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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pepper</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pepper"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Pepper"/>
	<updated>2026-04-10T09:31:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962311</id>
		<title>Talk:M60 machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962311"/>
		<updated>2015-09-20T14:22:42Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* M60C and M-6E3 Weapons System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|500px|M60E3 Machine Gun with the full length barrel and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:M60_01.jpg|thumb|none|500px|M60 machine gun with a bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60dMG.jpg|thumb|none|500px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Lohcockpit.jpg|thumb|none|500px|M60B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Reminder ==&lt;br /&gt;
&lt;br /&gt;
Still to be added are the M60 'Shorty', M60 SASR modified and the Socom M60's with M203 or under barrel shotgun.--[[User:The Mercenary|The Mercenary]] 19:41, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I sure wouldn't mind seeing those, though I doubt they've been used in anything. [[User:StanTheMan|StanTheMan]] 20:10, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
An M60 with a m203, that is something I must see at least one time in my life.&lt;br /&gt;
[[User:VillageFoid|VillageFroid]] 18:47, 1st September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Well, there's search engines like Google Image search for that. Here, we document only guns that are used in a movie or one of the other forms of media we have on the site. [[User:StanTheMan|StanTheMan]] 21:58, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey guys, the third 60 in the M60E3 section is actually a E4 because of the larger fore-grip. I don't have an account, so could you guys please change it for me.&lt;br /&gt;
&lt;br /&gt;
== Mk43 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Mod 0 exactly the same as the M60E4? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:15, 28 April 2013 (EDT)&lt;br /&gt;
:According to the manufacturer, the Mod 0 has a railed top cover which the M60E4 does not have - only the M60E6. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 20:52, 28 April 2013 (EDT)&lt;br /&gt;
::Not sure about that, the manufacturer seems to refer to them as the same thing, calling the gun the M60E4/Mk43. There was a diference in early guns, with the M60E4 having a bird cade flash hider and the Mk43 Mod 0 having an open ended duckbill one. However later guns that have the railed handguard are referred to as both the M60E4 and the Mk43 Mod 1. TBH honest I had never heard of the M60E6 before, but I don't think anyone actually uses it. The later model M60E4/Mk43 Mod 1 has a railed top cover as well, so that is not the difference between that and the M60E6. I think the M60E6 has a number of small improvements and tweaks, like a different stock and pistol grip, QD sling mounts, a different ammo hanger, and an improved attachment pin on the trigger assembly. There are also some internal modifications like improving the belt pull and hard chroming some internal components to make cleaning easier.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Chronological order==&lt;br /&gt;
WTH with chronological order on the original M60 section? It differs in direction from section to section and that's not the worse thing because video game and anime section are just wrecked up. I think I'll correct the thing right now. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 15:42, 21 November 2013 (EST)&lt;br /&gt;
: The sections need to all be chronologically ordered. Some seem ok but a few (notably the M60 film section) are reverse-chronologically ordered while a couple ones are just all over the place (seems to be the game sections mainly). By all means fix them up. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:17, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M60C and M-6E3 Weapons System ==&lt;br /&gt;
&lt;br /&gt;
Despite both having the same three movies I'm asking admins to save M-6E3 weapon system. It's really hard to find any information on both things on the web, as well as the pictures (especially for the second one) and IMFDB is among the first results, so having a separate sections for both is a matter of information. It's just my opinion, and I will not argue if it will be deleted, but still M60C is not exclusively being used in that only system, so it may require restoration when any other system which uses M60C appears. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:41, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: Found a decent pic from a defense site listed as attributed to U.S. Army Aviation Museum via Ray Wilhite. You may have more luck finding pictures by searching for XM6E3, the E3 version (aft main cab) never seems to have made it past experimental front-line testing/usage. [http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg  http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg][[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 23:11, 19 September 2015 (EDT)&lt;br /&gt;
:: Also, Springfield armory museum has the xm6e3's [http://ww3.rediscov.com/springar/VFPCGI.exe?IDCFile=/springar/details.idc,SPECIFIC=25655,DATABASE=BIBLIO, manual] and other stuff somewhere in their archives. they'd probably show it to you if you asked nicely. too far for me though.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 23:15, 19 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962227</id>
		<title>Talk:M60 machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962227"/>
		<updated>2015-09-20T03:15:44Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* M60C and M-6E3 Weapons System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|500px|M60E3 Machine Gun with the full length barrel and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:M60_01.jpg|thumb|none|500px|M60 machine gun with a bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60dMG.jpg|thumb|none|500px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Lohcockpit.jpg|thumb|none|500px|M60B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Reminder ==&lt;br /&gt;
&lt;br /&gt;
Still to be added are the M60 'Shorty', M60 SASR modified and the Socom M60's with M203 or under barrel shotgun.--[[User:The Mercenary|The Mercenary]] 19:41, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I sure wouldn't mind seeing those, though I doubt they've been used in anything. [[User:StanTheMan|StanTheMan]] 20:10, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
An M60 with a m203, that is something I must see at least one time in my life.&lt;br /&gt;
[[User:VillageFoid|VillageFroid]] 18:47, 1st September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Well, there's search engines like Google Image search for that. Here, we document only guns that are used in a movie or one of the other forms of media we have on the site. [[User:StanTheMan|StanTheMan]] 21:58, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey guys, the third 60 in the M60E3 section is actually a E4 because of the larger fore-grip. I don't have an account, so could you guys please change it for me.&lt;br /&gt;
&lt;br /&gt;
== Mk43 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Mod 0 exactly the same as the M60E4? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:15, 28 April 2013 (EDT)&lt;br /&gt;
:According to the manufacturer, the Mod 0 has a railed top cover which the M60E4 does not have - only the M60E6. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 20:52, 28 April 2013 (EDT)&lt;br /&gt;
::Not sure about that, the manufacturer seems to refer to them as the same thing, calling the gun the M60E4/Mk43. There was a diference in early guns, with the M60E4 having a bird cade flash hider and the Mk43 Mod 0 having an open ended duckbill one. However later guns that have the railed handguard are referred to as both the M60E4 and the Mk43 Mod 1. TBH honest I had never heard of the M60E6 before, but I don't think anyone actually uses it. The later model M60E4/Mk43 Mod 1 has a railed top cover as well, so that is not the difference between that and the M60E6. I think the M60E6 has a number of small improvements and tweaks, like a different stock and pistol grip, QD sling mounts, a different ammo hanger, and an improved attachment pin on the trigger assembly. There are also some internal modifications like improving the belt pull and hard chroming some internal components to make cleaning easier.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Chronological order==&lt;br /&gt;
WTH with chronological order on the original M60 section? It differs in direction from section to section and that's not the worse thing because video game and anime section are just wrecked up. I think I'll correct the thing right now. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 15:42, 21 November 2013 (EST)&lt;br /&gt;
: The sections need to all be chronologically ordered. Some seem ok but a few (notably the M60 film section) are reverse-chronologically ordered while a couple ones are just all over the place (seems to be the game sections mainly). By all means fix them up. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:17, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M60C and M-6E3 Weapons System ==&lt;br /&gt;
&lt;br /&gt;
Despite both having the same three movies I'm asking admins to save M-6E3 weapon system. It's really hard to find any information on both things on the web, as well as the pictures (especially for the second one) and IMFDB is among the first results, so having a separate sections for both is a matter of information. It's just my opinion, and I will not argue if it will be deleted, but still M60C is not exclusively being used in that only system, so it may require restoration when any other system which uses M60C appears. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:41, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: Found a decent pic from a defense site listed as attributed to U.S. Army Aviation Museum via Ray Wilhite. You may have more luck finding pictures by searching for XM6E3, the E3 version (aft main cab) never seems to have made it past experimental front-line testing/usage. [http://%20http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg  http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg][[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 23:11, 19 September 2015 (EDT)&lt;br /&gt;
:: Also, Springfield armory museum has the xm6e3's [http://ww3.rediscov.com/springar/VFPCGI.exe?IDCFile=/springar/details.idc,SPECIFIC=25655,DATABASE=BIBLIO, manual] and other stuff somewhere in their archives. they'd probably show it to you if you asked nicely. too far for me though.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 23:15, 19 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962226</id>
		<title>Talk:M60 machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M60_machine_gun&amp;diff=962226"/>
		<updated>2015-09-20T03:11:52Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* M60C and M-6E3 Weapons System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|500px|M60E3 Machine Gun with the full length barrel and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:M60_01.jpg|thumb|none|500px|M60 machine gun with a bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60dMG.jpg|thumb|none|500px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Lohcockpit.jpg|thumb|none|500px|M60B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Reminder ==&lt;br /&gt;
&lt;br /&gt;
Still to be added are the M60 'Shorty', M60 SASR modified and the Socom M60's with M203 or under barrel shotgun.--[[User:The Mercenary|The Mercenary]] 19:41, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I sure wouldn't mind seeing those, though I doubt they've been used in anything. [[User:StanTheMan|StanTheMan]] 20:10, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
An M60 with a m203, that is something I must see at least one time in my life.&lt;br /&gt;
[[User:VillageFoid|VillageFroid]] 18:47, 1st September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Well, there's search engines like Google Image search for that. Here, we document only guns that are used in a movie or one of the other forms of media we have on the site. [[User:StanTheMan|StanTheMan]] 21:58, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey guys, the third 60 in the M60E3 section is actually a E4 because of the larger fore-grip. I don't have an account, so could you guys please change it for me.&lt;br /&gt;
&lt;br /&gt;
== Mk43 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Mod 0 exactly the same as the M60E4? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:15, 28 April 2013 (EDT)&lt;br /&gt;
:According to the manufacturer, the Mod 0 has a railed top cover which the M60E4 does not have - only the M60E6. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 20:52, 28 April 2013 (EDT)&lt;br /&gt;
::Not sure about that, the manufacturer seems to refer to them as the same thing, calling the gun the M60E4/Mk43. There was a diference in early guns, with the M60E4 having a bird cade flash hider and the Mk43 Mod 0 having an open ended duckbill one. However later guns that have the railed handguard are referred to as both the M60E4 and the Mk43 Mod 1. TBH honest I had never heard of the M60E6 before, but I don't think anyone actually uses it. The later model M60E4/Mk43 Mod 1 has a railed top cover as well, so that is not the difference between that and the M60E6. I think the M60E6 has a number of small improvements and tweaks, like a different stock and pistol grip, QD sling mounts, a different ammo hanger, and an improved attachment pin on the trigger assembly. There are also some internal modifications like improving the belt pull and hard chroming some internal components to make cleaning easier.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:57, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Chronological order==&lt;br /&gt;
WTH with chronological order on the original M60 section? It differs in direction from section to section and that's not the worse thing because video game and anime section are just wrecked up. I think I'll correct the thing right now. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 15:42, 21 November 2013 (EST)&lt;br /&gt;
: The sections need to all be chronologically ordered. Some seem ok but a few (notably the M60 film section) are reverse-chronologically ordered while a couple ones are just all over the place (seems to be the game sections mainly). By all means fix them up. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:17, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== M60C and M-6E3 Weapons System ==&lt;br /&gt;
&lt;br /&gt;
Despite both having the same three movies I'm asking admins to save M-6E3 weapon system. It's really hard to find any information on both things on the web, as well as the pictures (especially for the second one) and IMFDB is among the first results, so having a separate sections for both is a matter of information. It's just my opinion, and I will not argue if it will be deleted, but still M60C is not exclusively being used in that only system, so it may require restoration when any other system which uses M60C appears. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 21:41, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: Found a decent pic from a defense site listed as attributed to U.S. Army Aviation Museum via Ray Wilhite. You may have more luck finding pictures by searching for XM6E3, the E3 version (aft main cab) never seems to have made it past experimental front-line testing/usage. [http://%20http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg  http://sadefensejournal.com/wp/wp-content/uploads/2014/05/turret4.jpg][[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 23:11, 19 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=959915</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=959915"/>
		<updated>2015-09-13T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Geist P3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
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:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
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The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
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==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
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Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Punished Snakes Camo ==&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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==Finished product==&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
&lt;br /&gt;
Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
&lt;br /&gt;
We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
&lt;br /&gt;
== Best item in MGS history ==&lt;br /&gt;
&lt;br /&gt;
Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
&lt;br /&gt;
:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullpup ==&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== MT5 smg ==&lt;br /&gt;
&lt;br /&gt;
That high bolt puts me in mind of the CZW 9&lt;br /&gt;
&lt;br /&gt;
http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
&lt;br /&gt;
though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Ocelot Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
&lt;br /&gt;
When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
&lt;br /&gt;
:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
&lt;br /&gt;
Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
&lt;br /&gt;
:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sz.-336==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
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&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
::::::[[Image:Tacticol Shootgun.jpg|thumb|none|600px]]&lt;br /&gt;
::::::[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:20, 8 September 2015 (EDT)&lt;br /&gt;
I have a feeling the reason was for the R&amp;amp;D trees and part commonality; if they can design the guns so the parts are scaled to one another, it makes it easier to swap them between weapons without it looking weird or parts physically not fitting on guns (the worst in the actual game is putting some of the ARC stocks on the SVG blocks access to the upper receiver release button and would prevent it from being removed with the stock attached). That and if the guns are fictional you can come up with upgrade steps for them that look like upgrades rather than Peace Walker having to present things like helicopter-mounted M60s as upgrades to normal ones. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:08, 8 September 2015 (EDT)&lt;br /&gt;
:That might also be the reason why all the calibers are simplified so much from previous games. Like how 5.56mm is used for both Western and Soviet weapons, and how 7.62 is just 7.62, instead of being x51, x54r, x39, etc. Contrast that to 4, where 90% of Drebins shop was taken up by different ammo types.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:21, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
&lt;br /&gt;
I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK Template ==&lt;br /&gt;
&lt;br /&gt;
I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== More weapons  ==&lt;br /&gt;
&lt;br /&gt;
So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
I thought it was a rule that the weapons on the page be named as their real counterparts? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:27, 7 September 2015 (EDT)&lt;br /&gt;
:Seeing as how each gun takes parts from a multitude of other guns, its easier to just label it the in game name, and talk about the real life counterparts in the description--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:59, 7 September 2015 (EDT)&lt;br /&gt;
::If a gun is a renamed version of a real gun or is a real gun with minor modelling tweaks, then yes, it should be listed under the name of the real firearm. However in the case of guns like the majority here where they are amalgams of different designs (or are not really based on any one design at all) the convention is to list them by the fictional name. However, in order to stop confusion the name should be in quotation marks, e.g. &amp;quot;WU Silent Pistol&amp;quot;, in order to make it clear which names are real firearms and which are fictional in-game names.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:55, 8 September 2015 (EDT)&lt;br /&gt;
:::Yes, this. Also, could we not crop the screenshots, please? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 8 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon customisation no-go ==&lt;br /&gt;
&lt;br /&gt;
Saw this in the Bambetov section:&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsv_tpp_custom_Bambetov_sv.jpg|thumb|none|600px|It is possible to create a Mk. 14 EBR using a Bambetov SV receiver from the in-game customization menu.]]&lt;br /&gt;
&lt;br /&gt;
I really don't think we should be adding custom guns. If you haven't got that far, about half way through the game you can unlock the ability to customize guns, which involves being able to swap out parts for parts from any other gun in the game. That includes sticking ridiculous sniper front-ends on tiny guns. Just because you can smoosh some random parts together to form the silhouette of another gun doesn't mean it's actually represented in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:It's what's happening at the Payday 2 page so why not here?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:38, 9 September 2015 (EDT)&lt;br /&gt;
::As long as it's not actually listed as an Mk 14 EBR it's ok to use it as an illustration of the customisation things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 9 September 2015 (EDT)&lt;br /&gt;
:::I think the difference with the Payday 2 customisation and the customisation here is that in Payday 2 the customisation items are unique to the weapons where as here all you are doing is taking items from one of the weapons and adding it to another. Aka, starting with the MRS-4, having it with a SVG-76 barrel and a Bambetov stock, so all weapons have the same customisation options rather than each having their own unique attachments as in Payday 2, so all I think is needed, is a line saying something along the lines of &amp;quot;Once you unlock the 'Legendary Gunsmith' you can customize your weapons by interchanging barrels, stocks, sights and attachments, between weapons&amp;quot;. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:00, 09 September 2015 (GMT)&lt;br /&gt;
::::I'm writing an overview section like the one for Peace Walker to explain things like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:15, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsvwtf.jpg|none|500px|thumb|URAGAN-5 in the game's customization menu, showing the most extreme options possible. It's a miracle that this thing can fire, let alone not fall apart. The barrel and the stock clip into the gun, and there's nothing to hold the cylinder in place. In fact, the barrel isn't even lined up with any of the chambers!!!]]&lt;br /&gt;
&lt;br /&gt;
Also this Uragan-5 is either hacked or glitched, the level 3 Uragan-5 doesn't have any custom options at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:17, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's glitched. If you look at this: http://boards.4chan.org/v/thread/309520781/what-did-he-mean-by-this you can see some of the results of this glitch. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:21, 11 September 2015 (EDT)&lt;br /&gt;
:404'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:32, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SVG-76 ==&lt;br /&gt;
&lt;br /&gt;
The receiver and the pistol grip of the SVG-76 and the SVG-76U resemble the ones from SA vz. 58P and the SA vz. 58V, respectively. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:13, 10 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mateba ==&lt;br /&gt;
I think Revolver Ocelot's sidearm looks a lot more like the 2006M than the Unica 6.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:57, 12 September 2015 (EDT)&lt;br /&gt;
:They're actually just Uragan-5s with long barrels, as far as I can tell the GZ snub version doesn't even exist in TPP. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:53, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Geist P3 ==&lt;br /&gt;
Is it just me, or is the frame of the P3 heavily reminiscent of a Springfield XD, minus grip safety?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:19, 13 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's got parts from others also, the fps-view of the slide shows it's also very influenced by other polymer framed pistols, like the Steyr M9.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 09:12, 13 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956801</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956801"/>
		<updated>2015-09-05T17:17:29Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* You guys realized this by now I hope? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
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The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
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==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
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The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
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:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
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==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
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Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Punished Snakes Camo ==&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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==Finished product==&lt;br /&gt;
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So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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== Best item in MGS history ==&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
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== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
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:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
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== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
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https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
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[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
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== New gameplay footage ==&lt;br /&gt;
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https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
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Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
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:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
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==Sz.-336==&lt;br /&gt;
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Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
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It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
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==Gamescom 2015 screenshots==&lt;br /&gt;
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http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
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==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
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http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
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And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Weapon model viewer ==&lt;br /&gt;
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So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
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== The lack of real guns ==&lt;br /&gt;
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So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
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Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
&lt;br /&gt;
I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK Template ==&lt;br /&gt;
&lt;br /&gt;
I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== More weapons  ==&lt;br /&gt;
&lt;br /&gt;
So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956800</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956800"/>
		<updated>2015-09-05T17:17:10Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* You guys realized this by now I hope? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
&lt;br /&gt;
CZ75&lt;br /&gt;
&lt;br /&gt;
UZI&lt;br /&gt;
&lt;br /&gt;
ASP9&lt;br /&gt;
&lt;br /&gt;
M14&lt;br /&gt;
&lt;br /&gt;
AK74&lt;br /&gt;
&lt;br /&gt;
FAL&lt;br /&gt;
&lt;br /&gt;
Valmet series&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
VP70&lt;br /&gt;
&lt;br /&gt;
Beretta 93R&lt;br /&gt;
&lt;br /&gt;
SIG SG 540 &lt;br /&gt;
&lt;br /&gt;
XL64E5 &lt;br /&gt;
&lt;br /&gt;
FAMAS&lt;br /&gt;
&lt;br /&gt;
More M16 variants&lt;br /&gt;
&lt;br /&gt;
Daewoo K1 / K2&lt;br /&gt;
&lt;br /&gt;
Mini-14&lt;br /&gt;
&lt;br /&gt;
SA Vz.58&lt;br /&gt;
&lt;br /&gt;
AR-18&lt;br /&gt;
&lt;br /&gt;
Different AK variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM &lt;br /&gt;
&lt;br /&gt;
Stetchkin APS&lt;br /&gt;
&lt;br /&gt;
M1911A1&lt;br /&gt;
&lt;br /&gt;
Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
&lt;br /&gt;
SPAS-12&lt;br /&gt;
&lt;br /&gt;
Lee-Enfield&lt;br /&gt;
&lt;br /&gt;
SKS&lt;br /&gt;
&lt;br /&gt;
PPSh-41&lt;br /&gt;
&lt;br /&gt;
Sterling SMG&lt;br /&gt;
&lt;br /&gt;
BXP or Skorpion&lt;br /&gt;
&lt;br /&gt;
AKS-74U&lt;br /&gt;
&lt;br /&gt;
GP-25 (for the AK47 variant)&lt;br /&gt;
&lt;br /&gt;
M203 (for the SAR-80)&lt;br /&gt;
&lt;br /&gt;
FN MAG-58&lt;br /&gt;
&lt;br /&gt;
PKM&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
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:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
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==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
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Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Punished Snakes Camo ==&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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==Finished product==&lt;br /&gt;
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So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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== Best item in MGS history ==&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
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== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
&lt;br /&gt;
:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
&lt;br /&gt;
Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
&lt;br /&gt;
:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sz.-336==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
&lt;br /&gt;
I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.]&lt;br /&gt;
&lt;br /&gt;
== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK Template ==&lt;br /&gt;
&lt;br /&gt;
I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== More weapons  ==&lt;br /&gt;
&lt;br /&gt;
So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956571</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=956571"/>
		<updated>2015-09-05T00:39:49Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* You guys realized this by now I hope? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
&lt;br /&gt;
CZ75&lt;br /&gt;
&lt;br /&gt;
UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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&lt;br /&gt;
Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM &lt;br /&gt;
&lt;br /&gt;
Stetchkin APS&lt;br /&gt;
&lt;br /&gt;
M1911A1&lt;br /&gt;
&lt;br /&gt;
Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
&lt;br /&gt;
SPAS-12&lt;br /&gt;
&lt;br /&gt;
Lee-Enfield&lt;br /&gt;
&lt;br /&gt;
SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
&lt;br /&gt;
M203 (for the SAR-80)&lt;br /&gt;
&lt;br /&gt;
FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M72 LAW&lt;br /&gt;
&lt;br /&gt;
FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
&lt;br /&gt;
Railgun&lt;br /&gt;
&lt;br /&gt;
=New Red band trailer=&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Getting the feeling of anachronism =&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Single Action Army and other guns  =&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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&lt;br /&gt;
Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Punished Snakes Camo =&lt;br /&gt;
&lt;br /&gt;
can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
&lt;br /&gt;
cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=Finished product=&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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= Best item in MGS history =&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
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== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
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:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
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== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
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https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
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[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
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https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
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Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
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:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
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=Sz.-336=&lt;br /&gt;
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Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
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It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
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==Gamescom 2015 screenshots==&lt;br /&gt;
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http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
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=Weapons/Items info-graphic=&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
