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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1196910</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1196910"/>
		<updated>2018-07-11T00:22:22Z</updated>

		<summary type="html">&lt;p&gt;Patfast: /* Should weapons that aren't accessible in gameplay be added to the &amp;quot;other&amp;quot; section */&lt;/p&gt;
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&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
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[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
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:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
::::Ubisoft just doesn't care all that much about realism and prefers to include cool guns in their games. I can't imagine the weapon set in Far Cry 5 will be any attempt at a political statement at all, though people will certainly take it as such given the new setting. It's gonna be a big amalgamation of different cool to use but ultimately probably not very realistic weapons. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:29, 25 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
::On the subject of attachments, here's hoping that extended magazines actually change the weapon models now. Now, a lot of these changes that we hope for aren't likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:08, 25 May 2017 (EDT)&lt;br /&gt;
To be fair, the RPG-7 is one of few (common) reusable rocket launcher out there, so if they're gonna include any at all (which they will, because it's Far Cry, come on), is not a poor choice. The Desert Eagle and MP5 will also likely return, seeing as how they've been in every major Far Cry game to date. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:23, 25 May 2017 (EDT)&lt;br /&gt;
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I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;br /&gt;
:::I can't find the pic, but someone did photoshop the image so it said Duck Dynasty 5 instead. That made me chuckle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 01:02, 26 May 2017 (EDT)&lt;br /&gt;
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Grrrrhhh it will be a Far Cry 3/4 just with a different skin (hero join a La Resistânce group for defeat the Bad Guy/Guys)... they should had done something revolutionary like they did Far Cry 3. It didnt look the same to Far Cry 2, and if werent for the title you won't even assume they were same series...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:42, 29 May 2017 (EDT)&lt;br /&gt;
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Well I've pre-ordered my copy, based on the knowledge that /k/ will hunt me down and kill me if I don't screencap this. Let's just hope it doesn't have some godforsaken random multiplayer unlock system to stash weapons behind like the CoD games decided to have. And doesn't need me to grind for hours in a phone app to get one of the unique weapons, that would be nice too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:33, 25 March 2018 (EDT)&lt;br /&gt;
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== Trailer Dropped ==&lt;br /&gt;
Well, [https://www.youtube.com/watch?v=Kdaoe4hbMso UbiSoft] dropped the trailer and it looks good. In terms of weapons, I don't think I saw any from the previous games (thankfully), but I did see two shotguns I couldn't ID, what looks to be a PDW, an AK-74, and a VERY quick shot of a revolver. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:18, 26 May 2017 (EDT)&lt;br /&gt;
: Looks like there's a Remington 870 with wooden furniture as well, and another short-barreled &amp;quot;cruiser&amp;quot; pump-action with polymer furniture, Browning M2HBs on the technicals, a MAC-10/11. According to the Far Cry website, the game's AR-type gun is called the &amp;quot;AR-C&amp;quot;, and doesn't look to be based on any particular AR variant (that I know of), though the selector switch looks kind of like an HK's. The sawed-off &amp;quot;D2 Shotgun&amp;quot; from Far Cry 4 appears to be returning, but with a new model this time (thank god it's not the cut down Double Rifle.) Though this time around it looks like it was manufactured that way, seeing that it has front sights and a proper finish, making it technically not &amp;quot;sawed-off&amp;quot; at all. The 1911 is also back, and also has a new model. Looks to be an amalgamation of several M1911 variants (Springfield Armory, Kimber, etc.)   rather than a single one.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:44, 26 May 2017 (EDT)&lt;br /&gt;
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::I've never been particularly good at telling pump-action shotguns apart (unless it's a SPAS-12 or maybe an Ithaca they really all look nearly the same to me), but taking a close look at the shotgun in the trailer and comparing it to screenshots from Far Cry 4, I think it ''might'' possibly be the FC4 M133 model. Again. Damnit. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:15, 27 May 2017 (EDT)&lt;br /&gt;
:::If you watch the character trailers, you can see it's not the same model (it's especially clear at the end of the one set in the bar.) It's got a much longer barrel and a shorter magazine tube than the MP133. Which is good, because not only is reusing the models dumb, but the Baikal is also a pretty bad choice in rural America when you have the equally common and near-identical M870. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:09, 28 May 2017 (EDT)&lt;br /&gt;
::::Is the MP133 a copy of R870? From what I know, it's just further development of Baikal-81, which seems to be quite an independent development. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:30, 28 March 2018 (EDT)&lt;br /&gt;
::Here's an amalgamation of several trailers into one, giving some good shots of some of the weapons: https://www.youtube.com/watch?v=sxav5An1sAs    [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 26 May 2017 (EDT)&lt;br /&gt;
Luckily Ubi decided to get it together and give most of the weapons new models this time around. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:27, 28 May 2017 (EDT)&lt;br /&gt;
::I think that the reason the AR and 1911 don't seem to be based on any particular model might be intended to reflect how people will custom build their AR's and 1911's rather than just buying a full one off the shelf A LOT nowadays, which is something I've been wanting to see in a game for a while.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:35, 28 May 2017 (EDT)&lt;br /&gt;
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== Gun Wishlist ==&lt;br /&gt;
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What do you folks want? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:24, 29 May 2017 (EDT)&lt;br /&gt;
