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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T02:42:05Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093117</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093117"/>
		<updated>2017-03-23T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* 9.2 inch Mark I Siege Howitzer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1 &amp;quot;Extended&amp;quot;==&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Machine Pistol==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Danny Edwards holds a unique scoped Mauser C96 carbine found in the level ''Fog of War.'']]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer. In-game, it is the Assault class's Level 10 unlock, and holds 60 rounds in a drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. The detachable drum magazine depicted in the game doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren|Sjögren Shotgun]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It is only available in the &amp;quot;Factory&amp;quot; variant.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.  As a drawback, only an Infantry variant is available. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to rechamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, but only the &amp;quot;Low Weight&amp;quot; version is usable in multi-player.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the radio in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate]], [[Model 16 Stielhandgranate]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|British No.2  Mk II Hale grenade]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
 &lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093113</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093113"/>
		<updated>2017-03-23T22:56:21Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Model 17 Eierhandgranate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1 &amp;quot;Extended&amp;quot;==&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Machine Pistol==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Danny Edwards holds a unique scoped Mauser C96 carbine found in the level ''Fog of War.'']]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer. In-game, it is the Assault class's Level 10 unlock, and holds 60 rounds in a drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. The detachable drum magazine depicted in the game doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren|Sjögren Shotgun]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It is only available in the &amp;quot;Factory&amp;quot; variant.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.  As a drawback, only an Infantry variant is available. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to rechamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, but only the &amp;quot;Low Weight&amp;quot; version is usable in multi-player.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the radio in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate]], [[Model 16 Stielhandgranate]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|British No.2  Mk II Hale grenade]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
 &lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They shall not pass&amp;quot; Dlc.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093111</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1093111"/>
		<updated>2017-03-23T22:56:05Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Mills Bomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1 &amp;quot;Extended&amp;quot;==&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Machine Pistol==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Danny Edwards holds a unique scoped Mauser C96 carbine found in the level ''Fog of War.'']]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer. In-game, it is the Assault class's Level 10 unlock, and holds 60 rounds in a drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. The detachable drum magazine depicted in the game doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren|Sjögren Shotgun]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It is only available in the &amp;quot;Factory&amp;quot; variant.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.  As a drawback, only an Infantry variant is available. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to rechamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, but only the &amp;quot;Low Weight&amp;quot; version is usable in multi-player.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the radio in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate]], [[Model 16 Stielhandgranate]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|British No.2  Mk II Hale grenade]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
 &lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They shall not pass&amp;quot; Dlc.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1092937</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1092937"/>
		<updated>2017-03-23T13:46:22Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1 &amp;quot;Extended&amp;quot;==&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Machine Pistol==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Danny Edwards holds a unique scoped Mauser C96 carbine found in the level ''Fog of War.'']]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer. In-game, it is the Assault class's Level 10 unlock, and holds 60 rounds in a drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. The detachable drum magazine depicted in the game doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren|Sjögren Shotgun]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It is only available in the &amp;quot;Factory&amp;quot; variant.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.  As a drawback, only an Infantry variant is available. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to rechamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, but only the &amp;quot;Low Weight&amp;quot; version is usable in multi-player.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the radio in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate]], [[Model 16 Stielhandgranate]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|British No.2  Mk II Hale grenade]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
 &lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They shall not pass&amp;quot; Dlc.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Yarygin_PYa&amp;diff=1089295</id>
		<title>Yarygin PYa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Yarygin_PYa&amp;diff=1089295"/>
		<updated>2017-03-05T03:22:08Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */ Chronologically ordering the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Yarygin PYa''' is a semi-automatic pistol developed by [[Izhmekh]], chambered in the Russian version of the 9x19mm bullet. It is a double action, short recoil action pistol. Currently it is being used by some military units in the North Caucuses region, and is replacing the [[Makarov PM#Makarov PMM|Makarov PMM]] as the main sidearm of the Russian Ground Forces. The '''MP-443 Grach''' is the military version, the '''MP-446 Viking''' is the sporting derivative of it. The most distinct feature of it is its ability to use overpressure (+P+) armor-piercing rounds, such as the 7N21 and the 7N31.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(2003 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Semi-Automatic pistol&lt;br /&gt;
&lt;br /&gt;
'''Country:''' Russia&lt;br /&gt;
&lt;br /&gt;
'''Action:''' Double Action, Short Recoil&lt;br /&gt;
&lt;br /&gt;
'''Cartridge:''' 9x19mm Para&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 17, 18 round magazine (MP-443 Grach); 10, 17, 18 round magazine (MP-446 Viking)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Yarygin PYa pistols are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
[[Image:MP433Grach.jpg|right|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Chaos Theory]]||||||Non-playable weapon, used by North Korean KPA soldiers||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||Y-PYA||w/ optional laser sight and/or suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)|Medal of Honor]]||Tariq||Incorrect 12-round capacity||Multiplayer only||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || With optional tan slide || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] ||  || With optional silencer and weaponlight || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Warfighter]]|||||| Not usable|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]]|||| Various optional reflex sights, weaponlights, barrel attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]]||||||Incorrect 10-round magazine|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Advanced Warfare]]|||||||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]]|||||||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad]]|||||||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Survarium]]|||||||| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MP-446 Viking==&lt;br /&gt;
[[Image:MP-446Viking.jpg|right|thumb|401px|MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||&amp;quot;MP-446&amp;quot;||with optional reflex sight, LAM and match grade ammo||with suppressed||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lagoon]] || Hotel Moscow member || w/ suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Batman: Gotham Knight]] || Russian mobsters || || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Izhevsk Mechanical Plant]] - A list of all firearms manufactured by Izhmekh.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Flammenwerfer_M.16&amp;diff=1064400</id>
		<title>Flammenwerfer M.16</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Flammenwerfer_M.16&amp;diff=1064400"/>
		<updated>2016-11-17T11:38:01Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Flammenwerfer M.16''' or ''Grossflammenwerfer'' (''Grof'') M.16 was the second version of the large flamethrower ''Grof'' M.12 designed by the German engineer Richard Fiedler and was used during the first World War by Austrian and German forces. After the first successes of the small flamethrower, the ''Kleinflammenwerfer'' M.15, by Verdun in 1915, the Germans decided to build a more effective flamethrower. So in early 1916, the first M.16 were developed and supplied to the front. Unlike his fixed predecessor the M.16 was usually operated by two men. The oil is forced out of a metal hose from the tank at a high pressure and then it is ignited by a hydrogen torch.&amp;lt;br /&amp;gt;&lt;br /&gt;
A smaller, lighter version of the Grof, the ''Kleinflammenwerfer'' (''Kleif'')  M.16, was also designed for one man portable use. The ''Kleif'' was often used by German ''Pionier'' and ''Stosstrupp'' squads for rapid advances.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flammen M16.jpg|thumb|right|200px|Flammenwerfer M.16 captured by Russian soldiers.]]&lt;br /&gt;
[[Image:Kleif16.jpg|thumb|right|200px|Kleinflammenwerfer (Kleif) M.16.]]&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
* Weight: 70 pounds&lt;br /&gt;
* Range: 20 Yards&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost Battalion, The|The Lost Battalion]]''|| ||German troops|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red_Baron,_The|The Red Baron]]''|| ||German soldier|| Kleif ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1918]]''|| || || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[NecroVisioN: Lost Company]]''|| || || unusable ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Valiant Hearts: The Great War]]''|| || || Kleif, unusable ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Wechselapparat M1917=&lt;br /&gt;
&lt;br /&gt;
The '''Wechselapparat ''Wex'' M1917''' was a lightweight modified version of the M.16. Since 1916, the German flamethrower troops upgraded increasingly to the so-called &amp;quot;Wex&amp;quot;, a one-man flamethrower of the next generation with an eye-catching annular tank holding twelve liters of fire oil. In the middle of the ring sat a spherical compressed air tank, with its contents the M.16. could be used either in ten flame surges to a max of 30 meters range or fire three bursts up to 100 meters. The ignition of the flame jet was carried out automatically with a small gas flame.The ''Wex'' saw effective use in 1917/18 and was the basis for a number of flamethrowers including the Model 40 German flamethrower and the British [[No. 2 Portable Flamethrower]] in World War II. After the first World War the Germans were supposed to destroy all their flamethrowers but the most were used by German ''Freikorps''. Some of the ''Wex'' were used in Finland in the 1920s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wex_flam.jpg|thumb|right|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great War 1918, The|The Great War 1918]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Verdun (VG)|Verdun]]''|| Wechselapparat M1917 ''Wex'' || || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]''|| ''Wex'' || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Flamethrower]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Deadfall_Adventures&amp;diff=1055147</id>
		<title>Deadfall Adventures</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Deadfall_Adventures&amp;diff=1055147"/>
		<updated>2016-10-11T23:35:54Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Deadfall Adventures&lt;br /&gt;
|picture = Deadfall-Adventures-Box-Art.jpg &lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Deadfall Adventures&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer= The Farm 51&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Nordic Games&lt;br /&gt;
|genre=First-Person Shooter, Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deadfall Adventures is a first-person shooter adventure game developed by The Farm 51 and published by Nordic Games. The story is set in 1938 and follows James Lee Quartermain, great-grandson of famous adventurer Allan Quartermain. James is hired to escort Jennifer Goodwin, a US Agent, to Egypt to search for the mythical &amp;quot;Heart of Atlantis&amp;quot;. After an attack by Nazi German troops as well as mummies, these events lead James and his colleages on a across-the-globe adventure from the jungles of Guatemala to the frozen landscape of the Arctic.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the game ''Deadfall Adventures'':'''&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
== Webley .455 Mk VI ==&lt;br /&gt;
The [[Webley Revolvers#Webley .455 Mk VI|Webley .455 Mk VI]] is the standard sidearm for the player. As in real life it is shown as a break open revolver meaning that the spent cartridges are ejected when opened. Like all of the sidearms it is dual wielded and appears as the Mk.VI.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:Deadfall MkVI.jpg|thumb|none|600px|James arrives at the temple complex, Webleys in hand.]]&lt;br /&gt;
[[Image:Deadfall MkVI Sights.jpg|thumb|none|600px|He then &amp;quot;looks&amp;quot; down the sights as he scans the temple.]]&lt;br /&gt;
[[Image:Deadfall MkVI reload.jpg|thumb|none|600px|Following his scan, he decides to reload his Webley revolvers, just to be safe.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
You can find the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] rather early in the game. Although it is called C-96 and the model has C96 markings ingame, it is actually the [[Mauser C96#Mauser M712 Schnellfeuer|Mauser M712 Schnellfeuer]] as it can be fired full auto and has the 20 round detachable magazine. As is standard for all sidearms it is dual wielded. Appears as the C-96.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Deadfall C96.jpg|thumb|none|600px|James looks at his new M712's after arriving at the Arctic Base.]]&lt;br /&gt;
[[Image:Deadfall C96 Sights.jpg|thumb|none|600px|He aims his Mausers at a JU52, thinking he can scare it into operating again.]]&lt;br /&gt;
[[Image:Deadfall C93 reload.jpg|thumb|none|600px|Following his failed attempt at scaring the plane into working, he reloads his M712's.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
If you buy the Digital Deluxe Edition, you can choose between the [[Webley Revolvers#Webley .455 Mk VI|Webley .455 Mk VI]] and the [[Remington 1858 New Army]] as your standard sidearm. As is standard for Mr Quartermain, all sidearms are dual wielded. The Remington 1858 appears as the Quatermain Pietta.&lt;br /&gt;
[[Image:Remington1858brassframe.jpeg‎|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Deadfall Pietta.jpg|thumb|none|600px|James looks at both the temple, as well as his Remingtons.]]&lt;br /&gt;
[[Image:Deadfall Pietta Sights.jpg|thumb|none|600px|He decides to check out the revolver's sights, and draws a bead on a nearby wall.]]&lt;br /&gt;
[[Image:Deadfall Pietta reload.jpg|thumb|none|600px|Having checked his revolvers over, he decides to reload to make sure he's ready for anything that could lurk inside.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The game features the long barreled &amp;quot;Artillery&amp;quot; [[Luger P08|Luger P08]]. As Quartermain does, all sidearms are dual wielded. The Luger P08 appears in the game named the P-08.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|350px|Luger LP08 long barreled &amp;quot;Artillery&amp;quot; model - 9x19mm]]&lt;br /&gt;
[[Image:Deadfall P08.jpg|thumb|none|600px|Having searched the Arctic base further, James looks at his newly found Lugers.]]&lt;br /&gt;
[[Image:Deadfall P08 Sights.jpg|thumb|none|600px|Hearing some odd noises in a nearby barracks, James aims his P08's at the door...]]&lt;br /&gt;
[[Image:Deadfall P08 reload.jpg|thumb|none|600px|before reloading, just to be safe.]]&lt;br /&gt;
&lt;br /&gt;
== Bergmann-Bayard ==&lt;br /&gt;
The [[Bergmann-Bayard]] can incorrectly fire fully automatic, a feature which was not available in real life as this was a semi automatic pistol only. Ingame it has the correct 10 round magazine. Like all sidearms it is dual wielded and appears as the Mars.&lt;br /&gt;
[[Image:Bergmann1903.jpg|thumb|350px|none|Bergmann-Bayard M1903 - 9mm Largo]]&lt;br /&gt;
[[Image:Deadfall Mars.jpg|thumb|none|600px|James stares at the distant temple, Bayards at the ready.]]&lt;br /&gt;
[[Image:Deadfall Mars Sights.jpg|thumb|none|600px|After getting some bad vibes, he aims the Bayards at the Temple, in an attempt to scare off evil spirits.]]&lt;br /&gt;
[[Image:Deadfall Mars reload.jpg|thumb|none|600px|Having learned that spirits aren't scared by Belgian guns, he decides to reload.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is first found in the Arctic campaign. As is standard of the sidearms, it is dual wielded and appears as the P-38.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:Deadfall P38.jpg|thumb|none|600px|James finds a small passage as well as a new set of German pistols.]]&lt;br /&gt;
[[Image:Deadfall P38 Sights.jpg|thumb|none|600px|Fearing the idea of a German ambush, James aims his P38's at the road ahead.]]&lt;br /&gt;
[[Image:Deadfall P38 reload.jpg|thumb|none|600px|When no such attack arrives, he reloads his P38's and goes on his merry way.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] can be found in the Submarine site in the Arctic. Even it cannot escape the sidearm rule, as it is dual wielded. Appears as the TT-33.&lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|400px|Tokarev TT-30, first version of Tokarev pistol - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Deadfall TT33.jpg|thumb|none|600px|James stands up on a German U-boat while flashing off his Russian handguns.]]&lt;br /&gt;
[[Image:Deadfall TT33 Sights.jpg|thumb|none|600px|James aims at the sub, hoping the crew haven't noticed him.]]&lt;br /&gt;
[[Image:Deadfall TT33 reload.jpg|thumb|none|600px|After waiting, he decides to reload his Tokarev'sw.]]&lt;br /&gt;
&lt;br /&gt;
== Roth-Steyr M1907 ==&lt;br /&gt;
A very nice addition to the arsenal of the game is the [[Roth-Steyr M1907]], a weapon which is very rarely seen in video games. This pistol was the first semi-automatic pistol ever to be put into military service. The game even shows the correct stripper clip reload procedure. Like every sidearm in the game, it is dual wielded. Appears as the M1907.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|300px|Roth-Steyr M1907 - 8mm Roth-Steyr.]]&lt;br /&gt;
[[Image:Deadfall M1907.jpg|thumb|none|600px|James looks at the beautiful jungle foliage while pointing his Roth-Steyr's at it.]]&lt;br /&gt;
[[Image:Deadfall M1907 Sights.jpg|thumb|none|600px|As he approaches some Aztec ruins, he tries to scare some spirits off with his Steyr's.]]&lt;br /&gt;
[[Image:Deadfall M1907 reload.jpg|thumb|none|600px|Like the Bergmann-Bayard, he learns that spirits aren't scared by Austrian guns, and reloads.]]&lt;br /&gt;
&lt;br /&gt;
== Vis wz. 35 Radom ==&lt;br /&gt;
The [[Vis wz. 35 Radom pistol|Vis wz. 35 Radom]] is only available in Multiplayer game mode.&lt;br /&gt;
[[Image:Vis-Vz-35-rs.jpg|thumb|none|400px|Vis wz. 35 - 9x19mm - Right side]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP34 ==&lt;br /&gt;
The [[Steyr MP34]] can be found rather early in the adventure campaign. For some reason, the front sight post is missing. Appears as the MP-34.&lt;br /&gt;
[[Image:SteyrMP34.jpg|none|thumb|500px|Steyr-Solothurn S1-100/MP34 submachine gun - 9x19mm.]]&lt;br /&gt;
[[Image:Deadfall MP34.jpg|thumb|none|600px|James stands over the German Arctic camp with his new MP34.]]&lt;br /&gt;
[[Image:Deadfall MP34 Sights.jpg|thumb|none|600px|Back in Egypt, James covers his colleage and realizes the Germans forgot to install something important to the MP34's.]]&lt;br /&gt;
[[Image:Deadfall MP34 reload.jpg|thumb|none|600px|Having learned his gun has a manufacturing error, he reloads and attempts to forget it.]]&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
As the game is set in 1938, the [[MP38]] is accurate for the German soldiers. Appears as the MP-38. &lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|400px|none|MP38 - 9x19mm. The sub-machine gun of the German Military Before 1940. It was still used in small quantities in 1941 and 1942.]]&lt;br /&gt;
[[Image:Deadfall MP38.jpg|thumb|none|600px|James stares at a ancient Egyptian statue while armed with his brand-new sub machine gun.]]&lt;br /&gt;
[[Image:Deadfall MP38 Sights.jpg|thumb|none|600px|Later on, he aims his MP38 at a wall, fearing that a mummy or a Nazi might appear.]]&lt;br /&gt;
[[Image:Deadfall MP38 reload.jpg|thumb|none|600px|Following a brief firefight, James reloads his MP38.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
The [[Thompson Submachine Gun]] with the 50 round drum is featured in the game. Despite the fact that the model is marked in game as &amp;quot;Model 1928&amp;quot;, The Thompson in game looks like a strange hybrid of M1928 and very early M1919 &amp;quot;Annihilator I&amp;quot; prototype. This relation is noted with the lack of a stock, short barrel and vent holes in the barrel rather than cooling fins. The Thompson is modeled without a stock when in third-person mode as well as having an anachronistic M1A1 sight attached. As if that wasn't enough, the rear sight has been bent down. Appears as the Thompson.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|Thompson M1919 &amp;quot;Annihilator I&amp;quot; with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Piratportfolio deadfall lpoly wp tommygun.jpg|thumb|none|500px|Concept art of the Thompson SMG]]&lt;br /&gt;
[[Image:Deadfall M1928.jpg|thumb|none|600px|Having just arrived at the temple, James looks at the sights with his Thompson.]]&lt;br /&gt;
[[Image:Deadfall M1928 Sights.jpg|thumb|none|600px|A bit later, James looks at the sights of the Thompson while Jennifer stares at him.]]&lt;br /&gt;
[[Image:Deadfall M1928 reload.jpg|thumb|none|600px|He later checks to make sure his Thompson is functional by reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Suomi KP/-31 ==&lt;br /&gt;
The [[Suomi KP/-31]] with the drum magazine appears in the game with Red Army troops. Appearing  as the Suomi, it boasts a mounted flashlight and a high rate of fire.&lt;br /&gt;
[[Image:SuomiM31.jpg|none|thumb|none|400px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Deadfall Suomi.jpg|thumb|none|600px|After getting a bit of a break, James looks at his recently acquired Suomi.]]&lt;br /&gt;
[[Image:Deadfall Suomi Sights.jpg|thumb|none|600px|Not questioning how Soviet troops got Finnish Sub machine guns, he checks out the sights.]]&lt;br /&gt;
[[Image:Deadfall Suomi reload.jpg|thumb|none|600px|Knowing what may lie ahead, he reloads his Suomi.]]&lt;br /&gt;
&lt;br /&gt;
== PPD-34 / PPD-40 ==&lt;br /&gt;
The rare [[PPD-40|PPD-34 / PPD-40]] submachine gun appears in the Multiplayer game mode. The submachine gun itself is similar to the earlier mentioned Thompson as it appears to be a mix of two different models, those being the PPD -34 and PPD-40 models. It has the longer barrel of the PPD-34 as well as the same barrel shroud and trigger set up, but features the PPD-40's two piece stock as well as magazine housing. &lt;br /&gt;
[[Image:Ppd-34 drum.jpg|none|thumb|none|450px|PPD-34 with 71rd drum mag - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:PPD40.jpg|none|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Piratportfolio deadfall lpoly wp ppd.jpg|thumb|none|500px|Concept art of the PPD. Note that the model is marked as &amp;quot;PPD 1939&amp;quot;.]]&lt;br /&gt;
[[Image:Deadfall PPD.jpg|thumb|none|600px|James and his mutant PPD wait for a match to start.]]&lt;br /&gt;
[[Image:Deadfall PPD sights.jpg|thumb|none|600px|Perplexed by his new weapon, James checks the PPD's iron sights..]]&lt;br /&gt;
[[Image:Deadfall PPD reload.jpg|thumb|none|600px|James decides to just reload and forget about his submachinegun's origins..]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is a quite powerful rifle ingame. It cannot be reloaded with stripper clips, instead you insert one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. Appears as the kar98k.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Deadfall Kar98k.jpg|thumb|none|600px|James looks at the Arctic ruins while holding a 98k.]]&lt;br /&gt;
[[Image:Deadfall Kar98k Sights.jpg|thumb|none|600px|Taking advantage of a lull in the fighting, James decides to check the sights.]]&lt;br /&gt;
[[Image:Deadfall Kar98k reload.jpg|thumb|none|600px|Knowing full well there is more Nazi troops ahead, James reloads his 98k.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k with Scope ==&lt;br /&gt;
The [[Karabiner 98k]] with a scope is the second sniper rifle ingame. It is shown with the correct reload procedure meaning it does not load stripper clips but individual rounds. Appears as the kar98k.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Deadfall Kar98kscope.jpg|thumb|none|600px|Having acquired a brand new scope and rifle, James prepares to use it effectively against some unsuspecting troops.]]&lt;br /&gt;
[[Image:Deadfall Kar98kscope Sights.jpg|thumb|none|600px|James uses his scoped 98k against some German troops below him.]]&lt;br /&gt;
[[Image:Deadfall Kar98kscope reload.jpg|thumb|none|600px|Having just eliminated some troops, James reloads his rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Selbstlader M1916 ==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] is used by some of the German soldiers. This never happened in real life. Only 1000 pieces were ever produced and those were used by the German Air Corps and the German Ballon-und-Zeppelin-Truppe in WW1. Nevertheless, this is indeed a very interesting weapon and a nice surprise to see it used in a game. The ingame model has a modified barrel. Fires full auto ingame, while it was a semi automatic rifle in real life. Appears as the Selbstlader.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Rare Mauser Selbstlader M1916, only 1000 produced - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Deadfall Selbstlader.jpg|thumb|none|600px|James, keen to use every gun in sight, picks up a Selbstlader.]]&lt;br /&gt;
[[Image:Deadfall Selbstlader Sights.jpg|thumb|none|600px|James checks out the sights on his WWI-era rifle.]]&lt;br /&gt;
[[Image:Deadfall Selbstlader reload.jpg|thumb|none|600px|He then reloads his rifle, excited to use it as soon as possible.]]&lt;br /&gt;
&lt;br /&gt;
== Fedorov Avtomat ==&lt;br /&gt;
Some of the Russian Red Army soldiers are armed with the [[Fedorov Avtomat]]. Appears as the Fedorov.&lt;br /&gt;
[[Image:Fedorovavtomat.jpg|thumb|none|400px|Fedorov Avtomat - 6.5x50mmSR]]&lt;br /&gt;
[[Image:Deadfall Fedorov.jpg|thumb|none|600px|James rides his mine cart, very content from the fact he is in a small minecart above a giant lavapit.]]&lt;br /&gt;
[[Image:Deadfall Fedorov Sights.jpg|thumb|none|600px|He then continues his chase and draws a bead on the minecart ahead of him.]]&lt;br /&gt;
[[Image:Deadfall Fedorov reload.jpg|thumb|none|600px|He then reloads while trying to keep his minecart on the rails.]]&lt;br /&gt;
&lt;br /&gt;
== Simonov AVS-36 ==&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36]] is used as a sniper rifle. It can only fire semi automatic whereas in real life this was a full auto rifle. Has an unidentified scope. Appears as the AVS36.&lt;br /&gt;
[[Image:Simonov AVS 36.JPG|thumb|none|500px|Simonov AVS-36 Rifle - 7.62x54R]]&lt;br /&gt;
[[Image:Deadfall AVS36.jpg|thumb|none|600px|James looks at his new Russian rifle and prepares to put it to quick use.]]&lt;br /&gt;
[[Image:Deadfall AVS36 Sights.jpg|thumb|none|600px|James sights up a soldier in the AVS-36's scope.]]&lt;br /&gt;
[[Image:Deadfall AVS36 reload.jpg|thumb|none|600px|Having dispatched his foes, he reloads his AVS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
The [[Browning Auto-5]] appears in the short barreled military version (as pictured below). Appears as the FN Auto-5. &lt;br /&gt;
[[Image:Browning_Auto-5_Military.jpg‎|thumb|none|450px|Browning Auto-5 &amp;quot;Military model&amp;quot;. This model used by British forces under L32A1 designation.]]&lt;br /&gt;
[[Image:Deadfall Auto5.jpg|thumb|none|600px|James gleefully aims his Auto-5 at a nearby crumbling wall.]]&lt;br /&gt;
[[Image:Deadfall Auto5 Sights.jpg|thumb|none|600px|He then sights up a nearby statue, thinking it's an ancient god.]]&lt;br /&gt;
[[Image:Deadfall Auto5 reload.jpg|thumb|none|600px|Having realized that the statue is just a statue, he reloads his Auto-5, laughing at his mistake.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] looks very similar to the one in [[Mummy Returns, The| The Mummy Returns]]. It has a sawn off barrel and buttstock. Appears as the M1887. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|450px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 Gauge]]&lt;br /&gt;
[[Image:Deadfall M1887.jpg|thumb|none|600px|James looks off at a distant temple complex with his 1887.]]&lt;br /&gt;
[[Image:Deadfall M1887 Sights.jpg|thumb|none|600px|He then aims his shotgun at a distant ledge.]]&lt;br /&gt;
[[Image:Deadfall M1887 reload.jpg|thumb|none|600px|Fearing the unknown, he reloads his 1887.]]&lt;br /&gt;
&lt;br /&gt;
== Walther Model SLD ==&lt;br /&gt;
Although in real life the [[Walther Model SLD]] is a double barrel flare gun, ingame it works like a double barrel shotgun. As all sidearms it is dual wielded. Appears as the SLD. &lt;br /&gt;
[[Image:Walther Model SLD.jpg‎|450px|thumb|none|Walther Model SLD flare pistol - 26.65mm]]&lt;br /&gt;
[[Image:Deadfall SLD.jpg|thumb|none|600px|James goes face to face with a mummy with his SLD.]]&lt;br /&gt;
[[Image:Deadfall SLD Sights.jpg|thumb|none|600px|Since mummies are weak to light, he aims his sight as he knows how this confrontation is going to end.]]&lt;br /&gt;
[[Image:Deadfall SLD reload.jpg|thumb|none|600px|Having killed the mummy, James reloads his SLD's.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
The [[MG34]] has the 50 round drum attached. Surprisingly the reload animation is quite accurate, something seen very rarely in video games. Appears as the MG-34. &lt;br /&gt;
[[Image:mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Deadfall MG34.jpg|thumb|none|600px|Having just escaped some Nazi troops only to run into more of them, James grabs a MG34.]]&lt;br /&gt;
[[Image:Deadfall MG34 Sights.jpg|thumb|none|600px|James scans the lower floor with his MG34, checking everything is clear.]]&lt;br /&gt;
[[Image:Deadfall MG34 reload.jpg|thumb|none|600px|Following his scan, he begins to reload his MG34.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Panzerbüchse 39 ==&lt;br /&gt;
The [[PzB-39|Panzerbüchse 39]] is anachronistic as the game is set in 1938. It was first introduced into Wehrmacht service by 1939. The developers probably mixed up the [[PzB-39|Panzerbüchse 39]] with the earlier [[Panzerbüchse 38]] (as it appears ingame as Pzb.38 Anti-Tank). It has the correct reload procedure, which is a very positive surprise. Strangely it features the side mounted sights for the [[Granatbüchse 39]], which was a late war modified version of the [[PzB-39|Panzerbüchse 39]] intended to fire rifle grenades, thus it would be impossible to aim the [[PzB-39|Panzerbüchse 39]] with those grenade sights. Appears as the Pzb.38 Anti-Tank. &lt;br /&gt;
[[Image:PzB-39.jpg|thumb|none|500px|PzB-39 Anti-tank rifle - 7,92×94 mm (Patrone 318) ]]&lt;br /&gt;
[[Image:Deadfall Pzb39.jpg|thumb|none|600px|James finds a Panzerbüchse and decides to check it out next to a German truck.]]&lt;br /&gt;
[[Image:Deadfall Pzb39 Sights.jpg|thumb|none|600px|He then aims the gun, albeit through the wrong sights.]]&lt;br /&gt;
[[Image:Deadfall Pzb39 reload.jpg|thumb|none|600px|Despite not knowing which sight is correct, he begins to load a cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmpistole ==&lt;br /&gt;
The [[Kampfpistole Z#Sturmpistole|Sturmpistole]] is shown firing the SS-Gewehrgranate 61. In real life this rifle grenade was a HEAT weapon designed to destroy tanks, but ingame it works like a HE grenade. This weapon is anachronistic in 1938. Appears as the Panzer Wurfkorper.&lt;br /&gt;
[[Image:Sturmpistole.jpg|thumb|none|500px|Sturmpistole]]&lt;br /&gt;
[[Image:Deadfall Sturmpistole.jpg|thumb|none|600px|James and his Sturmpistole decide to go for a bit of a stroll on the frozen Arctic ice.]]&lt;br /&gt;
[[Image:Deadfall Sturmpistole Sights.jpg|thumb|none|600px|James sights up a far off ice flow, hoping that firing it won't cause all the ice to crack.]]&lt;br /&gt;
[[Image:Deadfall Sturmpistole reload.jpg|thumb|none|600px|Later on, James loads a new round into his Sturmpistole while the previous round hits it's mark.]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Stielhandgranate 24]] is usually carried by German soldiers. In third person view it has an inaccurate belt clip on the explosive head, a feature which was only featured on the Stielhandgranate until the model 17.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|500px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:Deadfall Stielhandgranate.jpg|thumb|none|600px|Sick of dealing with multiple mummies and German troops, James forgets he's in a room with priceless artifacts and pulls the pin on a M24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Dynamite ==&lt;br /&gt;
Instead of the [[Model 24 Stielhandgranate|Stielhandgranate 24]] you can often switch to Dynamite. You also need it to solve some of the puzzles by planting it on certain objects.&lt;br /&gt;
[[Image:Deadfall Dynamite.jpg|thumb|none|600px|Deciding he must go for a nice cold swim, James lights a bundle of dynamite.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Signal_Pistols&amp;diff=1048379</id>
		<title>Webley &amp; Scott Signal Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Signal_Pistols&amp;diff=1048379"/>
		<updated>2016-09-07T00:18:59Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Webley &amp;amp; Scott MkIII Signal.jpg|thumb|right|300px|Webley &amp;amp; Scott No. 1 Mk. III Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|right|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|right|300px|No.1 Mk. V Signal Pistol - 1 inch - steel frame and barrel]]&lt;br /&gt;
[[File:Webley-Scott No 2 Mk V Flare Pistol.jpg|thumb|right|300px|Webley &amp;amp; Scott No.2 Mk. V Signal Pistol]]&lt;br /&gt;
[[Image:WebSig2.jpg|thumb|right|300px|Webley &amp;amp; Scott No. 4 Mk. I Signal Pistol - 37 mm]]&lt;br /&gt;
The Webley &amp;amp; Scott produced  single-shot, break open Signal Pistols for used by British &amp;amp; Commonwealth Military Forces during the First and Second World Wars. Perhaps the most prolific of these was the No.1 MkIII, produced in 1918 at the company's Birmingham facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* '''Webley &amp;amp; Scott MkIII Signal Pistol'''.&lt;br /&gt;
* Caliber: 1 inch&lt;br /&gt;
* Length: 8 inches&lt;br /&gt;
* Barrel Length: 4 inches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Webley &amp;amp; Scott MkIII Signal Pistol appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carry on, Sergeant!]]'' || || German soldier || Mk. III* || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fighting 69th]]'' || [[James Cagney]] || Pvt. Jerry Plunkett || || 1940&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || [[Leo Genn]] || Maj. John Snow || No. 1 Mk. V || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lawrence of Arabia]]'' || [[Anthony Quayle]] || Col. Brighton || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lawrence of Arabia]]'' || [[Peter O'Toole]] || Col. Lawrence || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gang War in Naples]]'' || || Customs officer || No. 2 Mk. V || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[People That Time Forgot, The|The People That Time Forgot]]'' || [[Patrick Wayne]] || Maj. Ben McBride || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles: Adventures in Time]]'' || [[Neil Dickson]] || James 'Biggles' Bigglesworth || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trench, The|The Trench]]'' || [[Danny Dyer]] || Lance Cpl. Dell || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || Sgt. Crocket || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dylan Dog: Dead of Night]]'' || [[Brandon Routh]] || Dylan Dog || No. 4 Mk. 1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || || Mk. III* || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (1968) - Season 1]]'' || [[Kam Fong]] || Chin Ho || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Paul Darrow]] || Capt. Sam Hawkins || &amp;quot;Doctor Who and the Silurians&amp;quot; || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzacs]]'' || || Australian troops || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope 2]] || || MkIII || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] || || No. 4 Mk. I || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[NecroVisioN: Lost Company]] || || No. 1 Mk. III* || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin's Creed Syndicate]] || Flare Gun || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 1]] || || No. 1 Mk. III* || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' (&amp;quot;Mangrove Heaven&amp;quot; (S01E02)) || Rock || No. 1 Mk. III* || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Flare Gun]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1047552</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1047552"/>
		<updated>2016-09-02T14:19:32Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter under development by Swedish game developer DICE and to be published by Electronic Arts, and the next installment in the popular ''[[Battlefield]]'' series. It appears to be set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and zeppelins.&lt;br /&gt;
&lt;br /&gt;
Current footage is from trailers, and E3 2016 footage and online streams of a highly incomplete multiplayer pre-alpha build. The main map seen in this footage is &amp;quot;The St. Quentin Scar,&amp;quot; set during the Battle of Mont Saint-Quentin in 1918. More recently, footage from Gamescom has been released, set on the map &amp;quot;Sinai Desert&amp;quot;, and featuring new weapons and game mechanics.&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen for a few moments in the Battlefield 1 Gamescon Trailer&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65 Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A Turkish soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:bf1 colt harlem.jpg|thumb|none|300px|The hybrid Colt M1911 in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 colt 1.jpg|thumb|none|600px|A hybrid M1911 is fired through a window.]]&lt;br /&gt;
[[File:Bf1-1911.jpg|thumb|none|600px|A soldier firing a hybrid M1911 at a German Gotha G.IV bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm in the Battlefield 1. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German soldier runs with a Luger P08 in the Battlefield 1 Trailer series: Weapons.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] can be seen on the boxart as well as second gameplay trailer. &lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[File:Bf1-c96.jpg|thumb|none|600px|A Mauser C96 being fired right next to a soldier's head. As one would expect, this leads to him clutching his ear in pain, while he hears persistent ringing.]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|The weapon in the soldier's left hand is not a spiked grenade as it might appear to be, but a &amp;quot;[http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club],&amp;quot; a type of improvised melee weapon made by WW1 soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
In the present pre-alpha, a carbine [[Mauser C96]] is the main weapon for all soldiers in the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Bf1-c96carbine.jpg|thumb|none|600px|The carbine configuration may be a little overpowered in this early build. Note the odd modified peep sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears in the Gamescon Trailer for the game.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer Steyr M1912.jpg|thumb|none|600px|A soldier seemingly attempting to shoot down planes with his Steyr M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] revolver is shown being used by a tank crewman during the second gameplay trailer.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI revolver - .455 Webley]]&lt;br /&gt;
[[File:Bf1-webleymk6.jpg|thumb|none|600px|The crewman aiming a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:Bf1-webleymk62.jpg|thumb|none|600px|The crewman fires his Webley Mk VI revolver through one of the tank's pistol ports.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class is equipped with a signal pistol for marking targets, the icon for which is a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|The icon for the Webley &amp;amp; Scott No. 1 Mk. III* is visible on the list to the right under the M1911.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is shown in the second gameplay trailer. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; &lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918.jpg|thumb|none|600px|A soldier holds a Beretta M1918 submachine gun as he gets buzzed by a Sopwith Camel. The sight visible to the left of the magazine is based on an experimental magnifying sight developed for the Lee-Enfield rifle, though it was never used on the M1918 and is probably another &amp;quot;accessory&amp;quot; upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is also seen on the boxart as well as second gameplay trailer.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a trench raiding club, and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet while riding in a motorcycle's sidecar. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescon Trailer.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 belt-fed heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wielding the Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in a trailer.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto-5_Gameplay.jpg|600px|thumb|none|The Browning Auto-5 in Battlefield 1, with the kill notification proclaiming it to be the &amp;quot;Light Infantry&amp;quot; configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10==&lt;br /&gt;
A soldier is briefly seen shooting a [[Remington Model 10]] pump-action shotgun appears as the &amp;quot;Model 10-A&amp;quot;.&lt;br /&gt;
[[File:Remington_Model_10.jpg|thumb|none|500px|Remington Model 10 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-shotgun.jpg|thumb|none|600px|A soldier shooting a Remington Model 10.]]&lt;br /&gt;
[[File:Bf1-model101.jpg|thumb|none|600px|A left-side shot of the shotgun with kill feed in the middle of screen, confirming that it's a Remington Model 10.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A soldier is briefly seen with [[Winchester Model 1897]] Trench Gun.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|The Winchester in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 trenchgun 1.jpg|thumb|none|600px|An Entente soldier drops the trench gun. Note the model seems to have goofed up when it was dropped, as the pump is shoved under the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A soldier charging with a Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a en-bloc clip]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the unknown sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
British soldiers can be seen with [[Lee-Enfield No.1 Mk.III*]] rifles.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|Soldier holding a Lee-Enfield No.1 Mk.III* with an unknown sight attatched.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is one of the 3 power-weapon pickups available as of the Gamescom build.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
A scoped [[Mauser Gewehr 1898]] is briefly seen in teaser trailer as well as in multiplayer footage.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Gewehr 1898 with a scope.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the medic class during Gamescom gameplay.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|Ottoman Soldier holding a Selbstlader with a scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|A soldier charging with a Mondragón Modelo 1908 rifle.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragon with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|400px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5mm.]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
A [[Remington Model 8]] briefly appears in the Battlefield 1 Trailer series: Weapons. Initially mistaken for the Auto-5, it somehow holds 8 rounds as opposed to the real version which has a fixed magazine of 5 rounds or a 15-round detachable magazine (granted, given how it isn't seen being reloaded, it may be using the 15-rounder, and simply isn't fully loaded).&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
A barrel is seen that is very similar to the [[M1903 Springfield|Springfield M1903 Mk 1]] rifle.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:bf1 spring 1.jpg|thumb|none|600px|The barrel on the left likely held by a US soldier.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
An Ottoman soldier is seen wielding a [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device, which could make the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-06]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class during Gamescon gameplay&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|Ottoman soldier holding a Steyr Mannlicher M1895 with a scope, bayonet, and the odd looking monopod attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot; in multiplayer gameplay footage with a scope mounted.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 Winchester1895.jpg|thumb|none|600px|A German soldier holding a &amp;quot;Russian 1895&amp;quot; with a scope and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the medic class; it is shown with a 10-round magazine which somehow contains 20 rounds. While 15 and 20-round magazines were used on French Model 1907s, the one shown in the game is not nearly large enough. One player character is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A player character holds a Winchester Model 1907 with a bayonet. Note the 20-round capacity.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Switching to the weapon shows the 20-round 10-round magazine and a bayonet fitted without the aid of a bayonet lug.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading an M1907 with a Thompson foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is shown used by German heavy infantry in the teaser trailer.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier wielding a MG 15nA]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is shown in the second gameplay trailer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is an available portable machinegun, shown in both a teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:Bf1-lewis.jpg|thumb|none|600px|A soldier running with a Lewis Gun in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
[[Madsen machine gun|Madsen M1902]] is seen in multiplayer footage.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|A soldier reloading a Madsen M1902 machine gun.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Gamescon Trailer. It is another battle pickup available in the Gamescom build, and comes with a suit of heavy armor.&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer MG08-15.jpg|thumb|none|600px|The oh-so-terrifying guy with a suit of seemingly indestructible armor and an MG08/15 makes use of the latter, with the former having been used a few seconds ago.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the 3rd battle pickup available as of the Gamescom build of the game.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|Second from the right.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a pile of rubble.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears to be a weapon used by the assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;), and is seen on the belt of an Allied soldier in the teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A crafty Mark V tank sneaks up on a Feldkanone.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on Zeppelin.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 16==&lt;br /&gt;
A Granatwerfer 16 is briefly seen in a trailer.&lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatwerfer 16.]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatwerfer 16 fired by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An inexplicable British A7V fires its rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on German planes.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1047551</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1047551"/>
		<updated>2016-09-02T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Luger P08 */ it is in fact a Royal Navy Iron Duke class, not the HMS Dreadnought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter under development by Swedish game developer DICE and to be published by Electronic Arts, and the next installment in the popular ''[[Battlefield]]'' series. It appears to be set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and zeppelins.&lt;br /&gt;
&lt;br /&gt;
Current footage is from trailers, and E3 2016 footage and online streams of a highly incomplete multiplayer pre-alpha build. The main map seen in this footage is &amp;quot;The St. Quentin Scar,&amp;quot; set during the Battle of Mont Saint-Quentin in 1918. More recently, footage from Gamescom has been released, set on the map &amp;quot;Sinai Desert&amp;quot;, and featuring new weapons and game mechanics.&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen for a few moments in the Battlefield 1 Gamescon Trailer&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65 Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A Turkish soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:bf1 colt harlem.jpg|thumb|none|300px|The hybrid Colt M1911 in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 colt 1.jpg|thumb|none|600px|A hybrid M1911 is fired through a window.]]&lt;br /&gt;
[[File:Bf1-1911.jpg|thumb|none|600px|A soldier firing a hybrid M1911 at a German Gotha G.IV bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm in the Battlefield 1. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German soldier runs with a Luger P08 in the Battlefield 1 Trailer series: Weapons.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [https://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] can be seen on the boxart as well as second gameplay trailer. &lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[File:Bf1-c96.jpg|thumb|none|600px|A Mauser C96 being fired right next to a soldier's head. As one would expect, this leads to him clutching his ear in pain, while he hears persistent ringing.]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|The weapon in the soldier's left hand is not a spiked grenade as it might appear to be, but a &amp;quot;[http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club],&amp;quot; a type of improvised melee weapon made by WW1 soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
In the present pre-alpha, a carbine [[Mauser C96]] is the main weapon for all soldiers in the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Bf1-c96carbine.jpg|thumb|none|600px|The carbine configuration may be a little overpowered in this early build. Note the odd modified peep sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears in the Gamescon Trailer for the game.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer Steyr M1912.jpg|thumb|none|600px|A soldier seemingly attempting to shoot down planes with his Steyr M1912.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] revolver is shown being used by a tank crewman during the second gameplay trailer.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI revolver - .455 Webley]]&lt;br /&gt;
[[File:Bf1-webleymk6.jpg|thumb|none|600px|The crewman aiming a Webley Mk VI revolver.]]&lt;br /&gt;
[[File:Bf1-webleymk62.jpg|thumb|none|600px|The crewman fires his Webley Mk VI revolver through one of the tank's pistol ports.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class is equipped with a signal pistol for marking targets, the icon for which is a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|The icon for the Webley &amp;amp; Scott No. 1 Mk. III* is visible on the list to the right under the M1911.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is shown in the second gameplay trailer. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; &lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918.jpg|thumb|none|600px|A soldier holds a Beretta M1918 submachine gun as he gets buzzed by a Sopwith Camel. The sight visible to the left of the magazine is based on an experimental magnifying sight developed for the Lee-Enfield rifle, though it was never used on the M1918 and is probably another &amp;quot;accessory&amp;quot; upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is also seen on the boxart as well as second gameplay trailer.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a trench raiding club, and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet while riding in a motorcycle's sidecar. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescon Trailer.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 belt-fed heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wielding the Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in a trailer.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto-5_Gameplay.jpg|600px|thumb|none|The Browning Auto-5 in Battlefield 1, with the kill notification proclaiming it to be the &amp;quot;Light Infantry&amp;quot; configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10==&lt;br /&gt;
A soldier is briefly seen shooting a [[Remington Model 10]] pump-action shotgun appears as the &amp;quot;Model 10-A&amp;quot;.&lt;br /&gt;
[[File:Remington_Model_10.jpg|thumb|none|500px|Remington Model 10 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-shotgun.jpg|thumb|none|600px|A soldier shooting a Remington Model 10.]]&lt;br /&gt;
[[File:Bf1-model101.jpg|thumb|none|600px|A left-side shot of the shotgun with kill feed in the middle of screen, confirming that it's a Remington Model 10.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A soldier is briefly seen with [[Winchester Model 1897]] Trench Gun.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|The Winchester in the Harlem Hellfighters DLC.]]&lt;br /&gt;
[[File:bf1 trenchgun 1.jpg|thumb|none|600px|An Entente soldier drops the trench gun. Note the model seems to have goofed up when it was dropped, as the pump is shoved under the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A soldier charging with a Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a en-bloc clip]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the unknown sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
British soldiers can be seen with [[Lee-Enfield No.1 Mk.III*]] rifles.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|Soldier holding a Lee-Enfield No.1 Mk.III* with an unknown sight attatched.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is one of the 3 power-weapon pickups available as of the Gamescom build.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
A scoped [[Mauser Gewehr 1898]] is briefly seen in teaser trailer as well as in multiplayer footage.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Gewehr 1898 with a scope.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the medic class during Gamescom gameplay.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|Ottoman Soldier holding a Selbstlader with a scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is shown briefly in the second gameplay trailer.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|A soldier charging with a Mondragón Modelo 1908 rifle.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragon with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|400px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5mm.]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
A [[Remington Model 8]] briefly appears in the Battlefield 1 Trailer series: Weapons. Initially mistaken for the Auto-5, it somehow holds 8 rounds as opposed to the real version which has a fixed magazine of 5 rounds or a 15-round detachable magazine (granted, given how it isn't seen being reloaded, it may be using the 15-rounder, and simply isn't fully loaded).&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
A barrel is seen that is very similar to the [[M1903 Springfield|Springfield M1903 Mk 1]] rifle.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:bf1 spring 1.jpg|thumb|none|600px|The barrel on the left likely held by a US soldier.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
An Ottoman soldier is seen wielding a [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device, which could make the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-06]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class during Gamescon gameplay&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|Ottoman soldier holding a Steyr Mannlicher M1895 with a scope, bayonet, and the odd looking monopod attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot; in multiplayer gameplay footage with a scope mounted.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 Winchester1895.jpg|thumb|none|600px|A German soldier holding a &amp;quot;Russian 1895&amp;quot; with a scope and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the medic class; it is shown with a 10-round magazine which somehow contains 20 rounds. While 15 and 20-round magazines were used on French Model 1907s, the one shown in the game is not nearly large enough. One player character is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A player character holds a Winchester Model 1907 with a bayonet. Note the 20-round capacity.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Switching to the weapon shows the 20-round 10-round magazine and a bayonet fitted without the aid of a bayonet lug.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading an M1907 with a Thompson foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is shown used by German heavy infantry in the teaser trailer.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier wielding a MG 15nA]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is shown in the second gameplay trailer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is an available portable machinegun, shown in both a teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:Bf1-lewis.jpg|thumb|none|600px|A soldier running with a Lewis Gun in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
[[Madsen machine gun|Madsen M1902]] is seen in multiplayer footage.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|A soldier reloading a Madsen M1902 machine gun.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Gamescon Trailer. It is another battle pickup available in the Gamescom build, and comes with a suit of heavy armor.&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer MG08-15.jpg|thumb|none|600px|The oh-so-terrifying guy with a suit of seemingly indestructible armor and an MG08/15 makes use of the latter, with the former having been used a few seconds ago.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the 3rd battle pickup available as of the Gamescom build of the game.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|Second from the right.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a pile of rubble.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears to be a weapon used by the assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;), and is seen on the belt of an Allied soldier in the teaser trailer as well as in a multiplayer footage.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A crafty Mark V tank sneaks up on a Feldkanone.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on Zeppelin.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 16==&lt;br /&gt;
A Granatwerfer 16 is briefly seen in a trailer.&lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatwerfer 16.]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatwerfer 16 fired by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An inexplicable British A7V fires its rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on German planes.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maxim&amp;diff=1047315</id>
		<title>Maxim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maxim&amp;diff=1047315"/>
		<updated>2016-09-01T06:34:49Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Maxim''' was the first true self-powered machine gun*, a recoil-operated fully-automatic belt fed weapon produced by Sir Hiram Stevens Maxim, an American-born inventor who moved to England at the age of 41.&lt;br /&gt;
&lt;br /&gt;
Maxim's attention was drawn to guns in 1881, when a friend famously advised him &amp;quot;If you want to make a pile of money, invent something that will enable those fool Europeans to cut each other's throats with greater facility.&amp;quot; He produced his first gun in 1885, an extremely bulky device with a distinctive bulge at the rear for a rotary crank to reverse the movement of the block, and a unique pointer-operated fire regulator which allowed the weapon to fire at any speed from 1 RPM to 600. Both were eliminated in later designs for simplicity, the crank assembly being replaced with a toggle joint that was the forerunner of that used on the [[Borchardt C-93]] and [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
Despite some scepticism from early buyers (the Tsar of Russia's officers, when the 1885's mechanism was explained to them, laughed and stated nobody could operate the crank 600 times a minute, while the King of Denmark, on being told how much each round cost, told Maxim one of his guns would bankrupt Denmark in half a day) the gun was an instant success, and was adopted by many national militaries in a variety of variants and calibres. It saw combat from British use in The Gambia in 1888 to the end of the Second World War, eventually being supplanted by lighter and more efficient designs. Larger versions of the Maxim were also used as anti-aircraft guns, with the most well-known examples being the British &amp;quot;pom-pom&amp;quot; guns.&lt;br /&gt;
&lt;br /&gt;
Maxim's gun company was established with the help of the Vickers steel company of Great Britain and ultimately absorbed into it, joining with rival Nordenfeldt of Sweden in between; Albert Vickers would later produce his own redesigns of the Maxim, the Maxim-Vickers and later the [[Vickers Gun]].&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While a Swedish Army Lieutenant, D.H. Friberg, had patented a design for a recoil-operated firearm action using locking lugs similar to those used by many later automatic weapons (such as the Russian [[DP-28]]) in 1870, with early drawings for a weapon based on it dating back to 1882, Friberg's design was impractical due to rapid residue buildup from use of black powder, and it is unclear if any firing weapon was produced before Maxim's gun in 1885. Rudolf Henrik Kjellman latter refined Friberg's design to use Swiss 6.5x55mm smokeless powder cartridges in 1907, adding a bipod, water jacket and forward grip and replacing Friberg's hopper feed with a detachable box magazine: this, the &amp;quot;Kjellman Light Machine Gun,&amp;quot; was a commercial failure with only ten examples produced.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maxim 1895==&lt;br /&gt;
[[Image:Maxim1895.jpg|thumb|right|400px|Maxim 1895 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carry on, Sergeant!]]'' || || Canadian soldiers ||  || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North West Frontier]]|| [[S.M. Asgaralli]] || Havildar ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North West Frontier]]|| [[Herbert Lom]] || Van Layden  ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North West Frontier]]|| [[Kenneth More]] || Capt. Scott ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North West Frontier]]|| [[Wilfrid Hyde-White]] || Mr Bridie ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[100 Rifles]]'' ||  || Mexican soldiers, Indians ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Companeros]]'' || [[Franco Nero]] || Yodlaf Peterson || A mockup || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]] ||[[Edward Woodward]] || Morant ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes: A Game Of Shadows]]''|| || assassins || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rough Riders]] || || Spanish troops  ||Argentine Maxim || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock_'n_Load_With_R._Lee_Ermey|Lock 'n Load With R. Lee Ermey]] /Episode 1: Machine Gun Educations ||[[R. Lee Ermey]] || Himself || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|right|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
German version of the Maxim gun, adopted in 1908 and classified MG'08 accordingly. Usually seen on its unique four-legged 'sledge' mounting which could be folded up to drag the gun across the ground.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*'''Weight, Gun Only:''' 58lb 5oz (26.44kg)&lt;br /&gt;
*'''Weight, On 'Sledge' Mounting:''' 136lb 11oz (62kg) &lt;br /&gt;
*'''O/A Length:''' 46.25in (1175mm)&lt;br /&gt;
*'''Barrel length:''' 28.3 in (719 mm)&lt;br /&gt;
*'''Cartridge:''' 7.92x57mm Mauser&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings]] || || German soldiers || || 1927&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Sons]]'' || || German soldiers || || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun: Visions of History]]'' || || German soldiers || || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carry on, Sergeant!]]'' || || German soldiers ||  || 1928&lt;br /&gt;
|-&lt;br /&gt;
|''[[Journey's End (1930)|Journey's End]]''||  ||German soldiers|| ||1930&lt;br /&gt;
|-&lt;br /&gt;
