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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PP7Silenced</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PP7Silenced"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/PP7Silenced"/>
	<updated>2026-05-29T21:09:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:PP7Silenced&amp;diff=533849</id>
		<title>User talk:PP7Silenced</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:PP7Silenced&amp;diff=533849"/>
		<updated>2012-03-18T01:04:11Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Halo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Halo ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but several Halo pages have been made before, and do not meet the requirements for a page on this site.   Thus, unless there is a valid argument made (which hasn't before), this page will be deleted.  --[[User:Ben41|Ben41]] 19:56, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Worth a try. After seeing other sci-fi FPS games I thought it would be worth making a page here.&lt;br /&gt;
Consider this:&lt;br /&gt;
Pistol = Desert Eagle&lt;br /&gt;
Assault Rifle = FN F2000&lt;br /&gt;
Shotgun = Franchi SPAS-12&lt;br /&gt;
SMG = FN P90&lt;br /&gt;
Sniper Rifle = Barrett M82&lt;br /&gt;
Grenade Launcher = M79 Grenade Launcher&lt;br /&gt;
Battle Rifle/DMR = FAMAS Felin&lt;br /&gt;
Frag Grenade = Mk 2 Hand Grenade&lt;br /&gt;
Turret = Browning M2&lt;br /&gt;
&lt;br /&gt;
If you have ever played Halo or would just like to check these out you will see that All of the Human weapons used in Halo look close to real-world weapons.&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Burn_Notice&amp;diff=475997</id>
		<title>Burn Notice</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Burn_Notice&amp;diff=475997"/>
		<updated>2011-10-25T22:48:36Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN P90TR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''#5 LARGEST TELEVISION PAGE ON THE SITE'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Burnnoticecover.jpg‎|thumb|right|300px|''Burn Notice'' (2007-present)]] &lt;br /&gt;
&lt;br /&gt;
''Burn Notice'' is an American action series that currently airs on the USA Network.   The series stars [[Jeffrey Donovan]] as Michael Westen, an American spy who receives a &amp;quot;burn notice&amp;quot;, indicating that he's been &amp;quot;blacklisted&amp;quot; from doing any spy work for the government.  With his reputation and his finances ruined, Michael finds himself confined to the city of Miami, where his only allies are his former girlfriend and gundealer Fiona ([[Gabrielle Anwar]]), former Navy SEAL buddy Sam ([[Bruce Campbell]]) and his mother Madeline ([[Sharon Gless]]). As Michael finds the clues to why he was &amp;quot;burned&amp;quot; and who is behind it, he finds himself helping others in need throughout the city.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the series ''Burn Notice'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The sidearm of choice for Michael Westen ([[Jeffrey Donovan]]) in Seasons 1-3 is the [[SIG-Sauer P228]].  The P228 appears to be the main sidearm carried by CIA officers in the series as well.  In Season 5's premiere, &amp;quot;Company Man&amp;quot;, CIA officer Max (Grant Show) carries one as his sidearm.  Agent Pearce (Lauren Stamile) also carries one, notably seen in Season 5's &amp;quot;Dead to Rights&amp;quot;.  &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|none|300px|thumb|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:BurnNotice Donovan.jpg|thumb|none|500px|A promo image of Jeffrey Donovan as Michael Westen with a SIG-Sauer P228 - 9mm]]&lt;br /&gt;
[[Image:BN-P228-1.jpg|thumb|none|500px|A close-up of Michael's P228 in the episode &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BNsig228fire.jpg‎|thumb|500px|none|In Season 1's &amp;quot;False Flag&amp;quot;, Michael fires his repaired P228 at a propane tank with an open flame attached to it.]] &lt;br /&gt;
[[Image:BNsig228clear.jpg‎|thumb|500px|none|In Season 1's &amp;quot;False Flag&amp;quot;, Michael aims his P228 at the assassin.]]&lt;br /&gt;
[[Image:BurNotice GabrielAnwar.jpg‎|thumb|500px|none|A production image of Fiona ([[Gabrielle Anwar]]) with a P228 - 9mm]]&lt;br /&gt;
[[Image:BurnS1 1082.jpg‎|thumb|500px|none|Fiona's SIG appears to be a non-gun version.]]&lt;br /&gt;
[[Image:Vlcsnap-153758.jpg|thumb|none|500px|Michael pulls the SIG on Duman in Season 2's &amp;quot;Truth &amp;amp; Reconciliation&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS5 06.jpg‎|thumb|500px|none|In Season 5's premiere, &amp;quot;Company Man&amp;quot;, CIA officer Max (Grant Show) carries the SIG as his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 (Two Tone)==&lt;br /&gt;
The [[SIG-Sauer P226]] two-tone model is carried by one of the Nigerian mercenaries in the pilot and nickel models have been used by many bad guys including Michael's mentor Larry ([[Tim Matheson]]) in Season 3.  In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Brennen ([[Jay Karnes]]) holds a two toned SIG-Sauer P226 (with a silver slide but black hammer).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|300px|SIG-Sauer P226 (two-tone) - 9x19mm]]&lt;br /&gt;
[[Image:BurnNoticeSIG-SauerP226.jpg|thumb|none|500px|In the pilot episode, a Nigerian mercenary holds a (two-tone) [[SIG-Sauer P226]] on Michael Westen ([[Jeffrey Donovan]]) while escorting him to the hotel.]]&lt;br /&gt;
[[Image:BurnS3 118.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael's wounded brother Nate ([[Seth Peterson]]) has a two toned SIG-Sauer P226 (with a silver slide but black hammer) put to his head by Brennen ([[Jay Karnes]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 (Nickel)==&lt;br /&gt;
A nickel [[SIG-Sauer P226]] is used by the kidnapper Reyes ([[Steven Bauer]]) in Season 1's &amp;quot;Hard Bargain&amp;quot;.  &amp;quot;Dead&amp;quot; Larry Sizemore ([[Tim Matheson]]) also is seen with a nickel SIG, notably in Season 3's &amp;quot;Enemies Closer&amp;quot;.   Jesse Porter ([[Coby Bell]]) carries the nickel P226 as his sidearm throughout Season 4.  He holds the SIG on Fiona in Season 4's &amp;quot;Blind Spot&amp;quot; and uses it throughout the Season 4 finale &amp;quot;Last Stand&amp;quot;.   &lt;br /&gt;
[[Image:SigP226Nickel.jpg‎|thumb|none|300px|SIG-Sauer P226 (nickel) - 9x19mm]]&lt;br /&gt;
[[Image:BN-P226-2.jpg|thumb|none|500px|In Season 1's &amp;quot;Hard Bargain&amp;quot;, Michael gets a SIG put in his face by the kidnapper Reyes.]]&lt;br /&gt;
[[Image:BN-P226-3.jpg|thumb|none|500px|The kidnapper Reyes ([[Steven Bauer]]) holds the SIG on Michael.]]&lt;br /&gt;
[[Image:BurnS4 02.jpg|thumb|none|500px|Jesse Porter ([[Coby Bell]]) holds a nickel SIG on Fiona in Season 4's &amp;quot;Blind Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is pulled by Henderson's bodyguard in Season 1's &amp;quot;Wanted Man&amp;quot;. In Season 4's &amp;quot;Past &amp;amp; Future Tense&amp;quot;, former spy Paul Anderson ([[Burt Reynolds]]) carries the SIG.   In Season 4's &amp;quot;Dead or Alive&amp;quot;, corrupt detective Pete Jackman ([[Raphael Sbarge]]) also carries the SIG and pulls it on Michael.   In Season 5's &amp;quot;Army of One&amp;quot;, Michael takes a P226 off a hostage taker that he later gives to his mother Madeline to use.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:BNsig226guard.jpg|thumb|none|500px|In Season 1's &amp;quot;Wanted Man&amp;quot;, a bodyguard draws his SIG-Sauer P226 on Mike when he takes his boss Henderson (Brett Cullen) hostage.]]&lt;br /&gt;
[[Image:BNS4 458.jpg|thumb|none|500px|In Season 4's &amp;quot;Past &amp;amp; Future Tense&amp;quot;, former spy Paul Anderson ([[Burt Reynolds]]) uses the SIG.]]&lt;br /&gt;
[[Image:BNS4 430.jpg|thumb|none|500px|In Season 4's &amp;quot;Dead or Alive&amp;quot;, corrupt detective Pete Jackman ([[Raphael Sbarge]]) pulls the SIG.]]&lt;br /&gt;
[[File:BurnS5 54.jpg|thumb|none|500px|In Season 5's &amp;quot;Army of One&amp;quot;, Madeline ([[Sharon Gless]]) fires the SIG.]]&lt;br /&gt;
[[File:BurnNS5 218.jpg|thumb|none|500px|Agent Dani Pierce (Lauren Stamile) pulls her SIG-Sauer P226 on Michael in Season 5's &amp;quot;Better Halves&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 SL Sport II==&lt;br /&gt;
In the Season 2 episode &amp;quot;Turn and Burn&amp;quot;, the drug dealer Raul ([[Kevin Alejandro]]) carries a rare [[SIG-Sauer P226#SIG-Sauer P226 SL Sport II|SIG-Sauer P226 SL Sport II]] as his sidearm (when he isn't using a [[MAC-10]]). This weapon is also seen briefly in the Pilot episode in the hands of Boris, the wannabe warlord.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig sauer p 226sl stainless steel.jpg|none|350px|thumb|SIG-Sauer P226 SL Sport II - 9x19mm]]&lt;br /&gt;
[[Image:BurnS1 002.jpg|none|500px|thumb|Boris the wannabe warlord wields a SIG with a custom compenator as he intimidates Michael in the pilot episode.]]&lt;br /&gt;
[[Image:Vlcsnap-352072.jpg|none|500px|thumb|A closeup of Raul's SIG Sport II in &amp;quot;Turn and Burn&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-355275.jpg|none|500px|thumb|In Season 2's &amp;quot;Turn or Burn&amp;quot;, Raul ([[Kevin Alejandro]]) holds his SIG on Sophia (Jacqueline Piñol).]]&lt;br /&gt;
[[Image:Vlcsnap-355159.jpg|none|500px|thumb|Sophia (Jacqueline Piñol) is threatened with the SIG.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P230 == &lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, kidnapper Lucio Velasquez (Gonzalo Menendez) pulls a [[SIG-Sauer P230]] on Michael. &lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|300px|SIG-Sauer P230 - .380 ACP ]]&lt;br /&gt;
[[Image:BNwaltherPPKsilver.jpg|500px|thumb|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, kidnapper Lucio Velasquez (Gonzalo Menendez) draws the SIG on Michael.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Sam Axe ([[Bruce Campbell]]) carries a [[Beretta 92FS]] as his personal sidearm throughout the series.  The Beretta has also seen use by various other characters throughout the series' run, in both suppressed and unsuppressed forms.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BNberettaSam.jpg|thumb|500px|none|Sam pulls his Beretta at a possible intruder in Madeline's house.]]&lt;br /&gt;
[[Image:BNdoubleBeretta.jpg|thumb|500px|none|Sam ([[Bruce Campbell]]) taunts a gangster by holding the commandeered Beretta (an Inox) and Sam's own &amp;quot;gangster-style&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] has been used by several characters, including 'Vincent' in a kidnap attempt in the pilot. Gabriel uses a 92FS Inox which he has Fiona strip down and assemble while testing her in Season 3's &amp;quot;Good Intentions&amp;quot;.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Burn Notice Fiona Gabrielle Anwar pointing gun pistol high-res.jpg|thumb|275px|none|Fiona with the Inox in &amp;quot;Good Intentions&amp;quot;]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92-2.jpg|thumb|500px|none|In the pilot episode, Vince the bodyguard ([[Chance Kelly]]) pulls his Beretta Inox before entering the house.]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92FS.jpg|thumb|500px|none|Vince threatens Michael with a Beretta Inox.]]&lt;br /&gt;
[[Image:BurnNoticeMrPyne.jpg|thumb|500px|none|Mr. Pyne ([[Ray Wise]]) with the Inox, moments after he accidentally shot his own goon. The gun is a flash paper version of the Beretta.]]&lt;br /&gt;
[[Image:BurnNoticeBeretta92.jpg|thumb|500px|none|Mike puts the Beretta in an evidence bag. &amp;quot;A crime lab's wet dream.&amp;quot; he calls it, since Mr.Pyne's fingerprints all over it.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tomcat==&lt;br /&gt;
The Beretta Tomcat is occasionally used by Fiona as her sidearm rather than her Walther. In Season 3's &amp;quot;Friends Like These&amp;quot; (S3E8), Fiona holds a [[Beretta 3032 Tomcat]] on Natalie ([[Callie Thorne]]).&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|250px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:BurnS3 215.jpg|thumb|none|500px|In Season 3's &amp;quot;Friends Like These&amp;quot; (S3E8), Fiona holds a [[Beretta 3032 Tomcat]].]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
Michael hands Nate a [[Beretta Cougar]] in Season 3's &amp;quot;Partners in Crime.&amp;quot;&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar - 9x19mm]]&lt;br /&gt;
[[File:BurnS4 301.jpg|thumb|none|500px|Michael hands Nate a [[Beretta Cougar]] in Season 3's &amp;quot;Partners in Crime.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911 Series==&lt;br /&gt;
[[M1911_pistol_series#M1911|Colt 1911]] series handguns are seen numerous times throughout the series. In the pilot episode, an M1911 is pulled on a Nigerian mercenary.  In Season 1's &amp;quot;Fight or Flight&amp;quot;, Michael relieves two cartel soldiers of their M1911A1's.  In Season 2, a stainless 1911 is seen in the hands of Eddie the embezzler.  In S2's &amp;quot;Rough Seas&amp;quot;, another stainless Colt 1911 is given to Mike by the hijacker to defend himself with, which Mike uses to pretend to shoot Virgil, the ex-Navy SEAL. In S3's &amp;quot;Friends and Family&amp;quot;, a very shiny M1911 is used by Mike's old friend Harlan in the new season's first episode when he kidnaps Mike and threatens him with it.&lt;br /&gt;
In the episode &amp;quot;Shot in the Dark&amp;quot;, a 13 year old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.&lt;br /&gt;
[[Image:COLTM1911_1913.jpg|none|300px|thumb|Colt M1911 - .45ACP.]]&lt;br /&gt;
[[Image:BurnNoticeoshi.jpg|none|500px|thumb|In the pilot episode, an M1911A1 on the left is seen being pulled on a Nigerian mercenary.]]&lt;br /&gt;
[[Image:BurnS1 032.jpg|none|500px|thumb|none|In Season 1's &amp;quot;Fight or Flight&amp;quot;, Michael takes some M1911A1's off of some cartel soldiers. The one in his left hand looks to be a custom variant, a [[Kimber Custom TLE II]] perhaps.]]&lt;br /&gt;
[[Image:Burn 2705.jpg|thumb|none|500px|In Season 3's &amp;quot;Shot in the Dark&amp;quot;, a 13 year old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|300px|none|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[Image:BNcoltStainless.jpg|none|500px|thumb|none|Eddie the embezzler about to discover his 1911 isn't loaded with real bullets.]]&lt;br /&gt;
[[Image:BNcoltStainlessBlank.jpg|none|500px|thumb|none|Eddie fires his 1911, discovering it is loaded with blanks.]]&lt;br /&gt;
[[Image:BNcoltFire.jpg|none|500px|thumb|none|Mike aims the gun underneath Virgil's arm and pretends to shoot him.]]&lt;br /&gt;
[[Image:BNcoltStainlessFire.jpg|none|500px|thumb|none|Mike fires his 1911 at the gas tank of a truck while posing as a mild mannered chemist.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911-2.jpg|none|500px|thumb|none|Harlan shoots Rufino with his 1911.  Due to its close proximity to the actor, this is probably a non-gun version.  Note that Harlan's pointing the gun slightly off to Rufino's right for safety purposes.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911.jpg|none|500px|thumb|none|Shiny! Harlan then turns the 1911 on Mike.  Note the lack of front and rear sights.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Compact M1991A1 ==&lt;br /&gt;
In Season 4's &amp;quot;Hot Property&amp;quot; (S4E14), a [[M1911 pistol series#Colt Officer's ACP|Colt Compact M1991A1]] is carried by Fiona that later ends up in the hands of the thief Natalie Rice ([[Callie Thorne]]), who attaches a suppressor to it.&lt;br /&gt;
[[Image:Pix1807193937-1-.jpg‎|thumb|300px|none|Colt Compact M1991A1 - .45 ACP - the Colt Compact is the Parkerized version of the Colt Officer's ACP]]&lt;br /&gt;
[[Image:BurnS4 418.jpg|thumb|none|500px|In Season 4's &amp;quot;Hot Property&amp;quot; (S4E14), a [[M1911 pistol series#Colt Officer's ACP|Colt Compact M1991A1]] with a stainless slide is carried by Fiona that later ends up in the hands of the thief Natalie Rice ([[Callie Thorne]]), who attaches a suppressor to it.  Note the &amp;quot;Colt 1991A1&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pre-B&amp;quot; CZ 75==&lt;br /&gt;
In Season 3's &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]), the Polish agent pulls a [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] on Michael. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:Burn Notice S03 E14 CZ 75 2.jpg|thumb|none|500px|In Season 3's &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]) pulls a &amp;quot;Pre-B&amp;quot; CZ 75 on Michael.  Note the rounded trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75BD==&lt;br /&gt;
&lt;br /&gt;
In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Michael and his new &amp;quot;friend&amp;quot; John Beck use a Czech [[CZ 75|CZ 75BD]].&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD (decocker) - 9x19mm]]&lt;br /&gt;
[[Image:Bn1.jpg|thumb|none|500px|In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Michael with the Czech [[CZ 75|CZ 75BD]].]]&lt;br /&gt;
[[Image:Bn2.jpg|thumb|none|500px|Michael holds the Czech [[CZ 75|CZ 75BD]] on his new &amp;quot;friend&amp;quot; John Beck.]]&lt;br /&gt;
[[Image:Bn3.jpg|thumb|none|500px|The CZ75 lays on the ground. Note the decock lever in place of the normal safety switch]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
A nickel-plated  [[Desert Eagle]] is seen in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4) when Sam is being audited as proof of his trip to the Middle East.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg‎|thumb|300px|none|Desert Eagle matte stainless - .357 Magnum]]&lt;br /&gt;
[[Image:Sam Desert Eagle Audit.JPG|thumb|none|500px|&amp;quot;There was this thing, and then the gun didn't have an owner anymore...&amp;quot;  In Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4), the IRS agent displays the nickel-plated  Desert Eagle that Sam says is proof of his trip to the Middle East.]]&lt;br /&gt;
[[File:DesertGold44.jpg|thumb|none|300px|Gold-plated Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:BurnS3 115.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a gold-plated Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN FiveseveN ==&lt;br /&gt;
In Season 3's summer finale &amp;quot;Long Way Back&amp;quot;, bloodthirsty hooligan Thomas O'Neill ([[Paul Blackthorne]]) uses a [[FN FiveseveN]] to hold Fiona hostage.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN FiveseveN - 5.7x28mm ]]&lt;br /&gt;
[[Image:FiveseveN_BurnNotice.JPG|thumb|none|500px|Thomas O'Neill ([[Paul Blackthorne]]) with an FN Five-SeveN while holding Fiona.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Glock_17#Glock_17|Glock 17's]] are used by Miami PD in the many instances when Mike tricks criminals into being arrested to solve his problem of the week. In Season 2's &amp;quot;Bad Breaks&amp;quot;, Prescott ([[Mark Sheppard]]) uses a [[Glock#Glock 17|Glock 17]] pistol with a silver (possibly hard-chromed) slide and a suppressor attached. In Season 3, Detective Paxson and Detective Lopez both have Glock 17's. Michael uses a glock 17 in &amp;quot;The Hunter&amp;quot;. In Season 3's &amp;quot;Question &amp;amp; Answer&amp;quot;, Sam uses a Glock 17 while playing a corrupt detective. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:I316995.jpg|thumb|500px|none|Michael using a commandeered Glock 17 in a mock shootout in the parking garage of &amp;quot;Security Associates&amp;quot; in S2E01 &amp;quot;Breaking &amp;amp; Entering&amp;quot;]]&lt;br /&gt;
[[Image:BurnS2 2043.jpg|thumb|500px|none|Miami PD officer with his Glock 17 Second Generation.]]&lt;br /&gt;
[[Image:BurnS3 107.jpg|thumb|none|500px|In Season 3's &amp;quot;Question &amp;amp; Answer&amp;quot;, Sam uses a Glock 17 while playing a corrupt detective.]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 with stainless steel slide (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BNglock19tutoneSD.jpg|thumb|500px|none|In Season 2's &amp;quot;Bad Breaks&amp;quot;, Prescott ([[Mark Sheppard]]) aims his Glock 17 at the bank manager.]]&lt;br /&gt;
[[Image:BNglock19tutoneSDback.jpg|thumb|500px|none|The bank manager gets a Glock put to his head by Prescott.]]&lt;br /&gt;
[[Image:BNglock19tutoneDisable.jpg|thumb|500px|none|Mike disables Prescott's Glock with a nitrogen spray-gun.]]&lt;br /&gt;
[[Image:BNglock19tutoneXplode.jpg|thumb|500px|none|Prescott's Glock 17 explodes when he tries to shoot Agent Bly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Full Auto Conversion)==&lt;br /&gt;
In Season 2's &amp;quot;Hot Spot&amp;quot;, one of Felix's thugs fires a [[Glock 17]] converted to full auto with an extended mag on Michael's armored car.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|350px|Glock 17 - 9x19mm - (converted to full-auto)]]&lt;br /&gt;
[[Image:BurnS2 2019.jpg|thumb|none|500px|In Season 2's &amp;quot;Hot Spot&amp;quot;, Felix's thug fires a [[Glock 17]] converted to full auto.  Note that the weapon appears to have jammed.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
In Season 1's &amp;quot;Unpaid Debts&amp;quot;, corrupt cops are seen using &amp;quot;department issued&amp;quot; [[Glock_17#Glock_19|Glock 19's]], which is how Mike realizes they are police. In Season 2's &amp;quot;Rough Seas&amp;quot;, Michael holds a Glock 19 he took off a Bulgarian in a drug deal gone bad. In Season 2's &amp;quot;Turn and Burn&amp;quot; (S2E2), DEA Agent Sophia (Jacqueline Piñol) carries one as her sidearm, which she draws on Michael when he finds out his identity. In Season 3's &amp;quot;Friends Like These&amp;quot; Natalie ([[Callie Thorne]]) pulls a Glock from the trunk of a car that has been left for her, when she is cornered by Fiona. She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|300px|none|Glock 19 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[Image:BNglock19mike.jpg|thumb|500px|none|In Season 2's &amp;quot;Rough Seas&amp;quot;, Michael holds a Glock 19 he took off a Bulgarian in a drug deal gone bad.]]&lt;br /&gt;
[[Image:BurnS3 217.jpg|thumb|500px|none|In Season 3's &amp;quot;Friends Like These&amp;quot; Natalie ([[Callie Thorne]]) pulls a Glock from the trunk of a car that has been left for her, when she is cornered by Fiona. She seems to have a low grip here, but corrects it by the next shot.]]&lt;br /&gt;
[[Image:BurnS3 218.jpg|thumb|500px|none|Closeup of Natalie's Glock. She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, a Bulgarian who tries to spoil a gun deal pulls a [[Glock_17#Glock_26|Glock 26]] from an ankle holster.  Throughout Season 4, Fiona carries the Glock 26 as her preferred sidearm.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|250px|none|Glock 26 - 9x19mm.]]&lt;br /&gt;
[[Image:BNglock26.jpg|thumb|500px|none|In Season 2's &amp;quot;Rough Seas&amp;quot;, the Bulgarian fires his Glock 26 at Seymour's sports car.]]&lt;br /&gt;
[[Image:BNglock26fire.jpg|thumb|500px|none|The Bulgarian fires his Glock 26 as Michael and Seymour flee.]]&lt;br /&gt;
[[Image:BurnS4 430.jpg|thumb|500px|none|Fiona fires the Glock 26 in Season 4's finale &amp;quot;Last Stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP]] with a chrome slide is seen in the hands of several characters in the series.   In Season 1's &amp;quot;Family Business&amp;quot;, the gun dealer Ari ([[Guri Weinberg]]) pulls a USP at Mike in a club. In Season 2's &amp;quot;Scatter Point&amp;quot; (S2E05), Timo ([[Oded Fehr]]) uses one to coerce Michael into opening a liquor store safe. In &amp;quot;Bad Blood&amp;quot; (S2E6), Fiona uses one while kidnapping Eddie Valentine (Method Man).  In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, the arms dealer Seymour ([[Silas Weir Mitchell]]) pulls a standard USP on Michael after Fiona disarms his bodyguard. Several of Carla's ([[Tricia Helfer]]) men use USP's during the Season 2 finale &amp;quot;Lesser Evil&amp;quot;.  In Season 4's &amp;quot;Guilty as Charged&amp;quot;, John Barrett ([[Robert Patrick]]) pulls the two-tone USP on Michael.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP45SS.jpg|300px|thumb|none|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:BNuspClub.jpg|500px|thumb|none|In Season 1's &amp;quot;Family Business&amp;quot;, the gun dealer Ari ([[Guri Weinberg]]) aims his USP at Mike in a club.]]&lt;br /&gt;
[[Image:BNhkUSPstainless.jpg|500px|thumb|none|In Season 2's &amp;quot;Scatter Point&amp;quot;, Timo puts the USP to Trevor's head to coerce Mike to open a safe.]]&lt;br /&gt;
[[Image:BurnNS2 037.jpg|500px|thumb|none|Timo ([[Oded Fehr]]) holds the USP as Michael attempts to crack the liquor store safe.]]&lt;br /&gt;
