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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1257001</id>
		<title>Battlefield: 1942</title>
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		<updated>2019-02-25T06:20:26Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield:1942&lt;br /&gt;
|picture = 250px-Battlefield 1942 Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2002&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first game in the hugely successful ''[[Battlefield]]'' series, '''''Battlefield: 1942''''' was released in 2002 for the PC, with two expansion packs (''The Road to Rome'' and ''Secret Weapons of WWII'') following later. &lt;br /&gt;
&lt;br /&gt;
The base game follows the main theaters of World War II, focusing primarily on the Americans, British, and Soviet forces (patches later added a mission for Canada as well) facing off against the Axis powers, Germany and Japan. The first DLC, ''Road to Rome'' focuses heavily on the Italian campaign and introduces the forces of the Free French and Fascist Italy. ''Secret Weapons of World War II'' was the final expansion, and is a more fictionalized take on the war, with the British and Americans facing off against Nazi Germany, with both sides using increasingly more outlandish weapons. The game and both DLCs, along with ''Battlefield Vietnam: Redux'' were later made available in a box set, titled ''Battlefield Anthology.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in ''Battlefield: 1942'' and its two expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''Battlefield: 1942'' are class-locked and faction-locked. The equipment for a class is known as a kit, and there is no way to change individual weapons in the kit. A kit is dropped upon death, and other players can pick up their kit. There are five classes in total:&lt;br /&gt;
&lt;br /&gt;
*Assault: Uses LMGs and automatic rifles.&lt;br /&gt;
*Engineer: Uses battle rifles (mostly bolt-action, some semi automatic rifles).&lt;br /&gt;
*Anti-Tank: Uses an anti-tank launcher.&lt;br /&gt;
*Medic: Uses submachine guns.&lt;br /&gt;
*Scout: Uses sniper rifles (all bolt action, and all come with scopes).&lt;br /&gt;
&lt;br /&gt;
Between the factions, many of the weapons are also statistically identical. Some weapons for some reason feature left-handed bolts.&lt;br /&gt;
&lt;br /&gt;
Being a 2002 video game, there is only one reload animation for all circumstances, and no tracking of chambered rounds like later ''Battlefield'' games.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike many modern first person shooters, ''Battlefield'' treats handguns as a part of a player's &amp;quot;kit&amp;quot; and therefore switching to another faction's kit (i.e., playing as the Red Army, killing a German sniper, and stealing his rifle) will result in changing handguns. This is in practice purely cosmetic, as both sidearms are statistically identical, having the same damage, same 8-round capacity (technically incorrect for the M1911), same rate of fire, same accuracy, and even the same animations (including the always-double action only hammer animation error).&lt;br /&gt;
&lt;br /&gt;
This animation shows the weapon immediately locking back at the start of the reload (the weapon's slide is always forwards when idle), the player character then replacing the magazines, the slide popping back in upon loading in the magazine, and ending with the player character giving the slide a rack.&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] appears in the game with black grips and a silver finish. It is the standard pistol for all Axis forces, including the German, Italian, and Japanese forces, despite Japan ''never'' issuing it to their forces. The main sidearms for the Italians and Japanese were the [[Beretta M1935]] and [[Nambu Type 14]] respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38BF42.jpg|thumb|none|600px|A Russian soldier wields a Walther, taken from a German who doesn't need it anymore.]]&lt;br /&gt;
[[File:BF1942 Walther P38 Reload 1.jpg|thumb|none|600px|Not to be left out, an Italian anti-tank soldier begins the reload cycle for ''his'' Walther. Note that his slide has partially locked back, just like on the Colt. Almost as if they use the same animations...]]&lt;br /&gt;
[[File:BF1942 Walther P38 Reload 2.jpg|thumb|none|600px|Finishing the reload animation makes him look far too happy to be on a modern battlefield.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
The [[M1911]] (referred as the &amp;quot;Colt&amp;quot;) is the standard sidearm for all Allied forces. The pistol is the standard handgun of all American military forces, but is also seen in the hands of Commonwealth, Soviet, and Free French soldiers as well. While it's possible in the case of the Canadians and French, the British should be using a [[Webley revolver]] or [[Browning Hi-Power]] (when playing as the SAS) and the Soviets should be using the [[Tokarev TT-33]]. The French could also use the [[MAB Model D]] if they're feeling more patriotic.&lt;br /&gt;
&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BF42M1911Zoom.jpg|thumb|600px|none|A Soviet soldier kills a German machinegunner during the Battle of Berlin; someone has seen fit to equip him with a weapon he'd never carry in reality, and, judging by the uncocked hammer, a broken one at that.]]&lt;br /&gt;
[[File:BF 1942 Colt 1911 Reload Frame 1.jpg|thumb|600px|none|An SAS Commando begins the process of reloading his 1911, the slide helpfully locking back for him. It's possible this is accurate to the time, as the SAS ''did'' field a few Colts chambered in .455, although it's likely more a matter of DICE being lazy. The streak to the player's right is from a bazooka, though perspective conspires to make it seem the Colt is firing rockets.]]&lt;br /&gt;
[[File:BF 1942 1911 Reload Frame 2.jpg|thumb|600px|none|A US Army Ranger, likely a member of the 101st Airborne, finishes the reload animation for his 1911. He is preparing to rack the slide; he is ''not'' applauding the empty tank before him.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are the mainstay of ''Battlefield'''s Medic Class. SMGs have identical stopping power (which is realistically depicted as identical to the handguns), so the only real difference between them is their capacity. Some of the expansion maps feature suppressed SMGs, for variety's sake.&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the standard weapon for the Japanese and Russian Medic classes. Its magazine is the 32-round box type of the later MP28 rather than the original TM 08 drum used during WWI, and like the Sten the player grips the magazine which increases the risk of jamming the weapon.&lt;br /&gt;
While the MP18 did see some use by both factions (the former in very limited capacity, the latter as a captured weapon), it would make much more sense for them to be using the [[Type 100 submachine gun]] and [[PPSh-41]] respectively.&lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|400px|Bergmann MP18/I with 20-round box magazine accepting MP28 mag-well, what the MP18 was originally designed with and retrofitted with post-WWI - 9x19mm]]&lt;br /&gt;
[[Image:BF1942_mp18_1.jpg|thumb|none|600px|A Japanese medic stands on guard at the tank bays at Iwo Jima, looking for anything out of place.]]&lt;br /&gt;
[[Image:BF1942_mp18_2.jpg|thumb|none|600px|He soon finds something of that description, as he reloads he finds out that someone has stolen his front sight blade..]]&lt;br /&gt;
[[Image:BF1942_mp18_3.jpg|thumb|none|600px|While angry, he simply tugs the bolt and makes do with what the Empire could give him.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the standard weapon for the German and Italian Medic classes. While the Italians used MP40s to some extent, their main submachine gun was the [[Beretta Model 38]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF1942 Road to Rome MP.40 Idle.jpg|thumb|none|600px|An Italian Medic wields an MP.40 during the invasion of Anzio.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Aim.jpg|thumb|none|600px|The same Medic aims his SMG at a mildly annoyed American M3 Grant, realizing this was probably not the wisest weapon to antagonize a tank with.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag Out.jpg|thumb|none|600px|Having expressed his displeasure at the cranky Yanks in the clanky tank, the Medic ejects the magazine from his SMG.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag In.jpg|thumb|none|600px|He then manages to live long enough to shove a new magazine into place...]]&lt;br /&gt;
[[Image:BF1942 MP.40 Round Chambered.jpg|thumb|none|600px|before chambering a round in the weapon. Since the MP.40 fires from an open bolt, this shouldn't be necessary or even possible.]]&lt;br /&gt;
&lt;br /&gt;
==Sten MK.II==&lt;br /&gt;
The [[Sten Mk II|Sten Mk.II Submachine Gun]] (called the Sten SMG) serves as an alternative for the British and as the standard for the Free French Forces Medic class in the expansion pack ''Battlefield 1942: The Road to Rome'' and being statistically identical to the MP 40. A suppressed version, the [[Sten Mk IIS|Sten Mk.IIS]] (Called simply the Sten) is also available in the expansion pack ''Battlefield 1942: Secret Weapons of WWII'' for the SAS Medic class and is slightly more accurate than its unsilenced counterparts.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk.II 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1942 Sten Idle.jpg|thumb|none|600px|A British soldier holds a Sten by the magazine. Experience says that angry IMFDB complaints regarding hand positions will soon follow.]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mk.IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF 1942 Suppressed STEN Idle.jpg|thumb|none|600px|An SAS Medic holds a suppressed Sten during a raid on a German weapons factory in ''Secret Weapons of WWII.'' He's holding it a bit more correctly than his Army counterpart, but the suppressor would burn his hand if it overheated. Fortunately, he has gloves to protect himself.]]&lt;br /&gt;
[[Image:BF 1942 Aiming the Suppressed STEN.jpg|thumb|none|600px|The same soldier &amp;quot;aims&amp;quot; his Sten, giving us a better look at the model, including its apparently empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson Submachine Gun]] is the standard weapon for the American, British, and Canadian Medic classes. While the latter two factions made use of Thompsons during the early part of the war, they later made much more use of the Sten after it was developed although Thompsons would persist in service with both until the end of the war.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson Submachine Gun - .45 ACP]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson Idle.jpg|thumb|none|600px|A member of the 101st Airborne participates in fierce fighting to the south of the famous ''Kehlsteinhaus'' (Eagle's Nest), Thompson in hand. Such a battle is completely fictional, but makes for interesting gameplay, and is the closest to historical accuracy in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson2.jpg|thumb|none|600px|An American medic comes to his senses on the Omaha Beach after a close call with a coastal gun and gives his Thompson a reload.]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson3.jpg|thumb|none|600px|Pulling the bolt handle back into position reveals that while the sight wings are modeled too small, they did put a teeny tiny notch sight so there's something there.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Automatic 5==&lt;br /&gt;
Introduced in the expansion pack ''Secret Weapons of WWII,'' the [[Browning Auto-5|Browning Automatic 5]] is issued to the SAS Engineer class and is simply called &amp;quot;shotgun.&amp;quot; It is the first shotgun in the series, and is extremely lethal in close quarters. Due to the game not having the ability to keep track of individual shells, the A-5 has an extremely odd reload, wherein the player awkwardly tilts the weapon, apparently inserts a few shells, then pulls the charging lever; ammo is represented in full magazines, as it is for all other guns, and reloading from a non-empty magazine will result in lost shells.&lt;br /&gt;
&lt;br /&gt;
The A5 is the most powerful close quarters weapon in the game, and is surprisingly deadly at range as well, often lethal from the chest up even at medium range.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|500px|Browning Automatic 5 - 12 gauge]]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Idle.jpg|thumb|none|600px|A British SAS Engineer wields a Browning Auto 5 in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Reload.jpg|thumb|none|600px|The visible portion of the A5's reloading animation, which consists of dropping the weapon out of view, then raising it back up and pulling the charging lever. Somehow, this completely empties the weapon (and destroys any unfired shells) and refills it, all in the space of about three seconds, with no noise.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles=&lt;br /&gt;
There are several kinds of rifles in ''Battlefield 1942''. Bolt-action rifles are only available to two classes: the Scout (who function as snipers) and the Engineer. The differences between the two is that Scout rifles (called Sniper Rifles in-game) are issued a scope, have a higher velocity of 2000 meters per second compared to the standard 1000 m/s for primary weapons and are more accurate on the move; while Engineer rifles (labeled as Standard Issue Rifles in-game) have more ammo and a slightly higher rate of fire. Semi-Auto Rifles (again, labeled as Standard Issue Rifles) have a higher rate of fire compared to their bolt action rifles counterpart; but are slightly less accurate in general. Some factions' Assault classes use automatic rifles (Labeled as Assault Rifles in-game) instead of light machine guns.&lt;br /&gt;
&lt;br /&gt;
Like the pistols, the Kar98k and Lee-Enfield are statistically identical. Their reload animations are given the off-screen reload treatment.&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] (using its long form name) serves as an alternative to the STG-44 that is given to the German Elite Forces Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|480px|Fallschirmjägergewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1942 FG42 Idle.jpg|thumb|none|600px|An SS soldier at Hellendoorn stands on alert for any potential SAS raids with his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 1.jpg|thumb|none|600px|After catching a faint whiff of tea on the air, he reloads his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 2.jpg|thumb|none|600px|Oddly, the last half of the reload has an odd bit where the rifle is held up and the soldier flicks a lever offscreen to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43 w/scope==&lt;br /&gt;
The [[Gewehr 43|Gewehr 43 w/ ZF4 scope]] (called Gewehr 43 ZF4 in-game) is the standard weapon for German Elite Forces Sniper class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|400px|Gewehr 43 with ZF4 Scope - 7.92 x 57mm]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Idle.jpg|thumb|none|600px|While stationed at Essen, an SS sniper keeps watch with his scoped G43.]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 1.jpg|thumb|none|600px|Always one to be prepared, he taps off his mag with a fresh mag...]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 2.jpg|thumb|none|600px|With a little bit of clipping through the odd second scope mount as well as his arms revealing the fact he's a German ghost soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard weapon for all Axis Engineers, and the scoped variant is the standard weapon for all Axis Scouts. The Italians and Japanese should instead be using their own rifles, the [[Carcano]] and [[Arisaka]] respectively. Like the Auto-5, there is no tracking of individual rounds; ammo is represented in full magazines, as it is for all other guns, and reloading from a non-empty magazine will result in lost rounds.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_kar_1.jpg|thumb|none|600px|A German engineer holds his 98k atop the bunkers at Omaha Beach, perplexed as to how his rifle has grown a massive globe sight.]]&lt;br /&gt;
[[Image:BF1942_kar_2.jpg|thumb|none|600px|While pondering this perplexing purposeful placement of specific aiming devices, he remembers he's at war and quickly reloads his 98k to repel some angry Americans. This is represented by the rifle being waved about in a manner that conveniently obscures the bolt and magazine; this is the same animation used for cycling the bolt.]]&lt;br /&gt;
[[File:Kar98k ZF39.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1942 K98Sniper.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
[[File:BF1942 K98Sniper Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee-Enfield No.4 MK I]] is the standard weapon for the US Army, British and Russian Engineer classes. A bayonet version is available in the expansion pack ''Battlefield 1942: The Road to Rome'' for the Allied Engineer classes. The US Army should be using the [[M1 Garand]] or [[M1 Carbine]] and the Russians should be using a [[Mosin Nagant Rifle|Mosin-Nagant]] carbine. Being statistically identical to the Kar98k, it also has a capacity of five rounds, half that of the real rifle. Again, there is no tracking of individual rounds and ammo is represented in full magazines, though here it makes slightly more sense as the Lee-Enfield magazines were detachable.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Unscoped Lee-Enfield Idle.jpg|thumb|none|600px|A US Army Ranger Engineer holds a Lee-Enfield while taking part in a battle near the Eagle's Nest, wondering why, if he must carry the wrong rifle, he can't at least have a full magazine for it.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The scoped [[Lee-Enfield rifle series|Lee Enfield No.4 Mk.I(T)]] is the standard weapon for all Allied Scouts. This is highly incorrect, as it should only be available to British and Commonwealth soldiers. The American Scouts should instead be armed with scoped [[Springfield M1903]] rifles and the Russian scouts should be armed with scoped [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] rifles. Like its unscoped counterpart, it is statistically identical to the scoped Kar98k, and thus has a five-round capacity.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee Enfield No.4 Mk.I(T) - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Scoped Lee-Enfield.jpg|thumb|none|600px|A very confused US Army Ranger wields a scoped Lee-Enfield SMLE during an American raid on the Eagle's Nest. In reality, he should be carrying a scoped [[Springfield M1903]] or [[M1 Garand]].]]&lt;br /&gt;
[[Image:BF 1942 Lee-Enfield Bolt Animation.jpg|thumb|none|600px|An SAS sniper, someone who should actually carry this rifle, works the bolt, while hunting the man who told him it can only hold five rounds at a time.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as the main battle rifle for the USMC Engineer class, although in real life the USMC didn't actually receive it until every order for the rifle in the US Army was fulfilled. It would make more sense for them to be using the [[Springfield M1903]] for the time being.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BF1942_garand_1.jpg|thumb|none|600px|An American engineer stands on guard duty at Wake Island with his trusty M1 Garand.]]&lt;br /&gt;
[[Image:BF1942_garand_2.jpg|thumb|none|600px|Reloading is only possible after emptying the M1 Garand, which is as expected accompanied with the distinctive ping on the final shot. The reload animation starts with the soldier manually pulling back the bolt (which should have locked back after ejecting the clip) then shoving in a new en bloc clip into their M1.]]&lt;br /&gt;
[[Image:BF1942_garand_3.jpg|thumb|none|600px|He then forcefully slams the mirrored bolt home. While the &amp;quot;sticky bolt&amp;quot; is not what the M1 Garand is supposed to do, it is realistically possible if the weapon is poorly maintained, has a weak main spring or slightly tight clips.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the primary weapon for the Assault classes of the Wehrmacht, and to a more anachronistic extent, the Afrika Korps and even the IJN of all forces (prior to the Type 99 replacing it).&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:BF1942_stg1.jpg|thumb|600px|none|A German soldier takes solace at Operation Market Garden, both in that he's in Belgium and his rifle is correct for the era.]]&lt;br /&gt;
[[Image:BF1942_stg2.jpg|thumb|600px|none|Deciding to take a walk across the bridge, he swaps his mags and...]]&lt;br /&gt;
[[Image:BF1942_stg3.jpg|thumb|600px|none|Gives the viewers at home a dramatic yank of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
The extremely rare [[Type 5]], which never saw service, somehow replaces the equally incorrect Karabiner 98k as the Standard Issue Rifle for the Japanese Engineer class. It has an incorrect detachable magazine; in reality the magazine was integral and was loaded with two 5-round [[Arisaka]] stripper clips. A more plausible choice for the Japanese engineer would be the [[Arisaka#Arisaka_Type_44|Type 44 carbine]].&lt;br /&gt;
[[Image:JapanType5.jpg|450px|thumb|none|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:BF1942_type5_1.jpg|thumb|none|600px|A Japanese engineer holds his Type 5 while stationed at Mt. Suribachi at Iwo Jima on the prowl for American ships to pass so he can use his big naval gun.]]&lt;br /&gt;
[[Image:BF1942_type5_2.jpg|thumb|none|600px|Having decided that picking off wayward GI's is more fun, he then yanks the non-detachable magazine out of his Type 5 to replace it.]]&lt;br /&gt;
[[Image:BF1942_type5_3.jpg|thumb|none|600px|Then gives the bolt a rack.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
Most &amp;quot;Assault Class&amp;quot; kits feature some form of easily man-portable LMG (called Assault Rifles in-game to the dismay of many). Unlike the rifles and handguns, these weapons for the most part have variable stats in terms of performance.  &lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is the standard weapon for the Italian Assault class in the expansion pack ''Battlefield 1942: The Road to Rome.'' It is incorrectly shown with a detachable magazine in lieu of a stripper clip which gave the already troubled weapon even more reliability issues.&lt;br /&gt;
[[Image:800px-Breda_30.jpg|thumb|none|400px|Breda Modello 30 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Idle.jpg|thumb|none|600px|Glad he's been fortunate enough to be issued a weapon actually ''from'' his nation, an Italian assault gunner wields a Breda Modello 30 during the Battle of Anzio. Unfortunately, someone has seen fit to issue him and every other Italian in the game with a weapon whose magazine is on the wrong side.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Aim.jpg|thumb|none|600px|He then immediately mistakes a fellow Italian for an invading American, with unfortunate results.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Reload.jpg|thumb|none|600px|''Che sera, sera'' he says, loading a new magazine into his LMG in a manner that should not work.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk.2==&lt;br /&gt;
The [[Bren gun|Bren Mk.2 Light Machine Gun]] simply named the &amp;quot;Bren LMG&amp;quot;, is the standard weapon for the SAS Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''. The Canadians also made use of Brens during the war, but they were slightly different from the British models.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk.2 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Bren1.jpg|thumb|none|600px|A British support gunner holds his Bren while on the watch for sneaky German soldiers.]]&lt;br /&gt;
[[Image:BF 1942 Bren LGM Reload.jpg|thumb|none|600px|An SAS support gunner reloads his Bren Mk.2 during an SAS raid on a German weapons plant, a burning Flak Panzer in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Bren4.jpg|thumb|none|600px|Deciding to break the monotony with some short range target practice, the gunner reloads his Bren and gives the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov (DP) 28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|Degtyaryov Light Machine Gun (DP)]] titled simply &amp;quot;DP&amp;quot; in-game, is the standard weapon for the Russian Assault class.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov Light Machine Gun (DP) - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1942 DP Idle.jpg|thumb|none|600px|A Soviet machinegunner supports his friends with his DP while assaulting Berlin.]]&lt;br /&gt;
[[File:BF1942 DP Reload 1.jpg|thumb|none|600px|Taking cover near what is presumed to be the River Havel, he reloads his DP.]]&lt;br /&gt;
[[File:BF1942 DP Reload 2.jpg|thumb|none|600px|Enjoying the river view alongside the two T34's while he finishes reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918 Browning Automatic Rifle]] under the name of &amp;quot;BAR 1918&amp;quot;; is the standard weapon for American, British, and Free French Assault classes. The Brits should be using the [[Bren]] as their main LMG and the French could use the [[FM 24/29]] as they considered it superior to the BAR.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|470px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[Image:BF 1942 B.A.R. Idle.jpg|thumb|none|600px|A US Army Ranger carries a BAR during a battle near the Eagle's Nest in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Removing the Magazine from the B.A.R..jpg|thumb|none|600px|The same Ranger removes the magazine from his BAR, having just provided the punchline to the old joke &amp;quot;So three Nazis walk into a BAR...&amp;quot;]]&lt;br /&gt;
[[Image:BF 1942 Reloading the B.A.R..jpg|thumb|none|600px|He then loads a new magazine into his rifle and looks for more comedic potential.]]&lt;br /&gt;
[[Image:BF1942 Road to Rome BAR Loading Screen.jpg|thumb|none|600px|A loading screen for ''Road to Rome'' when playing on a map featuring the United States depicts an American soldier carrying a wounded comrade and a BAR.]]&lt;br /&gt;
[[Image:BF1942 Assault Class Pickup.jpg|thumb|none|600px|The American Assault Class pickup model is a very low resolution BAR.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson Light Machine Gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|M1941 Johnson Light Machine Gun]], called simply &amp;quot;Johnson LMG&amp;quot;, is the standard weapon for the Canadian Assault class. It erroneously holds 30 rounds when it should hold 20.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson Light Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1942 Johnson Idle.jpg|thumb|none|600px|A Canadian machinegunner holds the M1941 Johnson while the Canadian ensign flies beside him.]]&lt;br /&gt;
[[File:BF1942 Johnson Reload.jpg|thumb|none|601px|There are a few bizarre errors with the reload animation. The first is that the modelers apparently confused the magazine well with the magazine, so part of the model that was supposed to be the magazine well is removed with the magazine during the reload.]]&lt;br /&gt;
[[File:BF1942 Johnson Reload 2.jpg|thumb|none|600px|The second is that the charging handle is relocated to the left, when it's actually on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]], named simply &amp;quot;Type 99&amp;quot;, is the main weapon for the Japanese Assault class, replacing the completely out-of-place [[Sturmgewehr 44]]. It is essentially a reskin of the Bren, but its fire rate sounds faster (which it actually was in real life), and its 30-round magazine holds only 20 as balance against the BAR.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type99_1.jpg|thumb|none|600px|While on guard duty on Iwo Jima, a Japanese support gunner shows the kids at home his Type 99.]]&lt;br /&gt;
[[Image:BF1942_type99_2.jpg|thumb|none|600px|Hearing the sound of tank treads and Glenn Miller music, he uses his power to remove the magazine without having to hit the mag release.]]&lt;br /&gt;
[[Image:BF1942_type99_3.jpg|thumb|none|600px|Then he gives the bolt a good old tug before moving out.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available for the K98k in the German engineer class with the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k rifle]]&lt;br /&gt;
[[Image:BF1942_ggg_1.jpg|thumb|none|600px|A German engineer stands atop the high peak of the Eagle's Nest, prepared to chuck a ton of rifle grenades down on the unsuspecting Americans.]]&lt;br /&gt;
[[Image:BF1942_ggg_2.jpg|thumb|none|600px|As shots draw near, he loads his launcher showing us at home that while he doesn't load a blank cartridge, he does at least load an actual grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is the standard weapon for all Axis Anti-Tank classes. While it's moderately logical for the Germans and Italians to use these weapons in the numbers they do (a better choice would be the Panzerfaust), things take a turn for the surreal when Japanese soldiers wield them ''during the Battle of Wake Island.''&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|Panzerschreck]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Aim Animation.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschrek results in the rather odd fact the model's sights are completely lined up due to the changed perspective...due to the game's mechanics, the shell will still not land anywhere near this point.]]&lt;br /&gt;