|''[[All Quiet on the Western Front (1930)|All Quiet on the Western Front]] ||  || German soldiers ||   ||  1930&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heroes for Sale]] || || German soldiers || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shock Troop]] || || German soldiers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lives of a Bengal Lancer]]''|| ||  || ||1935&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fighting 69th]] ||  || German soldiers  ||   || 1940&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sergeant York]] ||   || German soldiers ||   || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1943)|Sahara]] ||  || German soldiers  || Mounted on a halftrack  ||  1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Native Shores (Rodnye berega)]]'' || || German soldiers || Fitted with a bipod || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of the Rails (La bataille du rail)]]'' || || German soldiers || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Gates to Hell]]'' || || Vietnamesse guerillass || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Branded Women]]'' ||  || German troops || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Germán Cobos]] || Jean Ramirez || Mounted on jeep || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]||   || German soldiers  ||   || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Train]]||  ||German soldiers||  ||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]||  ||German soldiers||  ||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duck, You Sucker!]] || [[Rod Steiger]]  || Juan Miranda   ||   || 1971 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wind and the Lion, The|The Wind and the Lion]]|| [[Marc Zuber]] || Sultan of Morocco ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[March or Die]]'' ||  || French Foreign Legionnaires || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)|All Quiet on the Western Front]]||   || German soldiers ||   || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gallipoli]] ||  || Turkish soldiers  ||   ||  1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ace of Aces (L'As des as)]]'' || || German soldiers || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]] ||  ||   ||   ||  1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lighthorsemen, The|The Lighthorsemen]] ||  || Turkish soldiers ||  |||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legends of the Fall]] ||   || German soldiers ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Battalion, The|The Lost Battalion]] ||   || German soldiers ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathwatch]] ||  || German soldiers  ||   ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (2008)|The Bridge]] || [[Alexander Becht]] || Ernst Scholten ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (2008)|The Bridge]] || || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard No. 47]]'' ||  || Austro-Hungarian soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Baron]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passchendaele]]||   || German soldiers ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beneath Hill 60]] ||  || German soldiers  ||   ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] || [[Natasza Urbanska]] || Ola Raniewska  ||   ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] ||  || Polish soldiers  ||   ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Falcon (Or noir)]]''|| || Nasib's oilfield guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' ||  || German troops || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Emden Men]]'' || || German Sailors || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || Russian sailors || mounted on a boat || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Water Diviner]]'' || || Greek and Turkish soldiers ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzacs]]'' || || German and Turkish troops || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzacs]]'' ||[[Mark Hembrow]] || Dick Baker || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Indiana Jones Chronicles: Volume 2, The|The Young Indiana Jones Chronicles]] ||[[Daniel Craig]]|| Captain Schiller || &amp;quot;Daredevils of the Desert&amp;quot; (S2E15) || 1992-1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Somme – From Defeat to Victory, The|The Somme – From Defeat to Victory]]''||||German soldiers||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[14 - Diaries of the Great War]] || || German soldiers ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gallipoli (2015)|Gallipoli]]'' ||  || Turkish troops || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1918]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest of Days]] ||  ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]] || MG 08 ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Great War 1918, The|The Great War 1918]]|| || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;440&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;40&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Girl Und Panzer]] ||  || Mounted on German A7V tank  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Pirates || incorrectly equipped with a top-mounted magazine together with a belt box  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|right|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Maxim0818.jpg|thumb|right|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG_0815.JPG‎|thumb|right|401px|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
A variant of the MG08, it was an attempt at a more 'man-portable' version of the gun.  &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*'''Weight:''' 31lb 0oz (14.06kg)&lt;br /&gt;
*'''O/A Length:''' 57.0in (1448mm)&lt;br /&gt;
*'''Barrel length:''' 28.3 in (719 mm)&lt;br /&gt;
*'''Cartridge:''' 7.92x57mm Mauser&lt;br /&gt;
*'''Magazine:''' 100- or 250-round cloth belt carried in an ammo chest or 100-round cloth belt loaded in a metal ''patronenkaster'' belt carrier drum. It feeds from the right and ejects the spent brass from the left.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings]] ||  ||  ||  MG08/15 aircraft version ||  1927&lt;br /&gt;
|-&lt;br /&gt;
|''[[Westfront 1918]] || || German soldiers || ||  1930&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shock Troop]] || || German soldiers || || 1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell's Angels]] ||  ||  ||  MG08/15 aircraft version ||  1930&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell's Angels]] || [[Ben Lyon]] || Monte Rutledge ||  MG08/15 aircraft version ||  1930&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || [[Jean Gabin]] || Pierre Gilieth || || 1935&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fighting 69th]]||  || German soldiers  ||   || 1940&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Walk In The Sun]] ||   || German soldiers  ||  MG08/15 modified with water jacket removed || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Signum Laudis]] || [[Vítezslav Jandák]]  || Pvt. Müller  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Signum Laudis]] || [[Zdenek Dusek]]  || Pvt. Kostka  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Road To China]]'' || || Chinese Warlord's soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles: Adventures in Time]] ||  ||   || MG08/15 air cooled  ||  1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lighthorsemen, The|The Lighthorsemen]] ||  || German troops  || MG08/15 aircraft version ||  1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flyboys]] ||  || German pilot  || MG08/15 aircraft version ||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Baron]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] ||  || Polish pilot  || MG08/15 aircraft version ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] ||  ||  Rear-gunner  || MG08/15 air-cooled ||  2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Falcon (Or noir)]]''|| || Nasib's pilot || MG08/15 aircraft version || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]] || || Hungarian solders || Fitted with drum magazine || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzacs]] || || German and Australian troops || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Journey's End (1988)|Journey's End]]'' || || German soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Somme – From Defeat to Victory, The|The Somme – From Defeat to Victory]]''||||German soldiers||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystic Archives of Dantalian, The]]''|| || Mounted on aircraft|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1918]]'' ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NecroVisioN]]'' ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NecroVisioN: Lost Company]]'' ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Great War 1918, The|The Great War 1918]]|| || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun (VG)|Verdun]]'' || Maschinengewehr '08/15 ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|right|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:S maxim.jpg|thumb|right|400px|Maxim 1910 with 'Sokolov' wheel mount &amp;amp; shield - 7.62x54mmR]]&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|right|400px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
Russian-adopted version of the Maxim, adopted originally in 1905 with a bronze water-jacket but modified and standardized to a corrugated-type jacket in 1910. A simplified version with smooth water jacket was adopted in October 1914 and manufactured until late 1920s. Usually seen on the 'Sokolov' mounting which was wheeled with a small turntable.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*'''Weight, Gun Only:''' 52lb 8oz (23.8kg)&lt;br /&gt;
*'''Weight, On 'Sokolov' Mounting:''' 99lb 11oz (45.22kg) (Including Shield) &lt;br /&gt;
*'''O/A Length:''' 43.6in (1107mm)&lt;br /&gt;
*'''Barrel length:''' 28.4 in (721 mm)&lt;br /&gt;
*'''Cartridge:''' 7.62x54mm-R, early prototypes chambered for Berdan 10.14 mm&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1931)|Sniper]]'' || || Red Army soldiers, enemy soldiers || || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The First Platoon (Pervyy vzvod)]]'' || || Russian officers and soldiers || || 1933&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Chapaev]]'' || [[Boris Babochkin]] || Chapaev  || || rowspan=&amp;quot;4&amp;quot;|1934&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Kmit]] || Petka || &lt;br /&gt;
|-&lt;br /&gt;
| [[Varvara Myasnikova]] || Anka || &lt;br /&gt;
|-&lt;br /&gt;
| || Red Army men and White Army soldiers || Mounted on BA-27 armored car&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen (Trinadtsat), The|The Thirteen (Trinadtsat)]]|| || Red Army men  ||  || 1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sailors of Kronstadt (My iz Kronshtadta)]]'' || || Red and White troops || || 1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soviet Border (Na granitse)]]'' || [[Nikolay Vinogradov]] || Yerofey Vlasov || || 1938&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soviet Border (Na granitse)]]'' || || Soviet Border Guard soldiers || || 1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Outpost (Morskoy post), The|The Sea Outpost (Morskoy post)]]'' || [[Nikolai Ivakin]] || Petty officer Matveev || || 1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Outpost (Morskoy post), The|The Sea Outpost (Morskoy post)]]'' || || Soviet border guards || || 1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Outpost (Morskoy post), The|The Sea Outpost (Morskoy post)]]'' || || Japanese marines || Disguised as German [[Maxim MG08|MG08]] || 1938&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Tanks (Tankisty)]]'' || || German soldiers || Standing for [[MG08]] || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Rear of the Enemy (V tylu vraga)]]'' || || Soviet and Finnish troops || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aleksandr Parkhomenko]]'' || || Red Army soldiers, Anarchists || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || Soviet soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || || German soldiers || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldiers (Soldaty)]]||  || Russian soldiers  ||  || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ballad of a Soldier]]||  || Russian soldier  ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || Soviet soldiers || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virgin Soil Upturned (Podnyataya tselina)]]'' || || || Seen in hidden weapon cache || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viva Maria!]] ||  || Mexican soldiers ||  || 1965 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Viva Maria!]] || [[Carlos López Moctezuma]] || Ródriguez ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Zhivago]] ||  || Russian soldiers ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Song About Manshuk (Pesn o Manshuk)]]'' || [[Natalya Arinbasarova]] || Sgt. Manshuk Mametova || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || Soviet Marines || || 1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]] ||  ||  Red Army men ||  || 1971 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bumbarash]]'' || || Red Army soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Sokolovo]]'' || [[Jan Kanyza]] || Sgt. Rataj || || rowspan=&amp;quot;2&amp;quot;|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Stefan Kvietik]] || Ignác Spiegel || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of the Turbins (Dni Turbinykh)]]'' || [[Andrey Myagkov]] || Col. Aleksei Turbin || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tachanka from the South (Tachanka s yuga)]]'' || || Red Army soldiers, bandits || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Port Arthur, The (203 kochi)|The  Battle of Port Arthur (203 kochi)]] ||  || Russian soldiers  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)]]'' || [[Yuriy Grigorev]] || Sasha Andronov || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)]]'' || [[Oleg Korchikov]] || Stepan Zaytsev || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)]]'' || || White Army soldiers, bandits || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sixth (Shestoy), The|The Sixth (Shestoy)]] ||  ||  ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers (Snaypery)]]'' || ||Soviet troops || w/o shield || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Winter War]] ||  || Finnish Soldiers  ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ambush (Rukajärven tie)]] || || Soviet soldiers || || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || Soviet soldiers || || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Stanislav Melnik]] || Pvt. Shetikov || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Evgeniy Ganelin]] || Capt. Leonov || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Andrey Isaenko]] || Sgt. Kamarinsky || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || Soviet sailors || mounted on a boat || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Sevastopol (Bitva za Sevastopol)]]'' ||  || Red Army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batalion]]'' || [[Nikolay Auzin]] || Lt. Nikolay Seleznev ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[State Border: Film 1, The|The State Border: Film 1]] ||  || Red Army soldiers ||  || rowspan=&amp;quot;2&amp;quot;|1980&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers || modified to resemble German [[Maxim#Maxim MG08|Maxim MG08]] &lt;br /&gt;
|-&lt;br /&gt;
| [[State Border: Film 2, The|The State Border: Film 2]] ||  || Russian Border guards ||  || |1980&lt;br /&gt;
|-&lt;br /&gt;
| [[State Border: Film 3, The|The State Border: Film 3]] ||  || Russian Border guards ||  || |1982&lt;br /&gt;
|-&lt;br /&gt;
| [[State Border: Film 4, The|The State Border: Film 4]] ||  || Russian Border guards and Turkestan Communist fighters ||  || |1984&lt;br /&gt;
|-&lt;br /&gt;
| [[State Border: Film 5, The|The State Border: Film 5]] ||  || Russian Border guards || on wheel mount and M-4 AA quad mount  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || || White Guard soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fullmetal Alchemist: Brotherhood]] ||Ishvalan resistance fighter ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailors ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
[[Image:1910-30.jpg|thumb|right|400px|Russian Maxim 1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|right|401px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If War Comes Tomorrow (Esli zavtra voyna)]]'' || || Red Army soldiers || On Sokolov mount and M-4 AA quad mounting || 1938&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Raid (Glubokiy reid)]]'' || || Soviet and German soldiers || M-4 AA quad mounting || 1938&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Tanks (Tankisty)]]'' || || German soldiers || Standing for [[MG08]] || 1939&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl from Leningrad (Frontovye podrugi)]]'' || || Soviet and Finnish soldiers || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl from Leningrad (Frontovye podrugi)]]'' || || Red Army soldiers || M-4 AA quad mounting || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lad from Our Town (Paren iz Nashego Goroda)]] || || Red Army soldiers || M-4 AA quad mounting || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antosha Rybkin]]'' || || Red Army soldiers || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || Soviet soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Native Shores (Rodnye berega)]]'' || || Soviet soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[T-9 Submarine (Podvodnaya lodka T-9)]]'' || || Soviet seamen || AA mounting on submarine || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marine Battalion (Morskoy batalion), The|The Marine Battalion (Morskoy batalion)]]'' || || Soviet infantry soldiers and marines || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || Soviet soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miles of Fire (Ognennye versty)]]'' || [[Ivan Savkin]] || Grigory Zavragin || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (1957)|And Quiet Flows the Don (Tikhiy Don)]]'' || [[Pyotr Chernov]] || Ilya Bunchuk || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (1957)|And Quiet Flows the Don (Tikhiy Don)]]'' || || Russian Army soldiers, Reds and Whites || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Wagon (Zelyonyy Furgon) (1959), The|The Green Wagon (Zelyonyy Furgon)]]'' || || Red Army soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || [[Andrei Khlebnikov]] || Sgt. Aleksei Gogolko || M-4 Quad Mounting || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || [[Mikhail Pugovkin]] || Sgt. Ivan Vozhzhov || M-4 Quad Mounting || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || Soviet soldiers || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring (Kwiecien)]]'' || || Polish soldiers ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[At Your Threshold (U Tvoyego Poroga)]]||  || Moscow militiamen ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living and the Dead (Zhivye i Myortvye), The|The Living and the Dead (Zhivye i Myortvye)]]||  || Russian soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hyperboloid of Engineer Garin (Giperboloid inzhenera Garina)]]'' || || || Mounted on Soviet patrol boat || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Elusive Avengers (Neulovimye mstiteli)]]'' || || Bandits, Red Army soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And All Will Be Quiet (Potem nastapi cisza)]]'' ||  || Polish soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wedding in Malinovka (Svadba v Malinovke)]]'' || || Red Army soldiers and brigands || Mounted on ''tachanka'' cart || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The New Adventures of the Elusive Avengers (Novye prikluchenya Neulovimykh)]]'' || || White Army soldier || Mounted on a patrol boat || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Kiev Direction (Na kievskom napravlyenii)]]'' || || Soviet soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: The Fire Bulge]]'' || || Soviet soldiers ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: Breakthrough]]'' || || Soviet soldiers ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shine, Shine, My Star (Gori, gori, moya zvezda)]]'' || [[Leonid Kuravlyov]] || Serdyuk || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shine, Shine, My Star (Gori, gori, moya zvezda)]]'' || || Red Army soldiers, White Army soldies, bandits || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Flight (Beg)]]'' || || Red Army and White Army soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || [[Boris Tokarev]] || Andrey Krotkikh || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || Soviet Marines || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Property of Republic (Dostoyanie respubliki), The|The Property of Republic (Dostoyanie respubliki)]]'' || [[Oleg Tabakov]] || Makar || Mounted on ''tachanka'' cart || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Snow (Goryachiy Sneg), The|The Hot Snow (Goryachiy Sneg)]]'' || || Soviet soldiers || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]'' || || Soviet soldiers || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Only Old Men Are Going to Battle (V boy idut odni &amp;quot;stariki&amp;quot;)]]'' || || Soviet soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Fought for Their Country]] ||  || Russian soldiers ||   || 1975 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dozhit do rassveta]] ||  || Russian soldiers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Flanks (Front bez flangov)]]'' || [[Aleksandr Denisov]] || Petty Officer Vakulenchuk || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Flanks (Front bez flangov)]]'' || || Soviet soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || || Soviet soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ascent (Voskhozhdeniye)]]'' || || Soviet partisans || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Special Forces Detachment (Otryad osobogo naznacheniya)]]'' || || Soviet soldiers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The End of the Emperor of the Taiga (Konets imperatora taygi)]]'' || [[German Kachin]] || Pavel Nikitin || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The End of the Emperor of the Taiga (Konets imperatora taygi)]]'' || || Solovyov's men || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Order: Don't Open Fire (Prikaz: ogon ne otkryvat)]]'' || || Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolmi Island]]'' ||  || North Korean soldiers || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Wagon (Zelyonyy Furgon) (1983)|The Green Wagon (Zelyonyy Furgon)]] || || Soldiers of several armies || On Sokolov mount and on tripod mount || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Martial Law (Po zakonam voyennogo vremeni)]]'' || || Soviet soldiers || M-4 AA quad mount || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Moscow]] ||  || Soviet soldiers || On Sokolov mount and M-4 AA quad mount || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || Soviet partisans || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers (Snaypery)]]'' || ||Soviet troops || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || || Soviet soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deja Vu (1988)|Deja Vu]] || [[Vladimir Golovin]] || Mikita Nechyporuk ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before Sunrise (Pered rassvetom)]]'' || || Soviet soldiers || On Sokolov mount and twin AA mounting || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before Sunrise (Pered rassvetom)]]'' || [[Valeri Ryzhakov]] || Nikolai || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's We, O God! (Eto mi, Gospodi!..)]]'' || || Soviet soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Point]]||  || Russian mobsters  || Mounted on pickup || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2]]|| [[Viktor Sukhorukov]] || Viktor ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy at the Gates]]||   || Russian NKVD Troops ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tae Guk Gi]] ||  || North Korean Soldiers  ||   || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joy Division]]'' ||  || Soviet soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack on Leningrad]] ||  || Soviet soldiers  ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Evelina Blendans]] || Gestapo 'Frau' Oddo ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back in Time (My iz budushchego)]]'' ||  || Red Army soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || Soviet officer || M-4 AA quad mounting || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Stanislav Melnik]] || Pvt. Shetikov || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Aleksandr Suvorov]] || ''Starshina'' Kovsh || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pillbox (Dot)]]'' || [[Andrey Isaenko]] || Sgt. Kamarinsky || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brest Fortress (Brestskaya Krepost)]] ||   || Russian soldiers ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brest Fortress (Brestskaya Krepost)]] ||[[Andrey Merzlikin]]  || Andrey Kizhevatov  ||   || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paradox Soldiers (My iz budushchego 2)]]'' ||  || Soviet troops || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]] ||  || Soldiers ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burnt by the Sun 2 (Utomlennye solntsem 2)]] ||  || Soviet troops ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] ||  || Russian and polish troops  ||  || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]] || Natasza Urbanska || Ola Raniewska  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Way (2011)|My Way]]'' || || Red Army blocking detachment || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Dead]]'' || || German soldier|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || Soviet sailors || mounted on a boat || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || [[Ilya Alekseev]] || Osyanin ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Sevastopol (Bitva za Sevastopol)]]'' ||  || Red Army soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stawka wieksza niz zycie]]|| || Polish troops ||15/ &amp;quot;Oblezenie&amp;quot; || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Czterej pancerni i pies]]|| || Soviet and Polish troops || || 1966-1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Force - Season 1#Maxim M1910/30|Ultimate Force]] || || Serbian paramilitaries || Something to Do with Justice || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Liquidation (Likvidatsiya)]]|| || Soviet soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || [[Aleksey Serebryakov]] || Col. Feliks Nay-Turs || Visually modified to resemble MG08 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || || || Mounted on armoured car || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Mothers, Our Fathers]]'' || || Soviet soldiers|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Strike Force]] ||  ||  || It has unlimited ammo|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dream Hunter Rem: Massacre in the Phantasmic Labyrinth]]'' ||  || is seen in the Geppetto base ||1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maxim-Tokarev ==&lt;br /&gt;
[[File:Maxim-Tokarev_1926.jpg|thumb|right|400px|Maxim-Tokarev light machine gun - 7.62x54mm R]]&lt;br /&gt;
'''Maxim-Tokarev''' (MT or sometimes M-T) is a Soviet light machine gun, based on Maxim M1910. It was designed by Fedor Tokarev in early 1920s and put into service in 1925. MT has a perforated barrel cover instead of water jacket of original Maxim; the barrel itself was shortened. A rifle stock and a folding bipod with tubular legs replaced the spade grips and wheeled carriage. The canvas belt capacity was reduced to 100 rounds. Maxim-Tokarev satisfied Red Army only marginally so it was manufactured only in small numbers (according to various sources, about 2,400 or about 3,500). When [[DP-27]] was produced in large numbers, MT was dismissed from service. Most of MTs was sold to Republican Spain and China.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1931)|Sniper]]'' || || German troops || Stands for some German machine gun || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sun: The Nanking Massacre]]'' || || Japanese troops || Captured from Chinese troops || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type 24 Heavy Machine Gun==&lt;br /&gt;
[[File:Type 24 HMG.jpg|thumb|right|400px|Type 24 Heavy Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
The '''Type 24 Heavy Machine Gun''' is the Chinese variant of the Maxim, and can be identified by the muzzle disk mounted on the barrel just ahead of the water jacket. Originally adopted in 1935 chambered for the 7.92x57mm Mauser, after the Chinese Civil War a variant chambered for the 7.62x54mmR Russian cartridge was developed.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| || ''Kuomintang'' troops |||| 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assembly (Ji jie hao)]]''||  || Gu's company ||  Barrel is in the center of the water jacket, which appears to be incorrect || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assembly (Ji jie hao)]]''||  || Lu ||  Barrel is in the center of the of the water jacket, which appears to be incorrect || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of the Fist: The Return of Chen Zhen]]''||  || Japanese troops ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of the Fist: The Return of Chen Zhen]]''||  || French troops ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of the Fist: The Return of Chen Zhen]]''||  || German troops ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and Glory in Changde]] || || Chinese soldiers || Tripod mounted || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaolin (2011)|Shaolin]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1047314</id>
		<title>Madsen machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1047314"/>
		<updated>2016-09-01T06:33:20Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title|Madsen Machine Gun}}&lt;br /&gt;
[[Image:MadsenGun1.jpg|thumb|right|400px|Madsen machine gun - .303 British]]&lt;br /&gt;
[[Image:MadsenGun2.jpg|thumb|right|400px|Madsen machine gun - .303 British - left side]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .303 British (7,71x57R), 6,5x55mm Swedish Mauser, 7.92x57mm Mauser, .30-06 Springfield .7.62×51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 9.07 kg&lt;br /&gt;
&lt;br /&gt;
'''Length''': 1165 mm&lt;br /&gt;
&lt;br /&gt;
'''Barrel length''': 477 mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 25, 30, 40-round box magazine &lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' 350–450 rounds/min cyclic&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' Denmark&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Thin Red Line (1964)|The Thin Red Line]]'' || || Japanese forces|| Stand for [[Type 99 Light Machine Gun|Type 99]] || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Bulgarian soldiers and resistance fighters || Supposedly in 7.92-mm caliber || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Dimitar Buynozov]] || Damyan || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango &amp;amp; Cash]]'' || || || Seen in hangar || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April Captains (Capitães de Abril)]]'' || || || Seen in DGS headquarters; Portuguese version in 7.92-mm caliber || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batalion]]'' || [[Yanina Malinchik]] || Dusya Grynyova ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]'' |||||||1968&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' |||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]''|| || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1918]]''|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun (VG)|Verdun]]'' || &amp;quot;Madsen&amp;quot; || M1902 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]''|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hotchkiss_M1909&amp;diff=1047313</id>
		<title>Hotchkiss M1909</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hotchkiss_M1909&amp;diff=1047313"/>
		<updated>2016-09-01T06:32:31Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hotchkiss Mle 1909 ==&lt;br /&gt;
[[Image:Hotchkiss1909.jpg|thumb|right|400px|Hotchkiss Model 1909 - 8x50mm R]]&lt;br /&gt;
The '''Hotchkiss Mle 1909''' machine gun was developed and built by Hotchkiss et Cie. and adopted in 1909 by the French army firing the 8 mm Lebel. It was also known as ''Hotchkiss Portative'' (&amp;quot;portable Hotchkiss&amp;quot;) because of its lesser weight in comparison with heavy machine guns. This machine gun was also adopted in USA as the '''Benet-Mercie Machine Rifle, Caliber .30 U. S. Model of 1909''' for .30-06 caliber.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1909 - after 1918)&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
* '''Caliber:''' 8x50mm R Lebel; .30-06&lt;br /&gt;
* '''Weight:''' {{convert|kg|15.0}} (with bipod)&lt;br /&gt;
* '''Length:''' {{convert|mm|1244}}&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|610}}&lt;br /&gt;
* '''Feed System:''' 30-round rigid strip&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
* '''Rate of Fire:''' 550 rpm&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Hotchkiss Mle 1909}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || || Spanish Foreign Legion || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)|All Quiet on the Western Front]]'' || || French soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hotchkiss Mk.I ==&lt;br /&gt;
[[Image:Hotchkiss.jpg|thumb|right|400px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
The '''Hotchkiss Mk.I''' is a British variant of the French Hotchkiss M1909 machine gun. It was manufactured by Enfield and firing the .303 round. The gun was mostly used on armored vehicles in the early 20th century.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1916 (officially adopted) - after 1918)&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
* '''Caliber:''' .303 British&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.8}}&lt;br /&gt;
* '''Length:''' {{convert|mm|1190}}&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|565}}&lt;br /&gt;
* '''Feed System:''' 9-, 14- or 30-round rigid strip, 50-round semi-rigid belt&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
* '''Rate of Fire:''' 500 rpm&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Hotchkiss Mk.I}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Immortal Sergeant]]||||||mounted on armored car, fake ‘Bren’ magazine||1943&lt;br /&gt;
|-&lt;br /&gt;
|''[[Michael Collins]]||||||mounted on armored car||1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Somme – From Defeat to Victory, The|The Somme – From Defeat to Victory]]''|| || || Mounted on a Mark IV || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great War 1918, The|The Great War 1918]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun (VG)|Verdun]]'' || &amp;quot;Hotchkiss M1909 Benét–Mercié&amp;quot; ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Girl Und Panzer]] ||  || Mounted on British Medium Mark A Whippet tank  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[category:Gun]]&lt;br /&gt;
[[category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1029235</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1029235"/>
		<updated>2016-06-04T07:59:57Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Uncharted 4: A Thief's End&lt;br /&gt;
|picture = Uncharted4.jpg&lt;br /&gt;
|caption=Official PS4 Cover&lt;br /&gt;
|series=Uncharted&lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Naughty Dog&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' is the fourth entry in the ''[[Uncharted]]'' video game series and the first Playstation 4 entry (not counting the remaster). Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves. with the stakes much more personal.  The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar==  &lt;br /&gt;
Sam Drake main pistol he uses throughout the game is a [[Beretta Cougar|Beretta 8000 Cougar]] with walnut grips. It's referred to as &amp;quot;Aegis 9mm&amp;quot; in-game. A [[Beretta Cougar Inox|Beretta 8000 Cougar Inox]] was first seen in the second teaser for the game being handled by Nathan Drake.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar left.jpg|thumb|600px|none|Sam Drake with a Beretta Cougar early into the game.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar right.jpg|thumb|600px|none|He sheds a tear as he sees that the hammer is actually cocked! Ye gads it took time but we finally got there.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading1.jpg|thumb|600px|none|Reloading. Drake's about to insert a new mag. While the mag is fairly detailed, there are no bullets in it, the follower however can be seen.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading2.jpg|thumb|600px|none|Reloading. Just about to rack the slide.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc.jpg|thumb|600px|none|Sam Drake is handed a Beretta Cougar.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc2.jpg|thumb|none|600px|The Beretta Cougar in Sam's small of the back holster.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc3.jpg|thumb|none|600px|Sam with is Beretta Cougar in a cutscene.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc4.jpg|thumb|none|600px|The Sam Drake wielding his Beretta Cougar whilst taking cover.]]&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Nathan performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
The first full-size 1911 to appear in an Uncharted game, it goes by the name &amp;quot;Para .45&amp;quot; in-game and is a rather odd hybrid between a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an [[M1911A1]] spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. It incorrectly holds 12 rounds in a 7-round magazine.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 left.jpg|thumb|600px|none|Note the rather strangely shaped cocked hammer.]] &lt;br /&gt;
[[File:Uncharted TE 1911 right.jpg|thumb|600px|none|Also note that the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading1.jpg|thumb|600px|none|Reloading the 1911 shows off its rather oversized guide rod. As with the Cougar, the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading2.jpg|thumb|600px|none|Racking the slide, the bullet appears to be fully in the chamber.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc1.jpg|thumb|600px|none|Somehow Nate's 1911 doesn't jam as he's going through the mudslide of the century.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc3.jpg|thumb|600px|none|Nate about to pull the Mozambique drill.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Rafe's personal sidearm is a nickel plated and heavily engraved [[Colt M1911]] with pearl grips.&lt;br /&gt;
[[File:1911engraved.jpg|thumb|350px|none|Nickel plated and heavily engraved Colt M1911 with pearl grips - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc2.jpg|thumb|600px|none|Rafe holding his snazzy M1911, pondering whether to shoot the man with the awful haircut besides him or Nate.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc4.jpg|thumb|600px|none|A closer look at Rafe's 1911 in the model viewer. Like with the Colt Rail Gun/M1911A1 hybrid, the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 misc5.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears once again in Uncharted 4, this makes it one of the few weapons to appear in all main games in the series. It can't be used by the player in-game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc1.jpg|thumb|600px|none|The first time we lay our eyes on the classic stainless 92FS is on a table in Nathan's hotel room.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc2.jpg|thumb|600px|none|Elena's 92FS Brigadier Inox in her holster. This has been her main sidearm throughout the games. It's missing the right side safety switch as it did in every game in the series.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc3.jpg|thumb|600px|none|Elena shooting away at some bad dudes, demonstrating her terrible grip.]]&lt;br /&gt;
[[File:Uncharted TE 92FS left.jpg|thumb|600px|none|The 92FS in the model viewer, note that the safety is off.]] &lt;br /&gt;
[[File:Uncharted TE 92FS right.jpg|thumb|600px|none|Here you can clearly see the lack of a safety switch meant for lefties.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Beretta 93R (Beretta 92FS Brigadier Inox)==&lt;br /&gt;
A [[Beretta 92FS Brigadier Inox]] standing in for a real [[Beretta 93R]] is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the &amp;quot;Raffica&amp;quot; in-game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R for comparison - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 93R right.jpg|thumb|600px|none|Nathan holds a custom Beretta 92FS Brigadier Inox pretending to be a 93R.]] &lt;br /&gt;
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]] &lt;br /&gt;
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with; another empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP/Glock 17 Hybrid==&lt;br /&gt;
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with a fictional two tone hybrid of a [[Heckler &amp;amp; Koch USP]] and a [[Glock 17]]. For all intents and purposes, it is simply a Gen 3 Glock 17 frame fitted with a USP slide and hammer.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|350px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:USPHybrid.jpg|thumb|none|600px|Nadine's handgun as seen in the model viewer bonus screen. Though it is a Gen 3 Glock 17 frame, it has a Gen 4 Glock magazine release.]]&lt;br /&gt;
[[File:Uncharted TE USP Glock hybrid misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:GlockHybrid2..jpg|thumb|none|600px|Nadine holds her USP/Glock 17 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Old flintlock pistols can can be found here and there, presumably belonging to some long-dead pirate. They can still be fired despite being discarded for centuries and even more ridiculously holds two rounds that are as powerful as the revolvers in-game. They can't be reloaded. &lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[File:Uncharted TE flintlock right.jpg|thumb|600px|none|Nathan with a Flintlock pistol that's in surprisingly good shape despite being discarded in a rain forest for centuries.]] &lt;br /&gt;
[[File:Uncharted TE flintlock left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE flintlock shooting.jpg|thumb|600px|none|Nate pulls a really stupid face as he fires the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears as the &amp;quot;Bishai .50 Cal&amp;quot; and is only available in the multiplayer as a sidearm. It's fitted with a non-removable scope.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|400px|none|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
As in the previous titles the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far. Simply referred to as the &amp;quot;Revolver&amp;quot; in-game. &lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:Uncharted4-Revolver-1.jpg|thumb|none|600px|Sully taking cover with his S&amp;amp;W Model 629 Classic.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
One of the rarest treasures in the game (well, not really, but it should be) is the [[Mateba Model 6 Unica]].&lt;br /&gt;
[[File:Mateba454.jpg|thumb|400px|none|Mateba Model 6 Unica, 6&amp;quot; barrel - .454 Casull]] &lt;br /&gt;
[[File:Uncharted TE Unica right.jpg|thumb|600px|none|Note the two tone frame, this indicates that it's chambered in .454 Casull, which explains its whooping damage.]] &lt;br /&gt;
[[File:Uncharted TE Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading1.jpg|thumb|600px|none|Nathan shows of his newly (presumably) learned revolver reloading technique as he flips out the cylinder with his right hand and actually uses the ejector rod...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading2.jpg|thumb|600px|none|...loads the weapon with a speed loader (that is not invisible this time)...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading3.jpg|thumb|600px|none|...and then closes the cylinder shut with his hand to the relief of all revolver fans. Note the dropped speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A stubbed nosed [[Smith &amp;amp; Wesson Model 586]] makes a brief appearance in a cutscene in the main story. It can only be used in the multiplayer, where it's called the &amp;quot;Jackal&amp;quot;.&lt;br /&gt;
[[File:586 snubbie.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 586 with 2.5&amp;quot; barrel - .357 Magnum]] &lt;br /&gt;
[[File:Uncharted TE M586 left.jpg|thumb|600px|none|The S&amp;amp;W Model 586 in the model viewer.]] &lt;br /&gt;
[[File:Uncharted TE M586 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|Note that she has cocked the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
The [[Steyr MP34]] in the game its called the &amp;quot;MP34A&amp;quot;. It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. The magazine itself seems to have been changed to what looks an 5.45x39mm AK quad-stack casket magazine for some reason. This old gun was used during the second World War and replaces the [[MP40]] from the first two Uncharted games. &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|450px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
[[File:Uncharted TE MP34 left.jpg|thumb|600px|none|Sam Drake with a newly procured MP34 he &amp;quot;borrowed&amp;quot; of a guard.]] &lt;br /&gt;
[[File:Uncharted TE MP34 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE MP34 reloading.jpg|thumb|600px|none|Sam smacking in a new magazine. Note that the gun isn't rusted but rather covered in mud after falling on the ground, a nice detail. The shape of the AK casket magazine can easily be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/IMI Micro Uzi Hybrid==&lt;br /&gt;
A [[Sa. Vz. 61 Skorpion]] with a grip layout similar to a [[Micro Uzi]] is a fairly common weapon in the game. Called &amp;quot;Fossa R-81&amp;quot; in-game.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE Vz.61 right.jpg|thumb|600px|none|Sam and Sullivan look on in horror at the abomination Nathan wields.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 left.jpg|thumb|600px|none|Nathan ponders blowing it up, realizing however that holding a grenade as it explodes is a bad idea.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 reloading.jpg|thumb|600px|none|Definitely not the best way to reload a small pistol-style weapon. Note the bullet at the top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
==Robinson Armament XCR-L CQB==&lt;br /&gt;
The [[Robinson Armament XCR|Robinson Armament XCR-L CQB]] appears simply as the &amp;quot;XCR&amp;quot;. It has no stock attached in-game and has a end-cap instead. &lt;br /&gt;
[[File:XCR CQB.jpg|thumb|500px|none|Robinson Armament XCR-L CQB with EOTech 551 sight, Thermold polymer magazine, and vertical foregrip - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE XCR right.jpg|thumb|600px|none|You can see here that the XCR-L CQB erroneously has a paddle mag release and a charging handle on the bolt, likely done so the animations for the AKM can be used with it.]] &lt;br /&gt;
[[File:Uncharted TE XCR left.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
One of the most common rifles in the game, even more so than the AKM, is the [[SIG SG 556 ]], called the &amp;quot;HS39&amp;quot; in-game and is for some reason fitted with a [[CZ Scorpion Evo 3 A1]] stock. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG SG 556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE SG556 right.jpg|thumb|600px|none|A henchman in a early part of the game with a SG 556.]] &lt;br /&gt;
[[File:Uncharted TE SG556 left.jpg|thumb|600px|none|Note non-standard sights.]] &lt;br /&gt;
[[File:Uncharted TE SG556 reloading.jpg|thumb|600px|none|Sam reloading the SG 556 in a poor manner.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Going by the name &amp;quot;AK-47&amp;quot; in-game, it is actually an [[AKM]] with an [[AK-47]] barrel (along with its front sight) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. An interesting note is that previous Uncharted games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel and front sight.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM, due to a glitch in the gameplay presentation the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[File:Uncharted TE AKM right.jpg|thumb|600px|none|The AKM on Nathan's back. It only took around a decade but he finally learned to flip the fun switch off safe.]]&lt;br /&gt;
[[File:Uncharted TE AKM left.jpg|thumb|600px|none|Note that the proportions for the sight mount are slightly off, it's a bit stretched up.]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading1.jpg|thumb|600px|none|Drake about to smack out the dry magazine with a wet one...]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading2.jpg|thumb|600px|none|...after doing just that, he racks the charging handle. Note the detail inside the weapon. Also note Nate's trigger discipline, something that is on/off depending on what weapon he uses throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
The [[IMI Romat]] appears as the &amp;quot;FAL&amp;quot;. It's fitted with a [[FN FAL#DSA SA58 Para Tactical Carbine|DSA SA58]] railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Uncharted TE FAL right.jpg|thumb|600px|none|Here you can easily see the DSA SA58 railed upper receiver and bolt.]] &lt;br /&gt;
[[File:Uncharted TE FAL left.jpg|thumb|600px|none|Nate ups his tacticool with a &amp;quot;c-clamp&amp;quot; grip.]] &lt;br /&gt;
[[File:Uncharted TE FAL reloading.jpg|thumb|600px|none|Drake's too busy trying to fit the magazine into the Israeli FAL with the incorrect method to notice his finger on the trigger and the fact that the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE FAL actual rectile.jpg|thumb|600px|none|The reticle of the sight. Real CompM2s don't have a white ring around the red dot and the brightness setting seems to be set to very low.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14 GB==&lt;br /&gt;
The [[Ruger Mini-14|Ruger Mini-14 GB]] with a jungle camo synthetic stock and ACOG-ish optic turns up here and there. It's referred to as the &amp;quot;Mettler M-30&amp;quot;.&lt;br /&gt;
[[Image:Ruger Mini-14 GB.jpg|thumb|500px|none|Ruger Mini-14 GB (&amp;quot;Government Barrel&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE AC556 right.jpg|thumb|600px|none|Nathan warily holds the Mini-14 GB. Here you can see the weapon has skewed proportions, such as the 20-round magazine its fitted with being too thick and the very stubby fore-end and barrel.]] &lt;br /&gt;
[[File:Uncharted TE AC556 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE FAL rectile.jpg|thumb|600px|none|The ACOG-ish scope's simple reticle.]]&lt;br /&gt;
A variant of the Ruger Mini-14 GB fitted with an Archangel Manufacturing Sparta Pistol Grip Rifle Stock and an Aimpoint CompM2 red dot sight appears as the &amp;quot;Copperhead SR7&amp;quot;. This Mini-14 is erroneously shown with an extended gas tube and fitted with a Magpul PMAG, as STANAG magazines do not fit or lock into Mini-14s. It fires in full-auto which would be appropriate for an [[Ruger AC556|AC556]], though it lacks a fire selector.&lt;br /&gt;
[[File:Archangel Manufacturing Sparta Pistol Grip Rifle Stock revised.jpg|thumb|500px|none|Archangel Manufacturing Sparta Pistol Grip Rifle Stock]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|Nate with a more tacticool Mini-14 GB.]]&lt;br /&gt;
[[File:Uncharted TE Mini-14 left.jpg|thumb|600px|none|Let my aim be true...]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 rectile.jpg|thumb|600px|none|The &amp;quot;scope&amp;quot; reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] (going by its real name surprisingly) is one of the rarer weapons to can be found in Uncharted 4. It holds 50 rounds in a 30-round STANAG magazine and it has an absurdly high fire rate, being able to empty the entire mag in about 2 seconds. It features a tan finish, a Truglo Tru-Brite holo sight, Magpul MBUS, and what appears to be a Surefire E1D LED Defender flashlight mounted to the bottom of the handguard.&lt;br /&gt;
[[File:ARX160.jpg|thumb|500px|none|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 reloading1.jpg|thumb|600px|none|Nate reloading his ARX with a magazine full of nothing as he makes his way through the local rave.]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 reloading2.jpg|thumb|600px|none|Racking the charging handle. Since no character in the game is left handed it would seem like a good idea to flip over the charging handle to the left side, something that is possible to do on an ARX.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Sniper Rifle ==&lt;br /&gt;
Snipers throughout the game use this yet to be identified sniper rifle in a H-S Precision-style stock and so can the player if they manage to procure one. Goes by the name &amp;quot;Mazur LDR&amp;quot; in-game&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|600px|none|Note the laser module on the rifle, now the laser isn't just coming out of nowhere like in the previous games.]] &lt;br /&gt;
[[File:Uncharted TE M24 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M24 bolt cycle.jpg|thumb|600px|none|Drake cycling the bolt.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading1.jpg|thumb|600px|none|Drake loads up the weapon with a clip inserted at a very awkward angle.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading2.jpg|thumb|600px|none|After somehow accomplishing the clip feeding, Nathan chambers a round. Note the clip flying away.]] &lt;br /&gt;
[[File:Uncharted TE M24 rectile.jpg|thumb|600px|none|The reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
A [[M14 Rifle|M14]] in a JAE-100 G3 stock appears in the game as the &amp;quot;M14 Custom&amp;quot;. &lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|500px|Springfield M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|Nathan holds the M14 and admires its fancy marksmen stock. Note the fire selector denoting it as a true M14.]]&lt;br /&gt;
[[File:Uncharted TE M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M14 reloading.jpg|thumb|600px|none|Drake about to chamber a new round. Here the fire selector is obvious.]] &lt;br /&gt;
[[File:Uncharted TE M14 rectile.jpg|thumb|600px|none|The scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
Grossly oversized [[Stoner 63]]s (going by its real name in-game) are shown as a mounted heavy machine gun. Certain enemies carry them in a similar fashion to the [[GAU-19]]'s from Uncharted 2. &lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 right.jpg|thumb|600px|none|Nathan with a ''very'' oversized Stoner 63.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 left.jpg|thumb|600px|none|You can see that the weapon is fitted with a chainsaw grip meant for when it's used as a handheld machine gun.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 misc1.jpg|thumb|600px|none|In the multiplayer mode it is possible to spawn AI buddies that wield the oversized Stoner's.]]&lt;br /&gt;
[[File:Uncharted TE Stoner63 handheld right.jpg|thumb|600px|none|For whatever reason, the handheld version of the Stoner is called a DshK ([[DShK]] being the proper way to write it) despite being the exact same model as the stationary version.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 handheld left.jpg|thumb|600px|none|Nate's gonna get a lot of hot brass flying into his &amp;quot;area&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg Maverick 88==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] appears once again in Uncharted 4, although it only appears in Nathan's photo from [[Uncharted: Drake's Fortune]].&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Armscor/Rock Island Armory M30 M5 Matte Nickel==&lt;br /&gt;
The [[Armscor M30 Series Shotguns|Armscor/Rock Island Armory M30 M5 Matte Nickel]] appears as the &amp;quot;Spezzotti 12 Gauge&amp;quot; . It correctly holds 4 rounds and is fitted with a pistol grip and a black barrel.&lt;br /&gt;
[[Image:Armscor RIA M30 M5 Matte Nickel.jpg|thumb|none|500px|Armscor/Rock Island Armory M30 M5 Matte Nickel - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE M870 right.jpg|thumb|600px|none|Although the black section at the end of the barrel looks like a muzzle device or a added choke, it is actually just the end of the black barrel sticking out from under the nickel plated heat-shield.]] &lt;br /&gt;
[[File:Uncharted TE M870 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M87 misc1.jpg|thumb|600px|none|When pumping the weapon, a new shell can be seen in the chamber.]] &lt;br /&gt;
[[File:Uncharted TE M870 reloading.jpg|thumb|600px|none|Additionally, after loading up on shells, a new shell can be seen as its chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Over and Under shotgun==&lt;br /&gt;
The &amp;quot;Pistole&amp;quot; makes an appearance yet again in Uncharted 4. This time the function of the weapon is far more conceivable however and is simply an excessively shortened [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over &amp;amp; Under shotgun]] modified with a pistol grip.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|400px|Sawn-off Browning Over and Under shotgun - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE Pistole right.jpg|thumb|600px|none|Drake with the infamous &amp;quot;Pistole&amp;quot;, wondering what that name is supposed to mean.]] &lt;br /&gt;
[[File:Uncharted TE Pistole reloading.jpg|thumb|600px|none|This time around reloading the weapon actually makes sense for an Over &amp;amp; Under shotgun, to Nate's relief. Note the rare trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG/Mossberg 500/590 Mutant==&lt;br /&gt;
A magazine-fed pump-action shotgun with a [[Kel-Tec KSG]] frame and [[Mossberg 500|Mossberg 500/590]] receiver shows its hideous face occasionally.  &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|450px|none|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] &lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE KSG right.jpg|thumb|600px|none|Drake attempts to cover the gun in mud so he don't have to witness the abomination he's holding. Note the Mossberg 500/590-style bolt/side ejection port and screw placement. Also note how the screws holding the rail system to the gun are attached to the fore-end, which begs the question of how exactly does Nathan manage to do the &amp;quot;pump&amp;quot; part of &amp;quot;pump action&amp;quot;?]] &lt;br /&gt;
[[File:Uncharted TE KSG left.jpg|thumb|600px|none|Note the railed heat shield with Magpul MBUS sights.]] &lt;br /&gt;
[[File:Uncharted TE KSG misc1.jpg|thumb|600px|none|Pumping the shotgun reveals that the chamber is filled with blur, unlike the less mutated Armscor M30 M5 Matte Nickel in the game.]] &lt;br /&gt;
[[File:Uncharted TE KSG relolading.jpg|thumb|600px|none|Inserting a new mag. Note the unused duel magazine tubes of a KSG.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake/Milkor MGL Mutant==&lt;br /&gt;
A grenade launcher by the name &amp;quot;China Lake GL&amp;quot; is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an [[Milkor MGL Mk 1S]] and a [[China Lake Launcher]].&lt;br /&gt;
[[File:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|500px|none|China Lake Launcher - 40x46mm]] &lt;br /&gt;
[[File:Milkor Mk IS black.jpg|thumb|500px|none|Milkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mm]] &lt;br /&gt;
[[File:Uncharted TE GL right.jpg|thumb|600px|none|The biggest difference between Uncharted 4's idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the [[Milkor MGL Mk 1L]] in previous games, though the cylinder length has now been shortened to that of a Mk 1S.]] &lt;br /&gt;
[[File:Uncharted TE GL left.jpg|thumb|600px|none|Strangely mutated firearms is something the Drake's run into very often in this particular adventure.]] &lt;br /&gt;
[[File:Uncharted TE GL misc1.jpg|thumb|600px|none|Note the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.]] &lt;br /&gt;
[[File:Uncharted TE GL relolading.jpg|thumb|600px|none|What's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.]] &lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a very rare weapon to run into unlike the previous games.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Uncharted TE RPG7 right.jpg|thumb|600px|none|Note that the hammer is uncocked.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 left.jpg|thumb|600px|none|Nathan's war face didn't impress anyone.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 holstered.jpg|thumb|600px|none|Unlike Uncharted 2 and 3, the RPG-7 doesn't magically shrink when Nate puts it on his back.]]&lt;br /&gt;
[[File:Uncharted TE RPG7 reloading1.jpg|thumb|600px|none|Nate attempts to carve a stick figure with the tip of rocket onto a box.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 reloading2.jpg|thumb|600px|none|Failing to do so, he loads the rocket into the RPG-7 instead.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Replacing the [[M67 Hand Grenade]] from the previous games, the [[M26 Hand Grenade]] is the standard grenade in Uncharted 4&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|200px|none|M26 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[File:Uncharted TE M67grenade misc1.jpg|thumb|600px|none|Two grenades on a crate, waiting for someone to explode them.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
A few [[Wheellock Musket]]s can be seen on gun displays in one of the later levels in the game.&lt;br /&gt;
[[Image:Wheellock Rifle.jpg|thumb|none|450px|Wheellock Musket (16th/17th centuries)]]&lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|Two Wheellock Muskets is seen under the rifle.]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Wheellock Musket above all guns.]] &lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
A strange, short barreled [[Jezail musket|Jezail Musket]] can be seen on a gun display in one of the later levels in the game.&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|450px|Jezail Musket]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|The chopped down Jezail Musket under the Wheellock Musket and to the right of the Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
[[Lee-Enfield No.4 Mk.I|Lee-Enfield No.4 Mk.I(T)]] can be seen on gun displays in one of the later levels in the game.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|450px|none|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]] &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|A Lee-Enfield No.4 Mk.1 is trying to hide in the shadows at the bottom of the rack.]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Another Lee-Enfield of the same model is seen later on in the level.]] &lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
[[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]] can be seen on gun displays in one of the later levels in the game.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Among the various muskets a Mosin Nagant M91/30 can be seen.]] &lt;br /&gt;
&lt;br /&gt;
==George J Tibbert Revolving Rifle==&lt;br /&gt;
[[George J Tibbert Revolving Rifle]] can be seen on a gun display in one of the later levels in the game.&lt;br /&gt;
[[File:George J Tibbert Revolving Rifle.jpg|thumb|450px|none|George J Tibbert Revolving Rifle]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|George J Tibbert Revolving Rifle is seen in the center.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
At least two [[Blunderbuss]]es can be seen on gun displays in one of the later levels in the game.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Uncharted (disambiguation)|Uncharted Franchise]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Video Games'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Uncharted: Drake's Fortune]]'' (2007)&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 2: Among Thieves]]'' (2009) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 3: Drake's Deception]]'' (2011) &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted: Golden Abyss]]'' (2012)  &amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;''[[Uncharted 4: A Thief's End]]''  (2016)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Leuchtpistole&amp;diff=1015797</id>
		<title>Leuchtpistole</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Leuchtpistole&amp;diff=1015797"/>
		<updated>2016-03-31T14:47:15Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Video Games */ Adding in Wolfenstein addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: In order to properly identify which version it is, please use the following rules:&lt;br /&gt;
(if there are no indications that it is another version, please add it under Leuchtpistole)&lt;br /&gt;
&lt;br /&gt;
Leuchtpistole: standard version, smooth bore&lt;br /&gt;
&lt;br /&gt;
Leuchtpistole Z/Kampfpistole Z: has the letter Z stamped into the left side of the barrel, has a rifled bore&lt;br /&gt;
&lt;br /&gt;
Sturmpistole: has a shoulder stock and added iron sights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole and its variants have appeared in the following films, television series, anime, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
___TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leuchtpistole=&lt;br /&gt;
&lt;br /&gt;
The Leuchtpistole ('flare pistol') was a smooth bore flare gun introduced to the Reichswehr in 1928. Naturally it was also used by the German Armed Forces in WW2 (Wehrmacht, Luftwaffe, Waffen-SS, Kriegsmarine). Initially designed for use with illumination and signal ammunition, the German army issued an order to develop high explosive ammo, which was introduced in 1942.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|right|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:German_flare.jpg‎|400px|thumb|right|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:Walther Kampfpistole.jpg|thumb|right|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther&lt;br /&gt;
* Calibre: 26.65mm&lt;br /&gt;
* Date of Manufacture: from 1928 onwards&lt;br /&gt;
* Barrel Length: ??mm (smooth bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole appears in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Rudolf Deyl]] || Sgt. Vrba ||  || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Flare (Tretya raketa)]]'' || [[Stanislav Lyubshin]] || Pvt. Loznyak || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where is the General? (Gdzie jest general?)]]'' || [[Boleslaw Plotnicki]] || Sgt. Panasiuk || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[10th Victim, The (La decima vittima)|The 10th Victim (La decima vittima)]]'' || || The &amp;quot;hunter&amp;quot; on the plane ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krepkiy oreshek]]'' || [[Nadezhda Rumyantseva]] || Sgt. Rayisa Oreshkina || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || German troops, Yugoslavian partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Ljubisa Samardzic]] || Novak ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || [[Eddy Habbema]] || Robby Froost ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[François Dyrek]] || José Bouvine || With the adapter for smoke grenade. || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' ||  || Thugs  ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || || A German soldier || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]]'' ||  || PSF agent || with wire stock and firing HE rounds || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the White]]'' || [[Florian Lukas]] || Lt. Horst Schopis ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German soldiers  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)|Fury]]''|| [[Daniel Dorr]] || Lt. Schmidt  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Czterej pancerni i pies]]''|| ||German officer|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Archiv des Todes]]''|| ||German officer|| &amp;quot;Die Spur geht verloren&amp;quot; ||1980&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Noa Izumi || ''[[Patlabor: The Movie]]'' || Incorrectly referred to as a percussion revolver || 1989&lt;br /&gt;
|-&lt;br /&gt;
| Police officer || ''[[Jin-Roh: The Wolf Brigade]]'' ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Najica || ''[[Najica Blitz Tactics]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Lila || ''[[Najica Blitz Tactics]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Mireille || ''[[Noir]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Leon || ''[[Trinity Blood]]'' ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 3]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leuchtpistole Z or Kampfpistole Z=&lt;br /&gt;
&lt;br /&gt;
To increase the range of Leuchtpistole, the Leuchtpistole Z (or also called Kampfpistole Z = 'battle pistol') was introduced in 1941. The main difference between the standard Leuchtpistole and the Leuchtpistole Z was a rifled bore and on the left side of the weapon the letter Z (with 'Z' referring to 'Züge' meaning 'grooves' in German) was stamped in. This weapon could fire either the standard ammo (same as Leuchtpistole, smooth bore 26,65mm) or also specially designed rifled bore ammo in caliber 27.2mm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther &amp;amp; Erma&lt;br /&gt;
* Calibre: 27.2mm&lt;br /&gt;
* Date of Manufacture: from 1941 onwards&lt;br /&gt;
