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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Operative</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-23T11:52:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327036</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327036"/>
		<updated>2010-09-11T08:11:37Z</updated>

		<summary type="html">&lt;p&gt;Operative: /* RCP-120 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one.  If I recall, the devs themselves said so.)&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:Falcon2.jpg|thumb|500px|none|Basic Falcon 2 in the weapons menu.]]&lt;br /&gt;
[[Image:Falcon2_Fire.jpg|thumb|500px|none|Joanna fires her Falcon 2 at the CI shooting range.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
[[Image:Die_Chopper_Die.jpg|thumb|500px|none|In a cutscene, Joanna spins around and fires her Falcon 2 at some guards. If that thing recoiled like that all the time, she would have a hole in her chin.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from [[RoboCop]] (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires two Mag Sec 4 pistols in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:DY_357_Inventory.jpg|thumb|500px|none|The DY 357 spins majestically, knowing you will use it even though it is a poor choice.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
[[Image:Scandanavian_Freak_Wins.jpg|thumb|500px|none|Trent Easton lies dead, next to his unfired DY 357 LX. He shouldn't have called Mr. Blonde a &amp;quot;Scandinavian Freak.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RCP_120_Detail.jpg|thumb|500px|none|Inventory shot of the RCP 120. Placement of magazine = bullpup design.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]  [[Image:4979102862_daa83f0024.jpg]] &lt;br /&gt;
This gun, the Norinco 86S looks more like an RCP-120 than any other existing design I have seen. From what I hear, you convert these to .223, then all you'd need is a 120rnd drum, which are out there available. This has been a project of mine for a while, trying to build one of those into a RCP-120.&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 'Sniper Rifle'==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Sniper_Inventory.jpg|thumb|500px|none|So long, it hardly fits in the inventory window!]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Inventory.jpg|thumb|500px|none|The CC13 as seen in the inventory screen.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313.jpg|thumb|500px|none|The inventory screen version gets the curved magazine right, and adds enough detail to make the thing palatable.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:KF7_Special_Inventory.jpg|thumb|500px|none|Inventory view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
[[Image:AR53_Sight_Fire.jpg|thumb|500px|none|A nice close up of the strange front sight.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Operative</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327009</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327009"/>
		<updated>2010-09-11T07:37:43Z</updated>

		<summary type="html">&lt;p&gt;Operative: /* RCP-120 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one.  If I recall, the devs themselves said so.)&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:Falcon2.jpg|thumb|500px|none|Basic Falcon 2 in the weapons menu.]]&lt;br /&gt;
[[Image:Falcon2_Fire.jpg|thumb|500px|none|Joanna fires her Falcon 2 at the CI shooting range.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
[[Image:Die_Chopper_Die.jpg|thumb|500px|none|In a cutscene, Joanna spins around and fires her Falcon 2 at some guards. If that thing recoiled like that all the time, she would have a hole in her chin.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from [[RoboCop]] (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires two Mag Sec 4 pistols in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:DY_357_Inventory.jpg|thumb|500px|none|The DY 357 spins majestically, knowing you will use it even though it is a poor choice.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
[[Image:Scandanavian_Freak_Wins.jpg|thumb|500px|none|Trent Easton lies dead, next to his unfired DY 357 LX. He shouldn't have called Mr. Blonde a &amp;quot;Scandinavian Freak.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RCP_120_Detail.jpg|thumb|500px|none|Inventory shot of the RCP 120. Placement of magazine = bullpup design.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]] &lt;br /&gt;
 &lt;br /&gt;
This gun, the Norinco 86S looks more like an RCP-120 than any other existing design I have seen. From what I hear, you convert these to .223, then all you'd need is a 120rnd drum, which are out there available.&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 'Sniper Rifle'==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Sniper_Inventory.jpg|thumb|500px|none|So long, it hardly fits in the inventory window!]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Inventory.jpg|thumb|500px|none|The CC13 as seen in the inventory screen.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313.jpg|thumb|500px|none|The inventory screen version gets the curved magazine right, and adds enough detail to make the thing palatable.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:KF7_Special_Inventory.jpg|thumb|500px|none|Inventory view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
[[Image:AR53_Sight_Fire.jpg|thumb|500px|none|A nice close up of the strange front sight.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Operative</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327007</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=327007"/>
		<updated>2010-09-11T07:36:54Z</updated>

		<summary type="html">&lt;p&gt;Operative: /* RCP-120 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one.  If I recall, the devs themselves said so.)&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:Falcon2.jpg|thumb|500px|none|Basic Falcon 2 in the weapons menu.]]&lt;br /&gt;
