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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=O%27Shaunal</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-27T13:26:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sako_85&amp;diff=803723</id>
		<title>Sako 85</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sako_85&amp;diff=803723"/>
		<updated>2014-03-27T08:35:38Z</updated>

		<summary type="html">&lt;p&gt;O'Shaunal: No More Room In Hell video game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Sako 85 is avaliable in MANY configurations and can be chambered for over 10+ calibers. Listed in the specifications are simply a range and sample.'''&amp;lt;br&amp;gt;&lt;br /&gt;
To see a list of all the different variants, go [http://www.sako.fi/sako85.php Here].&lt;br /&gt;
&lt;br /&gt;
=Sako 85 =&lt;br /&gt;
[[Image:SAKO-Hunter.jpg|thumb|right|400px|SAKO 85 Hunter - long Mauser Action - Short action (308), Medium action (30-06), Long action (300,338 win mag/375 H&amp;amp;H Mag)]]&lt;br /&gt;
[[Image:Sako85Bavarian.jpg|thumb|right|400px|SAKO 85 Bavarian]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .223 Remington - .308 Winchester&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.4 lbs (2.9 kg) - 7.8 lbs (3.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 40 in (102 cm) - 45 in (115 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (51 cm) - 24.4 in (62 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5, 6, 7&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The SAKO 85 Hunter can be seen in the following films, television series, &lt;br /&gt;
video games, and anime used by the following actors: '''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl with the Dragon Tattoo (2009)|The Girl with the Dragon Tattoo]]'' ||  || Sniper || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred to as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[No More Room In Hell]] || || || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black: Gemini of the Meteor]]'' || Suō Pavlichenko  || Bavarian || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Sako]] - A list of all firearms manufactured by Sako. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>O'Shaunal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=803722</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=803722"/>
		<updated>2014-03-27T08:19:20Z</updated>

		<summary type="html">&lt;p&gt;O'Shaunal: /* Brush Gun */ Explanation of Model 1886 basis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallout: New Vegas'' (2010)]]&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fifth installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada, roughly twenty years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds them self wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition.'' The first, &amp;quot;Dead Money,&amp;quot; revolves around a long planned casino heist in the Sierra Madre. &amp;quot;Honest Hearts&amp;quot; takes place in the Post-War Zion National Park and among other things adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain. The final DLC, &amp;quot;Lonesome Road&amp;quot; adds backstory for the main character, Courier 6. An optional pack, &amp;quot;Gunrunner's Arsenal&amp;quot; adds a host of weapons to the Gunrunners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px| &amp;quot;From where you're kneeling it must seem like an 18-carat run of bad luck. Truth is...the game was rigged from the start.&amp;quot;]] &lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|500px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), one of the rarest ammo types in the game, it can be modified with a suppressor. A unique variant is added through the addition of the Gun Runners Arsenal DLC, called Lil Devil, is a short overall compact variant of the standard 12.7mm Pistol acting as a Holdout weapon.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, suppressor, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|450px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.  The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm pistol&amp;quot;.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|450px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel.  The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the Hunting Revolver]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It holds seven rounds.&lt;br /&gt;
[[Image:M1911Colt.jpg|400px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspects one of many Colt M1911A1s.]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|400px|thumb|none|A Colt M1911A1 with the HD Slide and Suppressor]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here and can be used with mods.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a modified [[M1911 pistol series#Colt Officer's ACP|Colt Officer's ACP]] with a snakeskin-pattern grip, a trench sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds six rounds in its magazine.&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px|The Courier ejects a magazine from A Light Shining in Darkness]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you. &lt;br /&gt;