[[Image:BF1942 Panzerschrek Explosion.jpg|thumb|none|600px|An Italian soldier armed with a Panzerschrek demonstrates what happens when it's fired at something not a panzer. Apparently someone was using this Jeep to smuggle the American invasion force's entire supply of dynamite.]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Reload.jpg|thumb|none|600px|A German soldier, having managed to ''schrek'' an actual panzer, reloads his AT launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] is the standard weapon for all Allied Anti-Tank classes. The bazooka is surprisingly accurate at range and is lethal anywhere, making it an oddly effective sniper rifle.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka]]&lt;br /&gt;
[[Image:BF 1942 Bazooka Idle.jpg|thumb|none|600px|An American Army Ranger holds an M1 Bazooka during a raid on the Eagle's Nest.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka.jpg|thumb|none|600px|The same Ranger loads a new rocket into his launcher.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka Final.jpg|thumb|none|600px|The Ranger completes his reload animation elsewhere on the map, having just put a rocket into the smoldering ''Sturm Panzer'' in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Firing the Bazooka.jpg|thumb|none|600px|The Ranger kills an enemy ''Sturm Panzer'', one of the eponymous ''Secret Weapons of WWII'' with his not so secret M1 Bazooka, causing a spectacular explosion in the process.]]&lt;br /&gt;
[[Image:BF1942 FMV Bazooka.jpg|thumb|none|600px|A soldier aims his bazooka at a Tiger I during the game's opening cinematic. This is one of the few small arms shown in the FMV.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for Allied soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF1942_mk2_1.jpg|thumb|none|600px|On one side of the Omaha beach, an American medic stares out at the ocean to ignore the carnage on the beach.]]&lt;br /&gt;
[[Image:BF1942_mk2_2.jpg|thumb|none|600px|Realizing that's the reason why he has been violently sea sick this entire time, he uses Mr. Mk 2 frag grenade to get petty revenge on the sea for it's crimes against him.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the standard grenade for the Axis.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BF1942_m24_1.jpg|thumb|none|600px|A German assault soldier wanders the bunker complex on the other side of Omaha Beach, on the prowl for Allies that tend to scale the right side cliff face.]]&lt;br /&gt;
[[Image:BF1942_m24_2.jpg|thumb|none|600px|Catching the sounds of freedom and apple pie, he takes direct German action by chucking a few Model 24's that way to soften them up..]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] is available for Allied and Axis engineers.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|250px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[Image:BF1942_teller1.jpg|thumb|none|600px|A German engineer looks at a placed Tellermine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
The [[2cm FlaK 38]] is mounted on German bases.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BF1942_flak1.jpg|thumb|none|600px|A German base guard takes a gander at his mounted weapon of choice while planes lift off to go bomb England.]]&lt;br /&gt;
[[Image:BF1942_flak2.jpg|thumb|none|600px|Deciding to wait until a new Stuka spawns, he shows the viewers at home both the entire FlaK 38 and his magical wrist that can constantly break itself if the weapon is spun in circles.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
[[7.5 cm Pak 40]] AT guns can be used on the &amp;quot;Monte Cassino&amp;quot; map.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BF1942_pak1.jpg|thumb|none|600px|A German soldier stationed at Monte Cassino gazes at a Pak 40, waiting for some wayward Frenchman to come in front of him so he can finally shoot it.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] is the mounted weapon for Allied bases and vehicles, ranging from the normal M4A1 Shermans down hilariously to the motorcycle side car that came with Secret Weapons of WWII.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:BF1942_bhb1.jpg|thumb|none|600px|An SAS assault soldier stumbles upon the true secret weapon, an anti gravity weapon mount that will be used by devious French Canadians to mount MG's to ANYTHING.]]&lt;br /&gt;
[[Image:BF1942_bhb2.jpg|thumb|none|600px|Deciding to see how this mount works, he's surprised to find that it does hold a 100+ pound MG to the motorcycle, and allows him to fit his legs through the sidecar with no problems!]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] Anti-Aircraft Guns are seen on the battlefield.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[Image:BF1942_bofors1.jpg|thumb|none|600px|A British soldier wanders around a base on the Battle of Britain map before discovering a Bofors 40mm position.]]&lt;br /&gt;
[[Image:BF1942_bofors2.jpg|thumb|none|600px|Realizing he's on a map that's literally just plane fights, the Brit mounts his Bofors and shows us the lovely sight he will use to blow up random Stukas.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF1942_dt1.jpg|thumb|none|600px|On one side of a Russian field, a Russian tanker prepares to board his T-34, taking a slight glance at the pintle mounted DT before stowing in to give the Germans what-for. ]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg341.jpg|thumb|none|600px|On the other side, a German tanker stares at the pintle mounted MG34 and wonders if this war in the East will turn around with this whole &amp;quot;Battle of Kursk&amp;quot; thing.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the Axis's pintle mounted machine gun in the same way the M2 is for the Allies, which does mean both the Germans, Italians and Japanese get these in both stock machine gun mounts as well as adorning the medium tanks of each faction.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg42_1.jpg|thumb|none|600px|A German engineer stands guard at the bunkers of Omaha beach, waiting to mount his MG42 at the sign of Allied invasion.]]&lt;br /&gt;
[[Image:BF1942_mg42_2.jpg|thumb|none|600px|Hearing the sounds of small boats on the sea ahead, he mounts his infinite ammo MG42 to wreck some historic havoc.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type97.jpg|thumb|none|600px|Surrounded by German weapons and obscure prototypes, the IJA soldier takes solace in the fact there's at least an actual Japanese tank for him to use. Just ignore the MG42 on top and you'll be fine.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Vietnam&amp;diff=1234884</id>
		<title>Talk:Battlefield: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Vietnam&amp;diff=1234884"/>
		<updated>2018-12-03T02:58:14Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* World War II Mod. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Game ==&lt;br /&gt;
&lt;br /&gt;
There are so many anachronisms in this game that it hurts.-[[User:Oliveira|Oliveira]] 12:58, 13 June 2009 (UTC)&lt;br /&gt;
==M60==&lt;br /&gt;
When I used to play online, I never once saw someone shoot an M60 full auto or in bursts. It was always semiauto&lt;br /&gt;
&lt;br /&gt;
== World War II Mod. ==&lt;br /&gt;
&lt;br /&gt;
DICE had an official WW2 mod (essentially a remake with BFVs mechanics) packed alongside with the Battlefield: Vietnam deluxe edition, since there are already other mods for the older games should we include this as well? --[[User:Osaka amd|Osaka amd]] ([[User talk:Osaka amd|talk]]) 21:58, 2 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_V&amp;diff=1234445</id>
		<title>Talk:Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_V&amp;diff=1234445"/>
		<updated>2018-12-01T18:54:16Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Anachronistic campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Videos and more info==&lt;br /&gt;
A couple great resources you guys should take a look at: [https://www.youtube.com/watch?v=xegBXGaFrOU JackFrags' video] on tons of new features and design, and [https://www.youtube.com/watch?v=23dzc8zXjdo Flakfire's trailer breakdown] with tons of details. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 24 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thoughts? ==&lt;br /&gt;
&lt;br /&gt;
So, ignoring the ''elephantess'' in the room (which, if you're worried about it, bear in mind that the devs do have several months to listen to the community's backlash, so there's that), what are your thoughts on the game so far? I've heard mixed opinions on the gameplay mechanics and changes being introduced, and I'm curious as to what people here think about some of the things to come (e.g. the constructible fortifications, the squad-reinforcement vehicles and rockets, the spotting changes, the limited vehicle ammo, the ''Hardline''-esque TTK, the Grand Operations gamemode, the universal revives, the towable emplaced guns, the reduced reserve ammo and health regen, etc.). What are your thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:00, 10 June 2018 (EDT)&lt;br /&gt;
:My thoughts are that I love literally everything we've seen and heard so far, everything feels like an improvement. Not really the most in-depth thoughts, but I've got nothing bad to say. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:07, 10 June 2018 (EDT)&lt;br /&gt;
::Lets see how good the campaign will be... hoping that they will add even the most obscure WW2 guns--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 11 June 2018 (EDT)&lt;br /&gt;
:::I'm just bummed out that we're getting yet another WW2 game.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:45, 11 June 2018 (EDT)&lt;br /&gt;
::::Well, is just that both companies had adopted a &amp;quot;Follow the Leader&amp;quot; policy. They care about getting a lot of sales, not original content. Hardline? Original (and I loved it) but didnt sold out well. BF1?? Semi-original. And sold better. CoD WW2 sold because fans got righteously tired of the sci-fi trend and got back to roots. BF:V is trying to do the same. Well in 20th Century alone a lot of war happened from the most famous WW1 and WW2 to the most obscure ones like the Sino-Indian War,The Troubles and the Timor East War. I would kinda like it to see a AAA FPS set in those conflicts.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:03, 11 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Turner SMLE ==&lt;br /&gt;
&lt;br /&gt;
The Turner SMLE semi-auto conversion is an odd choice by DICE considering the real gun was rejected by the Canadian Army. I would've preferred the Howell from BF1 or other more successful conversions like the Rieder or even the Charlton. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 03:27, 8 September 2018 (EDT)&lt;br /&gt;
:I'm not sure if the Howell saw much use during WWII, though. As for the Rieder and the Charlton, they would have practically gone to the machine guns class. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 September 2018 (EDT)&lt;br /&gt;
::Anyway, given all the liberties that DICE took for weapon choices in BF1, I wouldn't be surprised if they do the same for the following game. In fact, BF5 currently has the Selbstlader M1916, which I don't think it really fits in it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:42, 8 September 2018 (EDT)&lt;br /&gt;
:::BFV has the M1916 because they needed a British-or-German non-DLC SLR from BF1, for the matching skin set. And it's a neat rifle, I'm happy to see it again; the more the merrier, really. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:38, 8 September 2018 (EDT)&lt;br /&gt;
::::Well yeah, it's a fantastic weapon; my point was just that it doesn't exactly fit in a WWII game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:18, 23 September 2018 (EDT)&lt;br /&gt;
:::::I think the Selbstlader 1916 is probably just standing in for another German semi-auto rifle they haven't announced yet, similar to how the MP18 Arras skin is going to be transferred over to the MP28. In a similar vein, I also believe the Steyr m.95 is going to be the 1930 version as well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 23 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Welgun (etc)==&lt;br /&gt;
&lt;br /&gt;
Please don't remove it and similar things from the page, it's almost certainly going to be in the first batch of guns added after launch, I'd bet on within the first month. Ditto for the Vickers K, and given we saw the Hi-Power in concept art, it seems likely it'll be an SAS / commando themed set of stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:45, 3 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a better way to present cosmetic modifications? ==&lt;br /&gt;
&lt;br /&gt;
Hey Nanomat, I like what you're doing here with the cosmetic modifications, but I wonder if there might be some better way to present them. Having a specific section for Sten Mk V for example isn't very helpful when the weapon doesn't actually appear in-game, just parts of it. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:09, 9 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, maybe we should use the CODWW2 method with subsections. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:22, 9 November 2018 (EST)&lt;br /&gt;
::Well, in CODWW2, the variants are full weapons; here they're just small parts. I think guns that appear as parts and not full guns should be all sorted into a subsection distinct from all weapon classes. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:38, 9 November 2018 (EST)&lt;br /&gt;
:::I feel either subsections (like the pistol carbine variants and such on the Battlefield 1 page), or, alternatively, a whole separate section at the very bottom of the page dedicated to parts of guns that aren't actually in the game, but have customization parts (as some movie pages do with giant gun walls and the like) would be best. EDIT: Grease Gun flash hider? Neat. Considering we also have Shermans, including a Calliope variant, in the campaign (as well as that giant mortar German halftrack), we might be getting the Americans sooner rather than later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:52, 10 November 2018 (EST)&lt;br /&gt;
::::My current format matches with the &amp;quot;whole separate section at the very bottom of the page&amp;quot; format you mentioned. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:26, 10 November 2018 (EST)&lt;br /&gt;
:::::Yeah, I noticed that right after I posted here. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:48, 10 November 2018 (EST)&lt;br /&gt;
::::::Just to point out, almost all outfits for the British team are actually American so technically the US are already in as far as I'm concerned. In fact, the PROPER British uniforms are nowhere to be found :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:26, 10 November 2018 (EST)&lt;br /&gt;
:::::::I honestly can't tell the difference, pretty much all the gear in the game looks the same to my eyes; helmets (stahlhelm, brodie) and officer uniforms are the only things that look identifiable past &amp;quot;WWII-era gear&amp;quot; to me. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:34, 10 November 2018 (EST)&lt;br /&gt;
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== Scopes and optics ==&lt;br /&gt;
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This isn't my area of expertise at all, but if we could eventually get IDs for all the optic options in the game (as BF1's page has), that would be fantastic (I see the 98k has some already). It would be really helpful if wanting to use proper, or at least thematically-appropriate optics, I just have no idea what's what. IIRC the 6x scope for the Enfield is correct for it, though I'm not sure what the 3x scope is. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:38, 10 November 2018 (EST)&lt;br /&gt;
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:We will need photos of the optics or some video showing them all. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:53, 10 November 2018 (EST)&lt;br /&gt;
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::I'm happy to take photos of whatever, once I can play again on the 15th (since my 10 hours are up). I'm not sure if we want console screenshots on here though. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:07, 10 November 2018 (EST)&lt;br /&gt;
:::My screenshots are from the Xbox One and I think Highphighs are from the PS4. For the purpose of 600p displayed images, I don’t think 4K/Nvidia Ray tracing enables images have to be the standard...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:41, 17 November 2018 (EST)&lt;br /&gt;
::::...I suppose I had just assumed everyone else here was on PC, I'm not entirely sure why. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:52, 18 November 2018 (EST)&lt;br /&gt;
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== Gun customization screens ==&lt;br /&gt;
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Can we use photos like [https://www.reddit.com/r/BattlefieldV/comments/9xw93v/what_would_the_real_purpose_of_this_attachment_be/ this here from reddit] to illustrate the weapon customization items or somebody who has the game is gonna take screens? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:04, 17 November 2018 (EST)&lt;br /&gt;
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==New datamine info ==&lt;br /&gt;
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[https://www.youtube.com/watch?v=XzrNN9EN5Rg From Flakfire, 24 weapons, and a bunch of otber cool stuff too!] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:24, 23 November 2018 (EST)&lt;br /&gt;
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==Anachronistic campaign ==&lt;br /&gt;
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British paratroopers dropping from a US plane wearing US inspired uniforms on Norway and using Stens a year before they were in full production. &lt;br /&gt;
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STG44s in the hands of anybody before 1944&lt;br /&gt;
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The presence of the M1 Carbine anywhere in the war before 1944&lt;br /&gt;
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A Tiger tank in Africa in 1941 and also in Norway.&lt;br /&gt;
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British never conducted air raids during the day. That was America. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:35, 27 November 2018 (EST)&lt;br /&gt;
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:Storytelling &amp;gt; Year-by-year authenticity. I don't see how what amounts to a rant helps discuss how to improve the page either. Stens are an iconic part of British commando raids, therefore that's what they have; it's ''intuitive'', rather than being strictly technically accurate. The Tiger is present in Africa because it's the same crew that will feature in The Last Tiger, and making them drive a Panzer IV here throws all sorts of wrenches into storytelling consistency. This is also why the Tiger is in Narvik, because, if you somehow hadn't noticed, each section transitions to the next with the same vehicle. For a way this could relate to the actual page, put a blanket note in the introduction that states that (as Battlefield has always done) anything that existed before VJ Day is fair game, and can appear on any map/setting for story and/or gameplay purposes. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:08, 27 November 2018 (EST)&lt;br /&gt;
::We always talk about inconsistencies in whatever page. Historical inaccuracy is part of this site. If it states what year it is and a piece of equipment didn't exist at the time, we point it out [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:42, 28 November 2018 (EST)&lt;br /&gt;
:::What Excalibur said. I don't understand why some people recently have too much of a problem with the fact that we point out the numerous inaccuracies about weapons in media, when this has always been the purpose of this site. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:10, 28 November 2018 (EST)&lt;br /&gt;
::::I would personally argue that many people have a point with IMFDB pointing out inaccuracies because IMFDB has a very blunt way of stating these inaccuracies, which gives off an arrogant impression (incorrect this, erroneous that) rather than an educational impression. I personally thinks that while pointing out inaccuracies is a part of IMFDB, we also need to take into consideration ''why'' these inaccuracies are made, explain them, rather than just bluntly saying &amp;quot;this wrong&amp;quot;. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:15, 28 November 2018 (EST)&lt;br /&gt;
:::::No harm in being blunt, imo.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:08, 29 November 2018 (EST)&lt;br /&gt;
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::::::There is, in fact, a lot of harm in not understanding the creators' intent and bigger picture. Even the phrasing &amp;quot;being blunt&amp;quot; is already problematic, as it assumes strict adherence to reality is how a work of fiction (not a documentary) and a video game (not a simulator) is supposed to be judged. Acting as if that's how we should go about things will only make us look like a bunch of overly-literal, small-minded people who have no understanding of thematic elements, storytelling, or gameplay. It amounts to the same sort of useless complaining as &amp;quot;why can an adrenaline shot bring someone back who was blasted in the face with a tank shell?&amp;quot; Because it's good for gameplay. We should not aspire to be the sorts of people who ask uninspired, narrow-minded questions like that. If we want to note the Sten is out of place in the Prologue, an appropriate phrasing would be &amp;quot;The Sten is anachronistic for the raid, as it wasn't produced until 1941, however it was likely chosen by the developers as it's an iconic weapon of the British special forces during the war, helping to set the scene for the player.&amp;quot;. Or something to that effect. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:06, 29 November 2018 (EST)&lt;br /&gt;
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:::::::Alex, we are not here to make up excuses for things being the way they are. If the way they are is not the way they were, we simply say so. If people think that's arrogant or whatever, that's their problem, not ours. There is nothing &amp;quot;elitist&amp;quot; about stating facts plainly and unapologetically, and &amp;quot;elitism&amp;quot; is just a tiresome buzzword that means almost nothing anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:14, 30 November 2018 (EST)&lt;br /&gt;
:::::::Yeah, IMFDB is a website based around firearms in media, not media based around firearms. There's nothing wrong with speculating about the reasons why a developer or movie director chose a certain firearm despite it being anachronistic on say, the Battlefield wiki since that wiki is based around the series. But I think its sorta out of the purview of this wiki to speculate UNLESS the developer has come out and stated the reason(s) why.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:51, 1 December 2018 (EST)&lt;br /&gt;
::::::::That or if it's reasonably clear why they might have done it, like say there's an Airsoft gun that does a particular thing the in-game gun does and the real one doesn't. I mean you could certainly get away with saying &amp;quot;the stereotypical image of a WW2 British Commando gives him a Sten, ''but in reality''...&amp;quot; (as with, say, commenting on almost all gangsters in media having Thompsons even though it was very rare IRL), but certainly not try to write fanfiction about how it &amp;quot;sets the scene&amp;quot; or something silly like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:39, 1 December 2018 (EST)&lt;br /&gt;
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:::::Anachronistic stuff is not new in games, remember BO1? BO1 had Soviets in the 60s wearing Afghankas from the 80s and flora camo uniforms from the 90s, in fact the Spetsnaz from BO1 are more appropriate for the Chechen Wars period rather than the 60s. But I understand why they did that, it is clear that Treyarch wanted to steer away from the WW2 period and if they were to add realistic 60s uniforms for the Soviets they would have ended up with very WW2 looking uniforms. Same thing goes for the weapons, realistic 60s guns would be more or less the same stuff from WW2 especially for the Vietnamese, but thanks to BO1 I know of the existence of guns like the KS-23 and the ASP, if it weren't for that game I would never have known of their existence. But back then nobody made any fuss about all that, I presume because the 60s are more obscure period in general.&lt;br /&gt;
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:::::This problem is further aggravated with modern games where the emphasis is on multiplayer customization. I think that their first priority is to prepare the cool looking skins for multiplayer customization (and lets be honest, the late war US airborne uniforms are far cooler than early war British uniforms) and they just slap them into the single player campaign which is just shoehorned into a mainly multiplayer game anyway. But that's not an issue, i'm pretty sure the proper British gear is coming down the line anyway. It appears that for some reason devs like to reuse assets a lot, probably they can't handle everything in time for example the bridge in Twisted Steel and also reused in the prologue showing the Battle of Nijmegen is actually based on the bridge from the Battle of Remagen. Is it so expensive for a studio like DICE to make different bridge models or different skins for multiplayer and campaign... who knows?&lt;br /&gt;
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:::::In conclusion, older games like the Medal of Honor series, earlier WW2 COD games until WaW have relatively accurate portrayal of uniforms and weapons but on the other hand newer games provide more variety and are actually useful in that you learn about obscure uniforms and weapons from them. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:47, 28 November 2018 (EST)&lt;br /&gt;
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::::::Well said, both of you. That's the crux of the issue, really. This site in general has a bad tenancy to come across as elitist and condescending when pointing out errors, rather than informative and educational. We don't exist to nitpick pieces of media, we exist to explain them. And explaining ''why'' a certain liberty was taken is equally important as explaining that it's a liberty in the first place. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:03, 28 November 2018 (EST)&lt;br /&gt;
:::::::All the thing I said is not being elitist. It's respecting history and the real things troops have done, which the Battlefield franchise has become less and less and becoming more like Call of Duty. There's a difference between taking liberties like if they make a game based on the Son Tay Raiders and it was 4 guys in a coop mission than a bunch of guys, sure. It makes the fight seem more tense and a lot more explody vs say ONE kid did it by himself while doing assasin's creed level of stuff or in the case of Black Ops while wielding an M4 with a fancy red dot that doesn't exist in the time period, absolutely over the top, etc. Call of Duty has never seek to emulate real histories of combat or end missions with paragraphs about the deeds of the real people, but Battlefield outside of the Bad Company games and Hardline has always put a more &amp;quot;realistic&amp;quot; feel in gameplay and feel. That there's a sense of history behind the entertainment. In Battlefield 5. I see a sense of revisionist history [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:29, 29 November 2018 (EST)&lt;br /&gt;
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::::::::I... can't disagree more with everything you just said, and honestly parts of that read like talking points from certain less-than-reputable areas of the internet. But I'm interested in less drama, not more, so rather than get into that, I'm simply going to recommend you cool your head off for a bit, and if that doesn't help, then potentially simply staying away from something you don't like would be beneficial to everyone involved. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:05, 29 November 2018 (EST)&lt;br /&gt;
::::::::::All I'm saying is the purpose of this site is to point out what guns are used and any inconsistencies and inaccuracies. That's all. I'm just putting my 2 cents that this game is so full of inaccuracies in weapons and history, it's bullshit and needs to be pointed out [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:02, 30 November 2018 (EST)&lt;br /&gt;
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:::::::::&amp;quot;Less than reputable areas of the internet?&amp;quot; Alex, please, quit while you're ahead. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:35, 30 November 2018 (EST)&lt;br /&gt;
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::::::::::I call things as I see them. At any rate, what I'm finding ironic here is I'm being told we need to be objective and factual by someone who is simply posting very emotionally-charged rants. The main page as it is is fine, but if this attitude starts creeping into it, I'll be opposing that as much as I need to. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:54, 30 November 2018 (EST)&lt;br /&gt;