[[Image:BurnS4 08.jpg|thumb|none|500px|John Barrett ([[Robert Patrick]]) pulls his USP on Michael in Season 4's &amp;quot;Guilty as Charged&amp;quot;.]]&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BNseymourGun.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Seymour ([[Silas Weir Mitchell]]) pulls his USP on Mike, proving he has a faster draw than his bodyguards at least.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in Season 3 Episode 3 &amp;quot;End Run&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:BNS4 457.jpg|thumb|none|500px|A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in Season 3 Episode 3 &amp;quot;End Run&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In Season 3's &amp;quot;Long Way Back&amp;quot;, Fiona gives Michael her [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|USP Compact]] with a stainless slide which he says is a .45 caliber. He then uses it when confronting Strickler. Fiona is seen using her USP Compact in Season 2.&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact with Stainless slide - 9x19mm.]]&lt;br /&gt;
[[Image:Burn 5110.jpg|thumb|none|500px|In Season 3's &amp;quot;Long Way Back&amp;quot;, Michael puts the USP Compact in the small of his back.]]&lt;br /&gt;
[[Image:Burn 5114.jpg|thumb|none|500px|Michael shoots Tom Strickler twice with the USP Compact from an extremely quick draw and kills him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is used by Kent the smuggler in Season 1's finale &amp;quot;Loose Ends&amp;quot;. Despite being a former Marine, he has a terrible low grip on his Mark 23. Maybe it's just too much handgun for him, or maybe it's so Michael will be able to easily take it away from him. &lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|350px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP.]]&lt;br /&gt;
[[Image:BNsocom.jpg‎|thumb|500px|none|In Season 1's &amp;quot;Loose Ends&amp;quot;,Kent keeps his massive handgun in his pants.]]&lt;br /&gt;
[[Image:Mark23.jpg‎|thumb|500px|none|Closeup of Kent's Mark 23.]] &lt;br /&gt;
[[Image:Mark232.jpg‎|thumb|500px|none|Kent threatening Michael with the Mark 23. Horrible grip!]]&lt;br /&gt;
[[Image:BurnS3 112.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Heckler &amp;amp; Koch Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch P30==&lt;br /&gt;
Michael's new sidearm beginning in Season 4's &amp;quot;Center of the Storm&amp;quot;. In this episode, Cole ([[Jon Seda]]) is seen pulling a [[Heckler &amp;amp; Koch P30]] after disposing of Michael's P228.  Cole uses the P30 throughout the episode to threaten Michael as well as combat Matt Reece's thugs. At the end of this episode he gives it to Michael.  From this point on in the show, it becomes Michael's sidearm.&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[Image:BurnS4 309.jpg|thumb|none|500px|In Season 4's &amp;quot;Center of the Storm&amp;quot;, Cole ([[Jon Seda]]) carries a [[Heckler &amp;amp; Koch P30]].]][[Image:BNS4 453.jpg|thumb|none|500px|In Season 4's &amp;quot;Hot Property&amp;quot;, Michael threatens to detonate a cannister filled with a deadly toxin with his P30.]]&lt;br /&gt;
[[File:BurnS5 03.jpg|thumb|none|500px|Michael fires his P30 in &amp;quot;Company Man&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:BurnS5 11.jpg|thumb|none|500px|Madeline Weston ([[Sharon Gless]]) holds Michael's P30 in Season 5's &amp;quot;Bloodlines&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:BurnNS5 208.jpg|thumb|none|500px|Fiona uses the P30 as Michael uses in the M4A1 in Season 5's &amp;quot;Better Halves&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
In Season 4's &amp;quot;Past &amp;amp; Future Tense&amp;quot;, Vitali ([[V.J. Foster]]) carries a [[Heckler &amp;amp; Koch P2000]].  Michael is later seen with the handgun.&lt;br /&gt;
[[Image:P2000_9.jpg‎|none|300px|thumb|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:BNS4 455.jpg|thumb|none|500px|In Season 4's &amp;quot;Past &amp;amp; Future Tense&amp;quot;, Vitali ([[V.J. Foster]]) holds a [[Heckler &amp;amp; Koch P2000]]. ]]&lt;br /&gt;
[[Image:BNS4 459.jpg|thumb|none|500px|Michael Westen ([[Jeffrey Donovan]]) pulls the HK P2000 in Season 4's &amp;quot;Past &amp;amp; Future Tense&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70  ==&lt;br /&gt;
In Season 4's &amp;quot;Brotherly Love&amp;quot;, Michael hands off a [[Heckler &amp;amp; Koch VP70]] to Sam that he says Fiona modified to fire three-round bursts. &lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm with spare magazine]]&lt;br /&gt;
[[File:BurnS4 429.jpg|thumb|none|500px|In Season 4's &amp;quot;Brotherly Love&amp;quot;, Michael hands off a [[Heckler &amp;amp; Koch VP70]] to Sam that he says Fiona modified to fire three-round bursts. ]]&lt;br /&gt;
&lt;br /&gt;
== IMI Jericho 941==&lt;br /&gt;
The Stainless [[Jericho 941]] is a very common sidearm used by bad guys in the show, especially the head bad guy in various episodes. (It's almost like what the [[M1911|Infinity]] is to [[Heroes]].) In Season 1's &amp;quot;Family Business&amp;quot;, the boss Eli Zamar ([[Joel Swetow]]) carried one, which Fiona recognizes as a ''&amp;quot;Desert Eagle 9mm with combat grips&amp;quot;''. Also, in Season 1's &amp;quot;False Flag&amp;quot;, Evelyn ([[Lucy Lawless]]) uses a suppressed Jericho. In Season 2's &amp;quot;Sins of Omission&amp;quot;, Brennan ([[Jay Karnes]]) draws down on Michael with one.  It is also used in the Season 3's &amp;quot;Question &amp;amp; Answer.&amp;quot; In Season 3, a black Baby Eagle was used by the henchmen in &amp;quot;End Run&amp;quot; and in &amp;quot;Enemies Closer&amp;quot; and also is the gun used by Strickler in &amp;quot;Long Way Back.&amp;quot;&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Stainless IMI Jericho 941 - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:BN-Jericho-1.jpg|thumb|none|500px|In Season 1's &amp;quot;Family Business&amp;quot;, Michael's brother Nate ([[Seth Peterson]]) gets a Jericho put to his head.]]&lt;br /&gt;
[[Image:BN-Jericho-2.jpg|thumb|none|500px|Also in &amp;quot;Family Business&amp;quot;, Jake Miller ([[Scott Michael Campbell]]) gets a Jericho put to his head.  Note that this gun is missing its rear sight for some reason, and the safety is engaged.]]&lt;br /&gt;
[[Image:BN-Jericho-3.jpg|thumb|none|500px|Eli Zamar ([[Joel Swetow]]) draws his Jericho when he finds out what happens to his arms shipment in Season 1's &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BNjerichoSuppressed.jpg|thumb|none|500px|In Season 1's &amp;quot;False Flag&amp;quot;, Evelyn ([[Lucy Lawless]]) fires her suppressed Jericho at Mike.]]&lt;br /&gt;
[[Image:Vlcsnap-409605.jpg|thumb|none|500px|In Season 2's &amp;quot;Rough Seas&amp;quot;, Gerard ([[Max Martini]]) aims his Jericho at Mike who is pretending to be a mild mannered chemist.]]&lt;br /&gt;
[[Image:BNjerichoSPAM.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Chandler stows his Jericho in his waistband before going inside his building.]]&lt;br /&gt;
[[Image:BurnS2 2055.jpg|thumb|none|500px|Brennan ([[Jay Karnes]]) pulls his Jericho on Mike in Season 2's &amp;quot;Sins of Omission&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS3 001.jpg|thumb|none|500px|Strickler ([[Ben Shenkman]]) pulls his Jericho on Mike in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941FB Compact==&lt;br /&gt;
In Season 3's &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact  on Michael.  In Season 4's &amp;quot;Where There's Smoke&amp;quot; (S4E08), Jacob's brother Eddy carries a [[Jericho 941|Jericho 941FB]] Compact as his sidearm and is seen pulling it on Michael.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|none|300px|Jericho 941FB Compact - 9x19mm]]&lt;br /&gt;
[[File:BNS4 456.jpg|thumb|none|500px|In Season 3's &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact  on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9 Stainless==&lt;br /&gt;
In Season 3's &amp;quot;Friends Like These&amp;quot;, Sam pulls his backup [[Kahr K9]] stainless from an ankle holster after Ex-Serbian Intelligence officer Milovan Drago disarms him of his Beretta. After firing it several times at Milovan, he later uses it in the shootout at Bennet Tash's locksmith store. &lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless 9x19mm]]&lt;br /&gt;
[[File:BurnS2 1100.jpg|thumb|none|500px|In Season 3's &amp;quot;Friends Like These&amp;quot;, Sam pulls his backup [[Kahr K9]] stainless from an ankle holster after Milovan Drago disarms him of his Beretta.]]&lt;br /&gt;
[[File:BurnS2 1106.jpg|thumb|none|500px|Sam later uses it in the shootout at Bennet Tash's locksmith store.]]&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Carry II ==&lt;br /&gt;
A [[M1911_pistol_series#Kimber_Pro_Carry_II|Kimber Pro Carry II]] with a black slide and stainless frame is seen many times throughout the series. It appears to be an Aegis. It is first seen in the hands of a con artist in Season 1's &amp;quot;Identity&amp;quot;.  Michael describes it as having extended controls and a beveled magazine well, which shows how serious the criminal is. The competition style extended frame safety is noticeable in one brief shot. In Season 2's &amp;quot;Scatter Point&amp;quot;, a similar firearm (possibly the same exact one) is used by Kandi ([[Robin Givens]]), the muscle of the bank robbery crew.&lt;br /&gt;
[[Image:KimberProCarryII_1911.jpg|none|300px|thumb|none|Kimber Stainless Pro Carry II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BurnS1 028.jpg|thumb|none|500px|In Season 1's &amp;quot;Identity&amp;quot;, Michael uses the Kimber to shoot the tires of a patrol car.]]&lt;br /&gt;
[[Image:BNcoltCommander.jpg|none|500px|thumb|none|In Season 2's &amp;quot;Scatter Point&amp;quot;, Kandi ([[Robin Givens]]) holds her Kimber Pro Carry II on Michael. The adjustable sights are barely visible.]]&lt;br /&gt;
[[Image:BurnNS2 039.jpg|none|500px|thumb|none|Kandi ([[Robin Givens]]) draws her Kimber Pro Carry II.]]&lt;br /&gt;
&lt;br /&gt;
== Lorcin Model L22  ==&lt;br /&gt;
In Season 2's &amp;quot;Bad Blood&amp;quot; (S2E18), Victor carries a Lorcin Model L22 in .22LR as a concealed weapon. Mike calls it &amp;quot;cute,&amp;quot; but it's enough to make him think twice about attacking Victor when it's held on him under a chess table.&lt;br /&gt;
[[File:Lorcin.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:BNjetfire22.jpg|none|500px|thumb|In Season 2's &amp;quot;Bad Blood&amp;quot;, Victor holds his Lorcin Model L22 on Mike under the table.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Makarov PM]] is seen in a display in a mansion in Miami, which catches Fiona's eye. As a reward for his assistance Mike buys it on the cheap and gives it to her for her birthday. While military surplus Makarov's are very common and inexpensive, there are some that are sought-after collector's pieces for various reasons.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, Makarov PM is seen in a gun case, alongside a Ruger Blackhawk, a S&amp;amp;W 629 Performance Center, and a Colt 1911.]]&lt;br /&gt;
[[Image:BurnS1 1032.jpg|thumb|500px|none|Fiona holds the Makarov she received as a gift from Michael in Season 1's &amp;quot;Hard Bargain&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== STI Edge ==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[M1911#STI Edge|STI Edge]].&lt;br /&gt;
[[Image:Stiedgestockimage1.jpg|thumb|none|300px|STI Edge - .40 S&amp;amp;W]] &lt;br /&gt;
[[Image:BurnS3 110.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a STI Edge (seen on the upper right)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk I==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[Ruger Mk I]]. Pretending to be an idiot, Michael asks if it is a 357.&lt;br /&gt;
[[Image:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk I pistol - .22 LR]]&lt;br /&gt;
[[Image:BurnS3 114.jpg|thumb|none|500px|In Season 3's &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Ruger Mk I.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger P95 ==&lt;br /&gt;
In Season 1's finale &amp;quot;Loose Ends, Part 2&amp;quot;, one of Carmelo the heroin dealer's bodyguards pulls a [[Ruger P95]] on Michael at the club.&lt;br /&gt;
[[Image:RugerP95.gif‎|thumb|none|300px|Ruger P95 - 9x19mm]]&lt;br /&gt;
[[Image:BurnS1 1069.jpg|thumb|none|500px|A Ruger P95 is seen on the right being pulled on Michael in Season 1's &amp;quot;Loose Ends, Part 2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 459==&lt;br /&gt;
In Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09), Michael holds a [[Smith &amp;amp; Wesson 459]] that he took off the hitman sent to kill him.&lt;br /&gt;
[[Image:M594.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 459 - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2500.jpg|thumb|500px|none|In Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09), Michael holds a [[Smith &amp;amp; Wesson 459]] that he took off the hitman following him.]]&lt;br /&gt;
[[Image:Burn 2503.jpg|thumb|500px|none|Michael holds the S&amp;amp;W on the hitman while taking a call.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4505==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 4505]] is pulled by Lesher ([[John Allen Nelson]]) to threaten Michael in Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09).   In Season 2's &amp;quot;Comrades&amp;quot; (S2E04), Mike takes up a 4505 after disarming some human traffickers. &lt;br /&gt;
[[Image:4505.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4505 - .45 ACP]]&lt;br /&gt;
[[Image:Burn 5106.jpg|thumb|none|500px|The [[Smith &amp;amp; Wesson 4505]] is pulled by Lesher ([[John Allen Nelson]]) to threaten Michael in Season 2's &amp;quot;Good Soldier&amp;quot; (S2E09).]]&lt;br /&gt;
[[Image:BNsmith4506black.jpg|thumb|none|500px|Mike tosses the 4505 in the air before catching it in Season 2's &amp;quot;Comrades&amp;quot; (S2E04).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 639==&lt;br /&gt;
In Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;, Michael gives a stainless [[Smith &amp;amp; Wesson 639]] with adjustable sights and a rounded trigger guard to his younger brother Nate ([[Seth Peterson]]) to protect himself and their mother. Madeline later is seen holding it when she and Nate go to Michael's place.  &lt;br /&gt;
[[Image:S&amp;amp;W639 ResDog MWte.jpg|thumb|none|300px|Smith &amp;amp; Wesson 639 - 9x19mm]]&lt;br /&gt;
[[Image:BNsmith4506.jpg|thumb|none|500px|In Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;, Michael gives the S&amp;amp;W to Nate.]]&lt;br /&gt;
[[Image:BNsmith4506nate.jpg|thumb|none|500px|Nate ([[Seth Peterson]]) fires his 639 to hold off some mercenaries in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
In the pilot episode, one of Sugar's thugs pulls an early model [[Smith_%26_Wesson_5900_pistol_series#Smith_.26_Wesson_5906|Smith &amp;amp; Wesson 5906]] on Fiona and Michael.  Michael later uses it with a homemade suppressor to wound Sugar.  In Season 2's &amp;quot;Bad Breaks&amp;quot;, one of the bank robbers uses a late model suppressed stainless 5906. A similar one is also carried by the boat guard in the same episode. This model (except with Novak sights) is seen again in Season 3's &amp;quot;Partners in Crime&amp;quot;, first when Michael and Tim find it near Isabella's body and later on when Michael gives a similar one to Damon after Fiona fatigues the trigger assembly. &lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg‎‎|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 - 9x19mm.  The early model 5906 pistols had the finger step trigger guard, but they changed it to the rounded trigger guard for 'ease of production'.]]&lt;br /&gt;
[[Image:BurnS1 1063.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BurnS1 1064.jpg|thumb|none|500px|Michael fires the S&amp;amp;W with his homemade suppressor in the pilot episode.]]&lt;br /&gt;
[[Image:S%26W5906LateModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5904 - 9x19mm.]]&lt;br /&gt;
[[Image:BNsmithStainless.jpg|thumb|none|500px|In Season 2's &amp;quot;Bad Breaks&amp;quot;, the boat guard is disarmed of his Smith &amp;amp; Wesson by Sam.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson SW99 ==&lt;br /&gt;
In Season 4's &amp;quot;Fast Friends&amp;quot;, Ming Khan ([[Byron Mann]]) carries a [[Smith &amp;amp; Wesson SW99]] with a nickel-plated slide as his sidearm.&lt;br /&gt;
[[Image:SW99 2Tone.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:BNS4 417.jpg|thumb|none|500px|In Season 4's &amp;quot;Fast Friends&amp;quot;, Ming Khan ([[Byron Mann]]) pulls a [[Smith &amp;amp; Wesson SW99]] with a nickel-plated slide.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
In Season 3's &amp;quot;Friendly Fire&amp;quot;, Omar Hernandez ([[Jacob Vargas]]) pulls a two-tone [[Springfield Armory XD|Springfield XD Service]] on Michael.&lt;br /&gt;
&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2726.jpg|thumb|500px|none|In Season 3's &amp;quot;Friendly Fire&amp;quot;, Omar Hernandez ([[Jacob Vargas]]) pulls a [[Springfield Armory XD]] on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT940==&lt;br /&gt;
In Season 2's &amp;quot;Bad Breaks&amp;quot;, a member of Prescott's crew ([[Rodney Rowland]]) uses his suppressed [[Taurus PT940]] to threaten Prescott.  In Season 4's &amp;quot;Breach of Faith&amp;quot;, Josh Wagner ([[Frank Whaley]]) uses a Taurus to hold a con artist hostage.&lt;br /&gt;
[[Image:PT940SS.jpg|thumb|none|300px|Taurus PT940 in stainless steel - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BNsmithFront.jpg|thumb|none|500px|A member of Prescott's crew ([[Rodney Rowland]]) holds his suppressed PT940.]]&lt;br /&gt;
[[Image:BNsmithStainlessBank.jpg|thumb|none|500px|The bank robber then threatens Prescott with his PT940.]]&lt;br /&gt;
[[Image:BNS4 423.jpg|thumb|none|500px|In Season 4's &amp;quot;Breach of Faith&amp;quot;, Josh Wagner ([[Frank Whaley]]) uses a Taurus to hold a con artist hostage.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Fiona Glenanne ([[Gabrielle Anwar]]) uses the [[Walther PPK|Walther PPK/S]] as her usual sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - .380 ACP]]&lt;br /&gt;
[[Image:BNwaltherPPKfiona.jpg|500px|thumb|none|Fiona with her PPK at the ready.]]&lt;br /&gt;
[[Image:BNfionaWalther.jpg|500px|thumb|none|Fiona captures a car-jacker with her PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
A two tone [[Walther P99]] is used by the Jamaican drug dealer to threaten Mike in Season 1's &amp;quot;Unpaid Debts&amp;quot;.  It is also carried by a thug in &amp;quot;Question &amp;amp; Answer.&amp;quot;  Simon uses a P99 in &amp;quot;Devil You Know&amp;quot; which Michael take and holds to his head.&lt;br /&gt;
Along with her PPK/S Fiona also owns a P99 that she keeps in her apartment which Michael uses when searching for an intruder in &amp;quot;Shot in the Dark&amp;quot;.&lt;br /&gt;
[[Image:WaltherP99_twotoneA.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:BNsmith99.jpg|thumb|none|500px|The drug dealer aims his Walther P99 at Mike, not caring that a police boat is nearby.]]&lt;br /&gt;
[[Image:BurnS1 1047.jpg|thumb|none|500px|Jan the Czech assassin ([[Ilia Volok]]) fires a suppressed Walther at Mike in Season 1's &amp;quot;Old Friends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPS==&lt;br /&gt;
In Season 2's &amp;quot;Bad Breaks&amp;quot;, some of the bank robbers use [[Walther PPS]] pistols with sound suppressors attached.  Michael Westen ([[Jeffrey Donovan]]) is able to acquire one of these guns from a robber after sedating him with medicine from a first-aid kit; however, as the robber goes down, he struggles with Michael and empties all but one of the rounds from the magazine, leaving Michael with no other choice but to find another way to incapacitate or eliminate the rest of the robbers. Agent Jason Bly ([[Alex Carter]]) uses one after taking down one of the robbers.&lt;br /&gt;
[[Image:PPS.jpg|thumb|none|300px|Walther PPS - 9x19mm]]&lt;br /&gt;
[[Image:BNwaltherBrassCheck.jpg|thumb|none|500px|Mike does a brass check on his PPS after looking at the magazine and realizing it is empty.]]&lt;br /&gt;
[[Image:BNwaltherSilencerOff.jpg|thumb|none|500px|Mike removes the silencer from his Walther PPS in order to conceal it in the back of his waistband.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python Elite==&lt;br /&gt;
In the pilot episode, Sugar ([[Arturo Fernandez]]), the drug dealer who lives next door to Michael, is seen with a [[Colt Python|Colt Python Elite]] when Michael Westen ([[Jeffrey Donovan]]) tactically invades his home and steals it during self defense. Michael later uses this stolen weapon to use it as a distraction device. He loads it up with blank rounds, attaches a flare, cell phone and a electric blasting cap to simulate gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt python elite.jpg‎|thumb|none|350px|Colt Python Elite with 6 inch barrel- .357 Magnum]]&lt;br /&gt;
[[Image:BurnNoticeColtPython.jpg|thumb|none|500px|Sugar ([[Arturo Fernandez]]) aims his [[Colt Python|Colt Python Elite]] at the front door having no clue Michaels coming from the rear. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython3.jpg|thumb|none|500px|Michael loads up .357 blanks into the Colt Python Elite. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython4.jpg|thumb|none|500px|Michael inserts what appears to be a electric blasting cap into a flare that's attached to the Python.  Note the cell phone taped on the end of the flare. When Michael makes a phone call, the cap ignites a flare that will heat up the rounds in the revolver and at a random time the rounds will discharge. ]]&lt;br /&gt;
[[Image:BurnNoticeColtPython2.jpg|thumb|none|500px|Michael unveils his succeeded project to Mr. Pyne. Note the burn marks on the cylinder are from the ignited flare. ]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Ruger Blackhawk]] is seen in a display case in a mansion in Miami.&lt;br /&gt;
[[Image:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk .357 magnum.]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Ruger Blackhawk]] is seen in the lower left of the display case.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Nate uses a [[Smith &amp;amp; Wesson Model 36]] in Season 1's &amp;quot;Old Friends&amp;quot;.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:BurnS1 1052.jpg|thumb|none|500px|Nate uses a [[Smith &amp;amp; Wesson Model 36]] to scare off an assassin in Season 1's &amp;quot;Old Friends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
In Season 2's &amp;quot;Double Booked&amp;quot; (S2E08), Michael takes a [[Smith &amp;amp; Wesson Model 60]] off of Drew (Zachary Bryan).&lt;br /&gt;
[[Image:Classic60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special]]&lt;br /&gt;
[[Image:Burn 5103.jpg|thumb|none|500px|In Season 2's &amp;quot;Double Booked&amp;quot; (S2E08), Michael takes a [[Smith &amp;amp; Wesson Model 60]] off of Drew (Zachary Bryan).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
In Season 4's &amp;quot;Made Man&amp;quot; (S4E03), mobster Tony Caro ([[Nestor Serrano]]) is seen pulling out a 4&amp;quot; [[Smith &amp;amp; Wesson Model 500]] and placing on a table when threatening Michael.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 500]] with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:BurnS4 609.jpg|thumb|none|500px|In Season 4's &amp;quot;Made Man&amp;quot; (S4E03), mobster Tony Caro ([[Nestor Serrano]]) is seen pulling out a 4&amp;quot; [[Smith &amp;amp; Wesson Model 500]] and placing on a table when threatening Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Jacob Orr ([[M.C. Gainey]]) pulls a [[Smith &amp;amp; Wesson Model 629]] on Chandler when he wants to know what happened to the stolen painting.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; Barrel - .44 magnum.]]&lt;br /&gt;
[[Image:Burn 265.jpg|thumb|none|500px|In Season 2's &amp;quot;Seek &amp;amp; Destroy&amp;quot;, Jacob Orr ([[M.C. Gainey]]) pulls a [[Smith &amp;amp; Wesson Model 629]] on Chandler.]]&lt;br /&gt;
[[Image:Burn 264.jpg|thumb|none|500px|Scott Chandler (Joel Gretsch) is threatened with a [[Smith &amp;amp; Wesson Model 629]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Smith &amp;amp; Wesson Model 629]] is seen in a display case in a mansion in Miami.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Performance Center model 629.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails - .44 Magnum]]&lt;br /&gt;
