, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Something with &amp;quot;adjustable spray nozzle&amp;quot; in the description judging by the muzzle. Also fitted with an underbarrel microphone. [[User:Dongs|Dongs]] 19:53, 24 June 2009 (UTC)&lt;br /&gt;
:Ok, i admit i laughed at the underbarrel microphone. Now i can't unsee it. Thank you Dongs.-[[User:Oliveira|Oliveira]] 20:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rocket launcher &lt;br /&gt;
&lt;br /&gt;
Shouldnt the rocket launcher be based on the RPG-7 instead?&lt;br /&gt;
&lt;br /&gt;
*No, because it only has one grip, an RPG-7 has two. [[User:Tim|Tim]] 17:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If it has only one grip, wouln't it be an RPG-2?-[[User:Oliveira|Oliveira]] 18:50, 26 June 2009 (UTC)&lt;br /&gt;
::&amp;lt;s&amp;gt;The Type 69's grip is in the middle of the weapon, the RPG-2's is near the muzzle of the tube.&amp;lt;/s&amp;gt; &amp;lt;-Should not look at things the instant after waking up. Yes, it could be, but it's probably supposed to be an RPG-7 derivative. See: http://images2.wikia.nocookie.net/goldeneye/images/0/05/Rocket_Launcher.png for the Goldeneye Rocket Launcher. Apparently in early builds it had a three-shot magazine, was shoulder-fired [ie higher up on-screen] and looked different. [[User:Tim|Tim]] 19:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generic rotary gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You forgot to mention the rotary guns in the Airport level. --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:18, 7 November 2009 (UTC)&lt;br /&gt;
:Airport level? What airport level?--[[User:Oliveira|Oliveira]] 10:52, 7 November 2009 (UTC)&lt;br /&gt;
::Level 3, Runway, pillbox-enclosed rotary guns. They're in a few other places too I think. [[Special:Contributions/115.134.216.180|115.134.216.180]] 02:39, 4 January 2010 (UTC)&lt;br /&gt;
:::I believe he's talking about the runway where you make your escape from the chemical weapons plant, though I don't recall any of those weapons there. just a tank and an endless stream of Soviet infantry. [[User:Orca1 9904|Orca1 9904]] 04:21, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is supposed to be a Milkor MGL (Multiple Grenade Launcher). There are plenty of variants of it.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/File:M32_Grenade_Loading.jpg --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:19, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it is not supposed to be a Milkor, it resembles a Milkor just as much as it resembles an RG-6 or an Arwen. My money's on Rare copying the clunky looking bastard from [[Predator]] (and [[User:Oliveira|Oliveira]] agrees), seeing as they ripped off the Robocop shotgun. - POI&lt;br /&gt;
&lt;br /&gt;
==AK-47 / Type 56==&lt;br /&gt;
If anybody feels i really disrupted the cosmic order with that edit then go ahead and change it but at least look at this photo first please.&lt;br /&gt;
http://images2.wikia.nocookie.net/goldeneye/images/7/76/Kalashnikov_AK47.png - POI&lt;br /&gt;
&lt;br /&gt;
==Speculation You Say?==&lt;br /&gt;
This game is full of guns that are copied from other movies. The fake AK-74 from Goldeneye is the most obvious, and Dongs pointed out the very unique infrared scope set up on the sniper rifle copied from The Living Daylights. The grenade launcher is quite a good match for the launcher from Predator. The folding stock 870 with the shells on top is a very iconic image from Terminator 2: Judgement Day, what else could it possibly be? As for the &amp;quot;automatic shotgun&amp;quot;, yeah I guess that technically would be speculation, but consider all the other guns in this game ripped from movies, the popularity of Robocop, and the fact that I described a gun similar to Kurtwood Smith's customized 1100 as a potential candidate for this shotgun BEFORE I had even seen the screencap that I later used to identify it. Pretty safe speculation, I would say. - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This game is full of guns that are copied from other movies&amp;quot; well I just see a bunch of crappily generically modeled weapons. The only reason that you see them as movie guns is because it is what you are used to seeing/want to see. Your mind is matrixing so that you see what you want to see. There is no indication AT ALL that these weapons were ripped from a movie. Maybe its where the artist could have gotten his inspiration but anything else is pure speculation. To label such a crappily drawn generic weapon in this game as a such certain a specific weapon is a mockery of IMFDB in my opinion , akin to if someone were to parody IMFDB on SNL. --[[User:AdAstra2009|AdAstra2009]] 20:11, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well if you want to take it to a logical extreme then nothing in this game can be defined as anything. The PP7 is a black pocket pistol, the DD44 is a grey pistol. The KF7 would be better described as an AK-47 or AKM with the wooden stock removed due to a lack of holes where the folding stock would be. Being labelled as &amp;quot;AK-47&amp;quot; in the beta version doesn't mean anything, it's just another misidentification, a common occurance in games AND movies The RCP90 shouldn't count as anything. If you're uncomfortable giving a concrete identification of anything then at least mention the similarities. You can't completely ignore when something bares a resemblance to something that actually does exist. Example: don't say the auto shotgun definitively is a Remington 1100 a la Robocop, say it is most similar to the Remington 1100 from Robocop. [[User:PersonOfInterest|PersonOfInterest]] 22:13, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::What I've done now appears to be a sensible solution. Maybe this way of labelling things can be used in other video game articles. [[User:PersonOfInterest|PersonOfInterest]] 23:26, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ain't nobody fucking asking you your opinion! Stuff it!&lt;br /&gt;
&lt;br /&gt;
=='''Rocket Launcher'''==&lt;br /&gt;
&lt;br /&gt;
I don't know how anyone can write that it is 'generically' based of a type 96 RPG. It looks more like an AT4 than anything else. I mean, sure it's got a vertical fore grip, but don't you think that's kind of a stretch?  [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:51, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks nothing like an AT4. It most resembles a Type 69 because it has a single pistol grip and an external warhead, neither of which are present on the AT4. It's not exactly a Type 69, so it's not labeled as a Type 69, the picture is just there for comparison. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319451</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319451"/>
		<updated>2010-08-26T23:25:22Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;Sniper Rifle&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;DD44 Dostovei&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]]. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Dostoveis when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Klobb&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Skorpion SA Vz 61|Skorpion SA Vz 61]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]]. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing. (Other firearms based on folding stock models are also missing folding stocks.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319449</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319449"/>
		<updated>2010-08-26T23:24:08Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;KF7 Soviet&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;DD44 Dostovei&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]]. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Dostoveis when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Klobb&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Skorpion SA Vz 61|Skorpion SA Vz 61]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]]. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing. (Other firearms based on folding stock models are also missing folding stocks.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319448</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319448"/>
		<updated>2010-08-26T23:22:29Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Skorpion SA Vz 61 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;DD44 Dostovei&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]]. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Dostoveis when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Klobb&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Skorpion SA Vz 61|Skorpion SA Vz 61]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319447</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319447"/>
		<updated>2010-08-26T23:19:18Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;DD44 Dostovei&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;DD44 Dostovei&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]]. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Dostoveis when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319446</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319446"/>
		<updated>2010-08-26T23:19:01Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;DD44 Dostovei&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The DD44 appears to be based on the [[Tokarev TT-33]]. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Dostoveis when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319445</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319445"/>
		<updated>2010-08-26T23:18:07Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;PP7 Special Issue&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319444</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319444"/>
		<updated>2010-08-26T23:17:36Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;PP7 Special Issue&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including [[GoldenEye]]. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage as the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]][[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319443</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319443"/>
		<updated>2010-08-26T23:13:42Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;Rocket Launcher&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319441</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319441"/>
		<updated>2010-08-26T23:11:27Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;Grenade Launcher&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319440</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319440"/>
		<updated>2010-08-26T23:10:35Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Moonraker Laser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319439</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319439"/>
		<updated>2010-08-26T23:09:31Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Golden Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319438</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319438"/>
		<updated>2010-08-26T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Ruger Redhawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cougar Magnum&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319437</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319437"/>
		<updated>2010-08-26T23:07:51Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Heckler &amp;amp; Koch MP5K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;D5K Deutsche&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319436</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319436"/>
		<updated>2010-08-26T23:06:03Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319435</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319435"/>
		<updated>2010-08-26T23:05:41Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319434</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319434"/>
		<updated>2010-08-26T23:03:35Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;RC-P90&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319433</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319433"/>
		<updated>2010-08-26T23:01:43Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;AR33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319432</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319432"/>
		<updated>2010-08-26T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* M16A2 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR33 ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319431</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319431"/>
		<updated>2010-08-26T22:59:11Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Spectre M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Phantom&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319430</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319430"/>
		<updated>2010-08-26T22:56:30Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;ZMG 9mm&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319429</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319429"/>
		<updated>2010-08-26T22:55:52Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ZMG 9mm&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319428</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319428"/>
		<updated>2010-08-26T22:53:55Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Type 56-1 (Fake AKS-74) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;KF7 Soviet&amp;quot; ==&lt;br /&gt;
The KF7 Soviet appears to be based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319426</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319426"/>
		<updated>2010-08-26T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Pump-Action Shotgun Folding Stock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
The KF7 Soviet is based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in [[Terminator 2: Judgement Day]]. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319424</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319424"/>
		<updated>2010-08-26T22:24:39Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Customized Remington 1100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
The KF7 Soviet is based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319423</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319423"/>
		<updated>2010-08-26T22:24:16Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Customized Remington 1100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
The KF7 Soviet is based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield, similar to the [[Remington Model 1100|Remington 1100]] seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319422</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319422"/>
		<updated>2010-08-26T22:22:45Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Type 56-1 (Fake AKS-74) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
The KF7 Soviet is based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319421</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319421"/>
		<updated>2010-08-26T22:22:26Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* AKMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
The KF7 Soviet is based on the Type 56-1 modified to resemble an AKS-74 as seen in [[GoldenEye]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|none|350px|Type 56-1 modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319420</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319420"/>