&lt;br /&gt;
The Gun Runners DLC adds a unique variant known as &amp;quot;Sleepytime&amp;quot; which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px|10mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. A unique version can be acquired, &amp;quot;Vance's 9mm submachine gun&amp;quot;, with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. &lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1 Submachine gun*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|M1A1 Thompson from the game with 50-Round Magazine and Cutts Compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire.  Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
NCR soldiers wield the [[M16A1]], which is called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot;&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|550px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|650px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|650px|A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|600px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|A player using the unique Service Rifle, the Survivalist's Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio 'Hecate II'==&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|650px|The Anti-Material Rifle.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
&lt;br /&gt;
==Varmint Rifle==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right.&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|600px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|550px|none|Winchester 1886 - 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|500px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. A unique variant added through the Gun Runner's Arsenal DLC, is called the &amp;quot;Paciencia&amp;quot; (which is Spanish for Patience) holds 3 rounds and has extra damage and reliability with a Mexican flag wrapped around the stock as a makeshift cheek rest.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight. It also has a dream catcher on its stock.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. &lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|600px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minima from Fallout New Vegas' Gun Runners Arsenal DLC.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|&amp;quot;Automatic Rifle&amp;quot;. Note: the wood part above the handguard is the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The [[Remington 870|Remington 870 Field Gun]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The unique version, the Dinner Bell, has synthetic camo furniture.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|550px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|600px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Winchester Model 1887 airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range. There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock. ''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|An M84 stun grenade in Fallout: New Vegas.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>O'Shaunal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kaj%C3%ADnek&amp;diff=803406</id>
		<title>Talk:Kajínek</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kaj%C3%ADnek&amp;diff=803406"/>
		<updated>2014-03-25T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;O'Shaunal: Not a Winchester Model 1873&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smoke Grenade==&lt;br /&gt;
Police commandos use a smoke bomb when they arrest Kajínek.&lt;br /&gt;
[[Image:SmokeGrenade-Kajinek.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Not a Winchester Model 1873==&lt;br /&gt;
The gun depicted in the movie is not a [[Winchester Model 1873]], as far as i can tell; its receiver lacks the removable side-plates, its bolt is an exposed block-shape, rather than the 1873's rod-shaped bolt, and the 1873 is top-ejecting, whereas the gun in the movie appears to be side-ejecting.&lt;br /&gt;
&lt;br /&gt;
[[Image:Michal Dlouhý-WM 1873.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
--[[User:O&amp;amp;#39;Shaunal|O&amp;amp;#39;Shaunal]] ([[User talk:O&amp;amp;#39;Shaunal|talk]]) 13:22, 25 March 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>O'Shaunal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=803302</id>
		<title>Winchester Model 1873</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=803302"/>
		<updated>2014-03-25T08:12:18Z</updated>

		<summary type="html">&lt;p&gt;O'Shaunal: No More Room In Hell video game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Winchester1873.jpg‎|thumb|right|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Cal.]]&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|right|450px|The 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel]]&lt;br /&gt;