[[Image:BNgunCase.jpg|thumb|500px|none|In Season 1's &amp;quot;Hard Bargain&amp;quot;, a [[Smith &amp;amp; Wesson Model 629]] is seen in the upper right of the display case.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A Nigerian bystander pulls a [[Smith &amp;amp; Wesson Model 686]] in the pilot episode.&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:BurnS1 007.jpg|thumb|none|500px|A Nigerian bystander pulls a [[Smith &amp;amp; Wesson Model 686]] in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Fiona Glenanne ([[Gabrielle Anwar]]) twists the cylinder of her stainless [[Taurus Model 85]] next to Mike's ear at the beginning of Season 4's &amp;quot;Hard Time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus85.jpg|thumb|none|300px|Taurus Model 85 - .38 spl.]]&lt;br /&gt;
[[Image:BNtaurus85.jpg|500px|thumb|none|Fiona twists the cylinder of her Taurus Model 85]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] are carried by some Nigerian mercenaries in the pilot episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M12.jpg|none|thumb|350px|Beretta PM12S - 9x19mm ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12.jpg|none|500px|thumb|In the pilot episode, a Nigerian mercenary slings his [[Beretta M12|Beretta PM12S]].]]&lt;br /&gt;
[[Image:BurnNoticeoshi.jpg|none|thumb|500px|A Nigerian mercenary, now decidedly outgunned. Several other weapons are also visible in this scene, including a [[M1911 pistol series#M1911|M1911]], a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]], and an [[AK-47]] in the background. ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12S.JPG|none|thumb|500px|A Nigerian mercenary with his [[Beretta M12|Beretta PM12S]] as Michael pretends to be sick. ]]&lt;br /&gt;
[[Image:BurnNoticeBerettaPM12S2.jpg|none|thumb|500px|A Nigerian mercenary escorts Michael to the men's room with his [[Beretta M12|Beretta PM12S]] and another mercenary with a [[SIG-Sauer P226]]. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9 ==&lt;br /&gt;
Natalie Rice ([[Callie Thorne]]) fires a [[Brügger &amp;amp; Thomet MP-9]] submachine gun at Sam in Season 4's &amp;quot;Hot Property&amp;quot;.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 9x19mm]]&lt;br /&gt;
[[Image:BurnS4 419.jpg|none|500px|thumb|Natalie Rice ([[Callie Thorne]]) fires a [[Brügger &amp;amp; Thomet MP-9]] submachine gun at Sam in Season 4's &amp;quot;Hot Property&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR]] fitted with an EOTECH Holosight is handled by Michael while he is posing as an arms dealer in Season 1's &amp;quot;Family Business&amp;quot;. He refers to it as an &amp;quot;FN P90 with a Ha-lo sight.&amp;quot; A CIA extraction team is armed with P90's in Season 5's &amp;quot;Company Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|none|350px|FN P90 TR with rail and EOTECH holographic Sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
[[Image:BN-P90-1.jpg|thumb|none|500px|Michael checks out the FN P90 in Season 1's &amp;quot;Family Business&amp;quot;. ]]&lt;br /&gt;
[[File:BurnS5 02.jpg|thumb|none|500px|A CIA extraction team is armed with P90's in Season 5's &amp;quot;Company Man&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In Season 3's &amp;quot;Friendly Fire&amp;quot;, Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s. In Season 4's &amp;quot;Out of the Fire&amp;quot;, both Michael and Larry ([[Tim Matheson]]) uses the MP5K during a firefight. &lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|350px|none|MP5K]]&lt;br /&gt;
[[File:BNS4 450.jpg|thumb|500px|none|In Season 3's &amp;quot;Friendly Fire&amp;quot;, Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s.]]&lt;br /&gt;
[[File:BNS4 437.jpg|thumb|none|500px|In Season 4's &amp;quot;Out of the Fire&amp;quot;, Michael holds the MP5K on one of the men that burned him.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
In Season 2's &amp;quot;Trust Me&amp;quot; (S2E3), Sam uses a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] fitted with a red dot sight  to shoot a car belonging to a pair of con men dressed up as FBI agents. &lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg|thumb|350px|none|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:BNmp5pdw.jpg|thumb|500px|none|Sam fires his MP5K-PDW]]&lt;br /&gt;
[[Image:BNmp5pdw2.jpg|thumb|500px|none|Sam fires his MP5K-PDW]]&lt;br /&gt;
[[Image:BNmp5pdwFire.jpg|thumb|500px|none|Sam ventilates the trunk of an impostor FBI car.]]&lt;br /&gt;
[[File:Gab char 10.jpg|thumb|500px|none|Fiona borrowing Sam's MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
In Season 4's &amp;quot;Friends and Enemies&amp;quot;, Michael is seen carrying an [[Heckler &amp;amp; Koch MP5A2]] fitted with a scope when accompanying Vaughn ([[Robert Wisdom]]) on a mission to find an illegal gunrunner.&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:BNS4 404.jpg|thumb|none|500px|In Season 4's &amp;quot;Friends and Enemies&amp;quot;, Michael is seen carrying an [[Heckler &amp;amp; Koch MP5A2]] fitted with a scope when accompanying Vaughn ([[Robert Wisdom]]) on a mission to find an illegal gunrunner.]]&lt;br /&gt;
[[File:BNS4 404A2.jpg|thumb|none|500px|One of Vaughn's men holds the MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, Gerard ([[Max Martini]]) is seen using a [[Heckler &amp;amp; Koch MP5A3]] on the truck.  &lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BNak74u.jpg|none|500px||thumb|Gerard fires his MP5A3 at the truck driven by &amp;quot;Charles Finley.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
An [[MP5#Heckler_.26_Koch_MP5SD|MP5SD3]] with tactical light and M68 Aimpoint sight is seen in the hands of mercenaries in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|400px|none|MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:BNmp5sd.jpg|thumb|500px|none|A mercenary with his MP5SD3 in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
In Season 2's &amp;quot;Good Soldier&amp;quot;, a goon employed by Max Lesher ([[John Allen Nelson]]) prepares to use a [[Heckler &amp;amp; Koch MP7A1]] in a kidnapping attempt.  In Season 3's &amp;quot;End Run&amp;quot;, Sam and Fiona carry MP7's when they break into Brennan's house. Fiona and her brother when they attempt to kill O'Neil at his hotel in Season 3's &amp;quot;Long Way Home&amp;quot;.  In Season 5's &amp;quot;Company Man&amp;quot;, guards are seen opening fire on Michael and Max with MP7's.  Michael is later seen rigging MP7's to fire independently. &lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight]]&lt;br /&gt;
[[Image:BurnNoticeMP7.jpg|thumb|500px|none|A goon brandishes a Heckler &amp;amp; Koch MP7A1 in Season 2's &amp;quot;Good Soldier&amp;quot;.]]&lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|500px|none|In Season 3's &amp;quot;End Run&amp;quot;,  Sam and Fiona search Brennan's house armed with Heckler &amp;amp; Koch MP7A1s, Fiona's having a 40-round magazine.]] &lt;br /&gt;
[[File:BurnS5 09.jpg|thumb|none|500px|In Season 5's &amp;quot;Company Man&amp;quot;, Michael is seen rigging MP7's to fire independently.]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
In the Season 2 episode &amp;quot;Turn and Burn&amp;quot;, Raul carries a [[MAC-10]] with the stock removed that is kept in a custom shoulder holster.  Suppressed MAC-10's hidden in packing containers are carried by several of Prescott's men in Season 2's &amp;quot;Bad Breaks&amp;quot; (S2E13) who kept them.  In Season 4's premiere &amp;quot;Friends and Enemies&amp;quot; (S4E1), Michael wields two MAC-10's to try and intimidate a biker gang.   In Season 5's &amp;quot;Army of One&amp;quot;, Holcomb ([[Michael T. Weiss]]) and his fellow hostage-takers are armed with [[MAC-10]]'s.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:BNmac10.jpg|thumb|500px|none|In Season 2's &amp;quot;Bad Breaks&amp;quot;, one of Prescott's men disguised as a parcel deliverer chambers his suppressed MAC-10.]]&lt;br /&gt;
[[Image:BNbankMac10.jpg|thumb|500px|none|Another one of Prescott's men enters the hostage room with his suppressed MAC-10, with the bolt locked forward like that, all he'll get when he pulls the trigger is a disappointing &amp;quot;click&amp;quot;.]]&lt;br /&gt;
[[File:BNS4 410.jpg|thumb|none|500px|In Season 4's premiere &amp;quot;Friends and Enemies&amp;quot; (S4E1), Michael wields two MAC-10's to try and intimidate a biker gang.]]&lt;br /&gt;
[[File:BurnS5 55.jpg|thumb|none|500px| In Season 5's &amp;quot;Army of One&amp;quot; (S5E10), Holcomb ([[Michael T. Weiss]]) and his fellow hostage-takers are armed with [[MAC-10]]'s.]]&lt;br /&gt;
&lt;br /&gt;
== Interdynamic MP9 ==&lt;br /&gt;
In Season 2's &amp;quot;Hot Spot&amp;quot; (S2E11), an [[Interdynamic_KG-9_/_Intratec_TEC-9#Interdynamic_MP9.2FKG-9|Interdynamic MP9]] is used by Felix Cole ([[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]) to shoot at the armored car with Mike(who is posing as &amp;quot;Johnny&amp;quot;) and inadvertently his own boss. The weapon is identified as an Interdynamic MP9 by its foregrip and simple rear sight.&lt;br /&gt;
[[Image:InterDynamicMP9.jpg|thumb|300px|none|Interdynamic MP9 with foregrip and telescoping stock - 9x19mm.]]&lt;br /&gt;
[[Image:BNintratec.jpg|thumb|500px|none|Felix Cole ([[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]) fires his MP9 at Michael's armored car in Season 2's &amp;quot;Hot Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4).&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
[[File:BurnS4 300.jpg|thumb|none|500px|A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in Season 3's &amp;quot;Fearless Leader&amp;quot; (S3E4).]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
A henchman is briefly seen carrying a [[Steyr TMP]] in Season 2's &amp;quot;Breaking and Entering&amp;quot;.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BurnS2 2074.jpg|thumb|none|500px|The henchman on the right is briefly seen carrying a [[Steyr TMP]] in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
A [[Micro Uzi]] is used by one of Felix's thugs when they ambush Michael in Season 2's &amp;quot;Hot Spot&amp;quot;.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
[[Image:BNmicroUzi.jpg|thumb|500px|none|The thug on the left fires his Micro Uzi in Season 2's &amp;quot;Hot Spot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
In Season 4's &amp;quot;Where There's Smoke&amp;quot; (S4E08), One of Jacob's thugs carries a [[Mini Uzi]] during the kidnapping attempt.  Michael is later seen with the SMG.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:BNS4 460.jpg|thumb|none|500px|In Season 4's &amp;quot;Where There's Smoke&amp;quot; (S4E08), Michael uses a [[Mini Uzi]] to shoot out some tires.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BNS4 461.jpg|thumb|none|500px|Michael holds the mini-Uzi on some kidnappers.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Armsel Protecta==&lt;br /&gt;
In Season 2's &amp;quot;Breaking and Entering&amp;quot; (S2E1), Michael uses an [[Armsel_Striker_and_variants#Armsel_Protecta|Armsel Protecta]] in conjunction with 'quadrangle buckshot' and FRAG-12 ammunition to destroy some computer mainframes and blow out a window, respectively.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12-gauge]]&lt;br /&gt;
[[Image:BurnNoticeStreetsweeper.jpg|thumb|500px|none|Michael prepares to fire the Armsel Protecta in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 (Sawed off) ==&lt;br /&gt;
In Season 3's &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with a [[Mossberg 500]] with sawed-off barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Mossberg 500 with sawed-off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[Image:Burn 2715.jpg|thumb|none|500px|In Season 3's &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with a Mossberg 500 with sawed-off barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
In Season 1's &amp;quot;Old Friends&amp;quot;, Michael booby traps the door to his place with a [[Mossberg 500 Cruiser]].&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser with plain barrel, no heat shield - 12 Gauge]] &lt;br /&gt;
[[Image:BurnS1 1048.jpg|thumb|none|500px|In Season 1's &amp;quot;Old Friends&amp;quot;, Michael booby traps the door to his place with a [[Mossberg 500 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Special==&lt;br /&gt;
In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 Special - 12 Gauge]]&lt;br /&gt;
[[Image:Burn 2702.jpg|thumb|none|500px|In Season 3's &amp;quot;The Hunter&amp;quot; (S3E6), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Cruiser ==&lt;br /&gt;
In the season 1 finale &amp;quot;Loose Ends, Sam gives Michael's mom Madeline ([[Sharon Gless]]) a [[Mossberg 500 Cruiser|Mossberg 590 Cruiser]] to protect herself. Fiona also uses one to intimidate Rachel (Stacy Haiduk), a con artist in &amp;quot;Do No Harm&amp;quot; (S2E10).&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]] &lt;br /&gt;
[[Image:BurnS1 1028.jpg|thumb|500px|none|&amp;quot;Careful, that's loaded!&amp;quot; Madeline ([[Sharon Gless]]) checks out the Mossberg in Season 1's &amp;quot;Loose Ends, Part 1&amp;quot;. ]]&lt;br /&gt;
[[File:Photo+1.jpg|thumb|500px|none|Fi uses the Mossberg to shoot up Rachel's car in &amp;quot;Do No Harm&amp;quot;.]]&lt;br /&gt;
[[File:Fiona-1.jpg|thumb|500px|none|The opening narration describes Fiona as &amp;quot;a trigger-happy ex-girlfriend&amp;quot; as she holds the Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 870]] with a folding stock is used by Fiona on several occasions throughout Season 1. &lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folding Stock - 12 Gauge.]]&lt;br /&gt;
[[Image:BurnNoticeSPAS12.jpg|thumb|500px|none|Fiona wields a Remington 870 in Season 1's &amp;quot;Old Friends&amp;quot; (S1E4).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Standard==&lt;br /&gt;
In &amp;quot;Bad Blood&amp;quot; (S2E6), Michael uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870 Police Standard]] shotgun loaded with incendiary rounds while retrieving the package with Victor.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|none|400px|Remington 870 - 12 Gauge.]]&lt;br /&gt;
[[Image:BNshotgunIncendiary.jpg|thumb|500px|none|A snazzy 24-esque screen split shows Mike shooting his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Express ==&lt;br /&gt;
Used by Sam on several occasions.&lt;br /&gt;
[[Image:Remington-870-Express-Deer.jpg|thumb|400px|none|Remington 870 Express Deer - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS1 1080.jpg|thumb|500px|none|Fiona finds a Remington among Sam's things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Pistol Grip==&lt;br /&gt;
In the episode &amp;quot;Hot Spot&amp;quot; (S2E11), Sam uses a pistol gripped [[Remington 870]] with synthetic furniture while disguised as a car theif. Seymour procures two pistol grippped [[Remington Model 870 Shotgun#Remington 870|Remington 870 Mariner]] shotguns for Mike and Fiona's assault on the bombers house. He remarks that he customized them himself, and that they are loaded, with the custom ammo he made for them. They are loaded with special water rounds used to destroy explosive devices without detonating them.&lt;br /&gt;
[[Image:Shotgun US Remington 870 'Tac Star' 12 gauge slide action shotgun.jpg|thumb|400px|none|Remington 870 with pistol grip and vertical foregrip - 12 Gauge.]]&lt;br /&gt;
[[Image:BNshotgunCase.jpg|thumb|500px|none|Seymour proudly opens his case of customized shotguns.]]&lt;br /&gt;
[[Image:Burn 266.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:Burn 267.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870 twotone.jpg‎|thumb|600px|none|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS3 203.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
In Season 4's &amp;quot;Center of the Storm&amp;quot; (S4E09), a modified [[Saiga 12K]] automatic shotgun is said to have been used in an attempted hit on an FBI witness.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[Image:BurnS4 302.jpg|thumb|none|500px|In Season 4's &amp;quot;Center of the Storm&amp;quot; (S4E09), a modified [[Saiga 12K]] automatic shotgun fitted with drum magazine is found by Michael in an arms dealer's car garage.]]&lt;br /&gt;
[[Image:BurnS4 303.jpg|thumb|none|500px|Note the EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
In the Season 2 episode &amp;quot;Scatter Point&amp;quot;, Kandi ([[Robin Givens]]) uses a [[Serbu Super Shorty]] during the jewelry heist. Fiona also carries one while rescuing a kidnapped child in Season 3's &amp;quot;Question and Answer.&amp;quot;&lt;br /&gt;
[[Image:Shotgun US Serbu Super-Shorty, a modified Mossberg Maverick.jpg‎|thumb|none|350px|Serbu Super Shorty Shotgun - 12-Gauge with foregrip extended.]]&lt;br /&gt;
[[Image:FionaSerbu.jpg|thumb|none|500px|Fiona with a Serbu Super Shorty in Season 3's &amp;quot;Question and Answer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
In Season 2's &amp;quot;Rough Seas&amp;quot;, one of the hijackers who steals a drug shipment for a fake heist is armed with an [[AKMSU]].  These weapons also appeared in many other episodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|500px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:BurnNS2 064.jpg|none|500px||thumb|In Season 2's &amp;quot;Rough Seas&amp;quot;, one of Gerard's men picks up an AKMSU to open fire on Charles Finley's truck.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A human trafficker in &amp;quot;Comrade&amp;quot; (S2E4) carries an [[AK-74#AKS-74U|AKS-74U]] when Ivan Petrov ([[Andrew Divoff]]) arrives to transport the girls.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|450px|thumb|none|AKSU-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
In Season 4's &amp;quot;Breach of Faith&amp;quot;, Miamo Metro SWAT officers are armed with the [[M16 rifle series#Colt Model 933|Colt Model 933]].&lt;br /&gt;
[[Image:Colt 933.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Surefire M900 weaponlight foregrip, and M68 Aimpoint red dot scope 5.56x45mm]]&lt;br /&gt;
[[File:BNS4 425.jpg|thumb|none|500px|In Season 4's &amp;quot;Breach of Faith&amp;quot;, Miamo Metro SWAT officers are armed with the [[M16 rifle series#Colt Model 933|Colt Model 933]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91]] is used in several of Season 5's episodes.  Michael takes one off a guard in Season 5's &amp;quot;Enemy of My Enemy&amp;quot;.  It's also seen in the hands of a militia leader in Season 5's &amp;quot;Besieged&amp;quot;.  The rifle is specifically identified by name as the weapon used in the murder of a war criminal in Season 5's &amp;quot;Army of One&amp;quot;.&lt;br /&gt;
[[Image:HK Model 91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BurnNS5 203.jpg|thumb|none|500px|The HK91 is seen in the hands of militia leader Zechariah in Season 5's &amp;quot;Besieged&amp;quot;.]]&lt;br /&gt;
[[File:BurnS5 51.jpg|thumb|none|500px|In Season 5's &amp;quot;Army of One&amp;quot;, an HK91 is found at a murder scene.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
One of the frequent weapons used by Jesse Porter ([[Coby Bell]]) in Season 4 is the [[Heckler &amp;amp; Koch HK416]]. In Season 4's &amp;quot;Fast Friends&amp;quot;, Jesse storms a gangster's compound armed with the rifle. In Season 4's &amp;quot;Guilty as Charged&amp;quot;, Jesse uses the [[Heckler &amp;amp; Koch HK416]] to shoot Michael.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[File:BNS4 414.jpg|thumb|none|500px|In Season 4's &amp;quot;Fast Friends&amp;quot;, Jesse storms a gangster's compound armed with the rifle.]]&lt;br /&gt;
[[Image:BurnS4 04.jpg|thumb|none|500px|Jesse Porter ([[Coby Bell]]) seen in lower left uses the 416.]]&lt;br /&gt;
[[File:BNS4 445.jpg|thumb|none|500px|Jesse fires the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A pair of [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] rifles are used by Carla's henchmen to kill several unknown men in Season 2's &amp;quot;Breaking and Entering&amp;quot;. Michael later acquires them to be planted on some mercenaries framing them for the murders. In Season 5's &amp;quot;Besieged&amp;quot;, both Fiona and Sam are seen carrying the G36C.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:BNg36c.jpg|none|500px|thumb|Fiona retrieves the H&amp;amp;K G36C's from the back of Sam's Cadillac in Season 2's &amp;quot;Breaking and Entering&amp;quot;.]]&lt;br /&gt;
[[File:BurnNS5 205.jpg|thumb|none|500px|In Season 5's &amp;quot;Besieged&amp;quot;, Sam opens fire with the G36C.]]&lt;br /&gt;
[[File:Bnpic2.jpg|thumb|none|300px|A production image of Fiona holding Sam's G36C with stock folded, while he cuts through the fence in &amp;quot;Besieged&amp;quot;.]]&lt;br /&gt;
[[File:Bnpic4.jpg|thumb|500px|none|Sam with the G36C in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil==&lt;br /&gt;
A bystander in the marketplace is seen pointing a [[Galil]] at Michael's pursuers.&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|500px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnNoticeGalil.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
In Season 2's premiere &amp;quot;Breaking and Entering&amp;quot;, an ATF team is seen armed with [[M4A1]] rifles. In Season 2's &amp;quot;Rough Seas&amp;quot;, Fiona ([[Gabrielle Anwar]]) is given an [[M16#M4/M4A1 Carbine|M4A1 Carbine]] by her gun-running friend, Seymour. The M4A1 has been modified with an RIS-style rail handguard, a vertical foregrip, a AN/PEQ-2 IR designator system and a red-dot sight. Fiona is also seen handling one fitted with a Surefire M900 weaponlight grip and AVN/PS-12 night vision scope in Season 2's &amp;quot;Truth and Reconciliation&amp;quot;.  In Season 3's &amp;quot;Friends &amp;amp; Family&amp;quot; (S301), an M4A1 fitted with an M203 grenade launcher, PEQ-2 IR pointer, Surefire light, Aimpoint CompM4 red dot sight, and 3X magnifier was used by Mike's &amp;quot;old buddy&amp;quot; Harlan ([[Brian Van Holt]]), a Special Forces operator, to fire into the windshield and engine block of an SUV to disable it during a snatch-and-grab op to kidnap a Venezuelan gangster.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BNm4swat.jpg|thumb|none|500px|In Season 2's &amp;quot;Breaking and Entering&amp;quot;, an ATF team armed with M4 Carbine rifles sweeps down on a boat.]]&lt;br /&gt;
[[Image:Burn 2514.jpg|thumb|none|500px|In Season 2's &amp;quot;Rough Seas&amp;quot;, Fiona exits Seymour's house with the M4A1.]]&lt;br /&gt;
[[Image:BurnS5 50.jpg|thumb|none|500px|In Season 5's &amp;quot;Army of One&amp;quot;, Sam provides cover for Michael with an M4A1 that is fitted with a Magpul stock.]]&lt;br /&gt;
[[Image:BurnNS5 212.jpg|thumb|none|500px|In Season 5's &amp;quot;Better Halves&amp;quot;, Michael fends off some assassins with an M4A1 fitted with a EOTech sight and mags taped together &amp;quot;jungle&amp;quot; style.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 with M203]]&lt;br /&gt;
[[Image:BurnNoticeM4A1.jpg|thumb|none|500px|Harlan ([[Brian Van Holt]]) bursts out of a van with an M4 Carbine.]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan covers the target SUV with his M4 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 (with M16A2 handguards)==&lt;br /&gt;
In the pilot episode, several Nigerian soldiers were seen carrying [[M16A1]] assault rifles fitted with [[M16A2]]-style handguards.  &lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg‎ |thumb|none|500px|M16A1 outfitted with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BN-M16-1.jpg|thumb|500px|none|In the pilot episode, several Nigerian soldiers were seen carrying [[M16A1]] assault rifles fitted with [[M16A2]]-style handguards.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
An [[M16A2]] is briefly seen in the hands of a Miami Metro Police officer during the standoff in Season 4's &amp;quot;Breach of Faith&amp;quot; (S4E4).[[Image:ColtGovtModHBAR.jpg|thumb|none|500px|Colt Government Model HBAR, the A2 version of the AR15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
[[File:BNS4 426.jpg|thumb|none|500px|An [[M16A2]] is briefly seen in the hands of a Miami Metro Police officer during the standoff in Season 4's &amp;quot;Breach of Faith&amp;quot; (S4E4).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type-56==&lt;br /&gt;
A rack of [[Norinco Type 56]] rifles are seen behind Michael in Season 2's  &amp;quot;Family Business&amp;quot;.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type-56 - 7.62x39mm]]&lt;br /&gt;