* Barrel Length: 155mm (rifled bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole Z or Kampfpistole Z appears in the following movies and video games:'''&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''|| [[Jon Bernthal]] ||Detective Joe Teague|| &amp;quot;A Guy Walks into a Bar&amp;quot;(S1E01) ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || Kampfpistole || With Sturmpistole indirect fire sights ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: The Old Blood]]'' || Kampfpistole || With simple iron sights ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sturmpistole=&lt;br /&gt;
&lt;br /&gt;
In 1942 a HEAT (High-Explosive Anti-Tank) device was introduced called the 'Panzer-Wurfkörper 42 LP'. It featured a rod on its tail which had to be twisted a little bit when inserted into the muzzle so it could fit into the bores. In order to fire the 'Panzer-Wurfkörper 42 LP', the Kampfpistole had to be adjusted with additional accessories (sights, shoulder stock, etc). Thus the Sturmpistole ('assault pistol') was born. It was also possible to convert the standard smooth bore Leuchtpistole into the Sturmpistole, to do so an additional bore insert had to be put into the barrel.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|400px|right|Sturmpistole - 26.65mm / 27.2mm ]]&lt;br /&gt;
[[file:Sturmpistole_Stock_Folded.jpg|thumb|400px|right|Sturmpistole with stock folded - 26.65mm / 27.2mm]]&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther &amp;amp; Erma&lt;br /&gt;
* Calibre: 26.65mm or 27.2mm&lt;br /&gt;
* Date of Manufacture: from 1942 onwards&lt;br /&gt;
* Barrel Length: ??mm (smooth or rifled bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Sturmpistole appears in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German soldiers  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' ||  || modified, double barreled ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' |||| || Sturmpistole || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Flare Gun]]&lt;br /&gt;
[[Category: Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carsten_Norgaard&amp;diff=982145</id>
		<title>Carsten Norgaard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carsten_Norgaard&amp;diff=982145"/>
		<updated>2015-11-25T14:18:00Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:POIS3E07_09.jpg|thumb|right|400px|Carsten Norgaard as Sven Vanger holds a [[Remington 870]] shotgun in ''[[Person of Interest - Season 3|Person of Interest]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[AKU-94]] Bullpup || Green || ''[[Soldier]]'' || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Sven Vanger || ''[[Person of Interest - Season 3|Person of Interest]]'' || &amp;quot;The Perfect Mark&amp;quot; (S03E07) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || SS Oberst Rudolf Weneger || ''[[Man in the High Castle, The|The Man in the High Castle]]'' || &amp;quot;A Way Out&amp;quot; (S01E10) || 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982144</id>
		<title>The Man in the High Castle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982144"/>
		<updated>2015-11-25T14:13:47Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = MIHC.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =   &lt;br /&gt;
|date= 2015&lt;br /&gt;
|language =  English&lt;br /&gt;
|studio= Amazon Studios&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Joe Blake&lt;br /&gt;
|actor1=[[Luke Kleintank]]&lt;br /&gt;
|character2=Juliana Crain&lt;br /&gt;
|actor2=[[Alexa Davalos]]&lt;br /&gt;
|character3=Frank Frink&lt;br /&gt;
|actor3=[[Rupert Evans]]&lt;br /&gt;
|character4= Obergruppenführer John Smith&lt;br /&gt;
|actor4=[[Rufus Sewell]]&lt;br /&gt;
|character5=Chief Inspector Kido&lt;br /&gt;
|actor5=[[Joel de la Fuente]] &lt;br /&gt;
|character6=Oberst Rudolf Weneger&lt;br /&gt;
|actor6=[[Carsten Norgaard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Man in the High Castle''''' is a science fiction drama television series that is set in an alternate history where the United States is now occupied by Germany and Japan following their victory over the Allied forces in World War II.  The series was based on the [[Philip K. Dick]] novel of the same name and is being executive produced by [[Ridley Scott]] and Frank Spotnitz (who also executive produced ''[[The X-Files]]'').   The pilot episode was released on the Amazon Prime streaming service in January of 2015 and the complete season of 10 episodes was released on the service on November 20, 2015.&lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Man in the High Castle}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A Colt [[M1911|M1911A1]] is used by Joe Blake ([[Luke Kleintank]]) and by Don Warren ([[Michael Rispoli]]) when he meets with him in an auto repair shop in New York at the start of &amp;quot;Pilot&amp;quot;. Various resistance fighters use them as their main weapon in the show.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911A1WeWereSoldiers.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:TMITHCS01 01.jpg|thumb|none|600px|A M1911A1 is handed to Joe by Don in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 02.jpg|thumb|none|600px|Joe handles the pistol after it was given to him.]]&lt;br /&gt;
[[File:TMITHCS02 00.jpg|thumb|none|600px|A resistance fighter opens fire during an ambush in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 01.jpg|thumb|none|600px|The wounded fighter reaches for his dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
Plainclothes Kempeitai officers, including Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) carry the [[Nambu Type 14]] as their main sidearm. Members of the Yakuza who rescue Juliana and Joe from the Kempeitai also carry Nambu pistols.&lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu.]]&lt;br /&gt;
[[File:MITHC-Nambu14-1.jpg|thumb|none|600px|A Yakuza operative takes Juliana into custody in &amp;quot;End Of The World&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-2.jpg|thumb|none|600px|Kido and Yoshida chamber their Nambu's before entering a suspects apartment in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-3.jpg|thumb|none|600px|Chief Inspector Kido greets the suspected Nazi official with the business end of his Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-4.jpg|thumb|none|600px|A good front view of Kido's Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is used by an resistance member in &amp;quot;Pilot&amp;quot;. In &amp;quot;A Way Out&amp;quot;, Oberst Rudolf Weneger ([[Carsten Norgaard]]) uses one of Hitler's personal PPK's to try and assassinate him, as security at the Fuhrer's residence prevented him from bringing in his own sidearm. &lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|none|300px|Walther PPK with Waffenamt Markings - 7.65mm]]&lt;br /&gt;
[[File:TMITHCS01 05.jpg|thumb|none|600px|An anti-GNR guerrilla fires his pistol at GNR soldiers in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 06.jpg|thumb|none|600px|Another shot of the PPK fired at GNR soldiers.]]&lt;br /&gt;
[[File:MITHC-PPK-1.jpg|thumb|none|600px|Weneger opens a cigar box in Hitler's residence to discover the PPK. Note the custom Nazi insignia on the grip.]]&lt;br /&gt;
[[File:MITHC-PPK-2.jpg|thumb|none|600px|Weneger picks up the PPK in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-4.jpg|thumb|none|600px|Weneger aims the PPK at Adolf Hitler in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-5.jpg|thumb|none|600px|Weneger turns the PPK on himself in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Members of the SS, including Obergruppenführer John Smith ([[Rufus Sewell]]) and Oberst Rudolf Weneger ([[Carsten Norgaard]]) carry the [[Walther P38]] as their sidearm.  Smith uses it during an ambush by resistance fighters in &amp;quot;Sunrise&amp;quot; (S1E02). The weapon is also seen in various alternate reality propaganda newsreels in the hands of German and Allied soldiers.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol - 9x19mm]]&lt;br /&gt;
[[File:Man in the High Castle, P38 Second.jpg|thumb|none|601px|The Walther being fired in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Man high castle, p38.jpg|thumb|none|601px|The Walther being reloaded in &amp;quot;Sunrise&amp;quot; (S1E02). ]]&lt;br /&gt;
[[File:MITHC-P38-1.jpg|thumb|none|601px|The Walther being held to a Jewish man's head in the alternate reality newsreel in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-2.jpg|thumb|none|601px|Weneger surrenders his sidearm as he enters Hitler's private residence in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-3.jpg|thumb|none|601px|A P38 is seen in the hands of an Allied soldier in one of the alternate timeline reels in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Luger P08 (Suppressed)==&lt;br /&gt;
Lemuel Washington ([[Rick Worthy]]) arms himself with a suppressed [[Luger P08]] when attempting to kill Joe Blake ([[Lucas Kleintank]]). &lt;br /&gt;
[[File:P08Luger1917.jpg|400px|thumb|none|Luger P08 - 9x19mm..]]&lt;br /&gt;
[[File:MITHC-Luger-1.jpg|thumb|none|601px|Lem stands in a hallway with his Luger ready in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-2.jpg|thumb|none|601px|A closeup as Lem chambers a round in the Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-3.jpg|thumb|none|601px|Lem readies his Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-4.jpg|thumb|none|601px|Lem aims the pistol at a fleeing Blake in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
A Colt Official Police appears to be used in &amp;quot;Sunrise&amp;quot; by a resistance fighter during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]&lt;br /&gt;
[[File:TMITHCS02 05.jpg|thumb|none|600px|The fighter goes down after being shot by Obergruppenführer Smith in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Several replica [[Single Action Army]] revolvers are made in a factory in San Francisco in the middle of &amp;quot;Pilot&amp;quot;. Frank Frink ([[Rupert Evans]]) later alters one to fire live ammunition in &amp;quot;The Illustrated Woman&amp;quot;, and contemplates using it against the visiting Japanese Crown Prince in &amp;quot;Revelations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Replica Colt Single Action Army Revolver - .45 Long Colt.  This is the screen used gun, held and worn by Viggo Mortensen in the film ''Hidalgo''.]]&lt;br /&gt;
[[File:TMITHCS01 00.jpg|thumb|none|600px|Several SAAs are placed in a table after being made from a factory in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-1.jpg|thumb|none|600px|Frank draws his SSA whilst in the crowd in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-2.jpg|thumb|none|600px|A side view of the revolver in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-3.jpg|thumb|none|600px|Sgt. Yoshida presents the revolver to Chief Inspector Kido in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-4.jpg|thumb|none|600px|The SAA on Chief Inspector Kido's desk in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
What appears to be a [[MP40]] is used by Greater Nazi Reich soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:MGCMP40.jpg|thumb|none|400px|MGC replica MP40 converted to fire 9x19mm blanks]]&lt;br /&gt;
[[File:TMITHCS01 04.jpg|thumb|none|600px|A GNR soldier ducks while responding to gunfire in an anti-guerrilla raid in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
GNR Military Police and SS soldiers appear to carry the [[Heckler &amp;amp; Koch MP5A3]] submachine guns with anachronistic curved magazines as their primary weapons. In the alternative timeline of the show, it can be assumed they were designed and built earlier, phasing out the MP40 out of service.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[File:TMITHCS02 03.jpg|thumb|none|600px|A GNR MP officer arrives at GNR military HQ with the MP5A3 slung on his chest in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 04.jpg|thumb|none|600px|GNR MP officers disembark from military vehicles.]]&lt;br /&gt;
[[File:Man in the High Castle, MP5.jpg|thumb|none|600px|German guards rushing to find the shooter of the Crown Prince.]]&lt;br /&gt;
[[File:MITHC-MP5-1.jpg|thumb|none|600px|SS soldiers stand guard at the checkpoint to the GNR Embassy in San Francisco in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
In addition to MP-40s, some American resistance fighters carry [[Thompson Submachine Gun|Thompson M1A1 sub-machine guns]].&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[File:Man in the High Castle, Thompsons.jpg|thumb|none|601px|Resistance fighters firing Thompsons in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
One of Resistance fighters in the Neutral Zone used [[M1928A1 Thompson]].&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:Man in the high castle, thompson, resistance, neutral.jpg|thumb|none|600px|Resistance fighter in the Neutral Zone also are armed with a M1928A1 Thompson.]]&lt;br /&gt;
[[File:Man in the high castle M1928A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
[[Arisaka Type 38]] rifles are used by Kempeitai and Japanese Pacific States soldiers as their main battle rifle in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|500px|none|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:TMITHCS01 08.jpg|thumb|none|600px|Kempeitai soldiers examine the corpse of Trudy Walker at the start of &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 07.jpg|thumb|none|600px|A JPS soldier talks to Juliana Crain at the Teikoku Station.]]&lt;br /&gt;
[[File:TMITHCS01 10.jpg|thumb|none|600px|Kempeitai soldiers surround the entrance to Frank Frink's residence.]]&lt;br /&gt;
[[File:TMITHCS02 02.jpg|thumb|none|600px|Type 38 rifles are aimed by Kempeitai soldiers on the execution grounds of Kempeitai HQ near the end of &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Musket==&lt;br /&gt;
[[Charleville Musket]] can be seen in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[Image:Charleville.jpg|thumb|none|600px|Original Charleville Mle 1763 - .69 caliber]]&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Charleville Musket are located in the front of the unknown flintlock rifle..]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Rifle==&lt;br /&gt;
Flintlock rifles are made in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Flintlock rifle are located behinde of the Charleville Musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
[[Mauser Gewehr 1898]] rifles are seen used by GNR soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;. SS ceremonial guards are also seen armed with Mauser's in Hitlers residence in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 11.jpg|thumb|none|600px|A closeup of the Gewehr's barrel in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 12.jpg|thumb|none|600px|GNR soldiers detain auto shop employees at gunpoint.]]&lt;br /&gt;
[[File:MITHC-Mauser-1.jpg|thumb|none|600px|SS troops stand guard in Hitlers private residence in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
When Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) search the hotel room of a Nazi official, they find a hidden SVD Dragunov rifle that was used to try and assassinate the Crown Prince of Japan. Although the rifle's appearance in the show is anachronistic, it is possible that in the alternative timeline it was produced earlier and thus could be used to carry out the assassination attempt. &lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm]]&lt;br /&gt;
[[File:MITHC-Dragunov-1.jpg|thumb|none|600px|Sergeant Yoshida holds the captured Dragunov in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Dragunov-2.jpg|thumb|none|600px|The Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
SS-Oberst-Gruppenführer Reinhard Heydrich ([[Ray Proscia]]) and his aide are seen carrying [[Remington 700 BDL]] rifles during his hunting trip with Obergruppenführer John Smith ([[Rufus Sewell]]) in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester.]]&lt;br /&gt;
[[File:MITHC-700BDA-1.jpg|thumb|none|600px|Heydrich's aide offers the rifle to Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-2.jpg|thumb|none|600px|Heydrich with the rifle slung over his shoulder in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-5.jpg|thumb|none|600px|Heydrich's aide aims the rifle at Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-4.jpg|thumb|none|600px|Heydrich's rifle lies on the floor after he is shot by Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Howa Type 64==&lt;br /&gt;
&lt;br /&gt;
Some Japanese Imperial Guard troops, as noted by their black uniforms and red and black officer caps, are seen with [[Howa Type 64]] battle rifles as protective security for the crown prince and princess, possibly as a replacement for the Arisaka rifles in IJA service. In the world of ''The Man in The High Castle'', it may be under the name Type 37, referring to the 37th year of Emperor Hirohito's reign, 1962; a convention that was replaced by the year a weapon entered service in the western calendar after Japan lost WWII. It may be chambered in 6.5x50mm Arisaka instead of 7.62x51mm NATO as the North Atlantic Treaty Organization (NATO) was never formed in this alternate history. The presence of the Type 64 is slightly anachronistic as the weapon entered service in Showa 39 or 1964, two years after the setting of the novel and show, however it is highly likely due to winning the war and never having to disarm, Japan's weapon industry was allowed to accelerate unchecked.  It is possible that these are airsoft replicas made by S&amp;amp;T Armament, a Hong Kong-based airsoft manufacturer as the Type 64 and other post-war weapons are banned from export under Japanese law.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 64 assault rifle.jpg|thumb|none|450px|Howa Type 64 rifle - 7.62x51mm]]&lt;br /&gt;
[[File:MITHC-Howda-1.jpg|thumb|none|600px|Japanese Imperial Guard soldiers stand guard as the Crown Prince prepares to deliver his speech in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&amp;quot;The Marshal&amp;quot; ([[Burn Gorman]]) is armed with what appears to be a [[Winchester Model 1887]] lever-action shotgun.  Joe Blake describes it as &amp;quot;sawed-off&amp;quot;.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:Man in the high castle, 1877.jpg|thumb|none|600px|The Marshal threatens Washington with the shotgun.]]&lt;br /&gt;
[[File:Man in the High Castle, Bounty Hunter, Shotgun.jpg|thumb|none|600px|The Marshal fires the 1887.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 12 Shotgun==&lt;br /&gt;
&lt;br /&gt;
Lem Washington ([[Rick Worthy]]) is armed with what appears to be a [[Winchester Model 12]] shotgun.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:Man in the High Castle, Washington, SxS.jpg|thumb|none|600px|Washington greets his visitors with the shotgun.]]&lt;br /&gt;
[[File:Man in the high castle, remington model 10.jpg|thumb|none|600px|Washington points the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
[[Browning M1919|Browning AN/M2]] machine guns are seen in archival footage in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Air.jpg|thumb|none|450px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[File:TMITHCS01 13.jpg|thumb|none|600px|A US Navy Douglas A-20 Havoc is seen in archival footage made by ''The Man in the High Castle'' in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 14.jpg|thumb|none|600px|A US Navy aviator mans the AN/M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
A [[MG42]] GPMG is seen in &amp;quot;Pilot&amp;quot; by GNR soldiers manning the border post for the GNR-JPS border crossing. Another is also briefly seen in &amp;quot;A Way Out&amp;quot; in a sentry post outside Hitlers private residence.&lt;br /&gt;
&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 03.jpg|thumb|none|600px|GNR soldiers on guard duty at the GNR-JPS border post.]]&lt;br /&gt;
[[File:MITHC-mg42-1.jpg|thumb|none|600px|The MG42 seen in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Philip K. Dick]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982143</id>
		<title>The Man in the High Castle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982143"/>
		<updated>2015-11-25T14:11:44Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = MIHC.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =   &lt;br /&gt;
|date= 2015&lt;br /&gt;
|language =  English&lt;br /&gt;
|studio= Amazon Studios&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Joe Blake&lt;br /&gt;
|actor1=[[Luke Kleintank]]&lt;br /&gt;
|character2=Juliana Crain&lt;br /&gt;
|actor2=[[Alexa Davalos]]&lt;br /&gt;
|character3=Frank Frink&lt;br /&gt;
|actor3=[[Rupert Evans]]&lt;br /&gt;
|character4= Obergruppenführer John Smith&lt;br /&gt;
|actor4=[[Rufus Sewell]]&lt;br /&gt;
|character5=Chief Inspector Kido&lt;br /&gt;
|actor5=[[Joel de la Fuente]] &lt;br /&gt;
|character6=Oberst Rudolf Weneger&lt;br /&gt;
|actor6=[[Carsten Norgaard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Man in the High Castle''''' is a science fiction drama television series that is set in an alternate history where the United States is now occupied by Germany and Japan following their victory over the Allied forces in World War II.  The series was based on the [[Philip K. Dick]] novel of the same name and is being executive produced by [[Ridley Scott]] and Frank Spotnitz (who also executive produced ''[[The X-Files]]'').   The pilot episode was released on the Amazon Prime streaming service in January of 2015 and the complete season of 10 episodes was released on the service on November 20, 2015.&lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Man in the High Castle}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A Colt [[M1911|M1911A1]] is used by Joe Blake ([[Luke Kleintank]]) and by Don Warren ([[Michael Rispoli]]) when he meets with him in an auto repair shop in New York at the start of &amp;quot;Pilot&amp;quot;. Various resistance fighters use them as their main weapon in the show.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911A1WeWereSoldiers.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:TMITHCS01 01.jpg|thumb|none|600px|A M1911A1 is handed to Joe by Don in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 02.jpg|thumb|none|600px|Joe handles the pistol after it was given to him.]]&lt;br /&gt;
[[File:TMITHCS02 00.jpg|thumb|none|600px|A resistance fighter opens fire during an ambush in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 01.jpg|thumb|none|600px|The wounded fighter reaches for his dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
Plainclothes Kempeitai officers, including Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) carry the [[Nambu Type 14]] as their main sidearm. Members of the Yakuza who rescue Juliana and Joe from the Kempeitai also carry Nambu pistols.&lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu.]]&lt;br /&gt;
[[File:MITHC-Nambu14-1.jpg|thumb|none|600px|A Yakuza operative takes Juliana into custody in &amp;quot;End Of The World&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-2.jpg|thumb|none|600px|Kido and Yoshida chamber their Nambu's before entering a suspects apartment in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-3.jpg|thumb|none|600px|Chief Inspector Kido greets the suspected Nazi official with the business end of his Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-4.jpg|thumb|none|600px|A good front view of Kido's Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is used by an resistance member in &amp;quot;Pilot&amp;quot;. In &amp;quot;A Way Out&amp;quot;, Oberst Rudolf Weneger ([[Carsten Norgaard]]) uses one of Hitler's personal PPK's to try and assassinate him, as security at the Fuhrer's residence prevented him from bringing in his own sidearm. &lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|none|300px|Walther PPK with Waffenamt Markings - 7.65mm]]&lt;br /&gt;
[[File:TMITHCS01 05.jpg|thumb|none|600px|An anti-GNR guerrilla fires his pistol at GNR soldiers in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 06.jpg|thumb|none|600px|Another shot of the PPK fired at GNR soldiers.]]&lt;br /&gt;
[[File:MITHC-PPK-1.jpg|thumb|none|600px|Weneger opens a cigar box in Hitler's residence to discover the PPK. Note the custom Nazi insignia on the grip.]]&lt;br /&gt;
[[File:MITHC-PPK-2.jpg|thumb|none|600px|Weneger picks up the PPK in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-4.jpg|thumb|none|600px|Weneger aims the PPK at Adolf Hitler in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-5.jpg|thumb|none|600px|Weneger turns the PPK on himself in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Members of the SS, including Obergruppenführer John Smith ([[Rufus Sewell]]) and Oberst Rudolf Weneger ([[Carsten Norgaard]]) carry the [[Walther P38]] as their sidearm.  Smith uses it during an ambush by resistance fighters in &amp;quot;Sunrise&amp;quot; (S1E02). The weapon is also seen in various alternate reality propaganda newsreels in the hands of German and Allied soldiers.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol - 9x19mm]]&lt;br /&gt;
[[File:Man in the High Castle, P38 Second.jpg|thumb|none|601px|The Walther being fired in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Man high castle, p38.jpg|thumb|none|601px|The Walther being reloaded in &amp;quot;Sunrise&amp;quot; (S1E02). ]]&lt;br /&gt;
[[File:MITHC-P38-1.jpg|thumb|none|601px|The Walther being held to a Jewish man's head in the alternate reality newsreel in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-2.jpg|thumb|none|601px|Weneger surrenders his sidearm as he enters Hitler's private residence in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-3.jpg|thumb|none|601px|A P38 is seen in the hands of an Allied soldier in one of the alternate timeline reels in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Luger P08 (Suppressed)==&lt;br /&gt;
Lemuel Washington ([[Rick Worthy]]) arms himself with a suppressed [[Luger P08]] when attempting to kill Joe Blake ([[Lucas Kleintank]]). &lt;br /&gt;
[[File:P08Luger1917.jpg|400px|thumb|none|Luger P08 - 9x19mm..]]&lt;br /&gt;
[[File:MITHC-Luger-1.jpg|thumb|none|601px|Lem stands in a hallway with his Luger ready in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-2.jpg|thumb|none|601px|A closeup as Lem chambers a round in the Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-3.jpg|thumb|none|601px|Lem readies his Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-4.jpg|thumb|none|601px|Lem aims the pistol at a fleeing Blake in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
A Colt Official Police appears to be used in &amp;quot;Sunrise&amp;quot; by a resistance fighter during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]&lt;br /&gt;
[[File:TMITHCS02 05.jpg|thumb|none|600px|The fighter goes down after being shot by Obergruppenführer Smith in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Several replica [[Single Action Army]] revolvers are made in a factory in San Francisco in the middle of &amp;quot;Pilot&amp;quot;. Frank Frink ([[Rupert Evans]]) later alters one to fire live ammunition in &amp;quot;The Illustrated Woman&amp;quot;, and contemplates using it against the visiting Japanese Crown Prince in &amp;quot;Revelations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Replica Colt Single Action Army Revolver - .45 Long Colt.  This is the screen used gun, held and worn by Viggo Mortensen in the film ''Hidalgo''.]]&lt;br /&gt;
[[File:TMITHCS01 00.jpg|thumb|none|600px|Several SAAs are placed in a table after being made from a factory in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-1.jpg|thumb|none|600px|Frank draws his SSA whilst in the crowd in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-2.jpg|thumb|none|600px|A side view of the revolver in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-3.jpg|thumb|none|600px|Sgt. Yoshida presents the revolver to Chief Inspector Kido in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-4.jpg|thumb|none|600px|The SAA on Chief Inspector Kido's desk in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
What appears to be a [[MP40]] is used by Greater Nazi Reich soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:MGCMP40.jpg|thumb|none|400px|MGC replica MP40 converted to fire 9x19mm blanks]]&lt;br /&gt;
[[File:TMITHCS01 04.jpg|thumb|none|600px|A GNR soldier ducks while responding to gunfire in an anti-guerrilla raid in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
GNR Military Police and SS soldiers appear to carry the [[Heckler &amp;amp; Koch MP5A3]] submachine guns with anachronistic curved magazines as their primary weapons. In the alternative timeline of the show, it can be assumed they were designed and built earlier, phasing out the MP40 out of service.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[File:TMITHCS02 03.jpg|thumb|none|600px|A GNR MP officer arrives at GNR military HQ with the MP5A3 slung on his chest in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 04.jpg|thumb|none|600px|GNR MP officers disembark from military vehicles.]]&lt;br /&gt;
[[File:Man in the High Castle, MP5.jpg|thumb|none|600px|German guards rushing to find the shooter of the Crown Prince.]]&lt;br /&gt;
[[File:MITHC-MP5-1.jpg|thumb|none|600px|SS soldiers stand guard at the checkpoint to the GNR Embassy in San Francisco in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
In addition to MP-40s, some American resistance fighters carry [[Thompson Submachine Gun|Thompson M1A1 sub-machine guns]].&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[File:Man in the High Castle, Thompsons.jpg|thumb|none|601px|Resistance fighters firing Thompsons in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
One of Resistance fighters in the Neutral Zone used [[M1928A1 Thompson]].&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:Man in the high castle, thompson, resistance, neutral.jpg|thumb|none|600px|Resistance fighter in the Neutral Zone also are armed with a M1928A1 Thompson.]]&lt;br /&gt;
[[File:Man in the high castle M1928A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
[[Arisaka Type 38]] rifles are used by Kempeitai and Japanese Pacific States soldiers as their main battle rifle in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|500px|none|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:TMITHCS01 08.jpg|thumb|none|600px|Kempeitai soldiers examine the corpse of Trudy Walker at the start of &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 07.jpg|thumb|none|600px|A JPS soldier talks to Juliana Crain at the Teikoku Station.]]&lt;br /&gt;
[[File:TMITHCS01 10.jpg|thumb|none|600px|Kempeitai soldiers surround the entrance to Frank Frink's residence.]]&lt;br /&gt;
[[File:TMITHCS02 02.jpg|thumb|none|600px|Type 38 rifles are aimed by Kempeitai soldiers on the execution grounds of Kempeitai HQ near the end of &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Musket==&lt;br /&gt;
[[Charleville Musket]] can be seen in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[Image:Charleville.jpg|thumb|none|600px|Original Charleville Mle 1763 - .69 caliber]]&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Charleville Musket are located in the front of the unknown flintlock rifle..]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Rifle==&lt;br /&gt;
Flintlock rifles are made in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Flintlock rifle are located behinde of the Charleville Musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
[[Mauser Gewehr 1898]] rifles are seen used by GNR soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;. SS ceremonial guards are also seen armed with Mauser's in Hitlers residence in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 11.jpg|thumb|none|600px|A closeup of the Gewehr's barrel in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 12.jpg|thumb|none|600px|GNR soldiers detain auto shop employees at gunpoint.]]&lt;br /&gt;
[[File:MITHC-Mauser-1.jpg|thumb|none|600px|SS troops stand guard in Hitlers private residence in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
When Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) search the hotel room of a Nazi official, they find a hidden SVD Dragunov rifle that was used to try and assassinate the Crown Prince of Japan. Although the rifles appearance in the show is anachronistic, it is possible that in the alternative timeline it was produced earlier and thus could be used to carry out the assassination attempt. &lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm]]&lt;br /&gt;
[[File:MITHC-Dragunov-1.jpg|thumb|none|600px|Sergeant Yoshida holds the captured Dragunov in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Dragunov-2.jpg|thumb|none|600px|The Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
SS-Oberst-Gruppenführer Reinhard Heydrich ([[Ray Proscia]]) and his aide are seen carrying [[Remington 700 BDL]] rifles during his hunting trip with Obergruppenführer John Smith ([[Rufus Sewell]]) in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester.]]&lt;br /&gt;
[[File:MITHC-700BDA-1.jpg|thumb|none|600px|Heydrich's aide offers the rifle to Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-2.jpg|thumb|none|600px|Heydrich with the rifle slung over his shoulder in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-5.jpg|thumb|none|600px|Heydrich's aide aims the rifle at Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-4.jpg|thumb|none|600px|Heydrich's rifle lies on the floor after he is shot by Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Howa Type 64==&lt;br /&gt;
&lt;br /&gt;
Some Japanese Imperial Guard troops, as noted by their black uniforms and red and black officer caps, are seen with [[Howa Type 64]] battle rifles as protective security for the crown prince and princess, possibly as a replacement for the Arisaka rifles in IJA service. In the world of ''The Man in The High Castle'', it may be under the name Type 37, referring to the 37th year of Emperor Hirohito's reign, 1962; a convention that was replaced by the year a weapon entered service in the western calendar after Japan lost WWII. It may be chambered in 6.5x50mm Arisaka instead of 7.62x51mm NATO as the North Atlantic Treaty Organization (NATO) was never formed in this alternate history. The presence of the Type 64 is slightly anachronistic as the weapon entered service in Showa 39 or 1964, two years after the setting of the novel and show, however it is highly likely due to winning the war and never having to disarm, Japan's weapon industry was allowed to accelerate unchecked.  It is possible that these are airsoft replicas made by S&amp;amp;T Armament, a Hong Kong-based airsoft manufacturer as the Type 64 and other post-war weapons are banned from export under Japanese law.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 64 assault rifle.jpg|thumb|none|450px|Howa Type 64 rifle - 7.62x51mm]]&lt;br /&gt;
[[File:MITHC-Howda-1.jpg|thumb|none|600px|Japanese Imperial Guard soldiers stand guard as the Crown Prince prepares to deliver his speech in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&amp;quot;The Marshal&amp;quot; ([[Burn Gorman]]) is armed with what appears to be a [[Winchester Model 1887]] lever-action shotgun.  Joe Blake describes it as &amp;quot;sawed-off&amp;quot;.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:Man in the high castle, 1877.jpg|thumb|none|600px|The Marshal threatens Washington with the shotgun.]]&lt;br /&gt;
[[File:Man in the High Castle, Bounty Hunter, Shotgun.jpg|thumb|none|600px|The Marshal fires the 1887.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 12 Shotgun==&lt;br /&gt;
&lt;br /&gt;
Lem Washington ([[Rick Worthy]]) is armed with what appears to be a [[Winchester Model 12]] shotgun.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:Man in the High Castle, Washington, SxS.jpg|thumb|none|600px|Washington greets his visitors with the shotgun.]]&lt;br /&gt;
[[File:Man in the high castle, remington model 10.jpg|thumb|none|600px|Washington points the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
[[Browning M1919|Browning AN/M2]] machine guns are seen in archival footage in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Air.jpg|thumb|none|450px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[File:TMITHCS01 13.jpg|thumb|none|600px|A US Navy Douglas A-20 Havoc is seen in archival footage made by ''The Man in the High Castle'' in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 14.jpg|thumb|none|600px|A US Navy aviator mans the AN/M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
A [[MG42]] GPMG is seen in &amp;quot;Pilot&amp;quot; by GNR soldiers manning the border post for the GNR-JPS border crossing. Another is also briefly seen in &amp;quot;A Way Out&amp;quot; in a sentry post outside Hitlers private residence.&lt;br /&gt;
&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 03.jpg|thumb|none|600px|GNR soldiers on guard duty at the GNR-JPS border post.]]&lt;br /&gt;
[[File:MITHC-mg42-1.jpg|thumb|none|600px|The MG42 seen in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Philip K. Dick]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982142</id>
		<title>The Man in the High Castle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Man_in_the_High_Castle&amp;diff=982142"/>
		<updated>2015-11-25T14:07:56Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = MIHC.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director =   &lt;br /&gt;
|date= 2015&lt;br /&gt;
|language =  English&lt;br /&gt;
|studio= Amazon Studios&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Joe Blake&lt;br /&gt;
|actor1=[[Luke Kleintank]]&lt;br /&gt;
|character2=Juliana Crain&lt;br /&gt;
|actor2=[[Alexa Davalos]]&lt;br /&gt;
|character3=Frank Frink&lt;br /&gt;
|actor3=[[Rupert Evans]]&lt;br /&gt;
|character4= Obergruppenführer John Smith&lt;br /&gt;
|actor4=[[Rufus Sewell]]&lt;br /&gt;
|character5=Chief Inspector Kido&lt;br /&gt;
|actor5=[[Joel de la Fuente]] &lt;br /&gt;
|character6=Oberst Rudolf Weneger&lt;br /&gt;
|actor6=[[Carsten Norgaard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Man in the High Castle''''' is a science fiction drama television series that is set in an alternate history where the United States is now occupied by Germany and Japan following their victory over the Allied forces in World War II.  The series was based on the [[Philip K. Dick]] novel of the same name and is being executive produced by [[Ridley Scott]] and Frank Spotnitz (who also executive produced ''[[The X-Files]]'').   The pilot episode was released on the Amazon Prime streaming service in January of 2015 and the complete season of 10 episodes was released on the service on November 20, 2015.&lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Man in the High Castle}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A Colt [[M1911|M1911A1]] is used by Joe Blake ([[Luke Kleintank]]) and by Don Warren ([[Michael Rispoli]]) when he meets with him in an auto repair shop in New York at the start of &amp;quot;Pilot&amp;quot;. Various resistance fighters use them as their main weapon in the show.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911A1WeWereSoldiers.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:TMITHCS01 01.jpg|thumb|none|600px|A M1911A1 is handed to Joe by Don in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 02.jpg|thumb|none|600px|Joe handles the pistol after it was given to him.]]&lt;br /&gt;
[[File:TMITHCS02 00.jpg|thumb|none|600px|A resistance fighter opens fire during an ambush in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 01.jpg|thumb|none|600px|The wounded fighter reaches for his dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
Plainclothes Kempeitai officers, including Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) carry the [[Nambu Type 14]] as their main sidearm. Members of the Yakuza who rescue Juliana and Joe from the Kempeitai also carry Nambu pistols.&lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu.]]&lt;br /&gt;
[[File:MITHC-Nambu14-1.jpg|thumb|none|600px|A Yakuza operative takes Juliana into custody in &amp;quot;End Of The World&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-2.jpg|thumb|none|600px|Kido and Yoshida chamber their Nambu's before entering a suspects apartment in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-3.jpg|thumb|none|600px|Chief Inspector Kido greets the suspected Nazi official with the business end of his Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Nambu14-4.jpg|thumb|none|600px|A good front view of Kido's Nambu in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is used by an resistance member in &amp;quot;Pilot&amp;quot;. In &amp;quot;A Way Out&amp;quot;, Oberst Rudolf Weneger ([[Carsten Norgaard]]) uses one of Hitler's personal PPK's to try and assassinate him, as security at the Fuhrer's residence prevented him from bringing in his own sidearm. &lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|none|300px|Walther PPK with Waffenamt Markings - 7.65mm]]&lt;br /&gt;
[[File:TMITHCS01 05.jpg|thumb|none|600px|An anti-GNR guerrilla fires his pistol at GNR soldiers in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 06.jpg|thumb|none|600px|Another shot of the PPK fired at GNR soldiers.]]&lt;br /&gt;
[[File:MITHC-PPK-1.jpg|thumb|none|600px|Weneger opens a cigar box in Hitler's residence to discover the PPK. Note the custom Nazi insignia on the grip.]]&lt;br /&gt;
[[File:MITHC-PPK-2.jpg|thumb|none|600px|Weneger picks up the PPK in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-4.jpg|thumb|none|600px|Weneger aims the PPK at Adolf Hitler in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-PPK-5.jpg|thumb|none|600px|Weneger turns the PPK on himself in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Members of the SS, including Obergruppenführer John Smith ([[Rufus Sewell]]) and Oberst Rudolf Weneger ([[Carsten Norgaard]]) carry the [[Walther P38]] as their sidearm.  Smith uses it during an ambush by resistance fighters in &amp;quot;Sunrise&amp;quot; (S1E02). The weapon is also seen in various alternate reality propaganda newsreels in the hands of German and Allied soldiers.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol - 9x19mm]]&lt;br /&gt;
[[File:Man in the High Castle, P38 Second.jpg|thumb|none|601px|The Walther being fired in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Man high castle, p38.jpg|thumb|none|601px|The Walther being reloaded in &amp;quot;Sunrise&amp;quot; (S1E02). ]]&lt;br /&gt;
[[File:MITHC-P38-1.jpg|thumb|none|601px|The Walther being held to a Jewish man's head in the alternate reality newsreel in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-2.jpg|thumb|none|601px|Weneger surrenders his sidearm as he enters Hitler's private residence in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-P38-3.jpg|thumb|none|601px|A P38 is seen in the hands of an Allied soldier in one of the alternate timeline reels in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Luger P08 (Suppressed)==&lt;br /&gt;
Lemuel Washington ([[Rick Worthy]]) arms himself with a suppressed [[Luger P08]] when attempting to kill Joe Blake ([[Lucas Kleintank]]). &lt;br /&gt;
[[File:P08Luger1917.jpg|400px|thumb|none|Luger P08 - 9x19mm..]]&lt;br /&gt;
[[File:MITHC-Luger-1.jpg|thumb|none|601px|Lem stands in a hallway with his Luger ready in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-2.jpg|thumb|none|601px|A closeup as Lem chambers a round in the Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-3.jpg|thumb|none|601px|Lem readies his Luger in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
[[File:MITHC-Luger-4.jpg|thumb|none|601px|Lem aims the pistol at a fleeing Blake in &amp;quot;A Way Out&amp;quot; (S1E10). ]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
A Colt Official Police appears to be used in &amp;quot;Sunrise&amp;quot; by a resistance fighter during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]&lt;br /&gt;
[[File:TMITHCS02 05.jpg|thumb|none|600px|The fighter goes down after being shot by Obergruppenführer Smith in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Several replica [[Single Action Army]] revolvers are made in a factory in San Francisco in the middle of &amp;quot;Pilot&amp;quot;. Frank Frink ([[Rupert Evans]]) later alters one to fire live ammunition in &amp;quot;The Illustrated Woman&amp;quot;, and contemplates using it against the visiting Japanese Crown Prince in &amp;quot;Revelations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Replica Colt Single Action Army Revolver - .45 Long Colt.  This is the screen used gun, held and worn by Viggo Mortensen in the film ''Hidalgo''.]]&lt;br /&gt;
[[File:TMITHCS01 00.jpg|thumb|none|600px|Several SAAs are placed in a table after being made from a factory in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-1.jpg|thumb|none|600px|Frank draws his SSA whilst in the crowd in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-2.jpg|thumb|none|600px|A side view of the revolver in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-3.jpg|thumb|none|600px|Sgt. Yoshida presents the revolver to Chief InspectorKido in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-ColtSSA-4.jpg|thumb|none|600px|The SAA on Chief Inspector Kido's desk in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
What appears to be a [[MP40]] is used by Greater Nazi Reich soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:MGCMP40.jpg|thumb|none|400px|MGC replica MP40 converted to fire 9x19mm blanks]]&lt;br /&gt;
[[File:TMITHCS01 04.jpg|thumb|none|600px|A GNR soldier ducks while responding to gunfire in an anti-guerrilla raid in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
GNR Military Police and SS soldiers appear to carry the [[Heckler &amp;amp; Koch MP5A3]] submachine guns with anachronistic curved magazines as their primary weapons. In the alternative timeline of the show, it can be assumed they were designed and built earlier, phasing out the MP40 out of service.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[File:TMITHCS02 03.jpg|thumb|none|600px|A GNR MP officer arrives at GNR military HQ with the MP5A3 slung on his chest in &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS02 04.jpg|thumb|none|600px|GNR MP officers disembark from military vehicles.]]&lt;br /&gt;
[[File:Man in the High Castle, MP5.jpg|thumb|none|600px|German guards rushing to find the shooter of the Crown Prince.]]&lt;br /&gt;
[[File:MITHC-MP5-1.jpg|thumb|none|600px|SS soldiers stand guard at the checkpoint to the GNR Embassy in San Francisco in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
In addition to MP-40s, some American resistance fighters carry [[Thompson Submachine Gun|Thompson M1A1 sub-machine guns]].&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[File:Man in the High Castle, Thompsons.jpg|thumb|none|601px|Resistance fighters firing Thompsons in &amp;quot;Sunrise&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
One of Resistance fighters in the Neutral Zone used [[M1928A1 Thompson]].&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:Man in the high castle, thompson, resistance, neutral.jpg|thumb|none|600px|Resistance fighter in the Neutral Zone also are armed with a M1928A1 Thompson.]]&lt;br /&gt;
[[File:Man in the high castle M1928A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
[[Arisaka Type 38]] rifles are used by Kempeitai and Japanese Pacific States soldiers as their main battle rifle in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|500px|none|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:TMITHCS01 08.jpg|thumb|none|600px|Kempeitai soldiers examine the corpse of Trudy Walker at the start of &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 07.jpg|thumb|none|600px|A JPS soldier talks to Juliana Crain at the Teikoku Station.]]&lt;br /&gt;
[[File:TMITHCS01 10.jpg|thumb|none|600px|Kempeitai soldiers surround the entrance to Frank Frink's residence.]]&lt;br /&gt;
[[File:TMITHCS02 02.jpg|thumb|none|600px|Type 38 rifles are aimed by Kempeitai soldiers on the execution grounds of Kempeitai HQ near the end of &amp;quot;Sunrise&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Musket==&lt;br /&gt;
[[Charleville Musket]] can be seen in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[Image:Charleville.jpg|thumb|none|600px|Original Charleville Mle 1763 - .69 caliber]]&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Charleville Musket are located in the front of the unknown flintlock rifle..]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Rifle==&lt;br /&gt;
Flintlock rifles are made in a factory in the middle of &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
[[File:TMITHCS01 09.jpg|thumb|none|600px|Flintlock rifle are located behinde of the Charleville Musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
[[Mauser Gewehr 1898]] rifles are seen used by GNR soldiers apprehending resistance members in New York City in &amp;quot;Pilot&amp;quot;. SS ceremonial guards are also seen armed with Mauser's in Hitlers residence in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 11.jpg|thumb|none|600px|A closeup of the Gewehr's barrel in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 12.jpg|thumb|none|600px|GNR soldiers detain auto shop employees at gunpoint.]]&lt;br /&gt;
[[File:MITHC-Mauser-1.jpg|thumb|none|600px|SS troops stand guard in Hitlers private residence in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
When Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) search the hotel room of a Nazi official, they find a hidden SVD Dragunov rifle that was used to try and assassinate the Crown Prince of Japan. Although the rifles appearance in the show is anachronistic, it is possible that in the alternative timeline it was produced earlier and thus could be used to carry out the assassination attempt. &lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm]]&lt;br /&gt;
[[File:MITHC-Dragunov-1.jpg|thumb|none|600px|Sergeant Yoshida holds the captured Dragunov in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-Dragunov-2.jpg|thumb|none|600px|The Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
SS-Oberst-Gruppenführer Reinhard Heydrich ([[Ray Proscia]]) and his aide are seen carrying [[Remington 700 BDL]] rifles during his hunting trip with Obergruppenführer John Smith ([[Rufus Sewell]]) in &amp;quot;A Way Out&amp;quot;.&lt;br /&gt;
[[File:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester.]]&lt;br /&gt;
[[File:MITHC-700BDA-1.jpg|thumb|none|600px|Heydrich's aide offers the rifle to Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-2.jpg|thumb|none|600px|Heydrich with the rifle slung over his shoulder in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-5.jpg|thumb|none|600px|Heydrich's aide aims the rifle at Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
[[File:MITHC-700BDA-4.jpg|thumb|none|600px|Heydrich's rifle lies on the floor after he is shot by Smith in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Howa Type 64==&lt;br /&gt;
&lt;br /&gt;
Some Japanese Imperial Guard troops, as noted by their black uniforms and red and black officer caps, are seen with [[Howa Type 64]] battle rifles as protective security for the crown prince and princess, possibly as a replacement for the Arisaka rifles in IJA service. In the world of ''The Man in The High Castle'', it may be under the name Type 37, referring to the 37th year of Emperor Hirohito's reign, 1962; a convention that was replaced by the year a weapon entered service in the western calendar after Japan lost WWII. It may be chambered in 6.5x50mm Arisaka instead of 7.62x51mm NATO as the North Atlantic Treaty Organization (NATO) was never formed in this alternate history. The presence of the Type 64 is slightly anachronistic as the weapon entered service in Showa 39 or 1964, two years after the setting of the novel and show, however it is highly likely due to winning the war and never having to disarm, Japan's weapon industry was allowed to accelerate unchecked.  It is possible that these are airsoft replicas made by S&amp;amp;T Armament, a Hong Kong-based airsoft manufacturer as the Type 64 and other post-war weapons are banned from export under Japanese law.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 64 assault rifle.jpg|thumb|none|450px|Howa Type 64 rifle - 7.62x51mm]]&lt;br /&gt;
[[File:MITHC-Howda-1.jpg|thumb|none|600px|Japanese Imperial Guard soldiers stand guard as the Crown Prince prepares to deliver his speech in &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&amp;quot;The Marshal&amp;quot; ([[Burn Gorman]]) is armed with what appears to be a [[Winchester Model 1887]] lever-action shotgun.  Joe Blake describes it as &amp;quot;sawed-off&amp;quot;.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:Man in the high castle, 1877.jpg|thumb|none|600px|The Marshal threatens Washington with the shotgun.]]&lt;br /&gt;
[[File:Man in the High Castle, Bounty Hunter, Shotgun.jpg|thumb|none|600px|The Marshal fires the 1887.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 12 Shotgun==&lt;br /&gt;
&lt;br /&gt;
Lem Washington ([[Rick Worthy]]) is armed with what appears to be a [[Winchester Model 12]] shotgun.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:Man in the High Castle, Washington, SxS.jpg|thumb|none|600px|Washington greets his visitors with the shotgun.]]&lt;br /&gt;
[[File:Man in the high castle, remington model 10.jpg|thumb|none|600px|Washington points the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
[[Browning M1919|Browning AN/M2]] machine guns are seen in archival footage in &amp;quot;Pilot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Air.jpg|thumb|none|450px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[File:TMITHCS01 13.jpg|thumb|none|600px|A US Navy Douglas A-20 Havoc is seen in archival footage made by ''The Man in the High Castle'' in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[File:TMITHCS01 14.jpg|thumb|none|600px|A US Navy aviator mans the AN/M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
A [[MG42]] GPMG is seen in &amp;quot;Pilot&amp;quot; by GNR soldiers manning the border post for the GNR-JPS border crossing. Another is also briefly seen in &amp;quot;A Way Out&amp;quot; in a sentry post outside Hitlers private residence.&lt;br /&gt;
&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:TMITHCS01 03.jpg|thumb|none|600px|GNR soldiers on guard duty at the GNR-JPS border post.]]&lt;br /&gt;
[[File:MITHC-mg42-1.jpg|thumb|none|600px|The MG42 seen in &amp;quot;A Way Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Philip K. Dick]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Para-Ordnance_1911_Series&amp;diff=952926</id>
		<title>Para-Ordnance 1911 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Para-Ordnance_1911_Series&amp;diff=952926"/>
		<updated>2015-08-25T09:04:35Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Para-Ordnance LDA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Para-Ordnance logo.jpg|thumb|right|350px]]&lt;br /&gt;
The '''Para-Ordnance 1911 Series''' consist of all [[M1911 pistol series|1911]] style pistols made by [[Para-Ordnance]]. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Standard=&lt;br /&gt;
==Para-Ordnance P-14==&lt;br /&gt;
[[Image:Para Ordinance P-14 45.jpg|thumb|right|350px|Para-Ordnance P-14 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceP14.jpg|thumb|right|350px|Para-Ordnance P-14 Limited (Two Tone) - .45 ACP]]&lt;br /&gt;
[[Image:Para-sx1445er.jpg|thumb|right|350px|Para-Ordnance S14-45 Limited (Stealth Edition) - .45 ACP]]&lt;br /&gt;
[[File:Para P14 Limited.jpg|thumb|right|350px|Para Ordnance P14 Limited, early model with vertical slide serrations - .45 ACP]]&lt;br /&gt;
A full-size, double stack .45 caliber pistol. Famously known as the 14-shot 1911 pistol, double the capacity of the traditional M1911A1.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|40}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance P-14}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boondock Saints]] ||[[Billy Connolly]] || II Duce  ||  Stainless Steel || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil: Apocalypse]] || [[Milla Jovovich]] || Alice  ||  Matte Black Finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transporter 2]]''|| || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anacondas: Trail of Blood]]'' || [[Crystal Allen]] || Amanda Hayes |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[La Linea - The Line]]''|| || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The (2010)|The A-Team]]'' || [[Liam Neeson]] || Colonel John &amp;quot;Hannibal&amp;quot; Smith || Limited Stealth Edition || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The (2010)|The A-Team]]'' || [[Patrick Wilson]] || Lynch || Limited Stealth Edition || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]'' || [[Johann Urb]] || Leon Kennedy ||Fitted with weaponlight || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || [[Ymanol Perset]] || Vincent Milès || customized || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate: Atlantis]] ||[[Joe Flanigan]] || Lt. Col. John Sheppard ||  Early model Limited with vertical slide serrations || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target]]''||[[Mark Valley]]||Christopher Chance||2010 - 2011 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armitage III]] || Ross Syllabus ||  Custom grips, sights, magwell || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Global Operations]]||&amp;quot;Para P14&amp;quot;||w/ suppressor and laser aiming module||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted: Weapons of Fate]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-18==&lt;br /&gt;
[[Image:Para Ordinance P-18 9mm.jpg|thumb|right|350px|Para-Ordnance P-18 - 9x19mm]]&lt;br /&gt;
A full size, double stack 9x19mm pistol. Sometimes called the P18.9, which is proper designation, but then again P14.45 and P16.40 are also proper designations, but not required to be said in full every time.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|40}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 18-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance P-18}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman (2007)|Hitman]] ||[[Timothy Olyphant]] || Agent 47  ||  Stainless Steel w/ Suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Guillaume Gouix]] || Le Morvelous || Stainless Steel || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Colt 45]]'' || [[Ymanol Perset]] || Vincent Milès ||rowspan=&amp;quot;2&amp;quot; | customized || rowspan=&amp;quot;2&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey Starr]] || Milo Cardena&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para G.I. Expert==&lt;br /&gt;
[[Image:Para1911G.I..jpg|thumb|right|350px|Para G.I. Expert - .45 ACP]] &lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para G.I. Expert}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Normal Life]]'' || [[Luke Perry]] || Chris Anderson || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Normal Life]]'' || [[Ashley Judd]] || Pam Anderson || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]] || [[Josh Duhamel]] || Cpt. William Lennox ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]] || [[Bruce Willis]] || Frank Moses || ambidextrous safety || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance LDA==&lt;br /&gt;
[[Image:Para Ordinance LDA hammer.jpg|thumb|right|350px|Para-Ordnance LDA w/ exposed hammer (double stack 14.45) - .45 ACP]]&lt;br /&gt;
[[File:ParaOrdnanceLDA745.jpg|thumb|right|350px|Para-Ordnance LDA w/ exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[Image:Para Ordinance LDA hammerless.jpg|thumb|right|350px|Para-Ordnance LDA w/ shaved flat hammer - .45 ACP]]&lt;br /&gt;
Similar to the P-14, the Para Ordnance LDA (Light Double Action) is a full size, double stack .45 caliber, holding 14 rounds. Unlike the P-14 or any other prior 1911 model, it is outfitted with a double action trigger. They are built as either double stack (14 rds) or single stack (7 rds) with exposed hammers and double action only models with shaved down flat hammers.  They are also offered with adjustable target sights or classic fixed sights.  The type is marked on the slide: &amp;quot;14.45&amp;quot; for 14 round capacity and &amp;quot;7.45&amp;quot; for 7 round capacity.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|40}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance LDA}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boarding Gate]]''||[[Alex Descas]]||Andrew || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]]''||[[Jackie Tohn]]||Faith || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman (2007)|Hitman]] ||[[Timothy Olyphant]] || Agent 47  ||  Stainless Steel  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transporter 3]]''||[[Robert Knepper]] ||Johnson|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boondock Saints II: All Saints Day]] || [[Clifton Collins, Jr.]] || Romeo || Custom finish w/ suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steve Niles' Remains]]''|| || Rouge US Army soldier || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 2]]''|| || Guard || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]''|| [[Michael Paré]] || Chris Blake || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Nite-Tac==&lt;br /&gt;
[[Image:Para-Ordnance Nite-Tac.JPG|thumb|right|350px|Para-Ordnance Nite-Tac stainless steel - .45 ACP.]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, .40 S&amp;amp;W, 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|40}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14-round magazine (.45 ACP), 16 (.40 S&amp;amp;W, 9x19mm)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance Nite-Tac}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Extinction]]'' || [[Milla Jovovich]] || Alice || Stainless Steel finish, often used akimbo ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]]'' || [[Clive Owen]] || Mr. Smith ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]'' || [[Tyrese Gibson]] || Kyle || Stainless Steel finish ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]'' || [[Willa Holland]] || Audrey || Stainless Steel finish ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Jean-Pierre Darroussin]] || Martin Beaudinard || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets]]'' || [[Kad Merad]] || Tony Zacchia || Suppressed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Time]]'' || [[Justin Timberlake]] || Will Salas || Stainless steel finish || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Time]]'' || [[Amanda Seyfried]] || Sylvia Weis || Stainless Steel finish || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''||[[Patrick Gallagher]]||Carlos Bagoyo||&amp;quot;Nalowale&amp;quot;||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 5]]''|| || ||&amp;quot;Chuck Versus The Zoom&amp;quot; (S5E01)||2011 -2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies - Season 1]]''||[[Noah Wyle]] ||Tom Mason || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Forrest Fyre]] || Alfred Lennox || &amp;quot;Unfinished Business&amp;quot; (S01E10) || 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Compact=&lt;br /&gt;
==Para-Ordnance P-13==&lt;br /&gt;
[[Image:Para Ordinance P-13 45.jpg|thumb|right|350px|Para-Ordnance P-13 - .45 ACP]]&lt;br /&gt;
A compact, double stack .45 caliber pistol.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1994 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|36}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.75}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4.25}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance P-13}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copycat]]''||[[Holly Hunter]]||Det M.J. Monahan|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Romeo &amp;amp; Juliet]] ||[[Leonardo DiCaprio]] || Romeo  ||  Stainless Steel || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of War, The|The Art of War]]|| ||Assassin|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Adventures of Pluto Nash, The|The Adventures of Pluto Nash]]''||[[Randy Quaid]]||Bruno||Heavily modified|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]] ||[[Ethan Hawke]] || Sgt. Jake Roenick  ||  Stainless Steel || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinel, The|The Sentinel]]''|| ||Assassin || suppressed||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Para-Ordnance LDA Companion==&lt;br /&gt;
[[File:Para Ordnance LDA Companion.jpg|thumb|right|350px|Para-Ordnance LDA Companion - .45 ACP]]&lt;br /&gt;
The Para Ordnance LDA (Light Double Action) companion is a compact version of the [[Para-Ordnance LDA]].&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|32}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance LDA Companion}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || Brett Rice || Taggert ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || Lawrence Turner || Garret ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 2]]''||[[Michael Weatherly]]||Tony DiNozzo||&amp;quot;Chained&amp;quot;||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||[[Lymari Nadal]]||Hazel Ortega||&amp;quot;Sangre por Sangre&amp;quot; (S07E04)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sub-Compact=&lt;br /&gt;
==Para-Ordnance P-10==&lt;br /&gt;
[[Image:Para-OrdnanceP-10.jpg|thumb|right|350px|Para-Ordnance P-10 - .45 ACP]]&lt;br /&gt;
A sub-compact, double stack .45 caliber pocket 1911 that holds 10 rounds.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1996 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|0}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|0}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|0}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Para-Ordnance P-10}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boondock Saints]] ||[[Billy Connolly]] || Il Duce  ||   Matte Black Finish || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hostage (2005)|Hostage]] ||[[Ben Foster]] || Mars ||   Stainless Steel || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: State of the Union]]''|| || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boondock Saints II: All Saints Day]] ||[[Billy Connolly]] || Il Duce  ||   Matte Black Finish || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-12==&lt;br /&gt;
[[Image:Para Ordinance P-12 45.jpg|thumb|right|350px|Para-Ordnance P-12 - .45 ACP]]&lt;br /&gt;
A sub-compact, double stack .45 caliber pocket 1911.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|34}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|0}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 12-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance P-12}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vares: Private Eye]]''||[[Minna Turunen]]||Ifigenia Mustanen || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Para-Ordnance Warthog==&lt;br /&gt;
[[Image:PANite-Hawg.jpg|thumb|right|350px|Para-Ordnance Warthog - .45 ACP.]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|24}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance Warthog}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne (2008)|Max Payne]] || [[Mila Kunis]] || Mona Sax || Suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]] || [[Paul Giamatti]] || Karl Hertz || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]] || [[Clive Owen]] ||Smith || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||[[Daniel Duval]] || Walther Gassman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Carry==&lt;br /&gt;
[[Image:Para645LDA.jpg|thumb|right|351px|Para-Ordnance Carry - .45 ACP]]&lt;br /&gt;
The Para Ordnance Carry is also known as the &amp;quot;Para-Ordnanace 6.45&amp;quot;.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|30}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Para-Ordnance Carry}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assault on Precinct 13 (2005)|Assault on Precinct 13]]|| || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints II: All Saints Day]]'' || [[Julie Benz]] || Eunice Bloom ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
{{1911}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Strike_Back_-_Season_5&amp;diff=945359</id>
		<title>Strike Back - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Strike_Back_-_Season_5&amp;diff=945359"/>
		<updated>2015-07-31T06:22:05Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Strike Back - Season 5&lt;br /&gt;
|picture = 480.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:UKD.jpg|25px]] UK &amp;lt;br&amp;gt; [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Sky1 &amp;lt;br&amp;gt; Cinemax &lt;br /&gt;
|genre = Action &amp;lt;br&amp;gt; Thriller &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|Director=  &lt;br /&gt;
|dates = 2015&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 10&lt;br /&gt;
|character1=Sgt. Michael Stonebridge&lt;br /&gt;
|actor1=[[Philip Winchester]]&lt;br /&gt;
|character2=Sgt. Damien Scott&lt;br /&gt;
|actor2=[[Sullivan Stapleton]]&lt;br /&gt;
|character3=Sgt. Julia Richmond&lt;br /&gt;
|actor3=[[Michelle Lukes]]&lt;br /&gt;
|character4=Lt. Col. Philip Locke&lt;br /&gt;
|actor4=[[Robson Green]]&lt;br /&gt;
|character6=Kim Martinez&lt;br /&gt;
|actor6=[[Milauna Jackson]]&lt;br /&gt;