[[Image:Pretty Winchester1873.jpg|thumb|right|450px|Deluxe Winchester Model 1873 with engraving]]&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|right|450px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;Gun that Won the West&amp;quot;, the Winchester model 1873 was manufactured in the following calibers: .44-40, .38-40 and .32-20.  Modern replicas are offered in those calibers and also the .45 long colt, though it wasn't originally offered in that caliber. &lt;br /&gt;
&lt;br /&gt;
Something many don't know, John M. Browning used an 1873 to make his first prototype automatic firing gun. After seeing what a muzzle blast could do to a patch of grass, he tested it and found he was correct. The muzzle blast from the gun was heavy enough to be harnessed, so he took a flapper and attached it to the muzzle and the lever and invented his first automatic rifle. &lt;br /&gt;
&lt;br /&gt;
Seen in the following:&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	9.5lb (4.3kg)&lt;br /&gt;
*Length: 	49.3in (125.2cm)&lt;br /&gt;
*Barrel length: 	30in (76.2cm)&lt;br /&gt;
*Caliber: 	.44-40 Winchester, .38-40 Winchester, .32-20 Winchester, .22 rimfire&lt;br /&gt;
*Action: 	Lever-action&lt;br /&gt;
*Feed system: 	15 round tube magazine&lt;br /&gt;
*Sights: 	Graduated rear sights, Fixed-post front sights&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Quentin]]'' || || Prison Guard || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fort Apache]]'' ||  || Native Americans ||  || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[She Wore a Yellow Ribbon]]'' || || Native Americans ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Grande]]'' ||  || Apaches || some reused footage from ''[[Fort Apache]]'' || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Charles Drake]] || Steve Miller || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[James Stewart]] || Lin McAdam || Custom &amp;quot;One of a Thousand&amp;quot; || 1950 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Millard Mitchell]] || Frankie Wilson || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Rock Hudson]] || Young Bull || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Stephen McNally]] || Dutch Henry Brown || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Tony Curtis]] || Pvt. Doan || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Will Geer]] || Wyatt Earp || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Jane Russell]] || Nella Turner  || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Clark Gable]] || Colonel Ben Allison || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' ||  || Various characters ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[George Peppard]] || Zeb || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[Lee J. Cobb]] || Marshal Lou Ramsey || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonely Are the Brave]]''||||Police officer||||1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Great Bear, The|The Sons of Great Bear]] || [[Jirí Vrstala]] || Red Fox || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Great Bear, The|The Sons of Great Bear]] || [[Hannjo Hasse]] || Pitt || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Great Bear, The|The Sons of Great Bear]] || [[Gojko Mitic]] || Tokei-Ihto || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Great Bear, The|The Sons of Great Bear]] || [[Kati Szekely]] || Vinonah || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Great Bear, The|The Sons of Great Bear]] || || Soldiers, indians and gold-diggers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Hour of the Gun]]||[[Jason Robards]]||Doc Holliday||||1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Hour of the Gun]]||[[James Garner]]||Wyatt Earp||||1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Hour of the Gun]]||[[Monte Markham]]||Sherman McMasters||||1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Trail of the Falcon]] || [[Gojko Mitic]] || Farsighted Falcon || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Trail of the Falcon]] || || The soldiers, gold-diggers and indians || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Charlton Heston]] || Will Penny || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Lee Majors]] || Blue || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Roy Bean || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' ||  || Various characters || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Northfield Minnesota Raid]]'' || [[Dana Elcar]] || Allen || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]''||[[Henry Fonda]]||Jack Beauregard||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]||[[Geoffrey Lewis]]||Wild Bunch Leader||'Mares Leg'||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westworld]]'' || [[Yul Brynner]] || Gunslinger || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Boy and His Dog]]'' || || Rival gang member || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Tower, The|The Deadly Tower]]'' || || Armed Citizen ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Posse (1975)|Posse]]''||[[Bo Hopkins]]||Wesley|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || [[Franco Nero]] || Keoma || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || || Caldwell's henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[James Keach]] || Jesse James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[Randy Quaid]] || Clell Miller || || 1980&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Long Riders]]'' || [[Stacy Keach]] || Frank James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Andrew Stevens]] || RCMP Constable Adams || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[William Sanderson]] || Ned Warren || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder with Mirrors]]'' || [[John Laughlin]] || Wally Markham ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[Jeff Fahey]] || Tyree || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[Kevin Kline]] || Paden || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[Rusty Meyers]] || Roscoe || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[Scott Glenn]] || Emmet Hollis || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || [[Todd Allen]] || Deputy Kern || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Stephen Lang]] || Ike Clanton || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Aidan Quinn]] || Alfred Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Brad Pitt]] || Tristan Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Julia Ormond]] || Susannah Fincannon Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mulholland Falls]]'' || || || Seen On Gen. Timms' rifle rack || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[Vincent Berry ]] || Deke Barr || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Will Smith]] || Capt. James &amp;quot;Jim&amp;quot; West || Cut-down to resemble &amp;quot;Mare's Leg&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Christian Kane]] || J.T. Langston  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Wilford Brimley]] || Joe Gill || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || || Various cowboys || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Kevin Costner]] || Charlie Waite || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Michael Gambon]] || Denton Baxter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Billy Connolly]] || Zebulon Gant || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tom Cruise]] || Nathan Algren || Trapper model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Sean Connery]] || Allen Quatermain || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Shane West]] || Agent Tom Sawyer || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 4: The Legend Begins]]'' || [[John Dixon]] || Big Horse Johnson || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]'' || [[Buck Taylor]] || Buckskin Charlie || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperation]]'' || || Vigilantes || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (2006)|Rapid Fire]]'' ||[[Brendan Fletcher]]||Billy||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || || Gang members || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Ed Harris]] || Virgil Cole || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Jeremy Irons]] || Randall Bragg || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival of the Dead]]'' || [[Kenneth Welsh]] || Patrick O'Flynn || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Jeff Bridges]] || Marshal Reuben J. &amp;quot;Rooster&amp;quot; Cogburn || &amp;quot;Short&amp;quot; rifle with octagonal barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kajínek]]'' || [[Ken Duken]] || Bukovský || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kajínek]]'' || [[Michal Dlouhý]] || Lejčko || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: The Next Generation]] || [[Marina Sirtis]] || Deanna Troi || || 1987-1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Jon Voight]]||Captain Woodrow Call|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Nia Peeples]]||Augustina Vega||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Louis Gossett Jr.]]||Isom Pickett||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]] ||[[Pablo Espinosa]] || Major Fredrick Funston ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]] ||[[Gina Torres]] || Zoe Alleyne Washburne || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Dayton Callie]] || Charlie Utter || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Jim Beaver]] || Whitney Ellsworth || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Robin Weigert]] || Calamity Jane || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Sean Bridgers]] || Johnny Burns || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[W. Earl Brown]] || Dan Dority || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders]]'' || [[Daniel Ryan]] || Adam Burbage || Uberti replica; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead and Gold: Gangs of the Wild West]] || || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[No More Room In Hell]] || Winchester 1892 || || Whereas the game identifies it as a [[Winchester Model 1892]], its actual 3D model is a Winchester Model 1873 Rifle || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] || Seen in the spaghetti western Jet watches ||  ||  2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Asobi ni Ikuyo: Bombshells from the Sky]] || Seen in Manami's virtual armory ||  ||  2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>O'Shaunal</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=No_More_Room_In_Hell&amp;diff=803301</id>