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: Well already there appears to be some kind of high caliber lever gun from what I see from the trailer. Guide gun maybe? I'd love a Browning BLR, maybe a BAR Safri as a Hunting/Sniper Rifle too. I'm fully expecting some kind of AK as well, whether it be a video game mashup or maybe even a civi variant like a Romanian WASR converted for full auto, because I highly doubt FC5 will have fire controls for selective fire. Also expecting some more Revolvers too, although I'm hoping for a more traditional .357 revolver over the .44 Magnum. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 12:08, 29 May 2017 (EDT)&lt;br /&gt;
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:I'm just hoping we get a few of the &amp;quot;American classics&amp;quot; in there - Single Action Army, Thompson, M1 Garand, etc. Older American movie guns like the TEC-9, MP5A3, Winchester 1887, and Desert Eagle, all of which have been in FC games in the past, hopefully will reappear as well (some, like the MAC-10 are already confirmed.) --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:11, 29 May 2017 (EDT)&lt;br /&gt;
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:The Coonan, though that's probably hoping for too much, considering how obscure the damned thing is. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:17, 29 May 2017 (EDT)&lt;br /&gt;
::Aaaand cue this random guy listing off a bunch of stuff that's varying degrees of strange, and will never get into the game: A Ruger PMR-30, a Chiappa Rhino, literally anything made by Mateba, a COP 357, a Taurus Judge, a Thompson Center Contender, a Magnum Research BFR, a Remington XP-100, an Arsenal AF2011A1, an HK VP70M, a Ruger 10/22, with a 25-round BX-25 magazine and an aftermarket full-auto trigger pack (yes, those exist, and they are absolutely hilarious), an American-180, an AR-18, an M2 Carbine, an STGW-57, an Ithaca MAG-10 Roadblocker, a Chiappa Triple Threat, a DP-12, an SRM M1216, a K31 with an optional aftermarket scope mount, a Mossberg 464 SPX, a Hadar II, an HK SL8, the .700 Nitro side-by-side from FC4, a Kel-Tec RFB, a Lahti L-39, an M2 Flamethrower (to replace the jury-rigged LPO-50 from the earlier games), a Manville Gas Gun, a Gyrojet, a Hawk MM1... on one hand, listing off all these random-ass weapons makes me happy; on the other hand, realizing that they'll never be in this game (and, most likely, a fair amount of them won't be in many/any games at all) makes me sad. Yours truly dishonestly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:45, 29 May 2017 (EDT)&lt;br /&gt;
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:I'd kill for not the Colt Python, but its more obscure just-as-cool cousin the [[Colt Trooper Mk III]] ( 4in. blued is a must ). Pistols I would like would be the [[SIG P210]], a [[First Model CZ 75]], the [[AMC Auto Mag Pistol]], the [[Smith &amp;amp; Wesson 39]], and a [[Mauser HSc]]. The only other thing is to have a [[Federal Gas Riot Gun]] as a launcher. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:55, 29 May 2017 (EDT)&lt;br /&gt;
::An M9A3, Browning Hi Power, Glock 19, the Judge someone mentioned earlier, the M500 (because ''Far Cry''), and the M29 for handguns/magnums. A good old tried and true AR-15 as a basic rifle would be nice, along with the Mini-14 and maybe a full-size M14 for DMRs, the expected AK and M16 variants for assault rifles, an M1903 (ala ''Far Cry 2''), M1 (which you can upgrade into an M1-C), and some form of Barret rifle for snipers, the 870, Ithaca (with mods for making it a Stakeout), KSG, and some form of Armsel drum-fed shotgun for shotguns, and the tried and true M249, M60, and M2 for machine guns of various flavors. I'd also like to see the M79 come back from ''Far Cry 2'' because it adds such a new dynamic to gunplay. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:30, 29 May 2017 (EDT)&lt;br /&gt;
:::For the record, the M79 was also in ''Far Cry 4'', and it was awesome there too, I'd love for it to make another return. Personally, I'd also like to see a FAL of some variety (preferably a full-size model just so they at least have to put ''some'' work into it instead of just copying over the ''Future Soldier''/''Blacklist'' SA58 and calling it a day) and some more revolvers. Maybe a Charter Arms Bulldog, they could make the Signature version into the ''Blade Runner'' gun. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 00:34, 30 May 2017 (EDT)&lt;br /&gt;
::::If they do that, it needs to fire rifle rounds, ''a la'' ''Fallout New Vegas.''--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:52, 3 June 2017 (EDT)&lt;br /&gt;
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They should add civilian variants of military guns like the [[ARX-160|ARX-100]], the Texan-buiod [[MSBS]],[[SCAR-L]], the [[SIG-Sauer P320]] that is now standard of US Army,Glocks,[[SR-47]]...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:51, 30 May 2017 (EDT)&lt;br /&gt;
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I wish for an actual regular Glock. G17, or G19 and it isn't a full auto Glock as the default. Make the full auto Glock a special gun you get later. For handguns, an M&amp;amp;P series, maybe in .40 since your character will be a cop of sorts or LEO. For new gun flavors, I want to see the MPX, Scorpion Evo 3, MDR. Let's see some Kel-tec guns like their KSG, even though it isn't really a new hotness anymore or the RFB or the RDB. There are so many guns in America to choose from. I want to see an SKS or something [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 30 May 2017 (EDT)&lt;br /&gt;
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Personally I'd love to see some factual basis for the guns in this game. Having the likes of say an ultimax or PKP say just doesn't fit. I'd also like say a Krebs or Rifle Dynamics AK. Both are good US made platforms and not seen in a VG before. Also ditch the staple weapons. No desert eagle, no P416, no AK103 variant. &lt;br /&gt;
A decent domestic AR15 variant would be nice as opposed to the standard M4/M16 we see from typical VG. Also add a glock, a SIG and a SCAR H/RFB instead of the ACE.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:26, 2 June 2017 (EDT)&lt;br /&gt;
:The Desert Eagle would make more sense in the American setting than any of the other Far Cry games, ironically enough. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 14:10, 2 June 2017 (EDT)&lt;br /&gt;
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The 2016 version would be awesome.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:11, 2 June 2017 (EDT)&lt;br /&gt;
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I wouldn't mind them bringing back the Tec-9. Add a MAC-10 with the big old suppressor would be cool. I seriously doubt a non-American company like Ubisoft to be aware of specific custom gun makers like Rifle Dynamics or Taran Tactical unless those companies reach out to Ubisoft to have their guns represented or someone on the design team reach out to them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 2 June 2017 (EDT)&lt;br /&gt;