		<updated>2010-08-26T22:17:26Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: Undo revision 319384 by AdAstra2009 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet bears a similarity to the Type 56s from the film ''[[GoldenEye]]'', however The model was titled &amp;quot;Kalashniov AK-47&amp;quot; in development however so it cannot be the Type 56. similar to that in the film. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpgthumb|none|350px|AKMS, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319419</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319419"/>
		<updated>2010-08-26T22:16:51Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: Undo revision 319380 by AdAstra2009 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet bears a similarity to the Type 56s from the film ''[[GoldenEye]]'', however The model was titled &amp;quot;Kalashniov AK-47&amp;quot; in development however so it cannot be the Type 56. similar to that in the film. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319417</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319417"/>
		<updated>2010-08-26T22:16:13Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: Undo revision 319379 by AdAstra2009 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet bears a similarity to the Type 56s from the film ''[[GoldenEye]]'', however The model was titled &amp;quot;Kalashniov AK-47&amp;quot; in development however so it cannot be the Type 56. similar to that in the film. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled with a pistol grip, no stock, and a barrel shroud. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]'', however this could be purely a coincidence.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319416</id>
		<title>Talk:GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319416"/>
		<updated>2010-08-26T22:14:07Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Speculation You Say? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Knives ===&lt;br /&gt;
Two types of knives (technically the same, but wielded differently) are frequently used, Throwing Knives and Combat Knives.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Knife.png‎|thumb|none|300px|The &amp;quot;Throwing Knives&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
Its a Tank, and is featured in 2 levels. Did I mention the Tank is a Tank? &lt;br /&gt;
haha! funny family guy joke&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank GE.png|thumb|none|300px|The &amp;quot;Tank&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== I'm not sure the inventory order is the best we can use. ==&lt;br /&gt;
&lt;br /&gt;
While it's better having the weapons in some sort of order, the Goldeneye order is weird; for example, a revolver next to a sniper rifle and SMGs and assault rifles mixed up together for no good reason. I don't find this whole edit war thing productive, but I think it was in a better order the way I had it. [[User:Dongs|Dongs]] 07:53, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's no reason to do it one way or another. This is an asinine topic, probably best to just leave it alone until somebody actually complains about it. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*I'm somebody. And if there's no reason to do it one way or the other, why not do it the way I suggest? [[User:Dongs|Dongs]] 07:20, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
It's not a SPAS-12, it looks nothing like a SPAS-12, can we remove any mention of SPAS-12 from this article.&lt;br /&gt;
&lt;br /&gt;
If you absolutely have to have to have to call it something, its a wood furniture Remington 1100 with a pistol grip, no stock, a sawed off barrel, and a Mossberg heat shield. Somebody do a mock up of that (it doesn't exist on GIS, I've looked) and do a comparison.&lt;br /&gt;
&lt;br /&gt;
Still doesn't make it that though, so just keep it &amp;quot;Automatic Shotgun&amp;quot;. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*Most people seem to be able to see some SPAS-12 in it [we've got at least three who've added it or suggested it stay so far]. The heat shield plus that diagonal slant down onto it is the main point of comparison, though you're right it's a horrible resemblance and turns into a generic pump action as soon as you get past the heat shield. Also, if you want to mock up guns in photoshop, try this: http://avro504.hp.infoseek.co.jp/teppoo/gunicon.html &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the article doesn't say it's a SPAS-12 anymore, just that the front end has a couple of similarities. I might edit it to be even more clear that it certainly isn't a SPAS, and add this for proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:Automatic_Shotgun.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Since that shows any similarity is purely confined to the front (as a side note, I especially like how the pump seems to travel all the way back to the pistol grip on what appears to be a shelf bracket which ''covers the trigger completely''). A more simple evaluation: it's an FPS, it's an automatic shotgun. It's not a Jackhammer, so it's a SPAS. If it's not a SPAS then it's a USAS-12 and I don't think we should go there. [[User:Dongs|Dongs]] 07:19, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you messed up linking to your user page again. Sign with four tildes [&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;] or format the link as &amp;lt;nowiki&amp;gt;[[User:PersonOfInterest|PersonOfInterest]]&amp;lt;/nowiki&amp;gt;. [[User:Dongs|Dongs]] 10:13, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a shotgun in a video game it doesn't &amp;quot;have to&amp;quot; be anything. Let go of your SPAS 12 fantasy. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*It seems the only person even remotely concerned with this is you. Give it a rest, the features are described as a &amp;quot;slight resemblance&amp;quot; in the article and that's all. [[User:Vangelis|Vangelis]] 07:30, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BIG FAT SWEATY UPDATE===&lt;br /&gt;
It's a Remington 1100. I remember posting in the forum discussion that *if* the &amp;quot;automatic shotgun&amp;quot; was anything, it was a [[Remington 1100]] with a sawed off barrel, a pistol grip, no stock, and a heat shield. I searched and searched and it seemed such a gun did not exist, so i said &amp;quot;fudge it&amp;quot; and went home. Then I came across this little gem right here.&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
Yes, ladies and gentlemen, the [[GoldenEye 007|Goldeneye]] automatic shotgun is modelled after the gun used by [[Kurtwood Smith|Red Foreman]] to put a boot up [[Robocop|Robocop's]] ass. &amp;quot;But the color of the forearm is different and that one has a folding stock&amp;quot; you say. AKMS's and SPECTRE M4's are supposed to have folding stocks too. P90's are supposed to be green. Point Game Checkmate. - POI&lt;br /&gt;
&lt;br /&gt;
PS The pump-action shotgun so closely resembling the folding stock 870 from [[Terminator 2: Judgement Day]] backs up my theory IMSO (In My Smug Opinion)&lt;br /&gt;
&lt;br /&gt;
== The 'Nade Launcher ==&lt;br /&gt;
The Grenade Launcher doesn't look like the DefTech. It looks like the grenade launcher in [[Predator]] but that one wasn't a real gun. Anyone have any idea what that motherfucking 'nade launcher is supposed to represent?-[[User:Oliveira|Oliveira]] 17:17, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Something with &amp;quot;adjustable spray nozzle&amp;quot; in the description judging by the muzzle. Also fitted with an underbarrel microphone. [[User:Dongs|Dongs]] 19:53, 24 June 2009 (UTC)&lt;br /&gt;
:Ok, i admit i laughed at the underbarrel microphone. Now i can't unsee it. Thank you Dongs.-[[User:Oliveira|Oliveira]] 20:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rocket launcher &lt;br /&gt;
&lt;br /&gt;
Shouldnt the rocket launcher be based on the RPG-7 instead?&lt;br /&gt;
&lt;br /&gt;
*No, because it only has one grip, an RPG-7 has two. [[User:Tim|Tim]] 17:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If it has only one grip, wouln't it be an RPG-2?-[[User:Oliveira|Oliveira]] 18:50, 26 June 2009 (UTC)&lt;br /&gt;
::&amp;lt;s&amp;gt;The Type 69's grip is in the middle of the weapon, the RPG-2's is near the muzzle of the tube.&amp;lt;/s&amp;gt; &amp;lt;-Should not look at things the instant after waking up. Yes, it could be, but it's probably supposed to be an RPG-7 derivative. See: http://images2.wikia.nocookie.net/goldeneye/images/0/05/Rocket_Launcher.png for the Goldeneye Rocket Launcher. Apparently in early builds it had a three-shot magazine, was shoulder-fired [ie higher up on-screen] and looked different. [[User:Tim|Tim]] 19:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generic rotary gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You forgot to mention the rotary guns in the Airport level. --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:18, 7 November 2009 (UTC)&lt;br /&gt;
:Airport level? What airport level?--[[User:Oliveira|Oliveira]] 10:52, 7 November 2009 (UTC)&lt;br /&gt;
::Level 3, Runway, pillbox-enclosed rotary guns. They're in a few other places too I think. [[Special:Contributions/115.134.216.180|115.134.216.180]] 02:39, 4 January 2010 (UTC)&lt;br /&gt;
:::I believe he's talking about the runway where you make your escape from the chemical weapons plant, though I don't recall any of those weapons there. just a tank and an endless stream of Soviet infantry. [[User:Orca1 9904|Orca1 9904]] 04:21, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is supposed to be a Milkor MGL (Multiple Grenade Launcher). There are plenty of variants of it.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/File:M32_Grenade_Loading.jpg --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:19, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it is not supposed to be a Milkor, it resembles a Milkor just as much as it resembles an RG-6 or an Arwen. My money's on Rare copying the clunky looking bastard from [[Predator]] (and [[User:Oliveira|Oliveira]] agrees), seeing as they ripped off the Robocop shotgun. - POI&lt;br /&gt;
&lt;br /&gt;
==AK-47 / Type 56==&lt;br /&gt;
If anybody feels i really disrupted the cosmic order with that edit then go ahead and change it but at least look at this photo first please.&lt;br /&gt;
http://images2.wikia.nocookie.net/goldeneye/images/7/76/Kalashnikov_AK47.png - POI&lt;br /&gt;
&lt;br /&gt;
==Speculation You Say?==&lt;br /&gt;
This game is full of guns that are copied from other movies. The fake AK-74 from Goldeneye is the most obvious, and Dongs pointed out the very unique infrared scope set up on the sniper rifle copied from The Living Daylights. The grenade launcher is quite a good match for the launcher from Predator. The folding stock 870 with the shells on top is a very iconic image from Terminator 2: Judgement Day, what else could it possibly be? As for the &amp;quot;automatic shotgun&amp;quot;, yeah I guess that technically would be speculation, but consider all the other guns in this game ripped from movies, the popularity of Robocop, and the fact that I described a gun similar to Kurtwood Smith's customized 1100 as a potential candidate for this shotgun BEFORE I had even seen the screencap that I later used to identify it. Pretty safe speculation, I would say. - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This game is full of guns that are copied from other movies&amp;quot; well I just see a bunch of crappily generically modeled weapons. The only reason that you see them as movie guns is because it is what you are used to seeing/want to see. Your mind is matrixing so that you see what you want to see. There is no indication AT ALL that these weapons were ripped from a movie. Maybe its where the artist could have gotten his inspiration but anything else is pure speculation. To label such a crappily drawn generic weapon in this game as a such certain a specific weapon is a mockery of IMFDB in my opinion , akin to if someone were to parody IMFDB on SNL. --[[User:AdAstra2009|AdAstra2009]] 20:11, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well if you want to take it to a logical extreme then nothing in this game can be defined as anything. The PP7 is a black pocket pistol, the DD44 is a grey pistol. The KF7 would be better described as an AK-47 or AKM with the wooden stock removed due to a lack of holes where the folding stock would be. Being labelled as &amp;quot;AK-47&amp;quot; in the beta version doesn't mean anything, it's just another misidentification, a common occurance in games AND movies The RCP90 shouldn't count as anything. If you're uncomfortable giving a concrete identification of anything then at least mention the similarities. You can't completely ignore when something bares a resemblance to something that actually does exist. Example: don't say the auto shotgun definitively is a Remington 1100 a la Robocop, say it is most similar to the Remington 1100 from Robocop. [[User:PersonOfInterest|PersonOfInterest]] 22:13, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ain't nobody fucking asking you your opinion! Stuff it!&lt;br /&gt;
&lt;br /&gt;
=='''Rocket Launcher'''==&lt;br /&gt;
&lt;br /&gt;
I don't know how anyone can write that it is 'generically' based of a type 96 RPG. It looks more like an AT4 than anything else. I mean, sure it's got a vertical fore grip, but don't you think that's kind of a stretch?  [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:51, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks nothing like an AT4. It most resembles a Type 69 because it has a single pistol grip and an external warhead, neither of which are present on the AT4. It's not exactly a Type 69, so it's not labeled as a Type 69, the picture is just there for comparison. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319415</id>
		<title>Talk:GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319415"/>
		<updated>2010-08-26T22:13:48Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Speculation You Say? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Knives ===&lt;br /&gt;
Two types of knives (technically the same, but wielded differently) are frequently used, Throwing Knives and Combat Knives.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Knife.png‎|thumb|none|300px|The &amp;quot;Throwing Knives&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
Its a Tank, and is featured in 2 levels. Did I mention the Tank is a Tank? &lt;br /&gt;
haha! funny family guy joke&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank GE.png|thumb|none|300px|The &amp;quot;Tank&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== I'm not sure the inventory order is the best we can use. ==&lt;br /&gt;
&lt;br /&gt;
While it's better having the weapons in some sort of order, the Goldeneye order is weird; for example, a revolver next to a sniper rifle and SMGs and assault rifles mixed up together for no good reason. I don't find this whole edit war thing productive, but I think it was in a better order the way I had it. [[User:Dongs|Dongs]] 07:53, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's no reason to do it one way or another. This is an asinine topic, probably best to just leave it alone until somebody actually complains about it. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*I'm somebody. And if there's no reason to do it one way or the other, why not do it the way I suggest? [[User:Dongs|Dongs]] 07:20, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
It's not a SPAS-12, it looks nothing like a SPAS-12, can we remove any mention of SPAS-12 from this article.&lt;br /&gt;
&lt;br /&gt;