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http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
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And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
&lt;br /&gt;
I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
= AK Template =&lt;br /&gt;
&lt;br /&gt;
I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== More weapons  ==&lt;br /&gt;
&lt;br /&gt;
So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=955807</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=955807"/>
		<updated>2015-09-03T03:01:51Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* You guys realized this by now I hope? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
&lt;br /&gt;
CZ75&lt;br /&gt;
&lt;br /&gt;
UZI&lt;br /&gt;
&lt;br /&gt;
ASP9&lt;br /&gt;
&lt;br /&gt;
M14&lt;br /&gt;
&lt;br /&gt;
AK74&lt;br /&gt;
&lt;br /&gt;
FAL&lt;br /&gt;
&lt;br /&gt;
Valmet series&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
VP70&lt;br /&gt;
&lt;br /&gt;
Beretta 93R&lt;br /&gt;
&lt;br /&gt;
SIG SG 540 &lt;br /&gt;
&lt;br /&gt;
XL64E5 &lt;br /&gt;
&lt;br /&gt;
FAMAS&lt;br /&gt;
&lt;br /&gt;
More M16 variants&lt;br /&gt;
&lt;br /&gt;
Daewoo K1 / K2&lt;br /&gt;
&lt;br /&gt;
Mini-14&lt;br /&gt;
&lt;br /&gt;
SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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=New Red band trailer=&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
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:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Getting the feeling of anachronism =&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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= Single Action Army and other guns  =&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Punished Snakes Camo =&lt;br /&gt;
&lt;br /&gt;
can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
&lt;br /&gt;
cheers &lt;br /&gt;
&lt;br /&gt;
[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=Finished product=&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
&lt;br /&gt;
Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
&lt;br /&gt;
We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
&lt;br /&gt;
= Best item in MGS history =&lt;br /&gt;
&lt;br /&gt;
Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
&lt;br /&gt;
:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullpup ==&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
&lt;br /&gt;
Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
&lt;br /&gt;
When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
&lt;br /&gt;
:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
&lt;br /&gt;
Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
&lt;br /&gt;
:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Sz.-336=&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Weapons/Items info-graphic=&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=955797</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=955797"/>
		<updated>2015-09-03T02:54:50Z</updated>

		<summary type="html">&lt;p&gt;Pepper: added info on WU/HK P7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
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==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
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The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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=New Red band trailer=&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
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:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
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=Getting the feeling of anachronism =&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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= Single Action Army and other guns  =&lt;br /&gt;
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Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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= Punished Snakes Camo =&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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=Finished product=&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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= Best item in MGS history =&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
&lt;br /&gt;
:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullpup ==&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
&lt;br /&gt;
Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== MT5 smg ==&lt;br /&gt;
&lt;br /&gt;
That high bolt puts me in mind of the CZW 9&lt;br /&gt;
&lt;br /&gt;
http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
&lt;br /&gt;
though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Ocelot Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
&lt;br /&gt;
When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
&lt;br /&gt;
:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
&lt;br /&gt;
Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
&lt;br /&gt;
:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Sz.-336=&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Weapons/Items info-graphic=&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of barrel. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Beretta_92_pistol_series&amp;diff=875124</id>
		<title>Talk:Beretta 92 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Beretta_92_pistol_series&amp;diff=875124"/>
		<updated>2014-12-17T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* m9a1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Extra Images=&lt;br /&gt;
==Additional Variants==&lt;br /&gt;
[[File:Beretta-92FS-Vertec-SS.jpg|thumb|none|400px|Beretta 92FS Vertec Inox - 9x19mm]]&lt;br /&gt;
[[File:Beretta-92D.jpg|thumb|none|400px|Beretta 92D - 9x19mm]]&lt;br /&gt;
[[Image:BIH1.jpg|thumb|none|400px|Beretta 92FS Inox with Hogue wrap-around grips, as seen in the video game ''[[Uncharted 2: Among Thieves]]'' - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|400px|Beretta 92FS with wood grips (US made gun with black controls) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Screen Used==&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg‎|thumb|400px|none|Screen-used Beretta 92F (9x19mm) wielded by Bruce Willis in ''[[Die Hard]]''. Note the extended mag release and slide release, which were modifications made specifically for [[Bruce Willis]].]]&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|400px|none| This well worn Beretta 92FS 9x19mm  [[Mel Gibson]] used in the films ''[[Lethal Weapon 2]]'',  ''[[Lethal Weapon 3]]'' and ''[[Lethal Weapon 4]]'']]&lt;br /&gt;
[[Image:DH3-Beretta92FS.jpg|thumb|400px|none|A Beretta 92FS 9x19mm configured for left-handed firing. This is one of the actual Berettas (Four identical guns were used on set) used by [[Bruce Willis]] in the film ''[[Die Hard with a Vengeance]]'' ]]&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC - 9x19mm used by Léon ([[Jean Reno]]) in the film ''[[Léon (The Professional)]]''.]]&lt;br /&gt;
[[Image:Trinity Beretta92C 9and10 4.jpg|thumb|none|400px|Beretta 92FS Compact stunt props used in the films ''[[The Matrix Reloaded]]'' and ''[[Matrix Revolutions, The]]'' - 9x19mm.]]&lt;br /&gt;
[[Image:Blade2-1.jpg|thumb|400px|none|One of the Beretta 92FS heavily customized handguns, with huge blades at the bottom of the barrels, and laser sights were used in the movie ''[[Blade II]]''.]]&lt;br /&gt;
[[Image:EQBeretta.jpg|thumb|400px|none|A PhotoShop recreation of the Grammaton Cleric sidearms (heavily modified Beretta 92FS) - 9x19mm used in the film ''[[Equilibrium]]''. (The ones in the film did not have the Beretta logo).]]&lt;br /&gt;
[[Image:DSCN0157-1-.jpg‎|thumb|none|400px|The Beretta 92FS pistols modified to fire on full auto with barrel weights attached, and added compensators were used in the movie ''[[Underworld]]'' - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
==Replicas==&lt;br /&gt;
[[Image:Bruni928mm.jpg|thumb|none|400px|Bruni Model Beretta 92FS blank firing stage prop - 8mm blank.]]&lt;br /&gt;
[[Image:SwordCutlass9mm.jpg|thumb|none|400px|Airsoft Replica of Revy's Beretta 92FS Inox &amp;quot;9mm Sword Cutlass&amp;quot; in the anime ''[[Black Lagoon]]'']]&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom from the ''[[Resident Evil (2002)|Resident Evil]]'' videogame franchise.]]&lt;br /&gt;
[[Image:Hfcm190.jpg|thumb|400px|none|&amp;quot;Beretta M9 CQB Brigadier&amp;quot; Airsoft replica]]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
==Correction== &lt;br /&gt;
The Boondock Saints characters David Della Rocco and the McManus brothers were incorrectly listed as users of the Beretta 92FS. In the movie, the actual pistols used were the Taurus PT92 with optional suppressors. The Taurus markings are visible in the Carlo Yakavetta execution scene at the end of the movie and was also confirmed by the armorer for the movie and director Troy Duffy.&lt;br /&gt;
:Well your correction was wrong. Have you even looked at the page? Here is a screencap. That's definitely a Beretta, it sometimes switches to a PT92 in certain scenes. --[[User:Predator20|Predator20]] 14:08, 24 February 2010 (UTC)&lt;br /&gt;
[[Image:BSBeretta92FS-3.jpg|thumb|none|600px|&amp;quot;And shepherds we shall be, for Thee, my Lord, for Thee. Power hath descended forth from Thy hand, that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee, and teeming with souls shall it ever be.&amp;quot;]]&lt;br /&gt;
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==Curious Question==&lt;br /&gt;
The Beretta Centurion, is it simply a 92FS with a shortened barrel? Or is there something else I'm missing?&lt;br /&gt;
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It's essentially got the Compact's barrel and slide, the normal sized frame, and a slightly shorter dust cover that doesn't really fit into either other category. [[User:Acora|Acora]] 10:37, 12 February 2010 (UTC)&lt;br /&gt;
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==Just a reminder==&lt;br /&gt;
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When you talk about the Beretta 92F or 92FS, it is not spelled &amp;quot;M92F&amp;quot; (as this page is titled), &amp;quot;M92FS&amp;quot;, or even &amp;quot;92 FS&amp;quot; with a space in between the &amp;quot;92&amp;quot; and &amp;quot;FS&amp;quot;. It's just Beretta 92F or Beretta 92FS, exactly as I have just spelled it. If you see a page with the older (mis)spelling, please do not hesitate to correct it.&lt;br /&gt;
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And considering that this page has grown to include all of the 92 variants (including the SB, Brigadier, Centurion, etc.), it might be time to rename it. I would recommend re-titling the page &amp;quot;Beretta 92-series pistols&amp;quot;. Anyone else agree? [[User:MT2008|MT2008]]&lt;br /&gt;
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==...==&lt;br /&gt;
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Why not have more info on the 93R? Give it its own page?&lt;br /&gt;
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I propose the following info 9 (and an image if possible; how do I place/upload images here anyway?)&lt;br /&gt;
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The '''[[Beretta 93R]]''' (full name: '''Beretta Model 93R''') is a selective-fire 9mm machine pistol. The &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot; which means burst in Italian. It was designed in the 70s and meant for police and military use, offering extra firepower in a small package. It is perfect for concealed carry purposes such as VIP protection, or for close quarters fighting such as room-to-room searches. &lt;br /&gt;
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A selector switch and the foldable foregrip allows the pistol to fire three round bursts with each pull of the trigger for a potential cyclic rate of 1100 rpm. The designers limited it to three round bursts to allow it to be more easily controlled. The 93R is basically a Beretta 92 series pistol (the Beretta [[92FS]] is designated '''&amp;quot;M9&amp;quot;''' by the US military, and is the standard issue pistol for the US military). But the 93R is single action and outfitted with a muzzle brake, an optional detachable shoulder stock and a 20-round magazine that also allowed for a firmer grip. It is currently out of production.&lt;br /&gt;
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The gun has been used in several movies:&lt;br /&gt;
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* [[Face/Off]] a 1997 action movie starring John Travolta and Nicolas Cage and directed by John Woo.&lt;br /&gt;
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* [[Equilibrium]] a 2002 action/science fiction film written and directed by Kurt Wimmer with Christian Bale, Taye Diggs, Christian Kahrmann, Emily Watson and Sean Bean.&lt;br /&gt;
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==Title change==&lt;br /&gt;
I hope no one minds that I changed the page name, &amp;quot;pistol series&amp;quot; matches more of the titles on other pages and is easier to remember than &amp;quot;Series Pistols&amp;quot;. Agreed? -GM&lt;br /&gt;
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==Why separate INOX?==&lt;br /&gt;
I was just wondering if there were any technical differences between the 92FS and the INOX, other than the slide being stainless.&lt;br /&gt;
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:Good question. Only because there are so many movies featuring the 92F Inox that if we didn't separate it from the regular 92F, we'd have to put notes about &amp;quot;Inox finish&amp;quot; in parentheses near each. Whereas most of the other Berettas with Inox finishes don't appear in nearly as many movies. -[[User:MT2008|MT2008]]&lt;br /&gt;
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What happened to the other Inox pic that was posted a few days ago? Could you send it to me, please? - [[User:Taurus96]]&lt;br /&gt;
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==Die Hard and Lethal Weapon==&lt;br /&gt;
I've looked at a few of the Die Hard and Lethal Weapon pages, and there seems to be some confusion about which of the two Berettas on this site was used in each film. So, for future reference: which Berettas were used in the Die Hard films and the Lethal Weapon films? I'll put them up. Thanks. -[[User:Gunman69|Gunman69]] 02:10, 23 September 2009 (UTC)&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg‎ |thumb|350px|none|]]&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|350px|none|]]&lt;br /&gt;
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:What the Beretta page says is pretty much accurate.  The first gun was used in both the first ''[[Die Hard]]'' and ''[[Lethal Weapon]]''.  See how it has a custom extended slide release (due to Willis being a leftie)?  In ''[[Die Hard]]'', there are plenty of scenes where it's possible to see that same extension on the slide release (most notably, during the scene where McClane is about to wander through the shattered glass).  The second gun was used in the other three ''Die Hard'' movies and ''[[Demolition Man]]''.&lt;br /&gt;
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:Also, I don't know why people keep putting the ''[[Die Hard]]'' Beretta on other pages for movies which didn't feature that '''particular''' gun.  It should only be used for pages on movies in which it's actually appeared, no more. -[[User:MT2008|MT2008]]&lt;br /&gt;
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::Ok, so the first one was in the first ''Die Hard'' and the first ''Lethal Weapon'', while the second was used in the other three ''Die Hard''s. Was the second also used in the other ''Lethal Weapons''?&lt;br /&gt;
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::It's interesting how the ''Lethal Weapon'' pistol was the same one from ''Die Hard''. Obviously it was modified for Bruce Willis to use, but didn't ''Lethal Weapon'' come out a year prior to ''Die Hard''? &lt;br /&gt;
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::As far as using the ''Die Hard'' image goes, I think people are doing that to pages that have the Beretta 92F and not the 92FS. This is probably because the Beretta 92F from ''Die Hard'' is the only image of a Beretta 92F on this site. Thanks for your help, MT. -[[User:Gunman69|Gunman69]] 05:00, 23 September 2009 (UTC)&lt;br /&gt;
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:::Also, the Beretta used in the first Lethal Weapon was different from in the subsequent films because it had a gold Beretta logo on the grips instead of the black one that matches the grips on the Berettas shown here. [[User:Orca1 9904|Orca1 9904]] 06:05, 23 September 2009 (UTC)&lt;br /&gt;
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::::''the second was used in the other three ''Die Hard''s. Was the second also used in the other ''Lethal Weapons''?''&lt;br /&gt;
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::::I'm not really sure.  When MoviePropMaster took the pictures of these guns, he said he may have got confused what movies they appeared in.  But here is a picture of the second Beretta (and its &amp;quot;stunt double&amp;quot;) in their display case at Stembridge &amp;amp; Cinema Weaponry:&lt;br /&gt;
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::::[[Image:DisplayCase01.jpg|thumb|none|600px|]]&lt;br /&gt;
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::::You can see that the label next to the gun only mentions ''Die Hard II'' and ''Demolition Man'' as its movie appearances.  But MPM '''did''' say he was specifically told that they also brought this Beretta out of &amp;quot;retirement&amp;quot; from the glass case so that it could have a cameo appearance in ''[[Live Free or Die Hard]]'' (as we mentioned on the page for that movie).  I'm not sure if it was in ''[[Die Hard with a Vengeance]]'', but that strikes me as unlikely because that movie was filmed in New York and a different armory supplied the weapons for it.  I'm also not sure if it was in any of the other ''[[Lethal Weapon]]'' movies or not. -[[User:MT2008|MT2008]]&lt;br /&gt;
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::::''As far as using the Die Hard image goes, I think people are doing that to pages that have the Beretta 92F and not the 92FS. This is probably because the Beretta 92F from Die Hard is the only image of a Beretta 92F on this site.''&lt;br /&gt;
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::::Hmmm, to me, that's kind of stupid because there is so little difference between the 92F and 92FS.  Not to mention that it's rather hard to be sure when one or the other is being used (the 92FS replaced the 92F in production very quickly, after all).  But I would prefer that the ''[[Die Hard]]''/''[[Lethal Weapon]]'' Beretta only be used on pages for movies in which it actually appears. -[[User:MT2008|MT2008]]&lt;br /&gt;
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:::::I think they do this to movies that featured the Beretta that were made in the 80s. If I'm not mistaken, the Beretta 92FS came out in 1990, so they probably think it would be inaccurate to post a picture of the 92FS when the movie obviously used a 92F. -[[User:Gunman69|Gunman69]] 23:47, 23 September 2009 (UTC)&lt;br /&gt;
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::::::Well that's all a moot point.  I Just uploaded two shots of early Beretta 92Fs which can be used generically as opposed to the  hero movie guns.  Thank you thank you thank you, just leave a tip in the jar........ [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:34, 30 September 2009 (UTC)&lt;br /&gt;
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MPM2008, you deserve a cookie. I have replaced the 92FS image and the Die Hard 92F in a few 80's films. But what is the best year to stop using the 92F? Lethal Weapon 2 came out in '89 and Die Hard 2 '90, they both feature the 92FS. Anything prior to '88? -[[User:Predator20|Predator20]] 16:16, 30 September 2009 (UTC)&lt;br /&gt;
:The 92FS actually came out in either late 1988/early 1989, so these guns were purchased IMMEDIATELY and used right away, which is rare unless it's a hot and 'hip/trendy' gun like the 92.  Prior to 1989 there ARE no 92FS guns.  PRior to 1983 there are no 92F guns (The ones in 1983 were actually 92SB-F guns which were the same weapon.  There is NO stop use date for the 92F or even the 92S/92SB guns.  As you've seen people still grab them from inventory as recently as now in films.  Just because the Walther P38 technically stopped production at the end of WW2 (Walther's post war versions were actually named differently) we still see the P38 in films for the past 65 years.  So in essence we're just taking a wild guess.  The only things we can be sure of is when they are NOT being used (i.e. the year of production is too early for the model to have been sold).  But any gun of any age can be used at any time.  When in doubt and it looks the same, opt for the 92FS from 1990 on unless you can get a really good look at the shiny grips, then it's a 92F.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:42, 30 September 2009 (UTC)&lt;br /&gt;
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Awesome work on the new Beretta 92F pictures, MPM2008, they look great!--[[User:Alienqueen11|Alienqueen11]] 20:12, 30 September 2009 (UTC)&lt;br /&gt;
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I get what you mean about the 92F still being used today. But like you said unless you can really see the shiny grips or have a really great shot of the slide. You pretty much have to go when the film was made. I haven't handled that many Beretta's I didn't even notice the grips being different F shiny vs FS flat. &lt;br /&gt;
Here is a pic of my 92F. While the grips look flat, they're shiny it is just my crappy photo skills. &lt;br /&gt;
[[Image:PRE20-BER92F.jpg|thumb|none|400px|]]&lt;br /&gt;
Also wouldn't a history timeline of the changes on the 92 be a good thing for the page? -[[User:Predator20|Predator20]] 22:02, 30 September 2009 (UTC)&lt;br /&gt;
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==Distinction==&lt;br /&gt;
What exactly is the distinction between the Beretta 92F and the 92FS?&lt;br /&gt;
:The FS models have a slide retention device on the frame. Here is a pic showing the slide differences. The FS on top, F on the bottom. --[[User:Predator20|Predator20]] 19:03, 17 March 2010 (UTC)&lt;br /&gt;
[[Image:Slide.jpg|thumb|none|500px|]]&lt;br /&gt;
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== Variantons we don't have ==&lt;br /&gt;
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We are lacking:&lt;br /&gt;
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Beretta 92A1: 17 round mag, and a Picattiny-Similar rail under the barrel&lt;br /&gt;
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Beretta 96A1: Same as above but is chambered in .40 S&amp;amp;W and haves a 12 round mag&lt;br /&gt;
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Beretta 92FS type M9A1: Basically a civilian M9A1 --[[User:Yocapo32|Yocapo32]] 01:30, 13 April 2010 (UTC)&lt;br /&gt;
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:Unless those weapons have appeared in any movies or TV shows, I'm not sure we need them on this page.  Our goal is to document what appears in movies, not to make a comprehensive list of every variant that Beretta has ever made. As a general guideline, we don't add variants/pictures to a page if we have no evidence that they've appeared in any media. -[[User:MT2008|MT2008]] 01:54, 13 April 2010 (UTC)&lt;br /&gt;
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Ok --[[User:Yocapo32|Yocapo32]] 00:17, 16 April 2010 (UTC)&lt;br /&gt;
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== Custom Grips? ==&lt;br /&gt;
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I'm in the process of customizing my Beretta, and I've found something that I really like, but I don't know the name of the product. It's the kind of grip in the picture used for the Brigadier Inox, and similarly seen in this image here: http://lh4.ggpht.com/_fP72_yZL4Yk/Sseqpb4zlsI/AAAAAAAAAZQ/1IvokqYHl30/s800/DSC_1636.jpg though I'm not sure they're the same brand of grips. Either way, though, does anyone know a company that sells grips like these for the 92FS? Hopefully at a relatively low price? [[User:Acora|Acora]] 06:05, 6 August 2010 (UTC)&lt;br /&gt;
:Those look like Hogue grips. They are pretty common. Fairly inexpensive too. --[[User:Predator20|Predator20]] 08:56, 6 August 2010 (UTC)&lt;br /&gt;
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== Could be better ==&lt;br /&gt;
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I just personally think &amp;quot;why would they not do that?&amp;quot; Like getting rid of the rounded trigger guard, or not giving it a M1911A1 style safety. Not to mention they could add about half of an inch to the barrel. I have never been able to find someone who would customize my old 92F, half the time the telling after I told them what I wanted, they would say, &amp;quot;It can't be done.&amp;quot; Of course, being I'm stubborn as hell, I kept looking until I just gave up. Are these custom features too much or just can't happen except in my dreams? - [[User:Kilgore|Kilgore]] 05:58, 22 August 2010 (UTC)&lt;br /&gt;
:If you want the &amp;quot;M1911A1 style safety&amp;quot; wouldn't you be better off with an original 92 that has the frame mounted safety versus the slide mounted safety of all the later variants. The trigger guard could probably be reshaped, no problem. But not sure if the alloy frame would cause problems. --[[User:Predator20|Predator20]] 15:17, 23 August 2010 (UTC)&lt;br /&gt;
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Or just get a Taurus, they are good guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:12, 28 August 2010 (UTC)&lt;br /&gt;
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== Could someone explain this to me? ==&lt;br /&gt;
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What is the benefit of purchasing a Brigadier over a typical 92fs?  I have been attempting to research it, and can find no definitive answer.&lt;br /&gt;
:Stronger slide. The Brigadier slide is beefed up where the 92fs slide weak point is, at the the locking block area. That's the most common area for them to crack at.--[[User:Predator20|Predator20]] 15:12, 23 August 2010 (UTC)&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox 9x19mm.]]&lt;br /&gt;
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Thank you!&lt;br /&gt;
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I have a question as well . i was on a page before and they refered to the 92FS as a &amp;quot;Lane And Weston&amp;quot; what dose that mean? simmons 8492&lt;br /&gt;
:Reread [[Monk#&amp;quot;Lane &amp;amp; Westen&amp;quot; (Fictional name for Beretta)|that page]], it says what it means pretty clearly.--[[User:PistolJunkie|PistolJunkie]] 02:25, 29 November 2010 (UTC)&lt;br /&gt;
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==Beretta 92SB vs. Beretta 92FS==&lt;br /&gt;
Aside from the shape of the trigger gaurd, what are the differences between the Beretta 92SB and the Beretta 92FS? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:The SB still had the traditional bluing while the 92F has the Bruniton finish.--[[User:Predator20|Predator20]] 17:06, 28 August 2010 (UTC)&lt;br /&gt;
::Could you give more information about the two finnishes? Pros and cons of each, the finnishing process, why they switched?&lt;br /&gt;
:::The Bruniton finish has the matte black look, it's supposed to be more durable than bluing as most other finishes are. My 92F is a former police gun, made in '87 I think. While it's got some wear. The Bruniton finish has done its job. The finishing process I have no idea. The finish on the frames looks to me like they stayed the same.--[[User:Predator20|Predator20]] 17:52, 28 August 2010 (UTC)&lt;br /&gt;
[[Image:PRE20-BER92F.jpg|thumb|none|400px|]]&lt;br /&gt;
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==Grey's Anatomy==&lt;br /&gt;
In grey's anatomy, season 6 ep 23~24 it looks like the shooter was using either the 92 or the 96 I am not sure which. Can anybody verify? - [[User:teckchris|teckchris]]&lt;br /&gt;
:More likely a 92. 9mm pistols work better with blanks than .40s, and since so many blank-firing 92s are available for use, it doesn't seem likely they would use a 96. I saw the episode in question, but can't remember what the bore size looked like. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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I've created a page for the show, and put in a few entries from the episode. Posted a number of images of the Beretta, as well. [[Grey's Anatomy]] [[User:S. Wolf|S. Wolf]]&lt;br /&gt;
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==LAPD version==&lt;br /&gt;
Does anyone know if the LAPD (or California Law enforcement in general) is required to abide by the 10rd limit they impose on civilians? I'm pretty sure the LAPD adopted this weapon before the limit was instated, however since it was passed are the uniformed patrol officers required to use the restricted capacity magazines civilians are forced to make due with? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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: It varies/depends on the particular state somewhat but generally no, law enforcement isn't limited by the same restrictions as civilians. After all, they do have selective-fire, short-barreled and/or suppressed weapons, and even access to restricted ammunition and other things. I'm pretty sure extra-loaded mags for their service semiautos are part of the deal. In some gun catalogs it states certain capacity magazines are available only to law enforcement. So, yes they can have full 15 (10+) round magazines. I'm not positive as to whether this applies to CA specifically, but I would think so. [[User:StanTheMan|StanTheMan]] 23:00, 7 November 2010 (UTC)&lt;br /&gt;
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::I find that appalling. SWAT officers certainly should not be required to abide by the same restrictions as civilians as they are more highly trained, do not interact with the public often, and are only called when things really get hairy, but I don't believe patrol officers should be permitted to possess weapons that are forbidden to private citizens, as any situation they might encounter a civilian could be faced with as well, and, because they interact with the general public more, there is greater potential for abuse if the balance of power is too much in their favor.  I don't want to sound like some kind of paranoid anarchist, however in principal I don't think the average cop on the street should be able to outgun every citizen he may encounter. Sure 10rds vs. 15rds may not be that big a deal, but it's a slippery slope. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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::: Again, I'm not too specific about all the uh, specifics. And some vary depending on which state you live in. Some civilians are allowed 'restricted' stuff, though not in many cases from what I gather. Still, I agree with you whole-heartedly. Granted I wouldn't mind so much about them getting a few extra rounds in their semiautos (one of the reasons they went to semiautos in the first place was higher capacity), but I hear you about the rest. 'Special' weapons of the sort SHOULD only be issued/used by SWAT teams and other 'special' units. Unfortunately, some cities/departments don't seem to care much in that regard, especially these days. The LAPD you're talking about is also the same LAPD that issued hundreds of military-surplus M16 rifles to regular patrolmen as a knee-jerk reaction to the 1997 North Hollywood Shootout, a decision that still holds effective to this day I believe. And other departments have followed suit (I have seen an episode of 'COPS' with a regular patrolman holding an M4-type rifle on a suspect). Anyway, I still haven't given you a definitive answer about your initial question, so before we continue preaching further, perhaps we should wait until we get one, though I'm pretty sure what the answer will be. [[User:StanTheMan|StanTheMan]] 00:31, 8 November 2010 (UTC)&lt;br /&gt;
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::::What do you mean that &amp;quot;they&amp;quot; impose on civilians?  LAPD are law enforcers, not lawmakers.  And no, I don't think LAPD deserves to be subject to the same idiotic laws that civilians are subjected to.  Just because legislators in CA are stupid doesn't mean the LAPD needs to be impeded from doing their jobs.  And contrary to what you seem to think, LAPD officers are not going to encounter the same situations that civilians encounter.  It is their '''job''' to put themselves out on patrol in dangerous areas on a daily basis, which means that they are statistically more likely to be at risk than civilians. I realize you hate CA's gun laws, but taking your anger out on law enforcement officers is hardly a rational response. You do sound like a &amp;quot;paranoid anarchist&amp;quot;. -[[User:MT2008|MT2008]] 03:31, 24 November 2010 (UTC)&lt;br /&gt;
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:::::They may not make the laws, but by enforcing them they give them credibility. Complacency is complicity, after all. And yes, the LAPD(with exception of SWAT) deserve to be subject to the same laws as civilians. Here in California, a Ruger Mini-14 is not an assault weapon, but an AR-15 is, despite both being functionally identical, save for a few ergonomic and cosmetic features. And when you consider that Assault Weapons Ban Supporters claim that the only purpose of Assault Weapons is killing lots of people(their words, not mine), it makes you start to wonder why every patrolcar has one in it. I didn't realize that it was the police's job to kill lots of people. 10 round limits are fine, but not the rest of it. As for the original question, I walk by a police station every other day, and I see in each patrolcar an AR-15 type SBR with a 20 round magazine(in addition to a riotgun). I've never looked closely enough to know whether they are full-auto though. So no, even regular police are not governed by the same restrictions as civilians here in CA.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 06:23, 24 November 2010 (UTC)&lt;br /&gt;
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::::::It's their job to enforce the law. They don't have a choice. Plenty of people work in professions where they have to do stuff that they don't necessarily agree with. By your definition, anyone in California who obeyed the law (and doesn't buy 15-round magazines) must also be &amp;quot;complicit&amp;quot;. Just because you disagree with CA's magazine capacity limits doesn't mean police deserve to suffer the same restrictions. And in case you've forgotten, at least civilians have the option of fleeing from scenes of violence, whereas a police officer's job is pretty much to run towards it. Take your ire out on politicians and their idiot constituents. -[[User:MT2008|MT2008]] 14:17, 24 November 2010 (UTC)&lt;br /&gt;