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Mac-10 in place of tec9 from FC4 wold be nice with the huge suppressor as the signiture edition. With regards to desert eagle, its really accurate but for me its an overused hollywood wonder weapon bit like Glock 18. I'd prefer a nice S&amp;amp;W or Colt revolver in the classic VG &amp;quot;hand cannon&amp;quot; slot instead. With regards to RD, Krebs, or TT I am sure Ubisoft have google? Activision seems to make great use of it for their weapon choses. It was my personal wishlist hence the addition of an american based AK designer. If they wanted an authentic setting rather than just re-use guns from R6 siege and watch dogs then perhaps they could have done some research? I do love Ubisoft but they are definitely following the COD rinse and repeat when it comes to firearms. A classic 1911 would be nice perhaps with the back story that it was the main characters Grandads piece from WW2. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:24, 2 June 2017 (EDT)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
https://postimg.org/image/jatr0x2id/ &amp;amp; https://postimg.org/image/hkapzfkz9/&lt;br /&gt;
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Ubisoft uploaded a few screenshots to their website, these are high def variants. They look doctored to me, but assuming this is anything like what the game will be (ha ha), there are a few things that stick out: the WW2 plane in the second image is definitely a frankenplane, a bastard child of a Ju 87 and Bf 109 by the looks of it. It looks like the rear facing MG15 has been replaced by a Browning M2, or maybe an AN/M2 (something I'm okay with, because an actual firing MG15 would make very little sense.) Also, in the first image, you can see the ally on the right has an AR-type that's very similar to the one the player &amp;amp; enemies are holding, but it's a longer-barreled variant and has a custom paint job (and no sights at all, ugh.) This, combined with the fact that there are even more AR-types shown in promo images or trailers makes me think that weapon customization will actually be somewhat extensive in this game, rather than the &amp;quot;two attachments per gun&amp;quot; thing Far Cry 3 &amp;amp; 4 had going. It COULD just be a signature rifle or something, but I'm willing to bet it might be more. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:44, 2 June 2017 (EDT)&lt;br /&gt;
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I can already tell the AR has the front sight on backwards...like the last game. The rail kinda reminds me of Daniel Defense's new M-Lok rail [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:57, 2 June 2017 (EDT)&lt;br /&gt;
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== E3 footage ==&lt;br /&gt;
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There's a revolver, AR-15-based assault and sniper rifles, a shotgun, an AK, and several pistols from what I can see: https://www.youtube.com/watch?v=YNbtgJreV80 --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 18:01, 12 June 2017 (EDT)&lt;br /&gt;
:No video anymore, it's been taken down. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 23:02, 12 June 2017 (EDT)&lt;br /&gt;
::https://www.youtube.com/watch?v=WX_h8rneDxU Pretty sure this is the same video as the one taken down.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:36, 13 June 2017 (EDT)&lt;br /&gt;
: Said sniper rifle has a telescoping that's fully retracted. What exactly did the developers think the lever was for? --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 04:08, 13 June 2017 (EDT)&lt;br /&gt;
: Well, the chick shooting it does look kinda short, maybe it sits better on her shoulder like that. I mean, that ''is'' the idea behind adjustable stocks after all. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 04:44, 13 June 2017 (EDT)&lt;br /&gt;
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== Sad News... ==&lt;br /&gt;
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New firearms confirmed are : Fabarm FP6,M4A1(yeah),M11A1 variant,MBP.50 (high caliber rifle).&lt;br /&gt;
Sad News?&lt;br /&gt;
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Suspance...&lt;br /&gt;
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Another bit..&lt;br /&gt;
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Most of them are recycled. So we get the usual arsenal. AGAIN. So pissed.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:11, 12 July 2017 (EDT)&lt;br /&gt;
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:: Where did you get any of this information? I haven't seen anything recycled thus far, except for the Vz.61 Skorpion on the game's expanded cover which is clearly the same as the one in Ghost Recon: Wildlands (or at least rendered the same.) But even that doesn't confirm it'll be ingame that way, or in the game at all for that matter. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 10:18, 22 July 2017 (EDT)&lt;br /&gt;
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I get it on the wikia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:09, 4 September 2017 (EDT)&lt;br /&gt;
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:: The Far Cry wiki is poorly maintained and none of the recycled guns listed there are sourced, nor have they appeared in any promo material I could find. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:40, 17 September 2017 (EDT)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_car_293319.jpg&lt;br /&gt;
I can't figure out what the hell the gun in the technical is, though it kinda looks like an M60D, and the guy in the Mustang has what looks like a FABARM with wood furniture and rifle sights.&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_coop_293329.jpg&lt;br /&gt;
That looks like the original 9mm MAC-10, and the guys on the ground are probably using the AR-C they mentioned earlier.&lt;br /&gt;
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https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_dog_293337.jpg&lt;br /&gt;
Once again, the AR-C and a guy with only one kneecap.&lt;br /&gt;
&lt;br /&gt;
https://ubistatic19-a.akamaihd.net/ubicomstatic/en-US/global/media/FC5_Screenshot_E3_cult_293335.jpg&lt;br /&gt;
And the M1911 again, I thought it had a tan frame, but that's just the lightning.&lt;br /&gt;
&lt;br /&gt;
Question, since the trailer dropped already, shouldn't we make the page and not just stick around here? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:30, 1 August 2017 (EDT)&lt;br /&gt;
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== Weapon classifications  ==&lt;br /&gt;
&lt;br /&gt;