If you absolutely have to have to have to call it something, its a wood furniture Remington 1100 with a pistol grip, no stock, a sawed off barrel, and a Mossberg heat shield. Somebody do a mock up of that (it doesn't exist on GIS, I've looked) and do a comparison.&lt;br /&gt;
&lt;br /&gt;
Still doesn't make it that though, so just keep it &amp;quot;Automatic Shotgun&amp;quot;. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*Most people seem to be able to see some SPAS-12 in it [we've got at least three who've added it or suggested it stay so far]. The heat shield plus that diagonal slant down onto it is the main point of comparison, though you're right it's a horrible resemblance and turns into a generic pump action as soon as you get past the heat shield. Also, if you want to mock up guns in photoshop, try this: http://avro504.hp.infoseek.co.jp/teppoo/gunicon.html &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the article doesn't say it's a SPAS-12 anymore, just that the front end has a couple of similarities. I might edit it to be even more clear that it certainly isn't a SPAS, and add this for proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:Automatic_Shotgun.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Since that shows any similarity is purely confined to the front (as a side note, I especially like how the pump seems to travel all the way back to the pistol grip on what appears to be a shelf bracket which ''covers the trigger completely''). A more simple evaluation: it's an FPS, it's an automatic shotgun. It's not a Jackhammer, so it's a SPAS. If it's not a SPAS then it's a USAS-12 and I don't think we should go there. [[User:Dongs|Dongs]] 07:19, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you messed up linking to your user page again. Sign with four tildes [&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;] or format the link as &amp;lt;nowiki&amp;gt;[[User:PersonOfInterest|PersonOfInterest]]&amp;lt;/nowiki&amp;gt;. [[User:Dongs|Dongs]] 10:13, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a shotgun in a video game it doesn't &amp;quot;have to&amp;quot; be anything. Let go of your SPAS 12 fantasy. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*It seems the only person even remotely concerned with this is you. Give it a rest, the features are described as a &amp;quot;slight resemblance&amp;quot; in the article and that's all. [[User:Vangelis|Vangelis]] 07:30, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BIG FAT SWEATY UPDATE===&lt;br /&gt;
It's a Remington 1100. I remember posting in the forum discussion that *if* the &amp;quot;automatic shotgun&amp;quot; was anything, it was a [[Remington 1100]] with a sawed off barrel, a pistol grip, no stock, and a heat shield. I searched and searched and it seemed such a gun did not exist, so i said &amp;quot;fudge it&amp;quot; and went home. Then I came across this little gem right here.&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
Yes, ladies and gentlemen, the [[GoldenEye 007|Goldeneye]] automatic shotgun is modelled after the gun used by [[Kurtwood Smith|Red Foreman]] to put a boot up [[Robocop|Robocop's]] ass. &amp;quot;But the color of the forearm is different and that one has a folding stock&amp;quot; you say. AKMS's and SPECTRE M4's are supposed to have folding stocks too. P90's are supposed to be green. Point Game Checkmate. - POI&lt;br /&gt;
&lt;br /&gt;
PS The pump-action shotgun so closely resembling the folding stock 870 from [[Terminator 2: Judgement Day]] backs up my theory IMSO (In My Smug Opinion)&lt;br /&gt;
&lt;br /&gt;
== The 'Nade Launcher ==&lt;br /&gt;
The Grenade Launcher doesn't look like the DefTech. It looks like the grenade launcher in [[Predator]] but that one wasn't a real gun. Anyone have any idea what that motherfucking 'nade launcher is supposed to represent?-[[User:Oliveira|Oliveira]] 17:17, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Something with &amp;quot;adjustable spray nozzle&amp;quot; in the description judging by the muzzle. Also fitted with an underbarrel microphone. [[User:Dongs|Dongs]] 19:53, 24 June 2009 (UTC)&lt;br /&gt;
:Ok, i admit i laughed at the underbarrel microphone. Now i can't unsee it. Thank you Dongs.-[[User:Oliveira|Oliveira]] 20:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rocket launcher &lt;br /&gt;
&lt;br /&gt;
Shouldnt the rocket launcher be based on the RPG-7 instead?&lt;br /&gt;
&lt;br /&gt;
*No, because it only has one grip, an RPG-7 has two. [[User:Tim|Tim]] 17:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If it has only one grip, wouln't it be an RPG-2?-[[User:Oliveira|Oliveira]] 18:50, 26 June 2009 (UTC)&lt;br /&gt;
::&amp;lt;s&amp;gt;The Type 69's grip is in the middle of the weapon, the RPG-2's is near the muzzle of the tube.&amp;lt;/s&amp;gt; &amp;lt;-Should not look at things the instant after waking up. Yes, it could be, but it's probably supposed to be an RPG-7 derivative. See: http://images2.wikia.nocookie.net/goldeneye/images/0/05/Rocket_Launcher.png for the Goldeneye Rocket Launcher. Apparently in early builds it had a three-shot magazine, was shoulder-fired [ie higher up on-screen] and looked different. [[User:Tim|Tim]] 19:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generic rotary gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You forgot to mention the rotary guns in the Airport level. --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:18, 7 November 2009 (UTC)&lt;br /&gt;
:Airport level? What airport level?--[[User:Oliveira|Oliveira]] 10:52, 7 November 2009 (UTC)&lt;br /&gt;
::Level 3, Runway, pillbox-enclosed rotary guns. They're in a few other places too I think. [[Special:Contributions/115.134.216.180|115.134.216.180]] 02:39, 4 January 2010 (UTC)&lt;br /&gt;
:::I believe he's talking about the runway where you make your escape from the chemical weapons plant, though I don't recall any of those weapons there. just a tank and an endless stream of Soviet infantry. [[User:Orca1 9904|Orca1 9904]] 04:21, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is supposed to be a Milkor MGL (Multiple Grenade Launcher). There are plenty of variants of it.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/File:M32_Grenade_Loading.jpg --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:19, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it is not supposed to be a Milkor, it resembles a Milkor just as much as it resembles an RG-6 or an Arwen. My money's on Rare copying the clunky looking bastard from [[Predator]] (and [[User:Oliveira|Oliveira]] agrees), seeing as they ripped off the Robocop shotgun. - POI&lt;br /&gt;
&lt;br /&gt;
==AK-47 / Type 56==&lt;br /&gt;
If anybody feels i really disrupted the cosmic order with that edit then go ahead and change it but at least look at this photo first please.&lt;br /&gt;
http://images2.wikia.nocookie.net/goldeneye/images/7/76/Kalashnikov_AK47.png - POI&lt;br /&gt;
&lt;br /&gt;
==Speculation You Say?==&lt;br /&gt;
This game is full of guns that are copied from other movies. The fake AK-74 from Goldeneye is the most obvious, and Dongs pointed out the very unique infrared scope set up on the sniper rifle copied from The Living Daylights. The grenade launcher is quite a good match for the launcher from Predator. The folding stock 870 with the shells on top is a very iconic image from Terminator 2: Judgement Day, what else could it possibly be? As for the &amp;quot;automatic shotgun&amp;quot;, yeah I guess that technically would be speculation, but consider all the other guns in this game ripped from movies, the popularity of Robocop, and the fact that I described a gun similar to Kurtwood Smith's customized 1100 as a potential candidate for this shotgun BEFORE I had even seen the screencap that I later used to identify it. Pretty safe speculation, I would say. - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This game is full of guns that are copied from other movies&amp;quot; well I just see a bunch of crappily generically modeled weapons. The only reason that you see them as movie guns is because it is what you are used to seeing/want to see. Your mind is matrixing so that you see what you want to see. There is no indication AT ALL that these weapons were ripped from a movie. Maybe its where the artist could have gotten his inspiration but anything else is pure speculation. To label such a crappily drawn generic weapon in this game as a such certain a specific weapon is a mockery of IMFDB in my opinion , akin to if someone were to parody IMFDB on SNL. --[[User:AdAstra2009|AdAstra2009]] 20:11, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well if you want to take it to a logical extreme then nothing in this game can be defined as anything. The PP7 is a black pocket pistol, the DD44 is a grey pistol. The KF7 would be better described as an AK-47 or AKM with the wooden stock removed due to a lack of holes where the folding stock would be. Being labelled as &amp;quot;AK-47&amp;quot; in the beta version doesn't mean anything, it's just another misidentification, a common occurance in games AND movies The RCP90 shouldn't count as anything. If you're uncomfortable giving a concrete identification of anything then at least mention the similarities. You can't completely ignore when something bares a resemblance to something that actually does exist. Example: don't say the auto shotgun definitively is a Remington 1100 a la Robocop, say it is most similar to the Remington 1100 from Robocop. [[[User:PersonOfInterest|PersonOfInterest]] 22:13, 26 August 2010 (UTC)]&lt;br /&gt;
&lt;br /&gt;
Ain't nobody fucking asking you your opinion! Stuff it!&lt;br /&gt;
&lt;br /&gt;
=='''Rocket Launcher'''==&lt;br /&gt;
&lt;br /&gt;
I don't know how anyone can write that it is 'generically' based of a type 96 RPG. It looks more like an AT4 than anything else. I mean, sure it's got a vertical fore grip, but don't you think that's kind of a stretch?  [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:51, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks nothing like an AT4. It most resembles a Type 69 because it has a single pistol grip and an external warhead, neither of which are present on the AT4. It's not exactly a Type 69, so it's not labeled as a Type 69, the picture is just there for comparison. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319414</id>
		<title>Talk:GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319414"/>
		<updated>2010-08-26T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Speculation You Say? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Knives ===&lt;br /&gt;
Two types of knives (technically the same, but wielded differently) are frequently used, Throwing Knives and Combat Knives.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Knife.png‎|thumb|none|300px|The &amp;quot;Throwing Knives&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
Its a Tank, and is featured in 2 levels. Did I mention the Tank is a Tank? &lt;br /&gt;
haha! funny family guy joke&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank GE.png|thumb|none|300px|The &amp;quot;Tank&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== I'm not sure the inventory order is the best we can use. ==&lt;br /&gt;
&lt;br /&gt;
While it's better having the weapons in some sort of order, the Goldeneye order is weird; for example, a revolver next to a sniper rifle and SMGs and assault rifles mixed up together for no good reason. I don't find this whole edit war thing productive, but I think it was in a better order the way I had it. [[User:Dongs|Dongs]] 07:53, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's no reason to do it one way or another. This is an asinine topic, probably best to just leave it alone until somebody actually complains about it. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*I'm somebody. And if there's no reason to do it one way or the other, why not do it the way I suggest? [[User:Dongs|Dongs]] 07:20, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
It's not a SPAS-12, it looks nothing like a SPAS-12, can we remove any mention of SPAS-12 from this article.&lt;br /&gt;
&lt;br /&gt;
If you absolutely have to have to have to call it something, its a wood furniture Remington 1100 with a pistol grip, no stock, a sawed off barrel, and a Mossberg heat shield. Somebody do a mock up of that (it doesn't exist on GIS, I've looked) and do a comparison.&lt;br /&gt;
&lt;br /&gt;
Still doesn't make it that though, so just keep it &amp;quot;Automatic Shotgun&amp;quot;. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*Most people seem to be able to see some SPAS-12 in it [we've got at least three who've added it or suggested it stay so far]. The heat shield plus that diagonal slant down onto it is the main point of comparison, though you're right it's a horrible resemblance and turns into a generic pump action as soon as you get past the heat shield. Also, if you want to mock up guns in photoshop, try this: http://avro504.hp.infoseek.co.jp/teppoo/gunicon.html &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the article doesn't say it's a SPAS-12 anymore, just that the front end has a couple of similarities. I might edit it to be even more clear that it certainly isn't a SPAS, and add this for proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:Automatic_Shotgun.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Since that shows any similarity is purely confined to the front (as a side note, I especially like how the pump seems to travel all the way back to the pistol grip on what appears to be a shelf bracket which ''covers the trigger completely''). A more simple evaluation: it's an FPS, it's an automatic shotgun. It's not a Jackhammer, so it's a SPAS. If it's not a SPAS then it's a USAS-12 and I don't think we should go there. [[User:Dongs|Dongs]] 07:19, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you messed up linking to your user page again. Sign with four tildes [&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;] or format the link as &amp;lt;nowiki&amp;gt;[[User:PersonOfInterest|PersonOfInterest]]&amp;lt;/nowiki&amp;gt;. [[User:Dongs|Dongs]] 10:13, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a shotgun in a video game it doesn't &amp;quot;have to&amp;quot; be anything. Let go of your SPAS 12 fantasy. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*It seems the only person even remotely concerned with this is you. Give it a rest, the features are described as a &amp;quot;slight resemblance&amp;quot; in the article and that's all. [[User:Vangelis|Vangelis]] 07:30, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BIG FAT SWEATY UPDATE===&lt;br /&gt;
It's a Remington 1100. I remember posting in the forum discussion that *if* the &amp;quot;automatic shotgun&amp;quot; was anything, it was a [[Remington 1100]] with a sawed off barrel, a pistol grip, no stock, and a heat shield. I searched and searched and it seemed such a gun did not exist, so i said &amp;quot;fudge it&amp;quot; and went home. Then I came across this little gem right here.&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
Yes, ladies and gentlemen, the [[GoldenEye 007|Goldeneye]] automatic shotgun is modelled after the gun used by [[Kurtwood Smith|Red Foreman]] to put a boot up [[Robocop|Robocop's]] ass. &amp;quot;But the color of the forearm is different and that one has a folding stock&amp;quot; you say. AKMS's and SPECTRE M4's are supposed to have folding stocks too. P90's are supposed to be green. Point Game Checkmate. - POI&lt;br /&gt;
&lt;br /&gt;
PS The pump-action shotgun so closely resembling the folding stock 870 from [[Terminator 2: Judgement Day]] backs up my theory IMSO (In My Smug Opinion)&lt;br /&gt;