[[Image:Falcon2_Fire.jpg|thumb|500px|none|Joanna fires her Falcon 2 at the CI shooting range.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
[[Image:Die_Chopper_Die.jpg|thumb|500px|none|In a cutscene, Joanna spins around and fires her Falcon 2 at some guards. If that thing recoiled like that all the time, she would have a hole in her chin.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from [[RoboCop]] (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires two Mag Sec 4 pistols in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:DY_357_Inventory.jpg|thumb|500px|none|The DY 357 spins majestically, knowing you will use it even though it is a poor choice.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
[[Image:Scandanavian_Freak_Wins.jpg|thumb|500px|none|Trent Easton lies dead, next to his unfired DY 357 LX. He shouldn't have called Mr. Blonde a &amp;quot;Scandinavian Freak.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RCP_120_Detail.jpg|thumb|500px|none|Inventory shot of the RCP 120. Placement of magazine = bullpup design.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]] &lt;br /&gt;
 This gun, the Norinco 86S looks more like an RCP-120 than any other existing design I have seen. From what I hear, you convert these to .223, then all you'd need is a 120rnd drum, which are out there available.&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 'Sniper Rifle'==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Sniper_Inventory.jpg|thumb|500px|none|So long, it hardly fits in the inventory window!]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Inventory.jpg|thumb|500px|none|The CC13 as seen in the inventory screen.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313.jpg|thumb|500px|none|The inventory screen version gets the curved magazine right, and adds enough detail to make the thing palatable.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:KF7_Special_Inventory.jpg|thumb|500px|none|Inventory view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
[[Image:AR53_Sight_Fire.jpg|thumb|500px|none|A nice close up of the strange front sight.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Operative</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=326998</id>
		<title>Perfect Dark</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Perfect_Dark&amp;diff=326998"/>
		<updated>2010-09-11T07:17:09Z</updated>

		<summary type="html">&lt;p&gt;Operative: /* RCP-120 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''Perfect Dark'':'''&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:48, 9 January 2010 (UTC)&lt;br /&gt;
[[Image:PD_box_original.jpg|thumb|right|300px|''Perfect Dark'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
The [[Colt Double Eagle]] appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one.  If I recall, the devs themselves said so.)&lt;br /&gt;
[[Image:Colt_DoubleEagle.jpg|thumb|300px|none|Colt Double Eagle - .45 ACP    ]]&lt;br /&gt;
[[Image:Falcon2.jpg|thumb|500px|none|Basic Falcon 2 in the weapons menu.]]&lt;br /&gt;
[[Image:Falcon2_Fire.jpg|thumb|500px|none|Joanna fires her Falcon 2 at the CI shooting range.]]&lt;br /&gt;
[[Image:Falcon2_Load.jpg|thumb|500px|none|Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.]]&lt;br /&gt;
[[Image:Falcon2_%2B_Load.jpg|thumb|500px|none|Joanna chambers a new round in her Falcon 2 with suppressor. ]]&lt;br /&gt;
[[Image:Die_Chopper_Die.jpg|thumb|500px|none|In a cutscene, Joanna spins around and fires her Falcon 2 at some guards. If that thing recoiled like that all the time, she would have a hole in her chin.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R 'Auto-9'==&lt;br /&gt;
The Mag Sec 4 is a large handgun  based off of the modified [[Beretta_93R#Beretta_93R_.22Auto_9.22|Beretta 93R 'Auto-9']] from [[RoboCop]] (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|300px|none|Modified Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:Mag_Sec_4_Fire.jpg|thumb|500px|none|Joanna fires two Mag Sec 4 pistols in the basement of the dataDyne headquarters.]]&lt;br /&gt;
[[Image:MagSec_4_Load.jpg|thumb|500px|none|Joanna reloads a pair of Mag Sec 4 pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The DY 357 Magnum, based on a [[Colt Python]], is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the &amp;quot;DY 357 LX.&amp;quot; It is described as being loaded with frangible bullets that cause an instant kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
[[Image:DY_357_Inventory.jpg|thumb|500px|none|The DY 357 spins majestically, knowing you will use it even though it is a poor choice.]]&lt;br /&gt;
[[Image:DY_357_Load.jpg|thumb|500px|none|Spent shell casings fall from the chamber of the DY 357.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DY_LX_Inventory.jpg|thumb|500px|none|Trent's custom DY 357, the &amp;quot;LX.&amp;quot; The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).]]&lt;br /&gt;
[[Image:DY_LX_Fire.jpg|thumb|500px|none|You never get to have two of these without cheating, more's the pity.]]&lt;br /&gt;
[[Image:DY_LX_Load.jpg|thumb|500px|none|More kills, more shells. Are you digging that tiger print? You should be!]]&lt;br /&gt;
[[Image:Scandanavian_Freak_Wins.jpg|thumb|500px|none|Trent Easton lies dead, next to his unfired DY 357 LX. He shouldn't have called Mr. Blonde a &amp;quot;Scandinavian Freak.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a [[Steyr TMP]], except that the shells eject to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm.]]&lt;br /&gt;
[[Image:CMP_150_Fire.jpg|thumb|500px|none|Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!]]&lt;br /&gt;
[[Image:CMP_150_Load.jpg|thumb|500px|none|New magazine, new opportunities for carnage. Note the ejection port on the left side.]]&lt;br /&gt;
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==RCP-120==&lt;br /&gt;