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==92FS Late Version==&lt;br /&gt;
I noticed that while we have separate images of most major weapons in each of their development stages, yet we don't have any images of post '03 models (the ones with the miscellaneous polymer parts and [http://www.budsgunshop.com/catalog/images/D11/39/39954.jpg a tapered forward frame]). I browsed through all of the movies on the 92FS list that had a listed date after 2003, and the the only one that I could tell was definitely using one of the newer makes was ''[[Taken]]'' (you can see Neeson using one with the distinctive slanted frame in the second screenshot for the &amp;quot;factory black&amp;quot; 92F listing). To the various armorers on this site; are these just not that common in movie armorer stocks?--[[User:PistolJunkie|PistolJunkie]] 06:52, 4 February 2011 (UTC)&lt;br /&gt;
::It's just not economically feasible to run out and buy every variant that comes down the pike and put into the armory.  Especially since California is going out of it's way to make getting newer models of any type of firearm more difficult or more expensive (completely due to regulations and NOT the free marketplace), armories maintain many older firearms because there is no real upside in not only buying new guns and blank adapting them, but also the cost has to be filtered down to the customer, and very rarely does it make a difference to the story. Also, even if you're an FFL and have other permits and paperwork, many business are just not doing ANY business with the state, another facet which makes it more difficult [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:01, 4 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==INOX?==&lt;br /&gt;
&lt;br /&gt;
Technically speaking, should it be &amp;quot;INOX&amp;quot; or &amp;quot;Inox&amp;quot;? And how do you pronounce it: ''ee''-nox, ''ih''-nox, in-ox or spelled out? Thanks [[User:MrOshimida27|MrOshimida27]] 23:37, 2 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The term &amp;quot;Inox&amp;quot; is short for &amp;quot;inoxidizable&amp;quot;, which is a fancy way of saying the weapon has a stainless finish. [[User:Orca1 9904|Orca1 9904]] 14:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Just an amateur question==&lt;br /&gt;
I have a blank Beretta 92F pistol. Is there any way to tell that it is a blank gun? (I do not wish to rob a bank or anything like that, I just want to know how many changes did they make compared to the original model... :D  ) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:10, 3 March 2011 (UTC)&lt;br /&gt;
[[Image:BlowF92.jpg|thumb|none|700px|My &amp;quot;precious&amp;quot; replica.]]&lt;br /&gt;
&lt;br /&gt;
:It may just be the angle of the first photo, but it looks like they either gave it a skeleton hammer or set it further inward. It also looks like they removed some of the curvature from the rear of the slide. The magazine foot is thicker in the front, the lanyard loop is thicker and the extractor is longer.--[[User:PistolJunkie|PistolJunkie]] 20:15, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Early Beretta 92? ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what exactly this pistol is? (pic from [http://www.berettaworld.com Beretta World])&lt;br /&gt;
[[File:92Maxi.jpg|thumb|none|400px|]]&lt;br /&gt;
The site has it as the picture for the Beretta 92, but it has a couple of differences. Firstly, it has different grips that do not feature the Beretta logo, but I understand that these can be easily changed so could be spurious. Secondly though, the gun in question features a taper/step down in the slide just in front of the ejection port that I have never seen before. My assumption is that this is a very early or prototype Beretta 92 with a slide that was too weak, so the front was widened to the same thickness as the back for future models. I wouldn't normally care, but have found a pistol that matches the above one exactly, so want to know what it is:&lt;br /&gt;
[[File:UF 303 116.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Commando552|commando552]] 05:25, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
What film is the screenshot from? --[[User:Cool-breeze|cool-breeze]] 06:45, 14 July 2011 (CDT)&lt;br /&gt;
:Its from the TV series [[Ultimate Force]], am just getting ready to do a big update. They use the exact pistol multiple times, but the odd thing is that they use it in both blued and stainless versions (shown below). It had been suggested that it might be an early Taurus PT92, which apparently lacked the finger step (never heard of this though) but after finding the pic of the Beretta 92 shown above with the exact grips and slide, am pretty sure that is what it is.  --[[User:Commando552|commando552]] 16:39, 14 July 2011 (CDT)&lt;br /&gt;
:[[File:UF 102 35.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Ah right. The picture has a higher angled hammer than a standard 92 style hammer. --[[User:Cool-breeze|cool-breeze]] 17:57, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pronunciation Help ==&lt;br /&gt;
&lt;br /&gt;
How does one actually prononuce Inox? Is it Eyenox? Innox? And does it change depending on the country? [[User:TheHeartbreakKid15|TheHeartbreakKid15]] 17:51, 14 October 2011 (CDT)&lt;br /&gt;
:&amp;quot;In ox&amp;quot;. It's short for &amp;quot;inoxidizing&amp;quot;.--[[User:PistolJunkie|PistolJunkie]] 20:09, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Question about M9==&lt;br /&gt;
&lt;br /&gt;
Is there actually a difference between the M9 and the 92FS, or is it simply a matter of a different designation, because the M9 is a military weapon? [[User:Sentient6|Sentient6]] 19:55, 13 November 2011 (CST)&lt;br /&gt;
:From the Beretta forum.--[[User:Predator20|Predator20]] 22:55, 13 November 2011 (CST)&lt;br /&gt;
* The M9 usually has a straight dustcover and non-radiused backstrap (Contract Pistols will always be straight/straight) &lt;br /&gt;
* The 92FS (recent model) has a radiused backstrap and angled dustcover (The older 92FS pistols did not have the slanted dustcover.)&lt;br /&gt;
* M9 markings (including proof markings and cage # markings) &lt;br /&gt;
* M9 lacks the warning to read owner's manual &lt;br /&gt;
* The rear sight of the 92FS has 2 dots, whereas the M9 has a single half-moon &lt;br /&gt;
* M9 (unless special or limited edition) comes in cardboard box, with no plastic hard case&lt;br /&gt;
&lt;br /&gt;
Thanks! [[User:Sentient6|Sentient6]] 08:00, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== m9a1 ==&lt;br /&gt;
why does this mention the reversible mag release as if it were new? the 92fs had a reversible mag release, and i'm pretty sure the m9 does too.&lt;br /&gt;
--[[User:Gtcsmc|Gtcsmc]] ([[User talk:Gtcsmc|talk]]) 03:04, 28 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
The original M9 was based on the 92F, the FS was a later 92 variant however everything I find online shows the M9 (including Beretta's own site on the M9) mentions it does indeed have it. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 12:26, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== How many? ==&lt;br /&gt;
&lt;br /&gt;
In how many movies/films was Beretta 92FS shown? [[User:TitaniumAlloy|TitaniumAlloy]] ([[User talk:TitaniumAlloy|talk]]) 12:12, 7 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That number could easily be in the thousands due to how ubiquitous the 92FS is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:41, 24 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Beretta_92_pistol_series&amp;diff=875122</id>
		<title>Talk:Beretta 92 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Beretta_92_pistol_series&amp;diff=875122"/>
		<updated>2014-12-17T17:26:52Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* m9a1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Extra Images=&lt;br /&gt;
==Additional Variants==&lt;br /&gt;
[[File:Beretta-92FS-Vertec-SS.jpg|thumb|none|400px|Beretta 92FS Vertec Inox - 9x19mm]]&lt;br /&gt;
[[File:Beretta-92D.jpg|thumb|none|400px|Beretta 92D - 9x19mm]]&lt;br /&gt;
[[Image:BIH1.jpg|thumb|none|400px|Beretta 92FS Inox with Hogue wrap-around grips, as seen in the video game ''[[Uncharted 2: Among Thieves]]'' - 9x19mm]]&lt;br /&gt;
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|400px|Beretta 92FS with wood grips (US made gun with black controls) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Screen Used==&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg‎|thumb|400px|none|Screen-used Beretta 92F (9x19mm) wielded by Bruce Willis in ''[[Die Hard]]''. Note the extended mag release and slide release, which were modifications made specifically for [[Bruce Willis]].]]&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|400px|none| This well worn Beretta 92FS 9x19mm  [[Mel Gibson]] used in the films ''[[Lethal Weapon 2]]'',  ''[[Lethal Weapon 3]]'' and ''[[Lethal Weapon 4]]'']]&lt;br /&gt;
[[Image:DH3-Beretta92FS.jpg|thumb|400px|none|A Beretta 92FS 9x19mm configured for left-handed firing. This is one of the actual Berettas (Four identical guns were used on set) used by [[Bruce Willis]] in the film ''[[Die Hard with a Vengeance]]'' ]]&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC - 9x19mm used by Léon ([[Jean Reno]]) in the film ''[[Léon (The Professional)]]''.]]&lt;br /&gt;
[[Image:Trinity Beretta92C 9and10 4.jpg|thumb|none|400px|Beretta 92FS Compact stunt props used in the films ''[[The Matrix Reloaded]]'' and ''[[Matrix Revolutions, The]]'' - 9x19mm.]]&lt;br /&gt;
[[Image:Blade2-1.jpg|thumb|400px|none|One of the Beretta 92FS heavily customized handguns, with huge blades at the bottom of the barrels, and laser sights were used in the movie ''[[Blade II]]''.]]&lt;br /&gt;
[[Image:EQBeretta.jpg|thumb|400px|none|A PhotoShop recreation of the Grammaton Cleric sidearms (heavily modified Beretta 92FS) - 9x19mm used in the film ''[[Equilibrium]]''. (The ones in the film did not have the Beretta logo).]]&lt;br /&gt;
[[Image:DSCN0157-1-.jpg‎|thumb|none|400px|The Beretta 92FS pistols modified to fire on full auto with barrel weights attached, and added compensators were used in the movie ''[[Underworld]]'' - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
==Replicas==&lt;br /&gt;
[[Image:Bruni928mm.jpg|thumb|none|400px|Bruni Model Beretta 92FS blank firing stage prop - 8mm blank.]]&lt;br /&gt;
[[Image:SwordCutlass9mm.jpg|thumb|none|400px|Airsoft Replica of Revy's Beretta 92FS Inox &amp;quot;9mm Sword Cutlass&amp;quot; in the anime ''[[Black Lagoon]]'']]&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom from the ''[[Resident Evil (2002)|Resident Evil]]'' videogame franchise.]]&lt;br /&gt;
[[Image:Hfcm190.jpg|thumb|400px|none|&amp;quot;Beretta M9 CQB Brigadier&amp;quot; Airsoft replica]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Correction== &lt;br /&gt;
The Boondock Saints characters David Della Rocco and the McManus brothers were incorrectly listed as users of the Beretta 92FS. In the movie, the actual pistols used were the Taurus PT92 with optional suppressors. The Taurus markings are visible in the Carlo Yakavetta execution scene at the end of the movie and was also confirmed by the armorer for the movie and director Troy Duffy.&lt;br /&gt;
:Well your correction was wrong. Have you even looked at the page? Here is a screencap. That's definitely a Beretta, it sometimes switches to a PT92 in certain scenes. --[[User:Predator20|Predator20]] 14:08, 24 February 2010 (UTC)&lt;br /&gt;
[[Image:BSBeretta92FS-3.jpg|thumb|none|600px|&amp;quot;And shepherds we shall be, for Thee, my Lord, for Thee. Power hath descended forth from Thy hand, that our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee, and teeming with souls shall it ever be.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Curious Question==&lt;br /&gt;
The Beretta Centurion, is it simply a 92FS with a shortened barrel? Or is there something else I'm missing?&lt;br /&gt;
&lt;br /&gt;
It's essentially got the Compact's barrel and slide, the normal sized frame, and a slightly shorter dust cover that doesn't really fit into either other category. [[User:Acora|Acora]] 10:37, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Just a reminder==&lt;br /&gt;
&lt;br /&gt;
When you talk about the Beretta 92F or 92FS, it is not spelled &amp;quot;M92F&amp;quot; (as this page is titled), &amp;quot;M92FS&amp;quot;, or even &amp;quot;92 FS&amp;quot; with a space in between the &amp;quot;92&amp;quot; and &amp;quot;FS&amp;quot;. It's just Beretta 92F or Beretta 92FS, exactly as I have just spelled it. If you see a page with the older (mis)spelling, please do not hesitate to correct it.&lt;br /&gt;
&lt;br /&gt;
And considering that this page has grown to include all of the 92 variants (including the SB, Brigadier, Centurion, etc.), it might be time to rename it. I would recommend re-titling the page &amp;quot;Beretta 92-series pistols&amp;quot;. Anyone else agree? [[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==...==&lt;br /&gt;
&lt;br /&gt;
Why not have more info on the 93R? Give it its own page?&lt;br /&gt;
&lt;br /&gt;
I propose the following info 9 (and an image if possible; how do I place/upload images here anyway?)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''[[Beretta 93R]]''' (full name: '''Beretta Model 93R''') is a selective-fire 9mm machine pistol. The &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot; which means burst in Italian. It was designed in the 70s and meant for police and military use, offering extra firepower in a small package. It is perfect for concealed carry purposes such as VIP protection, or for close quarters fighting such as room-to-room searches. &lt;br /&gt;
&lt;br /&gt;
A selector switch and the foldable foregrip allows the pistol to fire three round bursts with each pull of the trigger for a potential cyclic rate of 1100 rpm. The designers limited it to three round bursts to allow it to be more easily controlled. The 93R is basically a Beretta 92 series pistol (the Beretta [[92FS]] is designated '''&amp;quot;M9&amp;quot;''' by the US military, and is the standard issue pistol for the US military). But the 93R is single action and outfitted with a muzzle brake, an optional detachable shoulder stock and a 20-round magazine that also allowed for a firmer grip. It is currently out of production.&lt;br /&gt;
&lt;br /&gt;
The gun has been used in several movies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Face/Off]] a 1997 action movie starring John Travolta and Nicolas Cage and directed by John Woo.&lt;br /&gt;
&lt;br /&gt;
* [[Equilibrium]] a 2002 action/science fiction film written and directed by Kurt Wimmer with Christian Bale, Taye Diggs, Christian Kahrmann, Emily Watson and Sean Bean.&lt;br /&gt;
&lt;br /&gt;
==Title change==&lt;br /&gt;
I hope no one minds that I changed the page name, &amp;quot;pistol series&amp;quot; matches more of the titles on other pages and is easier to remember than &amp;quot;Series Pistols&amp;quot;. Agreed? -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why separate INOX?==&lt;br /&gt;
I was just wondering if there were any technical differences between the 92FS and the INOX, other than the slide being stainless.&lt;br /&gt;
&lt;br /&gt;
:Good question. Only because there are so many movies featuring the 92F Inox that if we didn't separate it from the regular 92F, we'd have to put notes about &amp;quot;Inox finish&amp;quot; in parentheses near each. Whereas most of the other Berettas with Inox finishes don't appear in nearly as many movies. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
What happened to the other Inox pic that was posted a few days ago? Could you send it to me, please? - [[User:Taurus96]]&lt;br /&gt;
&lt;br /&gt;
==Die Hard and Lethal Weapon==&lt;br /&gt;
I've looked at a few of the Die Hard and Lethal Weapon pages, and there seems to be some confusion about which of the two Berettas on this site was used in each film. So, for future reference: which Berettas were used in the Die Hard films and the Lethal Weapon films? I'll put them up. Thanks. -[[User:Gunman69|Gunman69]] 02:10, 23 September 2009 (UTC)&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg‎ |thumb|350px|none|]]&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
:What the Beretta page says is pretty much accurate.  The first gun was used in both the first ''[[Die Hard]]'' and ''[[Lethal Weapon]]''.  See how it has a custom extended slide release (due to Willis being a leftie)?  In ''[[Die Hard]]'', there are plenty of scenes where it's possible to see that same extension on the slide release (most notably, during the scene where McClane is about to wander through the shattered glass).  The second gun was used in the other three ''Die Hard'' movies and ''[[Demolition Man]]''.&lt;br /&gt;
&lt;br /&gt;
:Also, I don't know why people keep putting the ''[[Die Hard]]'' Beretta on other pages for movies which didn't feature that '''particular''' gun.  It should only be used for pages on movies in which it's actually appeared, no more. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Ok, so the first one was in the first ''Die Hard'' and the first ''Lethal Weapon'', while the second was used in the other three ''Die Hard''s. Was the second also used in the other ''Lethal Weapons''?&lt;br /&gt;
&lt;br /&gt;
::It's interesting how the ''Lethal Weapon'' pistol was the same one from ''Die Hard''. Obviously it was modified for Bruce Willis to use, but didn't ''Lethal Weapon'' come out a year prior to ''Die Hard''? &lt;br /&gt;
&lt;br /&gt;
::As far as using the ''Die Hard'' image goes, I think people are doing that to pages that have the Beretta 92F and not the 92FS. This is probably because the Beretta 92F from ''Die Hard'' is the only image of a Beretta 92F on this site. Thanks for your help, MT. -[[User:Gunman69|Gunman69]] 05:00, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Also, the Beretta used in the first Lethal Weapon was different from in the subsequent films because it had a gold Beretta logo on the grips instead of the black one that matches the grips on the Berettas shown here. [[User:Orca1 9904|Orca1 9904]] 06:05, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::''the second was used in the other three ''Die Hard''s. Was the second also used in the other ''Lethal Weapons''?''&lt;br /&gt;
&lt;br /&gt;
::::I'm not really sure.  When MoviePropMaster took the pictures of these guns, he said he may have got confused what movies they appeared in.  But here is a picture of the second Beretta (and its &amp;quot;stunt double&amp;quot;) in their display case at Stembridge &amp;amp; Cinema Weaponry:&lt;br /&gt;
&lt;br /&gt;
::::[[Image:DisplayCase01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
::::You can see that the label next to the gun only mentions ''Die Hard II'' and ''Demolition Man'' as its movie appearances.  But MPM '''did''' say he was specifically told that they also brought this Beretta out of &amp;quot;retirement&amp;quot; from the glass case so that it could have a cameo appearance in ''[[Live Free or Die Hard]]'' (as we mentioned on the page for that movie).  I'm not sure if it was in ''[[Die Hard with a Vengeance]]'', but that strikes me as unlikely because that movie was filmed in New York and a different armory supplied the weapons for it.  I'm also not sure if it was in any of the other ''[[Lethal Weapon]]'' movies or not. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::::''As far as using the Die Hard image goes, I think people are doing that to pages that have the Beretta 92F and not the 92FS. This is probably because the Beretta 92F from Die Hard is the only image of a Beretta 92F on this site.''&lt;br /&gt;
&lt;br /&gt;
::::Hmmm, to me, that's kind of stupid because there is so little difference between the 92F and 92FS.  Not to mention that it's rather hard to be sure when one or the other is being used (the 92FS replaced the 92F in production very quickly, after all).  But I would prefer that the ''[[Die Hard]]''/''[[Lethal Weapon]]'' Beretta only be used on pages for movies in which it actually appears. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::::I think they do this to movies that featured the Beretta that were made in the 80s. If I'm not mistaken, the Beretta 92FS came out in 1990, so they probably think it would be inaccurate to post a picture of the 92FS when the movie obviously used a 92F. -[[User:Gunman69|Gunman69]] 23:47, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Well that's all a moot point.  I Just uploaded two shots of early Beretta 92Fs which can be used generically as opposed to the  hero movie guns.  Thank you thank you thank you, just leave a tip in the jar........ [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:34, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MPM2008, you deserve a cookie. I have replaced the 92FS image and the Die Hard 92F in a few 80's films. But what is the best year to stop using the 92F? Lethal Weapon 2 came out in '89 and Die Hard 2 '90, they both feature the 92FS. Anything prior to '88? -[[User:Predator20|Predator20]] 16:16, 30 September 2009 (UTC)&lt;br /&gt;
:The 92FS actually came out in either late 1988/early 1989, so these guns were purchased IMMEDIATELY and used right away, which is rare unless it's a hot and 'hip/trendy' gun like the 92.  Prior to 1989 there ARE no 92FS guns.  PRior to 1983 there are no 92F guns (The ones in 1983 were actually 92SB-F guns which were the same weapon.  There is NO stop use date for the 92F or even the 92S/92SB guns.  As you've seen people still grab them from inventory as recently as now in films.  Just because the Walther P38 technically stopped production at the end of WW2 (Walther's post war versions were actually named differently) we still see the P38 in films for the past 65 years.  So in essence we're just taking a wild guess.  The only things we can be sure of is when they are NOT being used (i.e. the year of production is too early for the model to have been sold).  But any gun of any age can be used at any time.  When in doubt and it looks the same, opt for the 92FS from 1990 on unless you can get a really good look at the shiny grips, then it's a 92F.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:42, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Awesome work on the new Beretta 92F pictures, MPM2008, they look great!--[[User:Alienqueen11|Alienqueen11]] 20:12, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get what you mean about the 92F still being used today. But like you said unless you can really see the shiny grips or have a really great shot of the slide. You pretty much have to go when the film was made. I haven't handled that many Beretta's I didn't even notice the grips being different F shiny vs FS flat. &lt;br /&gt;
Here is a pic of my 92F. While the grips look flat, they're shiny it is just my crappy photo skills. &lt;br /&gt;
[[Image:PRE20-BER92F.jpg|thumb|none|400px|]]&lt;br /&gt;
Also wouldn't a history timeline of the changes on the 92 be a good thing for the page? -[[User:Predator20|Predator20]] 22:02, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Distinction==&lt;br /&gt;
What exactly is the distinction between the Beretta 92F and the 92FS?&lt;br /&gt;
:The FS models have a slide retention device on the frame. Here is a pic showing the slide differences. The FS on top, F on the bottom. --[[User:Predator20|Predator20]] 19:03, 17 March 2010 (UTC)&lt;br /&gt;
[[Image:Slide.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Variantons we don't have ==&lt;br /&gt;
&lt;br /&gt;
We are lacking:&lt;br /&gt;
&lt;br /&gt;
Beretta 92A1: 17 round mag, and a Picattiny-Similar rail under the barrel&lt;br /&gt;
&lt;br /&gt;
Beretta 96A1: Same as above but is chambered in .40 S&amp;amp;W and haves a 12 round mag&lt;br /&gt;
&lt;br /&gt;
Beretta 92FS type M9A1: Basically a civilian M9A1 --[[User:Yocapo32|Yocapo32]] 01:30, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Unless those weapons have appeared in any movies or TV shows, I'm not sure we need them on this page.  Our goal is to document what appears in movies, not to make a comprehensive list of every variant that Beretta has ever made. As a general guideline, we don't add variants/pictures to a page if we have no evidence that they've appeared in any media. -[[User:MT2008|MT2008]] 01:54, 13 April 2010 (UTC)&lt;br /&gt;
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Ok --[[User:Yocapo32|Yocapo32]] 00:17, 16 April 2010 (UTC)&lt;br /&gt;
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== Custom Grips? ==&lt;br /&gt;
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I'm in the process of customizing my Beretta, and I've found something that I really like, but I don't know the name of the product. It's the kind of grip in the picture used for the Brigadier Inox, and similarly seen in this image here: http://lh4.ggpht.com/_fP72_yZL4Yk/Sseqpb4zlsI/AAAAAAAAAZQ/1IvokqYHl30/s800/DSC_1636.jpg though I'm not sure they're the same brand of grips. Either way, though, does anyone know a company that sells grips like these for the 92FS? Hopefully at a relatively low price? [[User:Acora|Acora]] 06:05, 6 August 2010 (UTC)&lt;br /&gt;
:Those look like Hogue grips. They are pretty common. Fairly inexpensive too. --[[User:Predator20|Predator20]] 08:56, 6 August 2010 (UTC)&lt;br /&gt;
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== Could be better ==&lt;br /&gt;
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I just personally think &amp;quot;why would they not do that?&amp;quot; Like getting rid of the rounded trigger guard, or not giving it a M1911A1 style safety. Not to mention they could add about half of an inch to the barrel. I have never been able to find someone who would customize my old 92F, half the time the telling after I told them what I wanted, they would say, &amp;quot;It can't be done.&amp;quot; Of course, being I'm stubborn as hell, I kept looking until I just gave up. Are these custom features too much or just can't happen except in my dreams? - [[User:Kilgore|Kilgore]] 05:58, 22 August 2010 (UTC)&lt;br /&gt;
:If you want the &amp;quot;M1911A1 style safety&amp;quot; wouldn't you be better off with an original 92 that has the frame mounted safety versus the slide mounted safety of all the later variants. The trigger guard could probably be reshaped, no problem. But not sure if the alloy frame would cause problems. --[[User:Predator20|Predator20]] 15:17, 23 August 2010 (UTC)&lt;br /&gt;
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Or just get a Taurus, they are good guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:12, 28 August 2010 (UTC)&lt;br /&gt;
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== Could someone explain this to me? ==&lt;br /&gt;
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What is the benefit of purchasing a Brigadier over a typical 92fs?  I have been attempting to research it, and can find no definitive answer.&lt;br /&gt;
:Stronger slide. The Brigadier slide is beefed up where the 92fs slide weak point is, at the the locking block area. That's the most common area for them to crack at.--[[User:Predator20|Predator20]] 15:12, 23 August 2010 (UTC)&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox 9x19mm.]]&lt;br /&gt;
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Thank you!&lt;br /&gt;
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I have a question as well . i was on a page before and they refered to the 92FS as a &amp;quot;Lane And Weston&amp;quot; what dose that mean? simmons 8492&lt;br /&gt;
:Reread [[Monk#&amp;quot;Lane &amp;amp; Westen&amp;quot; (Fictional name for Beretta)|that page]], it says what it means pretty clearly.--[[User:PistolJunkie|PistolJunkie]] 02:25, 29 November 2010 (UTC)&lt;br /&gt;
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==Beretta 92SB vs. Beretta 92FS==&lt;br /&gt;
Aside from the shape of the trigger gaurd, what are the differences between the Beretta 92SB and the Beretta 92FS? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:The SB still had the traditional bluing while the 92F has the Bruniton finish.--[[User:Predator20|Predator20]] 17:06, 28 August 2010 (UTC)&lt;br /&gt;
::Could you give more information about the two finnishes? Pros and cons of each, the finnishing process, why they switched?&lt;br /&gt;
:::The Bruniton finish has the matte black look, it's supposed to be more durable than bluing as most other finishes are. My 92F is a former police gun, made in '87 I think. While it's got some wear. The Bruniton finish has done its job. The finishing process I have no idea. The finish on the frames looks to me like they stayed the same.--[[User:Predator20|Predator20]] 17:52, 28 August 2010 (UTC)&lt;br /&gt;
[[Image:PRE20-BER92F.jpg|thumb|none|400px|]]&lt;br /&gt;
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==Grey's Anatomy==&lt;br /&gt;
In grey's anatomy, season 6 ep 23~24 it looks like the shooter was using either the 92 or the 96 I am not sure which. Can anybody verify? - [[User:teckchris|teckchris]]&lt;br /&gt;
:More likely a 92. 9mm pistols work better with blanks than .40s, and since so many blank-firing 92s are available for use, it doesn't seem likely they would use a 96. I saw the episode in question, but can't remember what the bore size looked like. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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I've created a page for the show, and put in a few entries from the episode. Posted a number of images of the Beretta, as well. [[Grey's Anatomy]] [[User:S. Wolf|S. Wolf]]&lt;br /&gt;
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==LAPD version==&lt;br /&gt;
Does anyone know if the LAPD (or California Law enforcement in general) is required to abide by the 10rd limit they impose on civilians? I'm pretty sure the LAPD adopted this weapon before the limit was instated, however since it was passed are the uniformed patrol officers required to use the restricted capacity magazines civilians are forced to make due with? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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: It varies/depends on the particular state somewhat but generally no, law enforcement isn't limited by the same restrictions as civilians. After all, they do have selective-fire, short-barreled and/or suppressed weapons, and even access to restricted ammunition and other things. I'm pretty sure extra-loaded mags for their service semiautos are part of the deal. In some gun catalogs it states certain capacity magazines are available only to law enforcement. So, yes they can have full 15 (10+) round magazines. I'm not positive as to whether this applies to CA specifically, but I would think so. [[User:StanTheMan|StanTheMan]] 23:00, 7 November 2010 (UTC)&lt;br /&gt;
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::I find that appalling. SWAT officers certainly should not be required to abide by the same restrictions as civilians as they are more highly trained, do not interact with the public often, and are only called when things really get hairy, but I don't believe patrol officers should be permitted to possess weapons that are forbidden to private citizens, as any situation they might encounter a civilian could be faced with as well, and, because they interact with the general public more, there is greater potential for abuse if the balance of power is too much in their favor.  I don't want to sound like some kind of paranoid anarchist, however in principal I don't think the average cop on the street should be able to outgun every citizen he may encounter. Sure 10rds vs. 15rds may not be that big a deal, but it's a slippery slope. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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::: Again, I'm not too specific about all the uh, specifics. And some vary depending on which state you live in. Some civilians are allowed 'restricted' stuff, though not in many cases from what I gather. Still, I agree with you whole-heartedly. Granted I wouldn't mind so much about them getting a few extra rounds in their semiautos (one of the reasons they went to semiautos in the first place was higher capacity), but I hear you about the rest. 'Special' weapons of the sort SHOULD only be issued/used by SWAT teams and other 'special' units. Unfortunately, some cities/departments don't seem to care much in that regard, especially these days. The LAPD you're talking about is also the same LAPD that issued hundreds of military-surplus M16 rifles to regular patrolmen as a knee-jerk reaction to the 1997 North Hollywood Shootout, a decision that still holds effective to this day I believe. And other departments have followed suit (I have seen an episode of 'COPS' with a regular patrolman holding an M4-type rifle on a suspect). Anyway, I still haven't given you a definitive answer about your initial question, so before we continue preaching further, perhaps we should wait until we get one, though I'm pretty sure what the answer will be. [[User:StanTheMan|StanTheMan]] 00:31, 8 November 2010 (UTC)&lt;br /&gt;
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::::What do you mean that &amp;quot;they&amp;quot; impose on civilians?  LAPD are law enforcers, not lawmakers.  And no, I don't think LAPD deserves to be subject to the same idiotic laws that civilians are subjected to.  Just because legislators in CA are stupid doesn't mean the LAPD needs to be impeded from doing their jobs.  And contrary to what you seem to think, LAPD officers are not going to encounter the same situations that civilians encounter.  It is their '''job''' to put themselves out on patrol in dangerous areas on a daily basis, which means that they are statistically more likely to be at risk than civilians. I realize you hate CA's gun laws, but taking your anger out on law enforcement officers is hardly a rational response. You do sound like a &amp;quot;paranoid anarchist&amp;quot;. -[[User:MT2008|MT2008]] 03:31, 24 November 2010 (UTC)&lt;br /&gt;
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:::::They may not make the laws, but by enforcing them they give them credibility. Complacency is complicity, after all. And yes, the LAPD(with exception of SWAT) deserve to be subject to the same laws as civilians. Here in California, a Ruger Mini-14 is not an assault weapon, but an AR-15 is, despite both being functionally identical, save for a few ergonomic and cosmetic features. And when you consider that Assault Weapons Ban Supporters claim that the only purpose of Assault Weapons is killing lots of people(their words, not mine), it makes you start to wonder why every patrolcar has one in it. I didn't realize that it was the police's job to kill lots of people. 10 round limits are fine, but not the rest of it. As for the original question, I walk by a police station every other day, and I see in each patrolcar an AR-15 type SBR with a 20 round magazine(in addition to a riotgun). I've never looked closely enough to know whether they are full-auto though. So no, even regular police are not governed by the same restrictions as civilians here in CA.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 06:23, 24 November 2010 (UTC)&lt;br /&gt;