		<title>No More Room In Hell</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=No_More_Room_In_Hell&amp;diff=803301"/>
		<updated>2014-03-25T08:09:47Z</updated>

		<summary type="html">&lt;p&gt;O'Shaunal: /* Winchester Model 1892 */ 3D model is a Winchester Model 1873; animation inaccuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''No More Room In Hell''''' is a mod for the Source engine, added to Steam on October 31, 2013 via the Greenlight system. The game is a &amp;quot;realistic&amp;quot; depiction of a zombie apocalypse, with up to eight players banding together to survive. Players have a limited, though recharging amount of stamina that is used up by sprinting, jumping, or using melee attacks. Players who are at low health will have less stamina and blurred vision. Zombies can bite the players, which has a chance of fatally infecting them. Infection can be temporarily stopped by pills, but can never be ended. Infected players will start to gradually see in blurrier vision until they die and rise again as a zombie.&lt;br /&gt;
&lt;br /&gt;
Weapons are all treated realistically: All closed-bolt weapons correctly track the chambered round, have different reloads for when empty, etc. Notably, unlike most games, empty shotguns will have the first shell loaded directly into the chamber. At any time, players can hold the reload key to do a check on their current magazine, in the event it has 15 rounds or less, the player will verbally state how much is in it (eg examining a shotgun with three shells would have them state something like &amp;quot;Three shots left&amp;quot;). If it has 16 or more, they will merely mention something like &amp;quot;Got a full mag&amp;quot; or &amp;quot;Gun's half-full.&amp;quot; Weapons and other items also have weight, and players can only carry so much. Unlike most games, ammunition itself will weigh on players, forcing them to only keep how much they think they need for their current weapons. All weapons and ammo boxes have real markings on them, such as using boxes of Remington shotgun shells.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears as the &amp;quot;M92FS&amp;quot; and can commonly be found in starting areas. Holds 15+1 rounds. Deals low damage to zombies&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:NMRIH_92FS_Idle.jpg|thumb|600px|none|The &amp;quot;M92FS&amp;quot; in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_92FS_Ammo.jpg|thumb|600px|none|Doing an ammo check on the &amp;quot;M92FS&amp;quot;]]&lt;br /&gt;
[[Image:NMRIH_92FS_Reload.jpg|thumb|600px|none|Reloading an empty &amp;quot;M92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911 Gold Cup National Match==&lt;br /&gt;
The [[M1911 pistol series#M1911A1|Colt M1911A1]] appears as the Colt M1911 Gold Cup National Match and has a higher power than the 92FS, though it and its ammunition are much harder to find. It can be rarely found in starting rooms and holds 7+1 rounds.&lt;br /&gt;
[[Image:ColtMKIV-Series-70-GCNM.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:NMRIH_M1911_Idle.jpg|thumb|350px|none|The Colt M1911 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_M1911_Ammo.jpg|thumb|350px|none|Doing an ammo check on the M1911]]&lt;br /&gt;
[[Image:NMRIH_M1911_Reload.jpg|thumb|350px|none|Reloading the M1911]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 Gen 4==&lt;br /&gt;
A Generation 4 [[Glock#Glock 17|Glock 17]] appears simply as the &amp;quot;Glock 17&amp;quot; and is much harder to find than the 92FS, and appears with a tan frame and holds 17+1 rounds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|A 3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:NMRIH_Glock17Gen4_Idle.jpg|thumb|350px|none|The Glock 17 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_Glock17Gen4_Ammo.jpg|thumb|350px|none|Doing an ammo check on the Glock 17]]&lt;br /&gt;
[[Image:NMRIH_Glock17Gen4_Reload.jpg|thumb|350px|none|Reloading the Glock 17]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] appears as the &amp;quot;S&amp;amp;W 686&amp;quot; and is an uncommon weapon, though much more common than the M1911 and Glock. It has much higher power than the other pistols, but only holds 6 rounds. When using ironsights, the weapon is used as a single-action revolver. Notably, attempting to fire the revolver when empty will result in the cylinder spinning forward rather than doing nothing as in most games.&lt;br /&gt;
[[Image:S%26WModel686.jpg|thumb|350px|none|The S&amp;amp;W Model 686 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:NMRIH_SW686_Idle.jpg|thumb|350px|none|The S&amp;amp;W Model 686 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_SW686_Ammo.jpg|thumb|350px|none|Doing an ammo check on the S&amp;amp;W Model 686]]&lt;br /&gt;