&lt;br /&gt;
== The 'Nade Launcher ==&lt;br /&gt;
The Grenade Launcher doesn't look like the DefTech. It looks like the grenade launcher in [[Predator]] but that one wasn't a real gun. Anyone have any idea what that motherfucking 'nade launcher is supposed to represent?-[[User:Oliveira|Oliveira]] 17:17, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Something with &amp;quot;adjustable spray nozzle&amp;quot; in the description judging by the muzzle. Also fitted with an underbarrel microphone. [[User:Dongs|Dongs]] 19:53, 24 June 2009 (UTC)&lt;br /&gt;
:Ok, i admit i laughed at the underbarrel microphone. Now i can't unsee it. Thank you Dongs.-[[User:Oliveira|Oliveira]] 20:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rocket launcher &lt;br /&gt;
&lt;br /&gt;
Shouldnt the rocket launcher be based on the RPG-7 instead?&lt;br /&gt;
&lt;br /&gt;
*No, because it only has one grip, an RPG-7 has two. [[User:Tim|Tim]] 17:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If it has only one grip, wouln't it be an RPG-2?-[[User:Oliveira|Oliveira]] 18:50, 26 June 2009 (UTC)&lt;br /&gt;
::&amp;lt;s&amp;gt;The Type 69's grip is in the middle of the weapon, the RPG-2's is near the muzzle of the tube.&amp;lt;/s&amp;gt; &amp;lt;-Should not look at things the instant after waking up. Yes, it could be, but it's probably supposed to be an RPG-7 derivative. See: http://images2.wikia.nocookie.net/goldeneye/images/0/05/Rocket_Launcher.png for the Goldeneye Rocket Launcher. Apparently in early builds it had a three-shot magazine, was shoulder-fired [ie higher up on-screen] and looked different. [[User:Tim|Tim]] 19:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generic rotary gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You forgot to mention the rotary guns in the Airport level. --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:18, 7 November 2009 (UTC)&lt;br /&gt;
:Airport level? What airport level?--[[User:Oliveira|Oliveira]] 10:52, 7 November 2009 (UTC)&lt;br /&gt;
::Level 3, Runway, pillbox-enclosed rotary guns. They're in a few other places too I think. [[Special:Contributions/115.134.216.180|115.134.216.180]] 02:39, 4 January 2010 (UTC)&lt;br /&gt;
:::I believe he's talking about the runway where you make your escape from the chemical weapons plant, though I don't recall any of those weapons there. just a tank and an endless stream of Soviet infantry. [[User:Orca1 9904|Orca1 9904]] 04:21, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is supposed to be a Milkor MGL (Multiple Grenade Launcher). There are plenty of variants of it.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/File:M32_Grenade_Loading.jpg --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:19, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it is not supposed to be a Milkor, it resembles a Milkor just as much as it resembles an RG-6 or an Arwen. My money's on Rare copying the clunky looking bastard from [[Predator]] (and [[User:Oliveira|Oliveira]] agrees), seeing as they ripped off the Robocop shotgun. - POI&lt;br /&gt;
&lt;br /&gt;
==AK-47 / Type 56==&lt;br /&gt;
If anybody feels i really disrupted the cosmic order with that edit then go ahead and change it but at least look at this photo first please.&lt;br /&gt;
http://images2.wikia.nocookie.net/goldeneye/images/7/76/Kalashnikov_AK47.png - POI&lt;br /&gt;
&lt;br /&gt;
==Speculation You Say?==&lt;br /&gt;
This game is full of guns that are copied from other movies. The fake AK-74 from Goldeneye is the most obvious, and Dongs pointed out the very unique infrared scope set up on the sniper rifle copied from The Living Daylights. The grenade launcher is quite a good match for the launcher from Predator. The folding stock 870 with the shells on top is a very iconic image from Terminator 2: Judgement Day, what else could it possibly be? As for the &amp;quot;automatic shotgun&amp;quot;, yeah I guess that technically would be speculation, but consider all the other guns in this game ripped from movies, the popularity of Robocop, and the fact that I described a gun similar to Kurtwood Smith's customized 1100 as a potential candidate for this shotgun BEFORE I had even seen the screencap that I later used to identify it. Pretty safe speculation, I would say. - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This game is full of guns that are copied from other movies&amp;quot; well I just see a bunch of crappily generically modeled weapons. The only reason that you see them as movie guns is because it is what you are used to seeing/want to see. Your mind is matrixing so that you see what you want to see. There is no indication AT ALL that these weapons were ripped from a movie. Maybe its where the artist could have gotten his inspiration but anything else is pure speculation. To label such a crappily drawn generic weapon in this game as a such certain a specific weapon is a mockery of IMFDB in my opinion , akin to if someone were to parody IMFDB on SNL. --[[User:AdAstra2009|AdAstra2009]] 20:11, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well if you want to take it to a logical extreme then nothing in this game can be defined as anything. The PP7 is a black pocket pistol, the DD44 is a grey pistol. The KF7 would be better described as an AK-47 or AKM with the wooden stock removed due to a lack of holes where the folding stock would be. Being labelled as &amp;quot;AK-47&amp;quot; in the beta version doesn't mean anything, it's just another misidentification, a common occurance in games AND movies The RCP90 shouldn't count as anything. If you're uncomfortable giving a concrete identification of anything then at least mention the similarities. You can't completely ignore when something bares a resemblance to something that actually does exist. Example: don't say the auto shotgun definitively is a Remington 1100 a la Robocop, say it is most similar to the Remington 1100 from Robocop.&lt;br /&gt;
&lt;br /&gt;
Ain't nobody fucking asking you your opinion! Stuff it!&lt;br /&gt;
&lt;br /&gt;
=='''Rocket Launcher'''==&lt;br /&gt;
&lt;br /&gt;
I don't know how anyone can write that it is 'generically' based of a type 96 RPG. It looks more like an AT4 than anything else. I mean, sure it's got a vertical fore grip, but don't you think that's kind of a stretch?  [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:51, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks nothing like an AT4. It most resembles a Type 69 because it has a single pistol grip and an external warhead, neither of which are present on the AT4. It's not exactly a Type 69, so it's not labeled as a Type 69, the picture is just there for comparison. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319362</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=319362"/>
		<updated>2010-08-26T18:36:09Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;Rocket Launcher&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319361</id>
		<title>Talk:GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:GoldenEye_007&amp;diff=319361"/>
		<updated>2010-08-26T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Rocket Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Knives ===&lt;br /&gt;
Two types of knives (technically the same, but wielded differently) are frequently used, Throwing Knives and Combat Knives.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Knife.png‎|thumb|none|300px|The &amp;quot;Throwing Knives&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
Its a Tank, and is featured in 2 levels. Did I mention the Tank is a Tank? &lt;br /&gt;
haha! funny family guy joke&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank GE.png|thumb|none|300px|The &amp;quot;Tank&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== I'm not sure the inventory order is the best we can use. ==&lt;br /&gt;
&lt;br /&gt;
While it's better having the weapons in some sort of order, the Goldeneye order is weird; for example, a revolver next to a sniper rifle and SMGs and assault rifles mixed up together for no good reason. I don't find this whole edit war thing productive, but I think it was in a better order the way I had it. [[User:Dongs|Dongs]] 07:53, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's no reason to do it one way or another. This is an asinine topic, probably best to just leave it alone until somebody actually complains about it. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*I'm somebody. And if there's no reason to do it one way or the other, why not do it the way I suggest? [[User:Dongs|Dongs]] 07:20, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
It's not a SPAS-12, it looks nothing like a SPAS-12, can we remove any mention of SPAS-12 from this article.&lt;br /&gt;
&lt;br /&gt;
If you absolutely have to have to have to call it something, its a wood furniture Remington 1100 with a pistol grip, no stock, a sawed off barrel, and a Mossberg heat shield. Somebody do a mock up of that (it doesn't exist on GIS, I've looked) and do a comparison.&lt;br /&gt;
&lt;br /&gt;
Still doesn't make it that though, so just keep it &amp;quot;Automatic Shotgun&amp;quot;. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*Most people seem to be able to see some SPAS-12 in it [we've got at least three who've added it or suggested it stay so far]. The heat shield plus that diagonal slant down onto it is the main point of comparison, though you're right it's a horrible resemblance and turns into a generic pump action as soon as you get past the heat shield. Also, if you want to mock up guns in photoshop, try this: http://avro504.hp.infoseek.co.jp/teppoo/gunicon.html &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, the article doesn't say it's a SPAS-12 anymore, just that the front end has a couple of similarities. I might edit it to be even more clear that it certainly isn't a SPAS, and add this for proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:Automatic_Shotgun.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:Since that shows any similarity is purely confined to the front (as a side note, I especially like how the pump seems to travel all the way back to the pistol grip on what appears to be a shelf bracket which ''covers the trigger completely''). A more simple evaluation: it's an FPS, it's an automatic shotgun. It's not a Jackhammer, so it's a SPAS. If it's not a SPAS then it's a USAS-12 and I don't think we should go there. [[User:Dongs|Dongs]] 07:19, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also, you messed up linking to your user page again. Sign with four tildes [&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;] or format the link as &amp;lt;nowiki&amp;gt;[[User:PersonOfInterest|PersonOfInterest]]&amp;lt;/nowiki&amp;gt;. [[User:Dongs|Dongs]] 10:13, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a shotgun in a video game it doesn't &amp;quot;have to&amp;quot; be anything. Let go of your SPAS 12 fantasy. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
*It seems the only person even remotely concerned with this is you. Give it a rest, the features are described as a &amp;quot;slight resemblance&amp;quot; in the article and that's all. [[User:Vangelis|Vangelis]] 07:30, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BIG FAT SWEATY UPDATE===&lt;br /&gt;
It's a Remington 1100. I remember posting in the forum discussion that *if* the &amp;quot;automatic shotgun&amp;quot; was anything, it was a [[Remington 1100]] with a sawed off barrel, a pistol grip, no stock, and a heat shield. I searched and searched and it seemed such a gun did not exist, so i said &amp;quot;fudge it&amp;quot; and went home. Then I came across this little gem right here.&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
Yes, ladies and gentlemen, the [[GoldenEye 007|Goldeneye]] automatic shotgun is modelled after the gun used by [[Kurtwood Smith|Red Foreman]] to put a boot up [[Robocop|Robocop's]] ass. &amp;quot;But the color of the forearm is different and that one has a folding stock&amp;quot; you say. AKMS's and SPECTRE M4's are supposed to have folding stocks too. P90's are supposed to be green. Point Game Checkmate. - POI&lt;br /&gt;
&lt;br /&gt;
PS The pump-action shotgun so closely resembling the folding stock 870 from [[Terminator 2: Judgement Day]] backs up my theory IMSO (In My Smug Opinion)&lt;br /&gt;
&lt;br /&gt;
== The 'Nade Launcher ==&lt;br /&gt;
The Grenade Launcher doesn't look like the DefTech. It looks like the grenade launcher in [[Predator]] but that one wasn't a real gun. Anyone have any idea what that motherfucking 'nade launcher is supposed to represent?-[[User:Oliveira|Oliveira]] 17:17, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Something with &amp;quot;adjustable spray nozzle&amp;quot; in the description judging by the muzzle. Also fitted with an underbarrel microphone. [[User:Dongs|Dongs]] 19:53, 24 June 2009 (UTC)&lt;br /&gt;
:Ok, i admit i laughed at the underbarrel microphone. Now i can't unsee it. Thank you Dongs.-[[User:Oliveira|Oliveira]] 20:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rocket launcher &lt;br /&gt;
&lt;br /&gt;
Shouldnt the rocket launcher be based on the RPG-7 instead?&lt;br /&gt;
&lt;br /&gt;
*No, because it only has one grip, an RPG-7 has two. [[User:Tim|Tim]] 17:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If it has only one grip, wouln't it be an RPG-2?-[[User:Oliveira|Oliveira]] 18:50, 26 June 2009 (UTC)&lt;br /&gt;
::&amp;lt;s&amp;gt;The Type 69's grip is in the middle of the weapon, the RPG-2's is near the muzzle of the tube.&amp;lt;/s&amp;gt; &amp;lt;-Should not look at things the instant after waking up. Yes, it could be, but it's probably supposed to be an RPG-7 derivative. See: http://images2.wikia.nocookie.net/goldeneye/images/0/05/Rocket_Launcher.png for the Goldeneye Rocket Launcher. Apparently in early builds it had a three-shot magazine, was shoulder-fired [ie higher up on-screen] and looked different. [[User:Tim|Tim]] 19:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generic rotary gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
You forgot to mention the rotary guns in the Airport level. --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:18, 7 November 2009 (UTC)&lt;br /&gt;
:Airport level? What airport level?--[[User:Oliveira|Oliveira]] 10:52, 7 November 2009 (UTC)&lt;br /&gt;
::Level 3, Runway, pillbox-enclosed rotary guns. They're in a few other places too I think. [[Special:Contributions/115.134.216.180|115.134.216.180]] 02:39, 4 January 2010 (UTC)&lt;br /&gt;
:::I believe he's talking about the runway where you make your escape from the chemical weapons plant, though I don't recall any of those weapons there. just a tank and an endless stream of Soviet infantry. [[User:Orca1 9904|Orca1 9904]] 04:21, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher is supposed to be a Milkor MGL (Multiple Grenade Launcher). There are plenty of variants of it.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/File:M32_Grenade_Loading.jpg --[[Special:Contributions/208.85.242.212|208.85.242.212]] 10:19, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it is not supposed to be a Milkor, it resembles a Milkor just as much as it resembles an RG-6 or an Arwen. My money's on Rare copying the clunky looking bastard from [[Predator]] (and [[User:Oliveira|Oliveira]] agrees), seeing as they ripped off the Robocop shotgun. - POI&lt;br /&gt;
&lt;br /&gt;
==AK-47 / Type 56==&lt;br /&gt;
If anybody feels i really disrupted the cosmic order with that edit then go ahead and change it but at least look at this photo first please.&lt;br /&gt;
http://images2.wikia.nocookie.net/goldeneye/images/7/76/Kalashnikov_AK47.png - POI&lt;br /&gt;
&lt;br /&gt;