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::::::It's their job to enforce the law. They don't have a choice. Plenty of people work in professions where they have to do stuff that they don't necessarily agree with. By your definition, anyone in California who obeyed the law (and doesn't buy 15-round magazines) must also be &amp;quot;complicit&amp;quot;. Just because you disagree with CA's magazine capacity limits doesn't mean police deserve to suffer the same restrictions. And in case you've forgotten, at least civilians have the option of fleeing from scenes of violence, whereas a police officer's job is pretty much to run towards it. Take your ire out on politicians and their idiot constituents. -[[User:MT2008|MT2008]] 14:17, 24 November 2010 (UTC)&lt;br /&gt;
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==92FS Late Version==&lt;br /&gt;
I noticed that while we have separate images of most major weapons in each of their development stages, yet we don't have any images of post '03 models (the ones with the miscellaneous polymer parts and [http://www.budsgunshop.com/catalog/images/D11/39/39954.jpg a tapered forward frame]). I browsed through all of the movies on the 92FS list that had a listed date after 2003, and the the only one that I could tell was definitely using one of the newer makes was ''[[Taken]]'' (you can see Neeson using one with the distinctive slanted frame in the second screenshot for the &amp;quot;factory black&amp;quot; 92F listing). To the various armorers on this site; are these just not that common in movie armorer stocks?--[[User:PistolJunkie|PistolJunkie]] 06:52, 4 February 2011 (UTC)&lt;br /&gt;
::It's just not economically feasible to run out and buy every variant that comes down the pike and put into the armory.  Especially since California is going out of it's way to make getting newer models of any type of firearm more difficult or more expensive (completely due to regulations and NOT the free marketplace), armories maintain many older firearms because there is no real upside in not only buying new guns and blank adapting them, but also the cost has to be filtered down to the customer, and very rarely does it make a difference to the story. Also, even if you're an FFL and have other permits and paperwork, many business are just not doing ANY business with the state, another facet which makes it more difficult [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:01, 4 February 2011 (UTC)&lt;br /&gt;
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==INOX?==&lt;br /&gt;
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Technically speaking, should it be &amp;quot;INOX&amp;quot; or &amp;quot;Inox&amp;quot;? And how do you pronounce it: ''ee''-nox, ''ih''-nox, in-ox or spelled out? Thanks [[User:MrOshimida27|MrOshimida27]] 23:37, 2 March 2011 (UTC)&lt;br /&gt;
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:The term &amp;quot;Inox&amp;quot; is short for &amp;quot;inoxidizable&amp;quot;, which is a fancy way of saying the weapon has a stainless finish. [[User:Orca1 9904|Orca1 9904]] 14:24, 11 July 2011 (CDT)&lt;br /&gt;
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==Just an amateur question==&lt;br /&gt;
I have a blank Beretta 92F pistol. Is there any way to tell that it is a blank gun? (I do not wish to rob a bank or anything like that, I just want to know how many changes did they make compared to the original model... :D  ) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:10, 3 March 2011 (UTC)&lt;br /&gt;
[[Image:BlowF92.jpg|thumb|none|700px|My &amp;quot;precious&amp;quot; replica.]]&lt;br /&gt;
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:It may just be the angle of the first photo, but it looks like they either gave it a skeleton hammer or set it further inward. It also looks like they removed some of the curvature from the rear of the slide. The magazine foot is thicker in the front, the lanyard loop is thicker and the extractor is longer.--[[User:PistolJunkie|PistolJunkie]] 20:15, 16 March 2011 (CDT)&lt;br /&gt;
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== Early Beretta 92? ==&lt;br /&gt;
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Can someone tell me what exactly this pistol is? (pic from [http://www.berettaworld.com Beretta World])&lt;br /&gt;
[[File:92Maxi.jpg|thumb|none|400px|]]&lt;br /&gt;
The site has it as the picture for the Beretta 92, but it has a couple of differences. Firstly, it has different grips that do not feature the Beretta logo, but I understand that these can be easily changed so could be spurious. Secondly though, the gun in question features a taper/step down in the slide just in front of the ejection port that I have never seen before. My assumption is that this is a very early or prototype Beretta 92 with a slide that was too weak, so the front was widened to the same thickness as the back for future models. I wouldn't normally care, but have found a pistol that matches the above one exactly, so want to know what it is:&lt;br /&gt;
[[File:UF 303 116.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Commando552|commando552]] 05:25, 14 July 2011 (CDT)&lt;br /&gt;
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What film is the screenshot from? --[[User:Cool-breeze|cool-breeze]] 06:45, 14 July 2011 (CDT)&lt;br /&gt;
:Its from the TV series [[Ultimate Force]], am just getting ready to do a big update. They use the exact pistol multiple times, but the odd thing is that they use it in both blued and stainless versions (shown below). It had been suggested that it might be an early Taurus PT92, which apparently lacked the finger step (never heard of this though) but after finding the pic of the Beretta 92 shown above with the exact grips and slide, am pretty sure that is what it is.  --[[User:Commando552|commando552]] 16:39, 14 July 2011 (CDT)&lt;br /&gt;
:[[File:UF 102 35.jpg|thumb|none|500px|]]&lt;br /&gt;
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Ah right. The picture has a higher angled hammer than a standard 92 style hammer. --[[User:Cool-breeze|cool-breeze]] 17:57, 14 July 2011 (CDT)&lt;br /&gt;
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== Pronunciation Help ==&lt;br /&gt;
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How does one actually prononuce Inox? Is it Eyenox? Innox? And does it change depending on the country? [[User:TheHeartbreakKid15|TheHeartbreakKid15]] 17:51, 14 October 2011 (CDT)&lt;br /&gt;
:&amp;quot;In ox&amp;quot;. It's short for &amp;quot;inoxidizing&amp;quot;.--[[User:PistolJunkie|PistolJunkie]] 20:09, 14 October 2011 (CDT)&lt;br /&gt;
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==Question about M9==&lt;br /&gt;
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Is there actually a difference between the M9 and the 92FS, or is it simply a matter of a different designation, because the M9 is a military weapon? [[User:Sentient6|Sentient6]] 19:55, 13 November 2011 (CST)&lt;br /&gt;
:From the Beretta forum.--[[User:Predator20|Predator20]] 22:55, 13 November 2011 (CST)&lt;br /&gt;
* The M9 usually has a straight dustcover and non-radiused backstrap (Contract Pistols will always be straight/straight) &lt;br /&gt;
* The 92FS (recent model) has a radiused backstrap and angled dustcover (The older 92FS pistols did not have the slanted dustcover.)&lt;br /&gt;
* M9 markings (including proof markings and cage # markings) &lt;br /&gt;
* M9 lacks the warning to read owner's manual &lt;br /&gt;
* The rear sight of the 92FS has 2 dots, whereas the M9 has a single half-moon &lt;br /&gt;
* M9 (unless special or limited edition) comes in cardboard box, with no plastic hard case&lt;br /&gt;
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Thanks! [[User:Sentient6|Sentient6]] 08:00, 14 November 2011 (CST)&lt;br /&gt;
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== m9a1 ==&lt;br /&gt;
why does this mention the reversible mag release as if it were new? the 92fs had a reversible mag release, and i'm pretty sure the m9 does too.&lt;br /&gt;
--[[User:Gtcsmc|Gtcsmc]] ([[User talk:Gtcsmc|talk]]) 03:04, 28 December 2012 (EST)&lt;br /&gt;
The original M9 was based on the 92F, the FS was a later 92 variant however everything I find online shows the M9 (including Beretta's own site on the M9) mentions it does indeed have it. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 12:26, 17 December 2014 (EST)&lt;br /&gt;
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== How many? ==&lt;br /&gt;
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In how many movies/films was Beretta 92FS shown? [[User:TitaniumAlloy|TitaniumAlloy]] ([[User talk:TitaniumAlloy|talk]]) 12:12, 7 July 2013 (EDT)&lt;br /&gt;
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:That number could easily be in the thousands due to how ubiquitous the 92FS is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:41, 24 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Pepper&amp;diff=868415</id>
		<title>User:Pepper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Pepper&amp;diff=868415"/>
		<updated>2014-11-22T21:30:20Z</updated>

		<summary type="html">&lt;p&gt;Pepper: Created page with &amp;quot;Hello world! I exist!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello world! I exist!&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=868414</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=868414"/>
		<updated>2014-11-22T21:29:38Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Far Cry 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Earlier discussions: [[User Talk:Evil Tim/Archive 1]]''&lt;br /&gt;
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== What are the rules ==&lt;br /&gt;
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Sorry to drag you into this; you're simply an admin whose talk page isn't locked. Simple question: what on earth happened here:&lt;br /&gt;
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http://www.imfdb.org/w/index.php?title=Talk:Mutant_Chronicles&amp;amp;action=history&lt;br /&gt;
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My notes on the talk page for the were a genuine and good-faith attempt to contribute and they were deleted without comment. I presume I've offended some obscure house rule of yours, but regardless, it's a pretty arrogant and unilateral thing to do on the part of MoviePropMaster2008, and hardly the way to encourage people to get involved.&lt;br /&gt;
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== Gun Brand Pages ==&lt;br /&gt;
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Yo. So now that at least 2 admins have contributed to the new &amp;quot;Gun Brand Pages&amp;quot; is it safe to say the idea is sticking? I want to keep working on these but I dont want to spend all this time just to have them deleted. I'm still new to this site so whats the procedure for getting this approved by the powers that be? Happy holidays, [[User:Zackmann08|Zackmann08]] 08:06, 24 December 2011 (CST)&lt;br /&gt;
:Thanks for your help with the [[Heckler &amp;amp; Koch]] page. Any feedback? You like the format? --[[User:Zackmann08|Zackmann08]] 14:46, 25 December 2011 (CST)&lt;br /&gt;
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== Kampfpistole ==&lt;br /&gt;
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Thanks for your remarks, they make perfect sense. I did not check my e-mail in the last few minutes so I was totally unaware that somebody else (you) was working on the same page. This way we can keep eachother busy, right? My apologies for driving you crazy! &lt;br /&gt;
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Reason that I wanted to rename 'Walther Kampfpistole' to a more generic 'Kampfpistole' is that today I read an about the history of this gun. Originally a flare pistol (&amp;quot;Heeresmodell 1934&amp;quot;), from 1943 onwards it was produced by both Walther and Erma as ‘Kamppistole’ (no further numeric nomination) having a big 'Z' on the side indicating that it had 'Zuege' (German for grooves) so that small explosive charges could be fired more accurately. The article did not indicate an original designing manufacturer so I figured removing ‘Walther’ would be the right thing to do. If you say that Walther is indeed the company where it all started, then I can only agree to keep matters as they are. &lt;br /&gt;
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As for the LP-42, I see what you mean. Problem is that ‘Kampfpistole’ is actually a very generic name simply meaning ‘battle pistol’ (just like ‘assault rifle’ may apply to AK-47 and M16 alike). In this case, both guns are correctly referred to as ‘Kampfpistole’ but they are of completely different design. As such, I would suggest to remove the ‘Kampfpistole Z’ image from the LP-42 page, leave matters as they are and not merge, wouldn’t you agree?   &lt;br /&gt;
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By the way, what do you mean by “please don't edit war, it doesn't help”? I am not aware I have been changing anything else today than the Kampfpistole. Take care, let me know what you think and Merry Christmas, --[[User:PeeWee055|PeeWee055]] 10:36, 24 December 2011 (CST)&lt;br /&gt;
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:Good to see your remarks, be my guest to make changes; I will stay away from the subject for a few days hahaha Not sure of you are aware, but 'Leuchtpistole' is yet another generic nomination. It's German for 'Flare Pistol' so I think it would not be correct to put all 'Leuchtpistols' on one page, not in the least because the designs are very different. Take care, --[[User:PeeWee055|PeeWee055]] 10:58, 24 December 2011 (CST)&lt;br /&gt;
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==Spammer==&lt;br /&gt;
Since you are one of the most active admins on this site, here is a spammer I consider banning: [[User:Grishacka1929|Grishacka1929]]. Highlighted in blue is his [[Lifetime asks, contends actual...|contribution]]. - [[User:Kenny99|Kenny99]] 18:52, 24 December 2011 (CST)&lt;br /&gt;
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==This guys is crazy==&lt;br /&gt;
He's a raving asshat.  He's another Liam, save for the fact he does know his 1911s.  But he's also being a jerk.  Okay, so M1911 is the MILITARY designation, the Colt Govt. Model is the company's name for the pistols they sold to the public.  M1911 is used by a lot of people as a generic description for that type of pistol.  When I say Commercial  M1911, I mean a commercial version of the M1911.  There is nothing actually erroneous about that description.  But think about it.  People KNOW the difference between the M1911 and the M1911A1, they know that there were improvements made between the wars.  Just calling them the Govt Model doesn't help people to ultimately get to know the difference.  Boy, I sure attract a lot of guys who hate on me.  This guy needs anger management.  Now if we need to update the descriptions, we can.  On his conduct, you were right.  His rage makes him an unacceptable element on IMFDB.  Doesn't matter how much he knows.  If he becomes that abusive that quickly, then he is not the personality type that moves IMFDB forward.  Thanks for the note.  I think I (we as in you're a mod too) need to come up with a code of conduct that warns people to be polite.  There are sites out there that are so deathly afraid of offending someone's sensibilities or their freedom of speech, that they are often held hostage by people who promote bad behavior.  We welcome corrections when they are done in the right way.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:20, 25 December 2011 (CST)&lt;br /&gt;
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==Se7en==&lt;br /&gt;
Sorry, but this page is really kind of ruined when the actor's name is mentioned.  It's not really vital on this page to know who the actor was that used the weapon is on this page as much as what character used it.   I understand that you disagree with a lot of edits that a particular user makes, but I'll be on the case to let the user know if the edits go overboard. --[[User:Ben41|Ben41]] 04:30, 25 December 2011 (CST)&lt;br /&gt;
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==Kampfpistole Z==&lt;br /&gt;
[[Talk:LP-42_Flare_Pistol|Any objections?]] Sounds reasonable. (I hadn't really been following the Kampfpistole saga, I sort of just stumbled into it.) --[[User:Funkychinaman|Funkychinaman]] 16:08, 27 December 2011 (CST)&lt;br /&gt;
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== Salt featured article ==&lt;br /&gt;
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Can you change the [[Salt]] entry on the featured article template from a SIG SG553 to a P556 SWAT with a SG550 lower please, as it is locked to me. I recently changed it on the Salt page, but featured article just came up and noticed it was now wrong.  --[[User:Commando552|commando552]] 05:04, 29 December 2011 (CST)&lt;br /&gt;
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== Dead links ==&lt;br /&gt;
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Hey man, I've been working on converting a number of pages from the list format over to a wikitable. I've noticed that there are some cases where a movie is listed, but there is no page for that movie. For example, if you look at the [[M1911A1]], about halfway down the Films section [[Nowhere to Run]] (1993) is listed, but there is no page for it. Should it be removed when I convert it to a table? &lt;br /&gt;
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(As a side note, I'm not actually editing the M1911 page, that was just the quickest example I could find.) --[[User:Zackmann08|Zackmann08]] 15:52, 4 January 2012 (CST)&lt;br /&gt;
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:Gotcha. That's super helpful! Thanks.--[[User:Zackmann08|Zackmann08]] 23:00, 4 January 2012 (CST)&lt;br /&gt;
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== Cabela's Dangerous Hunts 2009 ==&lt;br /&gt;
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Yeah, did some reseach, this game is available in Europe, bt it is under a different name (Same game, different name), it is called &amp;quot;Cabela's Dangerous Adventures&amp;quot;. And it is available for the PS2, PS3, Wii, and Xbox 360 (The page is for the Xbox/PS3 version). Don't know if you have an Xbox or a PS3, so that is up to you, and it is dirt cheap by now. - [[User:1morey]] January 15, 2012 12:40 PM (EST)&lt;br /&gt;
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== Copyrights ==&lt;br /&gt;
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Hey man. I was just updating a page and I noted that the &amp;quot;copyrights&amp;quot; link at the bottom that shows up any time you edit a page is now red. When I clicked on it I noticed that you deleted the page. Just wanted to make sure you were aware that every time you edit a page or a discussion post, a link to that page shows up on the bottom. Any issue with me putting up a redirect on the old Copyright page that takes you to the &amp;quot;General disclaimer&amp;quot; page? --[[User:Zackmann08|Zackmann08]] 10:18, 16 January 2012 (CST)&lt;br /&gt;
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==Copyright page==&lt;br /&gt;
There's still time... (Seriously though, is there any legal reason why TOS's and disclaimers have to be a solid block of text? During my newspaper days, we avoided solid blocks of text whenever possible and cringed whenever we saw them in other papers. It's just telling readers &amp;quot;Don't read this.&amp;quot;) --[[User:Funkychinaman|Funkychinaman]] 12:36, 16 January 2012 (CST)&lt;br /&gt;
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== Manufacturer Template ==&lt;br /&gt;
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I created a template for the manufacturer pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I would love any input from you and other admins on it. I want to make it as straight forward as possible. Thanks! --[[User:Zackmann08|Zackmann08]] 13:36, 19 January 2012 (CST)&lt;br /&gt;
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==GLOCK==&lt;br /&gt;
GLOCK (in all caps) is the official name of the company as stated on their website.  --[[User:Ben41|Ben41]] 06:31, 21 January 2012 (CST)&lt;br /&gt;
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== Re: NSV ==&lt;br /&gt;
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Hi. Thanks for the info. It is strange though, why would KBP have an image of the Kord on their site, which is made by Degtyarev? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:27, 22 January 2012 (CST)&lt;br /&gt;
:I am totally confused now... &amp;gt;&amp;lt; Please delete the pic then, I reupload it with a correct name if and when I will make a page for the Degtyarev compnay. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:56, 22 January 2012 (CST)&lt;br /&gt;
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no&lt;br /&gt;
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==Idontthinksotim==&lt;br /&gt;
I don't this is actually directed to you. It's a catchphrase from the American series ''Home Improvement''. --[[User:Funkychinaman|Funkychinaman]] 04:41, 21 February 2012 (CST)&lt;br /&gt;
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== Top Shot - Season 3 ==&lt;br /&gt;
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Hey man. I saw your edit on [[Top Shot - Season 3]]. While I get what your saying that revolvers technically are pistols... That distinction isn't made elsewhere on the site. For example, the [[NCIS]] and [[Burn Notice]] pages, some of the most popular on the site, list '''Pistols''' and '''Revolvers'''. It seems like an unnecessary distinction to make... I respect my elders and know you are an admin, I'm not trying to get into a pissing contest or anything but it just seems unnecessary to me, particularly since that isn't the way it is done elsewhere on the site. Thoughts? --[[User:Zackmann08|Zackmann08]] 15:44, 23 February 2012 (CST)&lt;br /&gt;
:IMHO, it seems like '''Pistols''' and '''Revolvers''' fall under the overall heading of '''Handguns'''... &amp;quot;When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder.&amp;quot; Webster gives a similar definition. I take back what I said previously. Based on a little more research it seems that a &amp;quot;pistol&amp;quot; always refers to a Handgun where the chamber is integrated in the barrel. For example, a [[Derringer]] would be a pistol despite not being semi-auto. Any handgun with a rotating cylinder would be a revolver and they would all fall under the overall category of '''Handguns'''.  --[[User:Zackmann08|Zackmann08]] 16:48, 23 February 2012 (CST)&lt;br /&gt;
::Thats actually really interesting! Never knew you guys defined it differently over there. :-) --[[User:Zackmann08|Zackmann08]] 11:24, 24 February 2012 (CST)&lt;br /&gt;
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== SOCOM 4 ==&lt;br /&gt;
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So I'm in the middle of leaving a message for Commandoninja137 (the guy who created the SOCOM 4 page, if were calling 'that' a page...) warning him that the page was about to be deleted because of his lack of effort. I had JUST added the ''nuke'' tag to the page right before i posted the message on his discussion page. When i posted it with the &amp;lt;nowiki&amp;gt;[[SOCOM 4]]&amp;lt;/nowiki&amp;gt; tag, the link came up in red. I'm thinking &amp;quot;huh, I musta mispelled it&amp;quot;... but no. You beat me to the punch and got rid of the page literally seconds after I nuked it. GOOD MANNNN!!! :-) --[[User:Zackmann08|Zackmann08]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
:I'm kind of surprised the page lasted as long as it did. I wanted to just delete the stuff copied from Wikipedia, but then the page would be completely empty and would look even worse. --[[User:Funkychinaman|Funkychinaman]] 15:45, 25 February 2012 (CST)&lt;br /&gt;
::Yes, I know. I grew suspicious because it was a little too... nice. I cleaned up and consolidated the dead links a few months back, and I don't think there's a single SOCOM game here that could be considered complete. I know they're console only, but still...&lt;br /&gt;
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== DVD Screenshots ==&lt;br /&gt;
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I mostly have DVD and the Blue-Ray I have is a Blue-Ray/DVD combo pack so I'm set. What I'm wondering though is can you get screencaps from things like Hulu and Netflix? --[[User:Yo dawg 111|Yo dawg 111]] 09:29, 26 February 2012 (CST)&lt;br /&gt;
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== Re: G36C ==&lt;br /&gt;
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It indeed looks similar, although the nomenclature appears to be different. Anyways, I will add it and if someone can find a better match, he will change it. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:52, 27 February 2012 (CST)&lt;br /&gt;
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== Masterkey in Homefront ==&lt;br /&gt;
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Hi. Please change the Masterkey's gun image on the [[Homefront]] page to this one, as this has a slightly better quality, and it is visible that the rifle is actually a KAC SR-16, not a Colt M4.&lt;br /&gt;
[[Image:KAC Masterkey.jpg|thumb|none|300px|Masterkey shotgun mounted on a KAC SR-16 rifle - 12 Gauge]]&lt;br /&gt;
Thank you. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:55, 25 March 2012 (CDT)&lt;br /&gt;
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== Grenades ==&lt;br /&gt;
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DAMITTTTTT. Sorry about that mate. I will be more careful. Frankly I didn't know there was such thing as an Airsoft grenade... Thanks for alerting me to the mistake. :-)&lt;br /&gt;
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While I'm writing to ya, I might as well mention the [[AK Gallery]]. I totally get what you are saying about guns like the Dragunov and will 100% defer to your judgment. I felt like it was worth putting them on the page since they look similar but if you don't think they belong, I totally understand. It's all about what will be most useful in identifying the guns. :-) --[[User:Zackmann08|Zackmann08]] 11:23, 27 March 2012 (CDT)&lt;br /&gt;
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== Doom Nuke tag ==&lt;br /&gt;
I put the nuke tag due to this subsection of the rules.&lt;br /&gt;
http://www.imfdb.org/wiki/Rules,_Standards_and_Principles#Anime:_Rules_.26_Restrictions&lt;br /&gt;
Also the page was previously deleted on the same grounds.&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 23:42, 30 March 2012 (CDT)&lt;br /&gt;
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== The Dark Knight ==&lt;br /&gt;
A) Seriously? You've never seen ''[[The Dark Knight]]''? B) Yes, that is a bigger spoiler, I'd tell you more, but I don't want to spoil anything for you, C) Come on, seriously? --[[User:Funkychinaman|Funkychinaman]] 02:11, 5 April 2012 (CDT)&lt;br /&gt;
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::Which is the reason why I removed the reference in the page.  That particular user who wrote those captions constantly gives away important plot points for no good reason.   The user has been warned.   --[[User:Ben41|Ben41]] 03:19, 5 April 2012 (CDT)&lt;br /&gt;
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== This is Glock17gen4, why was I blocked? ==&lt;br /&gt;
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I have done nothing wrong, and you blocked me and reverted my edits. Here's the reason you left: &amp;quot;(Abusing multiple accounts: Hey there Burt, you're still banned, go away.)&amp;quot; My name isn't Burt, it's Danny. I tryed to use the Glock17gen4 account to contact you about this but it wouldnt allow me to leave a message on your talk page, I would like the block reverted please, as I dont know who this &amp;quot;Burt&amp;quot; is and have done nothing wrong. I really think you have me confused with someone else...PS: do you have email we can discuss this on? [[User:SaferSephiroth|SaferSephiroth]] 20:40, 6 April 2012 (CDT)&lt;br /&gt;
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== What's all this then? ==&lt;br /&gt;
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http://www.imfdb.org/w/index.php?title=User_talk:Bunni&amp;amp;redirect=no#I_need_you_or_another_admins_help.2C_my_other_account_was_blocked_wrongfully. Is this the usual suspect? [[User:Bunni|bunni]] 17:19, 7 April 2012 (CDT)&lt;br /&gt;
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== I am not this Burt Reynolds Mustache or Person of Interest guy, please quit blocking me! ==&lt;br /&gt;
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Dont you check for IPs before you make such decisions? I am not this character you think I am. Please unblock me! The only reason I changed the gun on the PD page is I was going off of what the GE 007 page said. If that wasn't right then I am sorry, I did not know. I just know all the classic guns in PD are based off Goldeneye 007's guns. I was trying to keep the page accurate, is there anything wrong with that? [[User:RugerLord|RugerLord]] 14:25, 8 April 2012 (CDT)&lt;br /&gt;
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ET, do whatever you think is best. [[User:Bunni|bunni]] 14:40, 8 April 2012 (CDT)&lt;br /&gt;
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== FlaK ==&lt;br /&gt;
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Very sorry. I've heard of what you're talking about, but thought it was abbreviated differently.&lt;br /&gt;
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== Read the rest on that bunni guys page ==&lt;br /&gt;
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Hey listen, I'm sorry about messing up your page, but seriously dude. You didnt listen to me when I was nice, and I'm sorry about Rockwolf's page too. I have no issue with anyone on this site except you because you keep wrongfully banning me after I helped out. I contacted other admins and the sites owner about this. And you still wouldnt give me a fair chance, so yes, I'm human, I went off on you because I had had enough. I like guns and Goldeneye, I really wanna help with this site, but if I keep being harassed, then how can I do that? PS: I also didnt take to kindly to you and your friend refering to Irish people as &amp;quot;Liams&amp;quot;. I'm Irish, and that offends me. [[User:ColdSteel|ColdSteel]] 20:48, 9 April 2012 (CDT)&lt;br /&gt;
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== Ok done ==&lt;br /&gt;
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It wont allow me to change on the Goldeneye 007 main page but I put the upload on the Walther PP series page and the Goldeneye talk page, it's a genuine .32 ACP PPK the same as Bond uses, and I think you'll like the pic quality alot. [[User:ColdSteel|ColdSteel]] 21:21, 9 April 2012 (CDT)&lt;br /&gt;
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== Blocked User ==&lt;br /&gt;
The poster was obnoxious and irritating. I just felt like if he comes back he doesn't need to get the change to be an jackass again. Meant to block him earlier, but then I forgot. --[[User:Jcordell|Jcordell]] 13:59, 11 April 2012 (CDT)&lt;br /&gt;
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== Ellipses ==&lt;br /&gt;
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You're right, there's no reason to correct them, but is there a reason I shouldn't? Seriously, if there's a reason, I'll stop. --[[User:Cheywoodward2|Cheywoodward2]] 20:32, 12 April 2012 (CDT)&lt;br /&gt;
:Alright, I will stop be such so pedantic about my ellipses. I may forget once or twice. If I end up doing so you my have my apologies. Also, your writing style makes you seem like a very pleasant and knowledgeable person.&lt;br /&gt;
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== Re: Trolling ==&lt;br /&gt;
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The whole argument of the section didn't have anything to do with improving the page in question. Yet I'm being the target of moderation. How more unfair can it get? --[[User:Masterius|Masterius]] 09:25, 14 April 2012 (CDT)&lt;br /&gt;
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:That would be a fair argument if the 'not-forum' rule was enforced and the only thing one could find on Talk Pages is weapons and accessories identification and nothing else. But that's just not true. And a simple commentary among many others won't suddenly cause IMFDB to collapse. --Masterius 09:37, 14 April 2012 (CDT)&lt;br /&gt;
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::I did not want to go into the whole political debate on who's right and who's wrong. Are you sure there were no points that could have gotten a rise out of me? --[[User:Masterius|Masterius]] 09:45, 14 April 2012 (CDT)&lt;br /&gt;
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OK, OK, Mr. Wolf was right. You won. So long, and thanks for all the fish. --[[User:Masterius|Masterius]] 09:49, 14 April 2012 (CDT)&lt;br /&gt;
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== Sorting Out User names ==&lt;br /&gt;
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Thanks for taking care of that.   When I don't see any further contributions right after a new user account is made, I tend to be more suspicious.   --[[User:Ben41|Ben41]] 16:29, 16 April 2012 (CDT)&lt;br /&gt;
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== Bot ==&lt;br /&gt;
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Have you notified the other admins? Are they aware of the situation? It's hard to tell who's online sometimes, but I'll do what I can. --[[User:Funkychinaman|Funkychinaman]] 16:55, 17 April 2012 (CDT)&lt;br /&gt;
:So it's an American bot. Anyway, I'll do what I can. I'll probably be monitoring for another hour, then I have to step out. I should be back on later tonight though. --[[User:Funkychinaman|Funkychinaman]] 17:06, 17 April 2012 (CDT)&lt;br /&gt;
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== Glock 18C ==&lt;br /&gt;
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Hey man, so I just noticed that some guy has once again tried to replace the Glock 18C image with his own. You had previously reverted his upload... Rather then reverting it myself, I thought I would mention it to you... [http://www.imfdb.org/wiki/File:Glock18c_01-1-.jpg Picture in Question]. --[[User:Zackmann08|Zackmann08]] 14:11, 19 April 2012 (CDT)&lt;br /&gt;
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== FNP ==&lt;br /&gt;
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Hey man. Some guy just made a bunch of weird edits to the [[FNP]] page. He changed all the specifications for the FNP-45 to values that are not correct (based on both wikipedia and the FN website). He also added a ransom show that has no page on the site. Do you mind rolling back his edits so I don't have to correct each mistake? Thanks! --[[User:Zackmann08|Zackmann08]] 17:37, 19 April 2012 (CDT)&lt;br /&gt;