:::::::::::Let's stick to addressing the things being said rather than criticising tone. If a rant is ''right'' it doesn't matter how &amp;quot;emotionally-charged&amp;quot; it might be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:05, 30 November 2018 (EST)&lt;br /&gt;
::::::::::::That assumes it ''is'' right, which is primarily what I take issue with. But things are fine as they are now, so I'll leave this at that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:20, 30 November 2018 (EST)&lt;br /&gt;
:::::::::::::Actually it doesn't assume that, my point is you were addressing ''how'' it was said rather than ''what'' was said. If I tell you smoking is bad for your lungs and you shouldn't do it, in between taking puffs on a cigarette, does the contradiction between my actions and my words have any bearing on whether or not smoking is bad for your lungs? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:30, 30 November 2018 (EST)&lt;br /&gt;
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I supposed, I'm more passionate some WWII things because I've been reading a lot of the history. There were actual Norwegian commandos that actually did stop the Germans from producing Heavy Water and sunk a boat (not a sub) at the cost of their lives. But in this game, they had 1 girl ninja her way across Norway like Lara fucking Croft by herself and then survive a fall off a bridge, into freezing cold water, almost blacking out and then physically overpowered a German soldier who wasn't in the ice all night...A fully trained adult male commando would of had a hard time, but she shrugged off hypothermia like it was the sniffles. &lt;br /&gt;
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The SBS didn't recruit from jails but asked for volunteers from the Royal Marines. I mean, what sense does it make for the guy to recruit 1 bomb maker and then deploy from a ship that most likely have a lot of better explosives than home brew stuff that doesn't work? Then, in that same episode, the game completely forgot we came ashore with a whole squad, but the rest of the team was no where to be found by the end of the mission.&lt;br /&gt;
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The whole &amp;quot;Last Tiger&amp;quot; campaign could of been a separate thing with the same tank commander from the intro mission in Africa of him commanding a Panzer. &lt;br /&gt;
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The last few COD games that did take place in the past like Black Ops went beyond the rails of taking liberties, so at the point, it's blatant fantasy. They weren't trying to recreate the feel of Vietnam, just how the movies portrayed 'Nam. In Battlefield's case, the developers basically lied about keeping historical authenticity. &lt;br /&gt;
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We point out the things people don't see in. People want to call it nitpick, so be it. Someone has to tell it correctly [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:56, 28 November 2018 (EST)&lt;br /&gt;
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In response to what a couple of users said above, I'm going to say this... you might call me an asshole for it, but I need to get this off of my chest. Guys, today there are '''enough''' places filled with people who are too easily offended by choices of words and the like... *cough* Facebook *cough*... please, PLEASE, don't let IMFDB turn into this. If some game developers have a habit of not making decent research and blatantly ignoring simple weaponry basics, we will bluntly say that it is wrong, period. Basically just like we've been doing for years. Now, if there are some choices that are '''definitely''' justified, sure, we can be lenient; PUBG is a good example, where the calibers are simplified to 9mm, 7.62mm, etc. to allow several weapons to share ammo with each other for gameplay purposes (or another example: as you all know, BF1 has multiple weapons that were extremely rare, but their inclusion was nice so that the game's pace doesn't become boring and that we don't get limited to bolt-action rifles and the like). But when games repeatedly make incredibly dumb mistakes (yes, Call of Duty, I'm talking about you - and no I'm not spreading hate since that's the franchise that I play the most, but I do have to acknowledge the numerous inaccuracies present in it), we '''do''' have to point this out. And regarding the Sten, no, the point about &amp;quot;iconic British weapon&amp;quot; isn't needed, firstly because any idiot with a bit of gaming knowledge easily knows this, and secondly because the devs could have simply made the in-game Brits use M1928 Thompsons instead. Same things goes for, let's say... BO1: during the 1960s there were enough automatic firearms and the like (AMD-65, M2 Carbine, XM177, Sa vz. 23, Beretta M12, Remington Model 1100, etc.), so it wasn't that hard to include more appropriate weapons than the ones present in-game. If some people outside of IMFDB think that we are &amp;quot;overly-literal&amp;quot; or things like that, it's their problem, and we don't need to care about it (in fact, I've seen quite the opposite happening: based on YouTube comments, people have been actually reacting positively to the fact that we're sarcastic about the inaccuracies in CoD and other games). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:37, 29 November 2018 (EST)&lt;br /&gt;
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:IMFDB is not going to turn into that. Not while I'm still alive, anyway. We do not base our decisions on the hypothetical reactions of imaginary people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:18, 30 November 2018 (EST)&lt;br /&gt;
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Remember good old days of Battlefield where they were historically accurate shooters? You don't? Because it never happened. In a game where the HMS Prince of Wales where somehow the US Navy rose from the depths off the coast of Malaya and it bombards the Type 5 wielding, Panzershreck toating Japanese Navy Soldiers on Iwo Jima? Or should we try the NVA deploying Mi-8/Ka-25s against the Marines at Con Thein. BFV is modest by comparison and is in the same standards as all the other Battlefields in terms of historical accuracy (AKA Fucking garbage). -- [[User:Osaka amd|Osaka amd]] ([[User talk:Osaka amd|talk]]) 13:53, 1 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_V&amp;diff=1234444</id>
		<title>Talk:Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_V&amp;diff=1234444"/>
		<updated>2018-12-01T18:53:28Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Anachronistic campaign */&lt;/p&gt;
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&lt;div&gt;==Videos and more info==&lt;br /&gt;
A couple great resources you guys should take a look at: [https://www.youtube.com/watch?v=xegBXGaFrOU JackFrags' video] on tons of new features and design, and [https://www.youtube.com/watch?v=23dzc8zXjdo Flakfire's trailer breakdown] with tons of details. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:14, 24 May 2018 (EDT)&lt;br /&gt;
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== Thoughts? ==&lt;br /&gt;
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So, ignoring the ''elephantess'' in the room (which, if you're worried about it, bear in mind that the devs do have several months to listen to the community's backlash, so there's that), what are your thoughts on the game so far? I've heard mixed opinions on the gameplay mechanics and changes being introduced, and I'm curious as to what people here think about some of the things to come (e.g. the constructible fortifications, the squad-reinforcement vehicles and rockets, the spotting changes, the limited vehicle ammo, the ''Hardline''-esque TTK, the Grand Operations gamemode, the universal revives, the towable emplaced guns, the reduced reserve ammo and health regen, etc.). What are your thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:00, 10 June 2018 (EDT)&lt;br /&gt;
:My thoughts are that I love literally everything we've seen and heard so far, everything feels like an improvement. Not really the most in-depth thoughts, but I've got nothing bad to say. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:07, 10 June 2018 (EDT)&lt;br /&gt;
::Lets see how good the campaign will be... hoping that they will add even the most obscure WW2 guns--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 11 June 2018 (EDT)&lt;br /&gt;
:::I'm just bummed out that we're getting yet another WW2 game.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:45, 11 June 2018 (EDT)&lt;br /&gt;
::::Well, is just that both companies had adopted a &amp;quot;Follow the Leader&amp;quot; policy. They care about getting a lot of sales, not original content. Hardline? Original (and I loved it) but didnt sold out well. BF1?? Semi-original. And sold better. CoD WW2 sold because fans got righteously tired of the sci-fi trend and got back to roots. BF:V is trying to do the same. Well in 20th Century alone a lot of war happened from the most famous WW1 and WW2 to the most obscure ones like the Sino-Indian War,The Troubles and the Timor East War. I would kinda like it to see a AAA FPS set in those conflicts.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:03, 11 June 2018 (EDT)&lt;br /&gt;
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== Turner SMLE ==&lt;br /&gt;
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The Turner SMLE semi-auto conversion is an odd choice by DICE considering the real gun was rejected by the Canadian Army. I would've preferred the Howell from BF1 or other more successful conversions like the Rieder or even the Charlton. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 03:27, 8 September 2018 (EDT)&lt;br /&gt;
:I'm not sure if the Howell saw much use during WWII, though. As for the Rieder and the Charlton, they would have practically gone to the machine guns class. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 September 2018 (EDT)&lt;br /&gt;
::Anyway, given all the liberties that DICE took for weapon choices in BF1, I wouldn't be surprised if they do the same for the following game. In fact, BF5 currently has the Selbstlader M1916, which I don't think it really fits in it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:42, 8 September 2018 (EDT)&lt;br /&gt;
:::BFV has the M1916 because they needed a British-or-German non-DLC SLR from BF1, for the matching skin set. And it's a neat rifle, I'm happy to see it again; the more the merrier, really. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 12:38, 8 September 2018 (EDT)&lt;br /&gt;
::::Well yeah, it's a fantastic weapon; my point was just that it doesn't exactly fit in a WWII game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:18, 23 September 2018 (EDT)&lt;br /&gt;
:::::I think the Selbstlader 1916 is probably just standing in for another German semi-auto rifle they haven't announced yet, similar to how the MP18 Arras skin is going to be transferred over to the MP28. In a similar vein, I also believe the Steyr m.95 is going to be the 1930 version as well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 23 September 2018 (EDT)&lt;br /&gt;
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==Welgun (etc)==&lt;br /&gt;
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Please don't remove it and similar things from the page, it's almost certainly going to be in the first batch of guns added after launch, I'd bet on within the first month. Ditto for the Vickers K, and given we saw the Hi-Power in concept art, it seems likely it'll be an SAS / commando themed set of stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:45, 3 October 2018 (EDT)&lt;br /&gt;
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== Is there a better way to present cosmetic modifications? ==&lt;br /&gt;
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Hey Nanomat, I like what you're doing here with the cosmetic modifications, but I wonder if there might be some better way to present them. Having a specific section for Sten Mk V for example isn't very helpful when the weapon doesn't actually appear in-game, just parts of it. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:09, 9 November 2018 (EST)&lt;br /&gt;
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:Well, maybe we should use the CODWW2 method with subsections. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:22, 9 November 2018 (EST)&lt;br /&gt;
::Well, in CODWW2, the variants are full weapons; here they're just small parts. I think guns that appear as parts and not full guns should be all sorted into a subsection distinct from all weapon classes. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:38, 9 November 2018 (EST)&lt;br /&gt;
:::I feel either subsections (like the pistol carbine variants and such on the Battlefield 1 page), or, alternatively, a whole separate section at the very bottom of the page dedicated to parts of guns that aren't actually in the game, but have customization parts (as some movie pages do with giant gun walls and the like) would be best. EDIT: Grease Gun flash hider? Neat. Considering we also have Shermans, including a Calliope variant, in the campaign (as well as that giant mortar German halftrack), we might be getting the Americans sooner rather than later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:52, 10 November 2018 (EST)&lt;br /&gt;
::::My current format matches with the &amp;quot;whole separate section at the very bottom of the page&amp;quot; format you mentioned. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:26, 10 November 2018 (EST)&lt;br /&gt;
:::::Yeah, I noticed that right after I posted here. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:48, 10 November 2018 (EST)&lt;br /&gt;
::::::Just to point out, almost all outfits for the British team are actually American so technically the US are already in as far as I'm concerned. In fact, the PROPER British uniforms are nowhere to be found :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:26, 10 November 2018 (EST)&lt;br /&gt;
:::::::I honestly can't tell the difference, pretty much all the gear in the game looks the same to my eyes; helmets (stahlhelm, brodie) and officer uniforms are the only things that look identifiable past &amp;quot;WWII-era gear&amp;quot; to me. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:34, 10 November 2018 (EST)&lt;br /&gt;
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== Scopes and optics ==&lt;br /&gt;
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This isn't my area of expertise at all, but if we could eventually get IDs for all the optic options in the game (as BF1's page has), that would be fantastic (I see the 98k has some already). It would be really helpful if wanting to use proper, or at least thematically-appropriate optics, I just have no idea what's what. IIRC the 6x scope for the Enfield is correct for it, though I'm not sure what the 3x scope is. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:38, 10 November 2018 (EST)&lt;br /&gt;
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:We will need photos of the optics or some video showing them all. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:53, 10 November 2018 (EST)&lt;br /&gt;
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::I'm happy to take photos of whatever, once I can play again on the 15th (since my 10 hours are up). I'm not sure if we want console screenshots on here though. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:07, 10 November 2018 (EST)&lt;br /&gt;
:::My screenshots are from the Xbox One and I think Highphighs are from the PS4. For the purpose of 600p displayed images, I don’t think 4K/Nvidia Ray tracing enables images have to be the standard...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:41, 17 November 2018 (EST)&lt;br /&gt;
::::...I suppose I had just assumed everyone else here was on PC, I'm not entirely sure why. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:52, 18 November 2018 (EST)&lt;br /&gt;
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== Gun customization screens ==&lt;br /&gt;
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Can we use photos like [https://www.reddit.com/r/BattlefieldV/comments/9xw93v/what_would_the_real_purpose_of_this_attachment_be/ this here from reddit] to illustrate the weapon customization items or somebody who has the game is gonna take screens? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:04, 17 November 2018 (EST)&lt;br /&gt;
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==New datamine info ==&lt;br /&gt;
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[https://www.youtube.com/watch?v=XzrNN9EN5Rg From Flakfire, 24 weapons, and a bunch of otber cool stuff too!] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:24, 23 November 2018 (EST)&lt;br /&gt;
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==Anachronistic campaign ==&lt;br /&gt;
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British paratroopers dropping from a US plane wearing US inspired uniforms on Norway and using Stens a year before they were in full production. &lt;br /&gt;
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STG44s in the hands of anybody before 1944&lt;br /&gt;
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The presence of the M1 Carbine anywhere in the war before 1944&lt;br /&gt;
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A Tiger tank in Africa in 1941 and also in Norway.&lt;br /&gt;
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British never conducted air raids during the day. That was America. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:35, 27 November 2018 (EST)&lt;br /&gt;
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:Storytelling &amp;gt; Year-by-year authenticity. I don't see how what amounts to a rant helps discuss how to improve the page either. Stens are an iconic part of British commando raids, therefore that's what they have; it's ''intuitive'', rather than being strictly technically accurate. The Tiger is present in Africa because it's the same crew that will feature in The Last Tiger, and making them drive a Panzer IV here throws all sorts of wrenches into storytelling consistency. This is also why the Tiger is in Narvik, because, if you somehow hadn't noticed, each section transitions to the next with the same vehicle. For a way this could relate to the actual page, put a blanket note in the introduction that states that (as Battlefield has always done) anything that existed before VJ Day is fair game, and can appear on any map/setting for story and/or gameplay purposes. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:08, 27 November 2018 (EST)&lt;br /&gt;
::We always talk about inconsistencies in whatever page. Historical inaccuracy is part of this site. If it states what year it is and a piece of equipment didn't exist at the time, we point it out [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:42, 28 November 2018 (EST)&lt;br /&gt;
:::What Excalibur said. I don't understand why some people recently have too much of a problem with the fact that we point out the numerous inaccuracies about weapons in media, when this has always been the purpose of this site. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:10, 28 November 2018 (EST)&lt;br /&gt;
::::I would personally argue that many people have a point with IMFDB pointing out inaccuracies because IMFDB has a very blunt way of stating these inaccuracies, which gives off an arrogant impression (incorrect this, erroneous that) rather than an educational impression. I personally thinks that while pointing out inaccuracies is a part of IMFDB, we also need to take into consideration ''why'' these inaccuracies are made, explain them, rather than just bluntly saying &amp;quot;this wrong&amp;quot;. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:15, 28 November 2018 (EST)&lt;br /&gt;
:::::No harm in being blunt, imo.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:08, 29 November 2018 (EST)&lt;br /&gt;
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::::::There is, in fact, a lot of harm in not understanding the creators' intent and bigger picture. Even the phrasing &amp;quot;being blunt&amp;quot; is already problematic, as it assumes strict adherence to reality is how a work of fiction (not a documentary) and a video game (not a simulator) is supposed to be judged. Acting as if that's how we should go about things will only make us look like a bunch of overly-literal, small-minded people who have no understanding of thematic elements, storytelling, or gameplay. It amounts to the same sort of useless complaining as &amp;quot;why can an adrenaline shot bring someone back who was blasted in the face with a tank shell?&amp;quot; Because it's good for gameplay. We should not aspire to be the sorts of people who ask uninspired, narrow-minded questions like that. If we want to note the Sten is out of place in the Prologue, an appropriate phrasing would be &amp;quot;The Sten is anachronistic for the raid, as it wasn't produced until 1941, however it was likely chosen by the developers as it's an iconic weapon of the British special forces during the war, helping to set the scene for the player.&amp;quot;. Or something to that effect. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:06, 29 November 2018 (EST)&lt;br /&gt;
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:::::::Alex, we are not here to make up excuses for things being the way they are. If the way they are is not the way they were, we simply say so. If people think that's arrogant or whatever, that's their problem, not ours. There is nothing &amp;quot;elitist&amp;quot; about stating facts plainly and unapologetically, and &amp;quot;elitism&amp;quot; is just a tiresome buzzword that means almost nothing anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:14, 30 November 2018 (EST)&lt;br /&gt;
:::::::Yeah, IMFDB is a website based around firearms in media, not media based around firearms. There's nothing wrong with speculating about the reasons why a developer or movie director chose a certain firearm despite it being anachronistic on say, the Battlefield wiki since that wiki is based around the series. But I think its sorta out of the purview of this wiki to speculate UNLESS the developer has come out and stated the reason(s) why.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:51, 1 December 2018 (EST)&lt;br /&gt;
::::::::That or if it's reasonably clear why they might have done it, like say there's an Airsoft gun that does a particular thing the in-game gun does and the real one doesn't. I mean you could certainly get away with saying &amp;quot;the stereotypical image of a WW2 British Commando gives him a Sten, ''but in reality''...&amp;quot; (as with, say, commenting on almost all gangsters in media having Thompsons even though it was very rare IRL), but certainly not try to write fanfiction about how it &amp;quot;sets the scene&amp;quot; or something silly like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:39, 1 December 2018 (EST)&lt;br /&gt;
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:::::Anachronistic stuff is not new in games, remember BO1? BO1 had Soviets in the 60s wearing Afghankas from the 80s and flora camo uniforms from the 90s, in fact the Spetsnaz from BO1 are more appropriate for the Chechen Wars period rather than the 60s. But I understand why they did that, it is clear that Treyarch wanted to steer away from the WW2 period and if they were to add realistic 60s uniforms for the Soviets they would have ended up with very WW2 looking uniforms. Same thing goes for the weapons, realistic 60s guns would be more or less the same stuff from WW2 especially for the Vietnamese, but thanks to BO1 I know of the existence of guns like the KS-23 and the ASP, if it weren't for that game I would never have known of their existence. But back then nobody made any fuss about all that, I presume because the 60s are more obscure period in general.&lt;br /&gt;
&lt;br /&gt;
:::::This problem is further aggravated with modern games where the emphasis is on multiplayer customization. I think that their first priority is to prepare the cool looking skins for multiplayer customization (and lets be honest, the late war US airborne uniforms are far cooler than early war British uniforms) and they just slap them into the single player campaign which is just shoehorned into a mainly multiplayer game anyway. But that's not an issue, i'm pretty sure the proper British gear is coming down the line anyway. It appears that for some reason devs like to reuse assets a lot, probably they can't handle everything in time for example the bridge in Twisted Steel and also reused in the prologue showing the Battle of Nijmegen is actually based on the bridge from the Battle of Remagen. Is it so expensive for a studio like DICE to make different bridge models or different skins for multiplayer and campaign... who knows?&lt;br /&gt;
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:::::In conclusion, older games like the Medal of Honor series, earlier WW2 COD games until WaW have relatively accurate portrayal of uniforms and weapons but on the other hand newer games provide more variety and are actually useful in that you learn about obscure uniforms and weapons from them. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:47, 28 November 2018 (EST)&lt;br /&gt;
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::::::Well said, both of you. That's the crux of the issue, really. This site in general has a bad tenancy to come across as elitist and condescending when pointing out errors, rather than informative and educational. We don't exist to nitpick pieces of media, we exist to explain them. And explaining ''why'' a certain liberty was taken is equally important as explaining that it's a liberty in the first place. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:03, 28 November 2018 (EST)&lt;br /&gt;
:::::::All the thing I said is not being elitist. It's respecting history and the real things troops have done, which the Battlefield franchise has become less and less and becoming more like Call of Duty. There's a difference between taking liberties like if they make a game based on the Son Tay Raiders and it was 4 guys in a coop mission than a bunch of guys, sure. It makes the fight seem more tense and a lot more explody vs say ONE kid did it by himself while doing assasin's creed level of stuff or in the case of Black Ops while wielding an M4 with a fancy red dot that doesn't exist in the time period, absolutely over the top, etc. Call of Duty has never seek to emulate real histories of combat or end missions with paragraphs about the deeds of the real people, but Battlefield outside of the Bad Company games and Hardline has always put a more &amp;quot;realistic&amp;quot; feel in gameplay and feel. That there's a sense of history behind the entertainment. In Battlefield 5. I see a sense of revisionist history [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:29, 29 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::I... can't disagree more with everything you just said, and honestly parts of that read like talking points from certain less-than-reputable areas of the internet. But I'm interested in less drama, not more, so rather than get into that, I'm simply going to recommend you cool your head off for a bit, and if that doesn't help, then potentially simply staying away from something you don't like would be beneficial to everyone involved. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:05, 29 November 2018 (EST)&lt;br /&gt;
::::::::::All I'm saying is the purpose of this site is to point out what guns are used and any inconsistencies and inaccuracies. That's all. I'm just putting my 2 cents that this game is so full of inaccuracies in weapons and history, it's bullshit and needs to be pointed out [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:02, 30 November 2018 (EST)&lt;br /&gt;
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:::::::::&amp;quot;Less than reputable areas of the internet?&amp;quot; Alex, please, quit while you're ahead. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:35, 30 November 2018 (EST)&lt;br /&gt;
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::::::::::I call things as I see them. At any rate, what I'm finding ironic here is I'm being told we need to be objective and factual by someone who is simply posting very emotionally-charged rants. The main page as it is is fine, but if this attitude starts creeping into it, I'll be opposing that as much as I need to. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:54, 30 November 2018 (EST)&lt;br /&gt;
:::::::::::Let's stick to addressing the things being said rather than criticising tone. If a rant is ''right'' it doesn't matter how &amp;quot;emotionally-charged&amp;quot; it might be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:05, 30 November 2018 (EST)&lt;br /&gt;
::::::::::::That assumes it ''is'' right, which is primarily what I take issue with. But things are fine as they are now, so I'll leave this at that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:20, 30 November 2018 (EST)&lt;br /&gt;