[[Image:BN-M1A-2.jpg|thumb|none|500px|A rack of Norinco Type 56 rifles are seen behind Michael in Season 2's  &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is carried by Matt Reece's thugs in Season 4's &amp;quot;Center of the Storm&amp;quot;. It's used when when Michael beats down the thug, causing the weapon to go flying in the air.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnS4 313.jpg|thumb|none|500px|The [[FN SCAR-L]] is carried by Matt Reece's thugs in Season 4's &amp;quot;Center of the Storm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] assault rifle is a frequently used weapon in the series.  In Season 3's summer finale &amp;quot;Long Way Back&amp;quot;, Mike uses a SIG rifle when he and Sam go to rescue Fiona.  Mike is seen with one slung over his shoulder in Season 3's &amp;quot;Friendly Fire&amp;quot; (S3E11) when repelling out a window. In &amp;quot;Enemies Closer&amp;quot; (S3E13), Mike gives a SIG with a scope attached to a drug dealer shoot up a car.  Also used by one of Matt Reece's thugs and Matt Reece himself in Season 4's &amp;quot;Center of the Storm.&amp;quot;  In Season 4's &amp;quot;Guilty as Charged&amp;quot;, the SIG rifles are used by Fiona and Sam throughout the episode.  A completely black SIG 552 is used by Fiona in Season 5's' Enemy of My Enemy&amp;quot; (S5E06).&lt;br /&gt;
[[Image:SIG SG 553.jpg|thumb|500px|none|SIG SG 552 fitted with scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:Michael_Westen_SG_552.jpg|thumb|none|500px|Michael fires the SIG SG 552 in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
[[File:BNS4 454.jpg|thumb|none|500px|In &amp;quot;Enemies Closer&amp;quot; (S3E13), Michael takes aim a SIG SG 552 with a scope attached before handing it off to drug dealer Carlos ([[Carlos Gomez]]) shoot up a car.]]&lt;br /&gt;
[[Image:Fiona sig552.jpg|thumb|501px|none|Fiona fires a black-painted SIG 552 in Season 5's &amp;quot;Enemy of My Enemy&amp;quot; (S5E06).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 Sniper Rifle==&lt;br /&gt;
In Season 2's finale, Carla's sniper can be seen armed with a [[Blaser R93 LRS2]] as he takes out Victor.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnS2 2060.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Safari ==&lt;br /&gt;
In Season 1's finale &amp;quot;Loose Ends, Part II&amp;quot;, a [[Browning BAR Safari]] is used by Fiona, fitted with a sniper scope, to cover Sam and Mike as they escape from the boat where Sam was held captive. Note this is related only in name and designer to the M1918 BAR and its variants.&lt;br /&gt;
its not a BAR more likely a browning hunting rifle.However it is actually called the BAR and is made by Browning. The famous military BAR is also known as the Model 1918 Browning Automatic rifle. &lt;br /&gt;
[[Image:BARhunt.jpg|thumb|none|500px|Browning BAR Safari - .30-06]]&lt;br /&gt;
[[Image:BurnS1 1072.jpg|thumb|none|500px|Fiona prepares to fire the BAR Safari.]]&lt;br /&gt;
[[Image:BNfionaRifle.jpg|thumb|none|500px|Fiona takes aim the BAR Safari.]]&lt;br /&gt;
[[File:Fiona-Burn-Notice.jpg|thumb|none|500px|Fiona aiming the BAR Safari at the Camera.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM15 &amp;quot;V-Match&amp;quot;==&lt;br /&gt;
A [[M16|Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] fitted with a scope and bipod is used by Sam to provide cover in Season 3's premiere &amp;quot;Friends and Family&amp;quot;, as well as when he and Michael go to save Fiona in the Season 3's summer finale &amp;quot;Long Way Back&amp;quot;.&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnS3 101.jpg|thumb|none|500px|Sam uses the scoped Bushmaster in Season 3's &amp;quot;Friends and Family&amp;quot;.]]&lt;br /&gt;
[[Image:BurnS2 2094.jpg|thumb|none|500px|Sam provides cover fire with the Bushmaster (here with a different scope and a laser sight) in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Grendel SRT ==&lt;br /&gt;
In Season 5's &amp;quot;Dead to Rights&amp;quot;, Fiona uses a [[Grendel SRT]] rifle to fire two rounds into a window of the British consulate.&lt;br /&gt;
[[File:Grendel SRT.jpg|thumb|none|450px|Bolt-action marksman rifle manufactured by GRENDEL, Inc. of Rockledge, FL (currently KEL-TEC CNC, Inc.), 1986 to 1990. The weapon was based on a SAKO A-II action and a 20-inches Douglas barrel, all bedded on a polymer stock with an underfolding buttstock for easier transport. Polymer detachable magazine held 10 rounds of 7,62x51mm-NATO caliber ammunition.]]&lt;br /&gt;
[[File:BurnNS5 216.jpg|thumb|none|500px|In Season 5's &amp;quot;Dead to Rights&amp;quot;, the [[Grendel SRT]] rifle is used by Fiona.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
In the Season 2 premiere &amp;quot;Breaking and Entering&amp;quot;, a [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8-1]] with an after market &amp;quot;re-black&amp;quot; of the synthetic stock is used by a mercenary to watch over a deal, but ends up incriminating him when the police arrive. It can be identified as an SL8-1 by the indent on the magazine well limiting it to single stack magazines, and the lack of ventilation holes on the forearm.  In Season 4's &amp;quot;Made Man&amp;quot; (S4E3), Michael uses a suppressed SL8-1 to shoot out the security guard's tires.  Later, Michael and Fiona use 2 suppressed SL8-1s to shoot Gio's engine block.  An SL8-1  is also used by Sam while providing cover for Michael in Season 4's &amp;quot;Dead or Alive&amp;quot; and is fitted with a laser sight and suppressor in Season 4's &amp;quot;Out of the Fire&amp;quot;.&lt;br /&gt;
[[Image:H%26KSL8Tactical.jpg|none|450px|thumb|Heckler &amp;amp; Koch SL8-1 with a custom &amp;quot;re-black&amp;quot; of the synthetic stock and custom cut ventilation holes in the forearm - 5.56x45mm]]&lt;br /&gt;
[[Image:BNsniper.jpg|none|500px|thumb|In the Season 2 premiere &amp;quot;Breaking and Entering&amp;quot;,a mercenary sniper armed with the SL8-1 is surprised to see the police show up.]] &lt;br /&gt;
[[File:BNS4 422.jpg|thumb|none|500px|Michael and Fiona use suppressed SL8-1's in Season 4's &amp;quot;Made Man&amp;quot;.]]&lt;br /&gt;
[[Image:samsl8deadalive.jpg|none|500px|thumb|Sam holds the SL8-1 while covering Michael during his meet with corrupt Detective 'Pete' in Season 4's &amp;quot;Dead or Alive&amp;quot;.]]&lt;br /&gt;
[[File:BurnS4 427.jpg|none|500px|thumb|An SL8-1 fitted with a laser sight and suppressor is used by Sam in Season 4's &amp;quot;Out of the Fire&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SR9TC ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch SR9TC]] rifle is one of weapons seen mounted in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.&lt;br /&gt;
[[Image:HKSR9TC.jpg|thumb|450px|none|H&amp;amp;K SR9TC Sniper rifle with factory foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Burn 2510.jpg|thumb|500px|none|A [[Heckler &amp;amp; Koch SR9TC]] rifle is mounted in the middle in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M-1A==&lt;br /&gt;
A [[M14|M-1A]] with scope and Sage Stock was used by Fiona as a sniper rifle when she performed a fake assassination attempt on Campos in Season 1's &amp;quot;Turn and Burn.&amp;quot;  This rifle was first seen in Season 1's &amp;quot;Family Business&amp;quot;, when the gun dealer Ari takes Michael to his armory. Michael specifically refers to it as a modified M1A for &amp;quot;Special Forces&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:m14sagestock.jpg|thumb|500px|none|Springfield M-1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BN-M1A-1.jpg|thumb|none|500px|Michael takes up the M-1A in &amp;quot;Family Business&amp;quot;.]]&lt;br /&gt;
[[Image:BN-M1A-2.jpg|thumb|none|500px|Michael with the M-1A.  This appears to be SOPMOD conversion (note the slightly different stock and a lack of a front iron sight).]]&lt;br /&gt;
[[Image:BNsemiSniper.jpg|thumb|none|500px|Fiona uses the M1A to simulate an assassination attempt in Season 2's &amp;quot;Turn and Burn&amp;quot;.  Her rifle appears to be either EBR (Enhanced Battle Rifle) or EMR (Enhanced Marksman Rifle), which has a longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
In Season 2, Fiona is seen taking out Carla with a [[Remington 700]] sniper rifle.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|500px|Remington 700 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnS2 2063.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sako M995 TRG-S==&lt;br /&gt;
Evelyn ([[Lucy Lawless]]) uses a [[Sako M995 TRG-S]] sniper rifle in her attempt to eliminate a witness in Season 1's &amp;quot;False Flag&amp;quot;. The rifle looks the same as used in ''[[Most Wanted#Suppressed Sako M995 TRG-S |Most Wanted]]''.&lt;br /&gt;
[[Image:SakoM995T.jpg|thumb|none|500px|Sako M995 TRG-S - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BNassassinRifle.jpg|thumb|none|500px|Evelyn the assassin ([[Lucy Lawless]]) adjusts the scope on her M995.]]&lt;br /&gt;
[[Image:BNassassinRifle2.jpg|thumb|none|500px|A view of the other end of the Sako: the end you would rather be behind.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 with AICS==&lt;br /&gt;
One of the preferred sniper rifles used by Michael is the [[Remington 700]] mounted on an Accuracy International Chassis System.  In Season 2's &amp;quot;Double-Booked&amp;quot;, he is seen using the rifle while  wearing a wrist saddle shell holder. &lt;br /&gt;
[[Image:AICS.jpg|thumb|none|500px|Remington 700 AICS with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnNoticeAIAW.jpg|thumb|500px|none|In Season 2's &amp;quot;Double-Booked&amp;quot;, Mike assembles his rifle on a rooftop.]]&lt;br /&gt;
[[Image:BurnNoticeAIAW-2.jpg|thumb|500px|none|Mike chambers a round in his rifle.]]&lt;br /&gt;
[[Image:BurnS4 03.jpg|thumb|500px|none|Sam provides cover with the Remington AICS in Season 4's &amp;quot;Guilty as Charged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] is stolen by Mike and Victor to be used by the sniper, but it is never seen used.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|500px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BNdragunovXray.jpg|none|500px|thumb|none|An X-ray image showing the silhouette of a Dragunov sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
A [[Winchester Model 70]] is frequently used by Sam to cover Mike or to provide distractions.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|450px|none|Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:BNsniperSam.jpg|thumb|500px|none|In Season 1's &amp;quot;Wanted Man&amp;quot;, Sam takes out a security camera with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
In Season 1's &amp;quot;Family Business&amp;quot;, a [[Barrett M107]] is seen among the weapons in Ari's armory.  In Season 4's &amp;quot;Fast Friends&amp;quot;, Barrett rifles are among the weapons supplied by Michael to Ming Khan.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:BurnS1 1038.jpg|thumb|none|500px|In Season 1's &amp;quot;Family Business&amp;quot;, a [[Barrett M107]] is seen on the table in Ari's armory.]]&lt;br /&gt;
[[Image:BurnS4 606.jpg|thumb|none|500px|In Season 4's &amp;quot;Fast Friends&amp;quot;, Barrett rifles are among the weapons supplied by Michael to Ming Khan.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
In Season 3's &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:Burn 5117.jpg|thumb|none|500px|In Season 3's &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
In Season 3's &amp;quot;End Run&amp;quot;, an [[M60]] is briefly seen as Sam and Fiona infiltrate the home of Brennan ([[Jay Karnes]]). &lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|500px|none|In Season 3's &amp;quot;End Run&amp;quot;, an M60 is briefly seen in the foreground as Sam and Fiona search Brennan's house.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
In Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01), Harlan ([[Brian Van Holt]]) is armed with an M4A1 with an [[M203]] grenade launcher attached underneath.  He is not seen using it in the episode.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan ([[Brian Van Holt]]) covers the target SUV with his M4 Carbine with M203.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
Mercenaries in the employ of a heroin dealer use a [[M47 Dragon]] to destroy a car in Season 1's &amp;quot;Loose Ends&amp;quot; (S1E11).&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:BurnS1_1076.jpg‎ |thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL]] is one of weapons seen mounted in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:Burn 2510.jpg|thumb|500px|none|A [[Milkor MGL]] is mounted in the upper left in Seymour's mansion in Season 2's &amp;quot;Rough Seas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ramo RT-37==&lt;br /&gt;
What appears to be the heavily-modified [[Ramo RT-37]] riot control launcher used in the ''[[Transformers]]'' films is first seen among the weapons supplied by Michael to some gangsters in Season 4's &amp;quot;Fast Friends&amp;quot; (S4E02). The launcher, fitted with a red dot sight (appears to be a Bushnell Holosight) and M4 type stock, is also used by Jesse Porter ([[Coby Bell]]) in Season 4's &amp;quot;Neighborhood Watch&amp;quot; (S4E05).   &lt;br /&gt;
[[File:Transformers_Josh_Duhamel_Rifle_3.JPG|thumb|none|500px|The Ramo RT-37 prop weapon used by [[Josh Duhamel]] in the film ''[[Transformers]]'', courtesy of the Propstore of London.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BurnS4 600.jpg|thumb|500px|none|What appear to be several heavily-modified [[Ramo RT-37]] riot control launchers fitted with red dot sights and M4-type stocks are among the weapons supplied by Michael to some gangsters in Season 4's &amp;quot;Fast Friends&amp;quot; (S4E02).  These appear to be similar to the weapons used in the ''[[Transformers]]'' films. ]]&lt;br /&gt;
[[Image:BurnS4 400.jpg|thumb|500px|none| The launcher, fitted with a red dot sight (appears to be a Bushnell Holosight) and M4 type stock, is also used by Jesse Porter ([[Coby Bell]]) in Season 4's &amp;quot;Neighborhood Watch&amp;quot; (S4E05).  ]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling Gun==&lt;br /&gt;
A CGI-created eight-barreled [[Gatling Gun]] is seen firing from underneath an MQ-1 Predator UAV in order to assassinate a rogue arms dealer ([[Michael Ironside]]) in Season 4's &amp;quot;Friends and Enemies&amp;quot;.&lt;br /&gt;
[[Image:BurnS4 01.jpg|thumb|none|500px|A CGI-created eight-barreled [[Gatling Gun]] is seen firing from underneath an MQ-1 Predator UAV in order to assassinate a rogue arms dealer ([[Michael Ironside]]) in Season 4's &amp;quot;Friends and Enemies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
In Season 5's &amp;quot;Army of One&amp;quot;, Holcomb also threatens the hostages with an [[M67 hand grenade]]. He later gives the grenade for Michael to use.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[File:BurnS5 56.jpg|thumb|none|500px|In Season 5's &amp;quot;Army of One&amp;quot;, Holcomb also threatens the hostages with an [[M67 hand grenade]].  He later gives the grenade for Michael to use.]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
Fiona is seen using an [[Taser|Advanced Taser M26]] on a kidnapper in Season 1's &amp;quot;Hard Bargain&amp;quot;. Fiona uses one to taze Sam's computer buddy in Season 5's &amp;quot;Army of One&amp;quot;.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26]]&lt;br /&gt;
[[Image:BurnS1 1015.jpg|thumb|none|500px|Fiona uses the Taser in Season 1's &amp;quot;Hard Bargain&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Fiona is seen throwing Molotov Cocktails on some cartel soldiers in Season 1's &amp;quot;Fight or Flight&amp;quot;. &lt;br /&gt;
[[File:Fiona molotov14.jpg|thumb|none|400px|A production image of [[Gabrielle Anwar]] as Fiona preparing to toss the Molotov cocktails.  She mentioned in the DVD commentary that there were a lot of safety personnel standing offscreen just in case.]]&lt;br /&gt;
[[Image:BurnS1 030.jpg|thumb|none|500px|&amp;quot;Last call, boys!&amp;quot; Fiona throws two Molotov Cocktails on cartel soldiers driving up  in Season 1's &amp;quot;Fight or Flight&amp;quot;.]]&lt;br /&gt;
[[File:MolotovCocktailBN.JPG|thumb|none|400px|&amp;quot;That's not your car!&amp;quot; A production image of Michael as he tosses a Molotov Cocktail into a con artist's sports car in Season 5's &amp;quot;Square One&amp;quot; (S05E05).]]&lt;br /&gt;
&lt;br /&gt;
==Zip Gun==&lt;br /&gt;
In Season 5's &amp;quot;Army of One&amp;quot;, Michael assembles an improvised [[Assassination Device|Zip Gun]] that he uses to wound a hostage taker.&lt;br /&gt;
[[File:BurnS5 52.jpg|thumb|none|500px|Michael assembles the &amp;quot;Zip&amp;quot; gun.]]&lt;br /&gt;
[[File:BurnS5 53.jpg|thumb|none|500px|Michael fires the weapon.]]  &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[CAtegory:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Wild_Geese&amp;diff=475996</id>
		<title>The Wild Geese</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Wild_Geese&amp;diff=475996"/>
		<updated>2011-10-25T22:46:55Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Sa.23 submachine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''The Wild Geese'''''&lt;br /&gt;
[[Image:WildGeeseMoviePoster.jpg|thumb|right|300px|The Wild Geese (1978)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Walther P38 with and without Suppressor == &lt;br /&gt;
Lt. Shawn Fynn ([[Roger Moore]]) uses a suppressed [[Walther P38]] during the scene when his team takes control of the airport. Another P38 is used by a mafia hitman during their hunt for Shawn Fynn. Col. Faulkner also uses a P38 to perform a mercy-killing later in the movie.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:WG-Waltherp38Silenceda.jpg‎|thumb|none|500px|Lt. Shawn Fynn fires his silenced Walther P38 - 9mm]]&lt;br /&gt;
[[Image:WG-P38SilencedA.jpg‎|thumb|none|500px|Closeup of the pistol, proving that it is a silenced Walther P38 - 9mm]]&lt;br /&gt;
[[Image:MafiahitmenP38.jpg|thumb|none|500px|P38 without silencer]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The Sgt. Major &amp;quot;Sandy&amp;quot; uses a [[M1911 pistol series|Colt M1911]] to discipline a soldier during training. He later uses it during the final shootout at the airfield. Another 1911 is used by a mafia hitman during the Shawn Fynn rescue.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|300px|none|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Coltsandy1.jpg|500px|thumb|none|Sandy preparing his 1911 to discipline a broken soldier during physical training.]]&lt;br /&gt;
[[File:Coltsandy2.jpg|500px|thumb|none|A very horrified private soldier after Sandy fires his Colt next to his ear.]]&lt;br /&gt;
[[File:Coltsandy3.jpg|500px|thumb|none|Sandy using his Colt to fire at approaching soldiers.]]&lt;br /&gt;
[[File:Mafiamancolt1911.jpg|500px|thumb|none|Mafia hitman brandishing his Colt.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
Shawn Fynn uses a [[SIG P210]] during the Mafia-related scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig_P210.jpg|thumb|300px|none|P210]]&lt;br /&gt;
[[Image:Sigp210wildgeese2.jpg|thumb|550px|none|Shawn pointing his SIG P210 at the &amp;quot;snot-nosed&amp;quot; mafioso kid]]&lt;br /&gt;
[[Image:sigp210wildgeese.jpg|thumb|550px|none|SIG P210 pointed at a less than amused Colonel Faulkner at Shawns Casino hideout]]&lt;br /&gt;
[[Image:Sigp210wildgeese3.jpg|thumb|550px|none|Shawn and Faulkner at the casino hideout, Shawn brandishing his SIG P210]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 Snubnose == &lt;br /&gt;
Colonel Faulkner and Rafer both carries [[Smith &amp;amp; Wesson Model 19]] during the mafia raid at the casino.&lt;br /&gt;
[[File:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snubnose - .357 Magnum]]&lt;br /&gt;
[[Image:Rafergungrenade.jpg|thumb|550px|none|Shawn and Rafer with the latter showing his shortbarreled revolver]]&lt;br /&gt;
[[Image:FaulknerRevolver.jpg|thumb|550px|none|Faulkner at the casino hideout, Faulkner brandishing a shortbarreled revolver]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
One of the mafia hitmen uses a [[Colt Python]] revolver during the casino scenes.&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:MafiahitmenLongBarrel.jpg|thumb|400px|Mafia hitman brandishing his Colt Python|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
Col. Allen Faulkner ([[Richard Burton]]) and Capt. Rafer Janders ([[Richard Harris]]) use the [[Uzi|Uzi Submachine Gun]].  Lt. Shawn Fynn ([[Roger Moore]]), Sgt. Jesse&lt;br /&gt;
Blake ([[John Kani]]) and Medical Orderly Arthur Witty ([[Kenneth Griffith]]) and a few other mercenaries also use the [[Uzi|Uzi Submachine Gun]]. &lt;br /&gt;
[[Image:Richard burton uzi.jpg|thumb|none|400px|IMI Uzi used by [[Richard Burton]] in the film. One of four identical Uzis used on set. Photo courtesy of the Long Mountain Outfitters]]&lt;br /&gt;
[[Image:WG-Burton-UziA.jpg‎ |thumb|none|500px|Col. Allen Faulkner ([[Richard Burton]]) stands ready with his Uzi submachine gun - 9mm]]&lt;br /&gt;
[[Image:WG-UziA.jpg‎ |thumb|none|500px|Lt. Shawn Fynn ([[Roger Moore]]) readies his Uzi submachine gun - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Sa.23 submachine gun ==&lt;br /&gt;
A [[SA.23 submachine gun series|Czechoslovakian Sa.23 Submachine Gun]] with a fixed wooden stock is seen in the parachute harness of a mercenary as they prepare to do a jump from the C-130 transport plane.  It is the 23 model because it is 9mm parabellum, the later 7.62x25mm Tokarev model has a slanted pistol grip and magazine hence the ammunition.  While it might be unusual for one of the mercenaries to be carrying a communist weapon during the Cold War, the design was actually sold to and adopted by South Africa during that time period.&lt;br /&gt;
Some may think it is a South African [http://en.wikipedia.org/wiki/Sanna_77 Sanna-77 submachine gun]. The Sanna-77 was a semi-automatic SMG issued to white Afrikaans farmers during the Aparthied era as a protection weapon, however many claim that is was merely an updated Sa.24 (folding stock 9mm).  This is unlikely since the Sanna-77 was only manufactured in a folding stock version.&lt;br /&gt;
[[Image:CZ Sa. 24 submachine gun.JPG|thumb|none|400px|Czechoslovakian Sa.25 Submachine gun - 7.25 Tokarev]]&lt;br /&gt;
[[Image:WG-SMGA SA23.jpg‎ |thumb|none|500px|A mercenary carries a Czechoslovakian Sa.23 Submachine gun - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Sa.24 submachine gun ==&lt;br /&gt;
One mercenary can be seen with the folding stock of the 9mm submachine gun.  This indicates it is the [[SA.23 submachine gun series|Sa.24 Submachine Gun.]]&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg‎|thumb|none|300px|Czech Sa.24 Submachine gun - 9mm]]&lt;br /&gt;
[[Image:WG-Sa24A.jpg‎|thumb|none|500px|A mercenary in the foreground carries a Czechoslovakian Sa.24 Submachine gun with a folding stock - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Madsen M50 ==&lt;br /&gt;
Some of the mercenaries use the [[Madsen M50|Madsen M50 Submachine Gun]].&lt;br /&gt;
[[Image:DanishMadsenm50.jpg|thumb|none|400px|Madsen M50 - 9x19mm]]&lt;br /&gt;
[[Image:WG-MadsenA.jpg‎ |thumb|none|500px|Mercenary in front runs holding a Danish Madsen M50 Submachine gun - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Sterling L2A1 ==&lt;br /&gt;
RSM Sandy Young ([[Jack Watson]]) uses a [[Sterling SMG|Sterling L2A1]] submachine gun as well as several of the other mercenaries.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|300px|Sterling Submachine Gun - 9mm]]&lt;br /&gt;
[[Image:WG-Sterling-6a.jpg‎ |thumb|none|500px|Sandy Young fires his Sterling Submachine gun  - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
One of the members of the hit team sent to kill Shawn Finn ([[Roger Moore]]) uses what appears to be a [[MAC-10]].&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 Submachine Gun - 45acp]]&lt;br /&gt;
[[Image:WG-MAC10a.jpg‎|thumb|none|500px|One of the mafia killers sent to terminate Shawn Finn carries a MAC-10 Submachine Gun - 45acp]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== L1A1 SLR ==&lt;br /&gt;
There is a huge mix of all manners of FAL rifles in the film.  The Mercenaries use a mix of LAR, FAL 50.00 and [[L1A1 SLR]] models. Some of them are firing semi auto and others are firing full automatic.&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm]]&lt;br /&gt;
[[Image:WG-L1A1a.jpg‎|thumb|none|500px|Mercenaries all fire the L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm.  Medical Orderly Arthur Witty (far left) carries an Uzi during his jump, uses an L1A1 during the first battle, and then switches back to an Uzi for the rest of the film.]]&lt;br /&gt;
[[Image:WG-FAL&amp;amp;L1A1a.jpg‎|thumb|none|500px| Mercenary Samuels (Brook Williams) uses an L1A1 during the barracks attack, while Esposito ([[Glyn Baker]]) (on the right) uses a full auto FN FAL 50.00 rifle - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL|FN FAL 50.61 ==&lt;br /&gt;