|character7=Mei Foster/Li-Na&lt;br /&gt;
|actor7=[[Michelle Yeoh]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Strike Back - Season 5''''' (also known as '''''[[Strike Back - Season 5|Strike Back: Legacy]]'' or ''[[Strike Back - Season 5|Strike Back: Cinemax Season 4]]''''')  is the fifth and final season of the series.  Returning for the final season are [[Philip Winchester]] as Sergeant Michael Stonebridge and [[Sullivan Stapleton]] as Sergeant Damien Scott, members of a top secret British intelligence unit known as Section 20. Also returning to the cast are [[Robson Green]] as Lt. Col. Philip Locke, Section 20's commanding officer, [[Michelle Lukes]] as Section 20's Sergeant Julia Richmond and [[Milauna Jackson]] as Kim Martinez, a former DEA Special Agent who now works for Section 20. Season 5 focuses on the terrorist motives of North Korea in collaboration with the Japanese Yakuza, the Russian mafia and an Irish bombmaker. It is set in Thailand, North Korea, Russia, Austria and Switzerland.  The series premiered in the UK on Sky1 on June 5, 2015 and is scheduled for release in the US on Cinemax on July 31, 2015.&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|5|Strike Back}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] returns as Section 20's primary sidearm. A sergeant at the British Embassy in Bangkok also carries a Glock as his sidearm. Solar Privatbank guards in Vienna, Austria also carry Glocks as their sidearms in S05E07. The team employs the [[Walther P99]] as their sidearm from S05E05 onwards. Stillwater mercenaries Mason ([[Leo Gregory]]) and Faber ([[Dustin Clare]]) also carry Glock 17's as their sidearms in S05E09.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17, 2nd generation - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17, 3rd generation - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-1.jpg|thumb|600px|none|Scott holds his Glock while checking on Richmond (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-2.jpg|thumb|600px|none|Stonebridge holds his Glock ready while he searches a slum (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-3.jpg|thumb|600px|none|Scott and Stonebridge search the slum with their Glocks drawn (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-4.jpg|thumb|600px|none|An embassy security officer holds his Glock on Locke.....]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-5.jpg|thumb|600px|none|...who swiftly disarms him of it (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Glock-6.jpg|thumb|600px|none|Richmond arrives just in time to save Stonebridge with her Glock drawn (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E02-G17.jpg|thumb|600px|none|Locke prepares to advance on the A26 team with his Glock drawn (S05E02). The pistol is seen as the 2nd generation.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-G17.jpg|thumb|600px|none|Richmond's Glock 3rd generation runs dry during a gunfight with the Yakuza (S05E04).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-G17-1.jpg|thumb|600px|none|A holstered Glock 17 is seen on the Solar Privatbank guard as he surrenders to Myshkin's men. (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-G17-2.jpg|thumb|600px|none|One of Myshkins men disguised as a bank guard is also seen with a holstered Glock 17, before he is taken down by Scott (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G17-2.jpg|thumb|600px|none|Mason and Faber stand by a Whitehall SUV with their holstered Glocks (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G17-1.jpg|thumb|600px|none|Mason prepares to execute Li-Na with his Glock 17 (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G17-3.jpg|thumb|600px|none|Faber covers Charles Ridley's escape after Section 20 is ambushed (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Kim Martinez ([[Milauna Jackson]]), a former DEA agent working for Section 20, carries the smaller [[Glock 19]] as her sidearm. In S05E08, an officer with the Austrian Federal Police draws a Glock on Scott and Stonebridge after mistaking them for bank robbers. In the same episode, Office 39 sleeper agent Heo Gil-Rae ([[Christopher Goh]]) also uses one to execute an INRO security guard. &lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19, 3rd generation - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-G19-1.jpg|thumb|600px|none|Martinez searches the McQueen residence with her Glock 19 (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-G19-3.jpg|thumb|600px|none|Martinez tries to talk down a gun-wielding Malai McQueen (S05E02) ]]&lt;br /&gt;
[[File:StrikeBack-S05E01-G19-4.jpg|thumb|600px|none|Martinez covers Richmond and Locke as they escape from the corrupt Arintharat 26 team (S05E02) ]]&lt;br /&gt;
[[File:StrikeBack-S05E08-G17-1.jpg|thumb|600px|none|An Austrian Federal Police officer holds his Glock 19 on Scott (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-G19-1.jpg|thumb|600px|none|Heo Gil-Rae aims his Glock at the INRO security guards head (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
In S05E09, Scott ([[Sullivan Stapleton]]) finds and takes a [[Glock 26]] from a deceased UN security guards ankle holster. He later gives it to Carole ([[Anne-Solenne Hatte]]), a UN tour guide who turns out to be a North Korean sleeper agent, but later retreives it at the end of the same episode. He continues to use it in S05E10, as it is the only weapon that survives the helicopter crash and only has three bullets.&lt;br /&gt;
[[File:Glock 26.jpg|thumb|300px|none|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G26-1.jpg|thumb|600px|none|Scott removes the Glock from the deceased guards ankle holster (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G26-2.jpg|thumb|600px|none|Scott with the Glock (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G26-3.jpg|thumb|600px|none|Carole holds the Glock on Scott and Stonebridge (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G26-4.jpg|thumb|600px|none|A good side view of the Glock as Scott talks Carole down (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-G26-5.jpg|thumb|600px|none|Carole takes cover in the UN Council Chamber with the Glock (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Security officers who confront Lt.Col. Philip Locke ([[Robson Green]]) in the British Embassy in Bangkok are armed with [[SIG-Sauer P228]]s in S05E01.&lt;br /&gt;
[[File:Sig-Sauer-P228.jpg|thumb|300px|none|SIG-Sauer P228- 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-SIG-1.jpg|thumb|600px|none|Security officers hold their SIG's on Locke (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-P2282.jpg|thumb|600px|none|A side view of the SIG (S05E01).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Mason ([[Leo Gregory]]), one of the CIA mercenaries pursuing Shiro, draws a [[SIG-Sauer P226]] upon first meeting Section 20 in S05E04. Stonebridge's sidearm changes from a CZ-75 to a P226 in a continuity error in S05E05. Commander Leitner ([[Adrian Paul]]) and other Swiss ARD 10 operators also carry P226's as their sidearms in S05E09.&lt;br /&gt;
[[File:SigP226.jpg|thumb|300px|none|SIG-Sauer P226- 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E04-p226-1.jpg|thumb|600px|none|Mason draws his P226 before sitting down with Locke and Richmond (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-p226-2.jpg|thumb|600px|none|Mason holds his P226 on Richmond under the table (S05E04)]]&lt;br /&gt;
[[File:SBS05S05 06.jpg|thumb|none|600px|Stonebridge takes cover from a KPAGF search party. Note that he has the P226, which is an error since he was suppose to have the CZ-75.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P226.jpg|thumb|none|600px|Leitner reaches for his SIG when Locke announces he is planning to enter the besieged UN Headquarters (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P226-2.jpg|thumb|none|600px|Locke walks away from Leitner and another ARD 10 soldier, who can't bring themselves to stop him (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Replacing the Glock, members of Section 20 are seen carrying the [[Walther P99]] as their sidearm from S05E05 onwards. Maj. Nina Pirogova  ([[Tereza Srbova]]) is is also breifly seen armed with one in S05E07. Some members of the Austrian Federal Police, and security guards for the International Nuclear Research Organisation (INRO) also carry P99's as their sidearms in S05E08.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|400px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E05-P99-1.jpg|thumb|600px|none|Locke opens fire on an Office 39 agent attacking their hotel room (S05E05).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-P99-1.jpg|thumb|600px|none|Scott picks up his P99 after apprehending Kwon in Vienna (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-P99-2.jpg|thumb|600px|none|Maj. Pirogova takes cover with her P99 when Li-Na, Kwon and Ivan Myshkin enter Solar Privatbank (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-P99-3.jpg|thumb|600px|none|Scott prepares to enter Solar Privatbank with his P99 drawn (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-P99-4.jpg|thumb|600px|none|Stonebridge fires at Myshkins men with his P99 (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-1.jpg|thumb|600px|none|Two Austrian Federal Police officers hold their P99's on Scott and Stonebridge after mistaking them for bank robbers (S05E08); this is probably an error, as AFP officers are armed with the Glock pistols instead of the Walther]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-2.jpg|thumb|600px|none|Scott disarms a Federal Police officer of his P99 (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-11.jpg|thumb|600px|none|Scott and Stonebridge disarm the Federal Police officers in a promotional still (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-6.jpg|thumb|600px|none|Locke confronts 'Oppenheimer' with his P99 (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-9.jpg|thumb|600px|none|An emotionally distraught Locke puts his P99 to 'Oppenheimer's head (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-10.jpg|thumb|600px|none|A good side view of Locke's P99 (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-P99-8.jpg|thumb|600px|none|A P99 is briefly seen in an INRO security guards holster (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P99-1.jpg|thumb|600px|none|Stonebridge aims his P99 at the exfol point in Switzerland (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P99-2.jpg|thumb|none|600px|An injured Locke fires his P99 at Stillwater mercenaries during an exfol to a helicopter (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
UN security personnel the United Nations Headquarters at Geneva in S05E09 carry the [[Heckler &amp;amp; Koch P30]] as their standard issue sidearm. Both Stonebridge ([[Philip Winchester]]), Scott ([[Sullivan Stapleton]]) and Kwon ([[Will Yun Lee]]) later acquire these pistols from deceased security officers. &lt;br /&gt;
[[File:HK-P30.jpg|thumb|300px|none|Heckler &amp;amp; Koch P30 (2006-present) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-1.jpg|thumb|600px|none|A good close up of Kwon's P30 as he prepares to execute Stonebridge.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-2.jpg|thumb|600px|none|A UN security guard holds his P30 on Scott and Stonebridge when they are discovered trespassing.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-3.jpg|thumb|600px|none|A female North Korean operative disguised as UN security holds her P30 on a hostage in the Council Chamber.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-4.jpg|thumb|600px|none|Stonebridge retrieves a dead UN guard's P30.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-6.jpg|thumb|600px|none|Stonebridge moves through the UN's Geneva Headquarters, P30 in hand.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-5.jpg|thumb|600px|none|Scott and Stonebridge with their P30's in the UN cafeteria.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-P30-7.jpg|thumb|600px|none|Scott and Stonebridge are confronted by ARD 10 soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Various officers of the Royal Thai Police in Bangkok carry the [[Colt M1911A1]] as their duty sidearms, including Changrok ([[Vithaya Pansringarm]]) in S05E02. &lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M1911-1.jpg|thumb|none|600px|Changrok holds his M1911 to McQueen's head (S05E02) ]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M1911-2.jpg|thumb|none|600px|A side view of the M1911 (S05E02) ]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Lee Dae-Ho ([[Arthur Lee]]) and other North Korean Office 39 agents carry the [[Browning Hi-Power]] as their sidearm in S05E02.&lt;br /&gt;
[[File:BrowningHiPowerStd.jpg|thumb|300px|none|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[File:StrikeBack-S05E02-BHP.jpg|thumb|600px|none|Lee readies his Browning as he pursues Scott and Stonebridge (S05E02)]]&lt;br /&gt;
[[File:SBS05E02 00.jpg|thumb|600px|none|An Office 39 agent wielding a BHP is shot by Stonebridge (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E02-BHP-3.jpg|thumb|600px|none|Lee and another Office 39 agent with their Hi-Powers in a promotional still (S05E02)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Aaron McQueen uses one in S05E01 whilst escaping from Scott and Stonebridge. North Korean agents guarding the North Korean delegation in the British Embassy also appear to carry Berettas in the same episode. Also seen carried by a Yakuza gurentai and a North Korean agent that helps Mei Foster ([[Michelle Yeoh]]) to escape Section 20 in S05E03. Yakuza gurentai guarding the Vanadium in S05E04 are also seen with Berettas. Kwon ([[Will Yun Lee]]) is given a 92FS by one of Ivan Myshkin's men in S05E07, and carries it as his sidearm for the remainder of the episode.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Beretta-1.jpg|thumb|600px|none|Aaron fires his Beretta at Scott while making his escape (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Beretta2.jpg|thumb|600px|none|Aaron takes cover whilst escaping from Scott (S05E01).]]&lt;br /&gt;
[[File:SBS5E03 02.jpg|thumb|none|600px|An Office 39 agents covers for Mei after her true allegiance is revealed.]]&lt;br /&gt;
[[File:SBS5E03 03.jpg|thumb|none|600px|An armed gurentai sneaks in towards S20's secondary hideout.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Beretta.jpg|thumb|600px|none|Two Yakuza gurentai approach Richmond with their Berettas drawn (S05E04).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-92FS-2.jpg|thumb|600px|none|Myshkins henchman hands Kwon a Beretta (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-92FS-3.jpg|thumb|600px|none|Kwon aims his Beretta at Magdalena Hauser, the wife of the Solar Privatbank manager (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-92FS-4.jpg|thumb|600px|none|Kwon rests his Beretta on his knee as he travels to the bank in Magdalena's car (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-92FS-1.jpg|thumb|600px|none|Kwon aims his Beretta down a ventilation shaft whilst in pursuit of Scott and Stonebridge (S05E09).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Carried by Ray McQueen ([[Max Beesley]]) as his primary sidearm in S05E01. Sgt. Janjai ([[Charlie Ruedpoknon]]) is also seen with a holstered [[Beretta 92FS Inox]] when he attempts to kidnap Ray's wife Milai in S05E02. Shiro ([[Masa Yamaguchi]]) also carries one as his sidearm in S05E04.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|300px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-BerettaInox2.jpg|thumb|600px|none|McQueen waits with the ambassador's daughter with his Inox drawn (S05E01)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-BerettaInox3.jpg|thumb|600px|none|McQueen fires his Inox as Scott breaks down the door to his hideout (S05E01)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Beretta-2.jpg|thumb|600px|none|McQueen sits wounded with his Beretta, now covered in blood (S05E01)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-BerettaInox4.jpg|thumb|600px|none|Janjai searches the McQueen residence with a knife, his Inox holstered (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-BerettaInox5.jpg|thumb|600px|none|The holstered Inox is seen as Janjai fights with Sgt. Julia Richmond (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Inox-3.jpg|thumb|600px|none|A Yakuza guard is shot by Richmond (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Inox-1.jpg|thumb|600px|none|Mei loads a single bullet into Shiro's Inox... (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Inox-2.jpg|thumb|600px|none|...and leaves it for him to commit suicide with (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Inox-5.jpg|thumb|600px|none|Locke holds Shiro's Inox on him (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
Stonebridge ([[Philip Winchester]]) is given a CZ-75 by Mr Park, a North Korean MI6 informant, after he and Scott were able to cross the border successfully in S05E05. Charles Ridley ([[James Wilby]]) also uses what appears to be a CZ-75 to shoot and injure Locke ([[Robson Green]]) at the end of S05E09.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75mint6.jpg|thumb|300px|none|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
[[File:SBS05S05 07.jpg|thumb|none|600px|Making contact with the hidden satphone in Pyongyang.]]&lt;br /&gt;
[[File:StrikeBack-S05E05-CZ75-1.jpg|thumb|none|600px|Stonebridge aims the CZ after their meeting with Mr Park is compromised (S05E05)]]&lt;br /&gt;
[[File:StrikeBack-S05E05-CZ75-2.jpg|thumb|none|600px|Another view of the pistol.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-CZ75-2.jpg|thumb|none|600px|Charles Ridley draws his sidearm on Locke (S05E09]]&lt;br /&gt;
[[File:StrikeBack-S05E09-CZ75-4.jpg|thumb|none|600px|Ridley shoots Locke in the chest (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-CZ75-1.jpg|thumb|none|600px|A close up of the gun as Charles shoots Locke (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 83==&lt;br /&gt;
Myshkin's men working for Li-Na ([[Michelle Yeoh]]) and Kwon ([[Will Yun Lee]]) carry [[CZ 83]]s as their sidearms in S05E08. In the same episode, Scott's [[Walther P99]] is briefly replaced by an 83 also.&lt;br /&gt;
[[File:CZ 83 Pistol.jpg|thumb|400px|none|CZ 83, early model with rounded trigger guard - .32 ACP]]&lt;br /&gt;
[[File:StrikeBack-S05E08-CZ83-1.jpg|thumb|none|600px|In a continuity error, Scott's P99 changes to a CZ83 as he enters a hotel room (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-CZ83-2.jpg|thumb|none|600px|Oleg fires his CZ at the hotel room door (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-CZ83-3.jpg|thumb|none|600px|Oleg opens fire on INRO security guards with his CZ (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-CZ83-4.jpg|thumb|none|600px|Russians working for Li-Na and Kwon hold their 83's on INRO security guards (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A North Korean soldier uses a [[Tokarev TT-33]] to execute Mr Park, the North Korean MI6 informant, in S05E05. Later in the same episode, Stonebridge ([[Philip Winchester]]) disarms a Korean Worker's Party governor of his Tokarev TT-33, which is later used by Scott ([[Sullivan Stapleton]]) whilst infiltrating the factory in North Hamgyong province. The pistol is seen used by various members of the North Korean military in S05E06, including Li-Na ([[Michelle Yeoh]]), who takes one from a deceased soldier after escaping from Stonebridge and Scott. In S05E07, FSB Agent Nadia Dansky ([[Tieva Lovelle]]), an associate of Pirogova, disarms a Russian mobster of his Tokarev and uses it to escape their headquarters in Vienna.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|400px|Tokarev TT-30, first version of Tokarev pistol - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:StrikeBack-S05E05-TT33-2.jpg|thumb|none|600px|The North Korean soldiers TT-33 is seen in the background as he executes Mr Park (S05E05)]]&lt;br /&gt;
[[File:StrikeBack-S05E05-TT33-1.jpg|thumb|none|600px|The Korean Worker's Party governor aims his TT-33 at Scott (S05E05)]]&lt;br /&gt;
[[File:SBS05S05 08.jpg|thumb|none|600px|Scott hides in the governors Mercedes-Benz while aiming the pistol at the driver's seat.]]&lt;br /&gt;
[[File:StrikeBack-S05E05-TT33-3.jpg|thumb|none|600px|A side view of the TT-33 (S05E05)]]&lt;br /&gt;
[[File:StrikeBack-S05E06-TT33-1.jpg|thumb|none|600px|A soldier with the State Security Department aims his TT-33 at a hostage (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E06-TT33-2.jpg|thumb|none|600px|Li-Na fires at Scott and Stonebridge as they escape State Security Department custody (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E06-TT33-3.jpg|thumb|none|600px|Li-Na's superior prepares to execute her after Scott and Stonebridges escape (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-TT33-1.jpg|thumb|none|600px|Nadia Dansky fires a Russian mobsters TT-33 during her escape (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-TT33-1.jpg|thumb|none|600px|A Russian guarding Matthius grabs his TT after Scott and Stonebridge storm the hotel room (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Mei Foster/Li-Na ([[Michelle Yeoh]]) uses a Makarov to threaten Finn Scott in S05E06. It is later seen in the hands of Finn and Damien Scott ([[Sullivan Stapleton]]). A Russian guarding Matthius, a cryptographer, also carries a Makarov in S05E08. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM 9x18mm PM]]&lt;br /&gt;
[[File:StrikeBack-S05E06-Makarov-1.jpg|thumb|none|600px|Li-Na chambers her Makarov...]]&lt;br /&gt;
[[File:StrikeBack-S05E06-Makarov-2.jpg|thumb|none|600px|...and holds it to Finn Scott's head.]]&lt;br /&gt;
[[File:StrikeBack-S05E06-Makarov-3.jpg|thumb|none|600px|Scott holds Li's PM on her after he and Stonebridge overpower her and her guards.]]&lt;br /&gt;
[[File:StrikeBack-S05E06-Makarov-4.jpg|thumb|none|600px|Finn Scott holds the Makarov PM.]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Makarov-1.jpg|thumb|none|600px|A Russian draws his Makarov after hearing noise outside the hotel room door.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Makarov-1.jpg|thumb|none|600px|Li-Na prepares to execute the American UN representative.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Ivan Myshkin ([[Alex Humes]]) carries a two-tone [[Stechkin APS]] with a gold slide as his sidearm in S05E07.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-1.jpg|thumb|none|600px|Myshkin holds his APS on his henchman to encourage him to delete data faster (S05E07).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-2.jpg|thumb|none|600px|Myshkin shoots at Nadia Dansky in the opera house in Vienna (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-3.jpg|thumb|none|600px|A side view of the suppressed APS.]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-4.jpg|thumb|none|600px|A masked Myshkin enters Solar Privatbank with his APS drawn (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-5.jpg|thumb|none|600px|A good view of the golden slide as Myshkin scans a stolen keycard.]]&lt;br /&gt;
[[File:StrikeBack-S05E07-APS-6.jpg|thumb|none|600px|Myshkin holds his APS on a captured Maj. Pirogova (S05E07)]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
In S05E10 Stonebridge ([[Philip Winchester]]) is given an antique [[Luger P08]] by Oskar Steiner ([[Wolf Kahler]]), an Austrian farmer who lets them into his home in the Swiss countryside.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Mei Foster ([[Michelle Yeoh]]) carries a [[Smith &amp;amp; Wesson Model 36]] with pearl grips as her sidearm throughout the series, retrieving it from a hidden compartment in her closet in S05E03.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WChiefSpecialSquareButt.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 36 with square butt - .38 Special]]&lt;br /&gt;
[[File:StrikeBack-S05E04-SW36-4.jpg|thumb|none|600px|The Model 36 seen in a promotional still.]]&lt;br /&gt;
[[File:SBS5E03 05.jpg|thumb|none|600px|The Model 36 gripped by Mei while in hiding.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-SW36-1.jpg|thumb|600px|none|Mei holds her Model 36 on a captive Sgt. Richmond (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-SW36-2.jpg|thumb|600px|none|Mei puts down her Model 36 whilst trying to convince Richmond to talk. (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-SW36-3.jpg|thumb|600px|none|Mei picks up her Model 36 (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 13==&lt;br /&gt;
A North Korean agent guarding the Office 39 base in Bangkok is briefly seen handling a [[Smith &amp;amp; Wesson Model 13]] revolver in S05E02.&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Model 13.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 13 with 4-in barrel - .357 Magnum.]]&lt;br /&gt;
[[File:StrikeBack-S05E02-SW13-1.jpg|thumb|600px|none|The North Korean agent with his Model 13 (S05E02).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Various gangsters in the Khlong Toei Markets in Bangkok use [[IMI Uzi]]s when ambushing Scott and Stonebridge in S05E01. Yakuza gurentais who ambush Scott ([[Sullivan Stapleton]]) and his son in S05E03 and S05E04 also carry Uzis. One of Li-Na's men who takes over the UN Geneva Headquarters in S05E09 also carried an IMI Uzi.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:SBS5E01 00.jpg|thumb|none|600px|An armed gangster fires his Uzi after being shot in a raid on the Khlong Toei Market.]]&lt;br /&gt;
[[File:SBS5E03 04.jpg|thumb|none|600px|A gurentai scans the waterfall for his target.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Uzi-1.jpg|thumb|600px|none|A Yakuza gurentai with an Uzi is shot by Scott (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Uzi-1.jpg|thumb|600px|none|The operative in the background storms the UN Geneva Headquarters with his Uzi (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Carried by various Yakuza gurentais in S05E03 and S05E04.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|350px|none|Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Uzi-2.jpg|thumb|600px|none|A Yakuza gurentai fires his Micro Uzi at Stonebridge and the CIA contractors (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Stonebridge ([[Philip Winchester]]) disarms a gangster of his [[Cobray M11/9]] in the Khlong Toei Markets in S05E01, and later uses it to shoot and injure Aaron McQueen. Yakuza gurentais are also seen with them throughout S05E03 and S05E04.&lt;br /&gt;
[[File:M11 2.jpg|thumb|300px|none|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Cobray-1.jpg|thumb|600px|none|Stonebridge reloads the Cobray he just captured (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-Cobray-2.jpg|thumb|600px|none|Stonebridge stands ready with his new Cobray (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E03-Cobray1.jpg|thumb|600px|none|A Yakuza gurentai opens fire at Section 20's base (S05E03)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Cobray-1.jpg|thumb|600px|none|A gurentai guarding the Vanadium stockpile stands ready with his Cobray (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Various Royal Thai Police Arintharat 26 officers carry the [[Heckler &amp;amp; Koch MP5K]] as their primary weapon.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-MP5K1.jpg|thumb|600px|none|A corrupt A26 officer fires his MP5K at Locke and Scott (S05E02).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
One of the Arintharat 26 officers that apprehends Ray McQueen from Scott and Stonebridge is seen armed with a [[Heckler &amp;amp; Koch MP5SD]]. Another A26 officer is seen with one during the building site shootout in S05E02. A Swiss Armed Reconnaissance Detachment 10 operator is also briefly seen armed with an MP5SD in S05E09.  &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5SD - 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-MP5A51.jpg|thumb|600px|none|The A26 officer in the background trains his MP5SD on McQueen (S05E02).]]&lt;br /&gt;
[[File:StrikeBack-S05E02-MP5SD.jpg|thumb|600px|none|The A26 officer takes cover with his MP5SD (S05E02).]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP5-3.jpg|thumb|600px|none|The Swiss ARD 10 operator in the background with his MP5SD (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Various Royal Thai Police Arintharat 26 officers who raid Section 20's backup hideout in S05E02 carry variants of the [[Heckler &amp;amp; Koch MP5A5]] as their primary weapons. In S05E07, Russian mobsters working for Li-Na ([[Michelle Yeoh]]) and Ivan Myshkin ([[Alex Humes]]) carry MP5A5's during the robbery of Solar Privatbank in Vienna. Scott ([[Sullivan Stapleton]]) and Stonebridge ([[Philip Winchester]]) later acquire them from the Russians and use them at the start of S05E08. Swiss Army Reconnaissance Detachment 10 operators who respond to the UN Geneva Headquarters takeover in  S05E09 also carry MP5A5's as their standard weapons.  &lt;br /&gt;
[[File:MP5A5Sure-Fire.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5A5- 9x19mm]]&lt;br /&gt;
[[File:StrikeBack-S05E02-MP5A5.jpg|thumb|600px|none|A corrupt A26 officer with an MP5A5 takes cover from Locke's covering fire (S05E02).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-MP5A52.jpg|thumb|600px|none|A corrupt A26 officer holds his MP5A5 on an injured Ray McQueen (S05E02).]]&lt;br /&gt;
[[File:StrikeBack-S05E07-MP5-1.jpg|thumb|600px|none|Myshkins henchman rounds up civilians in Solar Privatbank with his MP5 (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-MP5-2.jpg|thumb|600px|none|Another of Myshkin's men holds his MP5 on a hostage (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-MP5-3.jpg|thumb|600px|none|Myshkins henchman opens fire on Scott and Stonebridge (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E07-MP5-4.jpg|thumb|600px|none|Scott returns fire with a newly acquired MP5 (S05E07)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-MP5-2.jpg|thumb|600px|none|Stonebridge clears the basement underneath Solar Privatbank with an MP5 (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-MP5-1.jpg|thumb|600px|none|Stonebridge fires at Li-Na's vehicle whilst on a motorcycle (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP5-1.jpg|thumb|600px|none|ARD 10 operators set up shop outside the UN Geneva Headquarters (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP5-2.jpg|thumb|600px|none|An ARD 10 operator escorts Locke to his commanding officer, MP5 in hand (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP5-4.jpg|thumb|600px|none|ARD 10 operators confront Scott and Stonebridge in the UN Geneva Headquarters (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP5-5.jpg|thumb|600px|none|An ARD 10 operator stands guard outside the UN Geneva Headquarters (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
A member of the Swiss Army Reconnaissance Detachment 10 is briefly seen armed with an [[Heckler &amp;amp; Koch MP7]] whilst outside the UN Geneva Headquarters in S05E09.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:StrikeBack-S05E09-MP7.jpg|thumb|600px|none|The ARD 10  operator with his MP7 in the background (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
A Sa. Vz.61 Skorpion is used briefly by Scott when he and Stonebridge meet up with an MI-6 informant in Pyongyang in S05E05 before he discards it. Russians working for Li-Na ([[Michelle Yeoh]]) and Kwon ([[Will Yun Lee]]) also carry Skorpions during the INRO truck ambush in S05E08.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-ZA-VZ61 side.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]&lt;br /&gt;
[[File:SBS05S05 02.jpg|thumb|none|600px|Scott hides behind an abandoned train car.]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Skorpion-1.jpg|thumb|none|600px|A Russian approaches the INRO security car after the ambush (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Skorpion-2.jpg|thumb|none|600px|The Russian aims his Skorpion at an INRO scientist (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==SA.23==&lt;br /&gt;
A few North Korean operatives who take over the UN Geneva Headquarters in (S05E09) are armed with [[SA.23]] submachine guns.&lt;br /&gt;
[[File:CzechSA24 SMG.jpg|thumb|350px|none|Czech Sa.23 - 9x19mm; the slide on the front handguard is a speedloader for magazines]]&lt;br /&gt;
[[File:StrikeBack-S05E09-SA23-1.jpg|thumb|none|600px|The barrel of the SA.23 is seen behind Kwon in the elevator (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Sawn Off==&lt;br /&gt;
Milai McQueen uses a sawn off [[Remington 870]] to defend herself when corrupt members of the Royal Thai Police attempt to kidnap her.&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|400px|none|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:StrikeBack-S05E01-SawnOff-1.jpg|thumb|600px|none|Milai surrenders her shotgun to Martinez (S05E02)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Slug Gun==&lt;br /&gt;
Royal Thai Police Arintharat 26 officers carry [[Remington Model 870]] Slug guns with black synthetic furniture and under barrel flashlights when removing Ray McQueen ([[Max Beesley]]) from Scott and Stonebridge's custody. Lt.Col. Philip Locke ([[Robson Green]]) later acquires one. Members of the A26 team who raid Section 20's makeshift hideout in S05E02 are also seen with the shotgun.&lt;br /&gt;
[[File:Remington870SlugGun.jpg|thumb|400px|none|]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonSlug1.jpg|thumb|600px|none|The A26 officer holds his shotgun on Stonebridge and Scott (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonSlug2.jpg|thumb|600px|none|A corrupt A26 officer fires his shotgun at the bulldozer driven by Locke (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonSlug3.jpg|thumb|600px|none|The A26 officer fires at the bulldozer (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonSlug4.jpg|thumb|600px|none|Locke keeps the A26 officers at bay with his newly acquired shotgun (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E02-RemingtonSlug2.jpg|thumb|600px|none|An A26 officer advances towards Section 20's base with his shotgun (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E02-RemingtonSlug1.jpg|thumb|600px|none|Ray McQueen shoots an  A26 officer carrying the shotgun (S05E02)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Folding Stock==&lt;br /&gt;
An officer of the Royal Thai Police Arintharat 26 that attacks Section 20 in S05E02 carries a [[Remington 870]] with a folding stock and underbarrel flashlight. It is later used by Lt.Col. Philip Locke ([[Robson Green]]) and Ray McQueen ([[Max Beesley]]).&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|450px|none|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonFS-3.jpg|thumb|600px|none|Locke shoots the A26 officer holding the Remington.]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonFS-1.jpg|thumb|600px|none|Locke fires the Remington at approaching A26 officers.]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonFS-5.jpg|thumb|600px|none|Ray McQueen advances on the A26 team with the Remington.]]&lt;br /&gt;
[[File:StrikeBack-S05E01-RemingtonFS-4.jpg|thumb|600px|none|The Remington lies next to Ray after he is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
Scott ([[Sullivan Stapleton]]) is given a [[Winchester Model 1887]] by Benz, a Tuk-Tuk driver he befriends. He later uses it to rescue Ray McQueen ([[Max Beesley]]) from the custody of the rogue Royal Thai Police officers.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|400px|none|Winchester 1887/M1901 shotgun - 10 Gauge.]]&lt;br /&gt;
[[File:StrikeBack-S05E01-18871.jpg|thumb|600px|none|Benz hands Scott his shotgun (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-18872.jpg|thumb|600px|none|Scott checks the shotgun (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E01-18874.jpg|thumb|600px|none|Scott and Locke assess how they are going to rescue Ray McQueen from the police (S05E02)]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
A member of the Yakuza guarding the Vanadium stockpile in S05E04 is briefly seen using a [[SWD/Cobray Street Sweeper]].  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|400px|none|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge. ]]&lt;br /&gt;
[[File:StrikeBack-S05E04-StreetSweeper.jpg|thumb|600px|none|The Yakuza guard takes cover with his Street Sweeper (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
All operators of Section 20 use [[Colt Model 933]]s with multiple attachments, including light tan synthetic furniture and suppressors throughout the series. CIA contractors Faber ([[Dustin Clare]]) and Mason ([[Leo Gregory]]), in addition to Yakuza gurentais, use regular M933s with handguards and Aimpoint optical sights in S05E03 and S05E04. Kim Martinez ([[Milauna Jackson]]) is again seen with a custom M933 in S05E06 when she, Locke and Pirogova prepare to extract Stonebridge and Scott from the North Korea-Russia border.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M4A1-1.jpg|thumb|600px|none|Scott emerges from the water with his M933 (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M4A1-2.jpg|thumb|600px|none|Stonebridge returns fire with his M933 (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M4A1-3.jpg|thumb|600px|none|Martinez engages an enemy with her M933 (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E01-M4A1-4.jpg|thumb|600px|none|Scott and Stonebridge engage with their M933s (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E02-M4-2.jpg|thumb|600px|none|Scott and Stonebridge take cover on the roof of Office 39's Bangkok headquarters (S05E02)]]&lt;br /&gt;
[[File:SBS5E03 06.jpg|thumb|none|600px|A gurentai charges in at Stonebridge after Shiro is taken captive.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-M4-1.jpg|thumb|600px|none|Locke readies his M933 before a raid on the Yakuza base (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-M4-2.jpg|thumb|600px|none|Richmond opens fire on Yakuza guards at the Kokura Foundation base (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-M4reg-1.jpg|thumb|600px|none|Faber takes cover from Yakuza fire (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-M4reg-2.jpg|thumb|600px|none|A Yakuza guard approaches Stonebridge and the CIA contractors (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-M4reg-3.jpg|thumb|600px|none|Mason, one of the CIA contractors, with his M933 during the Kokura Foundation raid (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AR15Carbine-2.jpg|thumb|600px|none|Martinez aims her M933 after landing at the North Korea-Russia border (S05E06)]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
Lt. Col. Philip Locke ([[Robson Green]]) is seen carrying a custom carbine with an underbarrel grenade launcher in S05E06 as he, Martinez and Pirogova prepare to extract Scott and Stonebridge from the North Korean-Russia border. It looks similar to the ones carried by Scott and Stonebridge in Season 4. Stonebridge ([[Philip Winchester]]) and Scott ([[Sullivan Stapleton]]) are also seen using similar carbines when they intercept the INRO convoy ambush in S05E08. Various Stillwater mercenaries who pursue Scott and Stonebridge through the Swiss countryside in S05E10 also carry custom carbines, which the two later acquire. &lt;br /&gt;
&lt;br /&gt;
[[File:20131014_171117_.jpg|thumb|450px|none|The screen-used custom AR-15 carbine carried by Stonebridge - 5.56x45mm]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AR15Carbine-1.jpg|thumb|600px|none|Locke exits the helicopter with his carbine (S05E06)]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AK74 and Carbines.jpg|thumb|600px|none|Locke (left) at the North Korea-Russia border with his custom carbine (S05E06)]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AR15Carbine-3.jpg|thumb|600px|none|Locke opens fire on North Korean soldiers from the helicopter to cover Scott and Stonebridges escape (S05E06)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Carbine-1.jpg|thumb|600px|none|Scott opens fire on Kwon and his men (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Carbine-2.jpg|thumb|600px|none|Stonebridge with his carbine inside the INRO van (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Carbine-3.jpg|thumb|600px|none|A good side view of the carbine (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E10-Carbine-1.jpg|thumb|600px|none|One of the carbines seen in a promotional still (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Various gangsters in Bangkok are seen using the [[Norinco Type 56]]. North Korean Office 39 agents guarding their base of operations in Bangkok are also seen armed with Type 56s. A Russian working for Li-Na ([[Michelle Yeoh]]) is also seen firing what appears to be a Norinco at Scott and Stonebridge in S05E08.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|400px|none|Norinco Type 56 -7.62x39mm]]&lt;br /&gt;
[[File:Type56S.jpg|thumb|400px|none|Norinco Type 56 with folding stock -7.62x39mm]]&lt;br /&gt;
[[File:StrikeBack-S05E01-AK-1.jpg|thumb|600px|none|One of the kidnappers engages Scott and Stonebridge with his Type 56 (S05E01).]]&lt;br /&gt;
[[File:StrikeBack-S05E02-NoricoFS-1.jpg|thumb|600px|none|An Office 39 agent lowers his Type 56 (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-Norico-1.jpg|thumb|600px|none|A Russian henchman opens fire on the INRO van with his Norinco (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AK Variants==&lt;br /&gt;
North Korean Office 39 guards carry an unknown AK variant in S05E02. &lt;br /&gt;
[[File:StrikeBack-S05E02-UnknownAK-1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StrikeBack-S05E02-UnknownAK-2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Yakuza gurentais are seen armed with Steyr AUG A1s in S05E04.&lt;br /&gt;
&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-4.jpg|thumb|600px|none|A Yakuza gurentai helps an injured Shiro from his car, Steyr in hand (S05E04)]]&lt;br /&gt;
[[File:SBS05E04 01.jpg|thumb|none|600px|Scanning the horizon for Locke and the others.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-5.jpg|thumb|600px|none|A gurentai guarding the Vanadium stockpile opens fire on Stonebridge and Locke (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
Yakuza gurentais guarding compounds and pursuing Scott in S05E03 and S05E04 carry [[Steyr AUG A2]]s as their primary weapons.&lt;br /&gt;
[[File:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[File:SBS5E03 00.jpg|thumb|none|600px|Armed gurentais open fire on Richmond and Stonebridge at the Yakuza-owned auto dealership.]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-2.jpg|thumb|600px|none|Scott opens fire with the Steyr (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-3.jpg|thumb|600px|none|Scott scouts out the forest whilst escaping with Finn (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-6.jpg|thumb|600px|none|A gurentai is shot by Locke (S05E04)]]&lt;br /&gt;
[[File:StrikeBack-S05E04-Steyr-1.jpg|thumb|600px|none|A Yakuza gurentai holds his Steyr on Finn Scott before Damien attacks him. This appears to be a rubber prop (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33==&lt;br /&gt;
A Heckler &amp;amp; Koch HK33 is seen with a Kokura Foundation guard in S05E04.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33 A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch HK33-A2 Select Fire rifle with Factory 40rd Magazine.]] &lt;br /&gt;
[[File:SBS05E04 00.jpg|thumb|none|600px|The HK33 slung on the guard's neck.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
One of the standard weapons used by Korean People's Army soldiers throughout S05E05 is the [[AK-47]]. Various Russians working for Li-Na ([[Michelle Yeoh]]) and Kwon ([[Will Yun Lee]]) are also seen armed with AK's in S05E08.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:SBS05S05 00.jpg|thumb|none|600px|A Border Guard Bureau soldier on duty at the North Korean-Russian border.]]&lt;br /&gt;
[[File:SBS05S05 09.jpg|thumb|none|600px|A KPAFG soldier opens fire on Scott and Stonebridge at a disco in North Hamgyong Province.]]&lt;br /&gt;
[[File:SBS05S05 10.jpg|thumb|none|600px|KPAFG soldiers search for Scott and Stonebridge in the forest.]]&lt;br /&gt;
[[File:StrikeBack-S05E08-AK47-1.jpg|thumb|none|600px|One of Li-Na's men stands guard in the basement underneath Solar Privatbank (S05E08)]]&lt;br /&gt;
[[File:StrikeBack-S05E08-AK47-3.jpg|thumb|none|600px|Russians working for Li-Na aim their AK's at the damaged INRO van in Vienna (S05E08)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
AKS-47s are seen with some Korean People's Army soldiers in S05E05. Scott ([[Sullivan Stapleton]]) and Stonebridge ([[Philip Winchester]]) take some for themselves in the same episode, as they are unable to smuggle their own weapons across the North Korean-Russian border. In S05E06, AKS's are also used by soldiers with the North Korean State Security Department, and Scott and Stonebridge. Various Stillwater mercenaries are also seen armed with AK's in S05E09.&lt;br /&gt;
&lt;br /&gt;
[[File:Poly Tech AK-47S Semi-Automatic Rifle.jpg|thumb|none|500px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:SBS05S05 01.jpg|thumb|none|600px|Supreme Guard Command soldiers protecting a KPA officer.]]&lt;br /&gt;
[[File:SBS05S05 04.jpg|thumb|none|600px|Stonebridge lying prone with the AKS-47.]]&lt;br /&gt;
[[File:StrikeBack-S05E05-AKS47-1.jpg|thumb|none|600px|Stonebridge surrenders his AKS upon meeting a civilian family in rural North Korea.]]&lt;br /&gt;
[[File:StrikeBack-S05E05-AKS47-2.jpg|thumb|none|600px|Scott scouts out the factory with his AKS.]]&lt;br /&gt;
[[File:SBS05S05 05.jpg|thumb|none|600px|Scott motions a civilian to hide as they raid the Worker's Pary governors villa.]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AKS-1.jpg|thumb|none|600px|Stonebridge searches the medical clinic outside Pyongyang with an AKS (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AKS-2.jpg|thumb|none|600px|Scott opens fire on a North Korean roadblock (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AKS-3.jpg|thumb|none|600px|Stonebridge eyes a mode of alternative transport with his AKS (S05E06).]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AK-1.jpg|thumb|none|600px|A Stillwater mercenary opens fire on Scott, Stonebridge and Locke (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AK-4.jpg|thumb|none|600px|Stonebridge returns fire, after acquiring a mercenary's AK (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AK-2.jpg|thumb|none|600px|Stonebridge provides cover for Scott (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AK-3.jpg|thumb|none|600px|Another Stillwater mercenary opens fire on Section 20. This AK has a custom camo paint job.(S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
A few AKMs are seen with Korean People's Army soldiers throughout S05E05.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[File:SBS05S05 11.jpg|thumb|none|600px|KPAFG soldiers deployed to hunt down for intruders. Note that some of the barrels have the AKM-type muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
Maj. Nina Pirogova ([[Tereza Srbova]]) is seen armed with what appears to be a scoped [[AKS-74]]s whilst extracting Scott and Stonebridge from the North Korean-Russia border in S05E06.&lt;br /&gt;
[[File:BulgarianAK74.jpg|thumb|450px|none|AKS-74, Bulgarian manufactured - 5.45x39mm]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AK74 and Carbines.jpg|thumb|none|600px|The stock of Pirogova's AKS-74 is seen when she lands at the North Korea-Russia border with Martinez and Locke (S05E06)]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AK74.jpg|thumb|none|600px|Maj. Pirogova shouts orders to the helicopter pilots whilst extracting Scott and Stonebridge (S05E06)]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Several Russian and North Korean operatives working for Li-Na ([[Michelle Yeoh]]) carry the [[AKMSU]] during the siege of the UN Geneva Headquarters. Scott ([[Sullivan Stapleton]]) later acquires one, using it to take out multiple threats in the UN Council Chamber.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|450px|none|AKMSU Krinkov - 7.62x39mm.]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AKMSU-1.jpg|thumb|none|600px|A Russian working for Li-Na, disguised as UN security, holds his AKMSU (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AKMSU-2.jpg|thumb|none|600px|A Russian guarding the American UN representative with his AKMSU (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-AKMSU-3.jpg|thumb|none|600px|Scott opens fire on the UN Council Chamber (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M21==&lt;br /&gt;
Various Russian and North Korean operatives working for Li-Na ([[Michelle Yeoh]]) carry the [[Zastava M21]] during the siege of the UN Geneva Headquarters in S05E09. Stonebridge ([[Philip Winchester]]) later acquires one and uses it for the majority of the episode.&lt;br /&gt;
[[File:Zastava M21 s.jpg|thumb|450px|none|Zastava M21 - 5.56x45mm]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Zastava-1.jpg|thumb|none|600px|One of Li-Na's operatives clears a room with his M21 (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Zastava-2.jpg|thumb|none|600px|Stonebridge opens fire with an M21 (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Zastava-4.jpg|thumb|none|600px|Stonebridge covers Scott in a corridor of the UN building (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Zastava-5.jpg|thumb|none|600px|Stonebridge aims the M21 at Carole (S05E09)]]&lt;br /&gt;
[[File:StrikeBack-S05E09-Zastava-6.jpg|thumb|none|600px|Stonebridge opens fire in the UN Council Chamber (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A member of the Swiss Army Reconnaissance Detachment 10 is briefly seen with a [[Heckler &amp;amp; Koch G36K]] in S05E09 whilst outside the UN Geneva Headquarters.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:StrikeBack-S05E09-HKG36-1.jpg|thumb|600px|none|The front of the G36 is briefly seen (S05E09)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
Used by a Russian working for Li-Na ([[Michelle Yeoh]]) in S05E08. &lt;br /&gt;
[[File:StrikeBack-S05E08-AK47-2.jpg|thumb|none|600px|The unknown rifle in the background]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN LAR==&lt;br /&gt;
A Kokuru Foundation guard monitoring the drug transfer in S05E04 is seen in the background armed with an FN LAR variant with an extended magazine.&lt;br /&gt;
[[File:FN-LAR-with-Wood-Stock.jpg|thumb|450px|none|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm ]]&lt;br /&gt;
[[File:StrikeBack-S05E04-FN-1.jpg|thumb|600px|none|The guard in the background with his FN (S05E04)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==KPVT==&lt;br /&gt;
A KPVT machine gun is used on Korean People's Army Ground Forces BTR-60 APCs throughout S05E05.&lt;br /&gt;
&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|500px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:SBS05S05 03.jpg|thumb|none|600px|A KPAGF BTR-60 positioned in a checkpoint.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] sniper rifle is used by Faber ([[Dustin Clare]]), a CIA mercenary, to assassinate Shiro near the end of S05E04.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|450px|none|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SBS05E04 02.jpg|thumb|none|600px|Faber pulls the bolt after firing a shot while under cover of a ghillie suit.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN40GL/MK13==&lt;br /&gt;
Lt. Col. Philip Locke ([[Robson Green]]) is seen with a [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN MK13 grenade launcher]], originally designed for the [[FN SCAR]], attached to his Custom AR-15.&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:StrikeBack-S05E06-AR15Carbine-3.jpg|thumb|600px|none|Locke opens fire on North Korean soldiers from the helicopter to cover Scott and Stonebridges escape (S05E06)]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Various members of Section 20 are seen using [[M67 hand grenade]]s throughout the series. Kim Martinez ([[Milauna Jackson]]) uses one in S05E02 to destroy confidential information in The Crib when they have to evacuate. In the same episode, Sgt. Michael Stonebridge ([[Philip Winchester]]) uses one to escape from North Korean Office 39 agents. A gurentai uses a primed M67 to break S20's secondary hideout at the start of S05E03.&lt;br /&gt;
[[File:Baseball.jpg|thumb|350px|none|M67 fragmentation grenade]]&lt;br /&gt;
[[File:StrikeBack-S05E02-Grenade.jpg|thumb|600px|none|A M67 in a box with some Glock 17's in The Crib (S05E02)]]&lt;br /&gt;
[[File:StrikeBack-S05E02-G19.jpg|thumb|600px|none|Stonebridge reaches for the grenade on Scott's backpack... (S05E02)]]&lt;br /&gt;
[[File:SBS05E02 01.jpg|thumb|600px|none|... and throws it at the Office 39 agents (S05E02)]]&lt;br /&gt;
[[File:SBS5E03 01.jpg|thumb|none|600px|A primed M67 is hurled inside the hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Grenade==&lt;br /&gt;
An unknown model of grenade is given to Stonebridge ([[Philip Winchester]]) by Mr. Park in S05E05. The same model of grenade is seen used by North Korean soldiers in S05E06.&lt;br /&gt;
[[File:SBS05S05 12.jpg|thumb|none|600px|Stonebridge hurls a frag grenade at KPAFG soldiers.]]&lt;br /&gt;
[[File:SBS05E06 00.jpg|thumb|none|600px|A KPAGF soldier drops the frag grenade after being shot by Scott.]]&lt;br /&gt;
[[File:StrikeBack-S05E06-Grenade.jpg|thumb|none|600px|Scott picks up a primed grenade after it is thrown into their truck by a North Korean soldier (S05E06)]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Stonebridge secures a smoke grenade from a dead Russian Mafiya soldier during the Solar Privatbank shootout in the middle of S05E07.&lt;br /&gt;
&lt;br /&gt;
[[File:SBS5E06 07.jpg|thumb|none|600px|Stonebridge secures the smoke grenade from a duffel bag.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Drama]] &lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Michael J. Bassett]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Leuchtpistole&amp;diff=903638</id>
		<title>Leuchtpistole</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Leuchtpistole&amp;diff=903638"/>
		<updated>2015-03-21T04:59:08Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Sturmpistole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: In order to properly identify which version it is, please use the following rules:&lt;br /&gt;
(if there are no indications that it is another version, please add it under Leuchtpistole)&lt;br /&gt;
&lt;br /&gt;
Leuchtpistole: standard version, smooth bore&lt;br /&gt;
&lt;br /&gt;
Leuchtpistole Z/Kampfpistole Z: has the letter Z stamped into the left side of the barrel, has a rifled bore&lt;br /&gt;
&lt;br /&gt;
Sturmpistole: has a shoulder stock and added iron sights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole and its variants have appeared in the following films, television series, anime, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
___TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leuchtpistole=&lt;br /&gt;
&lt;br /&gt;
The Leuchtpistole ('flare pistol') was a smooth bore flare gun introduced to the Reichswehr in 1928. Naturally it was also used by the German Armed Forces in WW2 (Wehrmacht, Luftwaffe, Waffen-SS, Kriegsmarine). Initially designed for use with illumination and signal ammunition, the German army issued an order to develop high explosive ammo, which was introduced in 1942.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|right|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:German_flare.jpg‎|400px|thumb|right|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:Walther Kampfpistole.jpg|thumb|right|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther&lt;br /&gt;
* Calibre: 26.65mm&lt;br /&gt;
* Date of Manufacture: from 1928 onwards&lt;br /&gt;
* Barrel Length: ??mm (smooth bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole appears in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Rudolf Deyl]] || Sgt. Vrba ||  || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Flare (Tretya raketa)]]'' || [[Stanislav Lyubshin]] || Pvt. Loznyak || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where is the General? (Gdzie jest general?)]]'' || [[Boleslaw Plotnicki]] || Sgt. Panasiuk || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[10th Victim, The (La decima vittima)|The 10th Victim (La decima vittima)]]'' || || The &amp;quot;hunter&amp;quot; on the plane ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krepkiy oreshek]]'' || [[Nadezhda Rumyantseva]] || Sgt. Rayisa Oreshkina || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || German troops, Yugoslavian partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Ljubisa Samardzic]] || Novak ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || [[Eddy Habbema]] || Robby Froost ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || [[François Dyrek]] || José Bouvine || With the adapter for smoke grenade. || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' ||  || Thugs  ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || || A German soldier || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]]'' ||  || PSF agent || with wire stock and firing HE rounds || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the White]]'' || [[Florian Lukas]] || Lt. Horst Schopis ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German soldiers  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)]]''|| || German soldiers  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Czterej pancerni i pies]]''|| ||German officer|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Archiv des Todes]]''|| ||German officer|| &amp;quot;Die Spur geht verloren&amp;quot; ||1980&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Noa Izumi || ''[[Patlabor: The Movie]]'' || Incorrectly referred to as a percussion revolver || 1989&lt;br /&gt;
|-&lt;br /&gt;
| Police officer || ''[[Jin-Roh: The Wolf Brigade]]'' ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Najica || ''[[Najica Blitz Tactics]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Lila || ''[[Najica Blitz Tactics]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Mireille || ''[[Noir]]'' ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Leon || ''[[Trinity Blood]]'' ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 3]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leuchtpistole Z or Kampfpistole Z=&lt;br /&gt;
&lt;br /&gt;
To increase the range of Leuchtpistole, the Leuchtpistole Z (or also called Kampfpistole Z = 'battle pistol') was introduced in 1941. The main difference between the standard Leuchtpistole and the Leuchtpistole Z was a rifled bore and on the left side of the weapon the letter Z (with 'Z' referring to 'Züge' meaning 'grooves' in German) was stamped in. This weapon could fire either the standard ammo (same as Leuchtpistole, smooth bore 26,65mm) or also specially designed rifled bore ammo in caliber 27.2mm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther &amp;amp; Erma&lt;br /&gt;
* Calibre: 27.2mm&lt;br /&gt;
* Date of Manufacture: from 1941 onwards&lt;br /&gt;
* Barrel Length: 155mm (rifled bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Leuchtpistole Z or Kampfpistole Z appears in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''|| [[Jon Bernthal]] ||Detective Joe Teague|| &amp;quot;A Guy Walks into a Bar&amp;quot;(S1E01) ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sturmpistole=&lt;br /&gt;
&lt;br /&gt;
In 1942 a HEAT (High-Explosive Anti-Tank) device was introduced called the 'Panzer-Wurfkörper 42 LP'. It featured a rod on its tail which had to be twisted a little bit when inserted into the muzzle so it could fit into the bores. In order to fire the 'Panzer-Wurfkörper 42 LP', the Kampfpistole had to be adjusted with additional accessories (sights, shoulder stock, etc). Thus the Sturmpistole ('assault pistol') was born. It was also possible to convert the standard smooth bore Leuchtpistole into the Sturmpistole, to do so an additional bore insert had to be put into the barrel.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|400px|right|Sturmpistole - 26.65mm / 27.2mm ]]&lt;br /&gt;
[[file:Sturmpistole_Stock_Folded.jpg|thumb|400px|right|Sturmpistole with stock folded - 26.65mm / 27.2mm]]&lt;br /&gt;
&lt;br /&gt;
* Country: Germany&lt;br /&gt;
* Manufacturer: Walther &amp;amp; Erma&lt;br /&gt;
* Calibre: 26.65mm or 27.2mm&lt;br /&gt;
* Date of Manufacture: from 1942 onwards&lt;br /&gt;
* Barrel Length: ??mm (smooth or rifled bore)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Sturmpistole appears in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German soldiers  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' ||  || modified, double barreled ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||  || With shoulder stock, modified to fire grenades ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' |||| || Sturmpistole || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Flare Gun]]&lt;br /&gt;
[[Category: Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Downfall&amp;diff=886502</id>
		<title>Downfall</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Downfall&amp;diff=886502"/>
		<updated>2015-01-27T09:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Downfall.jpg|thumb|right|300px| ''Downfall'' (2004)]]&lt;br /&gt;
'''''Downfall''''' (2004) , (the original German language/International title is ''' ''Der Untergang'' ''') is a visceral, dark and disturbing account of the last days of the Third Reich, most notably the story of '''Traudl Junge''', the young and pretty secretary for Adolf Hitler in his last days in the bunker.  The movie chronicles the varied responses of the German military and civilian populations to the invasion of Berlin as Hitler insanely believes the war can still be won. The remaining fanatical Nazis collapse into violence as they try to stave off the Red Army and are caught in a fate of their own making, while other Germans try to survive the insanity and fruitlessly try to convince Hitler that the war is over and further loss of life is pointless. Being a German in Berlin in the spring of 1945 is about as close to Hell on Earth as one can imagine...&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in ''Downfall'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some image descriptions'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Walther PP ==&lt;br /&gt;
General der Artillerie Helmuth Weidling ([[Michael Mendl]]) and SS-Oberscharführer Rochus Misch ([[Heinrich Schmieder]]) carry [[Walther PP]] pistols as their sidearm. Weilding's pistol is seen briefly when he turns it over before entering the bunker. Misch is seen gazing at his Walther PP pistol while manning the radio.&lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|400px|none|The lesser-known, full-length barreled [[Walther PP/PPK|Walther PP]] is available in 6.35mm auto (.25 ACP), 7.65x17mm (.32 ACP) Auto or 9x17mm (.380 ACP).]]&lt;br /&gt;
[[Image:Downfall WaltherPP 02.jpg‎‎|thumb|none|600px|SS-Oberscharführer Rochus Misch contemplates suicide with his Walther PP pistol.]]&lt;br /&gt;
[[Image:DownFallPP.JPG|thumb|none|600px|General der Artillerie Helmuth Weidling turns over his Walther PP sidearm before seeing Hitler.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
Adolf Hitler's ([[Bruno Ganz]]) [[Walther PPK]] is seen lying on the floor of his study after he commits suicide. General der Infanterie Wilhelm Burgdorf carries a PPK as do other officers, and Nazi diplomats such a Walther Hewel.&lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|400px|none|Early [[Walther PP/PPK|Walther PPK]] in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:DownFallPPK.JPG|thumb|600px|none|After committing suicide Hitler's Walther PPK pistol is seen on the floor of his study.]]&lt;br /&gt;
[[Image:DownFallPPK2.JPG|thumb|600px|none|Wilhelm Burgdorf uses his PPK to threaten to shoot Nazi Official Hans Fritzsche for wanting to surrender unconditionally to the Red Army.]]&lt;br /&gt;
[[Image:DownFallPPK3.JPG|thumb|600px|none|SS-Obersturmbannführer Franz Schädle ([[Igor Bubenchikov]]) decides to commit suicide rather than leave with SS-Brigadeführer Wilhelm Mohnke during the breakout.]]&lt;br /&gt;
[[Image:DownFallPPK4.JPG|thumb|600px|none|Nazi Party Diplomat Walther Hewel keeps his promise to Hitler and commits suicide before the Russians can capture him.]]&lt;br /&gt;
&lt;br /&gt;
== Walther Model 8 ==&lt;br /&gt;
After Hitler commits suicide a [[Walther Model 8]] pistol is seen lying on his coffee table. This is historically accurate according to Hitler's personal valet Heinz Linge, and his adjutant Otto Gunsche who testified that upon Hitlers suicide they discovered him with two pistols. A Walther Model 8, which Linge claimed Hitler often carried in a concealed pocket, and a Walther PP or PPK pistol. Gunsche unloaded the weapons and noted that the 7.65mm Walther  Model PP or PPK, he couldn’t recall the exact model, had been fired. The Walther Model 8 6.35mm had not been fired.&lt;br /&gt;
[[File:Walther-Model-8.jpg|thumb|none|400px|Walther Model 8 - 6.35mm]]&lt;br /&gt;
[[Image:DownFallModel8.JPG|thumb|none|600px|Hitler's Walther Model 8 pistol - 6.35mm.]]‎&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
Most of the Wehrmacht, Waffen-SS, and Hitler Youth soldiers are seen with a [[Walther P38]] pistol as their sidearm. SS-Sturmbannführer Otto Günsche ([[Götz Otto]]) carries a Walther P38, also Joseph Goebbels ([[Ulrich Matthes]]) uses a P38 to commit suicide with his wife.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|World War Two era P38 Pistol - 9x19mm]]‎&lt;br /&gt;
[[Image:DownFallP382.JPG|thumb|none|600px|Inge (Yelena Zelenskaya), a fanatical member of the League of German Girls, hands a P38 to a Hitlerjugend to commit suicide and escape the Red Army.]]‎&lt;br /&gt;
[[Image:Downfall WaltherP38 02.jpg‎‎|thumb|none|600px|SS-Sturmbannführer Otto Günsche and SS-Brigadeführer Wilhelm Mohnke ([[André Hennicke]]) prepare for the Red Army with their [[Walther P38]] pistols.]]‎&lt;br /&gt;
[[Image:DownFallP38.JPG|thumb|none|600px|Joseph Goebbels stands with his Walther P38 as he and his wife prepare to commit suicide.]]‎&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
SS-Brigadeführer Wilhelm Mohnke ([[André Hennicke]]) carries a [[Luger P08]] pistol as his sidearm. He is seen with it when the last remaining German officers prepare for the Red Army. &lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:DownFallLugerP08.JPG|thumb|none|600px|SS-Brigadeführer Mohnke,to the left, aiming his Luger P08 in preparation for the Red Army.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
The [[MP40|MP38 Submachine gun]] is seen in use by Wehrmacht and Waffen-SS troops. SS-Standartenführer Ernst-Günther Schenck's adjutant carries one as well. &lt;br /&gt;
[[Image:Mp38-1.jpg|none|400px|thumb|MP38 Submachine gun - 9x19mm.]]&lt;br /&gt;
[[Image:Downfall MP38aa.jpg‎|thumb|none|600px|A German NCO with a rusted [[MP40|MP38]] escorts Traudl Junge ([[Alexandra Maria Lara]]) and Gerda Christian ([[Birgit Minichmayr]]) (disguised as male German soldiers) in an attempt to sneak across enemy lines.]]&lt;br /&gt;
[[Image:DownFallMP38.JPG‎|none|600px|thumb|Schenck's adjutant grabs his MP38 when going with Schenck to confront the SS troopers.]]&lt;br /&gt;
[[Image:DownFallMP382.JPG|none|600px|thumb|SS-Scharführer aims his MP38 at Schenck.]]&lt;br /&gt;
[[Image:DownFallMP383.JPG|none|600px|thumb|Schenck's adjutant tells the SS troopers to stop.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Several members of the Waffen SS are seen armed with [[MP40]] submachine guns, most notably when preparing to cremate the Goebbels remains. General der Artillerie Helmuth Weidling's adjutant also carries an MP40, which he turns in before entering the bunker. &lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:DownFallMP40.JPG|thumb|none|600px|Guards armed with MP40 submachine guns at an entrance to the bunker.]]&lt;br /&gt;
[[Image:DownFallMP40sub.JPG‎|thumb|none|600px|Weidling's adjutant hands over his MP40 submachine gun.]]&lt;br /&gt;
[[Image:DownFallMP402.JPG|thumb|none|600px|Two SS-unterscharführers prepare petrol for the cremation of Goebbels remains, MP40 submachine guns slung on their backs.]]&lt;br /&gt;
[[Image:DownFallMP403.JPG|thumb|none|600px|SS approach Goebbels remains.]]&lt;br /&gt;
[[Image:DownFallMP404.JPG|thumb|none|600px|Soldier seen with MP40 after the breakout from Berlin.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 Submachine Gun ==&lt;br /&gt;
The [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] is seen throughout the movie, but seen in massive amounts at the end. Normally, the PPSh-41 was not issued in such quantity, but the Red Army, upon entering Berlin, had issued nearly every soldier with a PPSh-41 in anticipation of the street fighting that ensued.  So this abundance of PPSh-41s is in fact, historically correct.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|500px|A PPSh-41 submachine gun.]]&lt;br /&gt;
[[Image:Downfall PPsh41fielda.jpg‎|thumb|none|600px|PPSh-41 submachine guns in the hands of waiting Red Army soldiers]]&lt;br /&gt;