Is it accurate to list machine pistols as SMGs and the flamethrower as a launcher? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:31, 24 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Skorpion is called an SMG as often as it's called a machine pistol, and a flamethrower is a launcher. It launches flames. More to the point flamethrowers usually get put in launchers because it's rare for there to be more than one of them in a given work so giving them their own category is a bit silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:46, 24 December 2017 (EST)&lt;br /&gt;
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::Sure,I can see how the Skorpion qualifies but not the MAC. I don't see any reason why flamethrowercan't be categorised as&amp;quot;other&amp;quot;. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:52, 24 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::MAC-10 is also classified as an SMG at least as often as it's called a machine pistol. SMG at least benefits from having a real definition (pistol calibre automatic) while with machine pistol once you get outside auto versions of actual pistols you're left spinning in the wind mumbling about form factors. And every other Far Cry page lists the flamethrower under launchers, it's something of a standard. I don't think it's worth fretting over. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:05, 24 December 2017 (EST)&lt;br /&gt;
::::Well as far as I can tell an SMG is an automatic or select fire weapon with a carbine length barrel and chambered ina pistol cartridge. That description doesn't fit either gun. Also I still think it's wrong to list a flamethrower as a launcher. I can't be the only one who thinks it's bizarre that liquid propellants and rockets are the same according to this page. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:50, 24 December 2017 (EST)&lt;br /&gt;
:::::Naw, that definition doesn't work because there's some SMGs that ''don't'' have carbine-length barrels: for example, the TDI Vector's barrel is only 5.5 in, only half an inch longer than an M1911's, while an MP5K's barrel is ''shorter'' than an M1911's at 4.5 in, which is the same length as a Skorpion's and 0.01 in longer than a MAC-10's. [[Kedr PP-91]] only has a 4.7 inch barrel, too.&lt;br /&gt;
:::::The LPO-50 specifically is a weapon that uses an explosive charge to fire, so is basically a gun that happens to fire a projectile that's liquid. Calling it a launcher is actually completely accurate to how it operates. Also as I said, it's not really worth worrying about. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:02, 24 December 2017 (EST)&lt;br /&gt;
:::::: Bah, we've long rolled machine pistols into SMG categories with a few exceptions those being the rather few automatic variants of otherwise semiauto-only pistol model-groups (Glock, Beretta, CZ). MAC-10/11, Skorpions, Mini/Micro Uzi, etc are not related to sidearm-vein handguns and thus they fill more a SMG aesthetic while still also meeting all the other criteria (pistol caliber, select fire, and many have folding or detachable stocks allowing them to be technically 'shoulder fired'). Barrel length is rather irrelevant as Tim pointed out - I'll add that longer barreled guns like the Calicos and the earliest 'sub' guns are likewise listed as SMGs as they meet the other requirements while having barrel lengths as long as many rifles. An aside, I'm not seeing the difference between Skorpions and MACs in this discussion at all. Anyway, all-told yes it is.. if not 'accurate', then certainly not improper to categorize them as such. The alternative is come up with a 'machine pistol' category which really just opens up another can of worms. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; As for the flamethrower, that is even less of a question mark, since as ET noted, it is indeed technically a launcher that propels flame instead of grenades or rockets. What it propels is rather irrelevant in this regard. I'd put gas dischargers under the same, also. Anyway, no one is saying they're the &amp;quot;same&amp;quot;, just that they share some similar characteristics enough to be grouped together. A Blunderbuss and a AA-12 are certainly not the same except for the single fact they both fire shot - which is enough to categorize them both in one section. Now while I grant flamethrowers are generally put in 'other' sections in many other pages, those pages also don't diversify into explosives and launchers as is done here - hand grenades and rocket launchers would be lumped with them. That and the 'other' section is already used for another purpose it seems - it would be bizarre to do it that way here by my reckoning. Now I suppose the launchers and explosives could all be lumped together into an 'other' section while the existing other with the listing about the cover weapons could be renamed 'special' or something. But as said, this is part of a series with this one weapon listed a certain way and I would lean to keeping it so for the sake of consistency among the set, especially when it's not improperly listed otherwise. Bottom-line, I more agree with Tim in that this ain't worth making a stink about - and this coming from someone who has made stinks about things of this sort in the past. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:27, 24 December 2017 (EST)&lt;br /&gt;
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== Possible lever gun in trailer  ==&lt;br /&gt;
&lt;br /&gt;
At around 43 seconds in the Announcement Trailer you can someone hunting a deer with what appears to be some sort of lever action rifle, though you can't see a lever so it might be a semi-auto sporting rifle. If someone can ID this should it be added? I don't think it's gameplay footage so I'm not sure if this counts. Also, I hate to bring up categories again but if this gun is in the game then the categories need a small overhaul. It's not really a sniper and it certainty isn't an AR. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:06, 28 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marlin 1895 ==&lt;br /&gt;
&lt;br /&gt;
What makes this a &amp;quot;Sniper Rifle&amp;quot;? You can tell from my post history that I am a bit pedantic but I don't see how an unscoped lever action rifle qualifies as a sniper. Has this just been categorised as such for simplicity's sake or am I missing something here? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:45, 9 March 2018 (EST)&lt;br /&gt;
:I think it’s classified as so in game and can mount the sniper scopes, so that’s the reason.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:50, 9 March 2018 (EST)&lt;br /&gt;