:::::::::::::Actually it doesn't assume that, my point is you were addressing ''how'' it was said rather than ''what'' was said. If I tell you smoking is bad for your lungs and you shouldn't do it, in between taking puffs on a cigarette, does the contradiction between my actions and my words have any bearing on whether or not smoking is bad for your lungs? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:30, 30 November 2018 (EST)&lt;br /&gt;
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I supposed, I'm more passionate some WWII things because I've been reading a lot of the history. There were actual Norwegian commandos that actually did stop the Germans from producing Heavy Water and sunk a boat (not a sub) at the cost of their lives. But in this game, they had 1 girl ninja her way across Norway like Lara fucking Croft by herself and then survive a fall off a bridge, into freezing cold water, almost blacking out and then physically overpowered a German soldier who wasn't in the ice all night...A fully trained adult male commando would of had a hard time, but she shrugged off hypothermia like it was the sniffles. &lt;br /&gt;
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The SBS didn't recruit from jails but asked for volunteers from the Royal Marines. I mean, what sense does it make for the guy to recruit 1 bomb maker and then deploy from a ship that most likely have a lot of better explosives than home brew stuff that doesn't work? Then, in that same episode, the game completely forgot we came ashore with a whole squad, but the rest of the team was no where to be found by the end of the mission.&lt;br /&gt;
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The whole &amp;quot;Last Tiger&amp;quot; campaign could of been a separate thing with the same tank commander from the intro mission in Africa of him commanding a Panzer. &lt;br /&gt;
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The last few COD games that did take place in the past like Black Ops went beyond the rails of taking liberties, so at the point, it's blatant fantasy. They weren't trying to recreate the feel of Vietnam, just how the movies portrayed 'Nam. In Battlefield's case, the developers basically lied about keeping historical authenticity. &lt;br /&gt;
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We point out the things people don't see in. People want to call it nitpick, so be it. Someone has to tell it correctly [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:56, 28 November 2018 (EST)&lt;br /&gt;
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In response to what a couple of users said above, I'm going to say this... you might call me an asshole for it, but I need to get this off of my chest. Guys, today there are '''enough''' places filled with people who are too easily offended by choices of words and the like... *cough* Facebook *cough*... please, PLEASE, don't let IMFDB turn into this. If some game developers have a habit of not making decent research and blatantly ignoring simple weaponry basics, we will bluntly say that it is wrong, period. Basically just like we've been doing for years. Now, if there are some choices that are '''definitely''' justified, sure, we can be lenient; PUBG is a good example, where the calibers are simplified to 9mm, 7.62mm, etc. to allow several weapons to share ammo with each other for gameplay purposes (or another example: as you all know, BF1 has multiple weapons that were extremely rare, but their inclusion was nice so that the game's pace doesn't become boring and that we don't get limited to bolt-action rifles and the like). But when games repeatedly make incredibly dumb mistakes (yes, Call of Duty, I'm talking about you - and no I'm not spreading hate since that's the franchise that I play the most, but I do have to acknowledge the numerous inaccuracies present in it), we '''do''' have to point this out. And regarding the Sten, no, the point about &amp;quot;iconic British weapon&amp;quot; isn't needed, firstly because any idiot with a bit of gaming knowledge easily knows this, and secondly because the devs could have simply made the in-game Brits use M1928 Thompsons instead. Same things goes for, let's say... BO1: during the 1960s there were enough automatic firearms and the like (AMD-65, M2 Carbine, XM177, Sa vz. 23, Beretta M12, Remington Model 1100, etc.), so it wasn't that hard to include more appropriate weapons than the ones present in-game. If some people outside of IMFDB think that we are &amp;quot;overly-literal&amp;quot; or things like that, it's their problem, and we don't need to care about it (in fact, I've seen quite the opposite happening: based on YouTube comments, people have been actually reacting positively to the fact that we're sarcastic about the inaccuracies in CoD and other games). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:37, 29 November 2018 (EST)&lt;br /&gt;
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:IMFDB is not going to turn into that. Not while I'm still alive, anyway. We do not base our decisions on the hypothetical reactions of imaginary people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:18, 30 November 2018 (EST)&lt;br /&gt;
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Remember good old days of Battlefield where they were historically accurate shooters? You don't? Because it never happened. In a game where the HMS Prince of Wales where somehow the US Navy rose from the depths off the coast of Malaya and it bombards the Type 5 wielding, Panzershreck toating Japanese Navy? Or should we try the NVA deploying Mi-8/Ka-25s against the Marines at Con Thein. BFV is modest by comparison and is in the same standards as all the other Battlefields in terms of historical accuracy (AKA Fucking garbage). -- [[User:Osaka amd|Osaka amd]] ([[User talk:Osaka amd|talk]]) 13:53, 1 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1234441</id>
		<title>Battlefield: 1942</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1234441"/>
		<updated>2018-12-01T18:32:46Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Light Machine Guns */&lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield:1942&lt;br /&gt;
|picture = 250px-Battlefield 1942 Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2002&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first game in the hugely successful '''''[[Battlefield]]''''' series, '''''Battlefield: 1942''''' was released in 2002 for the PC, with two expansion packs (''The Road to Rome'' and ''Secret Weapons of WWII'') following later. &lt;br /&gt;
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The base game follows the main theaters of World War II, focusing primarily on the Americans, British, and Soviet forces (patches later added a mission for Canada as well) facing off against the Axis powers, Germany and Japan. The first DLC, ''Road to Rome'' focuses heavily on the Italian campaign and introduces the forces of the Free French and Fascist Italy. ''Secret Weapons of World War II'' was the final expansion, and is a more fictionalized take on the war, with the British and Americans facing off against Nazi Germany, with both sides using increasingly more outlandish weapons. The game and both DLCs, alongside the ''Battlefield Vietnam: Redux'' were later made available in a box set, titled ''Battlefield Anthology.''&lt;br /&gt;
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'''The following weapons can be seen in ''Battlefield: 1942'' and its two expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Overview=&lt;br /&gt;
Weapons in ''Battlefield: 1942'' are class-locked and faction-locked. The equipment for a class is known as a kit, and there is no way to change individual weapons in the kit . A kit is dropped upon death, and other players can pick up their kit. There are five classes in total:&lt;br /&gt;
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*Assault: Uses LMGs and automatic rifles.&lt;br /&gt;
*Engineer: Uses battle rifles (mostly bolt-action, some semi automatic rifles).&lt;br /&gt;
*Anti-Tank: Uses an anti-tank launcher.&lt;br /&gt;
*Medic: Uses submachine guns.&lt;br /&gt;
*Scout: Uses sniper rifles (all bolt action, and all come with scopes).&lt;br /&gt;
&lt;br /&gt;
Between the factions, many of the weapons are also statistically identical. Some weapons for some reason feature left-handed bolts.&lt;br /&gt;
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=Handguns=&lt;br /&gt;
Unlike many modern first person shooters, ''Battlefield'' treats handguns as a part of a player's &amp;quot;kit&amp;quot; and therefore switching to another faction's kit (i.e., playing as the Red Army, killing a German sniper, and stealing his rifle) will result in changing handguns. This is, in reality, purely cosmetic, as both sidearms are functionally the same. &lt;br /&gt;
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==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the standard pistol for all Axis forces, including the German, Italian, and Japanese forces despite Japan ''never'' issuing it to their forces. The main sidearms for the Italians and Japanese were the [[Beretta M1935]] and [[Nambu Type 14]] respectively. Nevertheles, the in-game Walther has black grips and a silver finish.&lt;br /&gt;
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[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:P38BF42.jpg|thumb|none|600px|A Russian soldier wields a Walther, taken from a German who doesn't need it anymore.]]&lt;br /&gt;
[[Image:bf1942_p38.JPG|thumb|none|600px|To prove a point, a very confused Japanese soldier also wields the Walther.]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 1.jpg|thumb|none|600px|Not to be left out, an Italian anti-tank soldier begins the reload cycle for ''his'' Walther. Note that his slide has partially locked back, just like on the Colt. Almost as if they use the same animations...]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 2.jpg|thumb|none|600px|Finishing the reload animation makes him look far too happy to be on a modern battlefield.]]&lt;br /&gt;
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==M1911==&lt;br /&gt;
The [[M1911]] (just referred as &amp;quot;Colt&amp;quot;) is the standard sidearm for all Allied forces. Its portrayal is highly inaccurate, shown as a double-action handgun, and firing from an eight round magazine. While this would be possible when reloading with a round in the chamber, the player pulls back the slide whenever a reload is initiated. This is because it is just a reskin of the game's other handgun, inflicting the same damage, having the same capacity and rate of fire, and being just as accurate.&lt;br /&gt;
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The pistol is the standard handgun of all American military forces, but is also seen in the hands of Commonwealth, Soviet, and Free French soldiers as well. While it's possible in the case of the Canadians and French, the British should be using a [[Webley revolver]] or [[Browning Hi-Power]] (when playing as the SAS) and the Soviets should be using the [[Tokarev TT-33]]. The French could also use the [[Ruby]] or [[MAB Model D]] if they're feeling more patriotic.&lt;br /&gt;
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[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BF42M1911Zoom.jpg|thumb|600px|none|A Soviet soldier kills a German machinegunner during the Battle of Berlin; someone has seen fit to equip him with a weapon he'd never carry in reality, and, judging by the uncocked hammer, a broken one at that.]]&lt;br /&gt;
[[Image:BF 1942 Colt 1911 Reload Frame 1.jpg|thumb|600px|none|An SAS Commando begins the process of reloading his 1911, the slide helpfully locking back for him. It's possible this is accurate to the time, as the SAS ''did'' field a few Colts chambered in .455, although it's likely more a matter of DICE programming the wrong guns. The slide has already partially locked back, for no discernible reason. The streak to the player's right is from a bazooka, though perspective conspires to make it seem the Colt is firing rockets.]]&lt;br /&gt;
[[Image:BF 1942 1911 Reload Frame 2.jpg|thumb|600px|none|A US Army Ranger, likely a member of the 101st Airborne, finishes the reload animation for his 1911. He is preparing to rack the slide; he is ''not'' applauding the empty tank before him.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns, rather than being issued to officers or scouts (the former because they don't exist; the later because they use sniper rifles instead) are the mainstay of ''Battlefield'''s Medic Class. SMGs have roughly equivalent stopping power (which is realistically depicted as identical to the handguns), so the only real difference between them is their capacity. Some of the expansion maps feature suppressed SMGs, for variety's sake.&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the standard weapon for the Japanese and Russian Medic classes. Its magazine is the 32-round box type of the later MP28 rather than the original TM 08 drum used during WWI, and like the Sten the player grips the magazine which increases the risk of jamming the weapon.&lt;br /&gt;
While the MP18 did see some use by both factions (the former in very limited capacity, the latter as a captured weapon), it would make much more sense for them to be using the [[Type 100 submachine gun]] and [[PPSh-41]] respectively.&lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|400px|Bergmann MP18/I with 20-round box magazine accepting MP28 mag-well, what the MP18 was originally designed with and retrofitted with post-WWI - 9x19mm]]&lt;br /&gt;
[[Image:BF1942_mp18_1.jpg|thumb|none|600px|A Japanese medic stands on guard at the tank bays at Iwo Jima, looking for anything out of place.]]&lt;br /&gt;
[[Image:BF1942_mp18_2.jpg|thumb|none|600px|He soon finds something of that description, as he reloads he finds out that someone has stolen his front sight blade..]]&lt;br /&gt;
[[Image:BF1942_mp18_3.jpg|thumb|none|600px|While angry, he simply tugs the bolt and makes do with what the Empire could give him.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the standard weapon for the German and Italian Medic classes. While the Italians used MP40s to some extent, their main submachine gun was the [[Beretta Model 38]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF1942 Road to Rome MP.40 Idle.jpg|thumb|none|600px|An Italian Medic wields an MP.40 during the invasion of Anzio.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Aim.jpg|thumb|none|600px|The same Medic aims his SMG at a mildly annoyed American M3 Grant, realizing this was probably not the wisest weapon to antagonize a tank with.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag Out.jpg|thumb|none|600px|Having expressed his displeasure at the cranky Yanks in the clanky tank, the Medic ejects the magazine from his SMG.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag In.jpg|thumb|none|600px|He then manages to live long enough to shove a new magazine into place...]]&lt;br /&gt;
[[Image:BF1942 MP.40 Round Chambered.jpg|thumb|none|600px|before chambering a round in the weapon. Since the MP.40 fires from an open bolt, this shouldn't be necessary or even possible.]]&lt;br /&gt;
&lt;br /&gt;
==Sten MK.II==&lt;br /&gt;
The [[Sten Mk II|Sten Mk.II Submachine Gun]] (called the Sten SMG) serves as an alternative for the British and as the standard for the Free French Forces Medic class in the expansion pack ''Battlefield 1942: The Road to Rome'' and being statistically identical to the MP 40. A suppressed version, the [[Sten Mk IIS|Sten Mk.IIS]] (Called simply Sten to differentiate its RtR Counterpart) is also available in the expansion pack ''Battlefield 1942: Secret Weapons of WWII'' for the SAS Medic class and is slightly more accurate than its unsilenced counterparts.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk.II 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1942 Sten Idle.jpg|thumb|none|600px|A British soldier holds a Sten by the magazine. Experience says that angry IMFDB complaints regarding hand positions will soon follow.]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mk.IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF 1942 Suppressed STEN Idle.jpg|thumb|none|600px|An SAS Medic holds a suppressed Sten during a raid on a German weapons factory in ''Secret Weapons of WWII.'' He's holding it a bit more correctly than his Army counterpart, but the suppressor would burn his hand if it overheated. Fortunately, he has gloves to protect himself.]]&lt;br /&gt;
[[Image:BF 1942 Aiming the Suppressed STEN.jpg|thumb|none|600px|The same soldier &amp;quot;aims&amp;quot; his Sten, giving us a better look at the model, including its apparently empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson Submachine Gun]] is the standard weapon for the American, British, and Canadian Medic classes. While the latter two factions made use of Thompsons during the early part of the war, they later made much more use of the Sten after it was developed although Thompsons would persist in service with both until the end of the war.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson Submachine Gun - .45 ACP]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson Idle.jpg|thumb|none|600px|A member of the 101st Airborne participates in fierce fighting to the south of the famous ''Kehlsteinhaus'' (Eagle's Nest), Thompson in hand. Such a battle is completely fictional, but makes for interesting gameplay, and is the closest to historical accuracy in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson2.jpg|thumb|none|600px|An American medic comes to his senses on the Omaha Beach after a close call with a coastal gun and gives his Thompson a reload.]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson3.jpg|thumb|none|600px|Pulling the bolt handle back into position reveals that while the sight wings are modeled too small, they did put a teeny tiny notch sight so there's something there.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Automatic 5==&lt;br /&gt;
Introduced in the expansion pack ''Secret Weapons of WWII,'' the [[Browning Auto-5|Browning Automatic 5]] is issued to the SAS Engineer class and is simply called &amp;quot;shotgun.&amp;quot; It is the first shotgun in the series, and is extremely lethal in close quarters. Due to the game not having the ability to keep tracking individual shells (as the only other internally fed weapons are bolt action snipers with stripper clips), the A-5 has an extremely odd reload, wherein the player awkwardly tilts the weapon, apparently inserts a few shells, then pulls the charging lever; ammo is represented in full magazines, as it is for all other guns, and reloading from a non-empty magazine will result in lost shells.&lt;br /&gt;
&lt;br /&gt;
The A5 is the most powerful close quarters weapon in the game, and is surprisingly deadly at range as well, often lethal from the chest up even at medium range.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|500px|Browning Automatic 5 - 12 gauge]]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Idle.jpg|thumb|none|600px|A British SAS Engineer wields a Browning Auto 5 in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Reload.jpg|thumb|none|600px|The visible portion of the A5's reloading animation, which consists of dropping the weapon out of view, then raising it back up and pulling the charging lever. Somehow, this completely empties the weapon (and destroys any unfired shells) and refills it, all in the space of about three seconds, with no noise.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles=&lt;br /&gt;
There are several kinds of rifles in ''Battlefield 1942''. Bolt-action rifles are only available to two classes: the Scout (who function as snipers) and the Engineer. The differences between the two is that Scout rifles (called Sniper Rifles in-game) are issued a scope, have a higher velocity of 2000 meters per second compared to the standard 1000 m/s for primary weapons and more accurate on the move; while Engineer rifles (labeled as Standard Issue Rifles in-game) have more ammo and a slightly higher rate of fire. Semi-Auto Rifles (again, labeled as Standard Issue Rifles) have a higher rate of fire compared to their bolt action rifles counterpart; but are slightly less accurate in general. Some factions' Assault classes use automatic rifles (Labeled as Assault Rifles in-game) instead of light machine guns.&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] (using its long form name) serves as an alternative to the STG-44 that is given to the German Elite Forces Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|480px|Fallschirmjägergewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1942 FG42 Idle.jpg|thumb|none|600px|An SS soldier at Hellendoorn stands on alert for any potential SAS raids with his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 1.jpg|thumb|none|600px|After catching a faint whiff of tea on the air, he reloads his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 2.jpg|thumb|none|600px|Oddly, the last half of the reload has an odd bit where the rifle is held up, the soldier flicks a lever and releases the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43 w/scope==&lt;br /&gt;
The [[Gewehr 43|Gewehr 43 w/ ZF4 scope]] (called Gewehr 43 ZF4 in-game) is the standard weapon for German Elite Forces Sniper class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|400px|Gewehr 43 with ZF4 Scope - 7.92 x 57mm]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Idle.jpg|thumb|none|600px|While stationed at Essen, an SS sniper keeps watch with his scoped G43.]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 1.jpg|thumb|none|600px|Always one to be prepared, he taps off his mag with a fresh mag...]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 2.jpg|thumb|none|600px|With a little bit of clipping through the odd second scope mount as well as his arms revealing the fact he's a German ghost soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard weapon for all Axis Engineers, and the scoped variant is the standard weapon for all Axis Scouts. The Italians and Japanese should instead be using their own rifles, the [[Carcano]] and [[Arisaka]] respectively.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_kar_1.jpg|thumb|none|600px|A German engineer holds his 98k atop the bunkers at Omaha Beach, perplexed as to how his rifle has grown a massive globe sight.]]&lt;br /&gt;
[[Image:BF1942_kar_2.jpg|thumb|none|600px|While pondering this perplexing purposeful placement of specific aiming devices, he remembers he's at war and quickly reloads his 98k to repel some angry Americans.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee-Enfield No.4 MK I]] is the standard weapon for the US Army, British and Russian Engineer classes. A bayonet version is available in the expansion pack ''Battlefield 1942: The Road to Rome'' for the Allied Engineer classes. The US Army should be using the [[M1 Garand]] or [[M1 Carbine]] and the Russians should be using a [[Mosin Nagant Rifle|Mosin-Nagant]] carbine.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Unscoped Lee-Enfield Idle.jpg|thumb|none|600px|A US Army Ranger Engineer holds a Lee-Enfield while taking part in a battle near the Eagle's Nest, wondering why, if he must carry the wrong rifle, he can't at least have a full magazine for it.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee Enfield No.4 Mk.I(T)]] is the standard weapon for all Allied Scouts. This is highly incorrect, as it should only be available to British and Commonwealth soldiers; it also has a capacity of five rounds, half that of the real rifle. The American Scouts should instead be armed with scoped [[Springfield M1903]] rifles and the Russian scouts should be armed with scoped [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] rifles.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee Enfield No.4 Mk.I(T) - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Scoped Lee-Enfield.jpg|thumb|none|600px|A very confused US Army Ranger wields a scoped Lee-Enfield SMLE during an American raid on the Eagle's Nest. In reality, he should be carrying a scoped [[Springfield M1903]] or [[M1 Garand]]; more bizarrely, the rifle only ever has five rounds in the magazine, despite the SMLE's main advantage being a 10-round capacity. This is likely for balance, as the rifle is functionally identical to the German Mauser 98k.]]&lt;br /&gt;
[[Image:BF 1942 Lee-Enfield Bolt Animation.jpg|thumb|none|600px|An SAS sniper, someone who should actually carry this rifle, works the bolt, while hunting the man who told him it can only hold five rounds at a time.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as the main battle rifle for the USMC Engineer class, although in real-life they didn't actually receive it until every order for the rifle in the US Army was fulfilled. It would make more sense for them to be using the [[Springfield M1903]] for the time being.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BF1942_garand_1.jpg|thumb|none|600px|An American engineer stands on guard duty at Wake Island with his trusty M1 Garand he borrowed from some Army boys.]]&lt;br /&gt;
[[Image:BF1942_garand_2.jpg|thumb|none|600px|Noticing that the planes flying overhead seem to have meatballs on their wings instead of stars, he realizes he's under attack and shoves an en bloc into his M1.]]&lt;br /&gt;
[[Image:BF1942_garand_3.jpg|thumb|none|600px|He forcefully slams the bolt home, defying both the mechanics of the actual M1 Garand and physics as a whole.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] (Called StG-44 in-game) appears as the primary weapon for the Assault classes of the Wehrmacht, and to a more anachronistic extent, the Afrika Korps and even the IJN of all forces (prior to the Type 99 replacing it).&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:BF1942_stg1.jpg|thumb|600px|none|A German soldier takes solace at Operation Market Garden, both in that he's in Belgium and his rifle is correct for the era.]]&lt;br /&gt;
[[Image:BF1942_stg2.jpg|thumb|600px|none|Deciding to take a walk across the bridge, he swaps his mags and...]]&lt;br /&gt;
[[Image:BF1942_stg3.jpg|thumb|600px|none|Gives the viewers at home a dramatic yank of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
The extremely rare [[Type 5]], which never saw service, somehow replaces the equally incorrect Karabiner 98k as the Standard Issue Rifle for the Japanese Engineer class. While it has the correct 10-round magazine capacity, it also has the very incorrect detachable magazine when it should be non-detachable and loaded with two 5-round [[Arisaka]] stripper clips. A more plausible choice for the Japanese engineer would be the [[Arisaka#Arisaka_Type_44|Type 44 carbine]].&lt;br /&gt;
[[Image:JapanType5.jpg|450px|thumb|none|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:BF1942_type5_1.jpg|thumb|none|600px|A Japanese engineer holds his Type 5 while stationed at Mt. Suribachi at Iwo Jima on the prowl for American ships to pass so he can use his big naval gun.]]&lt;br /&gt;
[[Image:BF1942_type5_2.jpg|thumb|none|600px|Having decided that picking off wayward GI's is more fun, he then yanks the non-removable magazine out of his Type 5...]]&lt;br /&gt;
[[Image:BF1942_type5_3.jpg|thumb|none|600px|Before doing a similar thing to the USMC's M1 by slamming the bolt home against the laws of physics and mechanical engineering.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
Most &amp;quot;Assault Class&amp;quot; kits feature some form of easily man-portable LMG (called Assault Rifles in-game to the dismay of many). Unlike the rifles and handguns, these weapons for the most part of have variable stats in terms of performance.  &lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is the standard weapon for the Italian Assault class in the expansion pack ''Battlefield 1942: The Road to Rome.'' It is incorrectly shown with a detachable magazine in lieu of a stripper clip which gave the already troubled weapon even more reliability issues.&lt;br /&gt;
[[Image:800px-Breda_30.jpg|thumb|none|400px|Breda Modello 30 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Idle.jpg|thumb|none|600px|Glad he's been fortunate enough to be issued a weapon actually ''from'' his nation, an Italian assault gunner wields a Breda Modello 30 during the Battle of Anzio. Unfortanately, someone has seen fit to issue him and every other Italian in the game with a weapon whose magazine is on the wrong side.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Aim.jpg|thumb|none|600px|He then immediately kills a fellow Italian because he didn't pay the &amp;quot;pizzo&amp;quot;.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Reload.jpg|thumb|none|600px|''Che sera, sera'' he says, loading a new magazine into his LMG in a manner that should not work.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk.2==&lt;br /&gt;
The [[Bren gun|Bren Mk.2 Light Machine Gun]] under the name of simply &amp;quot;Bren LMG&amp;quot;, is the standard weapon for the SAS Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''. The Canadians also made use of Brens during the war, but they were slightly different from the British models.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk.2 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Bren1.jpg|thumb|none|600px|A British support gunner holds his Bren while on the watch for sneaky German soldiers.]]&lt;br /&gt;