[[Image:Downfall PPsh41field02a.jpg‎ ‎|thumb|none|600px|The Red Army soldiers standing behind them are carrying PPSh-41 submachine guns.]]&lt;br /&gt;
[[Image:DownFallPPSH41.JPG‎|thumb|none|600px|A Red Army soldier seen with PPSh-41 submachine gun.]]&lt;br /&gt;
[[Image:DownFallPPSH412.JPG‎|thumb|none|600px|Still even more PPSh-41 submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The standard battle weapon of the German Army during WW2, the [[Karabiner 98k]] (98K).  It is seen most during an interior scene where weapons are being handed out (however the vast majority of weapons in the scene are StG-44 assault rifles) and at the end of the film, where surrendering German soldiers are smashing their pristine [[Karabiner 98k]] rifles against the ground prior to the arrival of the Red Army.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:DownFallKarabiner98k5.JPG|thumb|none|600px|A sentry at Hitler's Wolf's Lair armed with Karabiner 98k rifle in 1942.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k.JPG‎|thumb|none|600px|Soldiers seen armed with Karabiner 98k rifles above the Führerbunker.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k2.JPG‎|thumb|none|600px|A soldier with a slung Karabiner 98k restrains a civilian trying to intervene in a lynching.]]&lt;br /&gt;
[[Image:DownFall98k.JPG|thumb|none|600px|Soldier to the right seen holding his Karabiner 98k.]]&lt;br /&gt;
[[Image:DownFallKarabiner_98k3.JPG‎|thumb|none|600px|Several dozen soldiers armed with Karabiner 98k after the breakout from Berlin.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k4.JPG‎|thumb|none|600px|Karabiner 98k rifles seen &amp;quot;stacked&amp;quot; while soldiers wait for advancing Red Army.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98AZ==&lt;br /&gt;
At least one of the soldiers above the Führerbunker is armed with a [[Karabiner 98AZ]]. It can be identified by the short barrel and the metal hook under the front barrel band which was used to facilitate stacking the rifles in a pyramid.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|500px|Karabiner 98AZ - 7.92x57mm]]&lt;br /&gt;
[[Image:DownFallKarabiner98k.JPG‎|thumb|none|600px|The rifle furthest on the right in this image is the K98AZ.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
Arguably the most [[Sturmgewehr 44]]s ever seen in one movie.  The StG-44 is more seen than all other German weapons. As confirmed by a WW2 historian, the German army held back issuing their StG-44s to elite units, but towards the end of the war, starting handing them out in large numbers, figuring that they were running out of troops to arm.  &lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92 Kurz]]&lt;br /&gt;
[[Image:Downfall MP44a.jpg‎|thumb|none|600px|Lots of Waffen SS line up with StG-44s and one MP-40]]&lt;br /&gt;
[[Image:Downfall STF-44 02.jpg‎|thumb|none|600px|Waffen SS fights with StG-44 in the streets of Berlin.]]&lt;br /&gt;
[[Image:DownFallStg44.JPG|thumb|none|600px|SS soldiers stand guard at one of the bunkers entrances with their StG-44.]]&lt;br /&gt;
[[Image:DownFallStg442.JPG|thumb|none|600px|A soldier jumps from the sidecar to seek cover carrying his StG-44. It looks as if it has a log of AK, but in fact it is not.]]&lt;br /&gt;
[[Image:DownFallStg443.JPG|thumb|none|600px|Soldier carrying his StG-44 emerges from the ruins of Berlin upon hearing they have surrendered to the Russians.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M38 Carbine ==&lt;br /&gt;
A lot of M38 Carbines are seen in the hands of Red Army soldiers, but not that many full sized M91/30 rifles, which is rather odd, since the Mosin Nagant M91/30 was the most common weapon in any Red Army Infantry unit.  As in the case of the PPSh-41, M38 carbines were issued in anticipation of the heavy street fighting. Other than submachine guns, the [[Mosin Nagant Rifle|M38 Carbine]] was issued to truck drivers and secondary members of crew served weapons.  So the mix of PPSh-41s and M38s is historically correct.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|500px|Soviet Army M38 Carbine - 7.62x54R]]&lt;br /&gt;
[[Image:Downfall Russians M38.jpg‎ ‎‎|thumb|none|600px|Red Army soldiers with M38 Carbines &amp;amp; PPSh-41 submachine guns.]]&lt;br /&gt;
[[Image:Downfall Russians.jpg‎ |thumb|none|600px|A Red Army soldier stands with his M38 Carbine - 7.62x54R.]]&lt;br /&gt;
[[Image:DownFallM44.JPG‎|thumb|none|600px|Red Army soldiers seen with their M38 Carbines.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Visually Modified PK Machine Gun ==&lt;br /&gt;
German soldiers are seen laying down suppressing fire with visually modified [[PK Machine Gun]]s during the Red Army’s assault on the city. The PKs are modified to resemble the [[MG34]].&lt;br /&gt;
&lt;br /&gt;
[[Image:PKasMG34.jpg|thumb|none|500px|A comparison between a mocked up PK and a real MG34.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|An [[MG34]].]]&lt;br /&gt;
[[Image:Downfall MG34aa.jpg|thumb|none|600px|German soldiers fight off the Russians with an [[MG34]]. Notice that the belt feeds from the right side, instead of the left.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DP-28 ==&lt;br /&gt;
Only seen for a few seconds on screen, a [[Degtyarev DP Series Machine Gun|Degtyarev DP light machine gun]] is seen being fired by German soldiers.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyarev DP-28 machine gun, 7.62x54mm R]]&lt;br /&gt;
[[Image:DownFallPanMG.JPG|thumb|none|600px|German soldiers fire a Degtyarev DP-28.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
Hitler Youth and German soldiers are armed with [[Panzerfaust]] to defend Berlin against Red Army Tanks. Hitler Youth Peter Kranz ([[Donevan Gunia]]) is seen with one. The Volkssturm under Dr. Joseph Goebbels command also are seen armed with Panzerfausts.  &lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 44mm with 149mm projectile]]&lt;br /&gt;
[[Image:Downfall Panzerfaustaa.jpg‎|thumb|none|600px|Hitlerjugend awaits the Red Army with his [[Panzerfaust]].]]&lt;br /&gt;
[[Image:DownFallPanzerfaust.JPG‎|thumb|none|600px|Volkssturm troops under Goebbels command seen armed with Panzerfausts.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
As Wehrmacht and Waffen-SS soldiers in the Reichstag are preparing for battle you can see [[Model 24 Stielhandgranate]]s being passed out. &lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Antipersonnel fragmentation M24 hand grenade.]]&lt;br /&gt;
[[Image:DownFallM24.JPG|thumb|none|600px|Soldiers seen with M24 hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
== Model 39 Eihandgranate ==&lt;br /&gt;
SS-Reichsarzt Ernst-Robert Grawitz ([[Christian Hoening]]) uses two [[Model 39 Eihandgranate]]s to commit suicide. &lt;br /&gt;
&lt;br /&gt;
[[Image:M39 Eihandgranate.JPG|thumb|none|250px|Model 39 Eihandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:DownFallM39.JPG|thumb|none|600px|SS-Reichsarzt Ernst-Robert Grawitz prepares two Model 39 Eihandgranates.]]&lt;br /&gt;
[[Image:DownFallM392.JPG|thumb|none|600px|SS-Reichsarzt Ernst-Robert Grawitz ready to set off his Model 39 Eihandgranates.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:Biographical Movie]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Downfall&amp;diff=886501</id>
		<title>Downfall</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Downfall&amp;diff=886501"/>
		<updated>2015-01-27T09:52:43Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Mosin Nagant M38 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Downfall.jpg|thumb|right|300px| ''Downfall'' (2004)]]&lt;br /&gt;
'''''Downfall''''' (2004) , (the original German language/International title is ''' ''Der Untergang'' ''') is a visceral, dark and disturbing account of the last days of the Third Reich, most notably the story of '''Traudl Junge''', the young and pretty secretary for Adolf Hitler in his last days in the bunker.  The movie chronicles the varied responses of the German military and civilian populations to the invasion of Berlin as Hitler insanely believes the war can still be won. The remaining fanatical Nazis collapse into violence as they try to stave off the Red Army and are caught in a fate of their own making, while other Germans try to survive the insanity and fruitlessly try to convince Hitler that the war is over and further loss of life is pointless. Being a German in Berlin in the spring of 1945 is about as close to Hell on Earth as one can imagine...&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in ''Downfall'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some image descriptions'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Walther PP ==&lt;br /&gt;
General der Artillerie Helmuth Weidling ([[Michael Mendl]]) and SS-Oberscharführer Rochus Misch ([[Heinrich Schmieder]]) carry [[Walther PP]] pistols as their sidearm. Weilding's pistol is seen briefly when he turns it over before entering the bunker. Misch is seen gazing at his Walther PP pistol while manning the radio.&lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|400px|none|The lesser-known, full-length barreled [[Walther PP/PPK|Walther PP]] is available in 6.35mm auto (.25 ACP), 7.65x17mm (.32 ACP) Auto or 9x17mm (.380 ACP).]]&lt;br /&gt;
[[Image:Downfall WaltherPP 02.jpg‎‎|thumb|none|600px|SS-Oberscharführer Rochus Misch contemplates suicide with his Walther PP pistol.]]&lt;br /&gt;
[[Image:DownFallPP.JPG|thumb|none|600px|General der Artillerie Helmuth Weidling turns over his Walther PP sidearm before seeing Hitler.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
Adolf Hitler's ([[Bruno Ganz]]) [[Walther PPK]] is seen lying on the floor of his study after he commits suicide. General der Infanterie Wilhelm Burgdorf carries a PPK as do other officers, and Nazi diplomats such a Walther Hewel.&lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|400px|none|Early [[Walther PP/PPK|Walther PPK]] in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:DownFallPPK.JPG|thumb|600px|none|After committing suicide Hitler's Walther PPK pistol is seen on the floor of his study.]]&lt;br /&gt;
[[Image:DownFallPPK2.JPG|thumb|600px|none|Wilhelm Burgdorf uses his PPK to threaten to shoot Nazi Official Hans Fritzsche for wanting to surrender unconditionally to the Red Army.]]&lt;br /&gt;
[[Image:DownFallPPK3.JPG|thumb|600px|none|SS-Obersturmbannführer Franz Schädle ([[Igor Bubenchikov]]) decides to commit suicide rather than leave with SS-Brigadeführer Wilhelm Mohnke during the breakout.]]&lt;br /&gt;
[[Image:DownFallPPK4.JPG|thumb|600px|none|Nazi Party Diplomat Walther Hewel keeps his promise to Hitler and commits suicide before the Russians can capture him.]]&lt;br /&gt;
&lt;br /&gt;
== Walther Model 8 ==&lt;br /&gt;
After Hitler commits suicide a [[Walther Model 8]] pistol is seen lying on his coffee table. This is historically accurate according to Hitler's personal valet Heinz Linge, and his adjutant Otto Gunsche who testified that upon Hitlers suicide they discovered him with two pistols. A Walther Model 8, which Linge claimed Hitler often carried in a concealed pocket, and a Walther PP or PPK pistol. Gunsche unloaded the weapons and noted that the 7.65mm Walther  Model PP or PPK, he couldn’t recall the exact model, had been fired. The Walther Model 8 6.35mm had not been fired.&lt;br /&gt;
[[File:Walther-Model-8.jpg|thumb|none|400px|Walther Model 8 - 6.35mm]]&lt;br /&gt;
[[Image:DownFallModel8.JPG|thumb|none|600px|Hitler's Walther Model 8 pistol - 6.35mm.]]‎&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
Most of the Wehrmacht, Waffen-SS, and Hitler Youth soldiers are seen with a [[Walther P38]] pistol as their sidearm. SS-Sturmbannführer Otto Günsche ([[Götz Otto]]) carries a Walther P38, also Joseph Goebbels ([[Ulrich Matthes]]) uses a P38 to commit suicide with his wife.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|World War Two era P38 Pistol - 9x19mm]]‎&lt;br /&gt;
[[Image:DownFallP382.JPG|thumb|none|600px|Inge (Yelena Zelenskaya), a fanatical member of the League of German Girls, hands a P38 to a Hitlerjugend to commit suicide and escape the Red Army.]]‎&lt;br /&gt;
[[Image:Downfall WaltherP38 02.jpg‎‎|thumb|none|600px|SS-Sturmbannführer Otto Günsche and SS-Brigadeführer Wilhelm Mohnke ([[André Hennicke]]) prepare for the Red Army with their [[Walther P38]] pistols.]]‎&lt;br /&gt;
[[Image:DownFallP38.JPG|thumb|none|600px|Joseph Goebbels stands with his Walther P38 as he and his wife prepare to commit suicide.]]‎&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
SS-Brigadeführer Wilhelm Mohnke ([[André Hennicke]]) carries a [[Luger P08]] pistol as his sidearm. He is seen with it when the last remaining German officers prepare for the Red Army. &lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:DownFallLugerP08.JPG|thumb|none|600px|SS-Brigadeführer Mohnke,to the left, aiming his Luger P08 in preparation for the Red Army.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
The [[MP40|MP38 Submachine gun]] is seen in use by Wehrmacht and Waffen-SS troops. SS-Standartenführer Ernst-Günther Schenck's adjutant carries one as well. &lt;br /&gt;
[[Image:Mp38-1.jpg|none|400px|thumb|MP38 Submachine gun - 9x19mm.]]&lt;br /&gt;
[[Image:Downfall MP38aa.jpg‎|thumb|none|600px|A German NCO with a rusted [[MP40|MP38]] escorts Traudl Junge ([[Alexandra Maria Lara]]) and Gerda Christian ([[Birgit Minichmayr]]) (disguised as male German soldiers) in an attempt to sneak across enemy lines.]]&lt;br /&gt;
[[Image:DownFallMP38.JPG‎|none|600px|thumb|Schenck's adjutant grabs his MP38 when going with Schenck to confront the SS troopers.]]&lt;br /&gt;
[[Image:DownFallMP382.JPG|none|600px|thumb|SS-Scharführer aims his MP38 at Schenck.]]&lt;br /&gt;
[[Image:DownFallMP383.JPG|none|600px|thumb|Schenck's adjutant tells the SS troopers to stop.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Several members of the Waffen SS are seen armed with [[MP40]] submachine guns, most notably when preparing to cremate the Goebbels remains. General der Artillerie Helmuth Weidling's adjutant also carries an MP40, which he turns in before entering the bunker. &lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:DownFallMP40.JPG|thumb|none|600px|Guards armed with MP40 submachine guns at an entrance to the bunker.]]&lt;br /&gt;
[[Image:DownFallMP40sub.JPG‎|thumb|none|600px|Weidling's adjutant hands over his MP40 submachine gun.]]&lt;br /&gt;
[[Image:DownFallMP402.JPG|thumb|none|600px|Two SS-unterscharführers prepare petrol for the cremation of Goebbels remains, MP40 submachine guns slung on their backs.]]&lt;br /&gt;
[[Image:DownFallMP403.JPG|thumb|none|600px|SS approach Goebbels remains.]]&lt;br /&gt;
[[Image:DownFallMP404.JPG|thumb|none|600px|Soldier seen with MP40 after the breakout from Berlin.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 Submachine Gun ==&lt;br /&gt;
The [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] is seen throughout the movie, but seen in massive amounts at the end. Normally, the PPSh-41 was not issued in such quantity, but the Red Army, upon entering Berlin, had issued nearly every soldier with a PPSh-41 in anticipation of the street fighting that ensued.  So this abundance of PPSh-41s is in fact, historically correct.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|500px|A PPSh-41 submachine gun.]]&lt;br /&gt;
[[Image:Downfall PPsh41fielda.jpg‎|thumb|none|600px|PPSh-41 submachine guns in the hands of waiting Red Army soldiers]]&lt;br /&gt;
[[Image:Downfall PPsh41field02a.jpg‎ ‎|thumb|none|600px|The Red Army soldiers standing behind them are carrying PPSh-41 submachine guns.]]&lt;br /&gt;
[[Image:DownFallPPSH41.JPG‎|thumb|none|600px|A Red Army soldier seen with PPSh-41 submachine gun.]]&lt;br /&gt;
[[Image:DownFallPPSH412.JPG‎|thumb|none|600px|Still even more PPSh-41 submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The standard battle weapon of the German Army during WW2, the [[Karabiner 98k]] (98K).  It is seen most during an interior scene where weapons are being handed out (however the vast majority of weapons in the scene are StG-44 assault rifles) and at the end of the film, where surrendering German soldiers are smashing their pristine [[Karabiner 98k]] rifles against the ground prior to the arrival of the Red Army.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:DownFallKarabiner98k5.JPG|thumb|none|600px|A sentry at Hitler's Wolf's Lair armed with Karabiner 98k rifle in 1942.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k.JPG‎|thumb|none|600px|Soldiers seen armed with Karabiner 98k rifles above the Führerbunker.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k2.JPG‎|thumb|none|600px|A soldier with a slung Karabiner 98k restrains a civilian trying to intervene in a lynching.]]&lt;br /&gt;
[[Image:DownFall98k.JPG|thumb|none|600px|Soldier to the right seen holding his Karabiner 98k.]]&lt;br /&gt;
[[Image:DownFallKarabiner_98k3.JPG‎|thumb|none|600px|Several dozen soldiers armed with Karabiner 98k after the breakout from Berlin.]]&lt;br /&gt;
[[Image:DownFallKarabiner98k4.JPG‎|thumb|none|600px|Karabiner 98k rifles seen &amp;quot;stacked&amp;quot; while soldiers wait for advancing Red Army.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98AZ==&lt;br /&gt;
At least one of the soldiers above the Führerbunker is armed with a [[Karabiner 98AZ]]. It can be identified by the short barrel and the metal hook under the front barrel band which was used to facilitate stacking the rifles in a pyramid.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|500px|Karabiner 98AZ - 7.92x57mm]]&lt;br /&gt;
[[Image:DownFallKarabiner98k.JPG‎|thumb|none|600px|The rifle furthest on the right in this image is the K98AZ.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
Arguably the most [[Sturmgewehr 44]]s ever seen in one movie.  The StG-44 is more seen than all other German weapons. As confirmed by a WW2 historian, the German army held back issuing their StG-44s to elite units, but towards the end of the war, starting handing them out in large numbers, figuring that they were running out of troops to arm.  &lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92 Kurz]]&lt;br /&gt;
[[Image:Downfall MP44a.jpg‎|thumb|none|600px|Lots of Waffen SS line up with StG-44s and one MP-40]]&lt;br /&gt;
[[Image:Downfall STF-44 02.jpg‎|thumb|none|600px|Waffen SS fights with StG-44 in the streets of Berlin.]]&lt;br /&gt;
[[Image:DownFallStg44.JPG|thumb|none|600px|SS soldiers stand guard at one of the bunkers entrances with their StG-44.]]&lt;br /&gt;
[[Image:DownFallStg442.JPG|thumb|none|600px|A soldier jumps from the sidecar to seek cover carrying his StG-44. It looks as if it has a log of AK, but in fact it is not.]]&lt;br /&gt;
[[Image:DownFallStg443.JPG|thumb|none|600px|Soldier carrying his StG-44 emerges from the ruins of Berlin upon hearing they have surrendered to the Russians.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M38 Carbine ==&lt;br /&gt;
A lot of M38 Carbines are seen in the hands of Red Army soldiers, but not that many full sized M91/30 rifles, which is rather odd, since the Mosin Nagant M91/30 was the most common weapon in any Red Army Infantry unit.  As in the case of the PPSh-41, M38 carbines were issued in anticipation of the heavy street fighting. Other than submachine guns, the [[Mosin Nagant Rifle|M38 Carbine]] was issued to truck drivers and secondary members of crew served weapons.  So the mix of PPSh-41s and M38s is historically correct.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|500px|Soviet Army M38 Carbine - 7.62x54R]]&lt;br /&gt;
[[Image:Downfall Russians M38.jpg‎ ‎‎|thumb|none|600px|Red Army soldiers with M38 Carbines &amp;amp; PPSh-41 submachine guns.]]&lt;br /&gt;
[[Image:Downfall Russians.jpg‎ |thumb|none|600px|A Red Army soldier stands with his M38 Carbine - 7.62x54R.]]&lt;br /&gt;
[[Image:DownFallM44.JPG‎|thumb|none|600px|Red Army soldiers seen with their M38 Carbines.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Visually Modified PK Machine Gun ==&lt;br /&gt;
German soldiers are seen laying down suppressing fire with visually modified [[PK Machine Gun]]s during the Red Army’s assault on the city. The PKs are modified to resemble the [[MG34]].&lt;br /&gt;
&lt;br /&gt;
[[Image:PKasMG34.jpg|thumb|none|500px|A comparison between a mocked up PK and a real MG34.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|An [[MG34]].]]&lt;br /&gt;
[[Image:Downfall MG34aa.jpg|thumb|none|600px|German soldiers fight off the Russians with an [[MG34]]. Notice that the belt feeds from the right side, instead of the left.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DP-28 ==&lt;br /&gt;
Only seen for a few seconds on screen, a [[Degtyarev DP Series Machine Gun|Degtyarev DP light machine gun]] is seen being fired by German soldiers.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyarev DP-28 machine gun, 7.62x54mm R]]&lt;br /&gt;
[[Image:DownFallPanMG.JPG|thumb|none|600px|German soldiers fire a Degtyarev DP-28.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
Hitler Youth and German soldiers are armed with [[Panzerfaust]] to defend Berlin against Red Army Tanks. Hitler Youth Peter Kranz ([[Donevan Gunia]]) is seen with one. The Volkssturm under Dr. Joseph Goebbels command also are seen armed with Panzerfaust.  &lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 44mm with 149mm projectile]]&lt;br /&gt;
[[Image:Downfall Panzerfaustaa.jpg‎|thumb|none|600px|Hitlerjugend awaits the Red Army with his [[Panzerfaust]].]]&lt;br /&gt;
[[Image:DownFallPanzerfaust.JPG‎|thumb|none|600px|Volkssturm troops under Goebbels command seen armed with Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
As Wehrmacht and Waffen-SS soldiers in the Reichstag are preparing for battle you can see [[Model 24 Stielhandgranate]]s being passed out. &lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Antipersonnel fragmentation M24 hand grenade.]]&lt;br /&gt;
[[Image:DownFallM24.JPG|thumb|none|600px|Soldiers seen with M24 hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
== Model 39 Eihandgranate ==&lt;br /&gt;
SS-Reichsarzt Ernst-Robert Grawitz ([[Christian Hoening]]) uses 2 [[Model 39 Eihandgranate]]s to commit suicide. &lt;br /&gt;
&lt;br /&gt;
[[Image:M39 Eihandgranate.JPG|thumb|none|250px|Model 39 Eihandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:DownFallM39.JPG|thumb|none|600px|SS-Reichsarzt Ernst-Robert Grawitz prepares two Model 39 Eihandgranates.]]&lt;br /&gt;
[[Image:DownFallM392.JPG|thumb|none|600px|SS-Reichsarzt Ernst-Robert Grawitz ready to set off his Model 39 Eihandgranates.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:Biographical Movie]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mauser_Rifle_Series&amp;diff=886499</id>
		<title>Mauser Rifle Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mauser_Rifle_Series&amp;diff=886499"/>
		<updated>2015-01-27T09:35:24Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Mauser 98AZ Artillery Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This pages has Mauser Rifles used on film'' other'' than [[Mauser Gewehr 1898]] and [[Karabiner 98k]] which are the two most popular models seen on screen.'''&lt;br /&gt;
==Gewehr 1871/84==&lt;br /&gt;
[[Image:Gr71-84 70.jpg|thumb|right|450px|Mauser Gewehr 1871/84 - 11.15x60mmR]]&lt;br /&gt;
The M71/84 was a repeating bolt-action rifle developed from the earlier Gewehr M1871 single-shot rifle designed by Paul and Wilhelm Mauser, and was the last blackpowder Mauser. A tubular 8-round magazine, designed by Alfred von Kropatschek, was added below the barrel. Interestingly, it was loaded from the top of the receiver with the bolt open. The rifle would not last long in service, being replaced by the M1888 Commission rifle just 5 years later.&lt;br /&gt;
&lt;br /&gt;
A variant of the M71/84, the M1887 chambered in 9.5x60mm was ordered by the Ottoman Empire, becoming the first in a long series of &amp;quot;Turkish&amp;quot; Mausers. &lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Tell the Spartans]]'' || [[James Hong]] || The Old Man ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || || Japanese Imperial Army || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1891 Mauser Rifle==&lt;br /&gt;
[[Image:GewehrModel1891.jpg|thumb|right|450px|Mauser 1891 - 7.65x53mm Mauser]]&lt;br /&gt;
The M1891 Argentine Contract rifle was developed from the earlier Belgian M1889, which was the first Mauser designed with a single-piece bolt body and firing a smokeless powder cartridge. The M91 did away with the M89's barrel shroud, but in other respects was virtually identical. It featured a 29.1&amp;quot; barrel, ladder-type rear sight, short handguard, and straight-gripped single-piece stock. A cock-on-closing design, it is easily identified by its single-column magazine, which projects down from the stock directly in front of the trigger guard. Chambered in 7.65x53mm Mauser.&lt;br /&gt;
&lt;br /&gt;
The Ottoman Empire purchased 280,000 of the identical M1890 rifles also chambered in 7.65x53mm Mauser.&lt;br /&gt;
&lt;br /&gt;
The M1892 Mauser rifles submitted to the US Army trials was based on this design; each incorporated a large external claw extractor (a feature used on all subsequent Mausers) and some were equipped with magazine cutoffs. The most advanced of these, Rifle No.5, featured a one-piece magazine and triggerguard. Rifles in 7.65x53mm and .30-40 Krag were tested, but the [[Krag-Jørgensen]] design was chosen instead. &lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)]]'' || || German Imperial Army || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]]'' || [[George Hamilton]] || William Randolph Hearst || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==1893 Spanish Mauser==&lt;br /&gt;
[[Image:Spanish1893Mauser.jpg|thumb|right|450px|1893 Spanish Mauser - 7x57mm Mauser]]&lt;br /&gt;
The M1893 was the first Mauser rifle to incorporate both the non-rotating claw extractor and the staggered-column box magazine developed by Paul Mauser. Unlike other Mauser designs, the bottom of the M1893's bolt face was square, which was believed to be necessary for feeding staggered cartridges. This feature is present on all M1893 Mausers, but was found to be unnecessary and was eliminated from subsequent designs. It fired the high-velocity 7x57mm cartridge developed by Paul Mauser in 1892. Initial production was by Ludwig Loewe &amp;amp; Co. in Berlin; in 1896 the Spanish arsenal at Oviedo took over production. Production of the M1893 lasted until the mid-1930s. During the Spanish Civil War, the rifle was widely used by both Republican and Nationalist forces. &lt;br /&gt;
&lt;br /&gt;
This rifle's performance against United States troops during the Spanish-American war led directly to the development of the American [[M1903 Springfield]]&lt;br /&gt;
&lt;br /&gt;
The Ottoman Empire ordered 200,000 M1893 rifles chambered in 7.65x53 Belgian. Each rifle featured a magazine cutoff on the right side of the receiver. Many of these rifles were later converted to 7.9x57mm by the Turkish Republic and may be seen with straight or pistol-gripped stocks and with-or-without the magazine cutoff box. These are designated M1893/33.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || || Legionnaires || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lives of a Bengal Lancer]]''|| || rebels || ||1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Zhivago]]'' ||  || Russian troops || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet for the General, A|A Bullet for the General]]'' || [[Gian Maria Volonté]] || El Chuncho || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet for the General, A|A Bullet for the General]]'' || [[Lou Castel]] || Bill 'Niño' Tate || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet for the General, A|A Bullet for the General]]'' || || Mexican governmental troops and guerrillas || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]] || || Spanish Guardia || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]] || || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Be Dragons]]'' || || Spanish Nationalist and Republican extras || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hemingway &amp;amp; Gellhorn]]'' || || Spanish Nationalist forces || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]]'' || || Spanish troops || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1894 Swedish Mauser Carbine==&lt;br /&gt;
[[Image:CarlGustav1916Carbine.jpg|thumb|right|450px|Mauser M94/14 Cavalry Carbine (dated 1916) (Carl Gustaf) - 6.5x55mm. The barrel was originally flush with the front of the stock, but a barrel extension was added to comply with US import restrictions.]] &lt;br /&gt;
The Model 1894 (or more commonly known M94) was a precursor to the M1896 Carl Gustaf Mauser which went into production in 1895, with left over receivers used in the M1896 full sized rifle production.  It is noteworthy for its metal endcap and the fact that some later models (like the M94/14) were designed to take either the standard M1914 army bayonet or the M95 Naval bayonet (a large bladed knife).  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wind and the Lion, The|The Wind and the Lion]]'' || || German soldiers || || 1975&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1895 Chilean Mauser==&lt;br /&gt;
Also known as the Chilean Contract Mauser, or ''Modelo Mauser Chileno 1895'', this rifle was developed from the Spanish M1893 design. A unique feature was a small steel shoulder on the tang of the receiver behind the bolt handle that served as a safety lug; the squared bolt-face of the M1893 was also eliminated. While M1895s were originally chambered in 7x57mm Mauser, in the 1950s-60s Chile re-chambered some in 7.62x51mm NATO when they adopted the H&amp;amp;K G3 rifle.&lt;br /&gt;
&lt;br /&gt;
70,000 M1895 rifles were ordered by the Orange Free State and the South African Republic (Transvaal Republic) and used by Boer Commandos during the Second Boer War against the British Empire. These rifles were built using the earlier M93-pattern receiver, and as such lack the re-enforcing shoulder on the tang. Roughly 55,000 were delivered before the British began an embargo of Boer arms shipments. The remaining rifles were then sold to Chile.&lt;br /&gt;
[[Image:Mauser 1895 Rifle Chile.jpg|thumb|right|450px|Mauser 1895 Rifle - 7x57mm Mauser]]&lt;br /&gt;
[[Image:Chilean1895Mauser.jpg|thumb|right|450px|Mauser 1895 Short Rifle - 7x57mm Mauser]]&lt;br /&gt;
[[Image:Chil95car1.jpg|thumb|right|450px|Mauser 1895 Carbine - 7x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wind and the Lion]]''||[[Sean Connery]]||Sheikh Rausili||.||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' ||. || Boer Commandoes ||. || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matewan]]''||[[Will Oldham]] ||Danny Radnor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]]'' || || Spanish troops || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]]'' || [[Dale Dye]] || Colonel Leonard Wood || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1896 Swedish Mauser ==&lt;br /&gt;
[[Image:CarlGustavM96-1902SwedeMauser.jpg|thumb|right|450px|Mauser 1896/02 Rifle (Carl Gustaf) - 6.5x55mm]] &lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|right|450px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]] &lt;br /&gt;
[[Image:1896Mauser CarlGustav.jpg‎|thumb|right|450px|Mauser 1896/38 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
&lt;br /&gt;
The last cock-on-closing Mauser action, the major changes included moving the bolt-guide-rib to the bolt body, and the addition of a knurled thumb tab on the cocking piece. The United Kingdoms of Sweden and Norway had developed the 6.5x55mm cartridge in 1891 for use in all potential new service rifles before the Mauser design was selected. Production at Waffenfabrik Mauser in Oberndorf am Neckar was 1895-1900, and Swedish production at Gustafs stads Gevärsfaktori from 1898-1925. One of the production requirements was that all M96 rifles were made from the same Swedish nickel-copper-vanadium-steel alloy regardless of manufacturer. &lt;br /&gt;
&lt;br /&gt;
Numerous M96 rifles were loaned to Finland for use in the Winter War/Continuation War against the Soviet Union.&lt;br /&gt;
 &lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on the Roof, The|The Man on the Roof]]'' || || Suspect || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]'' || [[Jordana Spiro]] || Cathrine Reece || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Border]]'' || || Swedish troops || Some with sniper scopes || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mauser 98 Sporter==&lt;br /&gt;
The German-style purpose-built sporter has a ribbed barrel, express sights and a flat &amp;quot;butterknife&amp;quot; style bolt handle, and not a converted military rifle.&lt;br /&gt;
[[Image:Mau 0571-01.jpg|thumb|right|450px|German-style Mauser 98 Sporter Model B - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauser Model K.jpg|thumb|right|450px|German-style Mauser 98 Sporter Model K - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauser 98 sporter scope.jpg|thumb|right|450px|Mauser 98 Sporter with scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hud]]'' || || || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pierrot Goes Wild (Pierrot le Fou)]]'' || [[Jean-Paul Belmondo]] || Ferdinand 'Pierrot' Griffon || With a scope || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pierrot Goes Wild (Pierrot le Fou)]]'' || [[Anna Karina]] || Marianne Renoir || With a scope || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Henri Garcin]] || Jo de Fréjus || With a scope || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Dominique Zardi]] || Jeannot || With a scope || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds Are Forever]]'' || [[Bruce Cabot]] || Bert Saxby || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sugarland Express, The|The Sugarland Express]]'' || || Texas Ranger || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Live Like a Cop, Die Like a Man]]'' || || Police snipers and hitmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thirty Nine Steps]]''|| [[Ronald Pickup]] || Bayliss || ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Good Friday]]''|| [[Alan Talbot]] || Sniper || ||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coup de Torchon]]'' || [[Jean-Pierre Marielle]] || Le Peron || Model K || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coup de Torchon]]'' || [[Philippe Noiret]] || Lucien Cordier || Model K || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Public Enemies]]'' || [[Christian Bale]] || Melvin Purvis || 9.3mm x 57mm || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (1968)|Hawaii Five-O]]'' || [[James MacArthur]] || Danny &amp;quot;Danno&amp;quot; Williams || || 1968-1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[John Ventimiglia]] || Artie Bucco || S1.13 || 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[Steven R. Schirripa]] || Bobby Bacala || S3.11 || 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mauser 98AZ Artillery Carbine==&lt;br /&gt;
[[Image:Mauser 98AZ Artillery Carbine.jpg|thumb|right|450px|Mauser 98AZ Artillery Carbine - 7.92x57mm Mauser]]&lt;br /&gt;
The second carbine based on the [[Gewehr 98]], the Karabiner 98a was adopted in 1908. Although referred to as a carbine, with its 23.6&amp;quot; barrel it is really more of a short rifle. Unlike the Gew. 98, it was built on a small-ring receiver (like the pre-98 actions), which saved weight. It features a turned-down bolt, full-length handguard, a guarded front sight, side-mounted sling, and a distinctive stacking hook just below the upper barrel band. It was widely issued to German artillery troops and saw extensive service in World War I and in the postwar Reichswehr. &lt;br /&gt;
&lt;br /&gt;
The rifle was replaced in the early 1920s by the misleadingly-named Karabiner 98b, which was actually a full-length rifle very similar to the Gew. 98, but with a turned-down bolt, tangent-leaf sight, and side-mount sling.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Train to Munich]]'' || [[Basil Radford]] || Charters || || 1940&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Train to Munich]]'' || [[Naunton Wayne]] || Caldicott || || 1940&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara]]'' || [[Frank Lackteen]] || Sheik Ali || || 1943&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Race]]'' || || Russian soldier || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downfall (Der Untergang)]]'' || || German soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wind That Shakes The Barley]]'' || [[Cillian Murphy]] || Damien || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' ||  || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1903 Turkish Mauser==&lt;br /&gt;
[[Image:1903TurkishMauser.jpg|thumb|right|450px|Turkish Mauser 1903 - 7.65x53mm Mauser]]&lt;br /&gt;
The Turkish M1903 rifle was developed from the [[Gewehr 98]]. Unlike the Gew. 98, it featured an intermediate-length action, with a bolt and magazine that were .2&amp;quot; shorter than that of the Gew. 98, due to the shorter 7.65x53mm Belgian cartridge. It also had a simple tangent-leaf rear sight, rather than the ''Lange Visier'' of the Gew. 98. The rifle retained the earlier M93-pattern bayonet lug on the upper barrel band, allowing it to use bayonets made for the M93 rifles previously purchased. 200,000 rifles were produced from 1903-1905 at Waffenfabrik Mauser in Oberndorf am Neckar, Germany. Chambered in 7.65x53mm Mauser.&lt;br /&gt;
&lt;br /&gt;
Beginning in 1930 the Turkish Republic converted these rifles to fire 7.92x57mm JS Mauser, along with M1893s and M1888 Commission rifles. A notch was cut in the receiver ring so the longer cartridge could fit in the magazine. M1903 rifles converted to 7.9x57mm were referred to as M1903/30. &lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)]]'' || || German soldiers || Impersonating [[Gewehr 98]] || 1979 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gallipoli]]'' || || Turkish Soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fort Saganne]]'' || || Arabic fighter || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lighthorsemen, The]]'' || || Turkish Soldiers and Bedouins || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The King Men]]'' || || Turkish Soldiers || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy]]'' || || Arabs || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passchendaele]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1907 Chinese Mauser==&lt;br /&gt;
[[Image:Chinese_M1907_mauser.jpg|thumb|right|450px|German-service Chinese M1907 Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
The Chinese Model 1907 was a development of the Mauser Model 1904, a commercial military model in turn developed from the [[Gewehr 98]]. It features a 29.1&amp;quot; barrel, tangent-leaf rear sight, half-length handguard, and narrow upper barrel band. It was originally chambered in a proprietary 6.8x58mm Chinese cartridge, but some in 7x57mm were also purchased. The M1907 was manufactured at Waffenfabrik Mauser in Oberndorf am Neckar, Germany, and Kung Hsien arsenal in Henan Province, China. When WW1 broke out the Germans seized all M1907 rifles still in the country and re-barrelled them for 7.9x57mm.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Fist: The Return of Chen Zhen]]'' || || German soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1908 Brazilian Mauser==&lt;br /&gt;
[[Image:Mauser 1908.jpg|thumb|right|450px|Mauser 1908 - 7x57mm Mauser]]&lt;br /&gt;
The Brazilian M1908 rifle was developed from the [[Gewehr 98]]. It featured a simplified tangent-leaf rear sight, and elongated handguard extending from the receiver to the lower barrel band. The bolt, receiver and bayonet lug were left in the white. The M1908 was manufactured by Deutsche Waffen und Munitionsfabriken in Berlin and Waffenfabrik Mauser in Orberndorf am Neckar from 1908 until the outbreak of World War I. Chambered for 7x57mm Mauser.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City Of God]]'' || || Gangsters || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good, the Bad, the Weird, The| The Good, the Bad, the Weird]]'' || [[Byung-hun Lee]] || The Bad || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good, the Bad, the Weird, The| The Good, the Bad, the Weird]]'' || || Various henchmen || || 2008&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1909 Argentine Mauser==&lt;br /&gt;
[[Image:Argentine1909Mauser.jpg|thumb|right|450px|Argentine Mauser 1909  - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:ArgentineM1909MauserCarbine.jpg|thumb|right|450px|Argentine Mauser M1909/26 Cavalry Carbine - 7.65 x 53mm Mauser]]&lt;br /&gt;
A development of the [[Gewehr 98]], the M1909 Argentine contract featured a tangent-leaf rear sight rather than the ''Lange Visier'', and a longer handguard that extended from the receiver to the lower barrel band. It also features an auxiliary bayonet lug fastened over the standard Gew. 98 lug. This allowed the use of the M1891 rifle's bayonet on the new rifle. Rifles, short rifles, and cavalry carbines were produced at Deutsche Waffen und Munitionsfabriken, Berlin, and carbines under license in Argentina at Fabrica Militar de Armas Portatiles (F.M.A.P.) division of the Direccion General de Fabricaciones Militares (D.G.F.M.). Chambered in 7.65x53mm Mauser.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evita]]'' || || Argentine soldiers || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aura, The|The Aura]]'' || [[Ricardo Darín]] || Esteban Espinosa || Sporterized version || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aura, The|The Aura]]'' || [[Alejandro Awada]] || Sontag || Sporterized version || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Be Dragons]]'' || [[Wes Bentley]] || Manolo Torres || M1909 Cavalry Carbine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Be Dragons]]'' || [[Olga Kurylenko]] || Ildiko || M1909 Cavalry Carbine || 2011&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1916 Spanish Mauser==&lt;br /&gt;
[[Image:1916-Spanish Mauser-.jpg|450px|thumb|right|M1916 Spanish Mauser - 7x57mm Mauser. Note bent bolt handle and tangent leaf sight.]]&lt;br /&gt;
The M1916 Spanish Mauser was a short rifle developed from the M1893 Spanish Mauser rifle. It shares the same action, but features a shorter 21 3/4&amp;quot; barrel and bent bolt handle. The rear sight was a ''Lange Visier''-type on the Pattern 1 rifles, and a simple tangent-leaf on the Pattern 2 rifles. Interestingly, the M1916 short rifle and M1893 long rifle were produced concurrently at Oviedo.  It was originally chambered in 7x57mm Mauser, however, after development of the CETME rifle, numerous M1916s were re-chambered for 7.62x51mm CETME for use by the Guardia Civil.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || [[Robert Le Vigan]] || Fernando Lucas || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Command]]'' || || French paratroops, Viet Minh troops, Algerians || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Professional Gun (Il mercenario)]]''|| [[Tony Musante]] ||  Paco Roman ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Professional Gun (Il mercenario)]]''||  || Mexican soldiers, rebels || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || [[Kevork Malikyan]] || Kazim || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Libertarias]]'' || [[Ana Belén]] || Pilar ||  || rowspan=&amp;quot;8&amp;quot;| 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Victoria Abril]] || Floren || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blanca Apilánez]] || Aura || &lt;br /&gt;
|-&lt;br /&gt;
| [[Laura Mañá]] || Concha || &lt;br /&gt;
|-&lt;br /&gt;
| [[Joan Crosas]] || Boina || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jorge Sanz]] || Worker Son || &lt;br /&gt;
|-&lt;br /&gt;
| [[José Sancho]] || Worker Father || &lt;br /&gt;
|-&lt;br /&gt;
|  || Anarchists ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]'' || || Spanish Repusblicans || Ep.11 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]'' || [[Sean Patrick Flanery]] || Indiana Jones || || 1992-1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VZ-98/22 Czech Mauser==&lt;br /&gt;
[[Image:Czech98-22Mauser.jpg|450px|thumb|right|BRNO Vz.98/22 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
The Czech Vz.98/22 rifle was the first Mauser design produced by the then-new Czechoslovak State Armaments Works in Brno. After World War I, the Treaty of Versailles had prohibited Imperial Germany from producing military arms, so the newly established nation of Czechoslovakia purchased an entire [[Gewehr 98]] production line from Mauser Werke, complete with tooling and all available spare parts. 40,000 of these rifles were made and issued to the Czechoslovak Army in 1923. In 1927 the Republic of Turkey ordered 10,000 new Vz.98/22s. When the Vz.24 short rifle replaced the 98/22s in Czech service, those Vz.98/22s were sold to Turkey and China. Chambered in 7.92x57mm JS Mauser.&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Battalion, The|The Lost Battalion]]'' || || German troops || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VZ-24 Czech Mauser==&lt;br /&gt;
[[Image:Czech vz. 24.jpg|450px|thumb|right|none|Czech vz. 24 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Vz33-CzM.jpg|450px|thumb|right|none|Czech vz. 16/33 - 7.92x57mm Mauser]]&lt;br /&gt;
Based on the M98 action, the Vz.24 rifle was designed to replace the Vz.98/22 in Czechoslovakian service. It featured a 600mm (23.5&amp;quot;) barrel, tangent-leaf rear sight, and full-length handguard. It was produced at several factories in Czechoslovakia from 1924-1941, and exported to dozens of countries worldwide. After the German annexation of Czechoslovakia in 1938, the rifle was adopted alongside the Kar98k and production continued for the Wehrmacht under the designation Gewehr 24(t). It was chambered in 7x57mm, 7.65x53mm, and 7.92x57mm depending on the production contract. The shortened, lightened version is called carbine VZ-33.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Karel Effa]] || The sergeant || rowspan=&amp;quot;3&amp;quot;|VZ 33 || rowspan=&amp;quot;3&amp;quot;|1947&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladislav H. Struna]] || Srbek&lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovak gendarmes, soldiers and German ordners&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Silent Barricade, The|The Silent Barricade]]'' || [[Jaroslav Prucha]] || Hosek || || rowspan=&amp;quot;2&amp;quot;|1949&lt;br /&gt;
|-&lt;br /&gt;
|  || Czech soldiers and insurgents ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || || Slovak soldiers and partisans || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]'' || [[Gutav Heverle]] || Cpl. Ríha || || rowspan=&amp;quot;7&amp;quot;|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaroslav Mareš]] || PVT. Pepík || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Sovák]] || Pvt. Jarda || &lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Tapák]] || Pvt. Janko || &lt;br /&gt;
|-&lt;br /&gt;
| [[Josef Vinklár]] || Pvt. Mirek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimír Krska]] || Pvt. Tonek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovakian soldiers ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Dabac]]'' || || Slovak soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Radovan Lukavský]] || CWO. ''SNB'' Václav Kot	 || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Jirí Vala]] || WO. ''SNB'' Karel Zeman	 || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || || Czechoslovak soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Penicka a Paraplícko]]'' || || Policemen of standby section || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]''|| ||Haganah troops|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. Freedom]]'' || || Freedom agent|| ||1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Hot Winter (Horká zima)]]'' || [[Alexej Gsöllhofer]] || Slávek || || rowspan=&amp;quot;2&amp;quot;|1973&lt;br /&gt;
|-&lt;br /&gt;
|  || Slovak insurgents ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || || Prison guards || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ascent (Voskhozhdeniye)]]'' || [[Vladimir Gostyukhin]] || Rybak || Standing for 98k || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ascent (Voskhozhdeniye)]]'' || || ''Hilfspolizei'' personnel || Standing for 98k || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || || Iron Guard legionnaires, Romanian soldiers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Go and Don't Say Goodbye (Chod a nelúc sa)]]'' || [[Eva Jakoubková]] || Júlia Cafíková || || rowspan=&amp;quot;2&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
|  || Slovak gendarmes and insurgents ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Duel (Duelul)]]'' || || Romanian police || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Fire]]''|| ||Nicaraguan Rebel|| ||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shades of Fern (Stín kapradiny)]]'' || [[Petr Skarke]]  || Gendarme ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shades of Fern (Stín kapradiny)]]'' || [[Vítezslav Jandák]]  || Gendarme ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World Knows Nothing, The (Svet nic neví)|The World Knows Nothing (Svet nic neví)]]'' ||  || Czechoslovak troops ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tenth Man]]'' || || German troops || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sitting on a Branch, Enjoying Myself]]'' || [[Viliam Polónyi]] || Zboncák || VZ-33 || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sitting on a Branch, Enjoying Myself]]'' ||  || Czechoslovak soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || || Cultist || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life Is Beautiful]]'' || || German soldier || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]'' || [[Jan Tríska]] || Old Gorcík || VZ-33 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]'' || [[Juraj Hrcka]] || Vojta Juriga || VZ-33 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]'' || || Gendarmes ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German soldier ||VZ-33 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smrt sa volá Engelchen]]'' ||  || The partisans || ||1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Sinful People of Prague, The|The Sinful People of Prague]]'' || [[Jaroslav Satoranský]] || Gendarme Tumpach || &amp;quot;Otisky prstu&amp;quot;  || rowspan=&amp;quot;5&amp;quot;|1968-1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Šimánek]] || Gendarme Kostroun || &amp;quot;Černé rukavice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Vlastimil Hašek]] || Gendarme Kozel || &amp;quot;Černé rukavice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cestmír Randa]] || Gendarme Vodsed'álek || &amp;quot;Špion přijede v sedm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || Gendarmes and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' || || German soldiers and partisans || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || || Revolutionaries || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VZ-98/29 Persian Mauser==&lt;br /&gt;
[[Image:Czech_Persian_Mauser_98-29.jpg|450px|thumb|right|none|Czech Persian Mauser 98/29 with bayonet 8x57mm]]&lt;br /&gt;
A variant of the Vz.24 chosen for the Iranian armed forces of Shah Reza Palavi in 1929, it was manufactured at Brno. The rifle features a 29&amp;quot; barrel, a handguard that extends from the receiver to the lower barrel band, and a tangent-leaf rear sight. The front sight also has distinctive &amp;quot;ears&amp;quot; on either side of the blade to protect it from damage. This rifle served until 1960, when it was replaced in Iranian service by the US [[M1 Garand]]. It is chambered in 7.92x57mm Mauser. &lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle of Warsaw 1920]] || [[Borys Szyc]] || Jan Krynicki || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]]'' || || Polish troops || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WZ29 Polish Mauser==&lt;br /&gt;
[[Image:WZ29-rifle.jpg|450px|thumb|right|none|Polish WZ29 Mauser - 8x57mm]]&lt;br /&gt;
Polish repeating rifle, based on Mauser G98 system, and the very similar Czechoslovak vz 24. Production of new weapons was starting in 1930 at the National Arms Factory in Radom continued until September 1939. Rifle was manufactured in two versions, the lock handle infantry and cavalry of the simple lock with handle folded down. Produced a total of approximately 264 000 kbk wz.29 (including a large part for export to Spain and Afghanistan). After the September Campaign , they were used by the guerrillas of the Polish Underground. Acquired copies wz.29 rifle were also used by the Wehrmacht as the ''Gewehr 298 (p)''.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]'' || [[Marian Kociniak]] || Pvt Franek Dolas || ||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]'' || || Polish soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1935 Peruvian Mauser==&lt;br /&gt;
[[Image:1935ModeloMauser.jpg‎|thumb|right|450px|Mauser 1935 (Modelo 1935) Rifle Peruvian FN Contract - .30-06]]&lt;br /&gt;
&lt;br /&gt;
A variant of the FN M1924 short rifle adopted by the Peruvian Army in 1935. These rifles featured a tangent-leaf rear sight and a front sight with sheet-metal &amp;quot;ears&amp;quot; on either side of the post. The handguard extending from the receiver to the lower barrel band. These rifles were originally chambered in 7.65x53mm Mauser, however, after World War II Peru acquired surplus [[M1 Garand]] rifles from the US, and decided to standardize all their rifles in US .30-'06 Springfield. M1935 rifles had their chambers reamed out to take the longer cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || || Seen among other rifles || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1936 Mexican Mauser==&lt;br /&gt;
[[Image:Mexican_M1945.jpg|450px|thumb|right|Mexican M1936 Mauser - 7x57mm Mauser]]&lt;br /&gt;
The M1936 Mexican Mauser short rifle was manufactured at Fábrica Nacional de Armas (National Arms Factory) in Mexico City from 1936 to 1954. It used a unique intermediate-length small-ring M98 action with a turned-down bolt handle. It also incorporated some elements of the US [[Springfield M1903]] in its design; a knurled knob on the cocking piece allowed the bolt to be cocked without the manipulation of the bolt, and the upper and lower barrel bands. In 1954 the design was altered to .30-'06, and an adjustable aperture sight copied from the US [[M1903 Springfield#M1903A3 Rifle|M1903A3]] was added to the receiver bridge. This variant is designated M1954.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of Juana Gallo, The|The Guns of Juana Gallo]]'' || [[Luis Aguilar]] || Arturo Ceballos Rico || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of Juana Gallo, The|The Guns of Juana Gallo]]'' || [[Ignacio López Tarso]] || Pioquinto || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns of Juana Gallo, The|The Guns of Juana Gallo]]'' || || Mexican soldiers and rebels || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M43 Spanish Mauser==&lt;br /&gt;
[[Image:Mauser m43.jpg|thumb|right|450px|Spanish Mauser M43 - 7.92x57mm Mauser]]&lt;br /&gt;
The Spanish M43 rifle was based on the Kar98k and produced at the La Coruna arsenal from 1944-1957. Unlike the Kar98k, it featured a straight bolt handle and a handguard that extended from the receiver almost to the upper barrel band. Like the M1909 Argentine Contract, the M43 featured an auxiliary bayonet lug attached to the convention Gew. 98-style lug. This allowed the rifle to mount the older bayonets designed for the M1893 and M1916 rifles. Rifles manufactured for the Spanish Air Force did not have the auxiliary lug. It is chambered in 7.92x57mm Mauser. &lt;br /&gt;
&lt;br /&gt;
Many of these rifles were converted to the FR-8 model after the adoption of the CETME rifle in 1957.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Lino Ventura]] || Theo Dumas || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Maurice Biraud]] || François Gensac || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lawrence of Arabia]]'' || || Turkish soldiers and Arab irregulars || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Command]]'' || || French paratroops, Viet Minh troops, Algerians || || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the Trunk (La Valise)]]''|| || Tunisian soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout]]'' || || Mexican prison guards || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part Two: Guerrilla]]''|| ||Bolivian Guerrilla || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M48 Yugoslavian Mauser ==&lt;br /&gt;
[[Image:M48-Yugo-Mauser.jpg|thumb|right|450px|Yugoslavian M48 Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
The M48 Mauser is a post World War II intermediate-length M98 action, designed in Yugoslavia. Although similar in general appearance to the German Kar98K rifle, it is not a copy but is based on the earlier Yugoslav M24 rifle. The main difference between the M48 and the Kar98K is that the M48 receiver is 1/4&amp;quot; shorter than the standard-length Kar98K. They are usually easily identified by the top handguard which extends behind the rear sight, and ends just in front of the receiver ring. The model number is stamped under the crest: M48 or M48A. Rifles without crest or model number are M48BO models meant for export. M48's are regarded as a military surplus firearm and can be collected in the US at a generally cheap price due to the numbers recently imported from Europe. &lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || [[Tonko Lonza]] || Blago || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || || The partisans || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Man's Land ]]'' || || Bosnian guide || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies ]]'' || Blair Brown || Sonya || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Our Mothers, Our Fathers]]''||[[Tom Schilling]] ||Friedhelm Winter|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CETME FR-8==&lt;br /&gt;
[[Image:FR8.jpg|thumb|right|400px|CETME FR-8 7.62x51mm NATO]]&lt;br /&gt;
After Spain adopted the [[CETME Rifle]] in 1957, many [[Mauser Rifle Series#1916 Spanish Mauser|M1916]] and [[Mauser Rifle Series#M43 Spanish Mauser|M43 Mauser]] rifles were converted to 7.62x51mm NATO to serve as training rifles for new recruits. M43 rifles so converted were designated CETME FR-8. Each rifle was fitted with an 18.5&amp;quot; barrel in 7.62x51mm NATO, equipped with a birdcage flash hider and CETME-style front sight. Beneath the barrel was a fake gas tube, which contained the cleaning rod and kit. At the front of the tube was a bayonet lug for mounting the new CETME rifle's bayonet. An adjustable aperture sight was installed on the receiver bridge, to provide a similar sight picture to the actual CETME rifle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rundown, The|The Rundown]]'' || || Henchman || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Oberndorf Mauser Sporter==&lt;br /&gt;
[[Image:OberndorfMauserSporter.jpg|thumb|right|450px|Oberndorf Mauser Sporter - 9x57mm]] &lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red House]]'' || [[Rory Calhoun]] || Teller || || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sugarland Express]]'' || || || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Martinez || With a scope, suppressed || 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers, The (1961)|The Avengers]]'' || [[James Villiers]] || Simon Trent || &amp;quot;Small Game for Big Hunters&amp;quot;(S4E16) || 1961-1969&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Zhongzheng Rifle==&lt;br /&gt;
[[File:Type Zhongzheng type 1.jpg|thumb|right|450px|Type Zhongzheng rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Type-Zhongzheng Mauser.jpg|thumb|right|450px|Type Zhongzheng rifle with turned-down [[Kar98k]] style bolt handle - 7.92x57mm Mauser]]&lt;br /&gt;
The Type Zhongzheng rifle, also known as the Type-24 is a licensed, Chinese copy of the Mauser Standard Model rifle, and was used extensively by both Nationalist and Communist forces during the Second Sino-Japanese war, the Chinese Civil War and finally during the Korean War by the People's volunteer army. Production began in 1935 at the Gongxian Arsenal, and would eventually spread to three other rifle factories across China.&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Niu Tie]] || A´Gui || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Shugui Shi]] || Dan Zhu || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Ben Niu]] || Xiao Pang |||| 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| || The local militia, The Chinese Red Army |||| 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' || [[Zhang Hangyu]] || Gu Zidi || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' || || Communist and Nationalist Chinese soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The]]'' || || General Yang's soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || [[Liu Ye]] || Lieutenant Lu Jianxiong || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || [[Zhao Yisui]] || Shunzi || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || || Nationalist Chinese soldiers  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and Glory in Changde]]'' || [[Wenkang Yuan]] || Capt. Feng Baohua || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and Glory in Changde]]'' || [[Mengwei Xie]] || Er Hu, ''Miao'' youth || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and Glory in Changde]]'' || || Chinese soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wind Blast (Xi Feng Lie)]]'' || [[Yu Xia]] || Zhang Ning || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| || Chinese resistance fighters || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flowers of War, The|The Flowers of War]]'' || || Nationalist Chinese soldiers  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flowers of War, The|The Flowers of War]]'' ||[[Dawei Tong]] || Major Li  || with a sniper scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel (Bian di lang yan)]]'' ||  || Imperial Japanese soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Woman Knight of Mirror Lake, The (Jian hu nu xia Qiu Jin)|The Woman Knight of Mirror Lake (Jian hu nu xia Qiu Jin)]]'' || [[You-Nam Wong]] || Chen Boping  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Woman Knight of Mirror Lake, The (Jian hu nu xia Qiu Jin)|The Woman Knight of Mirror Lake (Jian hu nu xia Qiu Jin)]]'' ||  || Chinese rebels || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[7554]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other Models=&lt;br /&gt;
Sometimes bolt action rifles are used in films to impersonate Mauser rifles, usually in large period films.  This section is specifically for bolt action rifles which are not common enough to merit their own page but are technically not Mauser rifles.&lt;br /&gt;
==Gewehr 1888==	&lt;br /&gt;
[[Image:Gewehr1888 OE.jpg‎ |thumb|right|550px|Turkish Gew.88/05/35 - 7.92x57mm Mauser. This is a movie armory weapon.]]&lt;br /&gt;
[[File:G88.jpg|thumb|right|550px|Gewehr 1888 in original configuration - 7.9x57mmI Patronen-88.]]&lt;br /&gt;
[[File:Hanyang 88.jpg|thumb|right|550px|Hanyang 88 - 7.92x57mm Mauser. This weapon saw service in the Sino-Japanese wars and the Chinese Civil War.]]&lt;br /&gt;
	&lt;br /&gt;
The Model 1888 Commission Rifle was the German Empire's response to the French adoption of the [[Lebel 1886]]. It was designed by the German Army's Rifle Testing Commission, and combined elements of Mauser and Mannlicher rifle design. It fed from a Mannlicher-type 5-round single-column magazine loaded with an en-bloc clip. The bolt featured two opposing lugs on the front of the bolt body, with the bolt handle forming a safety lug. The barrel was covered with a tubular steel jacket that threaded onto the receiver ring, with a ladder-type rear sight. The cartridge designed for the rifle was the Gewehrpatrone-1888 7.9x57mmI, predecessor to the 7.9x57mmIS Mauser. It featured a 225gr round-nose bullet .318&amp;quot; in diameter.&lt;br /&gt;
&lt;br /&gt;
In 1905 the German Army adopted the Gewehrpatrone-1905 with a 154gr-spitzer bullet .323&amp;quot; in diameter. To supplement the [[Gewehr 98]], many Gew.88 rifles were converted to safely fire the P.05 cartridge. The magazine was modified to feed from Mauser stripper clips. These rifles were referred to as Gew.88/05. &lt;br /&gt;
&lt;br /&gt;
Turkey purchased large numbers of Gew.88 rifles during the First World War. These rifles remained in service with the Turkish Republic, and many were modified during the 1930's update program. The barrel jackets were removed, and a tangent-leaf sight and wooden handguard fitted. The straight-grip stock was replaced with a pistol-gripped stock, and an M93-type bayonet lug to mount the standard Turkish bayonet. These conversions are designated Gew.88/05/35, 1935 being the first year of conversion.&lt;br /&gt;
&lt;br /&gt;
An unlicensed copy of the Gew.88 was adopted by the Qing Dynasty for their Newly Created Army in 1895. This rifle was produced at the Hanyang Arsenal as Type-88 rifle, and would serve Imperial, Nationalist, and Communist forces all the way through to the end of the Chinese Civil War. In 1904 the design was modified, and the Gew.88's tubular barrel shroud and ladder-type rear sight were eliminated and a Mauser-style tangent-leaf sight and half-length handguard were substituted.&lt;br /&gt;
&lt;br /&gt;
=== Film: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The First Platoon (Pervyy vzvod)]]'' || || German soldiers || || 1933&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || [[Jean Gabin]] || Pierre Gilieth || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || [[Raymond Aimos]] || Marcel Mulot || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Bandera]]'' || || Legionnaires || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The African Queen]]'' || || German Askari || || 1951&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Xijuan Zhu]] || Wu Qionghua ||Hanyang 88 || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Mei Xiang]] || Fu Honglian || Hanyang 88 || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Shugui Shi]] || Dan Zhu || Hanyang 88 || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| || The local militia, Chinese Red Army || Hanyang 88 || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Emperor, The|Last Emperor]]''|| || Kuomintang troops || Hanyang 88 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || || Nationalist Chinese soldiers  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let the Bullets Fly]]''|| [[Wen Jiang]] || Pocky Zhang || Hanyang 88 carbine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes: A Game Of Shadows]]'' || [[Jude Law]] || Dr. Watson || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''||[[Robert Downey Jr.]]||Sherlock Holmes|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''||[[Paul Anderson]]|| Colonel Sebastian Moran || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''||[[Alexandre Carril]]|| Twin|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''||[[Victor Carril]]|| Twin || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''||[[Noomi Rapace]]|| Madam Simza Heron || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock Holmes: A Game Of Shadows]]''|| || Meinhard guards || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel (Bian di lang yan)]]'' || [[Peter Ho]] || Mu Liangfeng || Hanyang 88 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel (Bian di lang yan)]]'' || [[Song Jia]] || Liu Yan || Hanyang 88 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Emden Men]]'' || || German Sailors || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G.98/40==&lt;br /&gt;
[[Image:Gewehr9840.jpg |thumb|right|550px|FEG G.98/40 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The Gewehr 98/40 was the last in a line of Mannlicher turn-bolt rifles manufactured at Fegyver És Gépgyár of Budapest. It was based on the earlier [[FEG 35M|Puska 35M]] in 8x56mmR, the standard service rifle of the Hungarian Army. A shortage of [[Kar98k]] rifles in the Wehrmacht resulted in modification of the 35M as a substitute-standard. The rifle was re-chambered to 7.92x57mm Mauser, a Mauser-type staggered-column box magazine fed by stripper-clips replaced the en-bloc Mannlicher system, the bolt handle was bent, a M98-pattern bayonet lug was fitted, and the sights altered to resemble those of the Kar98k. It was adopted into German service as the G.98/40, and in Hungarian service the rifle was designated Puska 43M.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Season 1|Mission: Impossible]]'' || [[Steven Hill]] || Dan Briggs || &amp;quot;Wheels&amp;quot; (S01E07) || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 1|Mission: Impossible]]'' ||  || various guards ||  || 1966-196777&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 2|Mission: Impossible]]'' ||  || various guards ||  || 1967-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 2|Mission: Impossible]]'' || [[Greg Morris]] || Barney Collier || &amp;quot;Trial by Fury&amp;quot; (S02E24) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || Mark Deakins || Hirogen SS Officer || &amp;quot;The Killing Game&amp;quot; (Season 4, Ep.18,19) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || || German Soldiers || &amp;quot;The Killing Game&amp;quot; (Season 4, Ep.18,19) || 1998&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=880308</id>