Some of the Mercenaries and nearly all of the Simbas (General Endoufa's crack troops) carry the [[FN FAL|FN FAL 50.61]] paratrooper rifle.  This is odd, since the junta's forces are being aided by the Soviet Bloc (note the Cuban and East German military Advisors), thus it would have been more likely that the junta's soldiers are issued AK47s or other Combloc weapon.  &lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 paratrooper rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:WG-FN-FAL-5061A.jpg‎ |thumb|none|500px|Simba Guard patrols with his FN FAL 50.61 paratrooper rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:WG-SimbaFALSa.jpg‎|thumb|none|500px|All of the pursuing Simba soldiers carry FN FAL 50.61 paratrooper rifle - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== FN LAR ==&lt;br /&gt;
Col. Allen Faulkner ([[Richard Burton]]) as well as many of the Mercenaries carry the [[FN FAL|FN LAR]] automatic rifle (early FAL variant). Faulkner carries the FAL but never fires it: Switching to the UZI later on.&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|FN LAR &amp;quot;Light Automatic Rifle&amp;quot; 1st pattern FAL - 7.62x51mm.  This is the foreign equivalent of the &amp;quot;G&amp;quot; Series FAL that was imported into the U.S. during the 1960s and 70s]]&lt;br /&gt;
[[Image:WG-FN-LARa.jpg|thumb|none|500px|Col. Allen Faulkner ([[Richard Burton]]) holding Keith's ([[PercyHerbert]]) FN LAR &amp;quot;Light Automatic Rifle&amp;quot; 1st pattern FAL - 7.62x51mm.]]&lt;br /&gt;
[[Image:WG-FN-LAR-5a.jpg‎ |thumb|none|500px|Mercenary Keith ([[Percy Herbert]]) fires his FN LAR &amp;quot;Light Automatic Rifle&amp;quot; 1st pattern FAL in semi auto until he gets shot in the head - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
[[Hardy Krueger]] as Lt. Pieter Coetze uses an [[FN FAL|FN FAL 50.00]] with a wooden buttstock, like many of the other mercenaries.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WG-KrugerFALa.jpg‎|thumb|none|500px|Peter Coetze ([[Hardy Krueger]]) with his FN FAL 50.00 - 7.62mm NATO]]&lt;br /&gt;
[[Image:WG-Fals-More2a.jpg|thumb|none|500px|Coetze walks with his FN FAL 50.00 whereas Sgt. Jesse Blake ([[John Kani]]) carries an FN LAR]]&lt;br /&gt;
&lt;br /&gt;
== Custom L1A1 Battle Carbine ==&lt;br /&gt;
Ex SAS member Tosh Donaldson played by Ian Yule used a weapon that was a chopped down [[L1A1 SLR]] that was converted to full auto fire with a special single dot reflex sight and flash hider (and 40 round 7.62x51mm magazines).  The actor Ian Yule, was a former real life Mercenary in the Congo during the 1960s under the command of Major Mike Hoare. For many years, fans of the film assumed the weapon was a South African R1 Variant, but information directly from the actor reminds us that there was an arms embargo against South Africa during the 1970s (because of apartheid). This was a custom made L1A1 carbine that came from a UK Movie armory.  &lt;br /&gt;
[[Image:WG-R1a.jpg‎|thumb|none|500px|Tosh Donaldson ([[Ian Yule]]) fires his Custom L1A1 Battle Carbine at the attacking plane - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 510 ==&lt;br /&gt;
During the attack on the barracks, a Mercenary carries a [[SIG SG 510|StG 57/SIG SG 510]] Assault Rifle. It is also seen fired in the prone position during the final firefight.&lt;br /&gt;
[[Image:SIG-StG-57.jpg‎‎|thumb|none|500px|Swiss StG 57.  The 7.62x51mm version is called the SG 510]]&lt;br /&gt;
[[Image:WG-STG57a.jpg‎|thumb|none|500px|Mercenary carries a Swiss StG 57.  Most probably the SG 510 being that the 510 is chambered for 7.62x51mm]]&lt;br /&gt;
[[Image:WG-StG57bA.jpg‎|thumb|none|500px|Mercenary readies his SG 510 - 7.62x51mm]]&lt;br /&gt;
[[Image:WG-StG578a.jpg‎ ‎|thumb|none|500px|Mercenaries run for the plane, one carrying an SG 510 - 7.62x51mm.  The one in front carries his FN MAG-58 - 7.61x51mm]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Bren Gun ==&lt;br /&gt;
The [[Bren gun|Bren Gun]] is used by some of the Mercenaries, both in .303 and 7.62.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[Image:WG-Bren-&amp;amp;-Launchera.jpg‎|thumb|none|500px|Tosh Donaldson ([[Ian Yule]]) holds his Blindicide Rocket Launcher while another mercenary fires his Bren gun]]&lt;br /&gt;
[[Image:WG-BREN2a.jpg‎ |thumb|none|500px|Tosh Donaldson ([[Ian Yule]]) takes over the Bren gun]]&lt;br /&gt;
&lt;br /&gt;
== Vickers Gun ==&lt;br /&gt;
A [[Vickers Gun|Vickers Machine Gun]] is used by the Mercenaries in the final crossfire against the Simbas.  First manned by Sgt. Jock McTaggart and then by Capt. Rafer Janders.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:WG-VickersA.jpg‎|thumb|none|500px|Mercenaries ready their Vickers Machine gun - .303]]&lt;br /&gt;
&lt;br /&gt;
== FN MAG-58 ==&lt;br /&gt;
The [[FN MAG|FN MAG-58]] is used by some of the Mercenaries and RSM Sandy Young ([[Jack Watson]]).&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|400px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WG-MAG-58a.jpg‎ ‎|thumb|none|500px|RSM Sandy Young ([[Jack Watson]]) whips quickly around with a FN MAG-58 - 7.62x51mm]]&lt;br /&gt;
[[Image:WG-MAG582a.jpg‎ |thumb|none|500px|Mercenary takes cover with his FN MAG-58 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
&lt;br /&gt;
== RL-83 Blindicide Rocket Launcher  ==&lt;br /&gt;
Tosh Donaldson ([[Ian Yule]]) carries and uses a Belgian RL-83 Blindicide multiple times during the final firefight.  Tosh's rocket launcher does not have the blast shield installed.&lt;br /&gt;
[[Image:WG-BlindicideA.jpg‎|thumb|none|500px|Tosh fires his RL-83 Blindicide - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk II hand grenade==&lt;br /&gt;
The [[Mk II Hand Grenade]] is mostly seen used by Rafer Janders ([[Richard Harris]]) when he and Allan Faulkner ([[Richard Burton]]) rescue Shawn Fynn ([[Roger Moore]]).  Also carried by all of the mercenaries during the mission. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[Image:WG-MKII-GrenadeA.jpg‎ |thumb|none|500px|An American Mk II hand grenade of WW2 vintage is used by Rafer Janders.]]&lt;br /&gt;
&lt;br /&gt;
= Specialty Weaponry =&lt;br /&gt;
&lt;br /&gt;
==Barnett Wildcat Crossbow==&lt;br /&gt;
Lt. Pieter Coetze ([[Hardy Krüger]]) uses a [[Barnett Crossbow|Barnett Wildcat Crossbow w/wooden stock]] to shoot poison darts when infiltrating the Simba Barracks.  The Wildcat Crossbow was made from 1972 - 1985&lt;br /&gt;
[[Image:BarComCross.jpg|none|thumb|400px|Barnett Commando Crossbow]]&lt;br /&gt;
[[Image:WG-Crossbow2.jpg|thumb|none|500px|Lt. Pieter Coetze ([[Hardy Krüger]]) readies his Barnett Wildcat Crossbow.]]&lt;br /&gt;
[[Image:WG-Crossbow4a.jpg‎ |thumb|none|500px|Lt. Pieter Coetze ([[Hardy Krüger]]) fires his Barnett Wildcat Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Nosferatu:_The_Wrath_of_Malachi&amp;diff=467776</id>
		<title>Nosferatu: The Wrath of Malachi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Nosferatu:_The_Wrath_of_Malachi&amp;diff=467776"/>
		<updated>2011-10-09T00:44:59Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Webley Mk I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nosferatu_WoM_-_Cover.jpg|thumb|right|300px|Nosferatu: The Wrath of Malachi (2003)]]&lt;br /&gt;
'''The following weapons can be seen in the game ''Nosferatu: The Wrath of Malachi'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
A budget horror title developed by Idol FX, this game is an homage to the 1922 silent film ''Nosferatu'', and borrows many visual and stylistic elements from that film in its design (such as a heavily desaturated colour palette, black and white cutscenes and photos, a grainy film-type image, and the majority of the dialogue depicted with text-placards). &lt;br /&gt;
&lt;br /&gt;
This survival-horror FPS takes place in the month of October 1912, at Transylvania, Romania, with the player controlling  the character of James Patterson, who is heading to Castle Malachi to join what he thinks is the marriage of his sister to a wealthy Romanian Count. (Un)surprisingly enough, the Count turns out to be an ancient vampire who plans to sacrifice James' noble family members and friends in an unholy ritual to fuel the revival of his dread liege, Lord Malachi himself, and James must search through the haunted castle to save his family members before they can be sacrificed. &lt;br /&gt;
&lt;br /&gt;
The majority of the game's weaponry is accessed by bringing the Patterson family members and their friends back to the sanctuary in the Castle's courtyard, whereupon they will unlock their briefcase(s) and lend the tools within to aid James. Complicating James' cause is the fact that the game randomly generates the castle's layout (and his family members' locations) every time a new game is started. The longer he takes to rescue them, the more family members will be killed and the more powerful Lord Malachi, the game's final boss, will become. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
This antique firearm is chambered in an unknown caliber and is a single-shot weapon. It is very slow to load, but it can kill most foes in one hit and James can carry several on his person to allow him to fire one and switch to another to keep firing, though he will have to spend time loading each one discharged earlier. They are used by the Count's Gypsy henchmen and can be looted off their corpses, but is understandably short-ranged given its short, smoothbore barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Flintlock_Pistol.jpg|thumb|none|600px|Facing down a Desmodiij with the Flintlock Pistol.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_3PV_-_Flintlock_Pistol.jpg|thumb|none|600px|A discarded Flintlock pistol ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Musket==&lt;br /&gt;
Using the same ammunition as the Flintlock Pistol, this firearm does slightly more damage than its smaller sibling and is much longer-ranged thank to its longer barrel. Unlike the pistol, there are only four of these muskets in the game, all used by Gypsy musketeers. It can kill certain tougher opponents in one less shot than the Flintlock Pistol can, especially if the &amp;quot;Nightmare&amp;quot; difficulty mode is selected. James can also carry all four on his person to allow for repeated firing, though they will still have to be individually loaded afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Flintlock_Musket_(Firing).jpg|thumb|none|600px|The musket is very effective in this game, and would be even better if it had a bayonet to use when the undead close in to eat your face. Sadly, even its shots are ineffective against bosses like the Foul Beast vampire here, the likes of which call for quite a few wooden stakes instead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_3PV_-_Flintlock_Musket.jpg|thumb|none|600px|A Flintlock Musket in the hands of a Gypsy Musketeer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_3PV_-_Gunpowder_and_Bullets.jpg|thumb|none|600px|Black powder and lead balls (but no paper wadding, which acts as the equivalent of a cartridge casing for older firearms) for the flintlock firearms in this game. Of course, James could just be tearing out pages from the priceless books in the various libraries he comes across for wadding instead.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk I== &lt;br /&gt;
This top-break revolver is given to James after he rescues either his aunt or her husband. It is a five-shot weapon with the ability to be used in melee (though such an attack does little damage). While it lacks the stopping power of the flintlocks in this game, it reloads much faster. A second revolver can be found in a secret location in the East Wing of Castle Malachi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|350px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Snubnosed_Revolver_(Firing).jpg|thumb|none|600px|Firing the Snubnosed Revolver at a Ghoul in the depths of Castle Malachi.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Snubnosed_Revolver_(Unloading).jpg|thumb|none|600px|Ejecting spent cartridges from the Snubnosed Revolver, demonstrating the top-break action. Any unused rounds still in the weapon before you reload are simply lost, not returned to your ammo pool, in this game.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Snubnosed_Revolver_(Pistol_Whipping).jpg|thumb|none|600px|Pounding in a Feral Zombie's skull with the Snubnosed Revolver. Pistol-whipping does next to nothing to your enemies, compared to a slice from your character's Cane Sword or even good old punching.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Sir Andrew and Emilie Kingstone with their  Snubnosed Revolver in a briefcase. Not out of place as a self-defense weapon amongst the belongings of a noble family, but it would have helped against the undead hordes had it been with them beforehand.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Snubnosed_Revolver_(Ammo).jpg|thumb|none|600px|Ammunition for the Snubnosed Revolver. Despite what the box says you do not get 20 cartridges or anywhere near that number--each holds 5 or less. Furthermore, a developer's mistake has the box listing two different calibers, one being .30 M2, the other being .38 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
Obtainable only upon rescuing James' grandfather, this is the only automatic firearm in the game. It uses 30-round belts, and is the most useful firearm in the game, except against a few rare enemies (and almost all of the game's bosses) who are immune to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Machine_Gun_(Firing).jpg|thumb|none|600px|Gunning down a Demodus vampire bat with the Machine Gun.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_3PV_-_Machine_Gun.jpg|thumb|none|600px|Chief Inspector Frank Patterson of Scotland Yard, James' Uncle, with his Machine Gun. Though a supposed safari hunter, the game never explains why Frank brought an automatic weapon to what he thought was his niece's wedding.]]&lt;br /&gt;
[[Image:Nosferatu_WoM_-_PC_-_FPV_-_Machine_Gun_(Ammunition).jpg|thumb|none|600px|Ammunition belts for the Machine Gun. No NPCs use it, so the question of why they are lying around the castle remains an open one.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460704</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460704"/>
		<updated>2011-09-19T20:00:28Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|The Pavlov ASR in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|The WA2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the &amp;quot;Drumhead Type-12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|The Drumhead Type-12 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|The Masterson M557 Shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the &amp;quot;MJR-409&amp;quot; in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|The MJR-409 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460703</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460703"/>
		<updated>2011-09-19T19:58:14Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* USAS-12 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|The Pavlov ASR in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|The WA2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the &amp;quot;Drumhead Type-12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|The Drumhead Type-12 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|The Masterson M557 Shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460702</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460702"/>
		<updated>2011-09-19T19:55:18Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|The Pavlov ASR in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|The WA2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the &amp;quot;Drumhead Type-12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|The Drumhead Type-12 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460701</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460701"/>
		<updated>2011-09-19T19:52:21Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Walther WA 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|The Pavlov ASR in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|The WA2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460699</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460699"/>
		<updated>2011-09-19T19:50:25Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|The Pavlov ASR in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460698</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460698"/>
		<updated>2011-09-19T19:49:28Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* IMI Tavor TAR-21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|The Ivana Spec-R in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460697</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460697"/>
		<updated>2011-09-19T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|The Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460696</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460696"/>
		<updated>2011-09-19T19:48:01Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|The Anova DP3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460695</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460695"/>
		<updated>2011-09-19T19:46:05Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|Kallos TT9 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460694</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460694"/>
		<updated>2011-09-19T19:44:50Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Terralite 3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460693</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460693"/>
		<updated>2011-09-19T19:43:15Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Smith &amp;amp; Wesson Model 29 (Nickel finish) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460691</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460691"/>
		<updated>2011-09-19T19:38:48Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460690</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460690"/>
		<updated>2011-09-19T19:38:19Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460678</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460678"/>
		<updated>2011-09-19T19:28:05Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460675</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460675"/>
		<updated>2011-09-19T19:21:38Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in the 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460674</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460674"/>
		<updated>2011-09-19T19:20:18Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460667</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460667"/>
		<updated>2011-09-19T19:03:22Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* TDI Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The Strata SV-400 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460666</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460666"/>
		<updated>2011-09-19T19:02:36Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|The Vargen FH-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460664</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460664"/>
		<updated>2011-09-19T19:01:29Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Heckler &amp;amp; Koch MP7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with a red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460662</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460662"/>
		<updated>2011-09-19T19:00:26Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Heckler &amp;amp; Koch MP5K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460657</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460657"/>
		<updated>2011-09-19T18:51:46Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460656</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460656"/>
		<updated>2011-09-19T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| The Torka T3 from the upcoming 360/PS3 version.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460655</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460655"/>
		<updated>2011-09-19T18:48:59Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px| A screen of the Torka T3 in Goldeneye 007 Reloaded]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460654</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460654"/>
		<updated>2011-09-19T18:46:01Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the execution of Alec Trevelyan.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460653</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=460653"/>
		<updated>2011-09-19T18:43:10Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun by fully racking the slide. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. The player should lose a round from their ammo count every time he racks the slide, however, the weapon doesn't eject it. Only when the player runs out of ammunition completely does the slide lock back. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from the upcoming 360/PS3 version]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... If all guns did this, the game would be rated &amp;quot;M&amp;quot; for mature. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game. How did he find one in the &amp;quot;Nightclub&amp;quot; level???]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It appears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=449035</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=449035"/>
		<updated>2011-08-19T19:02:37Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Full Auto Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
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== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=449024</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=449024"/>
		<updated>2011-08-19T18:32:55Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
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:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
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== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
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== Some Weapon Spots ==&lt;br /&gt;
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(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
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:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
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::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
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:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
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Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
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::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
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::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
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:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
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:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
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::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
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:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
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:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
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Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
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:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
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So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
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:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
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==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
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:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
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::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
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:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
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::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