[[Image:BF 1942 Bren LGM Reload.jpg|thumb|none|600px|An SAS support gunner reloads his Bren Mk.2 during an SAS raid on a German weapons plant, a burning Flak Panzer in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Bren4.jpg|thumb|none|600px|Deciding to break the monotony with some short range target practice, the gunner reloads his Bren and gives the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov (DP) 28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|Degtyaryov Light Machine Gun (DP)]] titled simply &amp;quot;DP&amp;quot; in-game, is the standard weapon for the Russian Assault class.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov Light Machine Gun (DP) - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1942 DP Idle.jpg|thumb|none|600px|A Soviet machinegunner supports his friends with his DP while assaulting Berlin.]]&lt;br /&gt;
[[File:BF1942 DP Reload 1.jpg|thumb|none|600px|Taking cover near what is presumed to be the River Havel, he reloads his DP.]]&lt;br /&gt;
[[File:BF1942 DP Reload 2.jpg|thumb|none|600px|Enjoying the river view alongside the two T34's while he finishes reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918 Browning Automatic Rifle]] under the name of &amp;quot;BAR 1918&amp;quot;; is the standard weapon for American, British, and Free French Assault classes. The Brits should be using the [[Bren]] as their main LMG and the French could use the [[FM 24/29]] as they considered it superior to the BAR.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|470px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[Image:BF 1942 B.A.R. Idle.jpg|thumb|none|600px|A US Army Ranger carries a BAR during a battle near the Eagle's Nest in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Removing the Magazine from the B.A.R..jpg|thumb|none|600px|The same Ranger removes the magazine from his BAR, having just provided the punchline to the old joke &amp;quot;So three Nazis walk into a BAR...&amp;quot;]]&lt;br /&gt;
[[Image:BF 1942 Reloading the B.A.R..jpg|thumb|none|600px|He then loads a new magazine into his rifle and looks for more comedic potential.]]&lt;br /&gt;
[[Image:BF1942 Road to Rome BAR Loading Screen.jpg|thumb|none|600px|A loading screen for ''Road to Rome'' when playing on a map featuring the United States depicts an American soldier carrying a wounded comrade and a BAR.]]&lt;br /&gt;
[[Image:BF1942 Assault Class Pickup.jpg|thumb|none|600px|The American Assault Class pickup model is a very low resolution BAR.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson Light Machine Gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|M1941 Johnson Light Machine Gun]], called simply &amp;quot;Johnson LMG&amp;quot;, is the standard weapon for the Canadian Assault class. It erroneously holds 30 rounds when it should hold 20.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson Light Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1942 Johnson Idle.jpg|thumb|none|600px|A Canadian machinegunner holds the M1941 Johnson while the Canadian ensign flies beside him.]]&lt;br /&gt;
[[File:BF1942 Johnson Reload.jpg|thumb|none|600px|There are a few interesting things with the reload animation. The first is that the modelers apparently confused the magazine well with the magazine, so part of the model that was supposed to be the magazine well is removed with the magazine during the reload. The second is that the charging handle is relocated to the left, when it's actually on the right.&amp;lt;!--Better image needed to illustrate caption--&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]], named simply &amp;quot;Type 99&amp;quot;, is the main weapon for the Japanese Assault class, replacing the completely out-of-place [[Sturmgewehr 44]]. It is essentially a reskin to the Bren, but its fire rate sounds faster (which it actually was in real life), and its 30-round magazine holds only 20 as balance against the BAR.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type99_1.jpg|thumb|none|600px|While on guard duty on Iwo Jima, a Japanese support gunner shows the kids at home his Type 99.]]&lt;br /&gt;
[[Image:BF1942_type99_2.jpg|thumb|none|600px|Hearing the sound of tank treads and Glenn Miller music, he uses his power to remove the magazine without having to hit the mag release.]]&lt;br /&gt;
[[Image:BF1942_type99_3.jpg|thumb|none|600px|Then he gives the bolt a good old tug before moving out.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available for the K98k in the German engineer class with the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k rifle]]&lt;br /&gt;
[[Image:BF1942_ggg_1.jpg|thumb|none|600px|A German engineer stands atop the high peak of the Eagle's Nest, prepared to chuck a ton of rifle grenades down on the unsuspecting Americans.]]&lt;br /&gt;
[[Image:BF1942_ggg_2.jpg|thumb|none|600px|As shots draw near, he loads his launcher showing us at home that while he doesn't load a blank cartridge, he does at least load an actual grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is the standard weapon for all Axis Anti-Tank classes. While it's moderately logical for the Germans and Italians to use these weapons in the numbers they do (a better choice would be the Panzerfaust), things take a turn for the surreal when Japanese soldiers wield them ''during the Battle of Wake Island.''&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|Panzerschreck]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Aim Animation.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschrek results in the rather odd fact the model's sights are completely lined up due to the changed perspective...due to the game's mechanics, the shell will still not land anywhere near this point.]]&lt;br /&gt;
[[Image:BF1942 Panzerschrek Explosion.jpg|thumb|none|600px|An Italian soldier armed with a Panzerschrek demonstrates what happens when it's fired at something not a panzer. Apparently someone was using this Jeep to smuggle the American invasion force's entire supply of dynamite.]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Reload.jpg|thumb|none|600px|A German soldier, having managed to ''schrek'' an actual panzer, reloads his AT launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] is the standard weapon for all Allied Anti-Tank classes. The bazooka is surprisingly accurate at range and is lethal anywhere, making it an oddly effective sniper rifle.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka]]&lt;br /&gt;
[[Image:BF 1942 Bazooka Idle.jpg|thumb|none|600px|An American Army Ranger holds an M1 Bazooka during a raid on the Eagle's Nest.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka.jpg|thumb|none|600px|The same Ranger loads a new rocket into his launcher.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka Final.jpg|thumb|none|600px|The Ranger completes his reload animation elsewhere on the map, having just put a rocket into the smoldering ''Sturm Panzer'' in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Firing the Bazooka.jpg|thumb|none|600px|The Ranger kills an enemy ''Sturm Panzer'', one of the eponymous ''Secret Weapons of WWII'' with his not so secret M1 Bazooka, causing a spectacular explosion in the process.]]&lt;br /&gt;
[[Image:BF1942 FMV Bazooka.jpg|thumb|none|600px|A soldier aims his bazooka at a Tiger I during the game's opening cinematic. This is one of the few small arms shown in the FMV.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for Allied soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF1942_mk2_1.jpg|thumb|none|600px|On one side of the Omaha beach, an American medic stares out at the ocean to ignore the carnage on the beach.]]&lt;br /&gt;
[[Image:BF1942_mk2_2.jpg|thumb|none|600px|Realizing that's the reason why he has been violently sea sick this entire time, he uses Mr. Mk 2 frag grenade to get petty revenge on the sea for it's crimes against him.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the standard grenade for the Axis.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BF1942_m24_1.jpg|thumb|none|600px|A German assault soldier wanders the bunker complex on the other side of Omaha Beach, on the prowl for Allies that tend to scale the right side cliff face.]]&lt;br /&gt;
[[Image:BF1942_m24_2.jpg|thumb|none|600px|Catching the sounds of freedom and apple pie, he takes direct German action by chucking a few Model 24's that way to soften them up..]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] is available for Allied and Axis engineers.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|250px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[Image:BF1942_teller1.jpg|thumb|none|600px|A German engineer looks at a placed Tellermine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
The [[2cm FlaK 38]] is mounted on German bases.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BF1942_flak1.jpg|thumb|none|600px|A German base guard takes a gander at his mounted weapon of choice while planes lift off to go bomb England.]]&lt;br /&gt;
[[Image:BF1942_flak2.jpg|thumb|none|600px|Deciding to wait until a new Stuka spawns, he shows the viewers at home both the entire FlaK 38 and his magical wrist that can constantly break itself if the weapon is spun in circles.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
[[7.5 cm Pak 40]] AT guns can be used on the &amp;quot;Monte Cassino&amp;quot; map.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BF1942_pak1.jpg|thumb|none|600px|A German soldier stationed at Monte Cassino gazes at a Pak 40, waiting for some wayward Frenchman to come in front of him so he can finally shoot it.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] is the mounted weapon for Allied bases and vehicles, ranging from the normal M4A1 Shermans down hilariously to the motorcycle side car that came with Secret Weapons of WWII.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:BF1942_bhb1.jpg|thumb|none|600px|An SAS assault soldier stumbles upon the true secret weapon, an anti gravity weapon mount that will be used by devious French Canadians to mount MG's to ANYTHING.]]&lt;br /&gt;
[[Image:BF1942_bhb2.jpg|thumb|none|600px|Deciding to see how this mount works, he's surprised to find that it does hold a 100+ pound MG to the motorcycle, and allows him to fit his legs through the sidecar with no problems!]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] Anti-Aircraft Guns are seen on the battlefield.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[Image:BF1942_bofors1.jpg|thumb|none|600px|A British soldier wanders around a base on the Battle of Britain map before discovering a Bofors 40mm position.]]&lt;br /&gt;
[[Image:BF1942_bofors2.jpg|thumb|none|600px|Realizing he's on a map that's literally just plane fights, the Brit mounts his Bofors and shows us the lovely sight he will use to blow up random Stukas.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF1942_dt1.jpg|thumb|none|600px|On one side of a Russian field, a Russian tanker prepares to board his T-34, taking a slight glance at the pintle mounted DT before stowing in to give the Germans what-for. ]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg341.jpg|thumb|none|600px|On the other side, a German tanker stares at the pintle mounted MG34 and wonders if this war in the East will turn around with this whole &amp;quot;Battle of Kursk&amp;quot; thing.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the Axis's pintle mounted machine gun in the same way the M2 is for the Allies, which does mean both the Germans, Italians and Japanese get these in both stock machine gun mounts as well as adorning the medium tanks of each faction.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg42_1.jpg|thumb|none|600px|A German engineer stands guard at the bunkers of Omaha beach, waiting to mount his MG42 at the sign of Allied invasion.]]&lt;br /&gt;
[[Image:BF1942_mg42_2.jpg|thumb|none|600px|Hearing the sounds of small boats on the sea ahead, he mounts his infinite ammo MG42 to wreck some historic havoc.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type97.jpg|thumb|none|600px|Surrounded by German weapons and obscure prototypes, the IJA soldier takes solace in the fact there's at least an actual Japanese tank for him to use. Just ignore the MG42 on top and you'll be fine.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1234440</id>
		<title>Battlefield: 1942</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1234440"/>
		<updated>2018-12-01T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield:1942&lt;br /&gt;
|picture = 250px-Battlefield 1942 Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2002&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first game in the hugely successful '''''[[Battlefield]]''''' series, '''''Battlefield: 1942''''' was released in 2002 for the PC, with two expansion packs (''The Road to Rome'' and ''Secret Weapons of WWII'') following later. &lt;br /&gt;
&lt;br /&gt;
The base game follows the main theaters of World War II, focusing primarily on the Americans, British, and Soviet forces (patches later added a mission for Canada as well) facing off against the Axis powers, Germany and Japan. The first DLC, ''Road to Rome'' focuses heavily on the Italian campaign and introduces the forces of the Free French and Fascist Italy. ''Secret Weapons of World War II'' was the final expansion, and is a more fictionalized take on the war, with the British and Americans facing off against Nazi Germany, with both sides using increasingly more outlandish weapons. The game and both DLCs, alongside the ''Battlefield Vietnam: Redux'' were later made available in a box set, titled ''Battlefield Anthology.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in ''Battlefield: 1942'' and its two expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''Battlefield: 1942'' are class-locked and faction-locked. The equipment for a class is known as a kit, and there is no way to change individual weapons in the kit . A kit is dropped upon death, and other players can pick up their kit. There are five classes in total:&lt;br /&gt;
&lt;br /&gt;
*Assault: Uses LMGs and automatic rifles.&lt;br /&gt;
*Engineer: Uses battle rifles (mostly bolt-action, some semi automatic rifles).&lt;br /&gt;
*Anti-Tank: Uses an anti-tank launcher.&lt;br /&gt;
*Medic: Uses submachine guns.&lt;br /&gt;
*Scout: Uses sniper rifles (all bolt action, and all come with scopes).&lt;br /&gt;
&lt;br /&gt;
Between the factions, many of the weapons are also statistically identical. Some weapons for some reason feature left-handed bolts.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike many modern first person shooters, ''Battlefield'' treats handguns as a part of a player's &amp;quot;kit&amp;quot; and therefore switching to another faction's kit (i.e., playing as the Red Army, killing a German sniper, and stealing his rifle) will result in changing handguns. This is, in reality, purely cosmetic, as both sidearms are functionally the same. &lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the standard pistol for all Axis forces, including the German, Italian, and Japanese forces despite Japan ''never'' issuing it to their forces. The main sidearms for the Italians and Japanese were the [[Beretta M1935]] and [[Nambu Type 14]] respectively. Nevertheles, the in-game Walther has black grips and a silver finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:P38BF42.jpg|thumb|none|600px|A Russian soldier wields a Walther, taken from a German who doesn't need it anymore.]]&lt;br /&gt;
[[Image:bf1942_p38.JPG|thumb|none|600px|To prove a point, a very confused Japanese soldier also wields the Walther.]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 1.jpg|thumb|none|600px|Not to be left out, an Italian anti-tank soldier begins the reload cycle for ''his'' Walther. Note that his slide has partially locked back, just like on the Colt. Almost as if they use the same animations...]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 2.jpg|thumb|none|600px|Finishing the reload animation makes him look far too happy to be on a modern battlefield.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
The [[M1911]] (just referred as &amp;quot;Colt&amp;quot;) is the standard sidearm for all Allied forces. Its portrayal is highly inaccurate, shown as a double-action handgun, and firing from an eight round magazine. While this would be possible when reloading with a round in the chamber, the player pulls back the slide whenever a reload is initiated. This is because it is just a reskin of the game's other handgun, inflicting the same damage, having the same capacity and rate of fire, and being just as accurate.&lt;br /&gt;
&lt;br /&gt;
The pistol is the standard handgun of all American military forces, but is also seen in the hands of Commonwealth, Soviet, and Free French soldiers as well. While it's possible in the case of the Canadians and French, the British should be using a [[Webley revolver]] or [[Browning Hi-Power]] (when playing as the SAS) and the Soviets should be using the [[Tokarev TT-33]]. The French could also use the [[Ruby]] or [[MAB Model D]] if they're feeling more patriotic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BF42M1911Zoom.jpg|thumb|600px|none|A Soviet soldier kills a German machinegunner during the Battle of Berlin; someone has seen fit to equip him with a weapon he'd never carry in reality, and, judging by the uncocked hammer, a broken one at that.]]&lt;br /&gt;
[[Image:BF 1942 Colt 1911 Reload Frame 1.jpg|thumb|600px|none|An SAS Commando begins the process of reloading his 1911, the slide helpfully locking back for him. It's possible this is accurate to the time, as the SAS ''did'' field a few Colts chambered in .455, although it's likely more a matter of DICE programming the wrong guns. The slide has already partially locked back, for no discernible reason. The streak to the player's right is from a bazooka, though perspective conspires to make it seem the Colt is firing rockets.]]&lt;br /&gt;
[[Image:BF 1942 1911 Reload Frame 2.jpg|thumb|600px|none|A US Army Ranger, likely a member of the 101st Airborne, finishes the reload animation for his 1911. He is preparing to rack the slide; he is ''not'' applauding the empty tank before him.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns, rather than being issued to officers or scouts (the former because they don't exist; the later because they use sniper rifles instead) are the mainstay of ''Battlefield'''s Medic Class. SMGs have roughly equivalent stopping power (which is realistically depicted as identical to the handguns), so the only real difference between them is their capacity. Some of the expansion maps feature suppressed SMGs, for variety's sake.&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the standard weapon for the Japanese and Russian Medic classes. Its magazine is the 32-round box type of the later MP28 rather than the original TM 08 drum used during WWI, and like the Sten the player grips the magazine which increases the risk of jamming the weapon.&lt;br /&gt;
While the MP18 did see some use by both factions (the former in very limited capacity, the latter as a captured weapon), it would make much more sense for them to be using the [[Type 100 submachine gun]] and [[PPSh-41]] respectively.&lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|400px|Bergmann MP18/I with 20-round box magazine accepting MP28 mag-well, what the MP18 was originally designed with and retrofitted with post-WWI - 9x19mm]]&lt;br /&gt;
[[Image:BF1942_mp18_1.jpg|thumb|none|600px|A Japanese medic stands on guard at the tank bays at Iwo Jima, looking for anything out of place.]]&lt;br /&gt;
[[Image:BF1942_mp18_2.jpg|thumb|none|600px|He soon finds something of that description, as he reloads he finds out that someone has stolen his front sight blade..]]&lt;br /&gt;
[[Image:BF1942_mp18_3.jpg|thumb|none|600px|While angry, he simply tugs the bolt and makes do with what the Empire could give him.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the standard weapon for the German and Italian Medic classes. While the Italians used MP40s to some extent, their main submachine gun was the [[Beretta Model 38]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF1942 Road to Rome MP.40 Idle.jpg|thumb|none|600px|An Italian Medic wields an MP.40 during the invasion of Anzio.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Aim.jpg|thumb|none|600px|The same Medic aims his SMG at a mildly annoyed American M3 Grant, realizing this was probably not the wisest weapon to antagonize a tank with.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag Out.jpg|thumb|none|600px|Having expressed his displeasure at the cranky Yanks in the clanky tank, the Medic ejects the magazine from his SMG.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag In.jpg|thumb|none|600px|He then manages to live long enough to shove a new magazine into place...]]&lt;br /&gt;
[[Image:BF1942 MP.40 Round Chambered.jpg|thumb|none|600px|before chambering a round in the weapon. Since the MP.40 fires from an open bolt, this shouldn't be necessary or even possible.]]&lt;br /&gt;
&lt;br /&gt;
==Sten MK.II==&lt;br /&gt;
The [[Sten Mk II|Sten Mk.II Submachine Gun]] (called the Sten SMG) serves as an alternative for the British and as the standard for the Free French Forces Medic class in the expansion pack ''Battlefield 1942: The Road to Rome'' and being statistically identical to the MP 40. A suppressed version, the [[Sten Mk IIS|Sten Mk.IIS]] (Called simply Sten to differentiate its RtR Counterpart) is also available in the expansion pack ''Battlefield 1942: Secret Weapons of WWII'' for the SAS Medic class and is slightly more accurate than its unsilenced counterparts.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk.II 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1942 Sten Idle.jpg|thumb|none|600px|A British soldier holds a Sten by the magazine. Experience says that angry IMFDB complaints regarding hand positions will soon follow.]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mk.IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF 1942 Suppressed STEN Idle.jpg|thumb|none|600px|An SAS Medic holds a suppressed Sten during a raid on a German weapons factory in ''Secret Weapons of WWII.'' He's holding it a bit more correctly than his Army counterpart, but the suppressor would burn his hand if it overheated. Fortunately, he has gloves to protect himself.]]&lt;br /&gt;
[[Image:BF 1942 Aiming the Suppressed STEN.jpg|thumb|none|600px|The same soldier &amp;quot;aims&amp;quot; his Sten, giving us a better look at the model, including its apparently empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson Submachine Gun]] is the standard weapon for the American, British, and Canadian Medic classes. While the latter two factions made use of Thompsons during the early part of the war, they later made much more use of the Sten after it was developed although Thompsons would persist in service with both until the end of the war.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson Submachine Gun - .45 ACP]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson Idle.jpg|thumb|none|600px|A member of the 101st Airborne participates in fierce fighting to the south of the famous ''Kehlsteinhaus'' (Eagle's Nest), Thompson in hand. Such a battle is completely fictional, but makes for interesting gameplay, and is the closest to historical accuracy in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson2.jpg|thumb|none|600px|An American medic comes to his senses on the Omaha Beach after a close call with a coastal gun and gives his Thompson a reload.]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson3.jpg|thumb|none|600px|Pulling the bolt handle back into position reveals that while the sight wings are modeled too small, they did put a teeny tiny notch sight so there's something there.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Automatic 5==&lt;br /&gt;
Introduced in the expansion pack ''Secret Weapons of WWII,'' the [[Browning Auto-5|Browning Automatic 5]] is issued to the SAS Engineer class and is simply called &amp;quot;shotgun.&amp;quot; It is the first shotgun in the series, and is extremely lethal in close quarters. Due to the game not having the ability to keep tracking individual shells (as the only other internally fed weapons are bolt action snipers with stripper clips), the A-5 has an extremely odd reload, wherein the player awkwardly tilts the weapon, apparently inserts a few shells, then pulls the charging lever; ammo is represented in full magazines, as it is for all other guns, and reloading from a non-empty magazine will result in lost shells.&lt;br /&gt;
&lt;br /&gt;
The A5 is the most powerful close quarters weapon in the game, and is surprisingly deadly at range as well, often lethal from the chest up even at medium range.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|500px|Browning Automatic 5 - 12 gauge]]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Idle.jpg|thumb|none|600px|A British SAS Engineer wields a Browning Auto 5 in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Reload.jpg|thumb|none|600px|The visible portion of the A5's reloading animation, which consists of dropping the weapon out of view, then raising it back up and pulling the charging lever. Somehow, this completely empties the weapon (and destroys any unfired shells) and refills it, all in the space of about three seconds, with no noise.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles=&lt;br /&gt;
There are several kinds of rifles in ''Battlefield 1942''. Bolt-action rifles are only available to two classes: the Scout (who function as snipers) and the Engineer. The differences between the two is that Scout rifles (called Sniper Rifles in-game) are issued a scope, have a higher velocity of 2000 meters per second compared to the standard 1000 m/s for primary weapons and more accurate on the move; while Engineer rifles (labeled as Standard Issue Rifles in-game) have more ammo and a slightly higher rate of fire. Semi-Auto Rifles (again, labeled as Standard Issue Rifles) have a higher rate of fire compared to their bolt action rifles counterpart; but are slightly less accurate in general. Some factions' Assault classes use automatic rifles (Labeled as Assault Rifles in-game) instead of light machine guns.&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] (using its long form name) serves as an alternative to the STG-44 that is given to the German Elite Forces Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|480px|Fallschirmjägergewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1942 FG42 Idle.jpg|thumb|none|600px|An SS soldier at Hellendoorn stands on alert for any potential SAS raids with his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 1.jpg|thumb|none|600px|After catching a faint whiff of tea on the air, he reloads his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 2.jpg|thumb|none|600px|Oddly, the last half of the reload has an odd bit where the rifle is held up, the soldier flicks a lever and releases the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43 w/scope==&lt;br /&gt;
The [[Gewehr 43|Gewehr 43 w/ ZF4 scope]] (called Gewehr 43 ZF4 in-game) is the standard weapon for German Elite Forces Sniper class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|400px|Gewehr 43 with ZF4 Scope - 7.92 x 57mm]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Idle.jpg|thumb|none|600px|While stationed at Essen, an SS sniper keeps watch with his scoped G43.]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 1.jpg|thumb|none|600px|Always one to be prepared, he taps off his mag with a fresh mag...]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 2.jpg|thumb|none|600px|With a little bit of clipping through the odd second scope mount as well as his arms revealing the fact he's a German ghost soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard weapon for all Axis Engineers, and the scoped variant is the standard weapon for all Axis Scouts. The Italians and Japanese should instead be using their own rifles, the [[Carcano]] and [[Arisaka]] respectively.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_kar_1.jpg|thumb|none|600px|A German engineer holds his 98k atop the bunkers at Omaha Beach, perplexed as to how his rifle has grown a massive globe sight.]]&lt;br /&gt;
[[Image:BF1942_kar_2.jpg|thumb|none|600px|While pondering this perplexing purposeful placement of specific aiming devices, he remembers he's at war and quickly reloads his 98k to repel some angry Americans.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee-Enfield No.4 MK I]] is the standard weapon for the US Army, British and Russian Engineer classes. A bayonet version is available in the expansion pack ''Battlefield 1942: The Road to Rome'' for the Allied Engineer classes. The US Army should be using the [[M1 Garand]] or [[M1 Carbine]] and the Russians should be using a [[Mosin Nagant Rifle|Mosin-Nagant]] carbine.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Unscoped Lee-Enfield Idle.jpg|thumb|none|600px|A US Army Ranger Engineer holds a Lee-Enfield while taking part in a battle near the Eagle's Nest, wondering why, if he must carry the wrong rifle, he can't at least have a full magazine for it.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee Enfield No.4 Mk.I(T)]] is the standard weapon for all Allied Scouts. This is highly incorrect, as it should only be available to British and Commonwealth soldiers; it also has a capacity of five rounds, half that of the real rifle. The American Scouts should instead be armed with scoped [[Springfield M1903]] rifles and the Russian scouts should be armed with scoped [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] rifles.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee Enfield No.4 Mk.I(T) - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Scoped Lee-Enfield.jpg|thumb|none|600px|A very confused US Army Ranger wields a scoped Lee-Enfield SMLE during an American raid on the Eagle's Nest. In reality, he should be carrying a scoped [[Springfield M1903]] or [[M1 Garand]]; more bizarrely, the rifle only ever has five rounds in the magazine, despite the SMLE's main advantage being a 10-round capacity. This is likely for balance, as the rifle is functionally identical to the German Mauser 98k.]]&lt;br /&gt;