==Speculation You Say?==&lt;br /&gt;
This game is full of guns that are copied from other movies. The fake AK-74 from Goldeneye is the most obvious, and Dongs pointed out the very unique infrared scope set up on the sniper rifle copied from The Living Daylights. The grenade launcher is quite a good match for the launcher from Predator. The folding stock 870 with the shells on top is a very iconic image from Terminator 2: Judgement Day, what else could it possibly be? As for the &amp;quot;automatic shotgun&amp;quot;, yeah I guess that technically would be speculation, but consider all the other guns in this game ripped from movies, the popularity of Robocop, and the fact that I described a gun similar to Kurtwood Smith's customized 1100 as a potential candidate for this shotgun BEFORE I had even seen the screencap that I later used to identify it. Pretty safe speculation, I would say. - [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
=='''Rocket Launcher'''==&lt;br /&gt;
&lt;br /&gt;
I don't know how anyone can write that it is 'generically' based of a type 96 RPG. It looks more like an AT4 than anything else. I mean, sure it's got a vertical fore grip, but don't you think that's kind of a stretch?  [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:51, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks nothing like an AT4. It most resembles a Type 69 because it has a single pistol grip and an external warhead, neither of which are present on the AT4. It's not exactly a Type 69, so it's not labeled as a Type 69, the picture is just there for comparison. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=311132</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=311132"/>
		<updated>2010-08-08T08:25:21Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
[[Image:Gta-SA-boxart.png|thumb|right|300px|''Grand Theft Auto: San Andreas'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. Instead they left in the old M1911A1 render from GTAIII and Vice City. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful, but when you reach the hitman skill level, you can wield two of these. A silenced version is also available for use in the game, does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
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[[Image:Silenced sa.png|thumb|none|400px|Silenced Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. &lt;br /&gt;
Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player obtains the 100 tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|400px|none|Desert Eagle .50 AE Blue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is basic shotgun carried by some Police, gangs and enemies in the game, and has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during a bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny uses one when he confronts CJ after he kills Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
&lt;br /&gt;
TEC-9s are used by Grove Street gangbangers and assorted criminals in the game, and Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
== Micro IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The Uzi appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is alot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for an SMG, and is used by Russians and Mafia thugs alike, random gang members, the FBI Agents in the game, and the Grove Street gang members after the player has obtained the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5_vc.png|thumb|none|400px|Heckler &amp;amp; Koch MP5A3]]‎&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 56, as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level, when he, Sweet, Ryder, and Big Smoke are fleeing from the LSPD, and eventually jams on CJ. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
== Colt M733 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just aspowerful than the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sniper Rifle&amp;quot; in game, it only has one improvement over the Rifle, and that is a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
== [[SA-7 Grail|9K32 Strela 2]] / FIM-92 Stinger ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles, making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an SA-7 Grail, but when CJ picks it up it turns into an FIM-92 Stinger.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|9K32 Strela 2]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skined '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
== M16-A1 ==&lt;br /&gt;
&lt;br /&gt;
Although it cannot be used by the player, an M16-A1 with a 20 round Magazine appears during Stowaway, being carried by the Agents as they loadup the Plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg‎|thumb|none|400px|M16A1 with a 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_3.png|thumb|none|400px|M16A1 with a 30-round magazine (this is the same version used in the game, except for the 30-round magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, althought these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, &amp;quot;Blue Thunder&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Guns inside Ammunation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in Ammunation are: M16A1, G3A3, AK-47, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=311131</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=311131"/>
		<updated>2010-08-08T08:22:39Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
[[Image:Gta-SA-boxart.png|thumb|right|300px|''Grand Theft Auto: San Andreas'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. Instead they left in the old M1911A1 render from GTAIII and Vice City. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful, but when you reach the hitman skill level, you can wield two of these. A silenced version is also available for use in the game, does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Silenced Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. &lt;br /&gt;
Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player obtains the 100 tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE Blue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is basic shotgun carried by some Police, gangs and enemies in the game, and has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during a bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny uses one when he confronts CJ after he kills Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
&lt;br /&gt;
TEC-9s are used by Grove Street gangbangers and assorted criminals in the game, and Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
== Micro IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The Uzi appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is alot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for an SMG, and is used by Russians and Mafia thugs alike, random gang members, the FBI Agents in the game, and the Grove Street gang members after the player has obtained the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5_vc.png|thumb|none|400px|Heckler &amp;amp; Koch MP5A3]]‎&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 56, as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level, when he, Sweet, Ryder, and Big Smoke are fleeing from the LSPD, and eventually jams on CJ. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
== Colt M733 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just aspowerful than the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sniper Rifle&amp;quot; in game, it only has one improvement over the Rifle, and that is a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
== [[SA-7 Grail|9K32 Strela 2]] / FIM-92 Stinger ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles, making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an SA-7 Grail, but when CJ picks it up it turns into an FIM-92 Stinger.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|9K32 Strela 2]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skined '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
== M16-A1 ==&lt;br /&gt;
&lt;br /&gt;
Although it cannot be used by the player, an M16-A1 with a 20 round Magazine appears during Stowaway, being carried by the Agents as they loadup the Plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg‎|thumb|none|400px|M16A1 with a 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_3.png|thumb|none|400px|M16A1 with a 30-round magazine (this is the same version used in the game, except for the 30-round magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, althought these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, &amp;quot;Blue Thunder&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Guns inside Ammunation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in Ammunation are: M16A1, G3A3, AK-47, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311130</id>
		<title>Grand Theft Auto III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311130"/>
		<updated>2010-08-08T08:16:00Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* M16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game Grand Theft Auto 3:'''&lt;br /&gt;
[[Image:Gta-3-boxart.png|right|250px]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Note: Plot Spoilers in this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The first firearm Claude uses is the [[M1911 pistol series#M1911A1|Colt M1911A1]]. It is used by the Liberty City Police Department and every gang in the city. The notable exception being the Diablos in the beginning of the game, they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is erroneously referred to as a &amp;quot;nine&amp;quot; by Luigi Gotterelli ([[Joe Pantoliano]]), Joey Leone ([[Michael Rapaport]]), and even the clerk at AmmuNation. It has a twelve round magazine capacity. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either ''Pump-Action Pimp'' or ''Farewell 'Chunky' Lee Chong'', depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|350px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 3.png|thumb|400px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|IMI Micro Uzi]], with the folding stock removed, is carried by the LCPD SWAT team, the Yakuza, the Colombians, and the Southside Hoods. The Leones and the Triads go bananas on each other with Micro Uzis during ''Triads And Tribulations''. Claude uses it to perform drive-by shootings. It is first seen being used by Pump Action Pimp's Diablo bodyguard and is available for purchase at the Portland AmmuNation after ''Cipriani's Chauffeur'', and later at the Staunton Island AmmuNation.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi 3.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in the game is a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]. It has a slow rate of fire, but is very powerful at close range. It is used by the Leone mafiosi (after Claude assassinates Salvatore Leone ([[Frank Vincent]])), the clerk at AmmuNation, Curly Bob in ''Cutting The Grass'', and the guy who kills Marty Chonks at the end of ''Her Lover''. They can be found with five rounds of ammunition inside of the LCPD police cars, or can be purchased from Phil Cassidy. It first appears in the hands of Claude during the opening bank robbery, then later in the hands of the Pump-Action Pimp.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun 3.png|thumb|none|400px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as an AK-47, it more closely resembles a Romanian version, the [[AK-47|WASR-2]]. (Note the black pistol grip, and the slightly curved, thinner, solid black magazine.) It is used by the Colombians and, strangely, the FBI. It can be purchased at the AmmuNation on Staunton Island. It is first seen in ''Bomb Da Base'', being used by the carteleros guarding the freighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|Romanian WASR-2 AK clone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 3.png|thumb|400px|none|AK-47 in GTA III]]&lt;br /&gt;
==M16==&lt;br /&gt;
Referred to as an M16, it more closely resembles the similar [[Armalite AR-10|Armalite AR10]]. (Note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the relative thickness of the magazine.) It can be manually aimed. It has a 60 round magazine and a ridiculously high rate of fire. It is carried by Phil Cassidy, the Colombians, and the National Guard. Making its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman, it first appears in actual gameplay during ''Under Surveillance'' in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after rescuing him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR-10BattleRifles.jpg‎|thumb|none|400px|Note the similarity to the top rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 3.png|thumb|none|400px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] must be manually aimed to be fired. It is first used by Claude to cover 8 Ball while he rigs the cartel's freighter for scuttling during ''Bomb Da Base''. It can be purchased from the AmmuNation on Staunton Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] must be manually aimed. Claude holds it backwards and uses the endcap as a grip. He uses one to shoot down Catalina's helicopter in the final mission in the game, ''The Exchange''. It is available for purchase from Phil Cassidy after Claude rescues him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl 3.png|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Claude occasionally uses a flamethrower to ignite cars that don't yield right-of-way to him when he is crossing the street. Innocent bystanders, too. It can be purchased from a garage in Shoreside Vale. Claude uses it to stir fry some triads in ''Trial By Fire''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame 3.png|thumb|400px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M67 Grenade ==&lt;br /&gt;
When Claude gets hit by the urge to blow some stuff up, he reaches for his grenade of choice; the [[M67_hand_grenade|M67]] HE-Frag. First gifted to him by Toni Cipriani ([[Michael Madsen]]) in ''Taking Out The Laundry'', Claude utilizes them to destroy the Triad Fish Vans. They are available for purchase at the Staunton Island AmmuNation.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
Molotov cocktails can be purchased from a garage in Shoreside Vale. They are carried by the homeless people who live in a tunnel.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311129</id>
		<title>Grand Theft Auto III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311129"/>
		<updated>2010-08-08T08:15:34Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* M16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game Grand Theft Auto 3:'''&lt;br /&gt;