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== Chronological Order ==&lt;br /&gt;
I'd have to dig it up in the forums but I was told by a Mod a couple years back that if the page has a relatively low number of firearms (20 or less) to use chronological order. --[[User:AdAstra2009|AdAstra2009]] 13:36, 20 April 2012 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
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I made your forum account a moderator. [[User:Bunni|bunni]] 15:44, 21 April 2012 (CDT)&lt;br /&gt;
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== Devil May Cry.  ==&lt;br /&gt;
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Aite. No worries. :-) --[[User:Zackmann08|Zackmann08]] 11:04, 6 May 2012 (CDT)&lt;br /&gt;
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== Nukes... ==&lt;br /&gt;
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I'm sorry. You're right. :-( Let me explain where I'm coming from (just so you don't think I'm trolling the site looking for pages to nuke). I am in the process of trying to convert every gun page from the list format to table format. As I go through, whenever I find an entry that is missing a date I go to that entries page. If that page has an &amp;quot;incomplete&amp;quot; tag, is far from complete and hasn't had any work done in a longgg time, I have been nuking them. As was mentioned in the forum, these are (for the most part), drive-by creations. Pages made by a user who was here for a few weeks and then never returned. &lt;br /&gt;
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But, at the end of the day, you are correct. I will tone it down on the nuke tags and reserve them for REALLY poor pages. Sorry. --[[User:Zackmann08|Zackmann08]] 09:52, 7 May 2012 (CDT)&lt;br /&gt;
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== re: M57 ==&lt;br /&gt;
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Yeah, and looks like he added a bunch of other Zastava guns that were not featured in anything yet. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:02, 7 May 2012 (CDT)&lt;br /&gt;
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== Infoboxes ==&lt;br /&gt;
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Hey. So first off, a disclaimer, I am posting the following message for each of the Admins so don't think I'm spamming. Just want to get input from all of you. I have been working on a number of infoboxes for different pages ([[Template:Infobox Movie]], [[Template:Infobox TV]], [[Template:Infobox Video Game]]). I have already gotten some help from [[Bunni]] who installed an additional add-on to facilitate the templates. I would love to get some feedback from you (and other admins) regarding these. Do you like the format? Are there things you would like changed? Should additional information be added? The nice thing is that with the add-on that [[Bunni]] installed, you do not have to provide all the information for the infobox. Any variables left blank will simply not be printed.&lt;br /&gt;
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Finally, I would like to see how you feel about my adding these to pages. I have gotten positive feedback from a number of users (including at least 3 admins) but before I add this to more than a dozen or so pages (which I have done for testing purposes) I want to really get full permission. I know that sweeping changes are a '''MAJOR''' no-no without full admin approval. Check out the thread in the forum (http://forum.imfdb.org/showthread.php?t=1942). I look forward to hearing your feedback! :-) --[[User:Zackmann08|Zackmann08]] 11:15, 9 May 2012 (CDT)&lt;br /&gt;
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== &amp;quot;The following weapons...&amp;quot; ==&lt;br /&gt;
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Oops.... I haven't exactly been consistent on that one. Thanks for letting me know. Sorry about that. --[[User:Zackmann08|Zackmann08]] 16:57, 11 May 2012 (CDT)&lt;br /&gt;
:That makes sense. I will make sure to do that from now on. Sorry (again...) --[[User:Zackmann08|Zackmann08]] 12:12, 15 May 2012 (CDT)&lt;br /&gt;
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== RE5 ==&lt;br /&gt;
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No, it was with an AI Sheva. I cannot play co-op because the online part of G4WL games does not work in Slovakia. BTW, there was an Ithaca and a Skorpion in her inventory, but no ammo for them, so probably that is why she went with the Beretta. (I also put grenades and mines to her inventory, so that she cannot pick up ammo.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:27, 16 May 2012 (CDT)&lt;br /&gt;
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== Minor Note ==&lt;br /&gt;
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I totally get what your saying and agree. We did discuss this a while back. I have stopped removing the entry with the exception of pages that were deleted for not meeting IMFDB standards. And even then I only remove them if the media in question doesn't meet standards, not just because the page wasn't complete. In other words if the page was deleted because no one had worked on it I leave the entry but if the page was deleted because it was a Documentary or a youtube video then I do delete the entry. Thanks for staying on this! --[[User:Zackmann08|Zackmann08]] 14:07, 22 May 2012 (CDT)&lt;br /&gt;
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== Image Error ==&lt;br /&gt;
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I would try to upload an image to overwrite it eg. uploading something with the same file name. May be a size issue. [[User:Bunni|bunni]] 15:48, 31 May 2012 (CDT)&lt;br /&gt;
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== GoldenEye ==&lt;br /&gt;
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Hey. Thanks for taking care of [[GoldenEye 007]] for me! What do you think of the new [[:Category:See_Also|templates]]? --[[User:Zackmann08|Zackmann08]] 13:46, 5 June 2012 (CDT)&lt;br /&gt;
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== Your LAW Pic ==&lt;br /&gt;
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No offense, but is that a picture YOU took?  Also the end cap has broken off and that particular one is a trainer (not the sub caliber trainer but a classroom trainer) [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:37, 5 June 2012 (CDT)&lt;br /&gt;
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==aha==&lt;br /&gt;
Yes, that is the first model LAW, the M72.  It doesn't have the metal framed front site but has a solid piece of clear plastic.  When the Army demilled them, they just snapped off the plastic front plate, which makes it hard to fix because the clear plastic base (with the spring) is still in the sight base. Apparently that was done because the first pattern sights were 'night sights' and were &amp;quot;radioactive&amp;quot;.  That pic is still a trainer though.  I will try to post a pic of the actual first pattern LAW.  I have one, but like most folks, my front sight is broken.  They really did some weird stuff to that LAW for the film though (pyro insert tube not withstanding). :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 12 June 2012 (CDT)&lt;br /&gt;
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== Thank ya! ==&lt;br /&gt;
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Many thanks bud! I promise to use my powers for good. If you, or any of the other admins, ever feel I'm over stepping, please let me know. I may be an admin now, but I still defer to the more senior admins. As for the bot, it is a giant work in progress. If I actually manage to figure out how to make it work, we will get creative with the name. :-) --[[User:Zackmann08|Zackmann08]] 14:39, 26 June 2012 (CDT)&lt;br /&gt;
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== Unrelated to firearms ==&lt;br /&gt;
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Are you the same Evil Tim who [http://lparchive.org/Castlevania-64/ Let's Played ''Castlevania 64'']? [[User:Kadorhal|Kadorhal]] 16:42, 14 July 2012 (CDT)&lt;br /&gt;
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== RE:Stinger / Redeye  ==&lt;br /&gt;
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Done, does that look ok? They don't really look as alike as the SVD and PSL, think it is just the case that people seem to identify any shoulder launched missile as a Stinger when they don't know what it it.  --[[User:Commando552|commando552]] 03:33, 27 July 2012 (CDT)&lt;br /&gt;
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== Template: Screenshot ==&lt;br /&gt;
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I took care of the optional argument for a page title. That was a really good idea... If you have any more ideas like that, give me a holler and I'll make um happen. --[[User:Zackmann08|Zackmann08]] 13:18, 31 July 2012 (CDT)&lt;br /&gt;
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== Evil Tim? == &lt;br /&gt;
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Evil Tim? As in the lets-player? If so...  FINISH GOLDENEYE DAMNIT!&lt;br /&gt;
Also, I love you :3 --[[User:Chris Jeremic|Cheers, Chris J]] 03:10, 7 August 2012 (CDT)&lt;br /&gt;
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== Killer Uzi ==&lt;br /&gt;
&lt;br /&gt;
It looks like this guy is the ''Everybody Hates Chris'' guy. I was going to perma-ban him just for that, but it turns out that the last guy to make that page WASN'T banned. What do you think? --[[User:Funkychinaman|Funkychinaman]] 07:50, 8 August 2012 (CDT)&lt;br /&gt;
:I thought that too, but do you think he's smart enough to completely switch genres? Van tu/leavemealone/Michael Myers covered all the same pages and had the same MO with all of this accounts. --[[User:Funkychinaman|Funkychinaman]] 08:39, 8 August 2012 (CDT)&lt;br /&gt;
::Talked again, you're right, probably the same kid. I gave him six months. You can go over the transcript, maybe you'd like to give him more. --[[User:Funkychinaman|Funkychinaman]] 18:26, 16 August 2012 (CDT)&lt;br /&gt;
:::KillerUzi seemed a bit calmer than Liam, who obviously is venting his rage (at Zackmann, of all people, who wasn't even a user much less an admin when he got booted.) I don't think he'd claim to be younger than he actually was. Liam's previous lies have been about inflating his self worth. Besides, we have a name for KillerUzi. --[[User:Funkychinaman|Funkychinaman]] 08:35, 17 August 2012 (CDT)&lt;br /&gt;
::::Oh, a copycat. I got to read his deleted bio a few minutes ago. Upstate NY and no caps. Declan (KillerUzi) is from upstate NY as well. Oh well, we have a new tidbit for his IMDb page: &amp;quot;Does not take rejection well.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 08:52, 17 August 2012 (CDT)&lt;br /&gt;
:::::Is KillerUzi the same as Gunner95 then? We made the connection because they both claimed to be 10 year old filmmakers. Gunner95 kept trying to make a page for HIS film, a film no one else could've possibly have seen, which is actually documented on IMDb. The other pages that Gunner95 made also gel with Declan's IMDb bio. So let's lay out the facts here: Layla was a sleeper, almost definitely planted by Liam. His bio also fits with Liam's air force fantasy. Layla also came overnight (East Coast time,) so Layla is probably not Declan (who's a ten year old on the east coast). Weston has the same MO as Layla, but claims to be from the same area as Declan, and that's something he could've only known if he either knew Declan or his movie, since neither KillerUzi or Gunner95 disclosed that here. So maybe they're friends? They both claim to be filmmakers, maybe there's a connection there. Family relations? They both have vaguely Irish names. (oooh, Irish, another connection...) (I've been watching too much Law &amp;amp; Order, can you tell?) --[[User:Funkychinaman|Funkychinaman]] 09:16, 17 August 2012 (CDT)&lt;br /&gt;
:::::::From the Blacklist, it looks like KillerUzi WAS Declan. Hmmmm... --[[User:Funkychinaman|Funkychinaman]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
::::::You just made me think of that scene in ''Naked Gun'' where Nordberg puts his foot through the door and gets stuck. --[[User:Funkychinaman|Funkychinaman]] 09:41, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New User ==&lt;br /&gt;
&lt;br /&gt;
??? You gootta be a little more specific there buddy... Not really sure who or what you're talking about... --[[User:Zackmann08|Zackmann08]] 10:11, 12 August 2012 (CDT)&lt;br /&gt;
:There are 2 people who are authorized to create new users. Myself and Bunni. Seeing as Bunni is the owner and manager of the site and that HE authorized the account, I'm pretty sure its okay. Furthermore, Chris and I have already discussed this individual and you needn't worry about him. If he does cause trouble, Chris and I will be all over it but we have spoken with the individual in question and are not worried. --[[User:Zackmann08|Zackmann08]] 13:15, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re AKS-47==&lt;br /&gt;
&lt;br /&gt;
Don't we already have an image of a Type 3 AKS-47? Also, the one you're adding has a bit too much white space at the top and bottom. Evil Tim 10:07, 13 August 2012 (CDT) &lt;br /&gt;
Okey, well I thought that the picture was a good display of a T3 underfolder. But if I cut the picture so there's less white, would it be better? --[[User:TheJoker|TheJoker]]&lt;br /&gt;
&lt;br /&gt;
==Hey==&lt;br /&gt;
Sure, if you want. I didn't think I had enough to warrant an archive though. As for Goldeneye, looks good. If you have a game that brings in a bunch of kids, mistakes come with the territory. The guns in the game certainly look a lot better than the original. (I still can't believe all the grief the original has caused.) BTW, what do you use to get console caps? My capture device kinda sucks, and I've been thinking about upgrading. --[[User:Funkychinaman|Funkychinaman]] 10:02, 14 August 2012 (CDT)&lt;br /&gt;
:Ah yes, Hauppauge! I had one of their TV capture cards back in the day. I'd still use it if I was trying to get caps from an NES. I tried getting caps for ''[[Call of Duty: Finest Hour]]'' a few months ago with the no-name device I had, and it sucked. I've been looking into upgrading. --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
::$185 on Amazon, yikes! --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
:::I played the Wii version on my buddy's Wii when it came out, and I DLed the demo of the Xbox version a few months ago. It wasn't bad, it was just... unremarkable. I don't know why they keep trying to trade on the ''Goldeneye'' name when there are plenty of other Bond titles that have never had a game. I was encouraged when EA did the ''From Russia with Love'' game, but I guess Activision thought differently. --[[User:Funkychinaman|Funkychinaman]] 08:45, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BO2 Pics==&lt;br /&gt;
&lt;br /&gt;
Im ok with take screenshots of the entire screen but theres just one problem: the four gamescom videos have been made private and those videos have weapons not seen in the other previews. I have screenshots but there the ones you warned me about so should I upload them or wait till someone can get full screenshots?[[User:Mr.Ice|Mr.Ice]] 14:17, 14 August 2012 (CDT)&lt;br /&gt;
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== New Vandal ==&lt;br /&gt;
&lt;br /&gt;
FYI [[User:Weston1911|Weston1911]] is indiscriminately vandalising random pages. Have undone his edits so far, seems like the new system keeps out the bots but not the dicks.  --[[User:Commando552|commando552]] 08:08, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason he puts so much effort into messing stuff up?  --[[User:Commando552|commando552]] 08:24, 17 August 2012 (CDT)&lt;br /&gt;
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== Commando ==&lt;br /&gt;
&lt;br /&gt;
I'll do you one better... It is done. Good thinking. --[[User:Zackmann08|Zackmann08]] 09:49, 17 August 2012 (CDT)&lt;br /&gt;
:Also, sorry for &amp;quot;Weston1911&amp;quot;. Thank you for helping clean up his mess... :-( --[[User:Zackmann08|Zackmann08]] 10:17, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the admin recommendation! --[[User:Commando552|commando552]] 11:12, 17 August 2012 (CDT)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
&lt;br /&gt;
So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:33, 17 August 2012 (CDT)&lt;br /&gt;
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: Weston1911=Liam? --[[User:Ben41|Ben41]] 14:59, 17 August 2012 (CDT)&lt;br /&gt;
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::I was wondering about that myself.--[[User:Jcordell|Jcordell]] 09:38, 18 August 2012 (CDT)&lt;br /&gt;
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== Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
Why have you removed my picture of a SIG-Sauer P228!? It is a blankadapted gun and I haven't removed the other picture of a P228. Tell me why please. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Removed Picture of Kalshnikov AKS ==&lt;br /&gt;
Have you also removed my picture of a AKS with folding stock unfolded? Why do you do this, whats wrong whit the pictures according to you? It has taken me quite alot of time to find these images and crop or cut them down whatever, it makes me a bit irritated to be frank with you. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Re Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
This picture is also of a blankadapted SIG, and I didn't remove the other picture of a SIG, I only added mine that is in high quallity defination. Also even if the picture already there is a SIG P228, i don't claim otherwise, actually looks more like a air-soft gun. Look at the talkpages for SIGs and you see other has maked that claim, and said that they would have wanted an aditional picture. --[[User:thejoker|thejoker]]&lt;br /&gt;
::HI there Evil Tim.  I admit that the Sig P228 is probably the worst gun in our inventory.  It had been slid under a truck and had been actually repaired several times. It is NOT an airsoft, but it does look like crap.  The grips were sanded down for some strange reason a long time ago and I don't know why.  I will pull another P228 today and resubmit it.  Great work BTW.  I've been pretty busy with movies and stuff so I have not had time to resubmit gun pics.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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== Re Removed Picture of Kalashnikov AKS ==&lt;br /&gt;
You are right that it is a small picture, but it is the only picture of an actual AKS with the stock unfolded, the old picture I put up which was taken from the right side I removed because I had touble uploading it and if you use it you have to put it in uneven, strange, number of pixels or it will look compressed. The size of the new picture is adequate in size to use, I thougt You shouldn't have the reference picture the same size as the screencaps anyway. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Re Removed Pictures ==&lt;br /&gt;
Okey, I wont argue any more about the SIG P228 picture as he will upload a new one. Why I started replacing AKS pictures was because users had used the Type I AKS with a stamped receiver when the guns in the screencaps were clearly of milled receiver type, also since the Type I AKS had it's stock unfolded I thought it would fit to have a Type III with a stuck unfolded, wich makes the guns in the picture match the AKs with woodn' stock in size which looks better.The picture that I uploaded before, the one that looked compressed, sometimes actually needed to change more than one px, not always though, to update so it would look uncompressed. I tried whit one and then took of one px at a time untill updated. I'm not the best at how all this stuff work I admitt that but I'm telling you what actually hapened. If [[User:MoviePropMaster2008|MoviePropMaster2008]]s pictures is the ones to go with we, or you as I don't know how to talk to him on his page, sould ask him to upload an aditional picture of an AKS Type III with it's stock unfolded. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Revolver In Code Name Red Rooster (Täcknamn Coq Rouge) ==&lt;br /&gt;
Are you good with identifying revolvers? I'm not that good at that, or I don't think so anyway, so could you take a look at the page of this movie and see if my assumption of the gun I labeld as a S&amp;amp;W Model 27 is right. I can't see if the barrel is tapered but it looks slimmer then what a barrel of a Model 29 in .44 Magnum (wich it is said to be in dialouge) appears to be. I appreciate help with. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Age requirement ==&lt;br /&gt;
I have no qualms about imposing such a requirement. We just have to publicize it. And do we grandfather in the existing underage users or boot them? --[[User:Funkychinaman|Funkychinaman]] 13:00, 19 August 2012 (CDT)&lt;br /&gt;
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== Octopussy Unknowns ==&lt;br /&gt;
Did you delete the unknown listed guns on the Octopussy page? In that case, why did you do that? If you didn't think they sould be on the main page why not just move them to the talkpage? Why delete them compleatly? [[User:Thejoker|Thejoker]] 10:43, 21 August 2012 (CDT)&lt;br /&gt;
:Sorry someting was wrong the first time I saw the page today, sorry about that! [[User:Thejoker|Thejoker]] 10:47, 21 August 2012 (CDT)&lt;br /&gt;
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== FPG pictures  ==&lt;br /&gt;
&lt;br /&gt;
He didn't replace a real gun image actually, the one Zack added was an airsoft as it is marked &amp;quot;FPG&amp;quot;.  --[[User:Commando552|commando552]] 07:34, 25 August 2012 (CDT)&lt;br /&gt;
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Not really, I think that is just left over from when someone got confused and thought that the FPG was the production version and FMG-9 was the prototype. --[[User:Commando552|commando552]] 08:29, 25 August 2012 (CDT)&lt;br /&gt;
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== Ground Zeroes ==&lt;br /&gt;
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Hi.&lt;br /&gt;
&lt;br /&gt;
Can you recreate the article? We have more than one weapon exposed now (the Mini-UZI in addition to the FN FNC, as well as some other weapons), so it would warrant it. [[User:Pokeria1|Pokeria1]] 00:08, 2 September 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Personal Attack&amp;quot; on Rockwolf66 ==&lt;br /&gt;
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Evil Tim, when I reversed his reversion of my reply to him on the M16 Series Talk page, I removed the Personal Attack thing and just left the rest of my reply to him.  Can I bring back my comment again without anything that could be seen as attack?  [[User:Jeddostotle7|Jeddostotle7]] 15:28, 3 September 2012 (CDT)&lt;br /&gt;
:Yeah, I was going to remove the second half.  Also, yeah, even though the STANAG magazines were never fully accepted by NATO, they're still called STANAG.  Also, apparently, they're a &amp;quot;Draft STANAG&amp;quot;.  [[User:Jeddostotle7|Jeddostotle7]] 09:07, 4 September 2012 (CDT)&lt;br /&gt;
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== MGS3 Hind-A ==&lt;br /&gt;
&lt;br /&gt;
Sorry for not getting to this sooner but I found [http://www.fas.org/man/dod-101/sys/ac/row/mi-24.htm this article] and apparently the Hind A can mount Yak B's and they can mount the GSh-30K. I've read the talk page and some mentioned how the devs messed up and the mg on the Hind looks like a DShK which could be possible due to dev laziness and just mounted it one there since its the only heavy machine gun in the game.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:25, 7 September 2012 (EDT)&lt;br /&gt;
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Just FYI, the gun on the Mi-24A (don't say Hind-A as that is a NATO designation referring to several different versions with different armaments) has a Afanasev A-12.7 machine gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:47, 7 September 2012 (EDT)&lt;br /&gt;
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== Tactical Ops: Assault on Terror ==&lt;br /&gt;
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Tactical Ops: Assault on Terror isn't my page. I am just cleaning up the grammar and adding game content to it. I love TO:AoT and still play it on my computer. I saw a few mistakes in content and a lot of bad grammar and started to rearrange the text and tidy up. &lt;br /&gt;
&lt;br /&gt;
As for the Heckler &amp;amp; Koch SMG II / MP2000 mistake, I thought they were the same program. Gun magazines I read during the trial periods made it seem like they were one and the same. Maybe you should expand the entry, as I have never heard of SMG I / SMG II as being distinct programs an there is no mention of MP2000. &lt;br /&gt;
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[[User:Hotspur23|Hotspur23]] ([[User talk:Hotspur23|talk]]) 23:39, 9 September 2012 (EDT)&lt;br /&gt;
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== Black Ops 1 Live Action Commercial==&lt;br /&gt;
&lt;br /&gt;
After seeing that the live action commercial for MW3 was screencaped and put on the talk page I decided to do the for the first Black Ops live action commercial. The problem is that I can barely read the talk page for it without Firefox crashing on me so I was wondering if you could archive it so I can post the screenshots. Thanks.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:41, 20 November 2012 (EST)&lt;br /&gt;
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== Metal Gear Solid 3: Snake Eater ==&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;The Boss's signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly an M231 Firing Port Weapon&amp;quot; the preferred information for the &amp;quot;Patriot&amp;quot; entry when the [[Rocky Mountain Arms Patriot Pistol|Patriot]] actually exists? --[[User:Rufford|Rufford]] ([[User talk:Rufford|talk]]) 11:24, 25 November 2012 (EST)&lt;br /&gt;
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== Re: AC3 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, now I see. The original author was supposed to add at least the names of the characters even if he could not identify the gun. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 28 November 2012 (EST)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
I did that because the image had vansihed from everywhere as far as I could find. It's the same image. What do I need to do exactly? I see that it's still there so why restore the old one when we have the same image just under a new name.Not trying to start an argument mind you just curious. Thanks. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:10, 6 December 2012 (EST)&lt;br /&gt;
Okay. I didn't see that image of the shark. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:45, 6 December 2012 (EST)&lt;br /&gt;
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== Bozitojugg3rn4ut  ==&lt;br /&gt;
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I quite concur. Let me discuss it with the rabbit. :-p --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 12:26, 8 December 2012 (EST)&lt;br /&gt;
:Thank You for suggesting me. Will continue what I did before. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:59, 8 December 2012 (EST)&lt;br /&gt;
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== Star Wars ==&lt;br /&gt;
&lt;br /&gt;
[[User:Lenijo|Lenijo]] redid the edit that you had undone on [[Star Wars]]... Did he discuss this with you? I do NOT know enough about the movie and the props to know if he is correct or not... I'm going to leave it for now but wanted to make sure you were aware. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 19:54, 8 December 2012 (EST)&lt;br /&gt;
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== Spambot ==&lt;br /&gt;
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Thanks for catching that. Funky took care of it already but good eye. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 10:57, 18 December 2012 (EST)&lt;br /&gt;
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==Binary Domain pistol==&lt;br /&gt;
It looks like a SIG-Sauer with a USP-style safety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 21 December 2012 (EST)&lt;br /&gt;
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== MGS4 Speargun ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Regarding the Speargun, you can find it on here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=CIUl7oc1Tcc&lt;br /&gt;
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In fact, it's at the very beginning of this ad (0:02-0:07).&lt;br /&gt;
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I don't know the make, though.&lt;br /&gt;
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[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:06, 22 December 2012 (EST)&lt;br /&gt;
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== Tropico4 ==&lt;br /&gt;
&lt;br /&gt;
Hello! You are right, thank you for your vigilance. I was going to edit it but it seems another user has done it. I am new to this whole wiki editing business, is it custom to respond on something you wrote on my user page discussion by writing on yours? Or should I write my message under your message that was posted on my page? Thanks for helping a newbie out. Peace [[User:Innawoods|Innawoods]] ([[User talk:Innawoods|talk]]) 07:07, 31 December 2012 (EST)&lt;br /&gt;
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== Style guide ==&lt;br /&gt;
&lt;br /&gt;
I didn't even think of mocap. I asked about it last year when I finished the Tintin page, but I don't think I ever got an answer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:58, 10 January 2013 (EST)&lt;br /&gt;
:I was thinking about adding a blurb on some of the more obscure actors who had prominent roles in video games, like [[James C. Burns]] (voice and mocap of Frank Woods) and [[Rich McDonald]] (voice and mocap of Section) like I did for [[Craig Fairbrass]]. I suppose you could add a blurb for stars like Chow Yun-Fat or Sam Worthington as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:12, 10 January 2013 (EST)&lt;br /&gt;
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== Skyfall ==&lt;br /&gt;
&lt;br /&gt;
The vertical grip is a lot longer in the movie, which made me think it was a magazine. It looks like a prop that was just whipped up. If I recall, doesn't he carry it dissembled in a briefcase? There's no reason it should be this blocky.&lt;br /&gt;
&lt;br /&gt;
Sometimes an entry in a series is good good, it ruins the series because no subsequent entry can compare favorably with it, (''[[Aliens]]'' always comes to mind) and I always thought Bond games were victims of ''Goldeneye 007'''s success and legacy, but that sounds truly awful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:43, 22 January 2013 (EST)&lt;br /&gt;
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:I've put forward my random opinion on the talk page, which is that it is built off of a Remington 700 AICS chassis without the plastic outer stock. I haven't seen it since it since it first came out in the UK, but I think the reason it is blocky was that it was actually built ''from'' a suitcase or something crazy like that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 22 January 2013 (EST)&lt;br /&gt;
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== Bioshock Infinite - Kar98k, not 1903 ==&lt;br /&gt;
&lt;br /&gt;
Check out the upper handguard on the sniper rifle in Bioshock: Infinite. Clearly that of a Kar98k, not a Springfield 1903. Additionally, the rear sights match that of the Kar98k. There are no discernible features on the sniper that resemble a 1903, other than the generic-looking buttstock. (Just to mention:) The front sights are enfield-style, which is odd.&lt;br /&gt;
&lt;br /&gt;
So, let's tally things up:&lt;br /&gt;
Similarities to 1903: Front sling attachment.&lt;br /&gt;
Similarities to Kar98k: Rear sight, upper handguard.&lt;br /&gt;
Similarities to Enfield: Front sight.&lt;br /&gt;
I'd say the Kar98k still wins out. Unless you can provide pictures to support your claim that it is more similar to a 1903A3, I'm gonna have to change it back to the Kar.&lt;br /&gt;
&lt;br /&gt;
==Crysis 3==&lt;br /&gt;
FYI, I have finished screencaping and finalizing the page. Anything else you want to add or change, feel free to do so. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 21:40, 5 April 2013 (EDT)&lt;br /&gt;
:Well, to be honest, the Crysis games now, with the exception of the first one, are very disappointing and dissatisfying anyway compared to the [[Far Cry]] series, which got even better with [[Far Cry 3]] (although it got monotonous after the game is completed and all of the outposts are captured). Besides, the plot of [[Crysis 3]] is nothing interesting and can be simplified as, &amp;quot;I'm Prophet and I can kill everything!&amp;quot; and a smaller step backwards compared to the older games. Also, I only notified you of the page so you can offer whatever comments you have of the subject based on whatever we know from the older games since there's so much to the game and it makes occasional references to the first game that I might be missing a few things. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:53, 12 April 2013 (EDT)&lt;br /&gt;
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==&amp;quot;GTA 2: The Movie&amp;quot;== &lt;br /&gt;
I've been wondering about this for a while now but I wasn't sure if the promotion video for Grand Theft Auto 2 could be documented here. In case you didn't know the &amp;quot;GTA 2 Movie&amp;quot; is really an unnamed film released by DMA Design (now known as Rockstar North) and is currently available on Rockstar's site. The reason I am asking is because I am not sure where exactly to put it since GTA 2 doesn't seem to have anything resembling &amp;quot;real&amp;quot; firearms (take a look at the HUD icon for the [http://images.wikia.com/gtawiki/images/a/a7/Pistol-GTA2-icon.png Pistol] and per the rules dose not warrant a page.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:20, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Blood Dragon==&lt;br /&gt;
It appears rather unprecedented. I think the closest comparison I can come up with offhand is ''Command &amp;amp; Conquer: Red Alert'', and that ended up spawning its own franchise. Like I said before, I think it should be its own page, as it's a standalone, has an independent plot, looks dramatically different, and FC3 page is already pretty big as is. If ''[[Call of Duty: United Offensive]]'' has its own page (and I don't think it should), this should certainly qualify. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:13, 2 May 2013 (EDT)&lt;br /&gt;
:Oh, absolutely. I actually tried merging it with the ''Call of Duty'' page a few months ago like I did the ''Jagged Edge 2'' and ''Jagged Edge 2: Unfinished Business'' pages, but it was too much of a pain. I can go either way with ''Warhead'', since it's its own game, but with the same plot and weapons as ''Crysis.'' --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:18, 2 May 2013 (EDT)&lt;br /&gt;