:If it's in the sniper rifles category in the game it's probably treated as one in terms of things like the ammo it uses and the upgrades it gets. It's probably just that the low-tier sniper rifles don't come with a scope by default. Might change it to &amp;quot;Sniper / Marksman Rifles&amp;quot; I suppose. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Moved ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll take a look for some evidence of these later, but if it's just finding names in the game files that's not worth including. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Click sounds ==&lt;br /&gt;
&lt;br /&gt;
Can somebody explain to me why some games such as this one and CS:GO have those ANNOYING empty click-like sounds simultaneously with each round that you fire, when your magazine is almost empty? (no matter if your weapon is full-auto or bolt-action) CoD WWII has also has this, albeit on the last round only. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:09, 29 March 2018 (EDT)&lt;br /&gt;
:It's supposed to help you keep track of your remaining ammo since the HUD element for the ammo counter is so small, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:14, 29 March 2018 (EDT)&lt;br /&gt;
::I had it in my mind that it's for this reason, but if it's merely for this one it's stupid (not to mention that the HUD is still visible in these games), and as I've said, really annoying (and loud compared to the firing sound), especially on automatic weapons. Now on the opposite end of the scale, I somehow remembered Operation Black Mesa, which was supposed to come out as a remake for Half-Life: Opposing Force, and where apparently there wouldn't have been any HUD at all, so you'd have your character check the chamber before reloading. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 29 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lackluster gun selection ==&lt;br /&gt;
&lt;br /&gt;
I was honestly hoping for more stuff and weird that not a single American made shotgun. Was hoping for the MDR or UMP, or other variants of M4s or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:34, 29 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope (County) that there will be &amp;quot;DLC&amp;quot;s like in [[GTA V]] or [[Ghost Recon: Wildlands]]. In this times game are rarely released full finished. But yeah you are right. For my opinion they should take off the &amp;quot;Prestige&amp;quot; variants and replace them with completely different guns. The U.S. of A. are the lands of guns! --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:48, 30 March 2018 (EDT)&lt;br /&gt;
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Seems like I were right...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:49, 20 June 2018 (EDT)&lt;br /&gt;
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== 1911 ==&lt;br /&gt;
&lt;br /&gt;
I don't think the 1911 is based on any S&amp;amp;W model as the in-game gun has no external extractor, as all SW1911s have. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:57, 4 April 2018 (EDT)&lt;br /&gt;
:They probably just forgot to put it there, like the belt box on the M60. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:34, 4 April 2018 (EDT)&lt;br /&gt;
:: I feel like they went with a different model of Kimber for the 1911, other then the front serrations, it reminds me a lot of the Kimber Two Tone. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 22:59, 4 April 2018 (EDT)&lt;br /&gt;
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== ArtStation for Lead Artist ==&lt;br /&gt;
&lt;br /&gt;
Not sure if it would be useful, but I found the Artstation for the lead artist at Ubisoft Montreal, [https://www.artstation.com/grassam Greg Rassam], who's got many pictures of their weapon assets. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:57, 7 April 2018 (EDT)&lt;br /&gt;
:It's kind of neat to look at, but I wouldn't really use those on the page because (a) they're watermarked and (b) they're high-poly models rather than the in-game assets. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:52, 7 April 2018 (EDT)&lt;br /&gt;
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== AR-C ==&lt;br /&gt;
&lt;br /&gt;
I don't understand why the description on the page seems to imply that it's some sort of frankenrifle. To me, it seems like it was obviously supposed to be some sort of fictional custom AR15 carbine build, rather than some sort of rifle &amp;quot;inspired&amp;quot; by the AR15. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:07, 14 April 2018 (EDT)&lt;br /&gt;
:The word &amp;quot;inspired&amp;quot; is only used with regard to how the receiver is put together, and that's because the rear part of the receiver doesn't seem to come together in quite the same way an AR upper and lower would. The name would lead people to think it's supposed to be an ACR, it does have some gross features of an ACR, but it has features an ACR wouldn't have but an AR would. It looks rather like someone who ''almost'' knew the mechanics of the AR tried to design an AR that looked like an ACR, really. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:41, 14 April 2018 (EDT)&lt;br /&gt;
::I think I see your point now about the receiver. For reference, [http://ar15barrels.com/tech/armalite-dpms4.jpg| this] is an example of a slanted AR10 upper on a more typical (DPMS) curved lower.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:57, 14 April 2018 (EDT)&lt;br /&gt;
::: I feel like the weapons designer took some inspiration from the [https://www.evike.com/products/45913| Mega Arms MKM Airsoft Rifle], other than the markings and rail system, the upper looks quite similar. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:36, 15 April 2018 (EDT)&lt;br /&gt;
::::I think I've got it:&lt;br /&gt;
::::[[Image:MATEN.jpg|thumb|none|600px|Mega Arms MATEN ambi billet upper and lower set - .308]]&lt;br /&gt;
::::[[Image:AR-C image.jpg|thumb|none|600px|&amp;quot;AR-C&amp;quot;]]&lt;br /&gt;
::::Obvious basis, though still not quite the same, can chalk that up to modelling error. Looks like they referenced the .308 MATEN for most of the receiver but copied the magwell from one of the company's 5.56mm lowers onto it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:23, 15 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapons explanation found... ==&lt;br /&gt;
&lt;br /&gt;
Well, in a note somewhere in the game is stated that the cult got their guns from a dealer in South America (remember Longinus in the previous game?). While seems weird for US made guns, it does make sense for foreign guns like [[Baikal MP-133]] and the [[LPO-50]], that were sold by Longinus in Far Cry 4. Remember that he was so religious? Well, he just found a group of religious people like him, who just needed guns because wanted to kill people and commit atrocieties in peace. Also the guns that are unlocked by Resistance Points, this can be explained by the fact that the Cult's Leader are smart and maybe hidden the buyed guns in some stash/armory/whatever, and later found by the Resistance. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:24, 6 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vietnam DLC has been released. ==&lt;br /&gt;