[[Image:Gta-3-boxart.png|right|250px]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Note: Plot Spoilers in this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The first firearm Claude uses is the [[M1911 pistol series#M1911A1|Colt M1911A1]]. It is used by the Liberty City Police Department and every gang in the city. The notable exception being the Diablos in the beginning of the game, they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is erroneously referred to as a &amp;quot;nine&amp;quot; by Luigi Gotterelli ([[Joe Pantoliano]]), Joey Leone ([[Michael Rapaport]]), and even the clerk at AmmuNation. It has a twelve round magazine capacity. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either ''Pump-Action Pimp'' or ''Farewell 'Chunky' Lee Chong'', depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|350px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 3.png|thumb|400px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|IMI Micro Uzi]], with the folding stock removed, is carried by the LCPD SWAT team, the Yakuza, the Colombians, and the Southside Hoods. The Leones and the Triads go bananas on each other with Micro Uzis during ''Triads And Tribulations''. Claude uses it to perform drive-by shootings. It is first seen being used by Pump Action Pimp's Diablo bodyguard and is available for purchase at the Portland AmmuNation after ''Cipriani's Chauffeur'', and later at the Staunton Island AmmuNation.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi 3.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in the game is a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]. It has a slow rate of fire, but is very powerful at close range. It is used by the Leone mafiosi (after Claude assassinates Salvatore Leone ([[Frank Vincent]])), the clerk at AmmuNation, Curly Bob in ''Cutting The Grass'', and the guy who kills Marty Chonks at the end of ''Her Lover''. They can be found with five rounds of ammunition inside of the LCPD police cars, or can be purchased from Phil Cassidy. It first appears in the hands of Claude during the opening bank robbery, then later in the hands of the Pump-Action Pimp.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun 3.png|thumb|none|400px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as an AK-47, it more closely resembles a Romanian version, the [[AK-47|WASR-2]]. (Note the black pistol grip, and the slightly curved, thinner, solid black magazine.) It is used by the Colombians and, strangely, the FBI. It can be purchased at the AmmuNation on Staunton Island. It is first seen in ''Bomb Da Base'', being used by the carteleros guarding the freighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|Romanian WASR-2 AK clone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 3.png|thumb|400px|none|AK-47 in GTA III]]&lt;br /&gt;
==M16==&lt;br /&gt;
Referred to as an M16, it more closely resembles the similar [[Armalite AR-10|Armalite AR10]]. (Note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the relative thickness of the magazine.) It can be manually aimed. It has a 60 round magazine and a ridiculously high rate of fire. It is carried by Phil Cassidy, the Colombians, and the National Guard. Making its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman, it first appears in actual gameplay during ''Under Surveillance'' in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after rescuing him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[AR-10BattleRifles.jpg‎|thumb|none|400px|Note the similarity to the top rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 3.png|thumb|none|400px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] must be manually aimed to be fired. It is first used by Claude to cover 8 Ball while he rigs the cartel's freighter for scuttling during ''Bomb Da Base''. It can be purchased from the AmmuNation on Staunton Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] must be manually aimed. Claude holds it backwards and uses the endcap as a grip. He uses one to shoot down Catalina's helicopter in the final mission in the game, ''The Exchange''. It is available for purchase from Phil Cassidy after Claude rescues him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl 3.png|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Claude occasionally uses a flamethrower to ignite cars that don't yield right-of-way to him when he is crossing the street. Innocent bystanders, too. It can be purchased from a garage in Shoreside Vale. Claude uses it to stir fry some triads in ''Trial By Fire''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame 3.png|thumb|400px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M67 Grenade ==&lt;br /&gt;
When Claude gets hit by the urge to blow some stuff up, he reaches for his grenade of choice; the [[M67_hand_grenade|M67]] HE-Frag. First gifted to him by Toni Cipriani ([[Michael Madsen]]) in ''Taking Out The Laundry'', Claude utilizes them to destroy the Triad Fish Vans. They are available for purchase at the Staunton Island AmmuNation.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
Molotov cocktails can be purchased from a garage in Shoreside Vale. They are carried by the homeless people who live in a tunnel.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311128</id>
		<title>Grand Theft Auto III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311128"/>
		<updated>2010-08-08T07:54:21Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game Grand Theft Auto 3:'''&lt;br /&gt;
[[Image:Gta-3-boxart.png|right|250px]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Note: Plot Spoilers in this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The first firearm Claude uses is the [[M1911 pistol series#M1911A1|Colt M1911A1]]. It is used by the Liberty City Police Department and every gang in the city. The notable exception being the Diablos in the beginning of the game, they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is erroneously referred to as a &amp;quot;nine&amp;quot; by Luigi Gotterelli ([[Joe Pantoliano]]), Joey Leone ([[Michael Rapaport]]), and even the clerk at AmmuNation. It has a twelve round magazine capacity. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either ''Pump-Action Pimp'' or ''Farewell 'Chunky' Lee Chong'', depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|350px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 3.png|thumb|400px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|IMI Micro Uzi]], with the folding stock removed, is carried by the LCPD SWAT team, the Yakuza, the Colombians, and the Southside Hoods. The Leones and the Triads go bananas on each other with Micro Uzis during ''Triads And Tribulations''. Claude uses it to perform drive-by shootings. It is first seen being used by Pump Action Pimp's Diablo bodyguard and is available for purchase at the Portland AmmuNation after ''Cipriani's Chauffeur'', and later at the Staunton Island AmmuNation.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi 3.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in the game is a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]. It has a slow rate of fire, but is very powerful at close range. It is used by the Leone mafiosi (after Claude assassinates Salvatore Leone ([[Frank Vincent]])), the clerk at AmmuNation, Curly Bob in ''Cutting The Grass'', and the guy who kills Marty Chonks at the end of ''Her Lover''. They can be found with five rounds of ammunition inside of the LCPD police cars, or can be purchased from Phil Cassidy. It first appears in the hands of Claude during the opening bank robbery, then later in the hands of the Pump-Action Pimp.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun 3.png|thumb|none|400px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as an AK-47, it more closely resembles a Romanian version, the [[AK-47|WASR-2]]. (Note the black pistol grip, and the slightly curved, thinner, solid black magazine.) It is used by the Colombians and, strangely, the FBI. It can be purchased at the AmmuNation on Staunton Island. It is first seen in ''Bomb Da Base'', being used by the carteleros guarding the freighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|Romanian WASR-2 AK clone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 3.png|thumb|400px|none|AK-47 in GTA III]]&lt;br /&gt;
==M16==&lt;br /&gt;
Referred to as an M16, it more closely resembles the similar [[Armalite AR-10|Armalite AR10]]. (Note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the relative thickness of the magazine.) It can be manually aimed. It has a 60 round magazine and a ridiculously high rate of fire. It is carried by Phil Cassidy, the Colombians, and the National Guard. Making its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman, it first appears in actual gameplay during ''Under Surveillance'' in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after rescuing him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1standard.jpg‎|thumb|none|400px|M16A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 3.png|thumb|none|400px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] must be manually aimed to be fired. It is first used by Claude to cover 8 Ball while he rigs the cartel's freighter for scuttling during ''Bomb Da Base''. It can be purchased from the AmmuNation on Staunton Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] must be manually aimed. Claude holds it backwards and uses the endcap as a grip. He uses one to shoot down Catalina's helicopter in the final mission in the game, ''The Exchange''. It is available for purchase from Phil Cassidy after Claude rescues him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl 3.png|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Claude occasionally uses a flamethrower to ignite cars that don't yield right-of-way to him when he is crossing the street. Innocent bystanders, too. It can be purchased from a garage in Shoreside Vale. Claude uses it to stir fry some triads in ''Trial By Fire''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame 3.png|thumb|400px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M67 Grenade ==&lt;br /&gt;
When Claude gets hit by the urge to blow some stuff up, he reaches for his grenade of choice; the [[M67_hand_grenade|M67]] HE-Frag. First gifted to him by Toni Cipriani ([[Michael Madsen]]) in ''Taking Out The Laundry'', Claude utilizes them to destroy the Triad Fish Vans. They are available for purchase at the Staunton Island AmmuNation.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
Molotov cocktails can be purchased from a garage in Shoreside Vale. They are carried by the homeless people who live in a tunnel.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311127</id>
		<title>Grand Theft Auto III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=311127"/>
		<updated>2010-08-08T07:53:09Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: Undo revision 309308 by 72.201.156.102 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game Grand Theft Auto 3:'''&lt;br /&gt;
[[Image:Gta-3-boxart.png|right|250px]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
Note: Plot Spoilers in this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The first firearm Claude uses is the [[M1911 pistol series#M1911A1|Colt M1911A1]]. It is used by the Liberty City Police Department and every gang in the city. The notable exception being the Diablos in the beginning of the game, they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is erroneously referred to as a &amp;quot;nine&amp;quot; by Luigi Gotterelli ([[Joe Pantoliano]]), Joey Leone ([[Michael Rapaport]]), and even the clerk at AmmuNation. It has a twelve round magazine capacity. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either ''Pump-Action Pimp'' or ''Farewell 'Chunky' Lee Chong'', depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|350px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 3.png|thumb|400px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|IMI Micro Uzi]], with the folding stock removed, is carried by the LCPD SWAT team, the Yakuza, the Colombians, and the Southside Hoods. The Leones and the Triads go bananas on each other with Micro Uzis during ''Triads And Tribulations''. Claude uses it to perform drive-by shootings. It is first seen being used by Pump Action Pimp's Diablo bodyguard and is available for purchase at the Portland AmmuNation after ''Cipriani's Chauffeur'', and later at the Staunton Island AmmuNation.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi 3.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in the game is a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]. It has a slow rate of fire, but is very powerful at close range. It is used by the Leone mafiosi (after Claude assassinates Salvatore Leone ([[Frank Vincent]])), the clerk at AmmuNation, Curly Bob in ''Cutting The Grass'', and the guy who kills Marty Chonks at the end of ''Her Lover''. They can be found with five rounds of ammunition inside of the LCPD police cars, or can be purchased from Phil Cassidy. It first appears in the hands of Claude during the opening bank robbery, then later in the hands of the Pump-Action Pimp.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun 3.png|thumb|none|400px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as an AK-47, it more closely resembles a Romanian version, the [[AK-47|WASR-2]]. (Note the black pistol grip, and the slightly curved, thinner, solid black magazine.) It is used by the Colombians and, strangely, the FBI. It can be purchased at the AmmuNation on Staunton Island. It is first seen in ''Bomb Da Base'', being used by the carteleros guarding the freighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|Romanian WASR-2 AK clone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 3.png|thumb|400px|none|AK-47 in GTA III]]&lt;br /&gt;
==M16A1==&lt;br /&gt;
Referred to as an M16, it more closely resembles the similar [[Armalite AR-10|Armalite AR10]]. (Note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the relative thickness of the magazine.) It can be manually aimed. It has a 60 round magazine and a ridiculously high rate of fire. It is carried by Phil Cassidy, the Colombians, and the National Guard. Making its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman, it first appears in actual gameplay during ''Under Surveillance'' in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after rescuing him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1standard.jpg‎|thumb|none|400px|M16A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 3.png|thumb|none|400px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] must be manually aimed to be fired. It is first used by Claude to cover 8 Ball while he rigs the cartel's freighter for scuttling during ''Bomb Da Base''. It can be purchased from the AmmuNation on Staunton Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] must be manually aimed. Claude holds it backwards and uses the endcap as a grip. He uses one to shoot down Catalina's helicopter in the final mission in the game, ''The Exchange''. It is available for purchase from Phil Cassidy after Claude rescues him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl 3.png|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Claude occasionally uses a flamethrower to ignite cars that don't yield right-of-way to him when he is crossing the street. Innocent bystanders, too. It can be purchased from a garage in Shoreside Vale. Claude uses it to stir fry some triads in ''Trial By Fire''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame 3.png|thumb|400px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M67 Grenade ==&lt;br /&gt;
When Claude gets hit by the urge to blow some stuff up, he reaches for his grenade of choice; the [[M67_hand_grenade|M67]] HE-Frag. First gifted to him by Toni Cipriani ([[Michael Madsen]]) in ''Taking Out The Laundry'', Claude utilizes them to destroy the Triad Fish Vans. They are available for purchase at the Staunton Island AmmuNation.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
Molotov cocktails can be purchased from a garage in Shoreside Vale. They are carried by the homeless people who live in a tunnel.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Armsel_Striker_and_variants&amp;diff=310753</id>
		<title>Armsel Striker and variants</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Armsel_Striker_and_variants&amp;diff=310753"/>
		<updated>2010-08-07T04:28:53Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Armsel Striker shotgun and its variants appears in the following films, TV shows, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