::Zombies needs the actual COD game to run however, and at least when it began, it used the same weapons and levels of the root game. (It's pretty much its own franchise now, they might as well just make the next Treyarch game all zombies.) I didn't know it was only five weapons, however. Then, I suppose, there's no point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:46, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HD Images ==&lt;br /&gt;
&lt;br /&gt;
:If you say so.&lt;br /&gt;
&lt;br /&gt;
:My image from a DVD, is 1,353 × 566 pixels, file size 175 KB, or .175 Mbits:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Your image from a Blu-ray,  is 1,920 × 797 pixels, file size: 120 KB, or .120 Mbits:&lt;br /&gt;
&lt;br /&gt;
:Please explain to me how a file with 120 KBs has ''more'' information, or &amp;quot;data&amp;quot; if you prefer, than a file with 175 KBs?&lt;br /&gt;
&lt;br /&gt;
--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:22, 8 May 2013 (PDT)&lt;br /&gt;
::My point was that the ''source'' image (DVD or Blu-ray) is irrelevant with respect to the quality of a JPG. I hardly think that is a controversial statement. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:47, 8 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
:::We are talking past one another. Not much point. Over and out. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 9:42, 8 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
I'm not mistaken and I am not lying and you guys are just plain wrong. I really don't care what you think; the images speak for themselves. ''[[Battle Cry]]'' came from a used DVD, which I played on my Toshiba laptop and used to capture the images. What you see on my pages is exactly what came out of my computer.&lt;br /&gt;
&lt;br /&gt;
So, if you think I'm mistaken, it is you, kind sir, who is mistaken.--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 11:07, 8 May 2013 (PDT)&lt;br /&gt;
:Thanks, Tim. I appreciate it. I am still new here and will doubtlessly make a lot of mistakes before I figure things out. But I do like contributing and I value the comments and advice from those of you who are more experiened on the site. .--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 06:30, 13 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Game screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi. I have noticed you have done several video game pages on IMFDB, and was wondering if you could help me out. I recently got rid of my old laptop and built a semi-powerful PC. I have always concentrated my focus on films and television series on IMFDB, but now I have the chance to do video games too. I just don't know what to use when taking shots from video games. There's a couple of games I see here that lack proper screenshots, and since no one else seem to be wanting to finish them off, I might as well give it a shot. I've tried a couple of screenshot programs like Gadwin and Greenshot, but they were not to my liking. I've heard Fraps is good, but my roommate/friend says it's a piece of crap. If you could give a tip or two, I'd be grateful. Thanks in advance, --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:26, 9 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Wow, thanks for the swift response. I've used Steam's screencap utility before, usually when I'm playing e.g. Red Orchestra 2 with my friends (The game's pretty glitchy and offers funny screenshots on a daily basis). I think I'm gonna give Fraps a shot, see if it is to my liking. And thanks for the tip on the mouse, I have an older Logitech gaming mouse and I'll definitely be dedicating one of these buttons to taking screenshots. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:20, 10 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Naked Gun undo..? ==&lt;br /&gt;
&lt;br /&gt;
Why didn't you like me using that &amp;quot;S...&amp;quot; word? It was certainly more accurate than just using &amp;quot;disastrous&amp;quot; on its own.&lt;br /&gt;
[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 21:17, 19 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Images can be deleted ==&lt;br /&gt;
*File:SOCOM 4 SFCR-HW 01.jpg&lt;br /&gt;
*File:IAR556.jpg&lt;br /&gt;
*File:SOCOM 4 M60 01.jpg&lt;br /&gt;
*File:SOCOM 4 Mos 590 01.jpg&lt;br /&gt;
&lt;br /&gt;
I've replaced them on the page with better images. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:15, 29 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==T2==&lt;br /&gt;
The images for [[T2]] were already there as the page was finished by GM45 years ago.  Kenny99 is just upgrading the quality to HD. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:20, 5 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TDI/KRISS Vector ==&lt;br /&gt;
&lt;br /&gt;
I moved it back to KRISS Vector. I'm not sure if there's a precedent to refer to the original company. In this case, it's the same company, they just changed names. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:25, 18 July 2013 (EDT)&lt;br /&gt;
:Well I won't dispute that. There was a discussion on naming over at [https://en.wikipedia.org/wiki/Talk:TDI_Vector#TDI_Vector wikipedia] as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:56, 19 July 2013 (EDT)&lt;br /&gt;
::That bothered me too. (No one calls it a *Boeing* F-4 Phantom.) I looked at pages like the Steyr TMP/B&amp;amp;T MP9 and Magpul Masada/Bushmaster ACR pages, and at least they have separate sections for both. Unfortunately, it looks like no one bothered to denote the variants, so it'd be hard to do a separate KRISS USA section.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:47, 19 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I didn't think too much about it, I was just doing maintenance. I would like to see the change made to some pages though, like [[MP40]] or [[Uzi]], to &amp;quot;MP40 submachine gun&amp;quot; or &amp;quot;Uzi submachine gun.&amp;quot; That would allow redirects to go directly to the variant. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:05, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Updating images ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the info, I will remember it for future. Well, I'm gun enthusiast, not IT enthusiast ;) --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:56, 12 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Re: &amp;quot;Radom&amp;quot; pistol official name ==&lt;br /&gt;
&lt;br /&gt;
Yes, You're right: name of that pistol should read &amp;quot;wz. 35&amp;quot; - my fault. Polish naming conventions are somehow unclear: sometimes they use full year, sometimes not. For example Polish Tokarev copy full name is &amp;quot;pistolet wojskowy wzór 1933&amp;quot; (military pistol model of 1933), and it's abbreviation &amp;quot;pw wz. 33&amp;quot;, but I've seen documents calling it &amp;quot;pw wz. 1933&amp;quot;, &amp;quot;pw wz.33&amp;quot; (no space), or &amp;quot;PW wz. 33&amp;quot;. It's even more fun with Polish PPS SMG copy, that was often called PM-43 - &amp;quot;PM&amp;quot; is Radom factory designation for indigenous SMG designs, and they never used that name on &amp;quot;pm wz. 43&amp;quot; (USSR designs in Poland had the same names in army and Radom works). And in fact both (pw wz. 33 and pm wz. 43) designations don't comply with Polish naming convention - numbers should indicate year when particular firearm was adopted (1944 in this case).&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm going then to fix names of other Polish guns which are on IMFDB, if that's not a problem, but I'll leave [[RADOM (Polish WZ. 35 VIS Pistol)]] as it is for a while - until me and [[User:Commando552|Commando552]] will find if it's name should use caps (like it's on the gun's slide), or not (like in producer's documents). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 12:47, 13 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Tigr==&lt;br /&gt;
Whoops, I didn't see that one. Some noob was just dropping HTML links, and I just followed that one. I can swap it out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:45, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
Are you sure that it's better to place the M27 IAR in the assault rifles section in the page [[Call of Duty: Black Ops II]]? It's actually a squad automatic weapon, and in the pages [[Battlefield 3]] and [[Battlefield Play4Free]] it is in the Machine Guns section. And can you check the last topics I wrote for the Bizon-2 with early stock here: [[Talk:Izhmash PP-19 Bizon]] and for the Remington 870 MCS here: [[Talk:Remington Model 870]]?&amp;lt;br&amp;gt;And a question: do usual bolt-action rifles with internal magazines or stripper clip (such as [[Remington 700]] and [[M1903 Springfield]]) hold 1 extra round in chamber? It seems not, but I just wanna make sure.&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:26, 31 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: ==&lt;br /&gt;
&lt;br /&gt;
I see... but what about the two talk pages that I mentioned before? (I asked about the production date of the 870 MCS and about the Bizon-2 with the early stock)&amp;lt;br&amp;gt;And it seems that in real life, open bolt weapons do not need to be cocked after reloading an empty magazine (unless the trigger was held down after emptying the mag for example). Is it true for ALL open-bolt weapons? (including some like AA-12, MG3, M60, Thompson, etc)? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:57, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Saving Private Ryan ==&lt;br /&gt;
&lt;br /&gt;
My Blu-ray doesn't have the grainy, saturated look of the original release, so I'm trying to recreate it with Fast Stone.  There was a section about this in the discussion section. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:29, 6 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Server issues ==&lt;br /&gt;
&lt;br /&gt;
We're out of drive space. I've cleared enough space for uploads to resume but I will double our drive space tomorrow night, it will involve approximately 3 hours of downtime if everything goes smoothly. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:30, 10 November 2013 (EST)&lt;br /&gt;
:Pages edited yesterday are loading fine for me now, are you still experiencing this? Also, can you screenshot the error you're seeing on logged out Vector skin? Mine looks good in all browsers. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 13:50, 10 November 2013 (EST)&lt;br /&gt;
::Upgrades are done and everything looks good to go to me. Let me know if you run into any issues. I'm working on the borked layout issue in some browsers, it seems to be a css issue. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 06:06, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== MSBS ==&lt;br /&gt;
&lt;br /&gt;
Do not remove the name &amp;quot;radon&amp;quot;. A series of rifles MSBS called &amp;quot;radon&amp;quot;. This is a proper name. Rifle without a name &amp;quot;radon&amp;quot; is incorrectly named. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 15:38, 29 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Call of Duty==&lt;br /&gt;
&lt;br /&gt;
User &amp;quot;Mandolin&amp;quot; destroys article [[Call of Duty (2003)]]. Please apply consequences.&lt;br /&gt;
&lt;br /&gt;
== Re: Article Format ==&lt;br /&gt;
&lt;br /&gt;
Thanks man, was not aware, I appreciate it. --[[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 08:32, 1 December 2013 (EST)&lt;br /&gt;
:I was wondering what some of those guns were, thanks for the help. [[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 17:14, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Broken links ==&lt;br /&gt;
&lt;br /&gt;
I'm not in favor in keeping broken links around, especially for video games. Aside from the fact that there isn't actually anyone working on &amp;quot;wanted games&amp;quot; at the moment (as far as I know), without screencaps, there's also no way of verifying if the information is actually true. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:14, 6 December 2013 (EST)&lt;br /&gt;
:The idea of poaching caps from other wikis is distasteful, at least without giving them credit. I hate it when people do it to us. And those were two PS1 games and a PS2 game, I think the probability of them getting good pages at this point is low, at best. I actually think the chances of us seeing good pages from console-only games other than from you are remote, giving the expense and time needed. Do you know of any other regular who can get good console caps?  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:44, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Error files ==&lt;br /&gt;
&lt;br /&gt;
List:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocBren.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocBren2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocMMGpaki.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS4.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:P90-45-matte.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMCAR15_2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMM37.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:RisingSnub1.jpg&lt;br /&gt;
&lt;br /&gt;
The 15 Files -[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:13, 9 December 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
:Thanks.-[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:23, 9 December 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Basically thanks for banning me for a day. I was pretty nervous yesterday and basically wrote some gibberish without researching and not paying any attention to the writing style. I improved and till the ban passed I was sitting here roaming through &amp;quot;unidentified&amp;quot; category and identified a few things as well as writing sections in MS Word. I really hope to prove that I can be valuable contributor for this website. Thanks, again --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:57, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Metal Gear Solid 4 and Rising ==&lt;br /&gt;
&lt;br /&gt;
Your user page claims MGS4 is still on your list, but it's clearly been a while since you uploaded screenshots for that game. Are you still &amp;quot;on the job&amp;quot; or not? It would have been nice if you could have gotten screenshots of character-specific weapons in MGO (such as Raiden with his HK Mk. 23 handgun that he only draws in multiplayer), but that ship is obviously not coming back. &lt;br /&gt;
&lt;br /&gt;
As for Rising, what are you going to do if the PC version is locked to 720p or a lower resolution (as is common for sloppy PC ports of console games)? Konami used to be better than this (just check out my screenshots for [[Silent Hill 3]]) but a more recent title of theirs, [[Silent Hill: Homecoming]], was both resolution-locked and crash-prone. I wouldn't be surprised if this was also the case for MGR:R. Come to think of it, it would have been nice if Konami had released a good PC port of MGS4 so people could continue to play MGO2 (and get more updates for it; why are so few weapons from the main game available for MGO2?). &lt;br /&gt;
&lt;br /&gt;
And I was referring to how Sam's sheath operates. It certainly isn't built to ''completely'' resemble a blank-cartridge-using captive bolt &amp;quot;pistol&amp;quot; (and I take issue with that term when applied to things like that, but that's another story), but it certainly ''operates'' like one in that it projects the shaft of a bolt a short distance from the barrel (albeit to propel a sword forward and not for striking something directly with the bolt shaft). To my knowledge, &amp;quot;semiautomatic&amp;quot; captive bolt pistols using blank cartridges haven't been made in reality, not because it's technically impossible, but because captive bolt pistols using compressed air can provide &amp;quot;semiautomatic&amp;quot; operation without the cost of blank ammunition. I made a similar comparison for the [[Metro 2033]] page when I mentioned how the [[Metro_2033#.22Helsing.22_Speargun|&amp;quot;Helsing&amp;quot; Crossbow]] resembles a pepperbox revolver despite not being a firearm.  &lt;br /&gt;
&lt;br /&gt;
I'm not one for edit wars, but I would like to respectfully request that the relevant parts I added in (such as bolt shaft of Sam's sheath retracting on its own being similar to that aspect of real captive bolt pistols) be retained in your next edit for that section, as well as the unrealistic aspects of the sheath with regards to swordsmanship. Why is Sam's sheath back in the &amp;quot;Rifle&amp;quot; section despite it not being a firearm (it doesn't even throw a projectile free of the barrel and obviously features no barrel rifling), anyway? &lt;br /&gt;
&lt;br /&gt;
Please look into adding a screenshot from the opening scene in Sam's DLC I mentioned in the last edit as well. Come to think of it, more shots from his DLC campaign would be nice too. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:50, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:E-cigs? That sounds like something the various Snakes would scoff at. Anyway, yes, an honest-to-goodness combat-capable katana wouldn't hold up under &amp;quot;HF conversion&amp;quot; because in all likelihood something like that would require a specific material compound with different structural properties than sword-appropriate steel. MG:R handwaves this by claiming the high-frequency process isn't like the &amp;quot;vibroblade&amp;quot; concept of older sci-fi but instead causes vibration on a molecular level that strengthens the material. &lt;br /&gt;
&lt;br /&gt;
:You could restart work on MGS4 by first providing screenshots solely for the weapons you haven't provided sufficient screenshots for first, then remaking those that already exist in low definition. Would be easier that way.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:37, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ghosts ==&lt;br /&gt;
&lt;br /&gt;
Dude, why are you constantly undoing all the edits i'm doing to the COD: Ghosts page? That's exaggeration; I'm sure that not everything deserves to be undone; furthermore, you're not even specifying the reason/summary of your removal of my edits. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:33, 12 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hey! ==&lt;br /&gt;
&lt;br /&gt;
Welcome back! I was just wondering on the forum what happened to you. I'm glad someone can be the default video game guru again, I was just treading water. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:00, 18 September 2014 (EDT)&lt;br /&gt;
:I figured since we locked it, people had to ask us. I don't really use Skype anymore. Shoot me a PM via the forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:28, 18 September 2014 (EDT)&lt;br /&gt;
::I looked through my mod tools on the forum, and alas password reset is not amongst them. Try shooting a line to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 19 September 2014 (EDT)&lt;br /&gt;
:::He was out of line as referring to actions offsite was a personal attack, whereas referring to something on the site would've simply been an issue of site policy. If you can archive it, sure. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:54, 19 September 2014 (EDT)&lt;br /&gt;
::::Looks like it's available on Xbox. I'll take a look. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 19 September 2014 (EDT)&lt;br /&gt;
:::::I watched some gameplay, it reminds me of one of the Army Men games I used to love, is it Sarge's Heroes? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:27, 19 September 2014 (EDT)&lt;br /&gt;
::::::In that case, have you played any of the later ''Saints Row'' games? It's an insane take on GTA. I got into it since ''Saints Row the Third'' was one of the free Games with Gold a few months ago, and it's crazy. One of the melee weapons is a giant dildo you swing like a bat. It also has a full co-op campaign, so you can share in the crazy with a friend. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:02, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE:  ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the information forcing the ToC. I didn't know about the code and parsing issues. I guess I'm a bit of a wikia run-off :P Thanks for the information and I'll keep that in mind for the future. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 19:15, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pulse Rifler pictures==&lt;br /&gt;
I was just wondering why you reverted the Pulse Rifle pictures.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 14:58, 29 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, sorry. Yes, they're of a screen-used prop (the same prop that's in the older pictures, judging by the weathering). They're from the ''Alien Anthology'' set, which is also where the pictures of Smart Gun, headset, and Ithaca are from.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 08:36, 30 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: ==&lt;br /&gt;
&lt;br /&gt;
Thanks for pointing out the XMG and NA-45 (as well as the Gung-Ho), I'll check them again. As for the pistols in Exo Survival, I've reworded the points, seeing that it's obvious that having a weapon already start with an attachment renders this attachment unselectable again, and also to make it clear that not all pistols that can be bought in Exo Survival have extended mags. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:21, 15 November 2014 (EST)&lt;br /&gt;
:Still charged for buying it for nothing... WTF! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:30, 15 November 2014 (EST)&lt;br /&gt;
::Eh, that's right, it does it every half of a minute. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:50, 16 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Far Cry 4==&lt;br /&gt;
Why secured the Page Far Cry 4. I first started to edit it so please do not move. --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 04:39, 21 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a 2000 screenshots. 1920x1080. And this is the wiki. Everyone should have the right to edit. In addition, the site is international. Not everyone is able to fluently English.--[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 06:39, 21 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
On the subject of Far Cry 4, Seems like someone at Ubisoft actually used your 2012 Type 10 image as a ref. 319 serial number is the same! Not sure if subtle nod at you, or result of google imaging for highest quality image... [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 16:29, 22 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kingsman:_The_Secret_Service&amp;diff=832352</id>
		<title>Talk:Kingsman: The Secret Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kingsman:_The_Secret_Service&amp;diff=832352"/>
		<updated>2014-07-10T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
Hello, Creating this page so hopefully someone can help me identify the firearms in this upcoming film. The trailer (link below) shows a number of firearms mounted on display and in use. The one gun that most intrigues me are the pistols that appear to be standard issue with &amp;quot;Kingsman&amp;quot;, they appear to be Colt 1903/1908 hammerless? There are some Ar-15 type rifles visible, a subcompact glock in silouette and a sniper rifle too. I recall kick ass 2 had a page before the film came out identifying firearms in the trailer.&lt;br /&gt;
&lt;br /&gt;
TRAILER ---&amp;gt; [https://www.youtube.com/watch?v=m4NCribDx4U]&lt;br /&gt;
&lt;br /&gt;
--[[User:Tomnorthwales|Tomnorthwales]] ([[User talk:Tomnorthwales|talk]]) 09:36, 8 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Given the size, can theses be Tokarevs? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:29, 8 June 2014 (EDT)&lt;br /&gt;
:Actually, nevermind. I have no idea what these can be. I don't think they're Colts either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:31, 8 June 2014 (EDT)&lt;br /&gt;
Those are Tokarevs. Custom grip panels and missing the hammer, but they are. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:58, 9 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=WORK IN PROGRESS PAGE (keep all chat above here)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kingsman-secret-service-poster.jpg|thumb|right|300px|''Kingsman: The Secret Service'' (2014)]] &lt;br /&gt;
&lt;br /&gt;
''''Kingsman: The Secret Service'''' is an upcoming British [[spy film]] from director [[Mathew Vaughan]]. The film is based on the comic book ''The Scret Service'' by Mark Millar and Dave Gibbons. It is the second original comic of Mark Millar that Matthew Vaughn has adapted to film, following on from [[Kick-Ass]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Colt Pocket Hammerless==&lt;br /&gt;
&lt;br /&gt;
Various members of Kingsman are seen using what appears to be a [[Colt Model 1903/1908]] Pocket Hammerless pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|none|300px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
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[[Image:Kingsman-ColtHammerless.jpg|thumb|none|600px|Colt Model 1903/1908 Pocket Hammerless - unknown caliber, .32ACP or .380ACP, with what appears to be an under barrel torch and a small suppressor mounted on the wall above.]]&lt;br /&gt;
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[[Image:ColtHammerlessWaistband.jpg|thumb|none|600px|Being withdrawn from the someone's rear waistband.]]&lt;br /&gt;
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[[Image:Kingsman-ColtHammerlessAgent.jpg|thumb|none|600px|A female Kingsman agent is seen aiming a Colt Model 1903/1908 Pocket Hammerless]]&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=545046</id>
		<title>User talk:MoviePropMaster2008 (Archive)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=545046"/>
		<updated>2012-04-10T22:25:33Z</updated>

		<summary type="html">&lt;p&gt;Pepper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Timecop Automatic Machine Pistol ==&lt;br /&gt;
&lt;br /&gt;
Just wondering if you had any idea what firearm the Timecop Machine Pistol was built around.  I've been told that it's not a TEC 9, AP-9 or Spectre M4. --[[User:Ben41|Ben41]] 20:47, 13 March 2012 (CDT)&lt;br /&gt;
[[Image:TimeCop-AutoGunS00a.jpg‎|thumb|none|501px|]]&lt;br /&gt;
[[Image:TIMECOP-AutoPistol01a.jpg‎|thumb|none|501px|]]&lt;br /&gt;
[[Image:TimeCop-Autoguns02a.jpg‎|thumb|none|501px|]]&lt;br /&gt;
[[File:RITB 15.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:RITB 32.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Finctional Weapons ==&lt;br /&gt;
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YOU BLANKED THE PAGE! WAHOOOO! Now it will load! :-) SO quick question for ya. What are the rules governing whether a fictional weapon gets its own page? I read the info on [[IMFDB Info: Fictional Firearms]] and it makes perfect sense, but it seems more about whether the gun is mentioned on the site or not. I'm particularly curious about the [[(America's Army 3) - Grenade Series]]. These grenades are used in 1 video game and are clearly based on real world grenades. It seems to me that they don't need to have their own page if they are just used in this one game. I'd love to hear your thoughts. :-) --[[User:Zackmann08|Zackmann08]] 20:42, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
&lt;br /&gt;
I fixed the SVD page a while back; someone had changed the caption on your image of the Tiger Carbine you own to claim it was an SVD-M a couple of years back. What I'm curious about is the one we have labelled as SVD-S at present; is that one a Tiger Carbine too (as it was orginally captioned)? [[User:Evil Tim|Evil Tim]] 12:21, 3 April 2012 (CDT)&lt;br /&gt;
:Don't know.  That one was a google search image and I'm not an expert on SVD rifles.  Sure, I own them, but I have not researched them.  IMFDB requires a magnitude higher of scholastic research than my job actually requires. hahahahahahah.  I just know the rudimentary background on most guns, and then take them to the movie set, etc. etc. etc. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 12:39, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I need you or another admins help, my other account was blocked wrongfully. ==&lt;br /&gt;
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Hello, I was wondering if you could help me with an issue I am having. Admin &amp;quot;Evil Tim&amp;quot; blocked me for no reason thinking I was some guy named &amp;quot;Burt&amp;quot;, which I am not, my name is Danny. I tryed to contact him about it on my blocked account &amp;quot;Glock17gen4&amp;quot;, but it wouldnt let me so I'm forced to use this account I made. I tryed to contact him and I have no received a reply, I think he is ignoring the msg or something. I was wondering if you could help and unblock my other account, thanks. [[User:SaferSephiroth|SaferSephiroth]] 16:24, 7 April 2012 (CDT)&lt;br /&gt;
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== People stealing your images ==&lt;br /&gt;
&lt;br /&gt;
Hey, I'm not much of a poster here, but i found this site through google images, [http://www.majkasvihoruzja.com/ Obvious grand theft imagery]&lt;br /&gt;
Just wasn't sure if you were aware of this instance, i've seen photos uploaded in small bits here and there, but this takes it to a new level. [[User:Pepper|Pepper]] 17:25, 10 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522106</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522106"/>
		<updated>2012-02-18T20:12:58Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Wannabe Indie game dev has some questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Team America: World Police ==&lt;br /&gt;
&lt;br /&gt;
I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New or original gun names? ==&lt;br /&gt;
&lt;br /&gt;
When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== CSI ==&lt;br /&gt;
&lt;br /&gt;
So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sortable Tables ==&lt;br /&gt;
&lt;br /&gt;
Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Merry Christmas! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
HAHAHA! I love it!&lt;br /&gt;
&lt;br /&gt;
Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Gun Brands Pages ==&lt;br /&gt;
&lt;br /&gt;
I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
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I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
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== Gun Page Templates ==&lt;br /&gt;
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As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
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* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
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* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
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* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
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-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
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I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
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The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
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Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
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I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
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:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
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With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
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I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
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I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
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I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
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It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
&lt;br /&gt;
Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
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==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
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Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
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Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
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The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
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Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
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== Television wikitable ==&lt;br /&gt;
&lt;br /&gt;
Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
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== Sako vs SAKO ==&lt;br /&gt;
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I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
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== Companies w/ one single product ==&lt;br /&gt;
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I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
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Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
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== Wannabe Indie game dev has some questions ==&lt;br /&gt;
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I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
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:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;br /&gt;
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::Email confirmed on forums, but now Posting Rules: You may not post new threads You may not post replies You may not post attachments You may not edit your posts... Whaaa? --[[User:Pepper|Pepper]] 14:12, 18 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522099</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522099"/>
		<updated>2012-02-18T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Wannabe Indie game dev has some questions */&lt;/p&gt;
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&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
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== Team America: World Police ==&lt;br /&gt;
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I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
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When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
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:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
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So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