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:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
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:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
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:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
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:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
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:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
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:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
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== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
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::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
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::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
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::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
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::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
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:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
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::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
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:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
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::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
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:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
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:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a songle shot when fired?&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=424502</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=424502"/>
		<updated>2011-06-01T19:37:50Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Magpul FMG-9 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The M4A1 returns with a new look (again). The Full-length RIS has been replaced with the standard Knights Armament RIS.&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=== Customized AK-47 ===&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1887 ===&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture, and it also appears to have ghost ring sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
&lt;br /&gt;
Visible in this screenshot&lt;br /&gt;
&lt;br /&gt;
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
&lt;br /&gt;
Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
&lt;br /&gt;
http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
&lt;br /&gt;
Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
&lt;br /&gt;
http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
&lt;br /&gt;
I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope they put an ejection port on the M4 this time.&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
&lt;br /&gt;
If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
&lt;br /&gt;
There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
&lt;br /&gt;
Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
&lt;br /&gt;
:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
&lt;br /&gt;
I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. [[User:Alex T Snow|Alex T Snow]] 15:07, 29 May 2011 (CDT)&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
&lt;br /&gt;
I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
&lt;br /&gt;
Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
&lt;br /&gt;
: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my '''semi-automatic''' handguns, especially in MW1 with my USP45 :) - [[User:Mr. Wolf|Mr. Wolf]] 21:53, 29 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. [[User:Alex T Snow|Alex T Snow]] 22:16, 29 May 2011 (CDT)&lt;br /&gt;
:::Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie [[Collateral]], because I can take down multiple people very quickly with a USP45. - [[User:Mr. Wolf|Mr. Wolf]] 01:44, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:25, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. [[User:BeardedHoplite|BeardedHoplite]] 12:36, 30 May 2011 (CDT)&lt;br /&gt;
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I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. [[User:Halorocka888|Halorocka888]] 18:48, 30 May 2011 (CDT)&lt;br /&gt;
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Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. [[User:Alex T Snow|Alex T Snow]] 20:43, 30 May 2011 (CDT)&lt;br /&gt;
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:I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:09, 30 May 2011 (CDT)&lt;br /&gt;
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It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.[[User:PP7Silenced|PP7Silenced]] 14:37, 06 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
&lt;br /&gt;
: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
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::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
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== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
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:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
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:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
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Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
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Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --[[User:DaiTaNam|DaiTaNam]] 22:23, 30 May 2011 (CDT)DaiTaNam&lt;br /&gt;
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== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AK-74 in the main page be called &amp;quot;Unknown AK variant&amp;quot; or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --[[User:RaNgeR|RaNgeR]] 09:50, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call Of Duty: Elite ==&lt;br /&gt;
Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... [[User:Alex T Snow|Alex T Snow]] 13:02, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. [[User:Halorocka888|Halorocka888]] 17:13, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== TDI Vector in Call of Duty Elite, MW-3 Snippet? ==&lt;br /&gt;
&lt;br /&gt;
In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back.&lt;br /&gt;
[[File:TDI Vector.jpg]]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 22:04, 31 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! [[User:Halorocka888|Halorocka888]] 13:24, 1 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423697</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423697"/>
		<updated>2011-05-29T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Magpul FMG-9 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The M4A1 returns with a new look (again). The Full-length RIS has been replaced with the standard Knights Armament RIS.&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=== Customized AK-47 ===&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
=== Barret M107 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1887 ===&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture, and it also appears to have ghost ring sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
&lt;br /&gt;
Visible in this screenshot&lt;br /&gt;
&lt;br /&gt;
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
&lt;br /&gt;
Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
&lt;br /&gt;
http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
&lt;br /&gt;
Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
&lt;br /&gt;
http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
&lt;br /&gt;
I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
&lt;br /&gt;
If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
&lt;br /&gt;
There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
&lt;br /&gt;
Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
&lt;br /&gt;
:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
&lt;br /&gt;
I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
&lt;br /&gt;
I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
&lt;br /&gt;
I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
&lt;br /&gt;
Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
&lt;br /&gt;
: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Part of me says &amp;quot;Yes! A game that you can fire a P99 and it's NOT James Bond.&amp;quot; Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.[[User:PP7Silenced|PP7Silenced]] 14:55, 29 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
&lt;br /&gt;
: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
&lt;br /&gt;
::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423696</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423696"/>
		<updated>2011-05-29T19:46:57Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* The tossed magazine doesnt look right */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
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=== Walther P99 ===&lt;br /&gt;
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[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
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=== MP-412 REX ===&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
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=== SIG-Sauer P226 ===&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
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=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
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=== HK MP5A2N ===&lt;br /&gt;
The Standard MP5 returns from [[Call of Duty 4]] with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
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=== Magpul FMG-9 ===&lt;br /&gt;
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[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Colt M4A1 ===&lt;br /&gt;
The M4A1 returns with a new look (again). The Full-length RIS has been replaced with the standard Knights Armament RIS.&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
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=== Customized AK-47 ===&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
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[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
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=== FN SCAR-L ===&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
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=== Remington ACR ===&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
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[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
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=== FN FAL ===&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
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=== Short Barreled AK Variant ===&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
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[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Remington Semi-Automatic Sniper System ===&lt;br /&gt;
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[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Mk. 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
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[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
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=== Barret M107 ===&lt;br /&gt;
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[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Winchester Model 1887 ===&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture, and it also appears to have ghost ring sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Armsel Striker ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
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=== AA-12 ===&lt;br /&gt;
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[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Kel-Tec KSG ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch M320 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
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[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
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==Discussion==&lt;br /&gt;
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Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
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AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
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Visible in this screenshot&lt;br /&gt;
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http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
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Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. [[User:Timaman|Timaman]] 09:08, 28 May 2011 (CDT)&lt;br /&gt;
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:I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. [[User:Alex T Snow|Alex T Snow]] 14:33, 28 May 2011 (CDT)&lt;br /&gt;
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== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
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==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
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I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?&lt;br /&gt;
: Yes, it is. EoTech makes [http://www.eotech-inc.com/product.php?id=50&amp;amp;cat=1 optics] specifically designed to be used in conjunction with their holosights. [[User:The Wierd It|The Wierd It]] 11:59, 28 May 2011 (CDT)&lt;br /&gt;
cool, I never knew that. Thanks&lt;br /&gt;
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==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
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==Barrett M107/M82 Error==&lt;br /&gt;
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It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
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To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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: Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. [[User:Halorocka888|Halorocka888]] 14:06, 27 May 2011 (CDT)&lt;br /&gt;
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Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
::::And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. [[User:Draco122|Draco122]] 12:15, 27 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
&lt;br /&gt;
: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
&lt;br /&gt;
: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
&lt;br /&gt;
::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
&lt;br /&gt;
:: I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. [[User:Halorocka888|Halorocka888]] 20:08, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. [[User:Timaman|Timaman]] 09:12, 28 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Err... Guys? ==&lt;br /&gt;
&lt;br /&gt;
Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flip-Up Sights ==&lt;br /&gt;
&lt;br /&gt;
The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
&lt;br /&gt;
[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
&lt;br /&gt;
:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons Confirmed ==&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. [[User:Alex T Snow|Alex T Snow]] 12:54, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. [[User:Timaman|Timaman]] 17:58, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Ak Variant ==&lt;br /&gt;
&lt;br /&gt;
I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?&lt;br /&gt;
&lt;br /&gt;
: If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) [[User:Halorocka888|Halorocka888]] 18:52, 27 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.&lt;br /&gt;
&lt;br /&gt;
: It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make. &lt;br /&gt;
&lt;br /&gt;
:As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. [[User:Halorocka888|Halorocka888]] 15:01, 28 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423098</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=423098"/>
		<updated>2011-05-27T16:48:57Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moved from main page==&lt;br /&gt;
&lt;br /&gt;
These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Customized AK-47 ==&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
== Short Barreled AK Variant ==&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington Semi-Automatic Sniper System ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
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== Mk. 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
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== Barret M107 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture, and it also appears to have ghost ring sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=Things=&lt;br /&gt;
&lt;br /&gt;
Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. &lt;br /&gt;
&lt;br /&gt;
Visible in this screenshot&lt;br /&gt;
&lt;br /&gt;
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg&lt;br /&gt;
&lt;br /&gt;
Also, there's some type of Sig Sauer pistol in this screenshot on the chest&lt;br /&gt;
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http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg&lt;br /&gt;
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Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)&lt;br /&gt;
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I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0&lt;br /&gt;
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http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147&lt;br /&gt;
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&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
This page should be moved to &amp;quot;Call of Duty: Modern Warfare 3&amp;quot; since that is the official title. Don't let the &amp;quot;Modern Warfare 2&amp;quot; page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)&lt;br /&gt;
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I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
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We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)&lt;br /&gt;
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I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.&lt;br /&gt;
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If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)&lt;br /&gt;
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Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.&lt;br /&gt;
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There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: &amp;quot;A lot of hype &amp;amp; a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal.&amp;quot; So I'm guessing the leak IS legitimate [[User:SeanWolf]]&lt;br /&gt;
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Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the &amp;quot;tangible&amp;quot; pics and stuff like that are more concrete than some of the story details and map names &amp;quot;Plaza 2&amp;quot;, was probably changed/cut. Either way, good for identifying stuff.&lt;br /&gt;
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Oh god, the KSG.  Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)&lt;br /&gt;
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I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.&lt;br /&gt;
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:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me &amp;quot;Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time&amp;quot;. Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)&lt;br /&gt;
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Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.&lt;br /&gt;
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)&lt;br /&gt;
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Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)&lt;br /&gt;
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I mean, it's the &amp;quot;CoD Universe&amp;quot;, IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to &amp;quot;tacticalize&amp;quot; it.&lt;br /&gt;
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)&lt;br /&gt;
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a &amp;quot;modern lever-action shotgun&amp;quot;, whilst taking out the dual wield capability. We'll see.&lt;br /&gt;
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like &amp;quot;the army doesn't use them&amp;quot; is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)&lt;br /&gt;
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I'd rather them just scrap lever actions altogether. Certainly, the argument of &amp;quot;The army doesn't use them&amp;quot; isn't really relevant, perhaps the argument &amp;quot;No army would even consider using it&amp;quot; is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)&lt;br /&gt;
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Which armies? Were they in this century? If not then it's irrelevant to the term &amp;quot;Modern&amp;quot;. Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. &amp;quot;Kotick made me play as a GIRL! Now I have COOTIES!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)&lt;br /&gt;
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:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, &amp;quot;Russia was still using Winchesters right into WW1&amp;quot;, this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)&lt;br /&gt;
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::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)&lt;br /&gt;
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:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was &amp;quot;badass&amp;quot; in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled &amp;quot;Winchester Model 1887&amp;quot;, not &amp;quot;Weapons that shouldn't be in the game&amp;quot; thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)&lt;br /&gt;
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:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)&lt;br /&gt;
::A lever-action rifle would have been a great idea in Black Ops, but not in the &amp;quot;Modern&amp;quot; Warfare games where they should stick with using the correct &amp;quot;modern&amp;quot; weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)&lt;br /&gt;
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)&lt;br /&gt;
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)&lt;br /&gt;
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)&lt;br /&gt;
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)&lt;br /&gt;
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Barrett M107/M82 Error==&lt;br /&gt;
&lt;br /&gt;
It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. &lt;br /&gt;
&lt;br /&gt;
To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)&lt;br /&gt;
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== Gunz ==&lt;br /&gt;
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Is it just me or anyone else agrees that these guns are f#&amp;amp;king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the &amp;quot;AK-47&amp;quot;. BTW the game will take place around 2012, yet the Russians will still use the &amp;quot;AK-47&amp;quot;. Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)&lt;br /&gt;
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How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)&lt;br /&gt;
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)&lt;br /&gt;
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Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. &lt;br /&gt;
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Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an &amp;quot;AK-47&amp;quot; because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a &amp;quot;Call of Duty Universe&amp;quot;, not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. &lt;br /&gt;
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As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)&lt;br /&gt;