[[Image:BF 1942 Lee-Enfield Bolt Animation.jpg|thumb|none|600px|An SAS sniper, someone who should actually carry this rifle, works the bolt, while hunting the man who told him it can only hold five rounds at a time.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as the main battle rifle for the USMC Engineer class, although in real-life they didn't actually receive it until every order for the rifle in the US Army was fulfilled. It would make more sense for them to be using the [[Springfield M1903]] for the time being.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BF1942_garand_1.jpg|thumb|none|600px|An American engineer stands on guard duty at Wake Island with his trusty M1 Garand he borrowed from some Army boys.]]&lt;br /&gt;
[[Image:BF1942_garand_2.jpg|thumb|none|600px|Noticing that the planes flying overhead seem to have meatballs on their wings instead of stars, he realizes he's under attack and shoves an en bloc into his M1.]]&lt;br /&gt;
[[Image:BF1942_garand_3.jpg|thumb|none|600px|He forcefully slams the bolt home, defying both the mechanics of the actual M1 Garand and physics as a whole.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] (Called StG-44 in-game) appears as the primary weapon for the Assault classes of the Wehrmacht, and to a more anachronistic extent, the Afrika Korps and even the IJN of all forces (prior to the Type 99 replacing it).&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:BF1942_stg1.jpg|thumb|600px|none|A German soldier takes solace at Operation Market Garden, both in that he's in Belgium and his rifle is correct for the era.]]&lt;br /&gt;
[[Image:BF1942_stg2.jpg|thumb|600px|none|Deciding to take a walk across the bridge, he swaps his mags and...]]&lt;br /&gt;
[[Image:BF1942_stg3.jpg|thumb|600px|none|Gives the viewers at home a dramatic yank of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
The extremely rare [[Type 5]], which never saw service, somehow replaces the equally incorrect Karabiner 98k as the Standard Issue Rifle for the Japanese Engineer class. While it has the correct 10-round magazine capacity, it also has the very incorrect detachable magazine when it should be non-detachable and loaded with two 5-round [[Arisaka]] stripper clips. A more plausible choice for the Japanese engineer would be the [[Arisaka#Arisaka_Type_44|Type 44 carbine]].&lt;br /&gt;
[[Image:JapanType5.jpg|450px|thumb|none|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:BF1942_type5_1.jpg|thumb|none|600px|A Japanese engineer holds his Type 5 while stationed at Mt. Suribachi at Iwo Jima on the prowl for American ships to pass so he can use his big naval gun.]]&lt;br /&gt;
[[Image:BF1942_type5_2.jpg|thumb|none|600px|Having decided that picking off wayward GI's is more fun, he then yanks the non-removable magazine out of his Type 5...]]&lt;br /&gt;
[[Image:BF1942_type5_3.jpg|thumb|none|600px|Before doing a similar thing to the USMC's M1 by slamming the bolt home against the laws of physics and mechanical engineering.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
Most &amp;quot;Assault Class&amp;quot; kits feature some form of easily man-portable LMG. Unlike the rifles and handguns, these weapons for the most part of have variable stats, although this mostly just pertains to magazine capacity.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is the standard weapon for the Italian Assault class in the expansion pack ''Battlefield 1942: The Road to Rome.'' It is incorrectly shown with a detachable magazine in lieu of a stripper clip which gave the already troubled weapon even more reliability issues.&lt;br /&gt;
[[Image:800px-Breda_30.jpg|thumb|none|400px|Breda Modello 30 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Idle.jpg|thumb|none|600px|Glad he's been fortunate enough to be issued a weapon actually ''from'' his nation, an Italian assault gunner wields a Breda Modello 30 during the Battle of Anzio. Unfortanately, someone has seen fit to issue him and every other Italian in the game with a weapon whose magazine is on the wrong side.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Aim.jpg|thumb|none|600px|He then immediately kills a fellow Italian because he didn't pay the &amp;quot;pizzo&amp;quot;.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Reload.jpg|thumb|none|600px|''Che sera, sera'' he says, loading a new magazine into his LMG in a manner that should not work.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk.2==&lt;br /&gt;
The [[Bren gun|Bren Mk.2 Light Machine Gun]] is the standard weapon for the SAS Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''. The Canadians also made use of Brens during the war, but they were slightly different from the British models.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk.2 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Bren1.jpg|thumb|none|600px|A British support gunner holds his Bren while on the watch for sneaky German soldiers.]]&lt;br /&gt;
[[Image:BF 1942 Bren LGM Reload.jpg|thumb|none|600px|An SAS support gunner reloads his Bren Mk.2 during an SAS raid on a German weapons plant, a burning Flak Panzer in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Bren4.jpg|thumb|none|600px|Deciding to break the monotony with some short range target practice, the gunner reloads his Bren and gives the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov (DP) 28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|Degtyaryov Light Machine Gun (DP)]] is the standard weapon for the Russian Assault class.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov Light Machine Gun (DP) - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1942 DP Idle.jpg|thumb|none|600px|A Soviet machinegunner supports his friends with his DP while assaulting Berlin.]]&lt;br /&gt;
[[File:BF1942 DP Reload 1.jpg|thumb|none|600px|Taking cover near what is presumed to be the River Havel, he reloads his DP.]]&lt;br /&gt;
[[File:BF1942 DP Reload 2.jpg|thumb|none|600px|Enjoying the river view alongside the two T34's while he finishes reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918 Browning Automatic Rifle]] is the standard weapon for American, British, and Free French Assault classes. The Brits should be using the [[Bren]] as their main LMG and the French could use the [[FM 24/29]] as they considered it superior to the BAR.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|470px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[Image:BF 1942 B.A.R. Idle.jpg|thumb|none|600px|A US Army Ranger carries a BAR during a battle near the Eagle's Nest in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Removing the Magazine from the B.A.R..jpg|thumb|none|600px|The same Ranger removes the magazine from his BAR, having just provided the punchline to the old joke &amp;quot;So three Nazis walk into a BAR...&amp;quot;]]&lt;br /&gt;
[[Image:BF 1942 Reloading the B.A.R..jpg|thumb|none|600px|He then loads a new magazine into his rifle and looks for more comedic potential.]]&lt;br /&gt;
[[Image:BF1942 Road to Rome BAR Loading Screen.jpg|thumb|none|600px|A loading screen for ''Road to Rome'' when playing on a map featuring the United States depicts an American soldier carrying a wounded comrade and a BAR.]]&lt;br /&gt;
[[Image:BF1942 Assault Class Pickup.jpg|thumb|none|600px|The American Assault Class pickup model is a very low resolution BAR.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson Light Machine Gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|M1941 Johnson Light Machine Gun]] is the standard weapon for the Canadian Assault class. It erroneously holds 30 rounds when it should hold 20.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson Light Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1942 Johnson Idle.jpg|thumb|none|600px|A Canadian machinegunner holds the M1941 Johnson while the Canadian ensign flies beside him.]]&lt;br /&gt;
[[File:BF1942 Johnson Reload.jpg|thumb|none|600px|There are a few interesting things with the reload animation. The first is that the modelers apparently confused the magazine well with the magazine, so part of the model that was supposed to be the magazine well is removed with the magazine during the reload. The second is that the charging handle is relocated to the left, when it's actually on the right.&amp;lt;!--Better image needed to illustrate caption--&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main weapon for the Japanese Assault class, replacing the completely out-of-place [[Sturmgewehr 44]]. It is essentially a reskin to the Bren, but its fire rate sounds faster (which it actually was in real life), and its 30-round magazine holds only 20 as balance against the BAR.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type99_1.jpg|thumb|none|600px|While on guard duty on Iwo Jima, a Japanese support gunner shows the kids at home his Type 99.]]&lt;br /&gt;
[[Image:BF1942_type99_2.jpg|thumb|none|600px|Hearing the sound of tank treads and Glenn Miller music, he uses his power to remove the magazine without having to hit the mag release.]]&lt;br /&gt;
[[Image:BF1942_type99_3.jpg|thumb|none|600px|Then he gives the bolt a good old tug before moving out.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available for the K98k in the German engineer class with the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k rifle]]&lt;br /&gt;
[[Image:BF1942_ggg_1.jpg|thumb|none|600px|A German engineer stands atop the high peak of the Eagle's Nest, prepared to chuck a ton of rifle grenades down on the unsuspecting Americans.]]&lt;br /&gt;
[[Image:BF1942_ggg_2.jpg|thumb|none|600px|As shots draw near, he loads his launcher showing us at home that while he doesn't load a blank cartridge, he does at least load an actual grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is the standard weapon for all Axis Anti-Tank classes. While it's moderately logical for the Germans and Italians to use these weapons in the numbers they do (a better choice would be the Panzerfaust), things take a turn for the surreal when Japanese soldiers wield them ''during the Battle of Wake Island.''&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|Panzerschreck]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Aim Animation.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschrek results in the rather odd fact the model's sights are completely lined up due to the changed perspective...due to the game's mechanics, the shell will still not land anywhere near this point.]]&lt;br /&gt;
[[Image:BF1942 Panzerschrek Explosion.jpg|thumb|none|600px|An Italian soldier armed with a Panzerschrek demonstrates what happens when it's fired at something not a panzer. Apparently someone was using this Jeep to smuggle the American invasion force's entire supply of dynamite.]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Reload.jpg|thumb|none|600px|A German soldier, having managed to ''schrek'' an actual panzer, reloads his AT launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] is the standard weapon for all Allied Anti-Tank classes. The bazooka is surprisingly accurate at range and is lethal anywhere, making it an oddly effective sniper rifle.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka]]&lt;br /&gt;
[[Image:BF 1942 Bazooka Idle.jpg|thumb|none|600px|An American Army Ranger holds an M1 Bazooka during a raid on the Eagle's Nest.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka.jpg|thumb|none|600px|The same Ranger loads a new rocket into his launcher.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka Final.jpg|thumb|none|600px|The Ranger completes his reload animation elsewhere on the map, having just put a rocket into the smoldering ''Sturm Panzer'' in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Firing the Bazooka.jpg|thumb|none|600px|The Ranger kills an enemy ''Sturm Panzer'', one of the eponymous ''Secret Weapons of WWII'' with his not so secret M1 Bazooka, causing a spectacular explosion in the process.]]&lt;br /&gt;
[[Image:BF1942 FMV Bazooka.jpg|thumb|none|600px|A soldier aims his bazooka at a Tiger I during the game's opening cinematic. This is one of the few small arms shown in the FMV.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for Allied soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF1942_mk2_1.jpg|thumb|none|600px|On one side of the Omaha beach, an American medic stares out at the ocean to ignore the carnage on the beach.]]&lt;br /&gt;
[[Image:BF1942_mk2_2.jpg|thumb|none|600px|Realizing that's the reason why he has been violently sea sick this entire time, he uses Mr. Mk 2 frag grenade to get petty revenge on the sea for it's crimes against him.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the standard grenade for the Axis.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BF1942_m24_1.jpg|thumb|none|600px|A German assault soldier wanders the bunker complex on the other side of Omaha Beach, on the prowl for Allies that tend to scale the right side cliff face.]]&lt;br /&gt;
[[Image:BF1942_m24_2.jpg|thumb|none|600px|Catching the sounds of freedom and apple pie, he takes direct German action by chucking a few Model 24's that way to soften them up..]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] is available for Allied and Axis engineers.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|250px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[Image:BF1942_teller1.jpg|thumb|none|600px|A German engineer looks at a placed Tellermine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
The [[2cm FlaK 38]] is mounted on German bases.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BF1942_flak1.jpg|thumb|none|600px|A German base guard takes a gander at his mounted weapon of choice while planes lift off to go bomb England.]]&lt;br /&gt;
[[Image:BF1942_flak2.jpg|thumb|none|600px|Deciding to wait until a new Stuka spawns, he shows the viewers at home both the entire FlaK 38 and his magical wrist that can constantly break itself if the weapon is spun in circles.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
[[7.5 cm Pak 40]] AT guns can be used on the &amp;quot;Monte Cassino&amp;quot; map.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BF1942_pak1.jpg|thumb|none|600px|A German soldier stationed at Monte Cassino gazes at a Pak 40, waiting for some wayward Frenchman to come in front of him so he can finally shoot it.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] is the mounted weapon for Allied bases and vehicles, ranging from the normal M4A1 Shermans down hilariously to the motorcycle side car that came with Secret Weapons of WWII.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:BF1942_bhb1.jpg|thumb|none|600px|An SAS assault soldier stumbles upon the true secret weapon, an anti gravity weapon mount that will be used by devious French Canadians to mount MG's to ANYTHING.]]&lt;br /&gt;
[[Image:BF1942_bhb2.jpg|thumb|none|600px|Deciding to see how this mount works, he's surprised to find that it does hold a 100+ pound MG to the motorcycle, and allows him to fit his legs through the sidecar with no problems!]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] Anti-Aircraft Guns are seen on the battlefield.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[Image:BF1942_bofors1.jpg|thumb|none|600px|A British soldier wanders around a base on the Battle of Britain map before discovering a Bofors 40mm position.]]&lt;br /&gt;
[[Image:BF1942_bofors2.jpg|thumb|none|600px|Realizing he's on a map that's literally just plane fights, the Brit mounts his Bofors and shows us the lovely sight he will use to blow up random Stukas.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF1942_dt1.jpg|thumb|none|600px|On one side of a Russian field, a Russian tanker prepares to board his T-34, taking a slight glance at the pintle mounted DT before stowing in to give the Germans what-for. ]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg341.jpg|thumb|none|600px|On the other side, a German tanker stares at the pintle mounted MG34 and wonders if this war in the East will turn around with this whole &amp;quot;Battle of Kursk&amp;quot; thing.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the Axis's pintle mounted machine gun in the same way the M2 is for the Allies, which does mean both the Germans, Italians and Japanese get these in both stock machine gun mounts as well as adorning the medium tanks of each faction.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg42_1.jpg|thumb|none|600px|A German engineer stands guard at the bunkers of Omaha beach, waiting to mount his MG42 at the sign of Allied invasion.]]&lt;br /&gt;
[[Image:BF1942_mg42_2.jpg|thumb|none|600px|Hearing the sounds of small boats on the sea ahead, he mounts his infinite ammo MG42 to wreck some historic havoc.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type97.jpg|thumb|none|600px|Surrounded by German weapons and obscure prototypes, the IJA soldier takes solace in the fact there's at least an actual Japanese tank for him to use. Just ignore the MG42 on top and you'll be fine.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=1213717</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=1213717"/>
		<updated>2018-09-15T14:17:12Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. The SAS should be using a [[Browning Hi-Power]] (L9A1) or [[SIG-Sauer P226]] (L105A1) as their main handgun, and the EU adopted other handguns made by [[Glock]], [[SIG-Sauer]] and [[Heckler &amp;amp; Koch]] as their main sidearms. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
While the MP-444 was presumably chosen as the Russian and Middle Eastern equivalent to the M9 and QSZ-92 in-game for the sake of balance, the pistol saw very rare use outside of Russia in real life. A much more accurate pistol of choice would be the [[Makarov PM]] and its silenced variant the [[Makarov PB]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in '' 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[File:MR444reload.jpg|thumb|none|600px|MP-444's reload, note the bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. Given this game's release in 2005, the [[QCW-05]] was a brand-new submachine gun that had only begun production the same year, so the Type 85 was still in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance). One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon; at any point in the animation, the player can move or fire the gun, causing the magazine to return in an instant.&lt;br /&gt;
Like the MP-444, the Bizon saw very little use outside of Russia; more appropriate submachine guns for the Rebel and Insurgent factions would be the older guns like the [[Skorpion]], [[Uzi]], or even the [[PPSh-41]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
The AK-101 is not a standard weapon in real life for any of the factions that wield it; the Spetsnaz and MEC's main rifles should be the [[AK-74M]], and the Rebels and Insurgents' main rifles should either be an [[AK-74]] or the older [[AK-47]] model as used by the PLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]], instead of the more appropriate [[AK-47#Type 56|Type 56]] or [[Type 81]], is the main weapon of the Chinese Assault and Medic classes. It is also used by the MEC SF Medic class in the Special Forces expansion. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game, and has a very short handguard akin to the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle, for comparison]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
The SAS didn't use the F2000 in real life; their main rifles are the native [[L85]] or foreign-made [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt C8]] and [[Heckler &amp;amp; Koch]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV (as &amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] in light support weapon configuration and fitted with a C-type rail carry handle, referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the &amp;quot;MG36.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|The &amp;quot;MG36&amp;quot; in ''Battlefield 2''. Note the K-length 4-vent handguard and K-length barrel: real MG36s used the full-size G36 handguard with an 18.9-inch barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. The SAS also used the HK53 in real life, though in-game they have the G36KV instead. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It should also be used by the SAS faction in the Special Forces expansion instead of the F2000. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[QBZ-97]]&amp;quot; in-game, which is a full-length export variant using STANAG magazines. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon. Its full-sized variant, the QBZ-95, doesn't appear as the main weapon for the PLA, being replaced by the incorrect AK-47 as mentioned before.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). With the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and extremely long range, it is very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
An unfinished [[Barrett M82A1]] appears in the game files (it is only accessible through modding of the kit files).&lt;br /&gt;
It can only be fired when on a vehicle or while prone (although it has no firing sound).&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
[[File:Bf2barret.jpg‎|thumb|none|600px|The M82A1 in idle.]]&lt;br /&gt;
[[File:M82BF2WALK.jpg‎|thumb|none|600px|The walking animation of the M82A1.]]&lt;br /&gt;
[[File:Firingm82.jpg|thumb|none|600px|Firing the M82A1.]]&lt;br /&gt;
[[File:BF2Scopem82.jpg|thumb|none|600px|The M82's Scope (wich is very similar to the M95's).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
Amusingly, if left idle the player character will stroke and then pat the M249's forend in a manner that seems to be a reference to Shepherd's habit of petting the Spore Launcher in ''[[Half-Life|Half-Life: Opposing Force]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L123A2 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[L123A2 grenade launcher]] appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|'''Airsoft''' L85A2 fitted with '''Airsoft''' L123A2 grenade launcher]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks. It's an unusual but nonetheless anachronistic choice; the British and EU factions could use the [[ARWEN 37]], the Russian and Middle Eastern factions could use the [[RGB-6]], the US faction could use the [[Milkor MGL]] and the Chinese faction could use the [[QBZ-87]] respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears as the main rocket launcher for the Russian Rebel and Insurgent factions from the Special Forces pack. Despite being a Russian launcher, the Spetsnaz don't use it in the main game. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. None of those factions actually used it in real-life; more appropriate choices would be 9K115-2 ''Metis-M'' ([[AT-13 Saxhorn-2]]) for the MEC and Russians and Hongjian-8 for the Chinese respectively. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The British Army tested the Kestrel derivative of the SRAW in 2000 before adopting the [[MBT LAW]] in 2002 instead, and the EU's main anti-tank missile launcher should be the [[MILAN]]. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and door-mounted on the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 85 HMG.jpg|thumb|none|400px|Type 85 heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UBK ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 23-2K ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher (though in game terms this launcher's projectiles are identical to the AIM-9 Sidewinders used by aircraft), both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles. The in-game Phalanx has an unrealistically slow rate of fire of only 900rpm, about a fifth of the system's actual rate of fire: the Sea Sparrow launcher fires at 120rpm with a 8 second reload after all 8 rounds are fired.&lt;br /&gt;
&lt;br /&gt;
The in-game Phalanx has a 360 degree traversal capability unlike the real Phalanx, which can only traverse 300 degree - 150 degree to either side of the neutral position. The shells fired are also high-explosive instead of the real Phalanx Block 1B's armor-piercing rounds, making it more similar to the Centurion C-RAM.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2''. Note the muzzle brake which indicates that this is a Block 1B variant.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92 Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin launcher at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|401px|FIM-92 Stinger DMS (dual mount system) - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger mount in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
[[File:M6 Linebacker missiles.jpg|thumb|none|500px|M6 Linebacker - 70mm]]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube Standard Vehicle Mounted Launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin launcher at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin launcher in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so they must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. Unfortunately, since there is no way to disable a Claymore without setting it off, this change also changed the Claymore into a one-way portable locked door requiring at least one human soul to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1201886</id>
		<title>Battlefield: 1942</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=1201886"/>
		<updated>2018-07-27T11:30:12Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Sten MK.II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield:1942&lt;br /&gt;
|picture = 250px-Battlefield 1942 Box Art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2002&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first game in the hugely successful '''''[[Battlefield]]''''' series, '''''Battlefield: 1942''''' was released in 2002 for the PC, with two expansion packs (''The Road to Rome'' and ''Secret Weapons of WWII'') following later. &lt;br /&gt;
&lt;br /&gt;
The base game follows the main theaters of World War II, focusing primarily on the Americans, British, and Soviet forces (patches later added a mission for Canada as well) facing off against the Axis powers, Germany and Japan. The first DLC, ''Road to Rome'' focuses heavily on the Italian campaign and introduces the forces of the Free French and Fascist Italy. ''Secret Weapons of World War II'' was the final expansion, and is a more fictionalized take on the war, with the British and Americans facing off against Nazi Germany, with both sides using increasingly more outlandish weapons. The game and both DLCs, alongside the ''Battlefield Vietnam: Redux'' were later made available in a box set, titled ''Battlefield Anthology.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in ''Battlefield: 1942'' and its two expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''Battlefield: 1942'' are class-locked and faction-locked. The equipment for a class is known as a kit, and there is no way to change individual weapons in the kit . A kit is dropped upon death, and other players can pick up their kit. There are five classes in total:&lt;br /&gt;
&lt;br /&gt;
*Assault: Uses LMGs and automatic rifles.&lt;br /&gt;
*Engineer: Uses battle rifles (mostly bolt-action, some semi automatic rifles).&lt;br /&gt;
*Anti-Tank: Uses an anti-tank launcher.&lt;br /&gt;
*Medic: Uses submachine guns.&lt;br /&gt;
*Scout: Uses sniper rifles (all bolt action, and all come with scopes).&lt;br /&gt;
&lt;br /&gt;
Between the factions, many of the weapons are also statistically identical. Some weapons for some reason feature left-handed bolts.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike many modern first person shooters, ''Battlefield'' treats handguns as a part of a player's &amp;quot;kit&amp;quot; and therefore switching to another faction's kit (i.e., playing as the Red Army, killing a German sniper, and stealing his rifle) will result in changing handguns. This is, in reality, purely cosmetic, as both sidearms are functionally the same. &lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the standard pistol for all Axis forces, including the German, Italian, and Japanese forces despite Japan ''never'' issuing it to their forces. The main sidearms for the Italians and Japanese were the [[Beretta M1935]] and [[Nambu Type 14]] respectively. Nevertheles, the in-game Walther has black grips and a silver finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:P38BF42.jpg|thumb|none|600px|A Russian soldier wields a Walther, taken from a German who doesn't need it anymore.]]&lt;br /&gt;
[[Image:bf1942_p38.JPG|thumb|none|600px|To prove a point, a very confused Japanese soldier also wields the Walther.]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 1.jpg|thumb|none|600px|Not to be left out, an Italian anti-tank soldier begins the reload cycle for ''his'' Walther. Note that his slide has partially locked back, just like on the Colt. Almost as if they use the same animations...]]&lt;br /&gt;
[[Image:BF1942 Walther P38 Reload 2.jpg|thumb|none|600px|Finishing the reload animation makes him look far too happy to be on a modern battlefield.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