&lt;br /&gt;
New guns: M16A1, SVD, silenced CZ527, Mossberg 500, M60 Vietnam era model. The RPG Vietnam era model is usable in the DLC.&lt;br /&gt;
--[[User:Teslashark|Teslashark]] ([[User talk:Teslashark|talk]]) 06:11, 6 June 2018 (EDT)&lt;br /&gt;
:I think you'll find that &amp;quot;Mossberg&amp;quot; is just a reskin of the Baikal again. They trick you by writing &amp;quot;MN500&amp;quot; on the side. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:15, 6 June 2018 (EDT)&lt;br /&gt;
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== Musket ID and S-20 in editor ==&lt;br /&gt;
&lt;br /&gt;
[[File:farcry5musket.jpg|thumb|none|600px|The muskets on the editor.]]&lt;br /&gt;
Also in the prepatched version I seen a rusted S-20 from Far Cry 4. I would had made a screenshot if I knew that they would had remove it.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:55, 19 June 2018 (EDT)&lt;br /&gt;
:Those are the flintlock Enfields from ''Black Flag'', I'll have to add them at some point. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:57, 19 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Should weapons that aren't accessible in gameplay be added to the &amp;quot;other&amp;quot; section ==&lt;br /&gt;
[[Far Cry 2]]'s weapon page has it this way, where the weapons that cannot be used in the game are kept in a separate section to the ones that can be. Might make sense considering most people looking here would probably be more interested in the weapons that are actually usable in the game than ones that appear in cutscenes or as world objects, but feedback would be nice. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:00, 3 July 2018 (EDT)&lt;br /&gt;
:FC2 just does that because it's ordered using the system the game itself uses to classify the weapons. There's no such system in this game (or rather there is, but it classifies the M79 as a sidearm so it can go away until it's sobered up), so no real reason not to classify weapons by what they are. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:06, 3 July 2018 (EDT)&lt;br /&gt;
:Also someone on reddit posted an image of the Ubisoft Club app, which was updated incorrectly and more less confirmed that the next gun unlock is an MG42.&lt;br /&gt;
:[[Image:V82ybs9prr711.jpg|thumb|none|200px]]&lt;br /&gt;
:I think they might have confused Montana with Germany. Can't really put it on the page yet, but just thought it was worth noting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:14, 3 July 2018 (EDT)&lt;br /&gt;
::Still rolling my eyes at the mostly mediocre amount of guns. No Glocks, or even the S&amp;amp;W M&amp;amp;P guns or the MPX. Lack of creativity [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:32, 3 July 2018 (EDT)&lt;br /&gt;
:::Correct me if I'm wrong, but I'm fairly certain the last time a Glock appeared in a Ubisoft game was R6V2. I think they just have a serious aversion to paying Glock the licensing fee, either that or Glock themselves have stated that they no longer approve of having their products featured in their games (which would be an incredibly odd decision for a company like Glock to make, but hey, Toyota did the same thing for racing games) --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 20:21, 10 July 2018 (EDT)&lt;br /&gt;
:::Hope they will add it later... anyway why isn't the MG42 on the page?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:53, 4 July 2018 (EDT)&lt;br /&gt;
::::What MG4, what are you talking about? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:56, 4 July 2018 (EDT)&lt;br /&gt;
:::::Whas MG42, like in tye description... &amp;quot;if you pass the personal challenge you will get a MG42&amp;quot;...&lt;br /&gt;
::::::It's an error on the app, you don't get the MG42, you get the Luger. But the fact they had that block of text pre-written suggests it's probably the next weapon release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 4 July 2018 (EDT)&lt;br /&gt;
:::::::Well, thanks for having saved me from completing the stupid useless challenge 'cause I was really hoping for the MG-42. Mah I personally hate the silly variants. Anyway I bet 100 euros that ALL the guns from the previous Far Cry games (at least FC3 and FC4) will be rewards from Live Events.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:05, 4 July 2018 (EDT)&lt;br /&gt;
::::::::The VHS is a new weapon to the series and not even a reskin of the FAMAS, so who knows. Maybe we'll get more new guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:34, 4 July 2018 (EDT)&lt;br /&gt;
:::::::::According to some people who do datamining on the FC5 subreddit (and have been rather reliable in the past), the MG42 and Makarov PB are both fully textured and usable and likely to be included in very near-future live updates. The Webley, Beretta 93R Auto-9, and Mauser M712/C96 are also apparently planned as well, and the FAMAS, Bizon, QLZ-87 and M79 Osa have also shown up (though they're not as certain.) As far as new guns go, there's an LMG called the &amp;quot;Chainsaw&amp;quot; (possibly a KAC, or just a skin variant of the MG42) and a Crye Six12 (set to appear in the Zombie DLC.) There's also still old references to an HK Mark 23 and an &amp;quot;AR-15&amp;quot; rifle, but those have been present since the game released and I have no word on whether or not they've been updated. No word on anything else, but it's always possible more could show up, and like another user said above, it does seem likely that we can at least expect the majority of the FC3/FC4 arsenal before Ubisoft is done with the game. But obviously nothing is 100% confirmed until it's either in the game or Ubisoft announces it themselves. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 21:54, 4 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Mark 23 was a cut gun in FC3, I guess because it was a spec ops gun that was simply out of place. But in US is another story.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:29, 5 July 2018 (EDT)&lt;br /&gt;
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Sure enough, leaks confirm some new weapons - the MG42, Auto-9, Makarov PB, Bizon, Winchester 1887, and QLZ-87. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 12:38, 7 July 2018 (EDT)&lt;br /&gt;
: Please don't upload leaked images. The all-blue weapons (that's the default &amp;quot;not found&amp;quot; texture) are more likely to be placeholders, mind you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:09, 7 July 2018 (EDT)&lt;br /&gt;
:: Okay, but those have actually appeared with their new stats/descriptions as of newer updates. The fact that they're untextured just means that they're not planned for the immediate future - however, there's really no reason they would add menu names or descriptions in the most recent patch if they didn't intend to add them. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 14:08, 7 July 2018 (EDT)&lt;br /&gt;