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:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these &amp;quot;Starter&amp;quot; guns. I wouldn't care if it was &amp;quot;Tacticalized&amp;quot; or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was &amp;quot;Tacticalized&amp;quot; as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)&lt;br /&gt;
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Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)&lt;br /&gt;
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:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some &amp;quot;other&amp;quot; weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)&lt;br /&gt;
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Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51&lt;br /&gt;
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Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:I had heard rumours that the M249 was reappearing as a &amp;quot;Possible&amp;quot; returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to &amp;quot;Black Ops&amp;quot;, with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.&lt;br /&gt;
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Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.&lt;br /&gt;
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However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.&lt;br /&gt;
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.&lt;br /&gt;
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)&lt;br /&gt;
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Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.&lt;br /&gt;
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:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)&lt;br /&gt;
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The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -&lt;br /&gt;
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:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)&lt;br /&gt;
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:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)&lt;br /&gt;
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:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su &amp;quot;SMG&amp;quot; in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)&lt;br /&gt;
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Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)&lt;br /&gt;
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: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)&lt;br /&gt;
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Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)&lt;br /&gt;
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: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)&lt;br /&gt;
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My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)&lt;br /&gt;
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==HELL YEAH==&lt;br /&gt;
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the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont&lt;br /&gt;
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i think the new model looks badass in a stealthy black camo &lt;br /&gt;
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does anyone know if these pictures have been confirmed to be real&lt;br /&gt;
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: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)&lt;br /&gt;
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==The tossed magazine doesnt look right==&lt;br /&gt;
In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?&lt;br /&gt;
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==Plot Holes==&lt;br /&gt;
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)&lt;br /&gt;
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A possible explanation is that in their new found &amp;quot;ultra-nationalist&amp;quot; rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early).  Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII).  Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2.  Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)&lt;br /&gt;
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::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the &amp;quot;London's Burning&amp;quot; bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]&lt;br /&gt;
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== Guns ==&lt;br /&gt;
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I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.&lt;br /&gt;
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Well, game will suck like all of those &amp;quot;new&amp;quot; CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)&lt;br /&gt;
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: I don't understand what you mean by &amp;quot;cheap&amp;quot;. There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)&lt;br /&gt;
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:: Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.&lt;br /&gt;
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: I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. [[User:Halorocka888|Halorocka888]] 14:09, 25 May 2011 (CDT)&lt;br /&gt;
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== Pistols ==&lt;br /&gt;
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Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)&lt;br /&gt;
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: Nope, you're not the only one.  I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks.  --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)&lt;br /&gt;
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I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... [[User:Scutshakes|Scutshakes]] 23:33, 24 May 2011 (CDT)&lt;br /&gt;
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: Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. [[User:Halorocka888|Halorocka888]] 13:36, 25 May 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
Is it possible that the soldier catching the magazine could be holding a [[Armalite AR-10|AR-10]] 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.&lt;br /&gt;
:Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - [[User:Mr. Wolf|Mr. &lt;br /&gt;
Wolf]] 08:31, 25 May 2011 (CDT)&lt;br /&gt;
::Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the &amp;quot;Extended Magazines Attachment&amp;quot; was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? [[User:Draco122|Draco122]] 12:05, 25 May 2011 (CDT)&lt;br /&gt;
:::Well that's just dumb. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 25 May 2011 (CDT)&lt;br /&gt;
: Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand. &lt;br /&gt;
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: Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.&lt;br /&gt;
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: IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto. &lt;br /&gt;
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::I doubt that. :/ - [[User:Mr. Wolf|Mr. Wolf]] 14:05, 25 May 2011 (CDT)&lt;br /&gt;
:::If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. [[User:Halorocka888|Halorocka888]] 14:13, 25 May 2011 (CDT)&lt;br /&gt;
::::You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - [[User:Mr. Wolf|Mr. Wolf]] 14:48, 25 May 2011 (CDT)&lt;br /&gt;
:PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. [[User:Halorocka888|Halorocka888]] 13:45, 25 May 2011 (CDT)&lt;br /&gt;
:Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. [[User:Scutshakes|Scutshakes]] 05:14, 26 May 2011 (CDT)&lt;br /&gt;
::That's also why I put that PS there, it's a toss up between a comparison and including them as variants. [[User:Halorocka888|Halorocka888]] 14:21, 26 May 2011 (CDT)&lt;br /&gt;
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== Cover Art ==&lt;br /&gt;
What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --[[User:Timaman|Timaman]] 14:09 25 May 2011 (GMT+0)&lt;br /&gt;
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: Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. [[User:Halorocka888|Halorocka888]] 13:37, 25 May 2011 (CDT)&lt;br /&gt;
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: Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. [[User:Timaman|Timaman]] 12:26, 26 May 2011 (GMT+0)&lt;br /&gt;
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== MP5SD2 ==&lt;br /&gt;
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I think there was '''NO''' MP5SD in the reveal trailer. The COD wikia has it wrong. [http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:29, 25 May 2011 (CDT)&lt;br /&gt;
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== Err... Guys? ==&lt;br /&gt;
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Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. [[User:The Wierd It|The Wierd It]] 03:20, 26 May 2011 (CDT)&lt;br /&gt;
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*I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just &amp;quot;Project Origin&amp;quot; before Monolith bought the franchise from Activision. [[User:Evil Tim|Evil Tim]] 03:27, 26 May 2011 (CDT)&lt;br /&gt;
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::But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? [[User:Alex T Snow|Alex T Snow]] 05:48, 26 May 2011 (CDT)&lt;br /&gt;
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:::I don't think so, even when it was &amp;quot;Project Origin&amp;quot; FEAR 2 was going to have Alma in it. [[User:Evil Tim|Evil Tim]] 05:52, 26 May 2011 (CDT)&lt;br /&gt;
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::: If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. [[User:Halorocka888|Halorocka888]] 14:27, 26 May 2011 (CDT)&lt;br /&gt;
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== Flip-Up Sights ==&lt;br /&gt;
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The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about &amp;quot;flipping up sights&amp;quot; as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. [[User:Killerpixel|Killerpixel]] 09:20, 26 May 2011 (CDT)&lt;br /&gt;
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:They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. [[User:Evil Tim|Evil Tim]] 09:24, 26 May 2011 (CDT)&lt;br /&gt;
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::They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. [[User:Killerpixel|Killerpixel]] 09:42, 26 May 2011 (CDT)&lt;br /&gt;
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:::The minute I posted this, I got a response. You are right, she means the magnifier. [[User:Killerpixel|Killerpixel]] 09:44, 26 May 2011 (CDT)&lt;br /&gt;
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: Either way, seems to be an improvement. Thanks for the info! [[User:Halorocka888|Halorocka888]] 14:23, 26 May 2011 (CDT)&lt;br /&gt;
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== Samopal Vzor 58 ==&lt;br /&gt;
In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic. &lt;br /&gt;
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[[File:Samopal Vzor 58 MW3 probably.JPG|thumb|left|200px|Well, it would have been really awesome if IW included this rare weapon.]]&lt;br /&gt;
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[[Image:800px-Sa 58-JH01.jpg|thumb|left|400px|'''Czech Sa. vz. 58P''' ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
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Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.&lt;br /&gt;
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:: There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. [[User:Halorocka888|Halorocka888]] 15:31, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
= New Weapons Confirmed =&lt;br /&gt;
&lt;br /&gt;
From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the &amp;quot;sniper rifle that shoots grenades&amp;quot; or &amp;quot;a nod to the crossbow&amp;quot; in other previews. Also confirms the usage of a &amp;quot;hybrid&amp;quot; sight mixing acog and red dot and its use. Lastly, theres a &amp;quot;9-bang&amp;quot; which is a &amp;quot;cluster bomb&amp;quot; of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
: Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. [[User:Halorocka888|Halorocka888]] 15:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a &amp;quot;sniper rifle that shoots grenades&amp;quot; on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, &amp;quot;We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out.&amp;quot; Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being &amp;quot;called&amp;quot; an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like &amp;quot;oh I know what this is&amp;quot;. Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --[[User:DaiTaNam|DaiTaNam]] 15:51, 26 May 2011 (CDT)DaiTaNam&lt;br /&gt;
&lt;br /&gt;
:Arg, I was just in the middle of adding that :P [[User:Alex T Snow|Alex T Snow]] 15:55, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ahhh fair enough, gotcha'. Hm, well I hope they actually semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. [[User:Halorocka888|Halorocka888]] 15:59, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. [[User:Alex T Snow|Alex T Snow]] 16:27, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. [[User:Halorocka888|Halorocka888]] 16:30, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. [[User:Alex T Snow|Alex T Snow]] 16:34, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
&lt;br /&gt;
Well, it was inevitable, but the controversy's already gotten rolling.&lt;br /&gt;
&lt;br /&gt;
[http://www.escapistmagazine.com/news/view/110393-Daily-Mail-Voices-Concern-Over-Ultra-Violent-Modern-Warfare-3 Escapist: Daily Mail Voices Concern Over &amp;quot;Ultra-Violent&amp;quot; Modern Warfare 3]&lt;br /&gt;
&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 17:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. [[User:Halorocka888|Halorocka888]] 18:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The controversy is exactly what they want, it's good promotion. Just like that whole &amp;quot;airport-level&amp;quot; in MW2 was. [[User:Killerpixel|Killerpixel]] 07:12, 27 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=407109</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=407109"/>
		<updated>2011-04-10T02:28:49Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Tokagypt Type 58 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including ''[[GoldenEye]]''. In the first half of the game it is suppressed, with the last such weapon appearing in the mission &amp;quot;Bunker 2.&amp;quot; It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. Silver and gold versions can be unlocked, which deal damage equal to the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007''. Note the hammer is modelled as part of the rear of the slide, and recoils with it.]]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Tokagypt Type 58 ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33|Tokagypt Type 58]] version of the Tokarev TT-33. The model in the game has the horizontal lines and curved shape of the Tokagypt's grip panels. Carried by Gen. Ouromov and other officers. Scientists and Defense Minister Dimitri Mishkin will defend themselves with Dostoveis when attacked, and Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokagypt Type 58  9x19mm]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Sa. Vz.61 Skorpion]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb; this was apparently due to fears the game's &amp;quot;paintball mode&amp;quot; would lead to infringement claims from the manufacturers of a paintball gun called the &amp;quot;Spyder.&amp;quot; It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. It is carried by Spetznaz and FSB agents, often in pairs.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|300px|none|Sa. Vz.61 Skorpion .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being dual-wielded in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
The &amp;quot;KF7 Soviet&amp;quot; appears to be based on the [[AK-47#Norinco Type 56-1|Norinco Type 56-1]], modified to resemble an [[AK-74#AKS-74|AKS-74]] as seen in ''[[GoldenEye#Norinco_Type_56_and_Type_56-1_.28mocked_up_as_AK-74_and_AKS-74.29|GoldenEye]]''. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing; other firearms based on folding stock models also have missing stocks. Like the AR33 rifle, it is capable of firing fullauto by holding the trigger, three-round bursts by tapping it, or single shots by tapping while using the zoom mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed; either way, it is also scaled up to the size of a regular Uzi. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being dual-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate. The weapon seems to have been something of an afterthought in development; early builds do not have it at all, and it does not appear in multiplayer modes or even have its own firing sound, instead using the one for the KF7 Soviet.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being dual-wielded in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], and was called M16A2 in development. Unlike the real rifle, it can fire in both fullauto mode (by holding the fire button down) and burst (by tapping it); it is also able to fire single shots while the zoom mode is used. Carried by Janus mercenaries in Jungle and Caverns, and Drax security in Aztec. Trevelyan himself uses one in Cradle. In Aztec, Jaws dual-wields them, likely owing to his immense height and strength shown in the ''James Bond'' films. However, in Caverns a hidden pair allow Bond to do this himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is a highly inaccurate reproduction of the [[FN P90]], with wooden grips, no optical sight, and an 80 round magazine due to an error in programming (50 in hexidecimal is 80 in decimal). Rare seem to have been unaware of what the magazine was, resulting in it becoming a huge white block taking up most of the midsection of the weapon. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level, and used by Janus soldiers in &amp;quot;Caverns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Generic pump-action shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra shells mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in ''[[Terminator 2: Judgement Day]]''. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the &amp;quot;all guns&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== Generic semi-automatic shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
Leaked footage of the cancelled XBox version showed the high-definition version of the weapon would have been depicted as a bolt-action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Despite a slow rate of fire, it is suprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. It is also used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown multi-shot grenade launcher ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator#Custom_37mm_Launcher|Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Inventory Screen]]&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines are seen, 3 based on the fictional Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and large disc-shaped anti-tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Taser ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[GoldenEye 007 (2010)|GoldenEye 007]] (2010)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383965</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383965"/>
		<updated>2011-02-02T01:47:52Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:PDXBLA_Falcon2_1.jpg|thumb|500px|none|The New XBLA Falcon 2.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from ''[[RoboCop]]'' (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-009.jpg|thumb|500px|none|The New XBLA MagSec 4.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a stainless [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|300px|none|Stainless-Steel Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-082.jpg|thumb|500px|none|The New XBLA DY 357.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:Pdxbla screen 01 big.jpg|thumb|500px|none| The New XBLA CMP 150.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==UC-M21==&lt;br /&gt;
The Laptop Gun is a favorite among CI operatives. Based on the [[UC-M21]], the Laptop Gun folds up to resemble a laptop PC, allowing it to be carried around without attracting attention. For effective disguise, it can open up as a laptop and can run Windows 2020. When unfolded, the gun takes it's normal shape and can then be fired. The secondary function converts it into a sentry gun to be placed by the user. The gun will then fire upon any enemy targets that pass by it, making it an effective cover-fire weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:UC-M21.jpg|thumb|300px|none|UC-M21 - 9x19mm.]]&lt;br /&gt;
[[Image:LTG3.jpg|thumb|500px|none| The New XBLA Laptop Gun.]]&lt;br /&gt;
[[Image:LTG1.jpg|thumb|500px|none|Joanna. Mac, or PC?]]&lt;br /&gt;
[[Image:LTG2.jpg|thumb|500px|none|Upload a new magazine for the ultimate gaming PC.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:PD123.JPG|thumb|500px|none|The New XBLA RCP 120.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide [[FAMAS]]. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|300px|none|FAMAS - 5.56x45mm.]]&lt;br /&gt;
[[Image:Pdxblaassult.jpg|thumb|500px|none|The New XBLA AR 34.]]&lt;br /&gt;
[[Image:AR_34_Fire.jpg|thumb|500px|none|The AR 34 firing at a guard. Chicago is a dangerous place.]]&lt;br /&gt;
[[Image:AR_34_Load.jpg|thumb|500px|none|Reloading the AR 34, look at that strange barrel. ]]&lt;br /&gt;
[[Image:AR_34_Joanna_FIre.jpg|thumb|500px|none|Joanna covers an escaping dropship...]]&lt;br /&gt;
[[Image:Joanna_Cover_Fire.jpg|thumb|500px|none|...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.]]&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
A dataDyne standard issue rifle, the Dragon has the nefarious capacity to explode violently when stepped on. The secondary fire mode drops the Dragon as a proximity mine booby trap. The Dragon has a big brother in the Super Dragon, which is similar in many respects except it replaces the proxy mine with an under-barrel grenade launcher that loads from a second magazine forward to the first. The Dragon could be based on a [[Heckler &amp;amp; Koch G36]], or maybe something else such as the [[M41A Pulse Rifle]] from the 1986 film, Aliens. The debate was part of the reason this page was originally deleted. Do YOU want to be a part of the discussion? Make an account and take it to the discussion page!&lt;br /&gt;
[[Image:M41a01.jpg|thumb|300px|none|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:PDXBLdrag1.jpg|thumb|500px|none|The New XBLA Dragon.]]&lt;br /&gt;
[[Image:Dragon_Fire.jpg|thumb|500px|none|The upside down triangle spells doom for a few dataDyne guards. Note shells ejecting left.]]&lt;br /&gt;
[[Image:Dragon_Load.jpg|thumb|500px|none|Feed the Dragon. It likes strangely angled magazines. Note the ejection port, on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==K7 Avenger==&lt;br /&gt;
The K7 Avenger is an experimental dataDyne rifle. It can detect explosive ordinance and auto turrets with it's secondary fire mode. Despite being still in &amp;quot;beta,&amp;quot; the K7 is carried by high ranking dataDyne and NSA personnel. Though named for the KF7 Soviet,  which in turn was named for the [[AKMS]], the K7 Avenger does not resemble any sort of Kalashnikov. General opinion seems to peg this as a real firearm. One theory is that it was based off of the [[Starship Troopers]] Morita Mk I Rifle. To the discussion page for further review.&lt;br /&gt;
[[Image:Reelclothes_morita.jpg|thumb|none|400px|Morita Mk I Rifle.]]&lt;br /&gt;
[[Image:PDXBLALOVE.jpg|thumb|500px|none|The New XBLA K7 Avenger.]]&lt;br /&gt;
[[Image:K7_Avenger_Fire.jpg|thumb|500px|none|Who cares what it is, it looks cool! The guard in the center of the frame finds out for himself just how lethal the K7 is.]]&lt;br /&gt;