The [[M1911]] (just referred as &amp;quot;Colt&amp;quot;) is the standard sidearm for all Allied forces. Its portrayal is highly inaccurate, shown as a double-action handgun, and firing from an eight round magazine. While this would be possible when reloading with a round in the chamber, the player pulls back the slide whenever a reload is initiated. This is because it is just a reskin of the game's other handgun, inflicting the same damage, having the same capacity and rate of fire, and being just as accurate.&lt;br /&gt;
&lt;br /&gt;
The pistol is the standard handgun of all American military forces, but is also seen in the hands of Commonwealth, Soviet, and Free French soldiers as well. While it's possible in the case of the Canadians and French, the British should be using a [[Webley revolver]] or [[Browning Hi-Power]] (when playing as the SAS) and the Soviets should be using the [[Tokarev TT-33]]. The French could also use the [[Star Ruby]] or [[MAB Model D]] if they're feeling more patriotic.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BF42M1911Zoom.jpg|thumb|600px|none|A Soviet soldier kills a German machinegunner during the Battle of Berlin; someone has seen fit to equip him with a weapon he'd never carry in reality, and, judging by the uncocked hammer, a broken one at that.]]&lt;br /&gt;
[[Image:BF 1942 Colt 1911 Reload Frame 1.jpg|thumb|600px|none|An SAS Commando begins the process of reloading his 1911, the slide helpfully locking back for him. It's possible this is accurate to the time, as the SAS ''did'' field a few Colts chambered in .455, although it's likely more a matter of DICE programming the wrong guns. The slide has already partially locked back, for no discernible reason. The streak to the player's right is from a bazooka, though perspective conspires to make it seem the Colt is firing rockets.]]&lt;br /&gt;
[[Image:BF 1942 1911 Reload Frame 2.jpg|thumb|600px|none|A US Army Ranger, likely a member of the 101st Airborne, finishes the reload animation for his 1911. He is preparing to rack the slide; he is ''not'' applauding the empty tank before him.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns, rather than being issued to officers or scouts (the former because they don't exist; the later because they use sniper rifles instead) are the mainstay of ''Battlefield'''s Medic Class. SMGs have roughly equivalent stopping power (which is realistically depicted as identical to the handguns), so the only real difference between them is their capacity. Some of the expansion maps feature suppressed SMGs, for variety's sake.&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the standard weapon for the Japanese and Russian Medic classes. Its magazine is the 32-round box type of the later MP28 rather than the original TM 08 drum used during WWI, and like the Sten the player grips the magazine which increases the risk of jamming the weapon.&lt;br /&gt;
While the MP18 did see some use by both factions (the former in very limited capacity, the latter as a captured weapon), it would make much more sense for them to be using the [[Type 100 submachine gun]] and [[PPSh-41]] respectively.&lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|400px|Bergmann MP18/I with 20-round box magazine accepting MP28 mag-well, what the MP18 was originally designed with and retrofitted with post-WWI - 9x19mm]]&lt;br /&gt;
[[Image:BF1942_mp18_1.jpg|thumb|none|600px|A Japanese medic stands on guard at the tank bays at Iwo Jima, looking for anything out of place.]]&lt;br /&gt;
[[Image:BF1942_mp18_2.jpg|thumb|none|600px|He soon finds something of that description, as he reloads he finds out that someone has stolen his front sight blade..]]&lt;br /&gt;
[[Image:BF1942_mp18_3.jpg|thumb|none|600px|While angry, he simply tugs the bolt and makes do with what the Empire could give him.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the standard weapon for the German and Italian Medic classes. While the Italians used MP40s to some extent, their main submachine gun was the [[Beretta Model 38]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF1942 Road to Rome MP.40 Idle.jpg|thumb|none|600px|An Italian Medic wields an MP.40 during the invasion of Anzio.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Aim.jpg|thumb|none|600px|The same Medic aims his SMG at a mildly annoyed American M3 Grant, realizing this was probably not the wisest weapon to antagonize a tank with.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag Out.jpg|thumb|none|600px|Having expressed his displeasure at the cranky Yanks in the clanky tank, the Medic ejects the magazine from his SMG.]]&lt;br /&gt;
[[Image:BF1942 MP.40 Mag In.jpg|thumb|none|600px|He then manages to live long enough to shove a new magazine into place...]]&lt;br /&gt;
[[Image:BF1942 MP.40 Round Chambered.jpg|thumb|none|600px|before chambering a round in the weapon. Since the MP.40 fires from an open bolt, this shouldn't be necessary or even possible.]]&lt;br /&gt;
&lt;br /&gt;
==Sten MK.II==&lt;br /&gt;
The [[Sten Mk II|Sten Mk.II Submachine Gun]] (called the Sten SMG) serves as an alternative for the British and as the standard for the Free French Forces Medic class in the expansion pack ''Battlefield 1942: The Road to Rome'' and being statistically identical to the MP 40. A suppressed version, the [[Sten Mk IIS|Sten Mk.IIS]] (Called simply Sten to differentiate its RtR Counterpart) is also available in the expansion pack ''Battlefield 1942: Secret Weapons of WWII'' for the SAS Medic class and is slightly more accurate than its unsilenced counterparts.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk.II 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1942 Sten Idle.jpg|thumb|none|600px|A British soldier holds a Sten by the magazine. Experience says that angry IMFDB complaints regarding hand positions will soon follow.]]&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mk.IIS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF 1942 Suppressed STEN Idle.jpg|thumb|none|600px|An SAS Medic holds a suppressed Sten during a raid on a German weapons factory in ''Secret Weapons of WWII.'' He's holding it a bit more correctly than his Army counterpart, but the suppressor would burn his hand if it overheated. Fortunately, he has gloves to protect himself.]]&lt;br /&gt;
[[Image:BF 1942 Aiming the Suppressed STEN.jpg|thumb|none|600px|The same soldier &amp;quot;aims&amp;quot; his Sten, giving us a better look at the model, including its apparently empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson Submachine Gun]] is the standard weapon for the American, British, and Canadian Medic classes. While the latter two factions made use of Thompsons during the early part of the war, they later made much more use of the Sten after it was developed although Thompsons would persist in service with both until the end of the war.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson Submachine Gun - .45 ACP]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson Idle.jpg|thumb|none|600px|A member of the 101st Airborne participates in fierce fighting to the south of the famous ''Kehlsteinhaus'' (Eagle's Nest), Thompson in hand. Such a battle is completely fictional, but makes for interesting gameplay, and is the closest to historical accuracy in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson2.jpg|thumb|none|600px|An American medic comes to his senses on the Omaha Beach after a close call with a coastal gun and gives his Thompson a reload.]]&lt;br /&gt;
[[Image:BF 1942 M1A1 Thompson3.jpg|thumb|none|600px|Pulling the bolt handle back into position reveals that while the sight wings are modeled too small, they did put a teeny tiny notch sight so there's something there.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Automatic 5==&lt;br /&gt;
Introduced in the expansion pack ''Secret Weapons of WWII,'' the [[Browning Auto-5|Browning Automatic 5]] is issued to the SAS Engineer class and is simply called &amp;quot;shotgun.&amp;quot; It is the first shotgun in the series, and is extremely lethal in close quarters. Due to the game not having the ability to keep tracking individual shells (as the only other internally fed weapons are bolt action snipers with stripper clips), the A-5 has an extremely odd reload, wherein the player awkwardly tilts the weapon, apparently inserts a few shells, then pulls the charging lever; ammo is represented in full magazines, as it is for all other guns, and reloading from a non-empty magazine will result in lost shells.&lt;br /&gt;
&lt;br /&gt;
The A5 is the most powerful close quarters weapon in the game, and is surprisingly deadly at range as well, often lethal from the chest up even at medium range.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|500px|Browning Automatic 5 - 12 gauge]]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Idle.jpg|thumb|none|600px|A British SAS Engineer wields a Browning Auto 5 in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Browning A5 Reload.jpg|thumb|none|600px|The visible portion of the A5's reloading animation, which consists of dropping the weapon out of view, then raising it back up and pulling the charging lever. Somehow, this completely empties the weapon (and destroys any unfired shells) and refills it, all in the space of about three seconds, with no noise.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles=&lt;br /&gt;
There are several kinds of rifles in ''Battlefield 1942''. Bolt-action rifles are only available to two classes: the Scout (who function as snipers) and the Engineer. The main difference between the two is that Scout rifles are issued a scope and less ammo, while Engineer rifles have more ammo. Some other rifles are exclusive to one or the other. Some factions' Assault classes use automatic rifles instead of light machine guns.&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] (using its long form name) serves as an alternative to the STG-44 that is given to the German Elite Forces Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|480px|Fallschirmjägergewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1942 FG42 Idle.jpg|thumb|none|600px|An SS soldier at Hellendoorn stands on alert for any potential SAS raids with his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 1.jpg|thumb|none|600px|After catching a faint whiff of tea on the air, he reloads his FG42.]]&lt;br /&gt;
[[File:BF1942 FG42 Reload 2.jpg|thumb|none|600px|Oddly, the last half of the reload has an odd bit where the rifle is held up, the soldier flicks a lever and releases the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43 w/scope==&lt;br /&gt;
The [[Gewehr 43|Gewehr 43 w/ ZF4 scope]] is the standard weapon for German Elite Forces Sniper class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|400px|Gewehr 43 with ZF4 Scope - 7.92 x 57mm]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Idle.jpg|thumb|none|600px|While stationed at Essen, an SS sniper keeps watch with his scoped G43.]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 1.jpg|thumb|none|600px|Always one to be prepared, he taps off his mag with a fresh mag...]]&lt;br /&gt;
[[File:BF1942 Gewehr 43 Reload 2.jpg|thumb|none|600px|With a little bit of clipping through the odd second scope mount as well as his arms revealing the fact he's a German ghost soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard weapon for all Axis Engineers, and the scoped variant is the standard weapon for all Axis Scouts. The Italians and Japanese should instead be using their own rifles, the [[Carcano]] and [[Arisaka]] respectively.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_kar_1.jpg|thumb|none|600px|A German engineer holds his 98k atop the bunkers at Omaha Beach, perplexed as to how his rifle has grown a massive globe sight.]]&lt;br /&gt;
[[Image:BF1942_kar_2.jpg|thumb|none|600px|While pondering this perplexing purposeful placement of specific aiming devices, he remembers he's at war and quickly reloads his 98k to repel some angry Americans.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee-Enfield No.4 MK I]] is the standard weapon for the US Army, British and Russian Engineer classes. A bayonet version is available in the expansion pack ''Battlefield 1942: The Road to Rome'' for the Allied Engineer classes. The US Army should be using the [[M1 Garand]] or [[M1 Carbine]] and the Russians should be using a [[Mosin Nagant Rifle|Mosin-Nagant]] carbine.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Unscoped Lee-Enfield Idle.jpg|thumb|none|600px|A US Army Ranger Engineer holds a Lee-Enfield while taking part in a battle near the Eagle's Nest, wondering why, if he must carry the wrong rifle, he can't at least have a full magazine for it.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield rifle series|Lee Enfield No.4 Mk.I(T)]] is the standard weapon for all Allied Scouts. This is highly incorrect, as it should only be available to British and Commonwealth soldiers; it also has a capacity of five rounds, half that of the real rifle. The American Scouts should instead be armed with scoped [[Springfield M1903]] rifles and the Russian scouts should be armed with scoped [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] rifles.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee Enfield No.4 Mk.I(T) - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Scoped Lee-Enfield.jpg|thumb|none|600px|A very confused US Army Ranger wields a scoped Lee-Enfield SMLE during an American raid on the Eagle's Nest. In reality, he should be carrying a scoped [[Springfield M1903]] or [[M1 Garand]]; more bizarrely, the rifle only ever has five rounds in the magazine, despite the SMLE's main advantage being a 10-round capacity. This is likely for balance, as the rifle is functionally identical to the German Mauser 98k.]]&lt;br /&gt;
[[Image:BF 1942 Lee-Enfield Bolt Animation.jpg|thumb|none|600px|An SAS sniper, someone who should actually carry this rifle, works the bolt, while hunting the man who told him it can only hold five rounds at a time.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as the main battle rifle for the USMC Engineer class, although in real-life they didn't actually receive it until every order for the rifle in the US Army was fulfilled. It would make more sense for them to be using the [[Springfield M1903]] for the time being.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BF1942_garand_1.jpg|thumb|none|600px|An American engineer stands on guard duty at Wake Island with his trusty M1 Garand he borrowed from some Army boys.]]&lt;br /&gt;
[[Image:BF1942_garand_2.jpg|thumb|none|600px|Noticing that the planes flying overhead seem to have meatballs on their wings instead of stars, he realizes he's under attack and shoves an en bloc into his M1.]]&lt;br /&gt;
[[Image:BF1942_garand_3.jpg|thumb|none|600px|He forcefully slams the bolt home, defying both the mechanics of the actual M1 Garand and physics as a whole.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the primary weapon for the Assault classes of the Wehrmacht, and to a more anachronistic extent, the Afrika Korps and even the IJN of all forces (prior to the Type 99 replacing it).&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:BF1942_stg1.jpg|thumb|600px|none|A German soldier takes solace at Operation Market Garden, both in that he's in Belgium and his rifle is correct for the era.]]&lt;br /&gt;
[[Image:BF1942_stg2.jpg|thumb|600px|none|Deciding to take a walk across the bridge, he swaps his mags and...]]&lt;br /&gt;
[[Image:BF1942_stg3.jpg|thumb|600px|none|Gives the viewers at home a dramatic yank of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5==&lt;br /&gt;
The extremely rare [[Type 5]], which never saw service, somehow replaces the equally incorrect Karabiner 98k as the standard weapon for the Japanese Engineer class. While it has the correct 10-round magazine capacity, it also has the very incorrect detachable magazine when it should be non-detachable and loaded with two 5-round [[Arisaka]] stripper clips. A more plausible choice for the Japanese engineer would be the [[Arisaka#Arisaka_Type_44|Type 44 carbine]].&lt;br /&gt;
[[Image:JapanType5.jpg|450px|thumb|none|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:BF1942_type5_1.jpg|thumb|none|600px|A Japanese engineer holds his Type 5 while stationed at Mt. Suribachi at Iwo Jima on the prowl for American ships to pass so he can use his big naval gun.]]&lt;br /&gt;
[[Image:BF1942_type5_2.jpg|thumb|none|600px|Having decided that picking off wayward GI's is more fun, he then yanks the non-removable magazine out of his Type 5...]]&lt;br /&gt;
[[Image:BF1942_type5_3.jpg|thumb|none|600px|Before doing a similar thing to the USMC's M1 by slamming the bolt home against the laws of physics and mechanical engineering.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
Most &amp;quot;Assault Class&amp;quot; kits feature some form of easily man-portable LMG. Unlike the rifles and handguns, these weapons for the most part of have variable stats, although this mostly just pertains to magazine capacity.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is the standard weapon for the Italian Assault class in the expansion pack ''Battlefield 1942: The Road to Rome.'' It is incorrectly shown with a detachable magazine in lieu of a stripper clip which gave the already troubled weapon even more reliability issues.&lt;br /&gt;
[[Image:800px-Breda_30.jpg|thumb|none|400px|Breda Modello 30 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Idle.jpg|thumb|none|600px|Glad he's been fortunate enough to be issued a weapon actually ''from'' his nation, an Italian assault gunner wields a Breda Modello 30 during the Battle of Anzio. Unfortanately, someone has seen fit to issue him and every other Italian in the game with a weapon whose magazine is on the wrong side.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Aim.jpg|thumb|none|600px|He then immediately kills a fellow Italian because he didn't pay the &amp;quot;pizzo&amp;quot;.]]&lt;br /&gt;
[[Image:BF1942 Breda Modello 30 Reload.jpg|thumb|none|600px|''Che sera, sera'' he says, loading a new magazine into his LMG in a manner that should not work.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk.2==&lt;br /&gt;
The [[Bren gun|Bren Mk.2 Light Machine Gun]] is the standard weapon for the SAS Assault class in the expansion pack ''Battlefield 1942: Secret Weapons of WWII''. The Canadians also made use of Brens during the war, but they were slightly different from the British models.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk.2 Light Machine Gun - .303 British]]&lt;br /&gt;
[[Image:BF 1942 Bren1.jpg|thumb|none|600px|A British support gunner holds his Bren while on the watch for sneaky German soldiers.]]&lt;br /&gt;
[[Image:BF 1942 Bren LGM Reload.jpg|thumb|none|600px|An SAS support gunner reloads his Bren Mk.2 during an SAS raid on a German weapons plant, a burning Flak Panzer in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Bren4.jpg|thumb|none|600px|Deciding to break the monotony with some short range target practice, the gunner reloads his Bren and gives the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov (DP) 28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|Degtyaryov Light Machine Gun (DP)]] is the standard weapon for the Russian Assault class.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov Light Machine Gun (DP) - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1942 DP Idle.jpg|thumb|none|600px|A Soviet machinegunner supports his friends with his DP while assaulting Berlin.]]&lt;br /&gt;
[[File:BF1942 DP Reload 1.jpg|thumb|none|600px|Taking cover near what is presumed to be the River Havel, he reloads his DP.]]&lt;br /&gt;
[[File:BF1942 DP Reload 2.jpg|thumb|none|600px|Enjoying the river view alongside the two T34's while he finishes reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918 Browning Automatic Rifle]] is the standard weapon for American, British, and Free French Assault classes. The Brits should be using the [[Bren]] as their main LMG and the French could use the [[FM 24/29]] as they considered it superior to the BAR.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|470px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[Image:BF 1942 B.A.R. Idle.jpg|thumb|none|600px|A US Army Ranger carries a BAR during a battle near the Eagle's Nest in ''Secret Weapons of WWII.'']]&lt;br /&gt;
[[Image:BF 1942 Removing the Magazine from the B.A.R..jpg|thumb|none|600px|The same Ranger removes the magazine from his BAR, having just provided the punchline to the old joke &amp;quot;So three Nazis walk into a BAR...&amp;quot;]]&lt;br /&gt;
[[Image:BF 1942 Reloading the B.A.R..jpg|thumb|none|600px|He then loads a new magazine into his rifle and looks for more comedic potential.]]&lt;br /&gt;
[[Image:BF1942 Road to Rome BAR Loading Screen.jpg|thumb|none|600px|A loading screen for ''Road to Rome'' when playing on a map featuring the United States depicts an American soldier carrying a wounded comrade and a BAR.]]&lt;br /&gt;
[[Image:BF1942 Assault Class Pickup.jpg|thumb|none|600px|The American Assault Class pickup model is a very low resolution BAR.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson Light Machine Gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|M1941 Johnson Light Machine Gun]] is the standard weapon for the Canadian Assault class. It erroneously holds 30 rounds when it should hold 20.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson Light Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1942 Johnson Idle.jpg|thumb|none|600px|A Canadian machinegunner holds the M1941 Johnson while the Canadian ensign flies beside him.]]&lt;br /&gt;
[[File:BF1942 Johnson Reload.jpg|thumb|none|600px|There are a few interesting things with the reload animation. The first is that the modelers apparently confused the magazine well with the magazine, so part of the model that was supposed to be the magazine well is removed with the magazine during the reload. The second is that the charging handle is relocated to the left, when it's actually on the right.&amp;lt;!--Better image needed to illustrate caption--&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main weapon for the Japanese Assault class, replacing the completely out-of-place [[Sturmgewehr 44]]. It is essentially a reskin to the Bren, but its fire rate sounds faster (which it actually was in real life), and its 30-round magazine holds only 20 as balance against the BAR.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type99_1.jpg|thumb|none|600px|While on guard duty on Iwo Jima, a Japanese support gunner shows the kids at home his Type 99.]]&lt;br /&gt;
[[Image:BF1942_type99_2.jpg|thumb|none|600px|Hearing the sound of tank treads and Glenn Miller music, he uses his power to remove the magazine without having to hit the mag release.]]&lt;br /&gt;
[[Image:BF1942_type99_3.jpg|thumb|none|600px|Then he gives the bolt a good old tug before moving out.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available for the K98k in the German engineer class with the expansion pack ''Battlefield 1942: Secret Weapons of WWII''.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k rifle]]&lt;br /&gt;
[[Image:BF1942_ggg_1.jpg|thumb|none|600px|A German engineer stands atop the high peak of the Eagle's Nest, prepared to chuck a ton of rifle grenades down on the unsuspecting Americans.]]&lt;br /&gt;
[[Image:BF1942_ggg_2.jpg|thumb|none|600px|As shots draw near, he loads his launcher showing us at home that while he doesn't load a blank cartridge, he does at least load an actual grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is the standard weapon for all Axis Anti-Tank classes. While it's moderately logical for the Germans and Italians to use these weapons in the numbers they do (a better choice would be the Panzerfaust), things take a turn for the surreal when Japanese soldiers wield them ''during the Battle of Wake Island.''&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|Panzerschreck]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Aim Animation.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschrek results in the rather odd fact the model's sights are completely lined up due to the changed perspective...due to the game's mechanics, the shell will still not land anywhere near this point.]]&lt;br /&gt;
[[Image:BF1942 Panzerschrek Explosion.jpg|thumb|none|600px|An Italian soldier armed with a Panzerschrek demonstrates what happens when it's fired at something not a panzer. Apparently someone was using this Jeep to smuggle the American invasion force's entire supply of dynamite.]]&lt;br /&gt;
[[Image:Bf1942 Panzerschrek Reload.jpg|thumb|none|600px|A German soldier, having managed to ''schrek'' an actual panzer, reloads his AT launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] is the standard weapon for all Allied Anti-Tank classes. The bazooka is surprisingly accurate at range and is lethal anywhere, making it an oddly effective sniper rifle.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka]]&lt;br /&gt;
[[Image:BF 1942 Bazooka Idle.jpg|thumb|none|600px|An American Army Ranger holds an M1 Bazooka during a raid on the Eagle's Nest.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka.jpg|thumb|none|600px|The same Ranger loads a new rocket into his launcher.]]&lt;br /&gt;
[[Image:BF 1942 Reloading the Bazooka Final.jpg|thumb|none|600px|The Ranger completes his reload animation elsewhere on the map, having just put a rocket into the smoldering ''Sturm Panzer'' in the foreground.]]&lt;br /&gt;
[[Image:BF 1942 Firing the Bazooka.jpg|thumb|none|600px|The Ranger kills an enemy ''Sturm Panzer'', one of the eponymous ''Secret Weapons of WWII'' with his not so secret M1 Bazooka, causing a spectacular explosion in the process.]]&lt;br /&gt;
[[Image:BF1942 FMV Bazooka.jpg|thumb|none|600px|A soldier aims his bazooka at a Tiger I during the game's opening cinematic. This is one of the few small arms shown in the FMV.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for Allied soldiers.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF1942_mk2_1.jpg|thumb|none|600px|On one side of the Omaha beach, an American medic stares out at the ocean to ignore the carnage on the beach.]]&lt;br /&gt;
[[Image:BF1942_mk2_2.jpg|thumb|none|600px|Realizing that's the reason why he has been violently sea sick this entire time, he uses Mr. Mk 2 frag grenade to get petty revenge on the sea for it's crimes against him.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the standard grenade for the Axis.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BF1942_m24_1.jpg|thumb|none|600px|A German assault soldier wanders the bunker complex on the other side of Omaha Beach, on the prowl for Allies that tend to scale the right side cliff face.]]&lt;br /&gt;
[[Image:BF1942_m24_2.jpg|thumb|none|600px|Catching the sounds of freedom and apple pie, he takes direct German action by chucking a few Model 24's that way to soften them up..]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] is available for Allied and Axis engineers.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|250px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[Image:BF1942_teller1.jpg|thumb|none|600px|A German engineer looks at a placed Tellermine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
The [[2cm FlaK 38]] is mounted on German bases.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BF1942_flak1.jpg|thumb|none|600px|A German base guard takes a gander at his mounted weapon of choice while planes lift off to go bomb England.]]&lt;br /&gt;
[[Image:BF1942_flak2.jpg|thumb|none|600px|Deciding to wait until a new Stuka spawns, he shows the viewers at home both the entire FlaK 38 and his magical wrist that can constantly break itself if the weapon is spun in circles.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
[[7.5 cm Pak 40]] AT guns can be used on the &amp;quot;Monte Cassino&amp;quot; map.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BF1942_pak1.jpg|thumb|none|600px|A German soldier stationed at Monte Cassino gazes at a Pak 40, waiting for some wayward Frenchman to come in front of him so he can finally shoot it.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] is the mounted weapon for Allied bases and vehicles, ranging from the normal M4A1 Shermans down hilariously to the motorcycle side car that came with Secret Weapons of WWII.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:BF1942_bhb1.jpg|thumb|none|600px|An SAS assault soldier stumbles upon the true secret weapon, an anti gravity weapon mount that will be used by devious French Canadians to mount MG's to ANYTHING.]]&lt;br /&gt;
[[Image:BF1942_bhb2.jpg|thumb|none|600px|Deciding to see how this mount works, he's surprised to find that it does hold a 100+ pound MG to the motorcycle, and allows him to fit his legs through the sidecar with no problems!]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] Anti-Aircraft Guns are seen on the battlefield.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[Image:BF1942_bofors1.jpg|thumb|none|600px|A British soldier wanders around a base on the Battle of Britain map before discovering a Bofors 40mm position.]]&lt;br /&gt;