MG42 is confirmed in the new event Slugger! God damn it, Hope Country is turning into Courland, Latvia at this rate.&lt;br /&gt;
--[[User:Teslashark|Teslashark]] ([[User talk:Teslashark|talk]]) 12:09, 10 July 2018 (EDT)&lt;br /&gt;
:Shame the Live Event is borked and you can't get the thing yet. Or the normal Luger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:36, 10 July 2018 (EDT)&lt;br /&gt;
::It worked fine for me, other than I had to actually ''find'' cultists to kill. The P08 challenge was a little weird too, apparently I had to &amp;quot;hunt&amp;quot; domesticated farm animals in Holland Valley instead of wildlife.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:58, 10 July 2018 (EDT)&lt;br /&gt;
:::Four cultists will always spawn by the big wrecked boat on the North shore of the river in Faith's area. They also often forget to set it up so picking a fight with friendly NPCs doesn't count as fighting &amp;quot;Peggies&amp;quot; for these challenges. I got my Luger by having Peaches kill a bunch of cougars since she has about a 75% chance of killing a cougar. She's also faster than a deer, got a few that way. I did hear it was temperamental, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:18, 10 July 2018 (EDT)&lt;br /&gt;
::::I'd be fine with resetting outposts, but it only works after doing the more &amp;quot;involved&amp;quot; ending that I didn't choose, gonna have to do that at some point. Also, [[Image:FC5-MG42photomode.jpg|thumb|none|600px|Here's a fun image of deputy [[Saving_Private_Ryan#MG42|Steamboat Willie]] taking on a target in the photomode]].--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:00, 10 July 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1140093</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1140093"/>
		<updated>2017-11-20T22:50:35Z</updated>

		<summary type="html">&lt;p&gt;Patfast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
&lt;br /&gt;
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;br /&gt;
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)&lt;br /&gt;
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)&lt;br /&gt;
:::Yeah, I just don't get it. I mean, the SCAR and the MK. 11 make sense, the MPX is okay with me, and the SPAS-12, well, it's not the most practical thing in the world, but it's not necessarily bad (although, with the 6+1 capacity, they may as well have used the compact model to fit in with the CQB theme). Still, seriously? A Desert Eagle? I mean, if you wanted a big, imposing handgun, you could go with a Mk. 23, which is infinitely more practical than the DE (though, granted, that's not exactly saying much), has been in previous R6 games, and was actually meant for the US military. Seriously, it's just downright illogical. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:19, 2 September 2016 (EDT)&lt;br /&gt;
::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:56, 25 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C8 barrel length ==&lt;br /&gt;
&lt;br /&gt;
Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|none|450px]]&lt;br /&gt;
:It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:48, 25 May 2016 (EDT)&lt;br /&gt;
::11.5&amp;quot; barrel would make it a Colt 933. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:59, 1 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other unusable wall weapons in Kafe Dostoyevsky ==&lt;br /&gt;
&lt;br /&gt;
[[Image:R6SKafe.jpg|thumb|none|600px|Potato-quality because Xbone.]]&lt;br /&gt;
Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:19, 12 June 2016 (EDT)&lt;br /&gt;
:I'll also leave the Dust Line background image here:&lt;br /&gt;
:[[File:RSSKeymodAR.jpg|thumb|none|600px|C-Clamp™]]&lt;br /&gt;
:--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:20, 24 June 2016 (EDT)&lt;br /&gt;
On the subject of unusable guns in menu screens, some menus include M6290 flashbangs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:12, 1 September 2016 (EDT)&lt;br /&gt;
:And, for that matter, there's a Jericho 941 on the logo of Operation &amp;lt;s&amp;gt;No Refunds&amp;lt;/s&amp;gt; Health. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:43, 31 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New guns in Skull Rain ==&lt;br /&gt;
&lt;br /&gt;
Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT) &lt;br /&gt;
&lt;br /&gt;
What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°&lt;br /&gt;
:It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 28 July 2016 (EDT)&lt;br /&gt;
:The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires &amp;quot;non-lethal&amp;quot; ammo (despite her visibly killing someone during the gameplay demo...).&lt;br /&gt;
&lt;br /&gt;
== Spotted a new gun ==&lt;br /&gt;
&lt;br /&gt;
There is a S&amp;amp;W M&amp;amp;P in one of the posters seen in oregon, in the first set of beds on the dormitory, next to the west window, i'd love to upload the picture but i don't have the necessary means to do it :( Sorry.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:41, 31 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Next DLC ==&lt;br /&gt;
&lt;br /&gt;
So... the next DLC will consist of Japanese operators. I've heard speculation of a P229 or P220, a Benelli Supernova, a Howa Type 89, and a Mineba PM9. I'd also expect a Howa Type 64, and maybe an AR-18. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:23, 13 November 2016 (EST)&lt;br /&gt;
:It's been confirmed as the Supernova for both operators, the Type 89 for Hibana, and a MP5SD4 for Echo. Sidearms are the P229 and PM-9.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== SVU question ==&lt;br /&gt;
&lt;br /&gt;
I played this for the free weekend that just concluded, and when I played the &amp;quot;Cold Zero&amp;quot; situation I saw no such red tint through the SVU's magnifier as the section for that gun mentions. I'm assuming it was removed at some point, given one of our screenshots shows it, and [https://www.youtube.com/watch?v=l_mhlFXZO98 this video] from just after release still has it, but [https://www.youtube.com/watch?v=KeLYNI_r3Ik this one] from a month ago lacks it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:36, 13 November 2016 (EST)&lt;br /&gt;
:It looks like it is still there, just toned down a bit (similar to in the initial release, your vision went very greyscale at low health).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Spanish Operators==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=hTke6uUPvNw&lt;br /&gt;
&lt;br /&gt;