[[Image:K7_Avenger_Load.jpg|thumb|500px|none|When it is being loaded, you can see how the butt of the weapon slopes down. It would be hard to feed the bullets through an angle like that.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; is a slow and inaccurate weapon, but at close range it can be deadly. Based on the [[Franchi SPAS-12]], the primary fire shoots a high-impact shell which at close range can take an enemy down in one shot. The secondary fire blasts two shells back to back for maximum close range stopping power. Cassandra's personal bodyguards use these.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|300px|Franchi SPAS-12 combat shotgun – 12 Gauge]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-036.jpg|thumb|500px|none| The New XBLA Shotgun.]]&lt;br /&gt;
[[Image:Pd64shotgun1.JPG|thumb|500px|none|The dataDyne logo on the weapon looks like a sticker some guard slapped on it right before his untimely death.]]&lt;br /&gt;
[[Image:Pd64shotgun2.JPG|thumb|500px|none| Nice detail on display in reloading the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:PDXBLAsniper1.jpg|thumb|500px|none|The New XBLA Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-086.jpg|thumb|500px|none|The New XBLA PP9i.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-074.jpg|thumb|500px|none|The New XBLA CC13.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-088.jpg|thumb|500px|none|The New XBLA KLO 1313.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:PDXBLASMG.jpg|thumb|500px|none|The New XBLA ZZT 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-084.jpg|thumb|500px|none|The New XBLA DMC.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
Still looks like a pencil in first-person view.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:PDXBLASOVIET.jpg|thumb|500px|none|The New XBLA KF-7 Special.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:PD146.JPG|thumb|500px|none|First-person view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:PDXBLASSULT5.jpg|thumb|500px|none|The New XBLA AR53.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383964</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383964"/>
		<updated>2011-02-02T01:43:56Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* UC-M21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:PDXBLA_Falcon2_1.jpg|thumb|500px|none|The New XBLA Falcon 2.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from ''[[RoboCop]]'' (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-009.jpg|thumb|500px|none|The New XBLA MagSec 4.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a stainless [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|300px|none|Stainless-Steel Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-082.jpg|thumb|500px|none|The New XBLA DY 357.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:Pdxbla screen 01 big.jpg|thumb|500px|none| The New XBLA CMP 150.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==UC-M21==&lt;br /&gt;
The Laptop Gun is a favorite among CI operatives. Based on the [[UC-M21]], the Laptop Gun folds up to resemble a laptop PC, allowing it to be carried around without attracting attention. For effective disguise, it can open up as a laptop and can run Windows 2020. When unfolded, the gun takes it's normal shape and can then be fired. The secondary function converts it into a sentry gun to be placed by the user. The gun will then fire upon any enemy targets that pass by it, making it an effective cover-fire weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:UC-M21.jpg|thumb|300px|none|UC-M21 - 9x19mm.]]&lt;br /&gt;
[[Image:LTG3.jpg|thumb|500px|none| The New XBLA Laptop Gun.]]&lt;br /&gt;
[[Image:LTG1.jpg|thumb|500px|none|Joanna. Mac, or PC?]]&lt;br /&gt;
[[Image:LTG2.jpg|thumb|500px|none|Upload a new magazine for the ultimate gaming PC.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:PD123.JPG|thumb|500px|none|The New XBLA RCP 120.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide [[FAMAS]]. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|300px|none|FAMAS - 5.56x45mm.]]&lt;br /&gt;
[[Image:Pdxblaassult.jpg|thumb|500px|none|The New XBLA AR 34.]]&lt;br /&gt;
[[Image:AR_34_Fire.jpg|thumb|500px|none|The AR 34 firing at a guard. Chicago is a dangerous place.]]&lt;br /&gt;
[[Image:AR_34_Load.jpg|thumb|500px|none|Reloading the AR 34, look at that strange barrel. ]]&lt;br /&gt;
[[Image:AR_34_Joanna_FIre.jpg|thumb|500px|none|Joanna covers an escaping dropship...]]&lt;br /&gt;
[[Image:Joanna_Cover_Fire.jpg|thumb|500px|none|...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.]]&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
A dataDyne standard issue rifle, the Dragon has the nefarious capacity to explode violently when stepped on. The secondary fire mode drops the Dragon as a proximity mine booby trap. The Dragon has a big brother in the Super Dragon, which is similar in many respects except it replaces the proxy mine with an under-barrel grenade launcher that loads from a second magazine forward to the first. The Dragon could be based on a [[Heckler &amp;amp; Koch G36]], or maybe something else such as the [[M41A Pulse Rifle]] from the 1986 film, Aliens. The debate was part of the reason this page was originally deleted. Do YOU want to be a part of the discussion? Make an account and take it to the discussion page!&lt;br /&gt;
[[Image:M41a01.jpg|thumb|300px|none|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:PDXBLdrag1.jpg|thumb|500px|none|The New XBLA Dragon.]]&lt;br /&gt;
[[Image:Dragon_Fire.jpg|thumb|500px|none|The upside down triangle spells doom for a few dataDyne guards. Note shells ejecting left.]]&lt;br /&gt;
[[Image:Dragon_Load.jpg|thumb|500px|none|Feed the Dragon. It likes strangely angled magazines. Note the ejection port, on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==K7 Avenger==&lt;br /&gt;
The K7 Avenger is an experimental dataDyne rifle. It can detect explosive ordinance and auto turrets with it's secondary fire mode. Despite being still in &amp;quot;beta,&amp;quot; the K7 is carried by high ranking dataDyne and NSA personnel. Though named for the KF7 Soviet,  which in turn was named for the [[AKMS]], the K7 Avenger does not resemble any sort of Kalashnikov. General opinion seems to peg this as a real firearm. One theory is that it was based off of the [[Starship Troopers]] Morita Mk I Rifle. To the discussion page for further review.&lt;br /&gt;
[[Image:Reelclothes_morita.jpg|thumb|none|400px|Morita Mk I Rifle.]]&lt;br /&gt;
[[Image:PDXBLALOVE.jpg|thumb|500px|none|The New XBLA K7 Avenger.]]&lt;br /&gt;
[[Image:K7_Avenger_Fire.jpg|thumb|500px|none|Who cares what it is, it looks cool! The guard in the center of the frame finds out for himself just how lethal the K7 is.]]&lt;br /&gt;
[[Image:K7_Avenger_Load.jpg|thumb|500px|none|When it is being loaded, you can see how the butt of the weapon slopes down. It would be hard to feed the bullets through an angle like that.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; is a slow and inaccurate weapon, but at close range it can be deadly. Based on the [[Franchi SPAS-12]], the primary fire shoots a high-impact shell which at close range can take an enemy down in one shot. The secondary fire blasts two shells back to back for maximum close range stopping power. Cassandra's personal bodyguards use these.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|300px|Franchi SPAS-12 combat shotgun – 12 Gauge]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-036.jpg|thumb|500px|none| The New XBLA Shotgun.]]&lt;br /&gt;
[[Image:Pd64shotgun1.JPG|thumb|500px|none|The dataDyne logo on the weapon looks like a sticker some guard slapped on it right before his untimely death.]]&lt;br /&gt;
[[Image:Pd64shotgun2.JPG|thumb|500px|none| Nice detail on display in reloading the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:PDXBLAsniper1.jpg|thumb|500px|none|The New XBLA Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-086.jpg|thumb|500px|none|The New XBLA PP9i.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-074.jpg|thumb|500px|none|The New XBLA CC13.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-088.jpg|thumb|500px|none|The New XBLA KLO 1313.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:PDXBLASMG.jpg|thumb|500px|none|The New XBLA ZZT 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-084.jpg|thumb|500px|none|The New XBLA DMC.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
Still looks like a pencil in first-person view.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:PDXBLASOVIET.jpg|thumb|500px|none|The New XBLA KF-7 Special.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:PD146.JPG|thumb|500px|none|First-person view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:PDXBLASSULT5.jpg|thumb|500px|none|The New XBLA AR53.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383962</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=383962"/>
		<updated>2011-02-02T01:39:39Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* UC-M21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:PDXBLA_Falcon2_1.jpg|thumb|500px|none|The New XBLA Falcon 2.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from ''[[RoboCop]]'' (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-009.jpg|thumb|500px|none|The New XBLA MagSec 4.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a stainless [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|300px|none|Stainless-Steel Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-082.jpg|thumb|500px|none|The New XBLA DY 357.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:Pdxbla screen 01 big.jpg|thumb|500px|none| The New XBLA CMP 150.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==UC-M21==&lt;br /&gt;
The Laptop Gun is a favorite among CI operatives. When not in use, the Laptop Gun folds up to resemble a laptop PC, allowing it to be carried around enemy bases without attracting attention. For effective disguise, it can open up as a laptop and can boot up to a fixed point before stopping. When unfolded, the gun takes its normal shape and can then be fired. The secondary function converts it into a sentry gun to be placed by the user. The gun will then fire upon any enemy targets that pass by it, making it an effective cover-fire weapon..&lt;br /&gt;
&lt;br /&gt;
[[Image:UC-M21.jpg|thumb|300px|none|UC-M21 - 9x19mm.]]&lt;br /&gt;
[[Image:LTG3.jpg|thumb|500px|none| The New XBLA Laptop Gun.]]&lt;br /&gt;
[[Image:LTG1.jpg|thumb|500px|none|Joanna. Mac, or PC?]]&lt;br /&gt;
[[Image:LTG2.jpg|thumb|500px|none|Upload a new magazine. Ultimate gaming PC.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:PD123.JPG|thumb|500px|none|The New XBLA RCP 120.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide [[FAMAS]]. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|300px|none|FAMAS - 5.56x45mm.]]&lt;br /&gt;
[[Image:Pdxblaassult.jpg|thumb|500px|none|The New XBLA AR 34.]]&lt;br /&gt;
[[Image:AR_34_Fire.jpg|thumb|500px|none|The AR 34 firing at a guard. Chicago is a dangerous place.]]&lt;br /&gt;
[[Image:AR_34_Load.jpg|thumb|500px|none|Reloading the AR 34, look at that strange barrel. ]]&lt;br /&gt;
[[Image:AR_34_Joanna_FIre.jpg|thumb|500px|none|Joanna covers an escaping dropship...]]&lt;br /&gt;
[[Image:Joanna_Cover_Fire.jpg|thumb|500px|none|...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.]]&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
A dataDyne standard issue rifle, the Dragon has the nefarious capacity to explode violently when stepped on. The secondary fire mode drops the Dragon as a proximity mine booby trap. The Dragon has a big brother in the Super Dragon, which is similar in many respects except it replaces the proxy mine with an under-barrel grenade launcher that loads from a second magazine forward to the first. The Dragon could be based on a [[Heckler &amp;amp; Koch G36]], or maybe something else such as the [[M41A Pulse Rifle]] from the 1986 film, Aliens. The debate was part of the reason this page was originally deleted. Do YOU want to be a part of the discussion? Make an account and take it to the discussion page!&lt;br /&gt;
[[Image:M41a01.jpg|thumb|300px|none|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:PDXBLdrag1.jpg|thumb|500px|none|The New XBLA Dragon.]]&lt;br /&gt;
[[Image:Dragon_Fire.jpg|thumb|500px|none|The upside down triangle spells doom for a few dataDyne guards. Note shells ejecting left.]]&lt;br /&gt;
[[Image:Dragon_Load.jpg|thumb|500px|none|Feed the Dragon. It likes strangely angled magazines. Note the ejection port, on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==K7 Avenger==&lt;br /&gt;
The K7 Avenger is an experimental dataDyne rifle. It can detect explosive ordinance and auto turrets with it's secondary fire mode. Despite being still in &amp;quot;beta,&amp;quot; the K7 is carried by high ranking dataDyne and NSA personnel. Though named for the KF7 Soviet,  which in turn was named for the [[AKMS]], the K7 Avenger does not resemble any sort of Kalashnikov. General opinion seems to peg this as a real firearm. One theory is that it was based off of the [[Starship Troopers]] Morita Mk I Rifle. To the discussion page for further review.&lt;br /&gt;
[[Image:Reelclothes_morita.jpg|thumb|none|400px|Morita Mk I Rifle.]]&lt;br /&gt;
[[Image:PDXBLALOVE.jpg|thumb|500px|none|The New XBLA K7 Avenger.]]&lt;br /&gt;
[[Image:K7_Avenger_Fire.jpg|thumb|500px|none|Who cares what it is, it looks cool! The guard in the center of the frame finds out for himself just how lethal the K7 is.]]&lt;br /&gt;
[[Image:K7_Avenger_Load.jpg|thumb|500px|none|When it is being loaded, you can see how the butt of the weapon slopes down. It would be hard to feed the bullets through an angle like that.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; is a slow and inaccurate weapon, but at close range it can be deadly. Based on the [[Franchi SPAS-12]], the primary fire shoots a high-impact shell which at close range can take an enemy down in one shot. The secondary fire blasts two shells back to back for maximum close range stopping power. Cassandra's personal bodyguards use these.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|300px|Franchi SPAS-12 combat shotgun – 12 Gauge]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-036.jpg|thumb|500px|none| The New XBLA Shotgun.]]&lt;br /&gt;
[[Image:Pd64shotgun1.JPG|thumb|500px|none|The dataDyne logo on the weapon looks like a sticker some guard slapped on it right before his untimely death.]]&lt;br /&gt;
[[Image:Pd64shotgun2.JPG|thumb|500px|none| Nice detail on display in reloading the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:PDXBLAsniper1.jpg|thumb|500px|none|The New XBLA Sniper Rifle.]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-086.jpg|thumb|500px|none|The New XBLA PP9i.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-074.jpg|thumb|500px|none|The New XBLA CC13.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-088.jpg|thumb|500px|none|The New XBLA KLO 1313.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:PDXBLASMG.jpg|thumb|500px|none|The New XBLA ZZT 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:Ss-perfect-dark-xbla-084.jpg|thumb|500px|none|The New XBLA DMC.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
Still looks like a pencil in first-person view.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:PDXBLASOVIET.jpg|thumb|500px|none|The New XBLA KF-7 Special.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:PD146.JPG|thumb|500px|none|First-person view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:PDXBLASSULT5.jpg|thumb|500px|none|The New XBLA AR53.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377807</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377807"/>
		<updated>2011-01-14T01:09:09Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
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[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377806</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377806"/>
		<updated>2011-01-14T01:08:50Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377805</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377805"/>
		<updated>2011-01-14T01:06:17Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377804</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377804"/>
		<updated>2011-01-14T01:01:18Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377802</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377802"/>
		<updated>2011-01-14T00:52:29Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Heckler &amp;amp; Koch USP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|450px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377801</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377801"/>
		<updated>2011-01-14T00:47:34Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:04_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|The USP also appears also in Nintendo DS version of the game, some originally believing that it was a [[Walther P99|P99]].]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|450px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377800</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377800"/>
		<updated>2011-01-14T00:45:57Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|400px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:04_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|The USP also appears also in Nintendo DS version of the game, some originally believing that it was a [[Walther P99|P99]].]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|450px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldenwii_.jpg&amp;diff=377799</id>
		<title>File:Goldenwii .jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldenwii_.jpg&amp;diff=377799"/>
		<updated>2011-01-14T00:45:22Z</updated>

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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377798</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=377798"/>
		<updated>2011-01-14T00:41:55Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: &lt;/p&gt;
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[[Image:61en8b1rdNL AA1035 .jpg|thumb|right|400px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:04_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|The USP also appears also in Nintendo DS version of the game, some originally believing that it was a [[Walther P99|P99]].]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|450px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|450px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|450px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=377791</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=377791"/>
		<updated>2011-01-14T00:28:31Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* SITES Spectre M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including ''[[GoldenEye]]''. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage equal to the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]], with a stainless steel finish. Carried by Gen. Ouromov and other officers. Scientists and Defense Minister Dimitri Mishkin will defend themselves with Dostoveis when attacked, and Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Skorpion SA Vz 61|Skorpion SA Vz 61]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being duel-wielded in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
The &amp;quot;KF7 Soviet&amp;quot; appears to be based on the [[AK-47#Norinco Type 56-1|Norinco Type 56-1]], modified to resemble an [[AK-74#AKS-74|AKS-74]] as seen in ''[[GoldenEye]]''. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing. (Other firearms based on folding stock models also have missing stocks.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being duel-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being duel-wielded in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Generic pump-action shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in ''[[Terminator 2: Judgement Day]]''. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== Generic semi-automatic shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Despite a slow rate of fire, it is suprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. It is also used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown multi-shot grenade launcher ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Inventory Screen]]&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Taser ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[GoldenEye 007 (2010)|GoldenEye 007]] (2010)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=377790</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=377790"/>
		<updated>2011-01-14T00:27:07Z</updated>

		<summary type="html">&lt;p&gt;PP7Silenced: /* Skorpion SA Vz 61 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The PP7 is based on the [[Walther PP Pistol Series#Walther PPK|Walther PPK]], the handgun used by Bond in the original novels and a majority of the films, including ''[[GoldenEye]]''. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage equal to the Cougar Magnum and the Golden Gun, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with suppressor .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The DD44 Dostovei appears to be based on the [[Tokarev TT-33]], with a stainless steel finish. Carried by Gen. Ouromov and other officers. Scientists and Defense Minister Dimitri Mishkin will defend themselves with Dostoveis when attacked, and Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The Klobb appears to be based on the [[Skorpion SA Vz 61|Skorpion SA Vz 61]] with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being duel-wielded in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
The &amp;quot;KF7 Soviet&amp;quot; appears to be based on the [[AK-47#Norinco Type 56-1|Norinco Type 56-1]], modified to resemble an [[AK-74#AKS-74|AKS-74]] as seen in ''[[GoldenEye]]''. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing. (Other firearms based on folding stock models also have missing stocks.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm modified to resemble an AKS-74 as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The ZMG appears to be an Uzi Pistol converted to automatic fire or a [[Uzi#Micro Uzi|Micro Uzi]] with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being duel-wielded in ''GoldenEye 007''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The D5K Deutsche appears to be based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The Phantom appears to be based on the [[Spectre_M4|SITES Spectre M4]], though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The AR33 appears to be based on the [[M16 rifle series#M16A2 Rifle|M16A2 rifle]], though it can fire in both automatic and three-round burst modes.&lt;br /&gt;
Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The RC-P90 is similar to the [[FN P90]]. Though they share the same basic shape, the RC-P90 has wooden  grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the &amp;quot;Jungle&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Generic pump-action shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] seen in ''[[Terminator 2: Judgement Day]]''. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Dropped from the game for unknown reasons, but still accessible with cheats.]]&lt;br /&gt;
&lt;br /&gt;
== Generic semi-automatic shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings are similar on the actual scope of ''Goldeneye's'' sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The Cougar Magnum appears to be based on the [[Ruger Redhawk]]. Despite a slow rate of fire, it is suprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. It is also used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Golden Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in ''[[Man with the Golden Gun, The|The Man With The Golden Gun]]'', can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Military Laser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Military Laser appears to be based on the Moonraker Laser, a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]]. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown multi-shot grenade launcher ==&lt;br /&gt;
    &lt;br /&gt;
The grenade launcher appears similar to the customized rotary grenade launcher in ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Inventory Screen]]&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher is aesthetically similar to the [[RPG-7#Type 69|Type 69]], both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The grenade appears to be based on the [[Mk 2 hand grenade]]. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Taser ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[GoldenEye 007 (2010)|GoldenEye 007]] (2010)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>PP7Silenced</name></author>
	</entry>
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