[[Image:BF1942_bofors2.jpg|thumb|none|600px|Realizing he's on a map that's literally just plane fights, the Brit mounts his Bofors and shows us the lovely sight he will use to blow up random Stukas.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF1942_dt1.jpg|thumb|none|600px|On one side of a Russian field, a Russian tanker prepares to board his T-34, taking a slight glance at the pintle mounted DT before stowing in to give the Germans what-for. ]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg341.jpg|thumb|none|600px|On the other side, a German tanker stares at the pintle mounted MG34 and wonders if this war in the East will turn around with this whole &amp;quot;Battle of Kursk&amp;quot; thing.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the Axis's pintle mounted machine gun in the same way the M2 is for the Allies, which does mean both the Germans, Italians and Japanese get these in both stock machine gun mounts as well as adorning the medium tanks of each faction.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1942_mg42_1.jpg|thumb|none|600px|A German engineer stands guard at the bunkers of Omaha beach, waiting to mount his MG42 at the sign of Allied invasion.]]&lt;br /&gt;
[[Image:BF1942_mg42_2.jpg|thumb|none|600px|Hearing the sounds of small boats on the sea ahead, he mounts his infinite ammo MG42 to wreck some historic havoc.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97==&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BF1942_type97.jpg|thumb|none|600px|Surrounded by German weapons and obscure prototypes, the IJA soldier takes solace in the fact there's at least an actual Japanese tank for him to use. Just ignore the MG42 on top and you'll be fine.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=1198425</id>
		<title>Battlefield: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=1198425"/>
		<updated>2018-07-17T07:50:36Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield Vietnam&lt;br /&gt;
|picture = BFVN.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2004&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield: Vietnam'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
It appears most shoulder arms in this game have been modeled with their bolts and ejection ports on the left side of the firearm.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911A1]], called &amp;quot;M1911&amp;quot; in-game, is the standard US/ARVN sidearm, with a 9-round magazine (Note that the Standard USGI M1911A1 actually has a 7-Round Magazine). In the reload animation you can see the player putting a magazine in, the slide moves forward and then he pulls the slide again. In reality he would waste one round by doing that.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BFVM1911.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
The 6-inch barrel [[Smith &amp;amp; Wesson Model 19]], called &amp;quot;M-19&amp;quot; is the standard US Special Forces sidearm, replacing the M1911A1. It is more powerful than the other handguns, killing in one shot to the head and two to the body. Holds six rounds in its cylinder and reloads using a speedloader. &lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 with 6in barrel - .357 magnum]]&lt;br /&gt;
[[Image:BFV.357Mag.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:BFVSW19.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 54 ==&lt;br /&gt;
The [[Tokarev_TT-33#Norinco_Type_54_.2F_Model_213|Norinco Model 54]] pistol is the Chinese copy of the [[Tokarev TT-33 Pistol]], except that the Chinese model has a frame mounted safety. The Model 54 is the standard NVA/VC sidearm, the magazine holds 8 rounds of 7.62x25mm Tokarev.&lt;br /&gt;
[[Image:Norinco Model 54.jpg|thumb|none|350px|Norinco Model 54 - 7.62x25mm]]&lt;br /&gt;
[[Image:BFVTT33.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVTT332.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
The [[MAT-49]] is the only sub-machine gun in the game and is used by NVA and VC Engineers. Also the only shoulder arm to have a correct bolt and ejection port location.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFVMAT49.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVMAT492.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1]] Rifle is used by US Army, US Marine and ARVN Assault classes as their main choices. A semi-auto only variant with a scope is used by all of the US Factions and ARVN and is issued to the scout as a sniper weapon, both have 20-round mags. The scoped variant has a silencer in the menu and sounds like a silenced M16 but has no visible silencer while playing. Also, note how the weapon has been reversed, with having the ejection port on the left side.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt model 655.jpg|thumb|none|500px|Colt Model 655 with carry handle mounted scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BFVM16.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM16sr.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM162.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:BFVM16SR.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM177E2 ==&lt;br /&gt;
The [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E2]], called &amp;quot;CAR-15&amp;quot; in-game, is used by the Assault classes of the ARVN and US Special Forces. A version with an attached [[XM148_grenade_launcher|XM148 grenade launcher]] is used by US Special Forces as an alternative to the CAR-15.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]&lt;br /&gt;
[[Image:M148.jpg|thumb|none|450px|XM148 40mm Grenade-Launcher mounted on XM177E2.]]&lt;br /&gt;
[[Image:BFVCAR15.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVCAR15XM148.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVXM177E2.JPG|thumb|none|500px|Note the ejection port and forward assist located on the left side.]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Assault Rifle ==&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Type 56]] Assault Rifle is the Standard NVA weapon and the underfolding bayonet cannot be used. The NVA uses standard-stocked Type 56s (called &amp;quot;AK-47&amp;quot; in-game) while the Vietcong uses underfolder-stock Type 56-1s (called &amp;quot;AKMS&amp;quot;). Note that there is no disassembly push-button on the rear upper end of the receiver, no post within the sight, and the bolt location on the left. &lt;br /&gt;
[[Image:Early type 56.jpg|thumb|none|450px|Type 56 assault rifle (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAK47.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAK.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:Type 56-1.jpg|thumb|none|451px|Type 56-1 assault rifle (under-folding stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAKMS.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAKMS2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14 Rifle]] is used by the Engineers and Heavy Assault of the ARVN and all US forces. Holds only 10 rounds despite being modeled with 20 round magazine and has its bolt handle on the left.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM14.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
The [[Springfield Armory M21]] is a choice for the ARVN and US Army Scout class. Stat wise, it is similar to the M14 (including the 10-round magazine modeled after a 20-rounder) except it has a scope and is more accurate. Unlike the other sniper rifles, it comes with only a single reserve magazine, for a total of 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springield Armory M21.jpg|thumb|none|500px|Springfield Armory M21 with Harris bipod - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:BFVM21.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM212.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 Carbine (SKS) ==&lt;br /&gt;
The [[SKS_rifle|Type 56 Carbine]] (AKA Chinese SKS) is used by the NVA and Vietcong Heavy Assault and Scout classes. Like the Type 56 rifles, the bayonet cannot be used, no post is present within the sight and the bolt once again, has been placed to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|500px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm. The Chinese SKS has a stamped receiver and a spike bayonet (aka a &amp;quot;pig sticker&amp;quot;) much like the Type 56 assault rifle. This version, like many imported SKS rifles, have the infamous 'orange cratewood' stocks, probably the lowest quality wood in any mass produced rifle, save for the last ditch Arisaka Type 99  rifles at the end of WW2. Many SKS rifles during the Vietnam War were issued with reddish plastic stocks, because of the incidents of 'wood rot' in the humid SE Asian jungles.]]&lt;br /&gt;
[[Image:BFVSKS56.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSKS.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is one of two NVA sniper weapons and once again, it has an empty front sight and incorrect bolt location.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFVSVD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSVD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M1891/30 Sniper ==&lt;br /&gt;
The [[Mosin_Nagant|M1891/30 Sniper Rifle]] is used by Vietcong Scouts. Note the left handed bolt and how it is seen as a mainstream weapon despite no left handed Mosins ever being produced. Similar thing can be seen on the poster of ''[[Enemy at the Gates]]''&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:BFVMosinNagant.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM1891.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M40 ==&lt;br /&gt;
The [[Remington_700#M40_Sniper_Rifle|M40 Sniper Rifle]] is a rifle used by US Marine and Special Forces Scouts, and holds five rounds. Note how the gun is a left-handed shooter's rifle.&lt;br /&gt;
[[Image:M40 1.jpg‎ |thumb|none|500px|M40 Sniper Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFGM40.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
One of two US Army and US Marine Assault-class weapons, the [[Mossberg_500_series_shotgun#Mossberg_500|Mossberg 500]] Shotgun is available with a sawed-off pistol grip and heat shield. It holds 6 shells in its magazine. Note the incorrect (left side) ejection port.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|500px|Mossberg 500 with full stock, heat shield and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:BFVMossberg500.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM500.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is issued to the ARVN and all US force's Heavy Assault. It is is perhaps the most infamous weapon in the game due to a well-known early balance issue; the release version of the game featured a US kit with the M60 and LAW, with the M60 extremely damaging (you pointed it at people and they died) and accurate enough to be used for sniping. This essentially meant games boiled to to re-enactments of ''[[Rambo: First Blood Part 2]]'', only with the same number of John Rambos as Vietnamese. This was quickly addressed in patches; the M60 was placed in a kit with the M79 rather than the much more powerful LAW, and both machine guns were made drastically less accurate, unless used while prone.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM60.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM603.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 53 ==&lt;br /&gt;
The Vietcong infantry machine gun issued to the Assault is the [[Degtyarov_DP_Series_Machine_Gun#Degtyaryov_DPM|Type 53 (DPM)]].&lt;br /&gt;
[[File:Chinese Type 53.jpg|thumb|none|400px|Chinese Type 53 - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFVT53.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVT532.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
The [[RPD_Light_Machine_Gun|RPD]] is the standard NVA machine gun issued to the Assault. It performs the same way as the M60, and is only really effective while lying prone.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVRPD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mark 2 Fragmentation Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by the ARVN and all US forces, with four of them being issued to the Assault class. &lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFVGRENADE.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 67 Stick Grenade ==&lt;br /&gt;
The [[Type 67 stick grenade]] by the NVA and Vietcong Assault and sometimes Heavy Assault classes.&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|150px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:BFVRGD.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Mines =&lt;br /&gt;
== S-Mine ==&lt;br /&gt;
The [[S-Mine]] is used in the game, called &amp;quot;Bouncing Betty&amp;quot; issued to the NVA and VC Scouts. &lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|150px|S-Mine 35. Note the fuse is in the center of the mine body; the later S-Mine 44's fuse was instead offset.]]&lt;br /&gt;
[[Image:BFVBOUNCINGBETTY.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== B40 ==&lt;br /&gt;
The [[RPG-2|B40]] (Vietnamese copy of the Soviet RPG-2) is the standard Vietcong Anti-Tank Weapon.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|400px|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:BFVRPG2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] is used by US and ARVN Heavy Assaults. Has yellow tiger stripe camouflage paint on the barrel similar to the M79 used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BFVM79.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
The [[M72 LAW]] is the standard US/ARVN Anti-Tank Weapon.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW (Light Anti-tank Weapon) - 66mm]]&lt;br /&gt;
[[Image:BFVM72.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM72LAW.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is the standard NVA Anti-Tank Weapon, fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|450px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:BFVRPG7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPG7V.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]], called &amp;quot;SA-7&amp;quot;, is issued to NVA and Vietcong Heavy Assault classes. It doesn't actually lock on to aircraft, but will rather follow and fly into aircraft that fly nearby when it is fired. It is also a surprisingly effective anti-tank weapon.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFVSA7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSA72.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on some Ford M151 MUTT vehicles. Up to a certain patch it incorrectly fired unguided rockets. Later on these rockets were replaced by just-as-incorrect heat-seeking missiles, just like the Strela-2, making it an effective SAM launcher instead of an anti-tank guided missile.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[Image:BFVBGM.jpg|thumb|none|500px|A BGM-71 TOW mounted on an M151 MUTT in ''Battlefield: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M40A1C Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
The M50 &amp;quot;Ontos&amp;quot; light tank is armed with six M40A1C recoilless rifles, a special version of the [[M40 Recoilless Rifle]]. The driver can choose to fire the guns one at a time or all together, with the Ontos' four spotting rifles not usable and its usual hatch-mounted 30 cal not present. Thankfully, the game does not replicate the real vehicle's need to get out in order to reload, and the Ontos simply reloads itself after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ontos.jpg|thumb|none|400px|Six M40A1C Recoilless Rifles on an M50 &amp;quot;Ontos&amp;quot; light tank - 106x607mmR with four Remington M8C spotting rifles - .50 BAT (12.7x77 mm). It is also armed with a [[Browning M1919A4]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=1198424</id>
		<title>Battlefield: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=1198424"/>
		<updated>2018-07-17T07:47:11Z</updated>

		<summary type="html">&lt;p&gt;Osaka amd: correcting a few things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield Vietnam&lt;br /&gt;
|picture = BFVN.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2004&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield: Vietnam'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
It appears most shoulder arms in this game have been modeled with their bolts and ejection ports on the left side of the firearm.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911A1]], called &amp;quot;M1911&amp;quot; in-game, is the standard US/ARVN sidearm, with a 9-round magazine (Note that the Standard USGI M1911A1 actually has a 7-Round Magazine). In the reload animation you can see the player putting a magazine in, the slide moves forward and then he pulls the slide again. In reality he would waste one round by doing that.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BFVM1911.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
The 6-inch barrel [[Smith &amp;amp; Wesson Model 19]], called &amp;quot;M-19&amp;quot; is the standard US Special Forces sidearm, replacing the M1911A1. It is more powerful than the other handguns, killing in one shot to the head and two to the body. Holds six rounds in its cylinder and reloads using a speedloader. &lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 with 6in barrel - .357 magnum]]&lt;br /&gt;
[[Image:BFV.357Mag.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:BFVSW19.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 54 ==&lt;br /&gt;
The [[Tokarev_TT-33#Norinco_Type_54_.2F_Model_213|Norinco Model 54]] pistol is the Chinese copy of the [[Tokarev TT-33 Pistol]], except that the Chinese model has a frame mounted safety. The Model 54 is the standard NVA/VC sidearm, the magazine holds 8 rounds of 7.62x25mm Tokarev.&lt;br /&gt;
[[Image:Norinco Model 54.jpg|thumb|none|350px|Norinco Model 54 - 7.62x25mm]]&lt;br /&gt;
[[Image:BFVTT33.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVTT332.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
The [[MAT-49]] is the only sub-machine gun in the game and is used by NVA and VC Engineers. Also the only shoulder arm to have a correct bolt and ejection port location.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFVMAT49.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVMAT492.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1]] Rifle is used by US Army, US Marine and ARVN Assault classes as their main choices. A semi-auto only variant with a scope is used by all of the US Factions and ARVN and is issued to the scout as a sniper weapon, both have 20-round mags. The scoped variant has a silencer in the menu and sounds like a silenced M16 but has no visible silencer while playing. Also, note how the weapon has been reversed, with having the ejection port on the left side.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt model 655.jpg|thumb|none|500px|Colt Model 655 with carry handle mounted scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BFVM16.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM16sr.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM162.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:BFVM16SR.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM177E2 ==&lt;br /&gt;
The [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E2]], called &amp;quot;CAR-15&amp;quot; in-game, is used by the Assault classes of the ARVN and US Special Forces. A version with an attached [[XM148_grenade_launcher|XM148 grenade launcher]] is used by US Special Forces as an alternative to the CAR-15.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]&lt;br /&gt;
[[Image:M148.jpg|thumb|none|450px|XM148 40mm Grenade-Launcher mounted on XM177E2.]]&lt;br /&gt;
[[Image:BFVCAR15.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVCAR15XM148.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVXM177E2.JPG|thumb|none|500px|Note the ejection port and forward assist located on the left side.]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Assault Rifle ==&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Type 56]] Assault Rifle is the Standard NVA weapon and the underfolding bayonet cannot be used. The NVA uses standard-stocked Type 56s (called &amp;quot;AK-47&amp;quot; in-game) while the Vietcong uses underfolder-stock Type 56-1s (called &amp;quot;AKMS&amp;quot;). Note that there is no disassembly push-button on the rear upper end of the receiver, no post within the sight, and the bolt location on the left. &lt;br /&gt;
[[Image:Early type 56.jpg|thumb|none|450px|Type 56 assault rifle (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAK47.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAK.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:Type 56-1.jpg|thumb|none|451px|Type 56-1 assault rifle (under-folding stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAKMS.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAKMS2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14 Rifle]] is used by the Engineers and Heavy Assault of the ARVN and all US forces. Holds only 10 rounds despite being modeled with 20 round magazine and has its bolt handle on the left.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM14.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
The [[Springfield Armory M21]] is a choice for the ARVN and US Army Scout class. Stat wise, it is similar to the M14 (including the 10-round magazine modeled after a 20-rounder) except it has a scope and is more accurate. Unlike the other sniper rifles, it comes with only a single reserve magazine, for a total of 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springield Armory M21.jpg|thumb|none|500px|Springfield Armory M21 with Harris bipod - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:BFVM21.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM212.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 Carbine (SKS) ==&lt;br /&gt;
The [[SKS_rifle|Type 56 Carbine]] (AKA Chinese SKS) is used by the NVA and Vietcong Heavy Assault and Scout classes. Like the Type 56 rifles, the bayonet cannot be used, no post is present within the sight and the bolt once again, has been placed to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|500px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm. The Chinese SKS has a stamped receiver and a spike bayonet (aka a &amp;quot;pig sticker&amp;quot;) much like the Type 56 assault rifle. This version, like many imported SKS rifles, have the infamous 'orange cratewood' stocks, probably the lowest quality wood in any mass produced rifle, save for the last ditch Arisaka Type 99  rifles at the end of WW2. Many SKS rifles during the Vietnam War were issued with reddish plastic stocks, because of the incidents of 'wood rot' in the humid SE Asian jungles.]]&lt;br /&gt;
[[Image:BFVSKS56.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSKS.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is one of two NVA sniper weapons and once again, it has an empty front sight and incorrect bolt location.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFVSVD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSVD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M1891/30 Sniper ==&lt;br /&gt;
The [[Mosin_Nagant|M1891/30 Sniper Rifle]] is used by Vietcong Scouts. Note the left handed bolt and how it is seen as a mainstream weapon despite no left handed Mosins ever being produced. Similar thing can be seen on the poster of ''[[Enemy at the Gates]]''&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:BFVMosinNagant.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM1891.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M40 ==&lt;br /&gt;
The [[Remington_700#M40_Sniper_Rifle|M40 Sniper Rifle]] is a rifle used by US Marine and Special Forces Scouts, and holds five rounds. Note how the gun is a left-handed shooter's rifle.&lt;br /&gt;
[[Image:M40 1.jpg‎ |thumb|none|500px|M40 Sniper Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFGM40.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
One of two US Marine Assault-class weapons, the [[Mossberg_500_series_shotgun#Mossberg_500|Mossberg 500]] Shotgun is available with a sawed-off pistol grip and heat shield. It holds 6 shells in its magazine. Note the incorrect (left side) ejection port.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|500px|Mossberg 500 with full stock, heat shield and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:BFVMossberg500.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM500.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is issued to the ARVN and all US force's Heavy Assault. It is is perhaps the most infamous weapon in the game due to a well-known early balance issue; the release version of the game featured a US kit with the M60 and LAW, with the M60 extremely damaging (you pointed it at people and they died) and accurate enough to be used for sniping. This essentially meant games boiled to to re-enactments of ''[[Rambo: First Blood Part 2]]'', only with the same number of John Rambos as Vietnamese. This was quickly addressed in patches; the M60 was placed in a kit with the M79 rather than the much more powerful LAW, and both machine guns were made drastically less accurate, unless used while prone.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM60.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM603.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 53 ==&lt;br /&gt;
The Vietcong infantry machine gun issued to the Assault is the [[Degtyarov_DP_Series_Machine_Gun#Degtyaryov_DPM|Type 53 (DPM)]].&lt;br /&gt;
[[File:Chinese Type 53.jpg|thumb|none|400px|Chinese Type 53 - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFVT53.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVT532.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
The [[RPD_Light_Machine_Gun|RPD]] is the standard NVA machine gun issued to the Assault. It performs the same way as the M60, and is only really effective while lying prone.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVRPD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mark 2 Fragmentation Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by the ARVN and all US forces, with four of them being issued to the Assault class. &lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFVGRENADE.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 67 Stick Grenade ==&lt;br /&gt;
The [[Type 67 stick grenade]] by the NVA and Vietcong Assault and sometimes Heavy Assault classes.&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|150px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:BFVRGD.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Mines =&lt;br /&gt;
== S-Mine ==&lt;br /&gt;
The [[S-Mine]] is used in the game, called &amp;quot;Bouncing Betty&amp;quot; issued to the NVA and VC Scouts. &lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|150px|S-Mine 35. Note the fuse is in the center of the mine body; the later S-Mine 44's fuse was instead offset.]]&lt;br /&gt;
[[Image:BFVBOUNCINGBETTY.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== B40 ==&lt;br /&gt;
The [[RPG-2|B40]] (Vietnamese copy of the Soviet RPG-2) is the standard Vietcong Anti-Tank Weapon.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|400px|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:BFVRPG2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] is used by US and ARVN Heavy Assaults. Has yellow tiger stripe camouflage paint on the barrel similar to the M79 used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BFVM79.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
The [[M72 LAW]] is the standard US/ARVN Anti-Tank Weapon.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW (Light Anti-tank Weapon) - 66mm]]&lt;br /&gt;
[[Image:BFVM72.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM72LAW.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is the standard NVA Anti-Tank Weapon, fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|450px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:BFVRPG7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPG7V.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]], called &amp;quot;SA-7&amp;quot;, is issued to NVA and Vietcong Heavy Assault classes. It doesn't actually lock on to aircraft, but will rather follow and fly into aircraft that fly nearby when it is fired. It is also a surprisingly effective anti-tank weapon.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFVSA7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSA72.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on some Ford M151 MUTT vehicles. Up to a certain patch it incorrectly fired unguided rockets. Later on these rockets were replaced by just-as-incorrect heat-seeking missiles, just like the Strela-2, making it an effective SAM launcher instead of an anti-tank guided missile.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[Image:BFVBGM.jpg|thumb|none|500px|A BGM-71 TOW mounted on an M151 MUTT in ''Battlefield: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
==M40A1C Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
The M50 &amp;quot;Ontos&amp;quot; light tank is armed with six M40A1C recoilless rifles, a special version of the [[M40 Recoilless Rifle]]. The driver can choose to fire the guns one at a time or all together, with the Ontos' four spotting rifles not usable and its usual hatch-mounted 30 cal not present. Thankfully, the game does not replicate the real vehicle's need to get out in order to reload, and the Ontos simply reloads itself after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ontos.jpg|thumb|none|400px|Six M40A1C Recoilless Rifles on an M50 &amp;quot;Ontos&amp;quot; light tank - 106x607mmR with four Remington M8C spotting rifles - .50 BAT (12.7x77 mm). It is also armed with a [[Browning M1919A4]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Osaka amd</name></author>
	</entry>
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