The RCP 120 is the spiritual successor to the RCP 90 of [[Goldeneye 007]]. No longer based on the design of the [[FN P90]]. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... &amp;quot;cloak.&amp;quot; Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RCP_120_Detail.jpg|thumb|500px|none|Inventory shot of the RCP 120. Placement of magazine = bullpup design.]]&lt;br /&gt;
[[Image:RCP_120_Fire.jpg|thumb|500px|none|Joanna makes someones day. Worse. Makes it much worse.]]&lt;br /&gt;
[[Image:RCP_120_Load.jpg|thumb|500px|none|Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.]]&lt;br /&gt;
[[Image:http://farm5.static.flickr.com/4090/4979102862_daa83f0024_z.jpg]] This gun, the Norinco 86S looks more like an RCP-120 than any other existing design I have seen. From what I hear, you convert these to .223, then all you'd need is a 120rnd drum, which are out there available.&lt;br /&gt;
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==Walther WA 2000 'Sniper Rifle'==&lt;br /&gt;
Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a [[Walther WA 2000]], is silenced and holds eight rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|300px|none|Walther-WA2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Sniper_Inventory.jpg|thumb|500px|none|So long, it hardly fits in the inventory window!]]&lt;br /&gt;
[[Image:Sniper_Detail.jpg|thumb|500px|none|Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.]]&lt;br /&gt;
[[Image:Sniper_Load.jpg|thumb|500px|none|When reloading the sniper rifle, you can almost see the whole thing!]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Classic&amp;quot; Weapons=&lt;br /&gt;
The basic weapons from [[Goldeneye 007]] are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.&lt;br /&gt;
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==Walther PPK==&lt;br /&gt;
The PP7, based on the [[Walther PPK]] has been renamed to the PP9i for the express purpose of trying to confuse you with the [[Walther P99]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|300px|none|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:PP7.jpg|thumb|500px|none|Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.]]&lt;br /&gt;
[[Image:PP9i_Empty.jpg|thumb|500px|none|Mr. Blonde fires his PP9i until it locks back empty.]]&lt;br /&gt;
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==Tokarev TT-33==&lt;br /&gt;
The CC13 is the new name for the DD44 Dostovei, based on the [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:DD44_Dostovei.jpg|thumb|500px|none|What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.]]&lt;br /&gt;
[[Image:CC13_Inventory.jpg|thumb|500px|none|The CC13 as seen in the inventory screen.]]&lt;br /&gt;
[[Image:CC13_Fire.jpg|thumb|500px|none|Mr. Blonde shoots some guards in the lobby of the dataDyne building.]]&lt;br /&gt;
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==SA Vz.61 Skorpion==&lt;br /&gt;
The newly leet-speaked &amp;quot;KLO 1313&amp;quot; (named after Ken Lobb, a Rareware employee), is based on the [[SA Vz.61 Skorpion|Skorpion]] sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.&lt;br /&gt;
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[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA-Vz.61 - .32 ACP.]]&lt;br /&gt;
[[Image:KLOBB.jpg|thumb|500px|none|The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.]]&lt;br /&gt;
[[Image:KLO_1313.jpg|thumb|500px|none|The inventory screen version gets the curved magazine right, and adds enough detail to make the thing palatable.]]&lt;br /&gt;
[[Image:KLO_1313_Fire.jpg|thumb|500px|none|In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?]]&lt;br /&gt;
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==Micro Uzi==&lt;br /&gt;
The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a [[Micro Uzi]], though has been scaled up to look big and impressive.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:ZZT_9mm_.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:ZZT_Fire.jpg|thumb|500px|none|Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|300px|none|H&amp;amp;K MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:D5K_Deutche.jpg|thumb|500px|none|The low detail on-the-ground model in the shooting range.]]&lt;br /&gt;
[[Image:DMC_Fire.jpg|thumb|500px|none|DMC in action. Low rate of fire, but good damage and accuracy.]]&lt;br /&gt;
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==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.&lt;br /&gt;
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[[Image:FNP90.jpg|thumb|300px|none|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:RCP-90.jpg|thumb|500px|none|The RCP-45 in the gun case. I just threw up a little.]]&lt;br /&gt;
[[Image:RCP-45_Inventory.jpg|thumb|500px|none|Much better, the grip is actually a pretty fair interpretation.]]&lt;br /&gt;
[[Image:RCP-45_Fire.jpg|thumb|500px|none|The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.]]&lt;br /&gt;
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==AKMS==&lt;br /&gt;
The [[AKMS]] appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|300px|none|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:KF7_Soviet.jpg|thumb|500px|none|Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.]]&lt;br /&gt;
[[Image:KF7_Special_Inventory.jpg|thumb|500px|none|Inventory view of the KF-7 Special.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.&lt;br /&gt;
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[[Image:M16A2.jpg|thumb|300px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:AR33.jpg |thumb|500px|none|The AR53 in the case. As with many other weapons, it has a straight magazine.]]&lt;br /&gt;
[[Image:AR53_Fire.jpg|thumb|500px|none|Impressive star flash pattern. The AR53 firing.]]&lt;br /&gt;
[[Image:AR53_Sight_Fire.jpg|thumb|500px|none|A nice close up of the strange front sight.]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Operative</name></author>
	</entry>
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