Looks like a Kriss Vector, Fabarm STF 12, Fabarm STF 12 Short, POF PSG, and Diemaco C7E. Can't tell if that USP is a new Compact model.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:are you sure it is a POF PSG and not an UDP-9? You can tell by the trigger guard but then again the PSG is in Ghost Recon: Wildlands and there it looks like a complete different model than the one portrayed in Siege.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:27, 6 February 2017 (EST)&lt;br /&gt;
::Looks like you're right. It has that tiny hole running through the boltcatch on the left, and the icon has that distinct strip just above the magwell.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
Somebody mentioned Diemaco C7 as NLD on reddit. Probably Colt Canada C7NLD. --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 11:19, 7 February 2017 (EST)&lt;br /&gt;
:Undoubtedly.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:28, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
Why this game stopped having updates?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:32, 27 June 2017 (EDT)&lt;br /&gt;
:Except it's still being updated and current operation is [https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health Operation Health]. It was updated in June 7, 2017 to 2.2.1 and next patch 2.2.2 is scheduled to sometime in July 2017. The point is: this operation doesn't bring any content updates like operators, weapons or maps (it will introduce Alpha Packs though aka lootboxes) and instead focuses on matchmaking and bug fixes. For new ops and maps you need to wait for August (if not September). --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 12:30, 27 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you Terramax. It just looked weird that no Operations were made in almost 1 year.I dont own the game so I cant knew it.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Grzmot mines ID ==&lt;br /&gt;
&lt;br /&gt;
Them look like a Polish WW2 mines, which I dont remember the names, any idea?&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:47, 1 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== White Noise ==&lt;br /&gt;
&lt;br /&gt;
Damn, we're going to need some new weapon images. They really made some odd picks- I don't even know what the SMG-2 ''is'', although I think it's based on an Uzi Pro pistol. On a different note, what do you guys think about these new operators? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:02, 20 November 2017 (EST)&lt;br /&gt;
:The &amp;quot;SMG-12&amp;quot; seems to be some sorta amalgamation of a Masterpiece Arms MAC variant with the folding stock of a Mini Uzi. The K1A is listed in game as an SMG, despite very clearly being a carbine (probably due to Daewoo referring to it as such), and the &amp;quot;M762&amp;quot; is more than likely a full length Beryl 7.62 with a ''disgusting'' thumbhole stock. Interestingly enough, it uses Western optics instead of Ruskie ones, which makes me question why they even gave her an AK to begin with. And, of course, that stupid airsoft gun from Wildlands has reared its head again. Thanks Canada. As for the ops themselves, I'm gonna go ahead and say real quick that Zofia is stupidly powerful. She gets all the utility of Ash, and she can revive herself. Why? Great question. But either way she's definitely gonna see a lot of combat time by high level teams. Vigil is certainly a fun choice, as he's especially good against teams who are on their drones a lot, and I really love his design in general. And then we have Dokkaebi who, while definitely being a very strange operator in nature, could be a cheeky pick of casual matches, like Caveira. Though she is unfortunately saddled with a DMR and shotgun, so, as with Echo, you're probably gonna be using her machine pistols more than her primaries. --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 17:48, 20 November 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108541</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108541"/>
		<updated>2017-05-25T18:28:55Z</updated>

		<summary type="html">&lt;p&gt;Patfast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108540</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108540"/>
		<updated>2017-05-25T18:26:49Z</updated>

		<summary type="html">&lt;p&gt;Patfast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Like, it's an open world game. If you're gonna give us the ability to go where we want, then give us the ability to kill how we want. Geez. --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108538</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1108538"/>
		<updated>2017-05-25T18:17:15Z</updated>

		<summary type="html">&lt;p&gt;Patfast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1041306</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1041306"/>
		<updated>2016-07-31T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;Patfast: /* New guns in Skull Rain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
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[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;br /&gt;
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)&lt;br /&gt;
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)&lt;br /&gt;
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::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)&lt;br /&gt;
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:::The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:56, 25 May 2016 (EDT)&lt;br /&gt;
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== C8 barrel length ==&lt;br /&gt;
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Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|none|450px]]&lt;br /&gt;
:It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:48, 25 May 2016 (EDT)&lt;br /&gt;
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== Other unusable wall weapons in Kafe Dostoyevsky ==&lt;br /&gt;
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[[Image:R6SKafe.jpg|thumb|none|600px|Potato-quality because Xbone.]]&lt;br /&gt;
Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:19, 12 June 2016 (EDT)&lt;br /&gt;
:I'll also leave the Dust Line background image here:&lt;br /&gt;
:[[File:RSSKeymodAR.jpg|thumb|none|600px|C-Clamp™]]&lt;br /&gt;
:--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:20, 24 June 2016 (EDT)&lt;br /&gt;
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== New guns in Skull Rain ==&lt;br /&gt;
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Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT) &lt;br /&gt;
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What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°&lt;br /&gt;
:It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 28 July 2016 (EDT)&lt;br /&gt;
:The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires &amp;quot;non-lethal&amp;quot; ammo (despite her visibly killing someone during the gameplay demo...).&lt;/div&gt;</summary>
		<author><name>Patfast</name></author>
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