		<title>Glorious Missions</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=880308"/>
		<updated>2015-01-06T01:09:36Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Norinco QSZ-92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:logo-pla.jpg|thumb|right|400px|''The Passion leads Army'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Passion Leads Army''''' (aka '''Glorious mission''') is a 2012 first-person shooter game. This game was developed by the PLA Nanjing Military Region, &amp;quot;Giant&amp;quot; Network and &amp;quot;Iron Horse&amp;quot; Studio. this game was developed for public relations and military education for the People's Liberation Army.&lt;br /&gt;
&lt;br /&gt;
Passion Leads Army is available in two different versions: The ''&amp;quot;Civil&amp;quot;'' version is available on the PC and services online. The other is the ''&amp;quot;Military&amp;quot;'' version. It is has an eight-player cooperative campaign and supports network matches. This version is supplied as a PLA training tool, and requires purchasing an activation code to use.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are used in the game ''Passion Leads Army:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
Many of the PLA characters use [[Norinco QSZ-92]] as their sidearm.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:pla-92.jpg|thumb|none|600px|Firing the QSZ-92 during a cutscene in the final mission.]]&lt;br /&gt;
[[File:TMGameQSZ92.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQSZ92First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQSZ92Zoom.jpg|thumb|none|600px|Aiming the QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92Suppressed.jpg|thumb|none|600px|A suppressed QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92SuppressedZoom.jpg|thumb|none|600px|Poor bastard doesn't even know what's waiting for him...]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 54 ==&lt;br /&gt;
Norinco Type 54 pistols (Chinese-made copies of the [[Tokarev TT-33]]) are also available ingame.&lt;br /&gt;
[[Image:54_type_pistol.jpg|thumb|none|400px|Norinco Type 54 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:TMGameType54.jpg|thumb|none|600px|Type 54 on the ground]] &lt;br /&gt;
[[File:TMGameType54First.jpg|thumb|none|600px|]] &lt;br /&gt;
[[File:TMGameType54Zoom.jpg|thumb|none|600px|Aiming the Type 54]] &lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
[[Glock#Glock 18|Glock 18]] appears in the game.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:Pla-g18.JPG|thumb|none|500px|‎]]&lt;br /&gt;
[[File:TMGameGlock17.jpg|thumb|none|600px|Glock 18 on the ground‎]]&lt;br /&gt;
[[File:TMGameGlock17First.jpg|thumb|none|600px|‎]]&lt;br /&gt;
[[File:TMGameGlock17Zoom.jpg|thumb|none|600px|Aiming the Glock 18‎]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
[[IMI Desert Eagle#IMI Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]] appears as the &amp;quot;Desert Eagle&amp;quot; in the game. In the military version, it appears in the final mission.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE.]]&lt;br /&gt;
[[File:TMGameDeserteagle.jpg|thumb|none|500px|Desert Eagle on a table]]&lt;br /&gt;
[[File:TMGameDeserteagle_First.jpg|thumb|none|500px|‎]]&lt;br /&gt;
[[File:TMGameDeserteagle_Zoom.jpg|thumb|none|500px|‎Aiming the Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game, mainly being used by PLA Soldiers. In the military version, due to some kind of bug or glitch, only one OPFOR soldier is seen carrying a QBZ-95. &lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-95.jpg|thumb|none|600px|QBZ-95 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-95Zoom.jpg|thumb|none|600px|Aiming the QBZ-95]]&lt;br /&gt;
[[File:TMGameQBZ-95LG1.jpg|thumb|none|600px|QBZ-95 with LG1 grenade launcher in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95Suppressor.jpg|thumb|none|600px|QBZ-95 with suppressor]]&lt;br /&gt;
[[File:TMGameQBZ-95PLA.jpg|thumb|none|600px|PLA Soldier holding a QBZ-95.]]&lt;br /&gt;
[[File:TMGameQBZ-95opfor.jpg|thumb|none|600px|Hello, Tojo. Where is your rifle?]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBZ-03|QBZ-03]] also be used by some PLA troops in-game.&lt;br /&gt;
[[File:QBZ-03.jpg|thumb|none|400px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-03.jpg|thumb|none|600px|QBZ-03 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-03First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-03Zoom.jpg|thumb|none|600px|Aiming the QBZ-03]]&lt;br /&gt;
[[File:TMGameQBZ-03Scope.jpg|thumb|none|600px|QBZ-03 with scope]]&lt;br /&gt;
[[File:TMGameQBZ-03ScopeZoom.jpg|thumb|none|600px|Aiming the QBZ-03 with scope]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appear as &amp;quot;AR-15 Assault Rifle&amp;quot;. It's the basic rifle of the opposing forces.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:pla-m16a4.jpg|thumb|none|600px|Screenshot from earlier beta, still called &amp;quot;M16A4&amp;quot;]]&lt;br /&gt;
[[File:TMGameAR15.jpg|thumb|none|600px|M16A4 in the military version]]&lt;br /&gt;
[[File:TMGameAR15First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAR15Zoom.jpg|thumb|none|600px|Aiming the M16A4]]&lt;br /&gt;
[[File:TMGameAR15SCOPE.jpg|thumb|none|600px|M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameAR15SCOPEZoom.jpg|thumb|none|600px|M16A4's ACOG reticle]]&lt;br /&gt;
[[File:TMGameM16A4Opfor.jpg|thumb|none|400px|An OPFOR soldier in Philippine Presidential Security Group gear holding an M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameM16A4Opfor2.jpg|thumb|none|600px|Another OPFOR soldier in JGSDF gear (like the Tojo guy) with an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor4.jpg|thumb|none|600px|In the first mission, an OPFOR soldier in US Army gear (only appears in the first mission) firing an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor3.jpg.jpg|thumb|none|600px|Same OPFOR soldier from the side.]]&lt;br /&gt;
&lt;br /&gt;
== AK103 ==&lt;br /&gt;
[[AK-47|AK-103]] appears as &amp;quot;AK74M Assault Rifle&amp;quot;.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|300px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:pla-ak103.jpg|thumb|none|600px|AK-103 with GP-30 grenade launcher in the beta version]]&lt;br /&gt;
[[File:TMGameAK103.jpg|thumb|none|600px|AK-103 in the released military version]]&lt;br /&gt;
[[File:TMGameAK103First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAK103Zoom.jpg|thumb|none|600px|Aiming the AK-103]]&lt;br /&gt;
[[File:TMGameAK103Opfor.jpg|thumb|none|600px|JGSDF OPFOR soldier in the sixth mission holding the AK-103 with GP-30.]]&lt;br /&gt;
[[File:pla-ak103-2.jpg|thumb|none|600px|An enemy special forces soldier with AK103]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
A screenshot from the studio about the civilian release version shows a player holding an [[M4A1]] in multiplayer.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PLA-M4A1.jpg|thumb|none|600px|M4A1 in game, with EOTech holographic sight]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
[[SPAS 12]], acts as a pump-action shotgun ingame.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[File:pla-spas12.jpg|thumb|600px|none|SPAS-12 in the beta version]]&lt;br /&gt;
[[File:TMGameSPAS12.jpg|thumb|none|600px|SPAS-12 in the released military version]]&lt;br /&gt;
[[File:TMGameSPAS12First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameSPAS12Zoom.jpg|thumb|none|600px|Aiming the SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Hawk Pump Tactical Shotgun ==&lt;br /&gt;
The long-barrelled version of the [[Hawk shotgun series#Hawk 97-1 (Hawk Pump)|Hawk Pump Tactical Shotgun]] appears in the game as the &amp;quot;Type 97 Shotgun&amp;quot;.&lt;br /&gt;
[[File:hawkpump.jpg|thumb|400px|none|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:TMGameHawkType97.jpg|thumb|600px|none|Hawk Pump Tactical Shotgun in released military version]]&lt;br /&gt;
[[File:TMGameHawkType97First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameHawkType97Zoom.jpg|thumb|600px|none|Aiming the Type 97 Shotgun]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns  =&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBB-95|QBB-95]] is used by PLA soldiers as support weapon, with a 75-round drum magazine or 30-round box magazine.&lt;br /&gt;
[[Image:type95lmg.jpg|thumb|400px|none|QBB-95 with 75-round drum magazine 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBB-95.jpg|thumb|600px|none|QBB-95 in the released military version]]&lt;br /&gt;
[[File:TMGameQBB-95First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQBB-95zoom.jpg|thumb|600px|none|Aiming the QBB-95]]&lt;br /&gt;
[[File:TMGameQBB-95Reload.jpg|thumb|600px|none|Reloading the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249]] light maching gun can found in ingame with a 100 round ammo drum.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|[[M249]]E2 SAW - upgraded M249 with heat shield and full synthetic stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[File:TMGameM249.jpg|thumb|600px|none|M249 in the released military version.]]&lt;br /&gt;
[[File:TMGameM249First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameM249Zoom.jpg|thumb|600px|none|Aiming the M249]]&lt;br /&gt;
&lt;br /&gt;
== RPK light machine gun ==&lt;br /&gt;
[[RPK light machine gun]], called the &amp;quot;Kalashnikov LMG&amp;quot; in game, with an incorrect 50 round magazine.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:TMGameRPK.jpg|thumb|600px|none|RPK Light Machine Gun in the released military version.]]&lt;br /&gt;
[[File:TMGameRPKFirst.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameRPKZoom.jpg|thumb|600px|none|Aiming the RPK light machine gun]]&lt;br /&gt;
[[File:TMGameRPKReload.jpg|thumb|600px|none|Reloading the RPK light machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 == &lt;br /&gt;
[[Norinco QJY-88]] 5.8x42mm Machine Gun appears ingame. In the military version, it only appears in the final mission.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQJY-88.jpg|thumb|600px|none|Norinco QJY-88 in the released military version.]]&lt;br /&gt;
[[File:TMGameQJY-88 First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQJY-88_Zoom.jpg|thumb|600px|none|Aiming the QJY-88]]&lt;br /&gt;
[[File:TMGameQJY-88Opfor.jpg|thumb|600px|none|In the second mission, one of the JGSDF OPFOR soldiers holds a QJY-88.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBU-88|QBU-88]] 5.8mm light sniper rifle is used by PLA snipers in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 light sniper rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBU-88First.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameQBU-88Suppressed.jpg|thumb|none|600px|QBU-88 with suppressor.]]&lt;br /&gt;
[[File:TMGameQBU-88CamoVer3.jpg.jpg|thumb|none|600px|Camouflaged and suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-2.jpg|thumb|none|600px|In the final cutscene of the seventh mission, a PLA sniper with suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-scope.JPG|thumb|none|600px|In the beta version, the QBU-88 was used PSO-1 scope reticle]]&lt;br /&gt;
[[File:TMGameQBU-88Zoom.jpg|thumb|none|600px|Aiming the QBU-88 in the released version]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] appears as &amp;quot;M110&amp;quot; in the game.&lt;br /&gt;
[[File:M110_ECP_Right_Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme  - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TMGameM110.jpg|thumb|none|600px|A M110 SASS on the ground]]&lt;br /&gt;
[[File:TMGameM110_First.jpg|thumb|none|600px|Holding the SR-25]]&lt;br /&gt;
[[File:TMGameM110_Zoom.jpg|thumb|none|600px|Aiming the SR-25]]&lt;br /&gt;
[[File:TMGameM110_Reload.jpg|thumb|none|600px|Reloading the SR-25]]&lt;br /&gt;
[[File:TMGameM110Opfor.jpg|thumb|none|600px|Another Philippine-like OPFOR soldier holding an SR-25 in the sixth mission.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as the &amp;quot;VSS Sniper Rifle&amp;quot;. strangely, it has no suppressed fire sound.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:pla-vss.jpg|thumb|none|600px|VSS Vintorez in the beta version]]&lt;br /&gt;
[[File:TMGameVSS.jpg|thumb|none|600px|VSS Vintorez in the released military version]]&lt;br /&gt;
[[File:TMGameVSSFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AMR-2 ==&lt;br /&gt;
The [[AMR-2]] is appears as &amp;quot;Heavy Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:TMGameAntimaterial.jpg|thumb|none|600px|AMR-2 in the released military version]]&lt;br /&gt;
[[File:TMGameAntimaterialFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAntimaterialZoom.jpg|thumb|none|600px|Aiming the AMR-2]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-85 ==&lt;br /&gt;
[[SVD Dragunov|Norinco NDM-85]] is appears as &amp;quot;Type 85 Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|Norinco NDM-85 - 7.62x54mmR]]&lt;br /&gt;
[[File:TMGameType85.jpg|thumb|none|600px|Norinco NDM-85 in the released military version]]&lt;br /&gt;
[[File:TMGameType85First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameType85Zoom.jpg|thumb|none|600px|Aiming the NDM-85]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weaponry =&lt;br /&gt;
== QJC-88 ==&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|500px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[File:TMGameQJC-88First.jpg|thumb|none|600px|QJC-88 mounted top of a Humvee]]&lt;br /&gt;
[[File:TMGameQJC-88Zoom.jpg|thumb|none|600px|Aiming and shooting the QJC-88]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
Some tripod-mounted [[Browning M2#Browning M2 Heavy Barrel|M2HB Browning heavy machine gun]]s appear as the &amp;quot;Machine Gun&amp;quot;.&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[File:TMGameM2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameM2Zoom.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameM2Zoom2.jpg|thumb|none|600px|Aiming the Browning M2HB]]&lt;br /&gt;
&lt;br /&gt;
= Launchers  =&lt;br /&gt;
== Norinco QLZ-87 ==&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|Norinco QLZ-87 - 35 mm]]&lt;br /&gt;
[[File:TMGameQLZ-87.jpg|thumb|none|600px|QLZ-87 in the first mission of the military version.]]&lt;br /&gt;
[[File:TMGameQLZ-87First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
[[AT4]] can be found in the military version.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:TMGameAT4Opfor.jpg|thumb|none|600px|In the final mission, an AT4 used by one of the OPFOR soldiers who ambush a PLA convoy]]&lt;br /&gt;
[[File:TMGameAT-4.jpg|thumb|none|600px|AT4 in game]]&lt;br /&gt;
[[File:TMGameAT-4_First.jpg|thumb|none|600px|Mounting the scope on to the AT4]]&lt;br /&gt;
[[File:TMGameAT-4_Zoom.jpg|thumb|none|600px|Aiming the AT4]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
[[Milkor MGL|Mark 14 / M32A1]], appears as &amp;quot;M32 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:TMGameM32.jpg|thumb|none|600px|MGL in the released military version]]&lt;br /&gt;
[[File:TMGameM32First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PF-89 ==&lt;br /&gt;
[[PF-89]] carried by several PLA soldiers in game.&lt;br /&gt;
[[File:PF89.jpg|thumb|none|450px|PF-89 - 80mm]]&lt;br /&gt;
[[File:TMGamePF-89.jpg|thumb|none|600px|PF-89 in the military version]]&lt;br /&gt;
[[File:TMGamePF-89First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-89Zoom.jpg|thumb|none|600px|Aiming the PF-89]]&lt;br /&gt;
[[File:pla-pf89-2.jpg|thumb|none|600px|PF-89 on the back of a PLA soldier]]&lt;br /&gt;
&lt;br /&gt;
== PF-98 ==&lt;br /&gt;
[[PF-98]] missile launcher is appear as &amp;quot;120 one man rocket launcher&amp;quot;&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|450px|PF-98 - 120mm]]&lt;br /&gt;
[[File:TMGamePF-98.jpg|thumb|none|600px|QPF-98 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGamePF-98_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-98_Zoom.jpg|thumb|none|600px|Aiming the PF-98]]&lt;br /&gt;
&lt;br /&gt;
== QW-2 ==&lt;br /&gt;
[[File:QW-2.jpg|thumb|none|450px|The QW-2 &amp;quot;Vanguard-2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[File:TMGameQW-2.jpg|thumb|none|600px|QW-2 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameQW-2_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQW-2_Zoom.jpg|thumb|none|600px|Aiming the QW-2]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
[[HJ-8 Red Arrow]] missile launcher is appear as &amp;quot;Red Arrow-8 anti tank missile&amp;quot;&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow.jpg|thumb|none|600px|HJ-8 Red Arrow at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow_Zoom.jpg|thumb|none|600px|Aiming the HJ-8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category: Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=880307</id>
		<title>Glorious Missions</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=880307"/>
		<updated>2015-01-06T01:08:54Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: Fixing grammar throughout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:logo-pla.jpg|thumb|right|400px|''The Passion leads Army'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Passion Leads Army''''' (aka '''Glorious mission''') is a 2012 first-person shooter game. This game was developed by the PLA Nanjing Military Region, &amp;quot;Giant&amp;quot; Network and &amp;quot;Iron Horse&amp;quot; Studio. this game was developed for public relations and military education for the People's Liberation Army.&lt;br /&gt;
&lt;br /&gt;
Passion Leads Army is available in two different versions: The ''&amp;quot;Civil&amp;quot;'' version is available on the PC and services online. The other is the ''&amp;quot;Military&amp;quot;'' version. It is has an eight-player cooperative campaign and supports network matches. This version is supplied as a PLA training tool, and requires purchasing an activation code to use.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are used in the game ''Passion Leads Army:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
Many of the PLA characters use [[Norinco QSZ-92]] as their sidearm.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:pla-92.jpg|thumb|none|600px|Firing QSZ-92 During the cutscene of the final mission.]]&lt;br /&gt;
[[File:TMGameQSZ92.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQSZ92First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQSZ92Zoom.jpg|thumb|none|600px|Aiming the QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92Suppressed.jpg|thumb|none|600px|A suppressed QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92SuppressedZoom.jpg|thumb|none|600px|Poor bastard doesn't even know what's waiting for him...]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 54 ==&lt;br /&gt;
Norinco Type 54 pistols (Chinese-made copies of the [[Tokarev TT-33]]) are also available ingame.&lt;br /&gt;
[[Image:54_type_pistol.jpg|thumb|none|400px|Norinco Type 54 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:TMGameType54.jpg|thumb|none|600px|Type 54 on the ground]] &lt;br /&gt;
[[File:TMGameType54First.jpg|thumb|none|600px|]] &lt;br /&gt;
[[File:TMGameType54Zoom.jpg|thumb|none|600px|Aiming the Type 54]] &lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
[[Glock#Glock 18|Glock 18]] appears in the game.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:Pla-g18.JPG|thumb|none|500px|‎]]&lt;br /&gt;
[[File:TMGameGlock17.jpg|thumb|none|600px|Glock 18 on the ground‎]]&lt;br /&gt;
[[File:TMGameGlock17First.jpg|thumb|none|600px|‎]]&lt;br /&gt;
[[File:TMGameGlock17Zoom.jpg|thumb|none|600px|Aiming the Glock 18‎]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
[[IMI Desert Eagle#IMI Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]] appears as the &amp;quot;Desert Eagle&amp;quot; in the game. In the military version, it appears in the final mission.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE.]]&lt;br /&gt;
[[File:TMGameDeserteagle.jpg|thumb|none|500px|Desert Eagle on a table]]&lt;br /&gt;
[[File:TMGameDeserteagle_First.jpg|thumb|none|500px|‎]]&lt;br /&gt;
[[File:TMGameDeserteagle_Zoom.jpg|thumb|none|500px|‎Aiming the Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game, mainly being used by PLA Soldiers. In the military version, due to some kind of bug or glitch, only one OPFOR soldier is seen carrying a QBZ-95. &lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-95.jpg|thumb|none|600px|QBZ-95 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-95Zoom.jpg|thumb|none|600px|Aiming the QBZ-95]]&lt;br /&gt;
[[File:TMGameQBZ-95LG1.jpg|thumb|none|600px|QBZ-95 with LG1 grenade launcher in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95Suppressor.jpg|thumb|none|600px|QBZ-95 with suppressor]]&lt;br /&gt;
[[File:TMGameQBZ-95PLA.jpg|thumb|none|600px|PLA Soldier holding a QBZ-95.]]&lt;br /&gt;
[[File:TMGameQBZ-95opfor.jpg|thumb|none|600px|Hello, Tojo. Where is your rifle?]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBZ-03|QBZ-03]] also be used by some PLA troops in-game.&lt;br /&gt;
[[File:QBZ-03.jpg|thumb|none|400px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-03.jpg|thumb|none|600px|QBZ-03 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-03First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-03Zoom.jpg|thumb|none|600px|Aiming the QBZ-03]]&lt;br /&gt;
[[File:TMGameQBZ-03Scope.jpg|thumb|none|600px|QBZ-03 with scope]]&lt;br /&gt;
[[File:TMGameQBZ-03ScopeZoom.jpg|thumb|none|600px|Aiming the QBZ-03 with scope]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
[[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appear as &amp;quot;AR-15 Assault Rifle&amp;quot;. It's the basic rifle of the opposing forces.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:pla-m16a4.jpg|thumb|none|600px|Screenshot from earlier beta, still called &amp;quot;M16A4&amp;quot;]]&lt;br /&gt;
[[File:TMGameAR15.jpg|thumb|none|600px|M16A4 in the military version]]&lt;br /&gt;
[[File:TMGameAR15First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAR15Zoom.jpg|thumb|none|600px|Aiming the M16A4]]&lt;br /&gt;
[[File:TMGameAR15SCOPE.jpg|thumb|none|600px|M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameAR15SCOPEZoom.jpg|thumb|none|600px|M16A4's ACOG reticle]]&lt;br /&gt;
[[File:TMGameM16A4Opfor.jpg|thumb|none|400px|An OPFOR soldier in Philippine Presidential Security Group gear holding an M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameM16A4Opfor2.jpg|thumb|none|600px|Another OPFOR soldier in JGSDF gear (like the Tojo guy) with an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor4.jpg|thumb|none|600px|In the first mission, an OPFOR soldier in US Army gear (only appears in the first mission) firing an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor3.jpg.jpg|thumb|none|600px|Same OPFOR soldier from the side.]]&lt;br /&gt;
&lt;br /&gt;
== AK103 ==&lt;br /&gt;
[[AK-47|AK-103]] appears as &amp;quot;AK74M Assault Rifle&amp;quot;.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|300px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:pla-ak103.jpg|thumb|none|600px|AK-103 with GP-30 grenade launcher in the beta version]]&lt;br /&gt;
[[File:TMGameAK103.jpg|thumb|none|600px|AK-103 in the released military version]]&lt;br /&gt;
[[File:TMGameAK103First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAK103Zoom.jpg|thumb|none|600px|Aiming the AK-103]]&lt;br /&gt;
[[File:TMGameAK103Opfor.jpg|thumb|none|600px|JGSDF OPFOR soldier in the sixth mission holding the AK-103 with GP-30.]]&lt;br /&gt;
[[File:pla-ak103-2.jpg|thumb|none|600px|An enemy special forces soldier with AK103]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
A screenshot from the studio about the civilian release version shows a player holding an [[M4A1]] in multiplayer.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PLA-M4A1.jpg|thumb|none|600px|M4A1 in game, with EOTech holographic sight]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
[[SPAS 12]], acts as a pump-action shotgun ingame.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[File:pla-spas12.jpg|thumb|600px|none|SPAS-12 in the beta version]]&lt;br /&gt;
[[File:TMGameSPAS12.jpg|thumb|none|600px|SPAS-12 in the released military version]]&lt;br /&gt;
[[File:TMGameSPAS12First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameSPAS12Zoom.jpg|thumb|none|600px|Aiming the SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Hawk Pump Tactical Shotgun ==&lt;br /&gt;
The long-barrelled version of the [[Hawk shotgun series#Hawk 97-1 (Hawk Pump)|Hawk Pump Tactical Shotgun]] appears in the game as the &amp;quot;Type 97 Shotgun&amp;quot;.&lt;br /&gt;
[[File:hawkpump.jpg|thumb|400px|none|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:TMGameHawkType97.jpg|thumb|600px|none|Hawk Pump Tactical Shotgun in released military version]]&lt;br /&gt;
[[File:TMGameHawkType97First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameHawkType97Zoom.jpg|thumb|600px|none|Aiming the Type 97 Shotgun]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns  =&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBB-95|QBB-95]] is used by PLA soldiers as support weapon, with a 75-round drum magazine or 30-round box magazine.&lt;br /&gt;
[[Image:type95lmg.jpg|thumb|400px|none|QBB-95 with 75-round drum magazine 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBB-95.jpg|thumb|600px|none|QBB-95 in the released military version]]&lt;br /&gt;
[[File:TMGameQBB-95First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQBB-95zoom.jpg|thumb|600px|none|Aiming the QBB-95]]&lt;br /&gt;
[[File:TMGameQBB-95Reload.jpg|thumb|600px|none|Reloading the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249]] light maching gun can found in ingame with a 100 round ammo drum.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|[[M249]]E2 SAW - upgraded M249 with heat shield and full synthetic stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[File:TMGameM249.jpg|thumb|600px|none|M249 in the released military version.]]&lt;br /&gt;
[[File:TMGameM249First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameM249Zoom.jpg|thumb|600px|none|Aiming the M249]]&lt;br /&gt;
&lt;br /&gt;
== RPK light machine gun ==&lt;br /&gt;
[[RPK light machine gun]], called the &amp;quot;Kalashnikov LMG&amp;quot; in game, with an incorrect 50 round magazine.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:TMGameRPK.jpg|thumb|600px|none|RPK Light Machine Gun in the released military version.]]&lt;br /&gt;
[[File:TMGameRPKFirst.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameRPKZoom.jpg|thumb|600px|none|Aiming the RPK light machine gun]]&lt;br /&gt;
[[File:TMGameRPKReload.jpg|thumb|600px|none|Reloading the RPK light machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 == &lt;br /&gt;
[[Norinco QJY-88]] 5.8x42mm Machine Gun appears ingame. In the military version, it only appears in the final mission.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQJY-88.jpg|thumb|600px|none|Norinco QJY-88 in the released military version.]]&lt;br /&gt;
[[File:TMGameQJY-88 First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQJY-88_Zoom.jpg|thumb|600px|none|Aiming the QJY-88]]&lt;br /&gt;
[[File:TMGameQJY-88Opfor.jpg|thumb|600px|none|In the second mission, one of the JGSDF OPFOR soldiers holds a QJY-88.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
[[Norinco QB rifle series#Norinco QBU-88|QBU-88]] 5.8mm light sniper rifle is used by PLA snipers in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 light sniper rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBU-88First.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameQBU-88Suppressed.jpg|thumb|none|600px|QBU-88 with suppressor.]]&lt;br /&gt;
[[File:TMGameQBU-88CamoVer3.jpg.jpg|thumb|none|600px|Camouflaged and suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-2.jpg|thumb|none|600px|In the final cutscene of the seventh mission, a PLA sniper with suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-scope.JPG|thumb|none|600px|In the beta version, the QBU-88 was used PSO-1 scope reticle]]&lt;br /&gt;
[[File:TMGameQBU-88Zoom.jpg|thumb|none|600px|Aiming the QBU-88 in the released version]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] appears as &amp;quot;M110&amp;quot; in the game.&lt;br /&gt;
[[File:M110_ECP_Right_Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme  - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TMGameM110.jpg|thumb|none|600px|A M110 SASS on the ground]]&lt;br /&gt;
[[File:TMGameM110_First.jpg|thumb|none|600px|Holding the SR-25]]&lt;br /&gt;
[[File:TMGameM110_Zoom.jpg|thumb|none|600px|Aiming the SR-25]]&lt;br /&gt;
[[File:TMGameM110_Reload.jpg|thumb|none|600px|Reloading the SR-25]]&lt;br /&gt;
[[File:TMGameM110Opfor.jpg|thumb|none|600px|Another Philippine-like OPFOR soldier holding an SR-25 in the sixth mission.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as the &amp;quot;VSS Sniper Rifle&amp;quot;. strangely, it has no suppressed fire sound.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:pla-vss.jpg|thumb|none|600px|VSS Vintorez in the beta version]]&lt;br /&gt;
[[File:TMGameVSS.jpg|thumb|none|600px|VSS Vintorez in the released military version]]&lt;br /&gt;
[[File:TMGameVSSFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AMR-2 ==&lt;br /&gt;
The [[AMR-2]] is appears as &amp;quot;Heavy Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:TMGameAntimaterial.jpg|thumb|none|600px|AMR-2 in the released military version]]&lt;br /&gt;
[[File:TMGameAntimaterialFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAntimaterialZoom.jpg|thumb|none|600px|Aiming the AMR-2]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-85 ==&lt;br /&gt;
[[SVD Dragunov|Norinco NDM-85]] is appears as &amp;quot;Type 85 Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|Norinco NDM-85 - 7.62x54mmR]]&lt;br /&gt;
[[File:TMGameType85.jpg|thumb|none|600px|Norinco NDM-85 in the released military version]]&lt;br /&gt;
[[File:TMGameType85First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameType85Zoom.jpg|thumb|none|600px|Aiming the NDM-85]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weaponry =&lt;br /&gt;
== QJC-88 ==&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|500px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[File:TMGameQJC-88First.jpg|thumb|none|600px|QJC-88 mounted top of a Humvee]]&lt;br /&gt;
[[File:TMGameQJC-88Zoom.jpg|thumb|none|600px|Aiming and shooting the QJC-88]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
Some tripod-mounted [[Browning M2#Browning M2 Heavy Barrel|M2HB Browning heavy machine gun]]s appear as the &amp;quot;Machine Gun&amp;quot;.&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[File:TMGameM2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameM2Zoom.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameM2Zoom2.jpg|thumb|none|600px|Aiming the Browning M2HB]]&lt;br /&gt;
&lt;br /&gt;
= Launchers  =&lt;br /&gt;
== Norinco QLZ-87 ==&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|Norinco QLZ-87 - 35 mm]]&lt;br /&gt;
[[File:TMGameQLZ-87.jpg|thumb|none|600px|QLZ-87 in the first mission of the military version.]]&lt;br /&gt;
[[File:TMGameQLZ-87First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
[[AT4]] can be found in the military version.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:TMGameAT4Opfor.jpg|thumb|none|600px|In the final mission, an AT4 used by one of the OPFOR soldiers who ambush a PLA convoy]]&lt;br /&gt;
[[File:TMGameAT-4.jpg|thumb|none|600px|AT4 in game]]&lt;br /&gt;
[[File:TMGameAT-4_First.jpg|thumb|none|600px|Mounting the scope on to the AT4]]&lt;br /&gt;
[[File:TMGameAT-4_Zoom.jpg|thumb|none|600px|Aiming the AT4]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
[[Milkor MGL|Mark 14 / M32A1]], appears as &amp;quot;M32 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:TMGameM32.jpg|thumb|none|600px|MGL in the released military version]]&lt;br /&gt;
[[File:TMGameM32First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PF-89 ==&lt;br /&gt;
[[PF-89]] carried by several PLA soldiers in game.&lt;br /&gt;
[[File:PF89.jpg|thumb|none|450px|PF-89 - 80mm]]&lt;br /&gt;
[[File:TMGamePF-89.jpg|thumb|none|600px|PF-89 in the military version]]&lt;br /&gt;
[[File:TMGamePF-89First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-89Zoom.jpg|thumb|none|600px|Aiming the PF-89]]&lt;br /&gt;
[[File:pla-pf89-2.jpg|thumb|none|600px|PF-89 on the back of a PLA soldier]]&lt;br /&gt;
&lt;br /&gt;
== PF-98 ==&lt;br /&gt;
[[PF-98]] missile launcher is appear as &amp;quot;120 one man rocket launcher&amp;quot;&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|450px|PF-98 - 120mm]]&lt;br /&gt;
[[File:TMGamePF-98.jpg|thumb|none|600px|QPF-98 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGamePF-98_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-98_Zoom.jpg|thumb|none|600px|Aiming the PF-98]]&lt;br /&gt;
&lt;br /&gt;
== QW-2 ==&lt;br /&gt;
[[File:QW-2.jpg|thumb|none|450px|The QW-2 &amp;quot;Vanguard-2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[File:TMGameQW-2.jpg|thumb|none|600px|QW-2 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameQW-2_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQW-2_Zoom.jpg|thumb|none|600px|Aiming the QW-2]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
[[HJ-8 Red Arrow]] missile launcher is appear as &amp;quot;Red Arrow-8 anti tank missile&amp;quot;&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow.jpg|thumb|none|600px|HJ-8 Red Arrow at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow_Zoom.jpg|thumb|none|600px|Aiming the HJ-8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category: Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Model_39_Eihandgranate&amp;diff=843173</id>
		<title>Model 39 Eihandgranate</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Model_39_Eihandgranate&amp;diff=843173"/>
		<updated>2014-08-17T12:22:15Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Film: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M39 Eihandgranate.JPG|thumb|right|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[Image:M39 Eihandgranate-2.JPG|thumb|right|200px|]]&lt;br /&gt;
The '''Model 39 Eihandgranate''' was a German hand grenade introduced in 1939 and produced until 1945. The Eierhandgranate used the same fuse assembly as the Model 43 Stielhandgranate, which was screwed into the top of the sheet metal body. The color of the cap indicated the burning time of the type of fuse fitted (blue = 4.5 seconds; yellow = 7.5 seconds). &lt;br /&gt;
==Specifications==&lt;br /&gt;
* Diameter: 60mm&lt;br /&gt;
* Weight: 220g&lt;br /&gt;
* Charge: 112 g TNT&lt;br /&gt;
* Blast radius: 3 meters&lt;br /&gt;
&lt;br /&gt;
'''The Model 39 Eihandgranate appears in the following movies, TV shows, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Film: ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || || Slovak insurgents || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || [[Jozef Budský]] || Ondrej Svrčina || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Barricade, The|The Silent Barricade]] ||  || Czech insurgents ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || German soldiers and partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Ljubisa Samardzic]] || Novak ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pianist, The|The Pianist]]'' ||  ||  ||  seen in gun cache || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downfall (Der Untergang)]]'' || [[Christian Hoening]] || SS-Reichsarzt Ernst-Robert Grawitz ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brest Fortress (Brestskaya Krepost), The|The Brest Fortress (Brestskaya Krepost)]]'' || [[Maksim Kostromykin]] || Nikolai ||   || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of the Living Dead (Legenda o živých mrtvých) ]]''||   || German soldiers ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archiv des Todes]]'' || [[Joachim Tomaschewsky]] || Obersturmführer Beisel || &amp;quot;Kennworth Pilatus&amp;quot;  || 1980&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || || Not usable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein: The New Order]]'' || || Not usable || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=843172</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=843172"/>
		<updated>2014-08-17T12:18:59Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Einhandgranate 39 */ Fixing weapon name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
'''Wolfenstein: The New Order''' (2014) is a first-person shooter developed by Machinegames and Betheda Software.&lt;br /&gt;
The game continues the story of BJ Blazkowicz, a year or so on from the events of the [[Wolfenstein]] semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Luger TNO.JPG|750px|thumb|none|During the &amp;quot;Aryan test&amp;quot; from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.&lt;br /&gt;
Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the [[Mauser M712 Schnellfeuer]] was a much more successful attempt).&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the small silencer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:WTNO_Shotgun.JPG|thumb|750px|none|BJ wields his shotgun against one of the ''many'' robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon. Maybe, it's protector?]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Belt-fed shotgun ==&lt;br /&gt;
A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a [[MG42]] and is weakly based off of the [[M1014]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.&lt;br /&gt;
[[File:M4Super90.jpg|500px|thumb|none|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|500px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|750px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
Blazkowicz and his fellow troops uses this dieselpunk [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the &amp;quot;SMG&amp;quot;. It actually appears to eject small rifle casings.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|500px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|750px|none|William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assaut Rifle 1946&amp;quot; is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the Wolfenstein 3D (which was an [[MP40]]). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D &amp;quot;nightmare&amp;quot; in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]&lt;br /&gt;
[[File:AR 1946.jpg|thumb|none|750px|A side view of the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]]/[[Heckler &amp;amp; Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|500px|none|And a pinch of this for that extra diesel-like flavour.]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|550px|none|And voila! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the STG-44 in-game.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|750px|none|First person view.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
== AR Marksman ==&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.&lt;br /&gt;
[[File:AR Marksman TNO.JPG|thumb|600px|none|In-game model of AR Marksman]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and after a fight with several Ubersoldats in 1960. Can be removed from it's stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|500px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:MG-46.jpg|thumb|500px|none|The in-game model of Machine gun 1946.]]&lt;br /&gt;
[[File:Turret.jpg|thumb|500px|none|The MG42 minigun on a mounted turret.]]&lt;br /&gt;
[[File:FrenchartbookMG46.jpg|thumb|500px|none| An image from the french edition of the artbook.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|500px|none| First-person view of it. This image will be updated soon.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46. Like the MG46, the gun can be removed from it's stand for more portable carnage, but can be &amp;quot;reloaded&amp;quot; by placing it back on it's stand or accessing a Recharge Station.&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|500px|none|Side view of machine gun 1946.]]&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|750px|none|Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Eihandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|500px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|500px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Living_Daylights&amp;diff=822915</id>
		<title>The Living Daylights</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Living_Daylights&amp;diff=822915"/>
		<updated>2014-06-04T00:40:18Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* RGD-1 Hand Grenade */ It's called the &amp;quot;F-1&amp;quot;, not the &amp;quot;RGD-1&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Livday-dvd.jpg|thumb|right|301px|''The Living Daylights'' (1987)]]&lt;br /&gt;
[[Image:LivingDaylights.jpg|thumb|right|300px|Original theatrical poster for ''The Living Daylights'' (1987)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Living Daylights''''' is the 15th installment in the official [[James Bond]] film series and marked the debut of [[Timothy Dalton]] in the role of Agent 007.   The 1987 sequel finds Bond involved with the girlfriend of a Russian defector who claims to have evidence of a conspiracy to reignite tensions between the spy communities of the Soviet Union and the Western world.  The cast included [[Jeroen Krabbé]], [[Maryam D'Abo]], [[Art Malik]], [[John Rhys-Davies]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the film ''The Living Daylights'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Timothy Dalton]]) carries his standard .32-caliber [[Walther PPK]], both suppressed and unsuppressed. He draws it at the amusement park in Vienna, unintentionally scaring a young child. He most notably uses it to intimidate and, later, &amp;quot;assassinate&amp;quot; Gen. Pushkin in Tangier. He later uses it to try and kill Brad Whittaker, but the rounds fail to penetrate Whittaker's body armor. After Bond fires 8 shots at Whittaker, Whittaker responds &amp;quot;you've had your eight, I'll have my eighty!&amp;quot; It appears to be the same brown-gripped PPK as he uses in ''[[Licence To Kill]]''. &lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK .32 ACP with a sound suppressor. (Brown factory grips)]]&lt;br /&gt;
[[Image:TLD_172.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) in his tuxedo and carrying his Walther PPK.]]&lt;br /&gt;
[[Image:Livday-ppk1.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) points his suppressed PPK at Gen. Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk2.jpg|thumb|none|601px|Gen. Pushkin looks down the barrel of Bond's PPK.]]&lt;br /&gt;
[[Image:Livday-ppk3.jpg|thumb|none|601px|Bond knocks Pushkin down when questioning him.]]&lt;br /&gt;
[[Image:Livday-ppk4.jpg|thumb|none|601px|Bond aims his suppressed PPK at Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk5.jpg|thumb|none|601px|Bond gives Pushkin his options.]]&lt;br /&gt;
[[Image:Livday-ppk6.jpg|thumb|none|601px|Pushkin realizes, at gunpoint, that he &amp;quot;has to die&amp;quot;.]]&lt;br /&gt;
[[Image:TLD_189.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) fires his Walther PPK at the spotlight after the attack on Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk7.jpg|thumb|none|601px|Bond attempts to draw his PPK when he realizes Kara has drugged him.]]&lt;br /&gt;
[[Image:Livday-ppk8.jpg|thumb|none|601px|Bond collapses with his PPK in front of him.]]&lt;br /&gt;
[[Image:Livday-ppk9.jpg|thumb|none|601px|Bond enters Whitaker's home with his PPK drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Cheetah ==&lt;br /&gt;
Pushkin's KGB bodyguard ([[Alan Talbot]]) carries a Beretta pistol in a shoulder holster, most likely a [[Beretta Cheetah]].&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|300px|Beretta 84 (earlier version with round trigger guard) .380 ACP]]&lt;br /&gt;
[[Image:Livday-pistol1a.jpg|thumb|none|601px|Pushkin's bodyguard prepares to enter Pushkin's room.]]&lt;br /&gt;
[[Image:Livday-pistol1b.jpg|thumb|none|601px|Pushkin's KGB bodyguard ([[Alan Talbot]]) with his gun drawn.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 83 ==&lt;br /&gt;
Some police officers that chase Bond in Tangier have [[CZ 83]] pistols. Many of the Soviet officers during the Afghanistan airstrip shootout also carry CZs. Necros ([[Andreas Wisniewski]]) uses one to attempt to assassinate Pushkin in Tangier.&lt;br /&gt;
[[Image:CZ 83 Pistol.jpg|thumb|none|300px|CZ 83 .32 ACP]]&lt;br /&gt;
[[Image:Livday-pistol2a.jpg|thumb|none|601px|Necros ([[Andreas Wisniewski]]) aims his CZ 83.]]&lt;br /&gt;
[[Image:Livday-pistol3a.jpg|thumb|none|601px|A Tangier policeman fires at Bond.]]&lt;br /&gt;
[[Image:Livday-mak1.jpg|thumb|none|601px|Colonel Feyador draws his CZ 83, but Koskov tells him not to shoot and damage the plane.]]&lt;br /&gt;
&lt;br /&gt;
== Browning BDA ==&lt;br /&gt;
The female CIA agent sent by Felix Leiter ([[John Terry]]) uses a [[Browning BDA]] to convince Bond to go with them.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|300px|Browning BDA 9x19mm]]&lt;br /&gt;
[[Image:Livday-pistol4a.jpg|thumb|none|601px|The CIA agent puts her Browning BDA into Bond's neck.]]&lt;br /&gt;
[[Image:Livday-pistol4b.jpg|thumb|none|601px|The CIA agent keeps her Browning BDA pistol trained on Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special (1st generation) ==&lt;br /&gt;
A first generation [[Colt Detective Special]] is featured during the opening credits.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:Tld-cds1.jpg|thumb|none|601px|A Detective Special is fired during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 418 ==&lt;br /&gt;
In a tribute to Bond's sidearm in the original novels (up until ''[[Dr. No]]''), a .25-caliber [[Beretta 418]] is silhouetted during the opening credits.&lt;br /&gt;
[[Image:ber418fj8.jpg|thumb|none|300px|Beretta 418 - .25 ACP]]&lt;br /&gt;
[[Image:Tld-ber1.jpg|thumb|none|601px|A Beretta 418 in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Minx ==&lt;br /&gt;
What appears to be a long barreled [[Beretta Jetfire|Beretta Minx]] is held by a woman during the opening credits.&lt;br /&gt;
[[File:Beretta Minx.JPG|thumb|none|300px]] &lt;br /&gt;
[[Image:TLD_066.jpg|thumb|none|601px|What appears to be a long barreled [[Beretta Jetfire|Beretta Minx]] is held by a woman during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P9S ==&lt;br /&gt;
The assassin ([[Carl Rigg]]) who kills SAS trainers and MI6 agents at Gibraltar uses a suppressed [[Heckler &amp;amp; Koch P9S]].&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P9S .45 ACP]]&lt;br /&gt;
[[Image:Livday-p9s1.jpg|thumb|none|600px|The assassin ([[Carl Rigg]]) draws his P9S.]]&lt;br /&gt;
[[Image:Livday-p9s2.jpg|thumb|none|600px|The assassin shoots an SAS trainer.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
The butler at the MI6 safehouse carries a [[Smith &amp;amp; Wesson Model 36]], which Necros ([[Andreas Wisniewski]]) takes and uses.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith and Wesson Model 36 .38 Special]]&lt;br /&gt;
[[Image:Livday-snub1.jpg|thumb|none|601px|Necros picks up the butler's dropped Model 36.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 4th Model ==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 4th Model]] is prominently featured during the opening credits.&lt;br /&gt;
[[Image:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|350px|Smith &amp;amp; Wesson 4th Model Double Action .32]]&lt;br /&gt;
[[Image:Tld-sw4a.jpg|thumb|none|601px|The S&amp;amp;W in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
== Star Model B ==&lt;br /&gt;
One of the Czech's with the Soviets chasing Bond and Kara near the Austrian border fires a [[Star Model B]] at them (instead of a Makarov or Tokarev,as would be expected. Although, this gun may be meant to appear to be a Tokarev, as it looks like one).&lt;br /&gt;
[[Image:StarPistolB.jpg|thumb|none|350px|Star Model B Pistol, blued finish 9x19mm]]&lt;br /&gt;
[[Image:Livday-1911a.jpg|thumb|none|601px|The Czech fires his Star Model B. This gun may be meant to appear to be a Tokarev, as it looks like one]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
James Bond ([[Timothy Dalton]]) uses a [[Walther WA 2000]] sniper rifle given to him by Vienna station chief Saunders (Thomas Wheatley) to fire at the KGB sniper that turns out to be Kara.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Livday-wa2000a.jpg|thumb|none|600px|The WA 2000 sits on the bed with Bond's glove and ammunition.]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|600px|Bond inspects the WA 2000.]]&lt;br /&gt;
[[Image:Livday-wa2000c.jpg|thumb|none|600px|Saunders offers Bond some ammunition. He assumes he would want the soft-nosed rounds.]]&lt;br /&gt;
[[Image:Livday-wa2000d.jpg|thumb|none|600px|Bond prefers steel-tipped rounds, which he loads into the WA 2000, because he mentions that KGB snipers usually wear body armor.]]&lt;br /&gt;
[[Image:Livday-wa2000e.jpg|thumb|none|600px|Bond with the WA 2000.]]&lt;br /&gt;
[[Image:Livday-wa2000f.jpg|thumb|none|600px|Bond goes to the window to shoot.]]&lt;br /&gt;
[[Image:Livday-wa2000g.jpg|thumb|none|600px|Bond's finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
Kara Milovy ([[Maryam D'Abo]]) uses a [[Winchester Model 70]] to &amp;quot;shoot&amp;quot; at Gen. Koskov during his defection. Bond damages the rifle with a shot from the WA 2000.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|550px|Pre-1964 Winchester Model 70 .30-06]]&lt;br /&gt;
[[Image:TLD 23.jpg|thumb|none|600px|Kara Milovy ([[Maryam D'Abo]]) holds a [[Winchester Model 70]], as seen through Bond's sniper scope.]]&lt;br /&gt;
[[Image:Livday-rifle1.jpg|thumb|none|600px|Bond activates his red dot sight through his rifle scope.]]&lt;br /&gt;
[[Image:Livday-rifle2.jpg|thumb|none|600px|Kara aims. The space between the white lines is a panel with a small explosive charge in it. When activated, it blows the panel off the side of the rifle to appear to have been shot. It can be noted in frame-by-frame view.]]&lt;br /&gt;
[[Image:Livday-rifle3.jpg|thumb|none|600px|Bond sees the damage he caused to Kara's rifle.]]&lt;br /&gt;
[[Image:Livday-rifle4.jpg|thumb|none|600px|Bond looks over the rifle.]]&lt;br /&gt;
[[Image:Livday-rifle5.jpg|thumb|none|600px|Bond sees that the rifle was loaded with blanks.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
Many of the Soviet and Czech soldiers, as well as the Mujahideen use milled-receiver [[AK-47#AK-47|AK-47]] assault rifles, most likely Chinese Poly Tech Legend copies. Kamran Shah ([[Art Malik]]), Bond and Kara's Mujahideen friend, wields an AK-47 during the battle with the Soviets. Kara Milovy ([[Maryam D'Abo]]) grabs Kamran's AK-47 to go off and help Bond. It is worth noting that the use of AK-derivative by Czechoslovak forces is a mistake as Czechoslovakia was the only Warsaw Pact member that used standard assault rifle of its own design ([[Samopal vz. 58]]).&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|450px|none|Milled Receiver AK-47 design; 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-ak7.jpg|thumb|none|601px|One of Kamran Shah's guards holds an AK-47.]]&lt;br /&gt;
[[Image:Livday-ak8.jpg|thumb|none|601px|Kamran's guard watches him with an AK-47.]]&lt;br /&gt;
[[Image:Livday-ak9.jpg|thumb|none|601px|Kamran's guard points his AK-47 at Bond.]]&lt;br /&gt;
[[Image:Livday-ak10.jpg|thumb|none|602px|Kamran Shah ([[Art Malik]]),  stands behind Bond (in disguise) with his AK-47.]]&lt;br /&gt;
[[Image:Livday-ak11.jpg|thumb|none|601px|A Mujahideen fighter riding next to Kara holds an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
Many of the Bratislava Soviets carry [[AKMS]] derivatives. Soviets, Czechs, and Mujahideen also carry AKMS rifles, one of which Bond ([[Timothy Dalton]]) is able to grab from one of Koskov's Czech soldier on the plane.&lt;br /&gt;
[[Image:Wm 634735.jpg|thumb|none|450px|FEG AK-63E (Hungarian version of the AKMS) - 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-ak1.jpg|thumb|none|601px|A Slovak officer with an FEG AK-63E fitted with a rifle grenade.]]&lt;br /&gt;
[[Image:Livday-ak2.jpg|thumb|none|601px|A Soviet with his AK-63E near the Austrian border. (Note: The image makes it look like there is an orange safety cap on the muzzle but closer inspection reveals that it is in fact a traffic light for the cars coming in. It wasn't until 1988 that toy weapons were required to have a blaze orange cap on the barrel.)]]&lt;br /&gt;
[[Image:Livday-ak3.jpg|thumb|none|601px|A Soviet has an Hungarian FEG AK-63E when Bond and Kara escape to Austria.]]&lt;br /&gt;
[[Image:Livday-ak4.jpg|thumb|none|601px|Soviets skiing after Bond and Kara have FEG AK-63E rifles.]]&lt;br /&gt;
[[Image:Livday-ak5.jpg|thumb|none|601px|Soviets aim their FEGs at Bond and Kara.]]&lt;br /&gt;
[[Image:Livday-ak6.jpg|thumb|none|601px|Soviets fire at Bond and Kara. The Czech soldiers' AKMS copies all appear to be Hungarian models, which were called the AK-63E in Hungarian service, and SA-85M when imported to the U.S. in semi-auto form.]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-aks1.jpg|thumb|none|601px|A Soviet soldier climbs onto the opium truck with an AKMS slung on his back.]]&lt;br /&gt;
[[Image:Livday-aks2.jpg|thumb|none|601px|Bond fires an AKMS he grabbed from one of Feyador's soldiers.]]&lt;br /&gt;
[[Image:Livday-aks3.jpg|thumb|none|601px|Bond hides behind the plane door with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando M733 ==&lt;br /&gt;
A [[Colt Model 733]] is used by Brad Whitaker ([[Joe Don Baker]]) at his home, fitted with a transparent bullet-resistant shield.  &lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminum stock.]]&lt;br /&gt;
[[Image:Livday-cmdo1.jpg|thumb|none|601px|Brad Whitaker ([[Joe Don Baker]]) with the Colt Commando fitted with a transparent ballistic shield.]]&lt;br /&gt;
[[Image:TLD_381.jpg|thumb|none|600px|&amp;quot;Your pop gun is no match for the latest body armor!&amp;quot;  The rounds from Bond's PPK bounce off the ballistic shield.]]&lt;br /&gt;
[[Image:Livday-cmdo2.jpg|thumb|none|601px|Whitaker taunts Bond after his PPK runs out of ammunition telling him, &amp;quot;You've had your eight, now for my eighty!&amp;quot;]]&lt;br /&gt;
[[Image:Livday-cmdo3.jpg|thumb|none|601px|Whitaker fires his Model 733.]]&lt;br /&gt;
[[Image:TLD_135.jpg|thumb|none|600px|Whitaker with the Model 733.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Several Mujaheddin members carry [[Karabiner 98k]] rifles.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Livday-dkrifle1.jpg|thumb|none|601px|A Mujaheddin fighter drops his rifle when he is kicked by another fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The Snow Leopard Brotherhood leader carries a [[Mosin Nagant M91/30]] with a WWII-era scope.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU Sniper Scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:Livday-mugrif1.jpg|thumb|none|601px|The Snow Leopard Brotherhood leader on his horse with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
A Mujahideen fighter carries an [[M14]] during the drug deal with the Soviets.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Livday-asrifle1.jpg|thumb|none|601px|A fighter in the middle stands with his M14.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield (SMLE) ==&lt;br /&gt;
Many Mujaheddin fighters carry [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Short Magazine Lee-Enfield (SMLE)]] rifles into battle with the Soviets.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I .303 British]]&lt;br /&gt;
[[Image:Livday-mugrif2.jpg|thumb|none|601px|Mujaheddin resistance fighters on their horses with rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Nock Gun ==&lt;br /&gt;
A [[Nock Gun]] is seen tripod-mounted in Brad Whitaker's weapon collection.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|500px|Nock Gun - .52 Caliber.]]&lt;br /&gt;
[[Image:TLD_068.jpg|thumb|none|600px|In the center, a [[Nock Gun]] is seen tripod-mounted in Brad Whitaker's weapon collection.]]&lt;br /&gt;
&lt;br /&gt;
== AR-15 pistol ==&lt;br /&gt;
Whitaker keeps an [[M16 rifle series|AR-15 pistol]] fitted with a rifle grenade in a drawer he shows to Pushkin.&lt;br /&gt;
[[File:TLD 147.jpg|thumb|none|600px|Whitaker keeps an [[M16 rifle series|AR-15 pistol]] fitted with a rifle grenade in a drawer he shows to Pushkin.]]&lt;br /&gt;
&lt;br /&gt;
== Crossman Ratcatcher Air Rifle (modified) ==&lt;br /&gt;
Among the guns seen in Whitaker's collection is a ridiculously mocked up Crossman Ratcatcher Air Rifle with a skeleton stock.&lt;br /&gt;
[[Image:Livday-mpist1.jpg|thumb|none|601px|Whitaker's guns. The air rifle is seen in the upper right with the skeleton stock.]]&lt;br /&gt;
&lt;br /&gt;
==Anschutz LG275 air rifle==&lt;br /&gt;
While at the carnival in Vienna, Bond shows off his sharpshooting skills with an Anschutz LG275 air rifle. His skills prompt the concession's manager to insist that he stops playing and winning all the prizes.&lt;br /&gt;
[[Image:Anschutz LG275.jpg|thumb|none|500px|Anschutz LG275 air rifle]]&lt;br /&gt;
[[Image:Livday-airrifle.jpg|thumb|none|601px|Bond aims the Anschutz LG275 air rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Beretta PM12S ==&lt;br /&gt;
Some police officers that chase Bond in Tangier have [[Beretta PM12S]] submachine guns. Brad Whitaker also has one in his personal collection.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S 9x19mm]]&lt;br /&gt;
[[Image:Livday-berm12b.jpg|thumb|none|601px|A Tangier police officer fires his PM12S at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
In the precredits sequence, the SAS unit training with MI6 at Gibraltar uses [[Heckler &amp;amp; Koch MP5A3]] submachine guns loaded with paintballs.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm 9x19mm]]&lt;br /&gt;
[[Image:Livday-mp5a.jpg|thumb|none|600px|An SAS trainer captures 002 MI6 agent.]]&lt;br /&gt;
[[Image:Livday-mp5b.jpg|thumb|none|600px|An SAS trainer shoots a paintball at the assassin.]]&lt;br /&gt;
[[Image:Livday-mp5c.jpg|thumb|none|600px|&amp;quot;Game's up, mate. You're dead.&amp;quot;]]&lt;br /&gt;
[[Image:Livday-mp5d.jpg|thumb|none|600px|&amp;quot;'Ere, 'old on, you're dead!&amp;quot;]]&lt;br /&gt;
[[Image:Livday-mp5e.jpg|thumb|none|600px|An SAS guard watches the Land Rover commandeered by the assassin.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K (modified) ==&lt;br /&gt;
Whitaker shows Pushkin a modified [[Heckler &amp;amp; Koch MP5K]] made to look as if it has grenade launching capabilities, telling him he needs the modern equivalent of a Maxim, a &amp;quot;3rd generation ... laser-sighting, short-barreled machine pistol&amp;quot;. It has an SEF trigger group.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack 9x19mm]]&lt;br /&gt;
[[Image:Livday-mpist1.jpg|thumb|none|601px|Whitaker's guns.  The MP5K is seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPK ==&lt;br /&gt;
The Czech VB officers use [[Walther MP series#Walther MPK|Walther MPK]] submachine guns.&lt;br /&gt;
[[Image:Walther mpk unfolded.jpg|thumb|none|400px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[Image:Livday-berm12a.jpg|thumb|none|600px|An MPK is visible in the Czech Police Car trunk.]]&lt;br /&gt;
[[Image:TLD_119.jpg|thumb|none|600px|The Czech VB officers carry [[Walther MP series#Walther MPK|Walther MPK]] submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. vz. 61 Skorpion ==&lt;br /&gt;
KGB Gen. Leonid Pushkin ([[John Rhys-Davies]]) and some of his men use the [[Sa. Vz.61 Skorpion|Sa. vz. 61 Skorpion]] when arresting Koskov at Whitaker's residence.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion Sa. vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Livday-skorp2.jpg|thumb|none|601px|On the left, one of Pushkin's men with a suppressed Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
One of the guards at the airport where Koskov loads Bond onto his plane carries a [[MAT-49]].&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|350px|French MAT-49 Submachine Gun 9x19mm]]&lt;br /&gt;
[[Image:Livday-mat49a.jpg|thumb|none|601px|On the left, a guard keeps his MAT-49 trained on Koskov and Necros.]]&lt;br /&gt;
&lt;br /&gt;
== Mini Uzi ==&lt;br /&gt;
Brad Whitaker ([[Joe Don Baker]]) uses a [[Mini Uzi]] in his shootout with Bond before getting his Colt Commando. One of Pushkin's men also is holding a Mini Uzi when apprehending Koskov later during the scene.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:Livday-uzi1.jpg|thumb|none|602px|Brad Whitaker ([[Joe Don Baker]]) fires a Mini Uzi at Bond.]]&lt;br /&gt;
[[Image:Livday-uzi2.jpg|thumb|none|602px|One of Pushkin's men with a Mini Uzi next to Koskov.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== MG3 ==&lt;br /&gt;
During the car chase, one of the vehicles is mounted with an [[MG3]] light machine gun, the 7.62 mm derivative of an MG42. The use of the MG3 by Bratislava Soviets is a mistake. The MG3 was a weapon used by NATO and was never used by the Czech Army.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture]]&lt;br /&gt;
[[Image:Livday-mg1.jpg|thumb|none|601px|An MG3 is aimed at Bond's Aston Martin.]]&lt;br /&gt;
[[Image:Livday-mg2.jpg|thumb|none|601px|The officers fire the MG3. The MG3 was a weapon used by NATO and was never used by the Czech Army.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 Machine Gun==&lt;br /&gt;
Arms dealer Brad Whitaker ([[Joe Don Baker]]) shows Gen. Pushkin a [[Maxim#Maxim MG08|Maxim]], talking about its use as the first true machine gun.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|German Maxim MG08 on sled mount]]&lt;br /&gt;
[[Image:Livday-maxim1.jpg|thumb|none|601px|Whitaker shows Pushkin the [[Maxim|Maxim MG08]].]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1874 Gatling Gun==&lt;br /&gt;
Another weapon seen in Whitaker's collection is a [[Gatling Gun|Colt 1874 Gatling Gun]].&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|Colt 1865 Gatling Gun - .44 Rimfire (gun in film is .45).]]&lt;br /&gt;
[[Image:TLD 221.jpg|thumb|none|601px|The Gatling is seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
== KPV (mocked up Browning M2HB) ==&lt;br /&gt;
Koskov's Soviets and Czechs use several [[Browning M2HB]] machine guns during the airfield battle, mocked up with fake barrel shrouds to resemble [[KPV heavy machine gun#KPV heavy machine gun|KPV heavy machine gun]]s. Necros ([[Andreas Wisniewski]]) uses one to fire at Kara from a Jeep driven by Gen. Koskov ([[Jeroen Krabbé]]).&lt;br /&gt;
[[Image:Kpv 01.jpg|thumb|none|401px|KPV heavy machine gun on wheeled carriage mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Livday-mgun1.jpg|thumb|none|601px|Two of Koskov's Soviets duck next to their machine gun.]]&lt;br /&gt;
[[Image:Livday-mgun2a.jpg|thumb|none|601px|Necros ([[Andreas Wisniewski]]) mans a machine gun in a Jeep driven by Koskov.]]&lt;br /&gt;
[[Image:Livday-mgun2b.jpg|thumb|none|601px|Necros fires the machine gun.]]&lt;br /&gt;
[[Image:Livday-mgun2c.jpg|thumb|none|601px|The armored Jeep drives up onto the airstrip.]]&lt;br /&gt;
[[Image:Livday-mgun2d.jpg|thumb|none|601px|Necros stops firing when Koskov drives near the plane.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is slung over the shoulder of a fighter transporting the opium to a Russian truck.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:TLD 083.jpg|thumb|none|601px|An [[RPD]] is slung over the shoulder of a fighter transporting the opium to a Russian truck.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
[[RPK]] machine guns are mounted on Panhard AML scout cars chasing down Mujahadeen fighters. The Panhards have been mocked up as Soviet reconnaissance vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK light machine gun - 7.62x39mm]]&lt;br /&gt;
[[File:TLD 226.jpg|thumb|none|601px|The RPK as seen atop the armoured car.]]&lt;br /&gt;
[[File:TLD 227.jpg|thumb|none|601px|The RPK, manned by the AML commander as Bond drops the bomb.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The Mujahideen use an [[RPG-7#RPG-7|RPG-7]] during the airfield battle.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
[[Image:Livday-rpg1.jpg|thumb|none|601px|A resistance fighter with an RPG-7.]]&lt;br /&gt;
[[Image:Livday-rpg2.jpg|thumb|none|601px|A Mujahideen fighter prepares to fire his RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 Hand Grenade ==&lt;br /&gt;
At one point during the battle, Kamran Shah uses a Soviet [[F-1 hand grenade]] to blow up a truck driven by Colonel Feyador.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Livday-gren1.jpg|thumb|none|601px|Kamran pulls the pin on the grenade.]]&lt;br /&gt;
[[Image:Livday-gren2.jpg|thumb|none|601px|The grenade lands near the fuel truck.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Ghetto Blaster&amp;quot;==&lt;br /&gt;
Q shows off the &amp;quot;Ghetto Blaster&amp;quot;, a rocket launcher disguised as a large &amp;quot;boom box&amp;quot; music player.&lt;br /&gt;
[[Image:TLD 112.jpg|thumb|none|600px|Q shows off a new weapon being developed for the Americans: a &amp;quot;Ghetto Blaster&amp;quot;.]]&lt;br /&gt;
[[Image:TLD 113.jpg|thumb|none|600px|The &amp;quot;Ghetto Blaster&amp;quot; is fired. The special effects for the rocket launcher were actually triggered, off-screen, by Prince Charles, who was taking a behind-the-scenes tour of the production with his then-wife Diana, Princess of Wales.]]&lt;br /&gt;
&lt;br /&gt;
==Aston Martin Weapons==&lt;br /&gt;
Bond's Aston Martin V8 Volante is outfitted with several weapons including a side laser and missile launchers.&lt;br /&gt;
[[Image:TLD 122.jpg|thumb|none|600px|Bond's Aston Martin has a cutting laser mounted in one of the wheels.]]&lt;br /&gt;
[[Image:TLD 035.jpg|thumb|none|600px|Twin rocket launchers are mounted behind the lights.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=786828</id>
		<title>7.62 High Calibre</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=786828"/>
		<updated>2014-01-29T21:32:20Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* RG-6 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:7.62-packshot.jpg|right|300px|thumb|''7.62 High Calibre'' (2008)]]&lt;br /&gt;
'''The following weapons appear in the Tactical Strategy video game 7.62 High Calibre.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears with a 15-round magazine and can be fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:7.62Beretta 92FS.jpg‎|thumb|none]]&lt;br /&gt;
[[Image:7.62Beretta 92FS2.jpg‎|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] appears with target sights and a 13-round magazine.&lt;br /&gt;
[[File:Browning-Hi-Power.jpg|thumb|300px|none|Browning Hi-Power with Target sights - 9x19mm]]&lt;br /&gt;
[[Image:7.62Browning Hi-Power.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] holds 6-rounds of .357 magnum.&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Colt Python.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle]] appears in two variants. Both hold 8-rounds of .44 magnum ammo.&lt;br /&gt;
[[File:MKIRight.jpg|thumb|none|300px|Magnum Research Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Desert Eagle.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Desert Eagle2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] appears as the Five-seveN Tactical. It has a 20-round magazine and can be fitted with a suppressor and either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|300px|none|The FN Five-seveN original model, which is no longer produced - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical2.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HC_FN5.7.jpg|thumb|none|500px|A sniper sneaks into a police station, suppressed Five-Seven clutched in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock_11|Glock 17]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 17.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|300px|none|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 18c.jpg|thumb|none|Glock 18C with 31 round magazine]]&lt;br /&gt;
[[Image:7.62Glock 18c2.jpg|thumb|none|Glock 18C with 19 round magazine &amp;amp; Flashlight Module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Rocket Pistol ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Pistol]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|300px|none|Gyrojet Pistol - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Pistol.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|HK USP]] has a 12-round magazine and can be fitted with either a flashlight or s laser aiming module.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK USP.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|HK USP Tactical]] has a 12-round magazine and can be fitted with a suppressor and either a flashlight or laser aiming module.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK USP Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HK USP Tactical2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] has a 7-round magazine.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:7.62M1911 A1.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears and has an 8-round magazine.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Makarov PM.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 ==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] appears with 10, 20, and 30-round magazines as well as 20 and 30-round double magazines.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|300px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:7.62Mauser M712.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Carbine ==&lt;br /&gt;