[[Image:Striker.jpg|thumb|right|400px|Armsel Striker Shotgun - 12-gauge.  Strikers are identified not only by the unique 'knob' that serves as the winding key in front of the drum, but also the drum advance lever on the back of the receiver.  The Cobray guns don't have this lever.]]&lt;br /&gt;
The original South African-manufactured cylinder shotgun, designed by Rhodesian Hilton Walker in the 1980s. Various versions existed, some with the top-folding stock, and others without.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[American Dragons]]||[[Don Stark]]||Rocco||Akimbo w/ Desert Eagle||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Hostage (1987)|Hostage]]||||South African Soldiers||||1987&lt;br /&gt;
|-&lt;br /&gt;
|[[The World Is Not Enough]]||[[Maria Grazia Cucinotta]]||Cigar Girl||||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop 2]]||||||||1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Escape from L.A.]]||||||||1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Patriot Games]]||[[Patrick Bergin]]||Kevin O'Donnell||||1992&lt;br /&gt;
|-&lt;br /&gt;
|[[In China They Eat Dogs]]||[[Slavko Libovic]]||Ratco||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Boiled]]||[[Anthony Wong]]||Johnny Wong||||1992&lt;br /&gt;
|-&lt;br /&gt;
|[[Smokin' Aces]]||||Tremor||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Godzilla (1998)|Godzilla]]||||U.S. Army Soldiers||||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Under the Gun]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Mission]]||[[Brandon Lee]]||Michael Gold||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Coast]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber-Tracker 2]]||[[Jim Maniaci]]||CyberTracker #9||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant of Death]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Dead]]||[[Jürgen Prochnow]]||Capitan Kirk||||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nasty Boys]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Miami Vice]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Enter the Matrix]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||||Source of the &amp;quot;DAO-12&amp;quot; Misname||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 5]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||||||????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
The Protecta is an improved version of the original Striker; it differs primarily in that it lacks the winder on the drum &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|right|400px|Armsel Protecta 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Mark Collie]] as Harry Heck in ''[[the Punisher (2004)|The Punisher]]''&lt;br /&gt;
&lt;br /&gt;
*seen durring the ACP crash scene durring the film ''[[Doomsday]]''.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Richard Dean Anderson]] as General Jack O'Neill and [[Ben Browder]] as Lt. Colonel Cameron Mitchell in ''[[Stargate: SG1]]'' (configured to fire grenade rounds)&lt;br /&gt;
&lt;br /&gt;
* ''[[Stargate: Atlantis]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 4]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Army Of Two]]''&lt;br /&gt;
&lt;br /&gt;
== SWD/Cobray Street Sweeper ==&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|right|500px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge.  Visibile is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|right|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The Street Sweeper is the American-made copy of the Striker; the standard commercial version was recognizable by its longer 18&amp;quot; barrel, which was necessary to comply with U.S. firearms laws for over the counter shotgun sales.  There were short barreled versions of the Street Sweeper, but like all short barreled shotguns, it required a tax stamp and was a strongly regulated device.  When the Clinton Administration declared the civilian version of the Street Sweeper to be a 'destructive device' (like a mortar or a rocket launcher) in 1993, nearly all commercial sales ceased and the remaining samples in the chain of commerce could only be sold to holders of Federal Destructive Device Permits. Although it is a copy of the Striker, there is a relatively low interchangeability of parts between the two guns. The Street Sweeper is usually seen in American action films, whereas the Striker and Protecta are more likely to appear in films made outside of the U.S.   The Street Sweeper also has the distinctive Key in the front of the drum to wind the 'clockwork' mechanism like the original Striker shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Bulletproof]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Death Sentence]]''&lt;br /&gt;
&lt;br /&gt;
* American soldier in ''[[Godzilla (1998)]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Nasty Boys]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]: The Lost and Damned'' (as &amp;quot;Assault Shotgun,&amp;quot; a cut-down 18-inch version shown as a fully automatic weapon with an 8-round drum.)&lt;br /&gt;
&lt;br /&gt;
== Examples of the Sentinel Arms Striker-12 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker12FullLength.jpg |thumb|right|500px|Sentinel Arms Striker-12 civilian-legal (18&amp;quot;) barrel with top folding stock - 12 Gauge.]]&lt;br /&gt;
[[Image:Stryker12.jpg|thumb|right|400px|Sentinel Arms Striker-12 with stubby barrel (7&amp;quot;) - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
*''[[Desperado]]'' - seen in the guitar case full of weapons&lt;br /&gt;
&lt;br /&gt;
* [[John Leguizamo]] as the Clown in ''[[Spawn]]'' (portrayed as a grenade launcher)&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' (As &amp;quot;Striker Shotgun,&amp;quot; with 7 inch barrel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=From_Dusk_Till_Dawn_(1996)&amp;diff=310749</id>
		<title>From Dusk Till Dawn (1996)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=From_Dusk_Till_Dawn_(1996)&amp;diff=310749"/>
		<updated>2010-08-07T04:11:04Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Astra Terminator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:From dusk till dawn ver1.jpg|thumb|350px|right|From Dusk Till Dawn (1996)]]&lt;br /&gt;
'''The follwing weapons are used in From Dusk Till Dawn'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Astra Terminator ==&lt;br /&gt;
Seth Gecko's ([[George Clooney]]) revolver is an [[Astra Terminator]] with a 3 inch full lug barrel and pachmayr compact grips. It is later picked up and fired by both Scott ([[Ernest Liu]]) and Kate Fuller ([[Juliette Lewis]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Term-rs.jpg|thumb|none|400px|Astra Terminator .44 Magnum]]&lt;br /&gt;
[[Image:FDTD-ASTRA44-1.jpg|thumb|600px|none|&amp;quot;I will turn this place into the fuckin' Wild Bunch.&amp;quot;]]&lt;br /&gt;
[[Image:FDTD-ASTRA44-2.jpg|thumb|600px|none|Great view of the Astra Terminator before he decocks it.]]&lt;br /&gt;
[[Image:FDTD-ASTRA44-3.jpg|thumb|600px|none|Seth reloading while taking cover.]]&lt;br /&gt;
[[Image:sethgecko44-3.jpg|thumb|600px|none|&amp;quot;You ask a question, Mr.44 answers it.&amp;quot;]]&lt;br /&gt;
[[Image:sethgecko44-2.jpg|thumb|600px|none|&amp;quot;That's not fucking that, this is fucking this.&amp;quot;]]&lt;br /&gt;
[[Image:sethgecko44.jpg|thumb|600px|none|Seth's .44 revolver.]]&lt;br /&gt;
[[Image:996DTD George Clonney 030.jpg|600px|thumb|none|A better look at the grip]]&lt;br /&gt;
[[Image:996DTD Ernest Liu 005.jpg|thumb|600px|none|Scott with Seth's revolver]]&lt;br /&gt;
[[Image:996DTD Juliette Lewis 018.jpg|thumb|600px|none|Kate with Seth's revolver. Pretty Damn good weaver grip for assumedly never using a gun before.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mk IV Series 70 ==&lt;br /&gt;
Although we could speculate about the manufacturer of the pistol carried by Richard Gecko ([[Quentin Tarantino]]), it is undoubtedly a [[M1911 pistol series]] Government model, with what looks like a stainless steel finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-MKIV-Series70.jpg|thumb|450px|none|Colt Mk IV Series 70]]&lt;br /&gt;
[[Image:richardgecko1911.jpg|thumb|600px|none|&amp;quot;You buckin' for an early retirement?&amp;quot;]]&lt;br /&gt;
[[Image:richardgecko1911-2.jpg|thumb|600px|none|&amp;quot;When I count to three you shoot the bottles out from behind him!&amp;quot; Seth Gecko.]]&lt;br /&gt;
[[Image:996DTD Quentin Tarantino 004.jpg|thumb|600px|none|Richie's M1911A1]]&lt;br /&gt;
[[Image:FDTD-1911-1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:FDTD-1911-2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:richardgecko1911-3.jpg|thumb|600px|none|Richie's 1911A1]]&lt;br /&gt;
[[Image:996DTD Quentin Tarantino 008.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Codpiece Revolver==&lt;br /&gt;
In defending himself against Razor Charlie ([[Danny Trejo]]) as the vampires begin their slaughter, Sex Machine ([[Tom Savini]]) uses the infamous [[Codpiece Revolver]], as also seen in ''[[Desperado]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savini.jpg|200px|thumb|none|Sex Machine Codpiece Revolver]]&lt;br /&gt;
[[Image:Top10 vuur 04.jpg|550px|thumb|none|Closer look]]&lt;br /&gt;
[[Image:FDTD-COD-1.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:FDTD-COD-2.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
The liquor store clerk (Pete Bottoms) draws a [[Smith &amp;amp; Wesson Model 66]] from his safe and shoots Richie ([[Quentin Tarantino]]) through the hand with it.  &lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:petebottomsrevolver.jpg|thumb|600px|none|Pete's defense revolver stored ready to hand. D:]]&lt;br /&gt;
[[Image:FDTD-SW66-1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:FDTD-SW66-2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:FDTD-SW66-3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Jacob Fuller ([[Harvey Keitel]]) locates a pistol gripped 12 Gauge shotgun under the bar and uses it with a baseball bat to make a cross to both repel and shoot vampires.  This is a [[Mossberg 500-series shotgun]] with a synthetic loop foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:jacobfullershotgun.jpg|thumb|600px|none|Mossberg 500 with synthetic 'loop' foregrip (and baseball bat).]]&lt;br /&gt;
[[Image:996DTD Harvey Keitel 007.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:996DTD George Clonney 039.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:FDTD-MOSS500.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:996DTD Harvey Keitel 008.jpg|thumb|600px|none|]]&lt;br /&gt;
Additionally,  the two shotguns weilded by Danny and Manny seem to be Mossbergs as well.&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|450px|none|Mossberg 500 sawed off - 12 Gauge]]&lt;br /&gt;
[[Image:dannyshotgun.jpg|thumb|600px|none|&amp;quot;One place is as good as another!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Revolver==&lt;br /&gt;
In the script it says that the Texas Ranger Earl McGraw ([[Michael Parks]]) uses a Colt, he never has the chance to draw it. It's probably a Single Action Army, since the other incarnations of McGraw carry it. &lt;br /&gt;
[[Image:996DTD Michael Parks 001.jpg|thumb|500px|none|on the other side i can see a holstler]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Robert Rodriguez]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mossberg_500_series_shotgun&amp;diff=310747</id>
		<title>Talk:Mossberg 500 series shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mossberg_500_series_shotgun&amp;diff=310747"/>
		<updated>2010-08-07T04:09:21Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Additional Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:Roadblocker1.jpg|thumb|none|500px|Mossberg 500 Roadblocker with Barrett style flash hider - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|600px|Mossberg 500 with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg500WithGhostSight.jpg|thumb|none|600px|Mossberg 500 with Ghost Ring Sights - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg_500_wooden.jpg|thumb|none|600px|Mossberg 500 with wooden furniture, frequently used by hunters - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|600px|Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 tactical.jpg|thumb|none|600px|Mossberg 500 Tacitcal Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:XREPM500.jpg|thumb|none|600px|Mossberg 500 XREP with XREP shells - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg_590A1_SBS.jpg|thumb|none|600px|Mossberg 590A1 SBS - 12 gauge]]&lt;br /&gt;
[[Image:play_110.jpg|thumb|600px|none|Mossberg Maverick Model 88 - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg500CruiserwithForegrip.jpg‎|thumb|none|600px|Mossberg 500 Cruiser with heat shield &amp;amp; foregrip - 12 gauge]] &lt;br /&gt;
[[Image:Mossberg500pistolgripNA.jpg|thumb|none|600px|A Mossberg 500 with a high-capacity magazine tube and a pistol grip like the one in the movie ''[[Ninja Assassin]]'' - 12 gauge. The image is built from [[User:MoviePropMaster2008|MoviePropMaster2008]]'s image of a Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
^^ This is a garbage photograph and should be deleted. ^^&lt;br /&gt;
&lt;br /&gt;
I was thinking, maybe this should be on the main page and not the discussion. It may look similar to the 500 or 590, but there are some big differences between the 88 and the 500/590.&lt;br /&gt;
For, intance, the 88 has a traditional safety located between the pistol grip and trigger guard, instead of on the top. It also has a plain flat top on the receiver, with bo holes drilled in it for mounting a scope. Does anyone agree? --[[User:FirearmFanatic|FirearmFanatic]] 13:22, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Crap==&lt;br /&gt;
In trying to upload a picture of a Mossberg Cruiser with foregrip I accidentally cocked up what uploaded picture was which and unintentionally replaced a couple of pictures. I clicked upload before I noticed that filenames for those already existed. Is there any means of salvaging this? I'm really sorry. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
:You just have to revert to the previous version of the image.  I just did this.  It's no big deal. -[[User:MT2008|MT2008]] 14:39, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=George_of_the_Jungle&amp;diff=310746</id>
		<title>George of the Jungle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=George_of_the_Jungle&amp;diff=310746"/>
		<updated>2010-08-07T03:57:09Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* Winchester Model 70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns can be seen in the movie George of the Jungle:'''&lt;br /&gt;
[[Image:GeorgeofThe Jungle.jpg|thumb|right|300px|''George of the Jungle'' (1997)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
Lyle ([[Thomas Haden Church]]) uses a real stainless [[Beretta 950 Jetfire]] with pearl grips to shoot George ([[Brendan Fraser]]), believing it was a cigarette lighter. Later, the narrator explains that George can't die because he is the hero. The cigarette lighter version can be seen weilded by several guides.&lt;br /&gt;
&lt;br /&gt;
[[Image:PicB 950 jetfire.jpg|thumb|none|400px|Beretta 950 Jetfire]]&lt;br /&gt;
[[Image:WaltherPPK-GOTJ.jpg|thumb|none|600px|Lyle draws out his Beretta Jetfire.]]&lt;br /&gt;
[[Image:WaltherPPK-GOTJ2.jpg|thumb|none|600px|Lyle fires his Beretta Jetfire.]]&lt;br /&gt;
[[Image:WaltherPPK2piece-GOTJ2.jpg|thumb|none|600px|The Swahili man finds 2 Beretta Jetfires in his backpack. Note that one has the cigarette lighter marking on it.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Max ([[Greg Cruttwell]]), Thor ([[Abraham Benrubi]]), and several of the Swahili guides use [[Winchester Model 70|Winchester Model 70's]] with and without telescopic sights. Kwame carries the Extreme Weather SS version.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Modern update of classic Winchester Model 70 with open sights - .30-06.]]&lt;br /&gt;