[[Image:NMRIH_SW686_Empty.jpg|thumb|350px|none|Spinning the cylinder of an empty S&amp;amp;W 686]]&lt;br /&gt;
[[File:NMRIH_SW686_Reload.jpg|thumb|350px|none|Reloading the S&amp;amp;W 686]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk III]] appears with a two-tone finish and holding 10+1 rounds. It is less common than the 92FS and has similar power against zombies.&lt;br /&gt;
[[Image:RugerMkIIIBlued.jpg|thumb|350px|none|Ruger Mk III pistol - .22LR]]&lt;br /&gt;
[[Image:NMRIHRugerPistol_Idle.jpg|thumb|350px|none|The Ruger Mk III in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIHRugerPistol_Ammo.jpg|thumb|350px|none|Doing an ammo check on the Ruger Mk III]]&lt;br /&gt;
[[Image:NMRIH_RugerPistol_Reload.jpg|thumb|350px|none|Reloading the Ruger Mk III]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] appears simply as the &amp;quot;Flare Gun.&amp;quot; If fired into the sky on a Survival map, it will summon a military helicopter to drop supplies (this is not abusable as the helicopter will not drop more supplies until every single item from its previous drop has been used). Using the flare gun against Zombies can often kill several in a tightly packed group over a period of time however it will create flaming runners for all those that get too close.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|350px|none|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:NMRIHFlareGun_Idle.jpg|thumb|350px|none|The Flare Gun in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_FlareGun_Reload.jpg|thumb|350px|none|Reloading the Flare Gun]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;MP5A3&amp;quot; as one of the only two automatic weapons, and holds 30+1 rounds. It also has a Navy trigger group&lt;br /&gt;
[[Image:H%26KMP5-N.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:NMRIH_MP5A3_Idle.jpg|thumb|350px|none|The &amp;quot;MP5A3&amp;quot; in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_MP5A3_Ammo.jpg|thumb|350px|none|Doing an ammo check with the &amp;quot;MP5A3&amp;quot;]]&lt;br /&gt;
[[Image:NMRIH_MP5A3_Reload.jpg|thumb|350px|none|Reloading the &amp;quot;MP5A3&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears simply as the &amp;quot;M-10&amp;quot; and is one of the other two automatic weapons. Prior to January 27/28 2014 it held 32+1 rounds, though now holds 30+1. Uses .45 ACP.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:NMRIH_MAC10_Idle.jpg|thumb|350px|none|The M-10 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_MAC10_Ammo.jpg|thumb|350px|none|Doing an ammo check on the M-10]]&lt;br /&gt;
[[Image:NMRIH_MAC10_Reload.jpg|thumb|350px|none|Reloading the M-10]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears with a scope and makes a good sniper weapon. Fittingly, the map Broadway has a scripted spawn for one on the roof of the starting building for players to snipe the zombie horde below. Holds 5+1 rounds of .308 Winchester&lt;br /&gt;
[[Image:SAKO-Hunter.jpg|thumb|350px|none|Sako 85 - .308 Winchester]]&lt;br /&gt;
[[Image:NMRIH_Sako85_Idle.jpg|thumb|350px|none|The Sako 85 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH_Sako85_Scope.jpg|thumb|350px|none|The view of the Sako 85's scope]]&lt;br /&gt;
[[Image:NMRIH_Sako85_Ammo.jpg|thumb|350px|none|Doing an ammo check on the Sako 85]]&lt;br /&gt;
[[Image:NMRIH_Sako85_Reload.jpg|thumb|350px|none|Reloading the Sako 85]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
The uncommon [[Winchester Model 1892]] is chambered for .357 Magnum, and holds 15+1 rounds. It is either misnamed or misportrayed, since the actual 3D model of the gun is a [[Winchester Model 1873]] Rifle. When the gun is cocked in-game, the dust cover opens and closes automatically, but on an actual Model 1873, it would only open.&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|350px|none|Winchester Model 1892]]&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|350px|none|Winchester Model 1873. Depicted above is the &amp;quot;Short Rifle&amp;quot; model, whereas the model in-game has the longer barrel]]&lt;br /&gt;
[[Image:NMRIH M1892 Idle.jpg|thumb|350px|none|The Winchester Model 1892 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH M1892 Ammo.jpg|thumb|350px|none|Doing an ammo check on the Winchester Model 1892]]&lt;br /&gt;
[[Image:NMRIH M1892 Reload.jpg|thumb|350px|none|Reloading the Winchester Model 1892]]&lt;br /&gt;
&lt;br /&gt;
==Simonov SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] appears with a bayonet and holds 10+1 rounds of 7.62x39mm. Currently, it is the only weapon with a unique melee attack rather than a generic shoving animation.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|350px|none|Russian SKS carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:NMRIH SKS Idle.jpg|thumb|350px|none|The SKS in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH SKS Ammo.jpg|thumb|350px|none|Doing an ammo check on the SKS]]&lt;br /&gt;
[[Image:NMRIH SKS Reload.jpg|thumb|350px|none|Reloading the SKS]]&lt;br /&gt;