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Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
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::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
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:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
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::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
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:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
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:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
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:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
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[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
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I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
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== Gun Page Templates ==&lt;br /&gt;
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As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
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* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
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* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
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* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
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* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
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-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
&lt;br /&gt;
I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
&lt;br /&gt;
The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
&lt;br /&gt;
In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
&lt;br /&gt;
The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
&lt;br /&gt;
Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
&lt;br /&gt;
I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
&lt;br /&gt;
:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
&lt;br /&gt;
With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
&lt;br /&gt;
I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
&lt;br /&gt;
I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
&lt;br /&gt;
I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
&lt;br /&gt;
It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
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Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
&lt;br /&gt;
==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
&lt;br /&gt;
Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
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The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
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Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
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- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
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== Television wikitable ==&lt;br /&gt;
&lt;br /&gt;
Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
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== Sako vs SAKO ==&lt;br /&gt;
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I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
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== Companies w/ one single product ==&lt;br /&gt;
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I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
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Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
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== Wannabe Indie game dev has some questions ==&lt;br /&gt;
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I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
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:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left. And now I forgot to sign. --[[User:Pepper|Pepper]] 14:07, 18 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522093</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522093"/>
		<updated>2012-02-18T19:59:43Z</updated>

		<summary type="html">&lt;p&gt;Pepper: /* Wannabe Indie game dev has some questions */&lt;/p&gt;
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&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
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== Team America: World Police ==&lt;br /&gt;
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I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
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When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
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:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
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== CSI ==&lt;br /&gt;
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So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
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Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
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::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
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:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
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::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
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:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
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:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
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:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
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::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
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:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
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::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
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:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
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::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
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:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
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[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
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If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
&lt;br /&gt;
I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Gun Page Templates ==&lt;br /&gt;
&lt;br /&gt;
As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
&lt;br /&gt;
I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
&lt;br /&gt;
The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
&lt;br /&gt;
Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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&lt;br /&gt;
== Novel guns? ==&lt;br /&gt;
&lt;br /&gt;
I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
&lt;br /&gt;
:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
&lt;br /&gt;
With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
&lt;br /&gt;
I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
&lt;br /&gt;
I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
&lt;br /&gt;
I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
&lt;br /&gt;
It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
&lt;br /&gt;
Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
&lt;br /&gt;
==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
&lt;br /&gt;
Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
&lt;br /&gt;
The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
&lt;br /&gt;
Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
&lt;br /&gt;
:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming conventions for SIG guns ==&lt;br /&gt;
&lt;br /&gt;
Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Television wikitable ==&lt;br /&gt;
&lt;br /&gt;
Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sako vs SAKO ==&lt;br /&gt;
&lt;br /&gt;
I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Companies w/ one single product ==&lt;br /&gt;
&lt;br /&gt;
I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Wannabe Indie game dev has some questions ==&lt;br /&gt;
&lt;br /&gt;
I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:First thing: please post &amp;quot;I am not a bot&amp;quot; after this message before you post anything else on this wiki. Your message seems a little...out of place, and I want to check it's not automated spam. [[User:Evil Tim|Evil Tim]] 12:44, 18 February 2012 (CST)&lt;br /&gt;
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::Not a bot, Sorry for any confusion based on the ludicrous idea and my unusual name choice. I couldn't find any other place where i could... Oh. you have a forum. How did i miss that? Sorry. Seems so obvious now that it's glaring at me on the left.&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522038</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=522038"/>
		<updated>2012-02-18T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;Pepper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Team America: World Police ==&lt;br /&gt;
&lt;br /&gt;
I was surprised to see that this 2004 marionet comedy movie does not appear on IMFDB. Would it be against any IMFDB 'rules' if I created such a page? I watched the movie again over the weekend and I was actually pleasantly surprised. Most guns used by the marionets were indeed somewhat fictional but the creators really seem to have been inspired by real-life guns and I'd love to get started on an IMFDB page for this movie. If nobody objects I will get to work on this. Thanks in advance for your feedback, --[[User:PeeWee055|PeeWee055]] 15:02, 13 November 2011 (CST)&lt;br /&gt;
:I wouldn't think so; due to the scale of the props, I'm not sure that the weapons would actually be based on actual weapons, just &amp;quot;moulds&amp;quot; of them. I've seen the movie, and I think that they are very generic, so I think that making this page would go against the IMFDb rule of actually identifying weapons. --[[User:Jackbel|Jackbel]] 15:09, 13 November 2011 (CST)&lt;br /&gt;
::The weapons are pretty faithful to real guns. There is at least a Minimi, M134, M4 with 40mm grenade launcher, MP5K (with the stainless steel Navy suppressor), MP5A3, SKS RPG-7 and a few different varieties of AK-47 (identifiable, such as Norinco Type 56 with pig-sticker bayonet and Romanian AIMS). These are just off the top of my head and from a couple of clips on youtube. Even though the guns obviously aren't real I think it deserves a page, as they are all faithful representation of real guns.  --[[User:Commando552|commando552]] 15:55, 13 November 2011 (CST)&lt;br /&gt;
Thanks for your quick comments, I understand the initial hesitation. However, just check below screenprints and you will see that indeed the makers did their homework, maybe they even checked IMFDB! Commando552's memory serves him right!&lt;br /&gt;
[[Image:TeamAmerica-screenshotexample.jpg|thumb|none|600px]]&lt;br /&gt;
I agree that the movie contains a lot of nonsense but I am actually tempted to go ahead, --[[User:PeeWee055|PeeWee055]] 16:11, 13 November 2011 (CST)&lt;br /&gt;
:And It will be deleted just like last time as the &amp;quot;Weapons&amp;quot; are just whatever generic 1/6th scale guns the directors could find. they are obviously not real. The page has been deleted before and will most likely be removed again. [[User:Rockwolf66|Rockwolf66]] 16:17, 13 November 2011 (CST)&lt;br /&gt;
::The guns in anime and video games aren't real either. The guns aren't generic from what I can see, can identify them all (more so than some of the guns on pages like [[Crysis 2]]). If mods so no then fair enough, but I think it should have a page. --[[User:Commando552|commando552]] 16:57, 13 November 2011 (CST)&lt;br /&gt;
::: I'm with Commando552 on this one, if it's not eligible because the guns aren't real then all video games and anime should be removed because those guns aren't real they're drawings or digital constructs. --[[User:Cool-breeze|cool-breeze]] 18:38, 13 November 2011 (CST)&lt;br /&gt;
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== New or original gun names? ==&lt;br /&gt;
&lt;br /&gt;
When a gun was originally sold under one name but has since changed, which name should be used? A good example is that right now there are [[LaRue Tactical OSR]] and [[LaRue Tactical OBR]] pages. They are the exact same rifle (OSR image is the standard rifle while OBR is tricked out, both versions are currently shown on the LaRue website as the OBR), LaRue was just forced to change the name due to a copyright problem. In this kind of case, which name should be used? I would have just checked other pages to see what the norm is, but my mind is currently drawing a blank to other guns that have changed their name but remained otherwise the same.  --[[User:Commando552|commando552]] 16:52, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oops... I was the one who made the [[LaRue Tactical OBR]] page. I sincerely thought they were different guns, one a Battle Rifle and the other a Sniper Rifle. --[[User:Zackmann08|Zackmann08]] 19:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== CSI ==&lt;br /&gt;
&lt;br /&gt;
So I noticed that the [[CSI: Crime Scene Investigation]] page is really lacking. Anyone interested in helping me update it? I was thinking that if a few of us divided it up, each took a season or two, we could do it pretty quick. If anyone is interested give me a haller. --[[User:Zackmann08|Zackmann08]] 16:11, 14 December 2011 (CST)&lt;br /&gt;
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== Sortable Tables ==&lt;br /&gt;
&lt;br /&gt;
Zackmann08 had mentioned about modifying our current table format for weapons and actor pages to a version where the boxes are sortable. A sortable template is already made and can be seen on [[Amitabh Bachchan]]'s page (I've now modified it to look a little more like our current table format).  This definitely would be beneficial for the gun pages, but I noticed it takes a little bit longer to load and not sure if users will understand what the sortable icon is for.  Would like to get thoughts from admins and users on this before a change is completely made.   --[[User:Ben41|Ben41]] 22:18, 16 December 2011 (CST)&lt;br /&gt;
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:You make a good point about users not knowing what the icon is for. It is in use on wikipedia a lot these days so i think a lot of people are familiar with it and worst case scenario, if they're not then the table is just left in it's default sort. Just my 2 cents on the matter...--[[User:Zackmann08|Zackmann08]] 22:54, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It doesn't work with rowspaned tables (like the ones on the [[Heckler &amp;amp; Koch MP5]] page) so it is a one or the other decision.  --[[User:Commando552|commando552]] 04:28, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::another very good point, but how many rowspan tables are really in use? Other than the MP5 page i dont recall seing any others, though i havent really been looking for them. --[[User:Zackmann08|Zackmann08]] 08:37, 17 December 2011 (CST)&lt;br /&gt;
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::::I've used them a few times, but generally only when there are a number of people from the same show/movie using the same weapon, as I think it looks better than having 10 or so entries with the same title and date in a row. If people decide against the rowspaned tables am happy to get rid of them though, was just my preference.  --[[User:Commando552|commando552]] 09:50, 17 December 2011 (CST)&lt;br /&gt;
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:::::I feel ya. They are definitely preferable to listing the same thing over and over but if the choice is between that and sortable tables, personally I think the sortable ones are worth losing the rowspan. --[[User:Zackmann08|Zackmann08]] 11:40, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::I like the idea of sortable tables, especially for long pages like [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F/FS]] or [[Arnold Schwarzenegger]]. However, I have noticed that currently there's a number of page  formats depending on the respective contributor. I may not be so experienced with IMFDB like most of you, but it seems to me that it would make more sense to concentrate on developing a way to create a more uniform page format before we spend time on accepting more 'sexy' features. Pretty much like working on a house and spend time on the roof when the foundations have not been properly laid yet. Take care, --[[User:PeeWee055|PeeWee055]] 10:29, 18 December 2011 (CST)&lt;br /&gt;
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:::::::I totally agree with [[User:PeeWee055|PeeWee055]]. I think what we really need is a single page that we can look at that has a template for everything. A section showing how to make a gun page. A section for actors, section for TV Shows, a section for Movies. That way we all know that this is the page everything should be based off of. This would be far better than saying &amp;quot;look at the M1911 page&amp;quot; because even pages like that have inconsistencies with formatting. The special page could even be put in the toolbar on the left side of the page under &amp;quot;toolbox&amp;quot;. That would be amazingly helpful. --[[User:Zackmann08|Zackmann08]] 10:57, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Bunni made a template for gun pages: [[Template:Gun]] That's how a newly created gun page should look like. Of course, the gun specifications sections can be expanded with other stuff, like barrel length (if a gun comes with 2 or more different barrels, like the [[Remington MSR]] for example), country of Origin, Designer and Manufacturer (if it is not in the title of the page, e.g. [[9A-91]]).&lt;br /&gt;
:And about the sortable tables: I think it is a bad idea. Why would anyone wanna sort a table on an actor page by the notation or character the actor was playing. Sorting by year is the best option IMHO, on both actor and gun pages.  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I can see why you wouldn't want to sort by notation, and character would basically result in sorting by movie, but I can see how you would want to sort by what guns an actor has used instead of just what year. Also, one of the benefits of the sortable tables is that some of the older pages that are NOT sorted can be fixed by simply changing the class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;sortable&amp;quot;. As for the template, it does need to be expanded but we also need to find a way to make sure people know it's there and that all pages should follow it. --[[User:Zackmann08|Zackmann08]] 12:17, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is proving to be a highly educational discussion for me as a rookie IMFDB user. Actually, this is the first time I learn about the template pages, and to be honest I fear I am not the only one. Instead of searching through the website, how about simply displaying links to the template pages everytime somebody clicks the button to create a new page? I am sure this will lead to increased uniformity and substantially lower the barrier for new people to get started on a page. Taking things one step further, how about the following? If somebody indicates to create a brand new page, a question box is displayed asking e.g. to make a choice between movie, actor, gun etc. so that after this choice the relating template pops up? Again, I am not sure if this is feasible but I am quite interested to hear your feedback, --[[User:PeeWee055|PeeWee055]] 14:23, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I LIKE THIS IDEA!!! We definitely need to make a page that has all the templates listed. Right now its really hard to track down the templates. --[[User:Zackmann08|Zackmann08]] 14:52, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Search for &amp;quot;&amp;lt;nowiki&amp;gt;Category:Templates&amp;lt;/nowiki&amp;gt;&amp;quot; and it will show u all the templates. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That helps but still that page needs to be publicized better. It also needs to be better explained. How are [[A-Team, The]] or [[MacGyver]] templates? When I create a new page, I find a good page and I copy the 'wiki code' from it into my new page and then just edit the text. My guess is this is what most people do and I feel like that is what we need. A page with dummy titles, names and guns for people to copy to a new page and work from. Thanks for letting me know about the Template page though. Didn't know that was there. --[[User:Zackmann08|Zackmann08]] 16:03, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think that Zackmann08 is hitting the nail on the head. Building on above comments, how about the following? On the left side of all pages there's the master menu table in blue ('CATEGORIES/SPECIAL/TOOLBOX'). In 'CATEGORIES' one can choose between Movies/Guns/Actors/etc so why not add something simple like 'Templates for New Pages'? If you click that, you'd see just 7 options for new pages; (1) Movie, (2) TV, (3) Anime, (4) Video, (5) Actor, (6) Gun and (7) Others (for whatever else can be 'templated'). Any choice would lead to one single template with dummy info and a short explanation on how to use it. This way an immediate and easy access to the templates will be realized, rather than (I am sorry to say) searching through several menu's in the Toolbox option and finding dozens of random templates. Interested to know what you guys think, --[[User:PeeWee055|PeeWee055]] 05:21, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::This sounds perfect to me! --[[User:Zackmann08|Zackmann08]] 08:41, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::So, any volunteers willing and able to start on an addition to &amp;quot;Categories&amp;quot; with &amp;quot;Templates for New pages&amp;quot;? Am not too familiar with such revisions, but do we need authorization from anybody? --[[User:PeeWee055|PeeWee055]] 09:25, 20 December 2011 (CST)&lt;br /&gt;
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== Merry Christmas! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:IMFDB 2011 Christmas Card.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 14:22, 22 December 2011 (CST)&lt;br /&gt;
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HAHAHA! I love it!&lt;br /&gt;
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Merry Christmas guys :) --[[User:Cool-breeze|cool-breeze]] 16:05, 22 December 2011 (CST)&lt;br /&gt;
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== Gun Brands Pages ==&lt;br /&gt;
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I had an interesting idea that I was curious what others thought of. I was thinking it might be helpful to have a page that listed all the guns made by a certain company. For example, a &amp;quot;Smith &amp;amp; Wesson&amp;quot; page that would list all the guns that they have. To clarify, it would only list guns that are on this site. As per the rules this is NOT a gun encyclopedia and gun pages are only on this site if they appear in a movie/tv show/etc. I feel that it could be quite helpful in trying to identify weapons. We could divide the pages into Pistols, Revolvers, Shotguns, Rifles, etc. just like a movie page and set it up as a table perhaps with some of the characteristics listed such as caliber(s), barrel length(s), etc. Would could even have a 'notes' column that list certain characteristics that help to identify it (for example for Taurus 92, &amp;quot;distinguished from the Beretta by its frame-mounted safety&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
If this is an idea that people think might be useful, and if an admin will give me approval, I would love to create a trial page for one of the smaller companies. (I'd rather not do S&amp;amp;W to start with if it turns out people don't like it). I could perhaps start with Ruger which has a good number of guns. Please share your thoughts! --[[User:Zackmann08|Zackmann08]] 10:07, 23 December 2011 (CST)&lt;br /&gt;
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:Sounds like an interesting plan. Thing is that quite often I see a gun and I have a general idea what brand it could be but then I find myself flipping through many gunpages in the IMFDB hoping that the gun I am looking for has been properly registered under that brand's name. In the case of e.g. Smith &amp;amp; Wesson (to name but a brand...) I can imagine such a page to be very useful. Will be following this discussion, --[[User:PeeWee055|PeeWee055]] 10:18, 23 December 2011 (CST)&lt;br /&gt;
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::Yeah it seems like it would be a good idea.--[[User:Predator20|Predator20]] 10:32, 23 December 2011 (CST)&lt;br /&gt;
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Trial page is up and running! I went ahead and did [[Ruger]]. I threw in a gallery as well. I'm not sure whether it's better have it right after the table or to put it at the bottom of the page or what. Please share all your thoughts on the page! --[[User:Zackmann08|Zackmann08]] 11:23, 23 December 2011 (CST)&lt;br /&gt;
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:I think there is no need for the tables '''and''' galleries. Just simply put the caliber after the gun's name in the gallery. Like: &amp;quot;Ruger LCP - .380 ACP&amp;quot;. Sorting gun's by type if definitely good, and seeing the thumbnail of the gun's will really speed up the IDing process (at least for me it will). The whole idea of these pages is great, considering that some guns (mostly Russians) are listed without the manufacturers' names. If more pages like this will spawn, we will need a &amp;quot;Gun Manufacturers&amp;quot; category, or something like that. I definitely support this idea, but the mods will decide. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:58, 23 December 2011 (CST)&lt;br /&gt;
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::I completely agree. The only thing is that some of these guns have 5+ calibers which could be cumbersome in the Gallery format... It would be great to have a 'Gun Manufacturers' category. --[[User:Zackmann08|Zackmann08]] 13:25, 23 December 2011 (CST)&lt;br /&gt;
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::I also added the [[Barrett]] &amp;amp; [[FN Herstal]] pages. --[[User:Zackmann08|Zackmann08]] 14:26, 23 December 2011 (CST)[[User:Zackmann08|Zackmann08]] 13:44, 23 December 2011 (CST)&lt;br /&gt;
:::You could put them in table but have the far right column be a picture (put in &amp;lt;nowiki&amp;gt;[[Image:file_name.jpg|200px]]&amp;lt;/nowiki&amp;gt;). Would take up more vertical room than a gallery, but you could then include calibre, magazine size (helpfull for identifying different 5/6 shot cylinder revolvers, and differences between double/single stack handguns for example), year introduced (which would also help with ruling stuff out for IDs in older films/TV) etc. I suppose a notes catagory could also ,be usefull, say if a gun is available in multiple finishes and stuff like that. I think these pages are a good idea, but I think having the specifications section is a bit irrelevent for a company, I would just tag it on the end of &amp;quot;About&amp;quot;. --[[User:Commando552|commando552]] 15:27, 23 December 2011 (CST)&lt;br /&gt;
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This is what you mean, Commando?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Introduced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington MSR]]|| .338 Lapua Magnum&amp;lt;br&amp;gt;.338 Norma Magnum&amp;lt;br&amp;gt;.300 Winchester Magnum&amp;lt;br&amp;gt;7.62x51mm NATO  || 5, 7, 10|| Late 2000s||[[Image:RemingtonMSR.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XM2010|Remington XM2010 ESR]]|| .300 Winchester Magnum || 5|| 2010||[[Image:XM2010.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
You are right BTW, the year and capacity can help a lot in IDing. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:58, 23 December 2011 (CST)&lt;br /&gt;
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:THAT LOOKS AWESOME!!! I am sold... That is how I am doing it. Next question, what do we want to do about variants? For example with the [[FN FAL]] do we also list the [[FN LAR]] on the [[FN Herstal]] page or just the [[FN FAL]] and figure if you are trying to identify the gun you will go to the FN FAL page and look at the variants? Same goes for the [[FN SCAR]]. --[[User:Zackmann08|Zackmann08]] 16:28, 23 December 2011 (CST)&lt;br /&gt;
::Yeah, that's what I mean. I think this is more usefull than just a gallery, and also it would be a place where sortable tables would definitely be useful, as you could sort the guns by name or chronologically. For a while I've been meaning to do a table of all the Colt AR-15 variants for my own use, but would be good for the Colt page. AR-15s are kind of a special case as their are so many variants that are very similar at first glance, so would include more columns (like upper/lower receiver type, barrel length and profile, bayonet lug, stuff like that) so someone who didn't know much about different variants could sort the columns and work out what a gun is. Regardless if it ends up going on the Colt page, I'm going to make it and put it on my user page to see how it turns out.&lt;br /&gt;
::As for different variants I would list them as they can look noticeably different, as is the case with the FAR and the LAR (these are pretty distinctly different weapons, more of a grey area would be listing different FAL variants such as the 50.00, 50.61 and 50.63). With guns like the SCAR, I think the split should just be between the H and the L, not the different barrel lengths.  --[[User:Commando552|commando552]] 16:43, 23 December 2011 (CST)&lt;br /&gt;
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:::Fair enough. The other idea that I had was to add an additional column called &amp;quot;variants&amp;quot;. This would be great for weapons like the MP5 which all have the same base. Got the idea from this wikipedia page: [http://en.wikipedia.org/wiki/List_of_Heckler_%26_Koch_products Heckler and Koch]. Glad to see so many people are taking a liking to this idea. I defiantly want to make it happen. Also, the AR-15 idea is a GREAT one. Perhaps a 1911 page as well. --[[User:Zackmann08|Zackmann08]] 16:56, 23 December 2011 (CST)&lt;br /&gt;
::::You talking like one page for ALL 1911 variants, or seperate pages for each 1911 company? But then how would we handle, say, an SW1911? Would it be on the S&amp;amp;W page, or the 1911 page? Or both?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
:I've continued working on the three trial pages ([[Ruger]], [[Barrett]] &amp;amp; [[FN Herstal]]). I have noticed that A LOT of these guns are missing the most basic information (no specifications). If anyone is looking for a task, that would be a great one. I will do my part once I get these pages fully up. --[[User:Zackmann08|Zackmann08]] 20:32, 23 December 2011 (CST)&lt;br /&gt;
Loving the idea, I am considering making a SIG-Sauer trial page with the basics only, then going back later and adding in lesser known stuff. But I want to see how these pages come along!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:31, 23 December 2011 (CST)&lt;br /&gt;
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'''Please keep in mind that the mods will decide. DO NOT create additional gun manufacturer pages until an approval comes from them. It will be a waste of time if they delete them later.''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:26, 24 December 2011 (CST)&lt;br /&gt;
::That is why I said  wanted to see what happened to these pages first.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:19, 24 December 2011 (CST)&lt;br /&gt;
:Another thing that would be great, is if anyone wants to go through the trial pages (([[Ruger]], [[Barrett]], [[Heckler &amp;amp; Koch]] &amp;amp; [[FN Herstal]]) and make sure that each weapon has specifications on its page that would be great. As i was creating these pages I noticed that most of the weapons were lacking the most basic specifications and info. (This could be yet another use for these pages!) --[[User:Zackmann08|Zackmann08]] 08:08, 24 December 2011 (CST)&lt;br /&gt;
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:::We had this discussion in the forum a long time ago, and the consensus was that it was NOT a useful means of classifying weapons on the site. Hence why I deleted the page originally. I'm still not sure it's all that useful. -[[User:MT2008|MT2008]] 08:58, 24 December 2011 (CST)&lt;br /&gt;
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::::I respectfully disagree. For someone like me who is a still a novice with guns it is exceptionally helpful when identifying weapons. This will be particularly true when it comes to things like the Smith and Wesson revolvers. It is often easy to identify the revolver is a Smith and Wesson but harder to know which model. If there is a single page that list all the Smith and Wesson revolvers it saves us from having to go through page by page. I just find it is so helpful to have one location where you can see a picture and the '''basics''' of the possible weapons. If it is helpful for some of us is it okay to leave these up? I will personally make sure that the pages are done in a professional looking manner and are not sloppily thrown together. I truly believe that (as long as they are done in the proper manner) they can make a fantastic addition to this already awesome website. (ok so that was a bit of kissing up but it's true, this site freaking rocks! :-) ) I'm also using this 'project' as an excuse to update many of these weapons so that their pages are in the correct format with specifications and descriptions. &lt;br /&gt;
::::I appreciate that I am still a new guy here and I '''really DO NOT''' want to be that guy who joins and says &amp;quot;nice thing you got going here but you should really change it because I know better.&amp;quot; I DO NOT know better, please don't take this in that light. I am merely saying that there are a lot of people who would like to contribute but don't have the knowledge that some of you experts do. I think that this addition would help us novices contribute. I welcome your feedback. Oh, and a Merry Christmas/Happy Chanukah to everyone! --[[User:Zackmann08|Zackmann08]] 09:21, 24 December 2011 (CST)&lt;br /&gt;
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I propose changing 'introduced' to 'produced' and having it be a to and from date. Basically how long the weapon was in productions for. 1995-2005 rather than just 1995 for example. Any thoughts?? --[[User:Zackmann08|Zackmann08]] 12:24, 25 December 2011 (CST)&lt;br /&gt;