[[Image:GOTJ-Win70-2-C.jpg|thumb|none|600px|Thor aims his Winchester Model 70.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|400px|Winchester Model 70 fitted with sniper scope - .30-06]]&lt;br /&gt;
[[Image:GOTJ-Win70-2.jpg|thumb|none|600px|A Swahili guide to the left is armed with a [[Winchester Model 70]].]]&lt;br /&gt;
[[Image:GOTJ-Win70-3.jpg|thumb|none|600px|On the right, Kwame drops his backpack with a Winchester Model 70 Extreme Weather SS slung on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Tranquilizer Rifle(Built from the Winchester Model 70)==&lt;br /&gt;
Several guides use tranquilizer rifles built from the Winchester Model 70. One is used to neutralize Ape ([[John Cleese]]) with a tranquilizer dart. The only difference is that there is a magazine cap and a thermal scope on the rifle, indicating that the tranquilizer rifle is something else.&lt;br /&gt;
[[Image:GOTJ-Win70-2-B.jpg|thumb|none|600px|Thor loads up his tranquilizer rifle.]]&lt;br /&gt;
[[Image:GotJ-tranquilizerrifle1.jpg|thumb|none|600px|Thor takes aim with his tranquilizer rifle before firing it at Ape.]]&lt;br /&gt;
[[Image:GotJ-tranquilizerrifle2.jpg|thumb|none|600px|Thor looks through the sniper scope to find George wrestling with an ape. Note the unusual reticle and inside view of the sniper scope, possibly for dramatic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A Swahili prison guard is seen with a holstered [[Smith &amp;amp; Wesson Model 10]] with black grips when he releases Max and Thor.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:GOTJ-S&amp;amp;W Model M&amp;amp;P.jpg|thumb|600px|none|The prison guard with a holstred Smith &amp;amp; Wesson Model 10 on his right thigh.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Disney]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310644</id>
		<title>Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310644"/>
		<updated>2010-08-06T23:50:18Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;MP5&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons used in this videogame are:&lt;br /&gt;
[[Image:Gta-III-boxart.png|right|300px]]&lt;br /&gt;
== Beretta 92 ==&lt;br /&gt;
This is the standard pistol in the game. Holds 17 rounds (strangely, since only in reality it holds 15, while only a [[glock 17]] would hold 17 rounds) and is called the &amp;quot;Pistol&amp;quot;. Carried by the VCPD, National Guard Soldiers, and most gangsters. The Inox version is also featured, but not as an in-game weapon. Vic notably uses an Inox version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|none|400px|Beretta 92 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_vcs.png‎|thumb|none|400px|Beretta 92]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python == &lt;br /&gt;
The Colt Python returns as the &amp;quot;Equalizer&amp;quot; Usually kills with one shot and has an 8-inch barrel and a non-functional scope. One of the villains, Armando Mendez, notably uses one to destroy the Domestibot (controlled by Vic) after it destroys the bearer bonds in his safe. Lance uses a scopeless one to threaten Bryan Forbes when its revealed that Forbes is a cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python (8 in barrel) with scope]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
The regular shotgun in the game. Found in all police cars. It is chrome and functions like a pump shotgun, however. All gun shop owners use this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 (Sawed-off)==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Stubby Shotgun&amp;quot;, has a wider shotspread, but a shorter range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Mossberg 500 (Sawn Off) - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 (Sawn Off)]]&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
Semi auto shotgun holds 7 rds and is good at close range. The stock on the gun is extended.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Spas 12 with extended stock - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12_vcs.png‎|thumb|none|400px|Spas 12]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion VZ.61 ==&lt;br /&gt;
&lt;br /&gt;
Replaces TEC-9. Has slow rate of fire and same firepower of the Uzi and the pistol, kills with 5 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg‎|thumb|none|400px|Skorpion VZ. 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61]]&lt;br /&gt;
&lt;br /&gt;
== Silenced MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
Has high rate of fire and silencer that doesnt actually silence anything, but if you listen to it when firing it does sound slightly more quiet than the uzi or scorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vcs.png|thumb|none|400px|Silenced Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Carried by SWAT officers and some gangsters. Good rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MP5&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|450px|A little of this...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|450px|...a little of that...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|...and a smidgeon of this.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 vcs.png|thumb|none|400px|Rockstar's very own mutant MP5 thing.]]&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
Carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK47]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it an M4. It has an incorrect ammo capacity of 30 rounds, but is modeled with a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 vcs.png|thumb|none|400px|M16]]&lt;br /&gt;
&lt;br /&gt;
== M249E1 SAW ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SAW&amp;quot; in the game, it is powerful and holds many rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission &amp;quot;Farewell to Arms&amp;quot;. It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).&lt;br /&gt;
&lt;br /&gt;
[[Image:M249E1.jpg|thumb|none|500px|M249E1 SAW - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW]]‎&lt;br /&gt;
&lt;br /&gt;
== GAU-19 ==&lt;br /&gt;
&lt;br /&gt;
It has a 500 round capacity and a very high firing speed. The reloding speed is unrealistiscally short!&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A ]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
Modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vcs.png|thumb|none|400px|M72 LAW with a pistol grip]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M21 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Rifle - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M21 vcs.png|thumb|none|400px|M21 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine (odd, since the real Dragunov carries 10), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
Vice City Stories features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east enterance of the airport. When you enter it, you can do the mission &amp;quot;Skywolf&amp;quot;. You can also use this for vigilante missions.&lt;br /&gt;
&lt;br /&gt;
The chaingun cannot be fired.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:HunterVCS.jpg|thumb|none|400px|Hunter attack helicopter in GTA: Vice City Stories.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310643</id>
		<title>Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310643"/>
		<updated>2010-08-06T23:49:50Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* &amp;quot;MP5&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons used in this videogame are:&lt;br /&gt;
[[Image:Gta-III-boxart.png|right|300px]]&lt;br /&gt;
== Beretta 92 ==&lt;br /&gt;
This is the standard pistol in the game. Holds 17 rounds (strangely, since only in reality it holds 15, while only a [[glock 17]] would hold 17 rounds) and is called the &amp;quot;Pistol&amp;quot;. Carried by the VCPD, National Guard Soldiers, and most gangsters. The Inox version is also featured, but not as an in-game weapon. Vic notably uses an Inox version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|none|400px|Beretta 92 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_vcs.png‎|thumb|none|400px|Beretta 92]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python == &lt;br /&gt;
The Colt Python returns as the &amp;quot;Equalizer&amp;quot; Usually kills with one shot and has an 8-inch barrel and a non-functional scope. One of the villains, Armando Mendez, notably uses one to destroy the Domestibot (controlled by Vic) after it destroys the bearer bonds in his safe. Lance uses a scopeless one to threaten Bryan Forbes when its revealed that Forbes is a cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python (8 in barrel) with scope]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
The regular shotgun in the game. Found in all police cars. It is chrome and functions like a pump shotgun, however. All gun shop owners use this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 (Sawed-off)==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Stubby Shotgun&amp;quot;, has a wider shotspread, but a shorter range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Mossberg 500 (Sawn Off) - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 (Sawn Off)]]&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
Semi auto shotgun holds 7 rds and is good at close range. The stock on the gun is extended.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Spas 12 with extended stock - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12_vcs.png‎|thumb|none|400px|Spas 12]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion VZ.61 ==&lt;br /&gt;
&lt;br /&gt;
Replaces TEC-9. Has slow rate of fire and same firepower of the Uzi and the pistol, kills with 5 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg‎|thumb|none|400px|Skorpion VZ. 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61]]&lt;br /&gt;
&lt;br /&gt;
== Silenced MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
Has high rate of fire and silencer that doesnt actually silence anything, but if you listen to it when firing it does sound slightly more quiet than the uzi or scorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vcs.png|thumb|none|400px|Silenced Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Carried by SWAT officers and some gangsters. Good rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MP5&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|450px|A little of this...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|450px|...a little of that...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|...and a smidgeon of this.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 vcs.png|thumb|none|400px|H&amp;amp;K SP89]]&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
Carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK47]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it an M4. It has an incorrect ammo capacity of 30 rounds, but is modeled with a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 vcs.png|thumb|none|400px|M16]]&lt;br /&gt;
&lt;br /&gt;
== M249E1 SAW ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SAW&amp;quot; in the game, it is powerful and holds many rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission &amp;quot;Farewell to Arms&amp;quot;. It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).&lt;br /&gt;
&lt;br /&gt;
[[Image:M249E1.jpg|thumb|none|500px|M249E1 SAW - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW]]‎&lt;br /&gt;
&lt;br /&gt;
== GAU-19 ==&lt;br /&gt;
&lt;br /&gt;
It has a 500 round capacity and a very high firing speed. The reloding speed is unrealistiscally short!&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A ]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
Modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vcs.png|thumb|none|400px|M72 LAW with a pistol grip]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M21 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Rifle - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M21 vcs.png|thumb|none|400px|M21 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine (odd, since the real Dragunov carries 10), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
Vice City Stories features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east enterance of the airport. When you enter it, you can do the mission &amp;quot;Skywolf&amp;quot;. You can also use this for vigilante missions.&lt;br /&gt;
&lt;br /&gt;
The chaingun cannot be fired.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:HunterVCS.jpg|thumb|none|400px|Hunter attack helicopter in GTA: Vice City Stories.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310642</id>
		<title>Talk:Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310642"/>
		<updated>2010-08-06T23:46:03Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: /* MP5 Thingamabob */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The SP89 ==&lt;br /&gt;
I can't believe that nobody noticed this anachronism, but I suppose it isn't the first time that Rockstar Games has goofed on firearm specifications in video games (much less, ones set in the past). [[Special:Contributions/203.206.5.121|203.206.5.121]] 16:12, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
:This has beenn a really difficult gun to identify, so I just went to get confirmation: is this an Ithaca 37? -[[User:Gunman69|Gunman69]] 16:52, 20 June 2009 (UTC)&lt;br /&gt;
::It is a Over and under double barrel shotgun. There are pictures of it in the double barrel shotgun page. This shotgun also appears in Liberty city Stories.-[[User:Oliveira|Oliveira]] 16:55, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP5 Thingamabob==&lt;br /&gt;
It is not at all a safe assumption that the &amp;quot;SMG&amp;quot; is directly based on an SP89. Take into account A: the frankengun mishmash appearance of it, and B: the fact that both Vice City and Liberty City Stories had their own MP5K abominations that were very clearly not SP89's either. [[User:PersonOfInterest|PersonOfInterest]]&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310641</id>
		<title>Talk:Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=310641"/>
		<updated>2010-08-06T23:45:37Z</updated>

		<summary type="html">&lt;p&gt;PersonOfInterest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The SP89 ==&lt;br /&gt;
I can't believe that nobody noticed this anachronism, but I suppose it isn't the first time that Rockstar Games has goofed on firearm specifications in video games (much less, ones set in the past). [[Special:Contributions/203.206.5.121|203.206.5.121]] 16:12, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
:This has beenn a really difficult gun to identify, so I just went to get confirmation: is this an Ithaca 37? -[[User:Gunman69|Gunman69]] 16:52, 20 June 2009 (UTC)&lt;br /&gt;
::It is a Over and under double barrel shotgun. There are pictures of it in the double barrel shotgun page. This shotgun also appears in Liberty city Stories.-[[User:Oliveira|Oliveira]] 16:55, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP5 Thingamabob==&lt;br /&gt;
It is not at all a safe assumption that the &amp;quot;SMG&amp;quot; is directly based on an SP89. Take into account A: the frankengun mishmash appearance of it, and B: the fact that both Vice City and Liberty City Stories had their own MP5K abominations that were very clearly not SP89's either.&lt;/div&gt;</summary>
		<author><name>PersonOfInterest</name></author>
	</entry>
</feed>