This variant of the [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] has a fixed stock and longer barrel. It is chambered in the 7.62x25mm round and accepts 10, 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[File:Mauser 712 carbine.jpg|thumb|400px|none|Mauser M712 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:7.62M712 Carbine.jpg|thumb|none|350px|M712 carbine with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== OTs-20 Gnom ==&lt;br /&gt;
The [[OTs-20 Gnom]] Revolver is a smoothbore revolver chambered in the 12.5x40 round. However, the model for the gun is incorrect, as it features a six round cylinder with traditional fluting, as opposed to the real gun which uses a five round cylinder and has unusual fluting in the centre of the cylinder that does not extend to the front.&lt;br /&gt;
[[Image:OTs-20 Gnom.jpg|thumb|none|300px|OTs-20 Gnom - 12.5x40mm]]&lt;br /&gt;
[[Image:7.62OC-20 Gnom Revolver.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== PSS ==&lt;br /&gt;
The [[PSS Silent Pistol]] appears as the PSS SP-4. It has an integrated suppressor and holds 6-rounds of 7.62x42mm sealed necked cartridges.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|300px|none|PSS - 7.62×42 mm SP-4]]&lt;br /&gt;
[[Image:7.62PSS SP-4.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] use the armor-piercing 9x21mm Gyurza cartridge and has an 18-round magazine.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:7.62Serdyukov SPS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APB ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APB|Stechkin APB]] is the suppressed version of the APS and has a 20-round magazine&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|400px|none|Stechkin APB with detached stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APB.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] comes with a 20-round magazine&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the starting weapon for all characters in the game. It has an 8-round magazine.&lt;br /&gt;
[[File:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62Tokarev TT-33.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther_P99#Walther_P99|Walther P99]] appears with a 12-round magazine and can be fitted with either a flashlight or laser aiming module. The model of the gun is somewhat simplified, as it lacks the ramped trigger guard and has a horizontal front rail rather than a sloping one. It is not, however, the later [[Walther_P99#Walther_P99QA_.28Quick_Action.29|P99QA]] which actually incorporated these changes, as it has short slide serrations and the old style decocker.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:7.62Walther P99.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-919K “Kashtan”|AEK-919K Kashtan]] appears with 20 and 30-round magazines and can be fitted with a suppressor and reflex sight.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|401px|right|AEK-919K “Kashtan” - 9x18 Makarov]]&lt;br /&gt;
[[Image:7.62AEK-919K Kashtan.jpg|thumb|none|350px|AEK with 30 round magazine, Reflex Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Bizon 2 ==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] appears as the Bizon 2. It has a 64-round helical magazine. It can be fitted with a Kobra red dot sight, PSO1 scope or 1PN93 night sight.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|400px|Modern PP-19 Bizon-2-01 - 9x19mm]]&lt;br /&gt;
[[Image:7.62Bizon 2.jpg|thumb|none|350px|Bizon 2 with Kobra Red Dot Sight]]&lt;br /&gt;
The [[Izhmash PP-19 Bizon|Bizon 2-03]] is the suppressed version of the Bizon 2. It has a 64-round helical magazine.&lt;br /&gt;
[[Image:7.62Bizon 2-03.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico M950]] appears in game and has a 50 and 100-round helical magazine.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Calico M960.jpg|thumb|none|350px|Calico M950 with 100 round Helical magazine]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is chambered in the 5.7x28mm round and accepts a 50-round box magazine. It has a built-in optical sight and can be fitted with a suppressor, laser module or flashlight module.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FNP90.jpg|thumb|none|350px|FN P90 with flashlight module]]&lt;br /&gt;
The [[FN P90|FN P90 LIR]] comes with a built-in laser sight and IR aiming module. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LIR.jpg|thumb|none|350px]]&lt;br /&gt;
The [[FN P90|FN P90 LV]] comes with a built-in laser aiming module and reflex sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LV.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The FN P90 TR is a variant of the [[FN P90]] with a Triple Weaver rail mount. It can be fitted with an ACOG Sight, Aimpoint Comp Sight, Leupold M8 Telescopic Sight or AN/PVS-4 Night Sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FN P90 TR.jpg|thumb|none|350px|FN P90 with Laser Aiming Module, ACOG Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A4.jpg|thumb|none|350px|MP5A4 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A5.jpg|thumb|none|350px|MP5A5 with double magazine, Aimpoint Comp Sight, &amp;amp; Suppressor]]&lt;br /&gt;
This model of [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] comes with a built-in [[M203 grenade launcher]]. It has 15, 30, double 15, and double 30-round magazines. It also has a collapsible stock and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:7.62HK MP5A52.jpg|thumb|none|350px|MP5A5 with double 30-round magazine, M203 grenade launcher, &amp;amp; Hensoldt ZF Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5KA4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5KA4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5KA4.jpg|thumb|none|350px|MP5KA4 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] has 15, 30, double 15, and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|thumb|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:7.62HK MP5PDW.jpg|thumb|none|350px|MP5PDW with Aimpoint Comp Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD5]] has 15, 30, double 15, and double 30-round magazines. It has an integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD5.jpg|thumb|none|350px|MP5SD5 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD6]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 with Stock Extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD6.jpg|thumb|none|350px|MP5SD6 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the HK UMP 45 and has a 25-round magazine. It has a side-folding stock and can be fitted with a suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK_UMP_45.jpg|thumb|none|350px|HK UMP with Aimpoint Comp Red Dot Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Uzi|Micro UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|275px|IMI Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Micro UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi|Mini UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:7.62Mini Uzi.jpg|thumb|none|350px|Mini UZI with suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mini-Uzi.jpg|thumb|none|500px|A mercenary executes a bandit.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi|UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]] appears as in-game. It has 30 and 40-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:7.62Ingram MAC-10.jpg|thumb|none|350px|MAC-10 with 40 round magazine &amp;amp; Suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mac-10.jpg|thumb|none|500px|A mercenary executes some goon's kneecaps with his MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 Grease Gun ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] has a 30-round magazine. It has a collapsible stock and can be fitted with a laser aiming module or a flashlight module.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|500px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:7.62M3A1 Grease Gun.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] has 35-round box magazines and 71-round drum magazines.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62PPSh-41.jpg|thumb|none|350px|PPSh-41 with 71 round drum magazine]]&lt;br /&gt;
[[Image:7.62PPSh-412.jpg|thumb|none|350px|PPSh-41 with 35 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Para ==&lt;br /&gt;
The Steyr AUG SMG is a 9mm variant of the [[Steyr AUG]] assault rifle. It has a 32-round magazine and comes with a built-in optical sight. It can also be fitted with a suppressor.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:7.62Steyr AUG SMG.jpg|thumb|none|350px|AUG SMG with suppressor]]&lt;br /&gt;
This version of the Steyr AUG SMG has a Weaver Rail-type mount. It has a 32-round magazine and can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Steyr AUG SMG SR.jpg|thumb|none|350px|AUG SMG with ACOG Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson M1A1]] has 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:7.62Thompson-M1.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson-M1928]] has 20, 30, double 20, and double 30-round magazines as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:7.62Thompson-M1928.jpg|thumb|none|350px|Thompson M1928 with 50 round drum magazine]]&lt;br /&gt;
[[Image:7.62Thompson-M19282.jpg|thumb|none|350px|Thompson M1928 with 30 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion Vz.82  ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Skorpion Vz.82]] appears as the Vz.82 Scorpion. It has 10, 20 and double 20-round magazines. It also has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|300px|thumb|none|Skorpion Vz.82 with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Vz.82 Scorpion.jpg|thumb|none|350px|Scorpion with 20-round magazine and open stock]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International PM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Precision Marksman]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62Accuracy International PM.jpg|thumb|none|350px|Accuracy International Precision Marksman Rifle with 20 round magazine &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
The WR variant of the PM has a weaver scope mount. It can take 10 and 20-round magazines. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L96A1.jpg|thumb|none|350px|L96A1 with 20 round magazine, bipod, &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Arctic Warfare L96A1]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62AW L96A1.jpg|thumb|none|350px|L96A1 with 10 round magazine, bipod, &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD Dragunov|SVD]] can be fitted with a bayonet, bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD.jpg|thumb|none|350px|SVD with 10 round magazine &amp;amp; PSO1-M2 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVDS ==&lt;br /&gt;
The [[SVD Dragunov|SVDS]] has a folding stock and can be fitted with a bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|none|500px|SVDS - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD-S.jpg|thumb|none|350px|SVDS with 10 round magazine &amp;amp; 1PN93-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS ==&lt;br /&gt;
The [[SVU|SVU-AS]] has an integrated flash suppressor and a built-in bipod. It can also be fitted with laser and flashlight modules in addition to a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|500px|SVU-AS sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVU-A.jpg|thumb|none|350px|SVU-AS with 10 round magazine, bipod, PSO1-M2 Optical Scope, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 is an accurized version of the [[Heckler &amp;amp; Koch G3]]. It can use 5, 20, and double 20-round magazines and has a built-in bipod. It can be fitted with a bayonet, laser and flashlight modules, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3SG-1.jpg|thumb|none|350px|G3SG/1 with 5 round magazine, bipod, &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG-90A1 ==&lt;br /&gt;
The MSG-90A1 is a mil-spec variant of the [[Heckler &amp;amp; Koch G3|PSG-1]]. It makes use of 5, 20, and double 20-round magazines. It can be fitted with a bipod, laser and flashlight modules, and a Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK MSG-90A1.jpg|thumb|none|350px|MSG-90A1 with 20 round magazine &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|PSG-1]] has 5, 20 and double 20-round magazines. It has a built-in Hensoldt 6x42 Telescopic Sight and can be fitted with a bipod.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK PSG-1.jpg|thumb|none|350px|PSG-1 with double 20 round magazine &amp;amp; Hensoldt 6x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== KAC SR-25 ==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the KAC SR-25. I has a 20-round magazine and can be fitted with a bipod, suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62KAC SR-25.jpg|thumb|none|350px|SR-25 with 20 round magazine, bipod, Leupold M8 Telescopic Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== M14 Sniper Mod ==&lt;br /&gt;
The M14 sniper mod is a sniper variant of the [[M14 Rifle]]. It has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14 Sniper.jpg|thumb|none|350px|M14 sniper mod with double 20-round magazine, bipod, and optical scope]]&lt;br /&gt;
[[Image:7.62M14 Sniper2.jpg|thumb|none|350px|M14 sniper mod with 10-round magazine, laser module, flashlight module, and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M21==&lt;br /&gt;
The [[Springfield Armory M21]] has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3.5x-9x optical sight.&lt;br /&gt;
[[File:Springield Armory M21.jpg|thumb|none|450px|Springfield Armory M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M21.jpg|thumb|none|350px|M21 with 10-round magazine and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|M24]] sniper rifle has a 5-round internal magazine. It can be fitted with a bipod and a 10x42 Leupold Ultra M3A telescopic sight.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 SWS - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62M24.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Sniper Rifle]] has a 5-round internal magazine. It can be fitted with a bayonet, PU sniper scope, PSO1-M2 optical scope, 1PN93-4 night sight or Zrak M89 scope.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with PU snipe scope and bayonet]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper2.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington Model 700]] appears as the 700VS. It has a 5-round internal magazine. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62Remington 700VS.jpg|thumb|none|350px|Remington 700 rifle with bipod &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SIG 550 Sniper Rifle ==&lt;br /&gt;
The [[SIG SG 550]] SR has 10, 20, 30, double 20 and double 30-round magazines. It has a stock SIG 550-1 10x optical sight, but can also be fitted with a SIG 551 optical sight.&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|501px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62Sig-550-1 Sniper.jpg|thumb|none|350px|SIG 550-1 rifle with double 20-round magazine and stock optical sight.  Note that it uses tape to combine the double magazines, even though the SG-550 series has studs and holes built into the sides of their magazines for combining magazines.]]&lt;br /&gt;
&lt;br /&gt;
== SKS Sniper Rifle ==&lt;br /&gt;
The SKS Sniper variant of the [[SKS rifle]] has a 10-round internal magazine. It can be fitted with laser and flashlight modules as well as a PU sniper scope or Zrak M89 scope.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS Sniper.jpg|thumb|none|350px|SKS Sniper Rifle with laser module, flashlight module, &amp;amp; Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[Izhmash SV-98]] appears as the SV98. It can take a 10-round box magazine and can be fitted with a suppressor and a PKS-07 scope. There is also a unique variant with a built-in bipod.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62SV98.jpg|thumb|none|350px|SV98 with optical sight]]&lt;br /&gt;
[[Image:7.62SV982.jpg|thumb|none|350px|Unique SV98 with built-in bipod, suppressor and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] has 10, 20 and double 20-round magazine. It has an integrated suppressor and can be fitted with an PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:7.62VSS Vintorez.jpg|thumb|none|350px|VSS Vintorez with 20-round magazine &amp;amp; 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M3.jpg|thumb|none|350px|Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎ |thumb|none|400px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M42.jpg|thumb|none|350px|Benelli M4 Super 90 with Leupold M8 sight]]&lt;br /&gt;
The other version also holds 7 shots and can use buckshot, flechette, and slug shells. It has a collapsible stock and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M4.jpg|thumb|none|350px|Benelli M4 Super 90 FS with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Jackhammer Mk3A2 ==&lt;br /&gt;
The [[Pancor Jackhammer]] appears as the Jackhammer Mk3A2. It has a 10-round drum magazine and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Jackhammer.jpg|thumb|none|350px|Jackhammer with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== KS-23M Drozd ==&lt;br /&gt;
The [[KS-23]] appears as the KS-23M Drozd. It holds 3 shots and has a collapsible stock.&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23M - 23mm]]&lt;br /&gt;
[[Image:7.62KS-23M Drozd.jpg|thumb|none|350px|KS-23 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey==&lt;br /&gt;
The [[Masterkey]] is available as an attachment for various assault rifles and machine guns.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|Masterkey on G36V rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
The [[Mossberg 500 series shotgun|Mossberg 590]] holds 5 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Mossberg 590.jpg|thumb|none|350px|Mossberg 590]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Remington 870 Magnum.jpg|thumb|none|350px|Remington 870 Magnum]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Express]] holds 4 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 Express.jpg|thumb|none|350px|Remington 870 Express]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum Police]] holds 7 shots and has a collapsible stock. It can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 MagnumP.jpg|thumb|none|350px|Remington 870 Police with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12-30]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette, and slug shells. It has a folding stock and can be fitted with a bipod, laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Saiga-12-30.jpg|thumb|none|350px|Saiga-12-30 with a double 8-shot magazine, a bipod, laser &amp;amp; flashlight modules, and a Kobra red dot sight]]&lt;br /&gt;
[[Image:7.62HC_Saiga.jpg|thumb|none|500px|A mercenary fires a highly customized Saiga at a goon.]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette and slug shells. It has a folding stock and can be fitted with laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62Saiga-12K.jpg|thumb|none|350px|Saiga-12K with an 8-round magazine and 1PN93-1 night sight.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the SPAS-12. It holds 8 shots and has a collapsible stock. It fires buckshot, flechette and slug shells.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Spas-12.jpg|thumb|none|350px|SPAS-12 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12 Shotgun]] has a 10-round magazine and 20-round drum magazine. It can use buckshot, flechette, and slug shells. It can be fitted with a bipod.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62USAS-12.jpg|thumb|none|350px|USAS-12 with 20-round drum magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK rifle series|AEK-971]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:7.62AEK-971.jpg|thumb|none|350px|Closed stock AEK-971 with double 30-round magazine, laser &amp;amp; flashlight modules, PBS-4 suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-972 ==&lt;br /&gt;
The [[AEK rifle series|AEK-972]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-972.jpg|thumb|none|450px|AEK-972 -  5.56x45mm]]&lt;br /&gt;
[[Image:7.62AEK-972.jpg|thumb|none|350px|AEK-972 with GP-30 grenade launcher and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:7.62AEK-973.jpg|thumb|none|350px|AEK-973 with 45-round magazine, bipod and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74.jpg|thumb|none|350px|AK-74 with PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74|AK-74M]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors., Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74M.jpg|thumb|none|350px|AK-74M with GP-30 grenade launcher, PBS-4M suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
The [[AK-47|AK-101]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-101.jpg|thumb|none|350px|AK-101 with folded stock, bayonet and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-102 ==&lt;br /&gt;
The [[AK-47|AK-102]] is a compact version of the AK-101 it is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-102.jpg|thumb|none|350px|AK-102 with double 30-round magazine and GP-30 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47|AK-103]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AK-103.jpg|thumb|none|350px|AK-103 with 75-round drum magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The AKM is a 1959 variant of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKM.jpg|thumb|none|350px|AKM with 40-round magazine]]&lt;br /&gt;
The AKMN is a night variant of the AKM it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMN.jpg|thumb|none|350px|AKMN with a double 45-round magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is known as &amp;quot;AKMC&amp;quot; in the game. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKMC.jpg|thumb|none|350px|AKMS with stock folded, 30-round magazine and bayonet]]&lt;br /&gt;
The AKMCN is a night variant of the AKMS it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMCN.jpg|thumb|none|350px|AKMCN with double 30-round magazine, bipod and PSO1-M2-02 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74==&lt;br /&gt;
The AKS-74 is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74.jpg|thumb|none|350px|AKS-74 with a 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is a compact variant of the [[AK-74]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74U.jpg|thumb|none|350px|AKS-74U with folded stock, 45-round magazine and PBS-4 suppressor]]&lt;br /&gt;
The AKS-74UB Canary is a variant of the AKS-74U it has a built-in BS-1 30mm grenade launcher and is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:7.62AKS-74UB.jpg|thumb|none|350px|AK-74UB Canary with double 30-round magazine, built-in BS-1 grenade launcher and PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
The [[AN-94]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AN-94.jpg|thumb|none|350px|AN-94 with a 45-round magazine, GP-30 grenade launcher and PSO1 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AR-15A2 Government Model ==&lt;br /&gt;
The AR-15A2 is a further development of the [[M16 rifle series]]. It accepts 20, 30, and double 30-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, suppressor. M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|none|400px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AR-15.jpg|thumb|none|350px|AR-15A2 with 20-round magazine and M68 CCO red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The AS Val is an assault rifle variant of the [[VSS Vintorez]] it has an integrated suppressor and a side-folding stock and is chambered in the 9x39mm round. It accepts 10, 20, and double 20-round magazines. It can be fitted with a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:7.62AS Val.jpg|thumb|none|350px|AS Val with double 20-round magazine and 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== CAR-15 ==&lt;br /&gt;
The CAR-15 is a compact variant of the [[M16 rifle series|M 16 rifle]]. It accepts 20, 30, and double 30-round magazines. It can be fitted with M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight&lt;br /&gt;
[[Image:7.62CAR-15.jpg|thumb|none|350px|CAR-15 with 30-round magazine and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] accepts 20, 30, and double 30-round magazines. It can be fitted with a laser aiming module, flashlight module, suppressor, grenade launcher and optical scope.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62F2000.jpg|thumb|none|350px|F2000 with 20-round magazine and no attachments or mods]]&lt;br /&gt;
[[Image:7.62F20002.jpg|thumb|none|350px|F2000 with 30-round magazine, suppressor, grenade launcher and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
The [[FN FAL]] appears as the FN FAL 50.00. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.00.jpg|thumb|none|350px|FN FAL with 30-round DSA-58 magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.63 ==&lt;br /&gt;
The 50.63 is a folding stock paratrooper version of the [[FN FAL]] It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.63.jpg|thumb|none|350px|FN FAL 50.63 with 20-round magazine, laser module and flashlight module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Mk.I Rocket Carbine ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Carbine]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[Image:Gyrojetcarbine.jpg|thumb|none|400px|Gyrojet Carbine - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Carbine.jpg|thumb|none|350px|Gyrojet Rocket Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the HK G3A3. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A3.jpg|thumb|none|350px|G3A3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The G3A4 is a collapsible stock variant of the [[Heckler &amp;amp; Koch G3]]. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3A4.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A4.jpg|thumb|none|350px|G3A4 with closed stock, laser module, flashlight module and Hensoldt ZF telescopic sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3KA4 ==&lt;br /&gt;
The G3KA4 is the smallest variant of the [[Heckler &amp;amp; Koch G3]] rifle. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with an M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3KA4.jpg|thumb|none|350px|G3KA4 with double 20-round magazine, M203 grenade launcher and Aimpoint Comp ML XD red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] appears as the HK G11 K2. It is chambered in the 4.7x33mm round. It accepts a 45-round magazine. It can be fitted with a bayonet, G11 K2 optical scope, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:7.62HK G11.jpg|thumb|none|350px|G11 K2 with a stock G11 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears as the HK G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|H&amp;amp;K G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62HK G36.jpg|thumb|none|350px|G36 with 100-round Beta C-MAG, bipod and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The G36C is a compact variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36C.jpg|thumb|none|350px|G36C with laser module, flashlight module and an ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:7.62HCG36.jpg|thumb|none|500px|A mercenary holds a G36C with taped magazines and some sort of scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
The G36E is an export version of the G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with an M9 bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|G36E with suppressor and Masterkey shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
The G36KE is a carbine version of the G36E. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with a bipod, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36KE.jpg|thumb|none|350px|G36KE with double 30-round magazine, suppressor and M203A2 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== L1A1 ==&lt;br /&gt;
The L1A1 is a British manufactured variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|400px|L1A1 with wood furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62L1A1.jpg|thumb|none|350px|L1A1 with 20-round magazine, bipod and Leupold M8 sight]]&lt;br /&gt;
The L1A1 Para is a short-barrelled version of the L1A1. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L1A1 Para.jpg|thumb|none|350px|L1A1 Para with 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== L22A1 ==&lt;br /&gt;
The L22A1 is a carbine variant of the [[Enfield L85 rifle series]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|400px|L22A1 w/20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L22A1.jpg|thumb|none|350px|L22A1 with 30-round magazine, suppressor and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L85A2.jpg|thumb|none|350px|L85A2 with double 30-round magazine and SUSAT scope]]&lt;br /&gt;
The L85A2 Carbine Prototype is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:7.62L85A2 Carbine.jpg|thumb|none|350px|L85A2 carbine with a 20-round magazine and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle]] is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14.jpg|thumb|none|350px|M14 with 20-round magazine]]&lt;br /&gt;
[[Image:7.62HC_M14.jpg|thumb|none|500px|A mercenary fires his M14 into the wall in a [[Way of the Gun, The|Way of the Gun-esque]] scene]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M16A1.jpg|thumb|none|350px|M16A1 with 20-round magazine]]&lt;br /&gt;
An [[M16A1]] also appears with A2-style handguards. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62M16A1 Late.jpg|thumb|none|350px|M16A1 late with 30-round magazine, M203A2 grenade launcher and M68 CCO red dot sight]]&lt;br /&gt;
[[M16 rifle series|M16A1]] with [[M203 grenade launcher]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a laser module and flashlight module.&lt;br /&gt;
[[Image:7.62M16A1 M203.jpg|thumb|none|350px|M16A1 with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series|M16A4]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:7.62M16A4.jpg|thumb|none|350px|M16A4 with 20-round magazine, bipod and Leupold M8 scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M16 rifle series|M4A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It has a collapsible stock and can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M4A1.jpg|thumb|none|350px|M4A1 with double 30-round magazine, laser &amp;amp; flashlight modules, suppressor, M203 grenade launcher and AN/PVS-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30]] is chambered in the 7.63x54mm round and has a 5-round internal magazine. It can be fitted with a bayonet.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1891.jpg|thumb|none|350px|Mosin Nagant Model 1891/30]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1944 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1944]] has a fixed bayonet and a shorter barrel than older models. It is chambered in the 7.63x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:M44Carbine.jpg‎ |thumb|none|400px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mmR.  Note, slightly longer barrel ahead of the front sight to accomodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1944.jpg|thumb|none|350px|Mosin Nagant Model 1944 with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1959 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1959]] is based on the model 1944 but without the bayonet. It is chambered in the 7.63x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1959.jpg|thumb|none|350px|Mosin Nagant Model 1959]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sawed-off ==&lt;br /&gt;
A Sawed-off [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30 rifle]] it is less accurate but easier to conceal. It has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant sawedoff.jpg|thumb|none|350px|Sawed-off Mosin Nagant Rifle]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A Groza ==&lt;br /&gt;
The [[OTs-14 Groza]] appears as the OC-14-4A Groza. It is chambered in the 9x39mm round and accepts 20-round magazines. It has a built-in grenade launcher and can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A.jpg|thumb|none|350px|OC-14-4A Groza with grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-01 Groza ==&lt;br /&gt;
This variant of the [[OTs-14 Groza]] has a vertical forward grip. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|401px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-01.jpg|thumb|none|350px|OC-14-4A-01 Groza]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-03 Groza ==&lt;br /&gt;
A suppressed variant of the [[OTs-14 Groza]]. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|401px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-03.jpg|thumb|none|350px|OC-14-4A-03 Groza with suppressor and PO4x34 scope]]&lt;br /&gt;
&lt;br /&gt;
== Ruger AC556 ==&lt;br /&gt;
The [[Ruger Mini-14|AC556]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, 40, double 20, double 30 and double 40-round magazines. It can be fitted with a bipod, suppressor, laser module and flashlight module.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|400px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62Ruger.jpg|thumb|none|350px|AC556 with a 40-round magazine, bipod and suppressor]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 OSW ==&lt;br /&gt;
A short barrel variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 30 and double 30-round magazines and can also accept the 20 and 30-round FN FAL magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|400px|none|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62SA58.jpg|thumb|none|350px|SA58 OSW with double 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 ==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a bipod, suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod]]&lt;br /&gt;
[[Image:7.62SG-550.jpg|thumb|none|350px|SG 550 with 30-round magazine, laser and flashlight modules]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
A carbine variant of the [[SIG SG 550|SIG SG-550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-551.jpg|thumb|none|350px|SG 551 with double 20-round magazine and 10x optical scope]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 Commando ==&lt;br /&gt;
A compact carbine variant of the [[SIG SG 550|SIG SG 550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-552.jpg|thumb|none|350px|SG 552 with double 30-round magazine, suppressor and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle]] is chambered in the 7.62x39mm round and has a 10-round internal magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS.jpg|thumb|none|350px|SKS rifle with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1A ==&lt;br /&gt;
A civilian version of the [[M14 Rifle]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield M1A.jpg|thumb|none|350px|M1A with double 20-round magazine and bipod]]&lt;br /&gt;
The &amp;quot;Scout&amp;quot; is a shortened variant of the [[M14 Rifle|M1A]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Springfield Scout.jpg|thumb|none|350px|M1A Scout with 10-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Springfield SOCOM 16 ==&lt;br /&gt;
A variant of the [[M14 Rifle|M1A]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Springfield Armory M1A Socom 16.JPG|thumb|none|400px|M1A SOCOM 16 with M68 Aimpoint red dot scope - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield SOCOM.jpg|thumb|none|350px|SOCOM 16 with 20-round magazine and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vihr ==&lt;br /&gt;
A compact assault rifle with a folding stock based on the [[VSS Vintorez|AS Val]]. It is chambered in the 9x39mm round and accepts 10, 20 and double 20-round magazines.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:7.62SR-3.jpg|thumb|none|350px|SR-3 Vihr with 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG]] appears as the AUG A1. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A1.jpg|thumb|none|350px|AUG A1]]&lt;br /&gt;
A [[Steyr AUG]] with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with a suppressor.&lt;br /&gt;
[[Image:7.62AUG M203.jpg|thumb|none|350px|AUG A1 with 42-round magazine, M203 and suppressor]]&lt;br /&gt;
A short-barrel variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:7.62AUG P.jpg|thumb|none|350px|AUG A1 P with 42-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A2 ==&lt;br /&gt;
The [[Steyr AUG|AUG A2]] is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight modules, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A2 SR.jpg|thumb|none|350px|AUG A2 with 42-round magazine, suppressor and Leupold M8 sight]]&lt;br /&gt;
A Steyr AUG A2 with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG M203 SR.jpg|thumb|none|350px|AUG A2 with 30-round magazine, M203 and Aimpoint Comp red dot sight]]&lt;br /&gt;
A short-barrel variant of the AUG A2. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG P SR.jpg|thumb|none|350px|AUG A2 P SR with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 ==&lt;br /&gt;
A Chinese-made copy of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56.jpg|thumb|none|350px|Type 56 with double 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Carbine ==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56 Carbine.jpg|thumb|none|350px|Type 56 Carbine with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 63 Carbine==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] this variant accepts AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|400px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 63.jpg|thumb|none|350px|Type 63 with 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 84 Carbine ==&lt;br /&gt;
A shorter barrel variant of the Type 56 Carbine this version can accept AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It can be fitted with a bipod, laser and flashlight modules.&lt;br /&gt;
[[Image:7.62Type 84.jpg|thumb|none|350px|Type 84 with 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Zastava LK M59/66 Carbine ==&lt;br /&gt;
A Yugoslavian variant of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules, PU sniper scope and Zrak M89 scope.&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px|Yugoslavian SKS M59/66 rifle with blade bayonet and grenade launcher attached to barrel, the variant most seen during the Balkan Wars - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Zastava LK.jpg|thumb|none|350px|Zastava LK M59/66 Carbine with bayonet and Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN FALO 50.41 ==&lt;br /&gt;
A squad automatic variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a built-in bipod.&lt;br /&gt;
[[Image:FALO.jpg|thumb|none|400px|FALO with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FALO.jpg|thumb|none|350px|FN FALO]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
The [[FN Minimi]] is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi.jpg|thumb|none|350px|FN Minimi with 100-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para ==&lt;br /&gt;
The Paratrooper variant of the [[FN Minimi]] has a shortened barrel and telescopic stock. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi Para.jpg|thumb|none|350px|Minimi Para with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW ==&lt;br /&gt;
A variant of the [[FN Minimi]] with mounts for optical sights. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a telescopic stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi SPW.jpg|thumb|none|350px|Minimi SPW with closed stock, 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 mod 0 ==&lt;br /&gt;
A variant of the [[FN Minimi]] it is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Mk 46.jpg|thumb|none|350px|FN Mk 46 mod 0 with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 mod 0 ==&lt;br /&gt;
A redesign of the [[FN Minimi]] it is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN Mk 48.jpg|thumb|none|350px|FN Mk 48 mod 0 with Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the [[Enfield L85 rifle series]] it is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bipod and a 4x SUSAT scope.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L86A1 LSW.jpg|thumb|none|350px|L85A2 with double 30-round magazine, bipod and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M60.jpg|thumb|none|350px|M60]]&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
The [[MG3]] is chambered in the 7.62x51mm round and accepts a 50-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62MG3.jpg|thumb|none|350px|MG3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
A light machine gun variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts 30 and double 30-round magazines and 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bipod, laser module, flashlight module, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62MG36.jpg|thumb|none|350px|MG36 with 100-round Beta C-MAG, M203A2 and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A modernized version of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Pecheneg.jpg|thumb|none|350px|Pecheneg 6P41 with a 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
A night variant of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62PKMN.jpg|thumb|none|350px|PKMN]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] is chambered in the 7.62x39mm round and accepts a 100-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPD.jpg|thumb|none|350px|RPD]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK light machine gun]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPK.jpg|thumb|none|350px|RPK with 75-round drum magazine]]&lt;br /&gt;
A night variant of the [[RPK light machine gun]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62RPKN.jpg|thumb|none|350px|RPKN with a 45-round magazine, PBS-1 suppressor and Kobra sight]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
A modernized version of the [[RPK light machine gun]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a built-in bipod and can be fitted with a PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62RPK-74M.jpg|thumb|none|350px|RPK-74M with a 30-round magazine, PBS-4 suppressor and PSO1 sight]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A light machine gun variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and bipod.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG HBAR.jpg|thumb|none|350px|AUG HBAR with 30-round magazine]]&lt;br /&gt;
A variant of the HBAR it is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in bipod and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG HBAR T.jpg|thumb|none|350px|AUG HBAR T with 42-round magazine and Leupold M8 sight]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the M-79 it holds one 40mm grenade.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:7.62M-79.jpg|thumb|none|350px|M-79]]&lt;br /&gt;
&lt;br /&gt;
== RG-6 Grenade Launcher ==&lt;br /&gt;
The [[RG-6 grenade launcher]] has a collapsible stock and holds six 40mm grenades.&lt;br /&gt;
[[Image:Rg 6-1.JPG|thumb|none|401px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
[[Image:7.62RG-6.jpg|thumb|none|350px|RG-6]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears as the RPG-7B and it uses OG-7V and PG-7V propelled grenades.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:7.62RPG-7B.jpg|thumb|none|350px|RPG-7B]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 &amp;quot;Mukha&amp;quot; ==&lt;br /&gt;
The [[RPG-18]] appears as the RPG-18 Mukha Grenade Launcher in the game. Unlike in many video games, it is correctly portrayed as a one-shot disposable launcher.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:7.62RPG-18.jpg|thumb|none|350px|RPG-18]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== F-1 Defensive Fragmentation Grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] appears as the F-1 Defensive Fragmentation Grenade.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62F-1.jpg|thumb|none|350px|F-1 Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M61 Defensive Fragmentation Grenade ==&lt;br /&gt;
A variant of the [[M26 hand grenade]].&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|150px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62M61.jpg|thumb|none|350px|M61]]&lt;br /&gt;
&lt;br /&gt;
== M67 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as the M67 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:7.62M67.jpg|thumb|none|350px|M67]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] is a flashbang grenade is also usable in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:7.62M84.jpg|thumb|none|350px|M84]]&lt;br /&gt;
&lt;br /&gt;
== M86 PDM  ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] (PDM) is a small anti-personnel mine used by special forces.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|200px|M86 PDM]]&lt;br /&gt;
[[Image:7.62M86.jpg|thumb|none|350px|M86 Landmine]]&lt;br /&gt;
&lt;br /&gt;
== Mk3A2 Offensive Concussion Hand Grenade ==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] is also usable in the game.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:7.62Mk3A2.jpg|thumb|none|350px|Mk3A2]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 Black Widow anti-personnel mine ==&lt;br /&gt;
The [[PMN mine series|PMN-2 &amp;quot;Black Widow&amp;quot;]] AP mine is usable in the game.&lt;br /&gt;
[[Image:PMN-2.jpg|thumb|none|250px|PMN-2 Black Widow]]&lt;br /&gt;
[[Image:7.62PMN-2.jpg|thumb|none|350px|PMN-2 Mine]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the RGD-5 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62RGD-5.jpg|thumb|none|350px|RGD-5]]&lt;br /&gt;
&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade is an offensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:7.62RGN.jpg|thumb|none|350px|RGN]]&lt;br /&gt;
&lt;br /&gt;
== RGO Defensive Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGO]] hand grenade is a defensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO]]&lt;br /&gt;
[[Image:7.62RGO.jpg|thumb|none|350px|RGO]]&lt;br /&gt;
&lt;br /&gt;
== SZ-3a Demolition Charge ==&lt;br /&gt;
The SZ family of demolition charges are designed to attack pillboxes and other fortification.&lt;br /&gt;
[[Image:7.62SZ.jpg|thumb|none|350px|SZ-3a demolition charge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RG-6_grenade_launcher&amp;diff=786827</id>
		<title>RG-6 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RG-6_grenade_launcher&amp;diff=786827"/>
		<updated>2014-01-29T21:27:15Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rg 6-1.JPG|thumb|right|401px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
The '''RG-6''' (also known by its GRAU index '''6G30''') is a Russian multi-shot grenade launcher. It fires 40mm caseless grenades from a six-shot cylinder. It was developed in 1994 by TsKIB SOO, a subsidiary of KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
'''The RG-6 / 6G30 grenade launcher appears in the following video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Operation Flashpoint]]'' || 6G30 || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || Bulldog 6 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Legend]]'' || Grenade Launcher || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||RG-6||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || Bulldog 6 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RG-6_grenade_launcher&amp;diff=786826</id>
		<title>RG-6 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RG-6_grenade_launcher&amp;diff=786826"/>
		<updated>2014-01-29T21:25:07Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: There is no dash in the GRAU designation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rg 6-1.JPG|thumb|right|401px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
The '''RG-6''' (also known as '''6G30''') is a Russian multi-shot grenade launcher. It fires 40mm caseless grenades from a six-shot cylinder. It was developed in 1994 by TsKIB SOO, a subsidiary of KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
'''The RG-6 / 6G30 grenade launcher appears in the following video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Operation Flashpoint]]'' || 6G30 || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || Bulldog 6 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Legend]]'' || Grenade Launcher || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||RG-6||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || Bulldog 6 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[KBP Instrument Design Bureau]] - A list of all firearms manufactured by KBP Instrument Design Bureau.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772260</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772260"/>
		<updated>2013-12-22T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Kalashnikov PKT */ Added in designation of the T-90MS' RWS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The pickup icon for the ''Modern Warfare 2'' [[Colt Anaconda]] can be seen on a poster in the multiplayer map &amp;quot;Octane.&amp;quot; The weapon itself does not appear anywhere in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Anaconda-1.jpg|thumb|600px|none|Presumably the gun owner has to stand in front of this poster and hold F.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine. Unlike the M9A1, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm; in singleplayer and Extinction mode it holds 12 rounds per magazine. Like the MP-443, it is always shown with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum,&amp;quot; despite the barrel marking clearly indicating that it is chambered in .454 Casull. The barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder. It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons; getting a large number of kills with this setup unlocks a badge called &amp;quot;Clueless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the missions &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer.&amp;quot; In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City,&amp;quot; &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer,&amp;quot; where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armour-piercing tungsten rounds, which, aside from the &amp;quot;custom&amp;quot; part, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-2.jpg|600px|thumb|none|Keegan and Hesh hold suppressed Vectors as the Ghost unit quickly determines the flaw in Rorke's plan to issue threats using an invincible television set.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac 12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation by firing. The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells; this is possibly due to the difficulty of showing the character holding seven 12-gauge cartridges in one hand and still loading the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The semi-automatic [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel/magazine tubes in the stock when drawn. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer and Extinction it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version contains only 4 rounds.&lt;br /&gt;
&lt;br /&gt;
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the &amp;quot;Burst Fire&amp;quot; attachment. However, this burst mode is incorrect for almost all rifles used in the game: the [[AK-12]] is the only one of them that has the 3-round burst option in reality. The real [[CZ 805 BREN]] has a burst setting, but it is 2-round burst instead of 3.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode. The default reload is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki,&amp;quot; where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer. The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurised gas, and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA-805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the weapon's lower features very &amp;quot;flat&amp;quot; seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the &amp;quot;painted on&amp;quot; textures underneath them.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The  [[FN FAL#Diseños Casanave SC-2010|SC-2010]], the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010 HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot; It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless if the &amp;quot;foregrip&amp;quot; attachment is used or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine, which would only be correct for the 9x19mm MTAR-21, while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
A variant called &amp;quot;MTAR-X2&amp;quot; appears during the outer space portion of the singleplayer level &amp;quot;Ghost Stories&amp;quot;. This variant incorrectly fires in 3-round bursts, and a has a special white skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in &amp;quot;Brave New World&amp;quot; and an ACOG like the others in &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-5.56B Radon==&lt;br /&gt;
&lt;br /&gt;
The [[MSBS Series|MSBS-5.56B Radon]], a bullpup version of a Polish-designed prototype next-gen modular rifle, is called the &amp;quot;MSBS.&amp;quot; It incorrectly fires in 3-round bursts, but the correct fully-automatic and semi-automatic modes are available as optional attachments. The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|401px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-5.56B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls,&amp;quot; and is used by US forces during &amp;quot;Homecoming.&amp;quot; Since no M4s or M16s are present in the game, it seems that in ''Ghosts''' future the R5 has replaced both weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; possibly as a reference to it's classification by the Ukrainian government. In Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA2 and SVU.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork,&amp;quot; where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Helo Scout&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the &amp;quot;Helo Scout&amp;quot; pointstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears in the game, and it is classified as a marksman rifle. It is referred to as &amp;quot;SVU&amp;quot; in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags); while both would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model still shows a standard Dragunov magazine anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended.&lt;br /&gt;
&lt;br /&gt;
Since the minigun is not included in it, the &amp;quot;light machine guns&amp;quot; category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during &amp;quot;Legends Never Die&amp;quot; as he encounters someone who was clearly not a legend.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the &amp;quot;Minigun&amp;quot; in multiplayer and &amp;quot;Death Machine&amp;quot; in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an &amp;quot;Equalizer&amp;quot; option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the minigun in ''Ghosts'' is not spun up before being fired.&lt;br /&gt;
&lt;br /&gt;
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centred trigger mechanism with a right-handed trigger.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the &amp;quot;Chain SAW;&amp;quot; in singleplayer, it appears only in the final level, &amp;quot;The Ghost Killer.&amp;quot; The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode. The underbarrel launcher mounted on the weapon is unusable; for some reason, equipping a grenade launcher will change the launcher model to an FN 40GL. The launcher is visually the same Spike's Tactical launcher depicted below, with the only alteration being the missing logo (replaced with a cocking handle turned into a safety and mounted on the wrong side) and a change from &amp;quot;37mm&amp;quot; to &amp;quot;40mm&amp;quot; in the text. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT]] light machine gun returns from ''Black Ops II''. It is occasionally seen in the hands of Federation soldiers in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS.&amp;quot; It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. It is also equipped with a laser sight that allows the user to manually guide the rockets to the desired location. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission &amp;quot;Brave New World.&amp;quot; In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During &amp;quot;Brave New World,&amp;quot; Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger and on some weapons is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly loaded by putting a grenade into the muzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN 40GL - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an &amp;quot;Equalizer&amp;quot; option, where it fires normal impact rounds; it cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded. In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are ''hand'' grenades, since the weapon actually fires the fictional &amp;quot;Semtex Grenade&amp;quot; model from previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of &amp;quot;Struck Down;&amp;quot; in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3-IT==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armour, is simply referred to as the &amp;quot;Panzerfaust.&amp;quot; The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]&lt;br /&gt;
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the &amp;quot;Kastet;&amp;quot; it is not found in singleplayer, and is in the &amp;quot;launchers&amp;quot; secondary weapon category in multiplayer. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen and zooming in.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Havoc Launcher==&lt;br /&gt;
&lt;br /&gt;
The KAC ChainSAW mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel, with the right-hand side of the trigger group shown on the left to avoid showing the Spike's Tactical logo. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the safety on the wrong side. This is not a wholly accurate depiction of the right side of the Havoc though, as the developers have deleted the rotary safety catch leaving the markings behind making the cocking handle (which is purely a texture without a modelled handle) appear to be a safety catch.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shockwave Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Ghost unit members generally carry [[M84 stun grenade]]s on their webbing, as do some Federation soldiers. M84s are not usable by the player; instead, they are replaced with a &amp;quot;9-Bang&amp;quot; grenade with a fictional body. However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]]. Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as &amp;quot;flash in your pants&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
During the flashback level &amp;quot;Legends Never Die,&amp;quot; General Almagro's soldiers carry [[RGD-5 hand grenade]]s on their chest rigs, though they still throw M67s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in &amp;quot;End of the Line;&amp;quot; this is odd, since no Federation vehicle mounts one.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on Federation GAZ-2975 trucks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; Crates of them can also be found in the factory in &amp;quot;End of the Line.&amp;quot; GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-1.jpg|thumb|none|600px|Logan witnesses one of many suicidal manoeuvres by the &amp;quot;A-10 drones&amp;quot; during the mission &amp;quot;Homecoming.&amp;quot; These are simply the ''Modern Warfare 3'' A-10 model; while a drone version of the A-10, the UA-10D, has been discussed, concepts of it show the cockpit removed.]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-2.jpg|thumb|none|600px|As part of their attempts to prevent the Federation establishing the narrowest beachhead in history, the US forces hand Logan control of two A-10 drones, which apparently know precisely where Logan is but not what their main weapon is called. Note that both aircraft are shown fully loaded with missiles; despite this, they can only use their guns while under Logan's control.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDGhosts-GMG-1.jpg|thumb|none|600px|Elias examines the curious armament choice of a friendly Abrams at the start of &amp;quot;Legends Never Die,&amp;quot; wondering how the tank got to Venezuela in the first place.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The Federation's T-90MS main battle tanks usually mount a UDP T05BV-1 remote weapon station with a [[PK Machine Gun|PKT machine gun]] on the roof. This gun is not present on the lower-detail T-90s present in &amp;quot;Severed Ties,&amp;quot; presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-PKT-1.jpg|thumb|none|600px|The player character in multiplayer holds her Imbel IA-2 as she admires the PKT in the remote weapon station of a T-90MS which someone carelessly left lying around in the multiplayer map &amp;quot;Overlord.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map &amp;quot;Overlord,&amp;quot; and on the M1A1s in the maps &amp;quot;Octane&amp;quot; and &amp;quot;Warhawk.&amp;quot; They are also present, for no obvious reason, on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During &amp;quot;Severed Ties&amp;quot; one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says &amp;quot;Patriot-XM11,&amp;quot; an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in &amp;quot;Sentry Gun&amp;quot; rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:CoDGhosts-Phalanx-1.jpg|thumb|none|600px|During a ''Modern Warfare 3''-style sequence of two fleets dramatically ignoring each other, one of the USS ''Liberator's'' Block 1B Phalanx guns opens fire on a group of Federation planes.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 19 grenade launcher|Mk 19 Grenade Launchers]] are used as line launchers in &amp;quot;Federation Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-1.jpg|thumb|none|600px|Keegan sets up his modified Mk 19 at the start of &amp;quot;Federation Day,&amp;quot; as the team prepares to capture an enemy HVT. Note that for some reason his night vision goggles are flipped down.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-2.jpg|thumb|none|600px|&amp;quot;Well, that was easier than I thought it would be.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot; This appears to be a reworked version of the model used on the UGV in the level &amp;quot;Persona Non Grata&amp;quot; in ''Modern Warfare 3''. The version shown in &amp;quot;Severed Ties&amp;quot; very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map &amp;quot;Sovereign,&amp;quot; a tank factory producing fictional &amp;quot;X-08 Selva Tigre&amp;quot; tanks which never appear in the actual game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-1.jpg|thumb|none|600px|Menaced by a pair of &amp;quot;Battle Hinds,&amp;quot; the player character in &amp;quot;Severed Ties&amp;quot; is glad not loading his Mk 47 Mod 0 means it cannot run out of ammunition.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-2.jpg|thumb|none|600px|In the multiplayer map &amp;quot;Sovereign,&amp;quot; the player character reloads her Taurus Raging Bull as she encounters the Federation's dastardly experiments in adding ammunition to a weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-GDF007-1.jpg|thumb|none|600px|Logan holds a Remington R5 as he watches a twin GDF-007 open fire on nothing in particular; note there is no effect for ejecting brass. Two more are visible on the tower cranes in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five buildings with Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDGhosts-YakB-1.jpg|thumb|none|600px|Making his way through the jungle, Logan is ambushed by a pair of &amp;quot;Battle Hinds,&amp;quot; the one in the foreground showing off its mismounted Yak-B gatling gun.]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772259</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772259"/>
		<updated>2013-12-22T03:10:14Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* General Electric GAU-8/A Avenger */ Correcting designation&lt;/p&gt;
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|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
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{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The pickup icon for the ''Modern Warfare 2'' [[Colt Anaconda]] can be seen on a poster in the multiplayer map &amp;quot;Octane.&amp;quot; The weapon itself does not appear anywhere in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Anaconda-1.jpg|thumb|600px|none|Presumably the gun owner has to stand in front of this poster and hold F.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine. Unlike the M9A1, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm; in singleplayer and Extinction mode it holds 12 rounds per magazine. Like the MP-443, it is always shown with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum,&amp;quot; despite the barrel marking clearly indicating that it is chambered in .454 Casull. The barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder. It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons; getting a large number of kills with this setup unlocks a badge called &amp;quot;Clueless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the missions &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer.&amp;quot; In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City,&amp;quot; &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer,&amp;quot; where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armour-piercing tungsten rounds, which, aside from the &amp;quot;custom&amp;quot; part, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-2.jpg|600px|thumb|none|Keegan and Hesh hold suppressed Vectors as the Ghost unit quickly determines the flaw in Rorke's plan to issue threats using an invincible television set.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac 12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation by firing. The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells; this is possibly due to the difficulty of showing the character holding seven 12-gauge cartridges in one hand and still loading the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The semi-automatic [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel/magazine tubes in the stock when drawn. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer and Extinction it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version contains only 4 rounds.&lt;br /&gt;
&lt;br /&gt;
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the &amp;quot;Burst Fire&amp;quot; attachment. However, this burst mode is incorrect for almost all rifles used in the game: the [[AK-12]] is the only one of them that has the 3-round burst option in reality. The real [[CZ 805 BREN]] has a burst setting, but it is 2-round burst instead of 3.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode. The default reload is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki,&amp;quot; where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer. The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurised gas, and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA-805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the weapon's lower features very &amp;quot;flat&amp;quot; seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the &amp;quot;painted on&amp;quot; textures underneath them.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The  [[FN FAL#Diseños Casanave SC-2010|SC-2010]], the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010 HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot; It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless if the &amp;quot;foregrip&amp;quot; attachment is used or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine, which would only be correct for the 9x19mm MTAR-21, while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
A variant called &amp;quot;MTAR-X2&amp;quot; appears during the outer space portion of the singleplayer level &amp;quot;Ghost Stories&amp;quot;. This variant incorrectly fires in 3-round bursts, and a has a special white skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in &amp;quot;Brave New World&amp;quot; and an ACOG like the others in &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-5.56B Radon==&lt;br /&gt;
&lt;br /&gt;