[[Image:NMRIH SKS Melee.jpg|thumb|350px|none|Meleeing with the SKS bayonet]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears with a synthetic frame and nickel barrel, and holds 10+1 rounds of .22LR.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|350px|none|Ruger 10/22 with synthetic stock - .22LR]]&lt;br /&gt;
[[Image:NMRIH Ruger1022 Idle.jpg|thumb|350px|none|The Ruger 10/22 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH Ruger1022 Ammo.jpg|thumb|350px|none|Doing an ammo check on the Ruger 10/22]]&lt;br /&gt;
[[Image:NMRIH Ruger1022 Reload.jpg|thumb|350px|none|Reloading the Ruger 10/22]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.58 assault rifle==&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA vz. 58P|SA Vz. 58]] appears as the &amp;quot;CZ 858&amp;quot; and holds 30+1 rounds of 7.62x39mm. It fires in semi-automatic only.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|350px|none|SA Vz. 58 - 7.62x39mm]]&lt;br /&gt;
[[Image:NMRIH CZ858 Idle.jpg|thumb|350px|none|The &amp;quot;CZ858&amp;quot; in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH CZ858 Ammo.jpg|thumb|350px|none|Doing an ammo check on the &amp;quot;CZ858&amp;quot;]]&lt;br /&gt;
[[Image:NMRIH CZ858 Reload.jpg|thumb|350px|none|Reloading the &amp;quot;CZ858&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
An [[M16 rifle series#M16A4 Rifle|M16A4]] appears, bearing [[FN Herstal]] markings. It comes with an ACOG and foregrip and fires in semi-automatic only and holds 30+1 rounds of 5.56x45mm. It is worth noting that unlike most Source games and mods, the scope on the M16A4 actually shows the environment on the other side at all times, not just when aiming down it.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|350px|none|M16A4 with ACOG - 5.56x45mm]]&lt;br /&gt;
[[Image:NMRIH M16A4 Idle.jpg|thumb|350px|none|The M16A4 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH M16A4 Ammo.jpg|thumb|350px|none|Doing an ammo check on the M16A4]]&lt;br /&gt;
[[Image:NMRIH M16A4 Reload.jpg|thumb|350px|none|Reloading the M16A4]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Perennia SV10==&lt;br /&gt;
A double-barrel over-under shotgun named the Beretta Perennia SV10 appears, resembling the [[Beretta 682]]. Rather obviously, it holds 2 shells of 12 Gauge shells.&lt;br /&gt;
[[Image:BM682.jpg|thumb|350px|none|Beretta 682 - 12 Gauge]]&lt;br /&gt;
[[Image:NMRIH SV10 Idle.jpg|thumb|350px|none|The &amp;quot;SV10&amp;quot; in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH SV10 Ammo.jpg|thumb|350px|none|Doing an ammo check on the &amp;quot;SV10&amp;quot;]]&lt;br /&gt;
[[Image:NMRIH SV10 Reload.jpg|thumb|350px|none|Reloading the &amp;quot;SV10&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500A==&lt;br /&gt;
A [[Mossberg 500 series shotgun#Mossberg 500|Mossberg 500A]] appears, holding 5+1 shells of 12 Gauge.&lt;br /&gt;
[[Image:Mossberg500fieldShotgun.jpg|thumb|350px|none|Mossberg 500A - 12 Gauge]]&lt;br /&gt;
[[Image:NMRIH M500 Idle.jpg|thumb|350px|none|The Mossberg 500A in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH M500 Ammo.jpg|thumb|350px|none|Doing an ammo check on the Mossberg 500A]]&lt;br /&gt;
[[Image:NMRIH M500 Pump.jpg|thumb|350px|none|Pumping the Mossberg 500A]]&lt;br /&gt;
[[Image:NMRIHM500 Reload.jpg|thumb|350px|none|Reloading the Mossberg 500A]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Super X3==&lt;br /&gt;
The Winchester Super X3 shotgun appears, holding 5+1 shells of 12 Gauge&lt;br /&gt;
[[Image:NMRIH SuperX3 Idle.jpg|thumb|350px|none|The Winchester Super X3 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH SuperX3 Ammo.jpg|thumb|350px|none|Doing an ammo check on the Winchester Super X3]]&lt;br /&gt;
[[Image:NMRIH SuperX3 Reload.jpg|thumb|350px|none|Reloading an empty Winchester Super X3]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A [[Remington Model 870]] shotgun appears with a synthetic stock and pump, holding 8+1 shells of 12 Gauge.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|350px|none|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 Gauge]]&lt;br /&gt;
[[Image:NMRIH R870 Idle.jpg|thumb|350px|none|The Remington 870 in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH R870 Pump.jpg|thumb|350px|none|Pumping the Remington 870]]&lt;br /&gt;
[[Image:NMRIH R870 Ammo.jpg|thumb|350px|none|Doing an ammo check on the Remington 870]]&lt;br /&gt;
[[Image:NMRIH R870 Reload.jpg|thumb|350px|none|Reloading the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears simply as the &amp;quot;Grenade&amp;quot; and is a rare item to find. It is ineffective at killing zombies, but can damage them in a very large radius.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|350px|none|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:NMRIH M67 Idle.jpg|thumb|350px|none|The M67 grenade in No More Room In Hell]]&lt;br /&gt;
[[Image:NMRIH M67 Throw.jpg|thumb|350px|none|Pulling the pin on the M67 grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>O'Shaunal</name></author>
	</entry>
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