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Would love to hear some feedback from the admins on this project. I would like to continue with it but don't want to do a bunch of work and then have the pages removed. --[[User:Zackmann08|Zackmann08]] 09:13, 26 December 2011 (CST)&lt;br /&gt;
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Looks good. I'm a mod here. I really like the Colt page. The S&amp;amp;W page is going to be an intensive piece of labor for you. I agree with bunni. We need a category for these new pages. --[[User:Jcordell|Jcordell]] 16:29, 27 December 2011 (CST)&lt;br /&gt;
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I'm a mod as well and I really like what I'm seeing. This will be a lot of work but I think it will be quite an invaluable resource once it is finished, as long as it is done well. Kudos. - [[User:Speakeasy804|Speakeasy804]] 21:51, 6 January 2012 (CST)&lt;br /&gt;
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I started the [[SIG-Sauer]] page, and am about 3/4 done. Any help would be appreciated! Oh, and if anyone knows how to change the name of a page I would greatly appreciate for it to be renamed ''SIG-Sauer Inc.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:33, 16 January 2012 (CST)&lt;br /&gt;
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:[[SIG-Sauer]] is fine. According to Bunni we are not using &amp;quot;inc&amp;quot; or &amp;quot;LLC&amp;quot; in the page titles. --[[User:Zackmann08|Zackmann08]] 19:34, 16 January 2012 (CST)&lt;br /&gt;
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::That's fine, I wasn't sure if it was necessary or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:19, 16 January 2012 (CST)&lt;br /&gt;
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== Battle Los Angeles ==&lt;br /&gt;
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I have a question that I cant seem to get a good bead on, in the movie Battle Los Angeles Aaron Eckhart is seen using an m9 Beretta as his pistol,which I know is the main side arm used by US military forces. However, it was my understanding that the Marines used the 1911 as their sidearm and were the only branch to keep it as the main side arm. Eckhart's character in the movie is a grizzled old vet and had just put in for his 20 at the beginning of the movie meaning that he must have joined back in 1990-1991 and it would make sense to me why he would hold on to something like that. Either way please let me know what you got, thanks NavyBoyd&lt;br /&gt;
:For movie-specific discussions, please go to [[http://www.imfdb.org/wiki/Talk:Battle:_Los_Angeles|the associated talk page]].--[[User:PistolJunkie|PistolJunkie]] 19:57, 23 December 2011 (CST)&lt;br /&gt;
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== Gun Page Templates ==&lt;br /&gt;
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As part of the 'Gun Brands Pages' project (see above), I am also trying to make sure that each weapon included has specifications listed on its page. I am using the following as my template. If anyone thinks it is missing anything, please let me know. (Note that I made it a subheading with 3 '=' instead of the normal 2 '=' so that it wouldn't be its own category. normally it would just have 2.) I personally don't feel that Muzzle Velocity or effective range are necessary but I am up for input and critique. Just want to make sure I am doing this right! Merry Christmas everyone! &lt;br /&gt;
Oh and under FireModes I am including DA,SA,DAO,DA/SA if applicable. --[[User:Zackmann08|Zackmann08]] 15:38, 25 December 2011 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;-- start template--&amp;gt;&lt;br /&gt;
===Specifications===&lt;br /&gt;
(year - year)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Handgun/Revolver/Submachine Gun/Sniper Rifle/etc. &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
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* '''Weight:'''  lb ( kg) (empty) &lt;br /&gt;
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* '''Length:''' in ( mm)&lt;br /&gt;
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* '''Barrel length:''' 	in ( mm)&lt;br /&gt;
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* '''Capacity:''' &lt;br /&gt;
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* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto (950rounds/min)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;--end template--&amp;gt;&lt;br /&gt;
:Another question that one of the veterans can help me out with. With guns that have Variations ([[Heckler &amp;amp; Koch P2000]] or [[Heckler &amp;amp; Koch USP]] for example), should each subcategory have its own specifications with the different length, capacity, etc. For example should the [[Heckler &amp;amp; Koch P2000]] have just one specifications section for the page or should there be one for the H&amp;amp;K P2000 and one for the H&amp;amp;K P2000SK. (This is the way I did the page but I want to make sure that this is ok. If I'm supposed to just do one section I will gladly correct it.) --[[User:Zackmann08|Zackmann08]] 16:03, 25 December 2011 (CST)&lt;br /&gt;
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== I can't create a new thread in the forum ==&lt;br /&gt;
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I logged into the forum and tried to create a new thread, but I get a message that says I don't have permission to access the page. I'm using a different username than I have used before, so is my account &amp;quot;awaiting activation?&amp;quot;--[[User:Phillb36|Phillb36]] 11:06, 1 January 2012 (CST)&lt;br /&gt;
:I had the same problem a few days ago. You want to talk to [[User:Bunni|Bunni]]. He'll fix it for ya. Happy new year. --[[User:Zackmann08|Zackmann08]] 13:28, 1 January 2012 (CST)&lt;br /&gt;
::Thanks for your help. I followed your advice and left a message for Bunni over a week ago but he hasn't yet responded. Has he not been around lately?--[[User:Phillb36|Phillb36]] 10:12, 13 January 2012 (CST)&lt;br /&gt;
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== I think it's time to end the silencer/suppressor debate ==&lt;br /&gt;
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I see this a lot, people correct other people &amp;quot;It's a suppressor, not a silencer. It doesn't silence the gun&amp;quot; and I think it really needs to stop. Way back in 1910, the first silencer was patented by Hiram Maxim as the '''SILENCER'''. Way back then, they weren't even that good compared to today's because the technology has been advanced on yet they were still called silencers. Them having the name silencer is just a name, after all there is a model of the Ithaca 37 called &amp;quot;Deer Slayer&amp;quot;. It's a inanimate object which cannot slay deer. It can be used to kill deer however but the name doesn't fit it unless it operated on it's own to shoot deer. There are some people named Rose or Diamond but they aren't a flower or an expensive jewel. My point is with this is that it's just a name. Even today, the BATFE calls them silencers on the paper work and many companies that make them call them silencers. There is even a company called SilencerCO.&lt;br /&gt;
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The reason why a lot of people call them suppressor is because in the 1970s the magazine, Soldier of Fortune, started calling them suppressors and giving the reason that I stated in the first sentence. Most people that I've seen that actually own them call them silencers and they have most likely done their research on them. &lt;br /&gt;
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In conclusion, calling them silencers is not wrong and neither is calling them suppressors. You call them either and you're right. It's when you claim that silencer is the improper term. Silencer is just a name, it's the way it is. &lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:20, 9 January 2012 (CST)&lt;br /&gt;
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: I personally prefer &amp;quot;suppressor&amp;quot;, it's a nice, ''woody'', sort of word. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 13:51, 10 January 2012 (CST)&lt;br /&gt;
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:: Yes, &amp;quot;silencer&amp;quot; is a name, but it's a misnomer.   &amp;quot;Silencer&amp;quot; suggests absolutely no sound is produced when a shot is fired; &amp;quot;Suppressor&amp;quot; properly states that the sound will be muffled instead of completely silenced.  It's the same as saying bullet-resistant instead of bulletproof.  --[[User:Ben41|Ben41]] 17:52, 10 January 2012 (CST)&lt;br /&gt;
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:::I don't see anyone complaining that their shotgun doesn't kill deer on it's own. IT'S A NAME and it's correct. .223 fires a .224 caliber bullet, are you going to complain about that too?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:37, 10 January 2012 (CST)&lt;br /&gt;
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::::I agree. I think &amp;quot;Suppressor&amp;quot; sounds more accurate and professional. If it were a silencer, there would be little or no sound at all, which unless you use a suppressed .22 with half loads and a plastic bottle, is impossible, and even THAT makes a sound. I say we go with Suppressor.--[[User:Scattergun]]&lt;br /&gt;
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:::::While &amp;quot;Silencer&amp;quot; is correct in general terms, the term &amp;quot;suppressor&amp;quot; is preferred largely because of the Hollywood concept of the &amp;quot;magic silencer&amp;quot; that literally makes a gunshot into the sound of a kitten sneezing. The &amp;quot;suppressor&amp;quot; term was coined to give a more realistic idea of what the device actually does; it suppresses the sound, it doesn't silence it. [[User:Evil Tim|Evil Tim]] 11:05, 14 January 2012 (CST)&lt;br /&gt;
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== NCIS: LA gun change? ==&lt;br /&gt;
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The latest episode of NCIS: LA &amp;quot;Exit Strategy&amp;quot; the guns don't see to be the normal Sig 228s. The guns are still Sigs, but with rails, and Deeks was not carrying his normal Beretta. Deeks' weapon may have been the same S&amp;amp;W used in the episode &amp;quot;Empty Quiver&amp;quot;. -Tucker&lt;br /&gt;
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== Single or Double-Stack 1911? ==&lt;br /&gt;
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Which is a better 1911 variant to have? A single stack or a double stack magazine. I heard somewhere that a 14-shot 1911 is more prone to jamming but I'm not sure. The reason is I am currently writing a script for an independent movie that me and my class will make and I have access to all kinds of guns, both blank-adapted and Japanese flash cap versions, and the main character is to carry a 1911 .45 and I was wondering what the more professional choice would be to carry.&lt;br /&gt;
:Personally I would go for a Kimber Custom II TLE or a Springfield Armoury TRP, both are single stackers. --[[User:Cool-breeze|cool-breeze]] 12:58, 13 January 2012 (CST)&lt;br /&gt;
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== Novel guns? ==&lt;br /&gt;
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I know this may seem like a stupid idea, but should we include guns that feature in books? I have several books in my bookcase that go into great detail about guns, albeit sometimes they call sub-machine guns machine guns for some reason. (Seriously, how can you mix it up?) I'm new here, please go easy, but please give it some thought. They could either be on the book cover or featured in print inside. I know it would be pointless to include a screenshot of the text, but there are some pages on IMFDB that are just lists of guns and pictures of the guns themselves.&lt;br /&gt;
Alasdair&lt;br /&gt;
&lt;br /&gt;
:Check out the [[Rules, Standards and Principles]] page. It will help set your straight. Good thing for new users to read (I found this out the hard way just a few weeks ago when I joined). --[[User:Zackmann08|Zackmann08]] 11:35, 15 January 2012 (CST)&lt;br /&gt;
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Ah, I see. Thanks. Alasdair.&lt;br /&gt;
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== Manufacturer Pages ==&lt;br /&gt;
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With more people starting to work on Manufacturer Pages, I'm working on making a template for the pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I figure this will help to make sure that they all stay consistent. (Note: not all of the pages that I have already made conform to the standards that I listed on the template, I will be fixing that in the next few days.) My goal is to make sure that these pages look professional and are useful! If anyone, particularly admins, has things that would like to add to the pages or to correct with future pages, please edit the template accordingly. Thanks! --[[User:Zackmann08|Zackmann08]] 13:41, 19 January 2012 (CST)&lt;br /&gt;
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== Glock Manufacturer's Page ==&lt;br /&gt;
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I was getting ready to make the Glock page for the new Manufacturers category and ran into a small problem. The new page would ideally be called ''Glock'' but that is already taken by the [[Glock]] page which has all their guns. I definitely think this page would be helpful (at least I know it would I'd find it useful) as it will help you decide whether you are looking at a G17 or a G21. I welcome any and all ideas and suggestions. --[[User:Zackmann08|Zackmann08]] 17:54, 19 January 2012 (CST)&lt;br /&gt;
:The actual company is trademarked in all capitals as GLOCK so you could do that. Either that or you could put &amp;quot;manufacturer&amp;quot; in brackets after it, or make this the one exception where you put on the crap after the name, in this case &amp;quot;Ges.m.b.H.&amp;quot;. If not that, I don't think a manufacturer page is as important for Glocks as other brands, as they are all already on the same page.  --[[User:Commando552|commando552]] 18:05, 19 January 2012 (CST)&lt;br /&gt;
::All good ideas. I'll prolly just go with (manufacturer). I agree that its not as important but it could still be super useful. I think I'm going to add a 'frame' column like we did with the S&amp;amp;W revolvers. This time it will have &amp;quot;Compact&amp;quot; &amp;quot;Standard&amp;quot;, &amp;quot;SubCompact&amp;quot;, etc.. --[[User:Zackmann08|Zackmann08]] 18:29, 19 January 2012 (CST)&lt;br /&gt;
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== Taurus  ==&lt;br /&gt;
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I am in the process of redoing all the [[Taurus]] gun pages. Giving them all specifications, converting to wiki-table, etc. If there are any Taurus aficionados in the house who are willing and able to fill in the information that I am having trouble finding (mainly production dates), that would be great! --[[User:Zackmann08|Zackmann08]] 13:15, 20 January 2012 (CST)&lt;br /&gt;
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== Beretta ==&lt;br /&gt;
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I'm in the process of making the [[Beretta]] page. My understanding is that for Semi-Automatic pistols we DO NOT include &amp;quot;Model&amp;quot; in the page title, [[Beretta 418]] for example. There are a few pages that are not consistent with this pattern. Just want to make sure that they are all named correctly and follow the same rules. Could an admin look into this? --[[User:Zackmann08|Zackmann08]] 23:52, 20 January 2012 (CST)&lt;br /&gt;
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== Proper name for CZ ==&lt;br /&gt;
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It has been brought to my attention that the new Manufacturer page for [[CZ]] may not be properly named. The full name of the manufacturer is &amp;quot;Česká zbrojovka Uherský Brod&amp;quot;. I am hesistant to use this name for a couple reasons. 1) Its kind of a pain to type on a 'standard' keyboard. 2) Most people (I THINK) know the company as &amp;quot;CZ&amp;quot;. One possible compromise I'm considering is renaming the page &amp;quot;CZ (Česká zbrojovka Uherský Brod) and having &amp;quot;CZ&amp;quot; redirect there. I would love to hear some thoughts on the matter. --[[User:Zackmann08|Zackmann08]] 10:45, 25 January 2012 (CST)&lt;br /&gt;
:I would use the full name with a redirect, but if you are calling it CZUB rather than Česká zbrojovka, that would exclude at least a couple of guns, such as the vz. 24 which was made by Československá zbrojovka Brno. I'm no expert on CZ, but it was my understanding that any words after the &amp;quot;Česká zbrojovka&amp;quot; part were just different factories, or is this wrong? While talking about proper names for gun pages, what should the page be called if the manufacturer has changed its name or merged? For example, when I made the [[Royal Small Arms Factory]] page I used the original name rather than Royal Ordnance. However I was going to make a Denel Land Systems page, which was originally called Lyttleton Engineering Works, but the Denel name is much more commonly known so didn't know what to use. Any suggestions for a general rule on this sort of thing?  --[[User:Commando552|commando552]] 12:23, 25 January 2012 (CST)&lt;br /&gt;
::I think we definitely need a [[CZ]] expert to take a look at this page... Any volunteers??? As for the different names, first and foremost, whatever the page ends up being, there should be redirects form all the others. So for example [[Royal Ordnance]] should redirect to the [[Royal Small Arms Factory]]. Also, whatever the final name of the page ends up being, there should be a short explanation about the fact that it is &amp;quot;Also Known As ______&amp;quot; or &amp;quot;Formally Known As ____&amp;quot;. As for a general rule, while I think it would be best to go with what the company is most commonly known as, in the end, that is a matter of opinion. Personally, I think the rule of thumb should be to go with what the company is currently known as (use the company website?) and have other names redirect there. Just my 2 cents on the matter. &lt;br /&gt;
::As a side note, while talking about redirect, I'm also trying to set up redirects for these pages that will help newcomers when searching the site. For example, if you search S&amp;amp;W now, instead of getting a page listing all the times that that the letters 'S' and 'W' appear on a page, you are now taken to the [[Smith &amp;amp; Wesson]] page. Just food for thought. --[[User:Zackmann08|Zackmann08]] 12:36, 25 January 2012 (CST)&lt;br /&gt;
what exactly do you want to know about the CZ? I grew up in czechoslovakia, we used to carry these handguns in the army.&lt;br /&gt;
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==A question about a bolt ==&lt;br /&gt;
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Off-topic, but could anyone ID this bolt? http://www.forgottenweapons.com/mystery-bolt&lt;br /&gt;
Thanks, a relatively new and inexperienced user.&lt;br /&gt;
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==Site Policy On 'Made Up' Weapons==&lt;br /&gt;
Could someone please clarify the site's policy on guns fabricated for films and videogames? I've edited articles on the Killzone games in the past only to have the articles taken down altogether because the guns featured aren't real. Now I'd accept that as fair enough, except other articles (e.g. [[Alien: Resurrection]] and [[Perfect Dark]]) deal with non-existent weapons at some length and nobody complains, even though some of the weapons they describe feature far ''less'' in common with real guns than the Killzone games' weapons did; at least many of those featured parts that were readily identifiable as belonging to real-world weapons. By deleting one and sparing the others, you're creating something of a double standard--[[User:Leigh Burne|Leigh Burne]] 09:56, 31 January 2012 (CST)&lt;br /&gt;
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== Gun Title Template ==&lt;br /&gt;
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Is there any way to get rid of the '''&amp;lt;nowiki&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/nowiki&amp;gt;''' that results from using the Gun Title template? I noticed that it can cause some problems when the gun in question has multiple images as there will be a bunch of white space before the list of occurrences. For an example of what I mean look at [[Smith &amp;amp; Wesson Model 610]]. --[[User:Zackmann08|Zackmann08]] 12:14, 1 February 2012 (CST)&lt;br /&gt;
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== Gangster Squad ==&lt;br /&gt;
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Since I can't create a thread in the forum I decided to post this here.&lt;br /&gt;
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The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
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This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
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[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
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The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
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[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
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I love these period crime movies, and this one looks really promising. What I'm seeing in these videos suggests there will be some great shootouts in this movie, and I just hope that's what we actually get in the final cut--[[User:Phillb36|Phillb36]] 09:04, 2 February 2012 (CST)&lt;br /&gt;
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== How do i add upload an image here? ==&lt;br /&gt;
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I have gun to add, how do i add an image of it?&lt;br /&gt;
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Also, how do i create a user page for myself?&lt;br /&gt;
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Sorry if i am in the wrong section. If so, then please guide me to the right section.&lt;br /&gt;
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:Look to the left; under Toolbox is upload file. To edit your user page, go to the top of the screen, where it has your username, followed by My Talk, My Preferences, ect. Click your username (red means there is nothing there yet).--[[User:Jackbel|Jackbel]] 19:38, 4 February 2012 (CST)&lt;br /&gt;
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== Fictional Airsoft Guns ==&lt;br /&gt;
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Just noticed that on the [[Milkor MGL]] page there is an entry for the [[Milkor_MGL#CAW_40mm_Grenade_Launcher|CAW 40mm Grenade Launcher]], an airsoft grenade launcher. It seems random that it is on this page as it is a fictional design that shares basically nothing with the Milkor. Are there many other fictional airsoft variants that appear in stuff (only one I can think of off the top of my head is that weird AKS-74U variant that is in Call of Duty), if so is it worth creating a page for fictional airsoft guns that do not have a real world equivalent? I previously made a similar page for [[Blank Fire Only Guns]] that are not based on any specific live fire weapon, would be like that. Anyone have any thoughts on this?  --[[User:Commando552|commando552]] 12:56, 7 February 2012 (CST)&lt;br /&gt;
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- Personally, I think if it resembles the weapon, even if its fictional, it should share the page at the bottom. After all, the Bruni 1911 and the Bruni Python aren't real guns but they share a page with their real world Colt counterparts. At least thats how I feel about it.   -[[User:Scattergun]]&lt;br /&gt;
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:That is different to what I am talking about though. The very reason that the two guns you mentioned are where they are (at the bottom of the live fire equivalent page) rather than on the blank fire page is that they are clearly based on real world guns. The Bruni Olympic 6 however isn't based on any particular real world design and is just a generic revolver, hence it being on the blank fire page. My idea was that airsoft guns that are not based on any particular gun, such as the grenade launcher I mentioned above, could be put on one page for ID and listing purposes. My question really was are there enough &amp;quot;unique&amp;quot;, for lack of a better term, airsoft guns around to make a page like this worth it? --[[User:Commando552|commando552]] 14:10, 7 February 2012 (CST)&lt;br /&gt;
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== Naming conventions for SIG guns ==&lt;br /&gt;
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Now that I have finished the S&amp;amp;W pages, I am moving on to revamping the SIG Sauer pages. I wanted to get feedback, particularly from admins, about the consisten disagreement about SIG vs SIG Sauer vs SIG-Sauer and see if we could come to a consensus. Some of the page have the full '''SIG-Sauer''' in the title ([[SIG-Sauer P220 pistol series]] &amp;amp; [[SIG-Sauer P230]]) while other simply have '''SIG''' ([[SIG P210]] &amp;amp; [[SIG SG 540]]). If for no other reason than to make sure that FUTURE pages are done correctly, which is the proper format? --[[User:Zackmann08|Zackmann08]] 19:49, 9 February 2012 (CST)&lt;br /&gt;
:It's not a matter of shorthand, the correct title depends on the firearm in question. The pistols with SIG-Sauer as the title were made by SIG-Sauer Inc., while the ones with SIG as the title were made by SIG independently, not with Sauer. Generally, the older guns (P210 &amp;amp; 510) are made by SIG only or Swiss Arms (which refers to themselves as SIG), while newer guns are SIG-Sauer. What I suppose I'm trying to say is that the titles are accurate as-is. As to whether the admins want SIG-Sauer or SIG Sauer is beyond me, although as they are two companies joined together I'm pretty sure there would be a hyphen.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:27, 9 February 2012 (CST)&lt;br /&gt;
::OOOOOHHHHHHHHH!! That makes so much more sense.... I never actually realized that SIG and Sauer were 2 separate companies that merged. Thank you SO much for that explanation!&lt;br /&gt;
::Given that, disregard my initial question! --[[User:Zackmann08|Zackmann08]] 00:17, 10 February 2012 (CST)&lt;br /&gt;
:::Having said that, I still think all of the page that say &amp;quot;SIG-Sauer&amp;quot; should get rid of the hyphen and say &amp;quot;SIG Sauer&amp;quot;, as this is how both the Swiss/German and American companies spell it. If there is an actual reason for adding in a hyphen then fair enough, but has always seemed a bit random to me.  --[[User:Commando552|commando552]] 04:17, 10 February 2012 (CST)&lt;br /&gt;
Taken directly from the [[SIG-Sauer P220 pistol series]] page: ''NOTE: In the past, some IMFDB users have mis-spelled &amp;quot;SIG-Sauer&amp;quot; as &amp;quot;Sig Sauer&amp;quot;. &amp;quot;Sig Sauer&amp;quot; is not the correct spelling; &amp;quot;SIG&amp;quot; is an acronym for Swiss Industrial Society (&amp;quot;Schweizerische Industrie Gesellschaft &amp;quot; in German), and thus, all three letters should be capitalized. Also, it is preferred that IMFDB users put a hyphen between &amp;quot;SIG&amp;quot; and &amp;quot;Sauer&amp;quot;.''--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:23, 12 February 2012 (CST)&lt;br /&gt;
:I've seen the message that putting the hyphen in is the preferred method on imfdb, but I don't understand why this is. As I said, neither the US or swiss/german companies use the hyphen so why do we? If it is a formatting reason or something technical that I don't understand then fair enough, but otherwise I think it should be deleted.  --[[User:Commando552|commando552]] 15:09, 12 February 2012 (CST)&lt;br /&gt;
::I have to agree with Commando here... Both Wikipedia and http://www.sigsauer.com/ list it as '''SIG Sauer'''. Why was the decision made to include the Hyphen here? --[[User:Zackmann08|Zackmann08]] 16:36, 12 February 2012 (CST)&lt;br /&gt;
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== Television wikitable ==&lt;br /&gt;
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Up until now I have been using the following table for any pages that I convert from list format to table format:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' / &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I was considering modifying this to give '''Episode''' its own column. I wanted to see what people thought of this idea...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Episode(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || &amp;quot;Down to the Wire&amp;quot; || [[Tom Sizemore]] || Private Investigator Kurt Rossi ||  || 2002 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Any feedback is appreciated. :-) --[[User:Zackmann08|Zackmann08]] 01:26, 11 February 2012 (CST)&lt;br /&gt;
:I've been combining the episode and note columns. I think I picked that up from Ben. That always made sense for me because episode info or notes are sometimes missing or unnecessary, while Show Title is ALWAYS present. I've always tried to supply episode info, and it could get a little tight when it's in there with the show name. --[[User:Funkychinaman|Funkychinaman]] 01:42, 11 February 2012 (CST)&lt;br /&gt;
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== Sako vs SAKO ==&lt;br /&gt;
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I want to come to another consensus here... Is it SAKO or Sako? I.E. [[SAKO 85 Hunter]] vs [[Sako TRG-21]]. --[[User:Zackmann08|Zackmann08]] 13:40, 11 February 2012 (CST)&lt;br /&gt;
:It's an acronym (Suojeluskuntain Ase- ja Konepaja Oy), which would suggest all caps. If you go to the US website, the page is titled &amp;quot;SAKO Finland.&amp;quot; Strangely enough, if you go to the &amp;quot;Company&amp;quot; link, they refer to themselves as just &amp;quot;Sako.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 15:36, 11 February 2012 (CST)&lt;br /&gt;
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== Companies w/ one single product ==&lt;br /&gt;
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I have always wondered, what about those companies that have only one single product, like AMSD, Rafael, DRS Precisions,... (I am sure there is more) Can they have a Manufacturer page or not? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:53, 12 February 2012 (CST)&lt;br /&gt;
:Can they? Yes... Should they? No... Just my humble opinion... --[[User:Zackmann08|Zackmann08]] 11:49, 12 February 2012 (CST)&lt;br /&gt;
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== Featured Articles ==&lt;br /&gt;
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Question for our admins regarding the featured articles on the main page. What is the process for becoming a featured article? I know that for obvious reasons (preventing vandalism, etc.) the [[Template:FeaturedArticle2]] is locked, but is there a way for us non-admins to suggest new articles? Could we perhaps set something up whereby non-admins could post an addition in the discussion page for [[Template:FeaturedArticle2]] and if an admin approves of the addition, it could then be added into the mix? I really do love the random articles that pop up on the front page but as a very frequent visitor, seeing the same images over and over starts to get a little boring... Even just changing the images for a given &amp;quot;Featured Article&amp;quot; would be nice. For example, keeping [[The Unit]] (one of the best articles on the site) as a featured article but choosing 2 different images to be displayed. Any thoughts? --[[User:Zackmann08|Zackmann08]] 22:34, 13 February 2012 (CST)&lt;br /&gt;
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== Wannabe Indie game dev has some questions ==&lt;br /&gt;
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I'm looking into making a simple target range simulator, most likely in a software like Unity3d or Coppercube which i have experience in. I am however unsure if entire realism is a good or possibly bad move, not only for game-play, but also because I feel it wouldn't have that... special feeling of a video game, when you play a role playing game for example, they all have their own mood. Pokemon is not Final Fantasy is not The Elder Scrolls. My main concern is how all target range simulator's I've played always go graphics realism, but the shooting mechanics tend to be surreal. This makes it not very fun for many people, people who like goals in their games get to set high scores, but not much else. People who possess firearm knowledge are easily ticked off by the fact that it is trying to be real, but lacks true realism due to all sorts of game-play errors. So while this may seem far fetched, my idea is simple. Mix a realistic (game-play) target range with surreal and almost child-like simple 3d graphics and a basic plot.  For those familiar with the concepts in Pokemon, the player character has two primary goals, to collect info on all the monsters, and to defeat all the gym leaders and then the elite four. Target ranges would be like gyms, each has people who you can challenge to accuracy, fastest shot, and other contests of skill. While traveling from range to range, you can collect more firearms, not in grass, but from vendors and helping people with small side-quests, etc. I doubt this kind of a game would receive much, if any audience, particularly being that it's too serious and gun-friendly in content for most children (or more specifically, their parents) to buy, and it's far too childish in graphics for Adults. It's a happy middle where it's a game i would personally love to play, and hopefully so would a few others out there somewhere. All in all, I think a target range and competition based collection RPG with a heavy emphasis on gameplay and fun while still maintaining key aspects of gun culture would be a unique game. (things like policing your brass to be reused with powder and appropriate caliber bullets as a cheaper way to procure and load ammunition, maybe even allowing you to tweak the amount of powder that way). It's hard to explain the whole concept as I haven't nailed every little thing down yet. I was planning on starting the project on a smaller scale, then slowly adding more. So is this a good idea or am i barking up the wrong tree? I'd love to do full realism, but I honestly want the game to be atleast partially fun or stylized. (I am not looking for help making this game, I merely want feedback on the ideas) (I also hope I did not break anything by posting this, I am unfamiliar with wiki editing, and I am relying on your guides.) --[[User:Pepper|Pepper]] 12:31, 18 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Pepper</name></author>
	</entry>
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