The [[MSBS Series|MSBS-5.56B Radon]], a bullpup version of a Polish-designed prototype next-gen modular rifle, is called the &amp;quot;MSBS.&amp;quot; It incorrectly fires in 3-round bursts, but the correct fully-automatic and semi-automatic modes are available as optional attachments. The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|401px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-5.56B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls,&amp;quot; and is used by US forces during &amp;quot;Homecoming.&amp;quot; Since no M4s or M16s are present in the game, it seems that in ''Ghosts''' future the R5 has replaced both weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; possibly as a reference to it's classification by the Ukrainian government. In Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA2 and SVU.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork,&amp;quot; where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Helo Scout&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the &amp;quot;Helo Scout&amp;quot; pointstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears in the game, and it is classified as a marksman rifle. It is referred to as &amp;quot;SVU&amp;quot; in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags); while both would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model still shows a standard Dragunov magazine anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended.&lt;br /&gt;
&lt;br /&gt;
Since the minigun is not included in it, the &amp;quot;light machine guns&amp;quot; category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during &amp;quot;Legends Never Die&amp;quot; as he encounters someone who was clearly not a legend.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the &amp;quot;Minigun&amp;quot; in multiplayer and &amp;quot;Death Machine&amp;quot; in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an &amp;quot;Equalizer&amp;quot; option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the minigun in ''Ghosts'' is not spun up before being fired.&lt;br /&gt;
&lt;br /&gt;
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centred trigger mechanism with a right-handed trigger.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the &amp;quot;Chain SAW;&amp;quot; in singleplayer, it appears only in the final level, &amp;quot;The Ghost Killer.&amp;quot; The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode. The underbarrel launcher mounted on the weapon is unusable; for some reason, equipping a grenade launcher will change the launcher model to an FN 40GL. The launcher is visually the same Spike's Tactical launcher depicted below, with the only alteration being the missing logo (replaced with a cocking handle turned into a safety and mounted on the wrong side) and a change from &amp;quot;37mm&amp;quot; to &amp;quot;40mm&amp;quot; in the text. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT]] light machine gun returns from ''Black Ops II''. It is occasionally seen in the hands of Federation soldiers in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS.&amp;quot; It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. It is also equipped with a laser sight that allows the user to manually guide the rockets to the desired location. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission &amp;quot;Brave New World.&amp;quot; In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During &amp;quot;Brave New World,&amp;quot; Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger and on some weapons is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly loaded by putting a grenade into the muzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN 40GL - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an &amp;quot;Equalizer&amp;quot; option, where it fires normal impact rounds; it cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded. In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are ''hand'' grenades, since the weapon actually fires the fictional &amp;quot;Semtex Grenade&amp;quot; model from previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of &amp;quot;Struck Down;&amp;quot; in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3-IT==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armour, is simply referred to as the &amp;quot;Panzerfaust.&amp;quot; The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]&lt;br /&gt;
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the &amp;quot;Kastet;&amp;quot; it is not found in singleplayer, and is in the &amp;quot;launchers&amp;quot; secondary weapon category in multiplayer. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen and zooming in.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Havoc Launcher==&lt;br /&gt;
&lt;br /&gt;
The KAC ChainSAW mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel, with the right-hand side of the trigger group shown on the left to avoid showing the Spike's Tactical logo. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the safety on the wrong side. This is not a wholly accurate depiction of the right side of the Havoc though, as the developers have deleted the rotary safety catch leaving the markings behind making the cocking handle (which is purely a texture without a modelled handle) appear to be a safety catch.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shockwave Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Ghost unit members generally carry [[M84 stun grenade]]s on their webbing, as do some Federation soldiers. M84s are not usable by the player; instead, they are replaced with a &amp;quot;9-Bang&amp;quot; grenade with a fictional body. However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]]. Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as &amp;quot;flash in your pants&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
During the flashback level &amp;quot;Legends Never Die,&amp;quot; General Almagro's soldiers carry [[RGD-5 hand grenade]]s on their chest rigs, though they still throw M67s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in &amp;quot;End of the Line;&amp;quot; this is odd, since no Federation vehicle mounts one.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on Federation GAZ-2975 trucks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; Crates of them can also be found in the factory in &amp;quot;End of the Line.&amp;quot; GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-1.jpg|thumb|none|600px|Logan witnesses one of many suicidal manoeuvres by the &amp;quot;A-10 drones&amp;quot; during the mission &amp;quot;Homecoming.&amp;quot; These are simply the ''Modern Warfare 3'' A-10 model; while a drone version of the A-10, the UA-10D, has been discussed, concepts of it show the cockpit removed.]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-2.jpg|thumb|none|600px|As part of their attempts to prevent the Federation establishing the narrowest beachhead in history, the US forces hand Logan control of two A-10 drones, which apparently know precisely where Logan is but not what their main weapon is called. Note that both aircraft are shown fully loaded with missiles; despite this, they can only use their guns while under Logan's control.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDGhosts-GMG-1.jpg|thumb|none|600px|Elias examines the curious armament choice of a friendly Abrams at the start of &amp;quot;Legends Never Die,&amp;quot; wondering how the tank got to Venezuela in the first place.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The Federation's T-90MS main battle tanks usually mount a remote weapon station with a [[PK Machine Gun|PKT machine gun]] on the roof. This gun is not present on the lower-detail T-90s present in &amp;quot;Severed Ties,&amp;quot; presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-PKT-1.jpg|thumb|none|600px|The player character in multiplayer holds her Imbel IA-2 as she admires the PKT in the remote weapon station of a T-90MS which someone carelessly left lying around in the multiplayer map &amp;quot;Overlord.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map &amp;quot;Overlord,&amp;quot; and on the M1A1s in the maps &amp;quot;Octane&amp;quot; and &amp;quot;Warhawk.&amp;quot; They are also present, for no obvious reason, on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During &amp;quot;Severed Ties&amp;quot; one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says &amp;quot;Patriot-XM11,&amp;quot; an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in &amp;quot;Sentry Gun&amp;quot; rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:CoDGhosts-Phalanx-1.jpg|thumb|none|600px|During a ''Modern Warfare 3''-style sequence of two fleets dramatically ignoring each other, one of the USS ''Liberator's'' Block 1B Phalanx guns opens fire on a group of Federation planes.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 19 grenade launcher|Mk 19 Grenade Launchers]] are used as line launchers in &amp;quot;Federation Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-1.jpg|thumb|none|600px|Keegan sets up his modified Mk 19 at the start of &amp;quot;Federation Day,&amp;quot; as the team prepares to capture an enemy HVT. Note that for some reason his night vision goggles are flipped down.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-2.jpg|thumb|none|600px|&amp;quot;Well, that was easier than I thought it would be.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot; This appears to be a reworked version of the model used on the UGV in the level &amp;quot;Persona Non Grata&amp;quot; in ''Modern Warfare 3''. The version shown in &amp;quot;Severed Ties&amp;quot; very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map &amp;quot;Sovereign,&amp;quot; a tank factory producing fictional &amp;quot;X-08 Selva Tigre&amp;quot; tanks which never appear in the actual game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-1.jpg|thumb|none|600px|Menaced by a pair of &amp;quot;Battle Hinds,&amp;quot; the player character in &amp;quot;Severed Ties&amp;quot; is glad not loading his Mk 47 Mod 0 means it cannot run out of ammunition.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-2.jpg|thumb|none|600px|In the multiplayer map &amp;quot;Sovereign,&amp;quot; the player character reloads her Taurus Raging Bull as she encounters the Federation's dastardly experiments in adding ammunition to a weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-GDF007-1.jpg|thumb|none|600px|Logan holds a Remington R5 as he watches a twin GDF-007 open fire on nothing in particular; note there is no effect for ejecting brass. Two more are visible on the tower cranes in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five buildings with Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDGhosts-YakB-1.jpg|thumb|none|600px|Making his way through the jungle, Logan is ambushed by a pair of &amp;quot;Battle Hinds,&amp;quot; the one in the foreground showing off its mismounted Yak-B gatling gun.]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772255</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=772255"/>
		<updated>2013-12-22T01:20:30Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The pickup icon for the ''Modern Warfare 2'' [[Colt Anaconda]] can be seen on a poster in the multiplayer map &amp;quot;Octane.&amp;quot; The weapon itself does not appear anywhere in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Anaconda-1.jpg|thumb|600px|none|Presumably the gun owner has to stand in front of this poster and hold F.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine. Unlike the M9A1, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm; in singleplayer and Extinction mode it holds 12 rounds per magazine. Like the MP-443, it is always shown with an uncocked hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum,&amp;quot; despite the barrel marking clearly indicating that it is chambered in .454 Casull. The barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder. It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons; getting a large number of kills with this setup unlocks a badge called &amp;quot;Clueless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the missions &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer.&amp;quot; In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City,&amp;quot; &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer,&amp;quot; where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armour-piercing tungsten rounds, which, aside from the &amp;quot;custom&amp;quot; part, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-2.jpg|600px|thumb|none|Keegan and Hesh hold suppressed Vectors as the Ghost unit quickly determines the flaw in Rorke's plan to issue threats using an invincible television set.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac 12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation by firing. The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells; this is possibly due to the difficulty of showing the character holding seven 12-gauge cartridges in one hand and still loading the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The semi-automatic [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel/magazine tubes in the stock when drawn. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer and Extinction it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version contains only 4 rounds.&lt;br /&gt;
&lt;br /&gt;
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the &amp;quot;Burst Fire&amp;quot; attachment. However, this burst mode is incorrect for almost all rifles used in the game: the [[AK-12]] is the only one of them that has the 3-round burst option in reality. The real [[CZ 805 BREN]] has a burst setting, but it is 2-round burst instead of 3.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode. The default reload is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki,&amp;quot; where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer. The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurised gas, and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA-805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the weapon's lower features very &amp;quot;flat&amp;quot; seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the &amp;quot;painted on&amp;quot; textures underneath them.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The  [[FN FAL#Diseños Casanave SC-2010|SC-2010]], the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010 HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot; It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless if the &amp;quot;foregrip&amp;quot; attachment is used or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine, which would only be correct for the 9x19mm MTAR-21, while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
A variant called &amp;quot;MTAR-X2&amp;quot; appears during the outer space portion of the singleplayer level &amp;quot;Ghost Stories&amp;quot;. This variant incorrectly fires in 3-round bursts, and a has a special white skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in &amp;quot;Brave New World&amp;quot; and an ACOG like the others in &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-5.56B Radon==&lt;br /&gt;
&lt;br /&gt;
The [[MSBS Series|MSBS-5.56B Radon]], a bullpup version of a Polish-designed prototype next-gen modular rifle, is called the &amp;quot;MSBS.&amp;quot; It incorrectly fires in 3-round bursts, but the correct fully-automatic and semi-automatic modes are available as optional attachments. The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|401px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-5.56B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls,&amp;quot; and is used by US forces during &amp;quot;Homecoming.&amp;quot; Since no M4s or M16s are present in the game, it seems that in ''Ghosts''' future the R5 has replaced both weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; possibly as a reference to it's classification by the Ukrainian government. In Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA2 and SVU.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork,&amp;quot; where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Helo Scout&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the &amp;quot;Helo Scout&amp;quot; pointstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears in the game, and it is classified as a marksman rifle. It is referred to as &amp;quot;SVU&amp;quot; in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags); while both would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model still shows a standard Dragunov magazine anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended.&lt;br /&gt;
&lt;br /&gt;
Since the minigun is not included in it, the &amp;quot;light machine guns&amp;quot; category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during &amp;quot;Legends Never Die&amp;quot; as he encounters someone who was clearly not a legend.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the &amp;quot;Minigun&amp;quot; in multiplayer and &amp;quot;Death Machine&amp;quot; in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an &amp;quot;Equalizer&amp;quot; option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the minigun in ''Ghosts'' is not spun up before being fired.&lt;br /&gt;
&lt;br /&gt;
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centred trigger mechanism with a right-handed trigger.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the &amp;quot;Chain SAW;&amp;quot; in singleplayer, it appears only in the final level, &amp;quot;The Ghost Killer.&amp;quot; The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode. The underbarrel launcher mounted on the weapon is unusable; for some reason, equipping a grenade launcher will change the launcher model to an FN 40GL. The launcher is visually the same Spike's Tactical launcher depicted below, with the only alteration being the missing logo (replaced with a cocking handle turned into a safety and mounted on the wrong side) and a change from &amp;quot;37mm&amp;quot; to &amp;quot;40mm&amp;quot; in the text. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT]] light machine gun returns from ''Black Ops II''. It is occasionally seen in the hands of Federation soldiers in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS.&amp;quot; It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. It is also equipped with a laser sight that allows the user to manually guide the rockets to the desired location. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission &amp;quot;Brave New World.&amp;quot; In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During &amp;quot;Brave New World,&amp;quot; Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger and on some weapons is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly loaded by putting a grenade into the muzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN 40GL - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an &amp;quot;Equalizer&amp;quot; option, where it fires normal impact rounds; it cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded. In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are ''hand'' grenades, since the weapon actually fires the fictional &amp;quot;Semtex Grenade&amp;quot; model from previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of &amp;quot;Struck Down;&amp;quot; in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3-IT==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armour, is simply referred to as the &amp;quot;Panzerfaust.&amp;quot; The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]&lt;br /&gt;
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the &amp;quot;Kastet;&amp;quot; it is not found in singleplayer, and is in the &amp;quot;launchers&amp;quot; secondary weapon category in multiplayer. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen and zooming in.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Havoc Launcher==&lt;br /&gt;
&lt;br /&gt;
The KAC ChainSAW mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel, with the right-hand side of the trigger group shown on the left to avoid showing the Spike's Tactical logo. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the safety on the wrong side. This is not a wholly accurate depiction of the right side of the Havoc though, as the developers have deleted the rotary safety catch leaving the markings behind making the cocking handle (which is purely a texture without a modelled handle) appear to be a safety catch.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shockwave Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Ghost unit members generally carry [[M84 stun grenade]]s on their webbing, as do some Federation soldiers. M84s are not usable by the player; instead, they are replaced with a &amp;quot;9-Bang&amp;quot; grenade with a fictional body. However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]]. Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as &amp;quot;flash in your pants&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
During the flashback level &amp;quot;Legends Never Die,&amp;quot; General Almagro's soldiers carry [[RGD-5 hand grenade]]s on their chest rigs, though they still throw M67s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in &amp;quot;End of the Line;&amp;quot; this is odd, since no Federation vehicle mounts one.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on Federation GAZ-2975 trucks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; Crates of them can also be found in the factory in &amp;quot;End of the Line.&amp;quot; GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-1.jpg|thumb|none|600px|Logan witnesses one of many suicidal manoeuvres by the &amp;quot;A-10 drones&amp;quot; during the mission &amp;quot;Homecoming.&amp;quot; These are simply the ''Modern Warfare 3'' A-10 model; while a drone version of the A-10, the UA-10B, has been discussed, concepts of it show the cockpit removed.]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-2.jpg|thumb|none|600px|As part of their attempts to prevent the Federation establishing the narrowest beachhead in history, the US forces hand Logan control of two A-10 drones, which apparently know precisely where Logan is but not what their main weapon is called. Note that both aircraft are shown fully loaded with missiles; despite this, they can only use their guns while under Logan's control.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDGhosts-GMG-1.jpg|thumb|none|600px|Elias examines the curious armament choice of a friendly Abrams at the start of &amp;quot;Legends Never Die,&amp;quot; wondering how the tank got to Venezuela in the first place.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The Federation's T-90MS main battle tanks usually mount a remote weapon station with a [[PK Machine Gun|PKT machine gun]] on the roof. This gun is not present on the lower-detail T-90s present in &amp;quot;Severed Ties,&amp;quot; presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-PKT-1.jpg|thumb|none|600px|The player character in multiplayer holds her Imbel IA-2 as she admires the PKT in the remote weapon station of a T-90MS which someone carelessly left lying around in the multiplayer map &amp;quot;Overlord.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map &amp;quot;Overlord,&amp;quot; and on the M1A1s in the maps &amp;quot;Octane&amp;quot; and &amp;quot;Warhawk.&amp;quot; They are also present, for no obvious reason, on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During &amp;quot;Severed Ties&amp;quot; one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says &amp;quot;Patriot-XM11,&amp;quot; an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in &amp;quot;Sentry Gun&amp;quot; rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:CoDGhosts-Phalanx-1.jpg|thumb|none|600px|During a ''Modern Warfare 3''-style sequence of two fleets dramatically ignoring each other, one of the USS ''Liberator's'' Block 1B Phalanx guns opens fire on a group of Federation planes.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 19 grenade launcher|Mk 19 Grenade Launchers]] are used as line launchers in &amp;quot;Federation Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-1.jpg|thumb|none|600px|Keegan sets up his modified Mk 19 at the start of &amp;quot;Federation Day,&amp;quot; as the team prepares to capture an enemy HVT. Note that for some reason his night vision goggles are flipped down.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-2.jpg|thumb|none|600px|&amp;quot;Well, that was easier than I thought it would be.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot; This appears to be a reworked version of the model used on the UGV in the level &amp;quot;Persona Non Grata&amp;quot; in ''Modern Warfare 3''. The version shown in &amp;quot;Severed Ties&amp;quot; very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map &amp;quot;Sovereign,&amp;quot; a tank factory producing fictional &amp;quot;X-08 Selva Tigre&amp;quot; tanks which never appear in the actual game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-1.jpg|thumb|none|600px|Menaced by a pair of &amp;quot;Battle Hinds,&amp;quot; the player character in &amp;quot;Severed Ties&amp;quot; is glad not loading his Mk 47 Mod 0 means it cannot run out of ammunition.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-2.jpg|thumb|none|600px|In the multiplayer map &amp;quot;Sovereign,&amp;quot; the player character reloads her Taurus Raging Bull as she encounters the Federation's dastardly experiments in adding ammunition to a weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-GDF007-1.jpg|thumb|none|600px|Logan holds a Remington R5 as he watches a twin GDF-007 open fire on nothing in particular; note there is no effect for ejecting brass. Two more are visible on the tower cranes in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five buildings with Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDGhosts-YakB-1.jpg|thumb|none|600px|Making his way through the jungle, Logan is ambushed by a pair of &amp;quot;Battle Hinds,&amp;quot; the one in the foreground showing off its mismounted Yak-B gatling gun.]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=746225</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=746225"/>
		<updated>2013-10-06T23:15:30Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Browning M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; in the game resembles a [[Taurus PT92]] with a new slide that somewhat resembles an [[M1911]] slide with an open top for the usual Beretta look. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in a mission, Michael refers it to a 9mm in mission, &amp;quot;That's a 9mm semi-automatic shoved against the back of your skull&amp;quot;, when he forces Franklin to crash his SUV into Simeon Yetarian's car showcase.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm]]&lt;br /&gt;
[[File:GTAVUnknownPistol.jpg|thumb|none|500px|Trevor with the PT92.]]&lt;br /&gt;
[[File:Gtavgun3.jpg|thumb|none|500px|Two NPCs holding the Taurus on one of the protagonists as he crashes through the window.]]&lt;br /&gt;
[[File:Gtavgun8(2).jpg|thumb|none|500px|A flipped and cropped screenshot.]]&lt;br /&gt;
[[File:Gta5taurusfront.jpg|thumb|none|500px|Here's a front view of the Taurus.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px| The Pistol being fired by a female player in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
What appears to be a [[Heckler &amp;amp; Koch P2000#H&amp;amp;K P2000|H&amp;amp;K P2000]] is avaiable as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
What appears to be an [[OTs-33 Pernach]] is available as the fully-automatic &amp;quot;AP Pistol&amp;quot;.&lt;br /&gt;
[[Image:OTs-33 automatic pistol.jpg|none|thumb|350px|OTs-33 &amp;quot;Pernach&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Desert Eagle in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''. It holds 8 bullets in the magazine, which should make it a .44 Magnum (.50AE Desert Eagles hold 7 rounds).&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - 50 AE.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser ==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Cruiser]] with a heat shield and what appears to be a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[File:GTAVMossberg500.jpg|thumb|none|500px|The Mossberg 590 in the hands of Franklin.]]&lt;br /&gt;
[[File:Gtavgun7.jpg|thumb|none|500px|Franklin's gun fitted with a flashlight.]]&lt;br /&gt;
[[File:Gtavgun9.jpg|thumb|none|500px|Trevor preparing to fire his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game appears to be a short version of the [[Mossberg 500]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun). It resembles a Mossberg based [[Serbu Super Shorty]], but is slighly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be  able to hold somehwere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles as a driveby weapon.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Mossberg 500 based Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|500px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available. The beta version had an incorrectly slanted magazine, but this is corrected in the main game, and it can be fitted with a 16 or 30 round magazine.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; appears to be a heavily modified H&amp;amp;K [[MP5A3]], though it seems to contain parts of the H&amp;amp;K [[UMP]]9.  It holds 30 rounds in a 15-round mag, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The Skorpion EVO 3 being fired by a male player in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, but appears to actually be based on the &amp;quot;Battle Rifle&amp;quot; weapon from ''Halo 2''.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]]. It comes standard with black polymer furniture and Picatinny rails on the handguard. It can be fitted with a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while sliding down the wing of a plane.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
A short-barreled AR-15 variant is available as the &amp;quot;Carbine Rifle&amp;quot;. It can be fitted with a 30 or 60 round magazine. It appears to have a DDM4 9 inch Free Float upper with a set of unknown folding sights. Additionally it appears to feature an Ace Skeleton stock (shown incorectly as a telescopic stock).&lt;br /&gt;
[[Image:DDM4_9in_Free_Float_Upper.jpg|thumb|none|450px|DDM4 9&amp;quot; Free Float Upper]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the sights are not folded down when an optic is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
In the recent gameplay video, Michael is seen firing what appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard from a helicopter. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, which appears to have a P90 (?) style foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==MK18 Mod 0==&lt;br /&gt;
Michael can be seen holding a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] with an Aimpoint CompM2 red dot sight and sound suppressor in artwork. This weapon is not available in the game.&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|none|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]&lt;br /&gt;
[[File:Michael.jpg|thumb|600px|none|Michael wielding a Carbine Rifle equipped with a Aimpoint CompM2 and a sound suppressor. Note excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat MG&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a hybrid design consisting of an [[FN_Minimi#Mk_46_Mod_1|FN Mk 46 Mod 1]] with the buttstock of an [[M60 machine gun]]. It can accept all attachments except a suppressor.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:gtavweaponwheel.jpg||thumb|none|600px|The &amp;quot;Combat MG&amp;quot; at the top-right.]]&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg||thumb|none|600px|The &amp;quot;Combat MG&amp;quot; in the second trailer, fitted with what appears to be a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] appears as the &amp;quot;MG&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7#RPG-7|RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|One of the protagonists rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 MGL ==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg||thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the upper tier sniper rifle.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|451px|none|Franklin firing at the IAA (CIA in GTA) Agents.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
A rifle similar to the [[Accuracy International AW]] is the standard sniper rifle in the game. Trevor receives a free one with a suppressor and more powerful scope in a mission.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|451px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|Trevor holding the Accuracy International AW based sniper rifle.]][[File:gtavweaponwheel.jpg|thumb|600px|none|The Accuracy International AW based sniper rifle in the weapon wheel.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 red smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Buzzard helicopter mounts a pair of [[GE M134 Minigun]]s on the stub wings.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=746217</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=746217"/>
		<updated>2013-10-06T23:08:10Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Mossberg 590 Cruiser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; in the game resembles a [[Taurus PT92]] with a new slide that somewhat resembles an [[M1911]] slide with an open top for the usual Beretta look. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in a mission, Michael refers it to a 9mm in mission, &amp;quot;That's a 9mm semi-automatic shoved against the back of your skull&amp;quot;, when he forces Franklin to crash his SUV into Simeon Yetarian's car showcase.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm]]&lt;br /&gt;
[[File:GTAVUnknownPistol.jpg|thumb|none|500px|Trevor with the PT92.]]&lt;br /&gt;
[[File:Gtavgun3.jpg|thumb|none|500px|Two NPCs holding the Taurus on one of the protagonists as he crashes through the window.]]&lt;br /&gt;
[[File:Gtavgun8(2).jpg|thumb|none|500px|A flipped and cropped screenshot.]]&lt;br /&gt;
[[File:Gta5taurusfront.jpg|thumb|none|500px|Here's a front view of the Taurus.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px| The Pistol being fired by a female player in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
What appears to be a [[Heckler &amp;amp; Koch P2000#H&amp;amp;K P2000|H&amp;amp;K P2000]] is avaiable as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
What appears to be an [[OTs-33 Pernach]] is available as the fully-automatic &amp;quot;AP Pistol&amp;quot;.&lt;br /&gt;
[[Image:OTs-33 automatic pistol.jpg|none|thumb|350px|OTs-33 &amp;quot;Pernach&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Desert Eagle in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''. It holds 8 bullets in the magazine, which should make it a .44 Magnum (.50AE Desert Eagles hold 7 rounds).&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - 50 AE.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser ==&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Cruiser]] with a heat shield and what appears to be a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[File:GTAVMossberg500.jpg|thumb|none|500px|The Mossberg 590 in the hands of Franklin.]]&lt;br /&gt;
[[File:Gtavgun7.jpg|thumb|none|500px|Franklin's gun fitted with a flashlight.]]&lt;br /&gt;
[[File:Gtavgun9.jpg|thumb|none|500px|Trevor preparing to fire his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game appears to be a short version of the [[Mossberg 500]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun). It resembles a Mossberg based [[Serbu Super Shorty]], but is slighly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be  able to hold somehwere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles as a driveby weapon.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Mossberg 500 based Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|500px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available. The beta version had an incorrectly slanted magazine, but this is corrected in the main game, and it can be fitted with a 16 or 30 round magazine.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;SMG&amp;quot; appears to be a heavily modified H&amp;amp;K [[MP5A3]], though it seems to contain parts of the H&amp;amp;K [[UMP]]9.  It holds 30 rounds in a 15-round mag, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The Skorpion EVO 3 being fired by a male player in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, but appears to actually be based on the &amp;quot;Battle Rifle&amp;quot; weapon from ''Halo 2''.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]]. It comes standard with black polymer furniture and Picatinny rails on the handguard. It can be fitted with a 30 or 60 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while sliding down the wing of a plane.]]&lt;br /&gt;
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
A short-barreled AR-15 variant is available as the &amp;quot;Carbine Rifle&amp;quot;. It can be fitted with a 30 or 60 round magazine. It appears to have a DDM4 9 inch Free Float upper with a set of unknown folding sights. Additionally it appears to feature an Ace Skeleton stock (shown incorectly as a telescopic stock).&lt;br /&gt;
[[Image:DDM4_9in_Free_Float_Upper.jpg|thumb|none|450px|DDM4 9&amp;quot; Free Float Upper]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the sights are not folded down when an optic is mounted.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
In the recent gameplay video, Michael is seen firing what appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard from a helicopter. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, which appears to have a P90 (?) style foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==MK18 Mod 0==&lt;br /&gt;
Michael can be seen holding a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] with an Aimpoint CompM2 red dot sight and sound suppressor in artwork. This weapon is not available in the game.&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|none|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]&lt;br /&gt;
[[File:Michael.jpg|thumb|600px|none|Michael wielding a Carbine Rifle equipped with a Aimpoint CompM2 and a sound suppressor. Note excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat MG&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a hybrid design consisting of an [[FN_Minimi#Mk_46_Mod_1|FN Mk 46 Mod 1]] with the buttstock of an [[M60 machine gun]]. It can accept all attachments except a suppressor.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:gtavweaponwheel.jpg||thumb|none|600px|The &amp;quot;Combat MG&amp;quot; at the top-right.]]&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg||thumb|none|600px|The &amp;quot;Combat MG&amp;quot; in the second trailer, fitted with what appears to be a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] appears as the &amp;quot;MG&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7#RPG-7|RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|One of the protagonists rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 MGL ==&lt;br /&gt;
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg||thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the upper tier sniper rifle.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|451px|none|Franklin firing at the IAA (CIA in GTA) Agents.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
A rifle similar to the [[Accuracy International AW]] is the standard sniper rifle in the game. Trevor receives a free one with a suppressor and more powerful scope in a mission.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|451px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|Trevor holding the Accuracy International AW based sniper rifle.]][[File:gtavweaponwheel.jpg|thumb|600px|none|The Accuracy International AW based sniper rifle in the weapon wheel.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 red smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2 A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Buzzard helicopter mounts a pair of [[GE M134 Minigun]]s on the stub wings.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=726749</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=726749"/>
		<updated>2013-08-13T06:04:02Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Satchel Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto IV&lt;br /&gt;
|picture = Gta-iv-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto IV''''' is the fourth numbered game in the popular ''Grand Theft Auto'' franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, ''The Lost and the Damned'' and ''The Ballad of Gay Tony'', were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.&lt;br /&gt;
&lt;br /&gt;
The game is set in &amp;quot;Liberty City,&amp;quot; a fictionalised, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoilers.'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Glock 22 ==&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite its seventeen-round magazine not including a 2 round extension cap and in-game references to it being a &amp;quot;9mm.&amp;quot; In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking the player. The gun also has a wide slide that is typically found on a [[Glock 21]].&lt;br /&gt;
&lt;br /&gt;
In ''The Ballad of Gay Tony'', Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he &amp;quot;didn't know to take the safety off.&amp;quot; This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|Glock 22 (2nd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|&amp;quot;Pistol.&amp;quot; Note the 22 marking and the barely visible [[Glock]] logo.]]&lt;br /&gt;
[[Image:GTAIV-Glock-1.jpg|thumb|none|600px|Niko takes aim (at nothing in particular) with his Glock 22.]]&lt;br /&gt;
[[File:GTAIVTBOGTGlock22.jpg|thumb|none|600px|Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission &amp;quot;Three Leaf Clover&amp;quot; takes aim with his Glock 22. Here you can see the gun has a wide slide that is typically found on a .45 caliber [[Glock 21]]. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a [[Point Break|certain movie with a similar scene]].]]&lt;br /&gt;
[[File:GTAIVGlock22Finale.jpg|thumb|none|600px|During the most emotional moment of the game Niko continues to shoot the dead body of an assassin who failed to kill Niko but killed someone very close to him.]]&lt;br /&gt;
[[File:Gtaiv1353.jpg|thumb|none|600px|Dimitri holding a Glock 22 at Pegorino seconds before executing him in one of the two possible finales of the game, revealing his disloyal colors.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
A variety of characters use a &amp;quot;Combat Pistol,&amp;quot; a [[Desert Eagle Mark XIX]] with a 9-round magazine, but with the .50AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50AE or .44 markings, since it says it is a &amp;quot;Deagle .47.&amp;quot; It is (obviously) more powerful than the Glock, though the somewhat slower rate of fire and lower capacity make its superiority to the Glock a matter of opinion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|&amp;quot;Combat Pistol.&amp;quot; It is likely this was based on a replica: note the missing magazine release and uneven colouration typical of poor-quality plastic.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in ''GTA IV'' are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ithaca 37 Stakeout&amp;quot;  == &lt;br /&gt;
&lt;br /&gt;
A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] appears as the &amp;quot;Pump Shotgun.&amp;quot; Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four.&lt;br /&gt;
&lt;br /&gt;
Packie McReary uses one during &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47 and Gordon Sargent uses one during the mission &amp;quot;Waste Not Want Knots.&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica, identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|In-game &amp;quot;Pump Shotgun.&amp;quot; Note obvious features from the above airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|A real Ithaca 37 &amp;quot;Stakeout&amp;quot; for comparison - 12 gauge]]&lt;br /&gt;
[[Image:GTAIV-Stakeout-1.jpg|none|600px|thumb|&amp;quot;Ithaca 37 Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene.jpg|none|600px|thumb|A paranoid Jimmy Pegorino holds a Ithaca 37 at Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene2.jpg|none|600px|thumb|&amp;quot;Speak you Balkan piece of shit.&amp;quot; Jimmy holding the Ithaca 37.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene3.jpg|none|600px|thumb|Packie McReary holds the Ithaca 37 during the infamous bank robbery mission.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 TAC 4 ==&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun.&amp;quot; It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.  Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump.&lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|&amp;quot;Combat Shotgun.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-Remington-1.jpg|none|600px|thumb|Niko holds his Remington Model 1100 TAC 4 shotgun.]]&lt;br /&gt;
[[Image:GTAIV-Remington-2.jpg|none|600px|thumb|Remembering the title of the game, Niko uses his Model 1100 TAC 4 to commit the deed in question.]]&lt;br /&gt;
[[File:GTAIVRemington1187.jpg|none|600px|thumb|A closeup on Nikos Remington 1100 TAC 4.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many criminals in Liberty City use the [[Uzi#Micro_Uzi|Micro Uzi]]. The weapon packs fifty rounds into the modeled thirty-two round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|365px|Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|&amp;quot;Micro-SMG.&amp;quot;]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko shows us his Micro Uzi.]]&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi in the beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
== SW MP-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|&amp;quot;SMG. Humorously, the fire selector is set on zero&amp;quot;]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Liberty City's criminals make extensive use of [[AK-47]]s. It is also seen in Niko's hands to execute the final antagonist in the &amp;quot;Revenge&amp;quot; ending of the game (even if the player was not equipped with one before that cutscene).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|The &amp;quot;Assault Rifle&amp;quot; lacks the muzzle brake and stock angle of the AKM.]]&lt;br /&gt;
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|AK-47 in GTA IV. The &amp;quot;rifle in cover&amp;quot; hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]]&lt;br /&gt;
[[File:GTAIVAK47Finale.jpg|thumb|600px|none|&amp;quot;You fucking double crossing immigrant shit.&amp;quot; In an alternate take on the mission &amp;quot;Mr and Mrs Bellic&amp;quot; Jimmy Pegorino opens fire on the wedding with an AK-47.]]&lt;br /&gt;
[[File:GTAIVAK47TBoGT.jpg|thumb|600px|none|An arms-smuggling thug in the mission [[Borat|Sexy Time]] runs with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission &amp;quot;Three Leaf Clover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|&amp;quot;Carbine Rifle.&amp;quot; This is a contradiction in the strictest sense, since &amp;quot;carbine&amp;quot; usually refers to a shortened version of a full-sized rifle or musket; &amp;quot;carbine rifle&amp;quot; would mean the weapon is both shortened ''and'' full-length.]]&lt;br /&gt;
[[Image:GTAIV-M4.jpg|thumb|none|600px|Niko lurks around near the el, armed with an M4A1.]]&lt;br /&gt;
[[Image:GTAIV-M4-2.jpg|thumb|none|600px|Niko uses the iron sights of the M4A1 as he evades the police very slowly.]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|600px|Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.]]&lt;br /&gt;
[[File:GTAIVM4A1TBoGT.jpg|none|thumb|600px|Niko holds the M4A1 in the mission during a robbery.]]&lt;br /&gt;
[[File:GTAIVFIBM4A1.jpg|none|thumb|600px|An FIB squad with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]], used by the majority of marksmen. The weapon is fitted with a ten-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 Sniper Rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|&amp;quot;Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-Sniper-4.jpg|thumb|none|600px|Niko with a Remington 700. Note the &amp;quot;rifle in cover&amp;quot; hand positions again, here meaning Niko is gripping a non-existent pistol grip.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-1.jpg|thumb|none|600px|Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-2.jpg|thumb|none|600px|The Remington uses a mil-dot scope with an illuminated centre.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-3.jpg|thumb|none|600px|Niko reloads the Remington. As well as the usual invisible magazine, he operates the bolt as if it is ''left'' handed.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combat Sniper&amp;quot; rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modelled after the [[SVD Dragunov]]'s PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|&amp;quot;Combat Sniper.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-PSG1-1.jpg|thumb|none|600px|Out and about at dawn, Niko brandishes his H&amp;amp;K PSG-1.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-2.jpg|thumb|none|600px|Niko sights up a gang member with the scope of his PSG-1. He later died mysteriously.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 rocket launcher - 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|&amp;quot;Rocket Launcher&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-RPG-1.jpg|none|thumb|600px|Niko holds an RPG-7 in ''Grand Theft Auto IV''. Note that he only uses the rear grip while the weapon is not in use.]]&lt;br /&gt;
[[Image:GTAIV-RPG-2.jpg|none|thumb|600px|On the other hand, he holds it properly when aiming down the sights.]]&lt;br /&gt;
[[Image:GTAIV-RPG-3.jpg|none|thumb|600px|The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.]]&lt;br /&gt;
[[Image:GTAIV-RPG-4.jpg|none|thumb|600px|An RPG-7 can be seen on the &amp;quot;Battle Babe&amp;quot; poster left of the gun dealer's head.]]&lt;br /&gt;
[[File:GTAIVNikoRPG7.jpg|none|thumb|600px|Closeup on the blast port and sights.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== M26A1 Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a five-second fuse from pin release. An audible alarm beep sounds after three seconds. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|250px|&amp;quot;Grenade.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-M26-1.jpg|thumb|none|600px|Niko finds a case of M26 Hand Grenades in an underground gun store.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktails ==&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
== CZ 75 Automatic ==&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the &amp;quot;Automatic 9mm.&amp;quot; It is introduced in the mission &amp;quot;Bad Cop Drop.&amp;quot; It is very accurate and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|&amp;quot;Automatic 9mm&amp;quot;]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holds a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny fires his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 TAC 4 ==&lt;br /&gt;
&amp;quot;The Lost and Damned&amp;quot; has two versions of this particular weapon: The first is the thumbhole-stocked version from the original game (seen above), which is available for purchase from Terry's gun van and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and Picatinny rail. This version seems to be an Easter egg found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market.&amp;quot; This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-off double barreled shotgun == &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equipped with at the start. It is the only shotgun in the series so far that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|&amp;quot;Sawn-off Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but characters also refer to it as a &amp;quot;Street Sweeper.&amp;quot; It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds ten or twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission &amp;quot;Heavy Toll,&amp;quot; but is notably used during the mission &amp;quot;Shifting Weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|&amp;quot;Assault Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 40mm Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction.&amp;quot; It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to twenty can be held in reserve. It returns in ''The Ballad of Gay Tony'', this time with grenades which explode on impact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 - 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|&amp;quot;Grenade Launcher&amp;quot;]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bombs==&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|250px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johnny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
== AMP Auto Mag Model 180 ==&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission. Its more powerful than the .357 Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9 and Glock's 17 and fires slower.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|&amp;quot;Pistol .44&amp;quot;]]&lt;br /&gt;
[[File:GTAIVAMPClimax.jpg|thumb|none|600px|Luis holds the AMP in the climax mission &amp;quot;Party's Over&amp;quot;.]]&lt;br /&gt;
[[File:GTAIVAMPClimax2.jpg|thumb|none|600px|Luis holds the AMP at Rocco who is off screen.]]&lt;br /&gt;
 &lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12 CQB]] with a twenty-round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, despite the fact it (incorrectly) fires in semi-automatic. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. It is also available as the &amp;quot;Explosive Shotgun&amp;quot;, which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|&amp;quot;Automatic Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a suppressor and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable for drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|&amp;quot;Assault SMG&amp;quot;]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppressed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The &amp;quot;Gold SMG,&amp;quot; obtained from Yusuf Amir's car after finishing all of his missions, is an [[IMI Uzi]] submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hipfired.&lt;br /&gt;
[[File:GTAIVTBoGTGoldUzi.jpg|thumb|none|400px|Gold IMI Uzi similar to the one in game - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|&amp;quot;Gold SMG&amp;quot;]]&lt;br /&gt;
[[File:GTAIVGoldUzi.jpg‎|thumb|none|600px|&amp;quot;We getting Arab money. We getting Arab money.&amp;quot; Yusuf holds one of his golden Uzis (of which he claims to have four).]]&lt;br /&gt;
[[File:GTAIVGoldUzi2.jpg|thumb|none|600px|Another view of Yusuf's gold Uzi.]]&lt;br /&gt;
[[File:GTAIVGoldUzi3.jpg|thumb|none|600px|Bad trigger discipline + cocaine - pants = PSA on how cocaine is one hell of a drug.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any weapon in the series, only outnumbered by the 500-round minigun in ''[[Grand Theft Auto: San Andreas]]''.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW5 - 5.56x45mm]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|&amp;quot;Advanced MG&amp;quot;]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|A &amp;quot;terrorist expert&amp;quot; fires an [[M249 SAW]]]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-1 ==&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds ten rounds (the real DSR holds 4-5 depending on caliber), has an unique green-tinted scope and fires explosive rounds (only in multiplayer, in singleplayer it fires standard rounds).&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|&amp;quot;Advanced Sniper&amp;quot;]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|&amp;quot;Grenade Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Satchel Charges ==&lt;br /&gt;
Sachel charges called &amp;quot;Sticky Bombs&amp;quot; are first used in the &amp;quot;Bang Bang&amp;quot; mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|300px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned &amp;amp; The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
[[File:GTAIVM134Closeup.jpg|thumb|none|600px|Closeup on the GE M134. Note how they lack any form of ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with its stock removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge.]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
[[File:GTAIVSpas12NoStock.jpg|thumb|none|400px|Niko holding a stockless SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a [[Heckler &amp;amp; Koch MP5A3]] with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]]. This was presumably due to H&amp;amp;K's trademarking of the distinctive shape of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9x19mm with stock extended]]&lt;br /&gt;
[[Image:gta4.jpg|thumb|none|400px|Niko holds a Heckler &amp;amp; Koch MP5A3 in the beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[Uzi]] with the stock removed is seen on a piece of artwork for The Lost and Damned.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:GTATLADUzi.jpg|thumb|none|400px|The Uzi in the hands of Angus.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA 1 Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;500&amp;quot;|''[[Grand Theft Auto: Mission Packs]]'' (1999)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA III Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;500&amp;quot;|''[[Grand Theft Auto III]]'' (2001) • ''[[Grand Theft Auto: Vice City]]'' (2002) • ''[[Grand Theft Auto: San Andreas]]'' (2005) • ''[[Grand Theft Auto: Liberty City Stories]]'' (2005) • ''[[Grand Theft Auto: Vice City Stories]]'' (2006)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA IV Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Grand Theft Auto IV]]'' (2008) • ''[[Grand Theft Auto: Chinatown Wars]]'' (2009) • ''[[Grand Theft Auto V]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=726737</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=726737"/>
		<updated>2013-08-13T05:52:29Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto IV&lt;br /&gt;
|picture = Gta-iv-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto IV''''' is the fourth numbered game in the popular ''Grand Theft Auto'' franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, ''The Lost and the Damned'' and ''The Ballad of Gay Tony'', were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.&lt;br /&gt;
&lt;br /&gt;
The game is set in &amp;quot;Liberty City,&amp;quot; a fictionalised, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoilers.'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Glock 22 ==&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite its seventeen-round magazine not including a 2 round extension cap and in-game references to it being a &amp;quot;9mm.&amp;quot; In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking the player. The gun also has a wide slide that is typically found on a [[Glock 21]].&lt;br /&gt;
&lt;br /&gt;
In ''The Ballad of Gay Tony'', Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he &amp;quot;didn't know to take the safety off.&amp;quot; This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|Glock 22 (2nd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|&amp;quot;Pistol.&amp;quot; Note the 22 marking and the barely visible [[Glock]] logo.]]&lt;br /&gt;
[[Image:GTAIV-Glock-1.jpg|thumb|none|600px|Niko takes aim (at nothing in particular) with his Glock 22.]]&lt;br /&gt;
[[File:GTAIVTBOGTGlock22.jpg|thumb|none|600px|Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission &amp;quot;Three Leaf Clover&amp;quot; takes aim with his Glock 22. Here you can see the gun has a wide slide that is typically found on a .45 caliber [[Glock 21]]. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a [[Point Break|certain movie with a similar scene]].]]&lt;br /&gt;
[[File:GTAIVGlock22Finale.jpg|thumb|none|600px|During the most emotional moment of the game Niko continues to shoot the dead body of an assassin who failed to kill Niko but killed someone very close to him.]]&lt;br /&gt;
[[File:Gtaiv1353.jpg|thumb|none|600px|Dimitri holding a Glock 22 at Pegorino seconds before executing him in one of the two possible finales of the game, revealing his disloyal colors.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
A variety of characters use a &amp;quot;Combat Pistol,&amp;quot; a [[Desert Eagle Mark XIX]] with a 9-round magazine, but with the .50AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50AE or .44 markings, since it says it is a &amp;quot;Deagle .47.&amp;quot; It is (obviously) more powerful than the Glock, though the somewhat slower rate of fire and lower capacity make its superiority to the Glock a matter of opinion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|&amp;quot;Combat Pistol.&amp;quot; It is likely this was based on a replica: note the missing magazine release and uneven colouration typical of poor-quality plastic.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in ''GTA IV'' are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ithaca 37 Stakeout&amp;quot;  == &lt;br /&gt;
&lt;br /&gt;
A cheap and poorly done airsoft version of the [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] appears as the &amp;quot;Pump Shotgun.&amp;quot; Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four.&lt;br /&gt;
&lt;br /&gt;
Packie McReary uses one during &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47 and Gordon Sargent uses one during the mission &amp;quot;Waste Not Want Knots.&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica, identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|In-game &amp;quot;Pump Shotgun.&amp;quot; Note obvious features from the above airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|A real Ithaca 37 &amp;quot;Stakeout&amp;quot; for comparison - 12 gauge]]&lt;br /&gt;
[[Image:GTAIV-Stakeout-1.jpg|none|600px|thumb|&amp;quot;Ithaca 37 Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene.jpg|none|600px|thumb|A paranoid Jimmy Pegorino holds a Ithaca 37 at Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene2.jpg|none|600px|thumb|&amp;quot;Speak you Balkan piece of shit.&amp;quot; Jimmy holding the Ithaca 37.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene3.jpg|none|600px|thumb|Packie McReary holds the Ithaca 37 during the infamous bank robbery mission.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 TAC 4 ==&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun.&amp;quot; It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.  Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump.&lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|&amp;quot;Combat Shotgun.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-Remington-1.jpg|none|600px|thumb|Niko holds his Remington Model 1100 TAC 4 shotgun.]]&lt;br /&gt;
[[Image:GTAIV-Remington-2.jpg|none|600px|thumb|Remembering the title of the game, Niko uses his Model 1100 TAC 4 to commit the deed in question.]]&lt;br /&gt;
[[File:GTAIVRemington1187.jpg|none|600px|thumb|A closeup on Nikos Remington 1100 TAC 4.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many criminals in Liberty City use the [[Uzi#Micro_Uzi|Micro Uzi]]. The weapon packs fifty rounds into the modeled thirty-two round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|365px|Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|&amp;quot;Micro-SMG.&amp;quot;]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko shows us his Micro Uzi.]]&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi in the beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
== SW MP-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|&amp;quot;SMG. Humorously, the fire selector is set on zero&amp;quot;]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Liberty City's criminals make extensive use of [[AK-47]]s. It is also seen in Niko's hands to execute the final antagonist in the &amp;quot;Revenge&amp;quot; ending of the game (even if the player was not equipped with one before that cutscene).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|The &amp;quot;Assault Rifle&amp;quot; lacks the muzzle brake and stock angle of the AKM.]]&lt;br /&gt;
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|AK-47 in GTA IV. The &amp;quot;rifle in cover&amp;quot; hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]]&lt;br /&gt;
[[File:GTAIVAK47Finale.jpg|thumb|600px|none|&amp;quot;You fucking double crossing immigrant shit.&amp;quot; In an alternate take on the mission &amp;quot;Mr and Mrs Bellic&amp;quot; Jimmy Pegorino opens fire on the wedding with an AK-47.]]&lt;br /&gt;
[[File:GTAIVAK47TBoGT.jpg|thumb|600px|none|An arms-smuggling thug in the mission [[Borat|Sexy Time]] runs with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission &amp;quot;Three Leaf Clover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|&amp;quot;Carbine Rifle.&amp;quot; This is a contradiction in the strictest sense, since &amp;quot;carbine&amp;quot; usually refers to a shortened version of a full-sized rifle or musket; &amp;quot;carbine rifle&amp;quot; would mean the weapon is both shortened ''and'' full-length.]]&lt;br /&gt;
[[Image:GTAIV-M4.jpg|thumb|none|600px|Niko lurks around near the el, armed with an M4A1.]]&lt;br /&gt;
[[Image:GTAIV-M4-2.jpg|thumb|none|600px|Niko uses the iron sights of the M4A1 as he evades the police very slowly.]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|600px|Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.]]&lt;br /&gt;
[[File:GTAIVM4A1TBoGT.jpg|none|thumb|600px|Niko holds the M4A1 in the mission during a robbery.]]&lt;br /&gt;
[[File:GTAIVFIBM4A1.jpg|none|thumb|600px|An FIB squad with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]], used by the majority of marksmen. The weapon is fitted with a ten-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 Sniper Rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|&amp;quot;Sniper Rifle&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-Sniper-4.jpg|thumb|none|600px|Niko with a Remington 700. Note the &amp;quot;rifle in cover&amp;quot; hand positions again, here meaning Niko is gripping a non-existent pistol grip.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-1.jpg|thumb|none|600px|Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-2.jpg|thumb|none|600px|The Remington uses a mil-dot scope with an illuminated centre.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-3.jpg|thumb|none|600px|Niko reloads the Remington. As well as the usual invisible magazine, he operates the bolt as if it is ''left'' handed.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combat Sniper&amp;quot; rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modelled after the [[SVD Dragunov]]'s PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|&amp;quot;Combat Sniper.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-PSG1-1.jpg|thumb|none|600px|Out and about at dawn, Niko brandishes his H&amp;amp;K PSG-1.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-2.jpg|thumb|none|600px|Niko sights up a gang member with the scope of his PSG-1. He later died mysteriously.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 rocket launcher - 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|&amp;quot;Rocket Launcher&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-RPG-1.jpg|none|thumb|600px|Niko holds an RPG-7 in ''Grand Theft Auto IV''. Note that he only uses the rear grip while the weapon is not in use.]]&lt;br /&gt;
[[Image:GTAIV-RPG-2.jpg|none|thumb|600px|On the other hand, he holds it properly when aiming down the sights.]]&lt;br /&gt;
[[Image:GTAIV-RPG-3.jpg|none|thumb|600px|The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.]]&lt;br /&gt;
[[Image:GTAIV-RPG-4.jpg|none|thumb|600px|An RPG-7 can be seen on the &amp;quot;Battle Babe&amp;quot; poster left of the gun dealer's head.]]&lt;br /&gt;
[[File:GTAIVNikoRPG7.jpg|none|thumb|600px|Closeup on the blast port and sights.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous =&lt;br /&gt;
&lt;br /&gt;
== M26A1 Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a five-second fuse from pin release. An audible alarm beep sounds after three seconds. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|250px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|250px|&amp;quot;Grenade.&amp;quot;]]&lt;br /&gt;
[[Image:GTAIV-M26-1.jpg|thumb|none|600px|Niko finds a case of M26 Hand Grenades in an underground gun store.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktails ==&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
== CZ 75 Automatic ==&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the &amp;quot;Automatic 9mm.&amp;quot; It is introduced in the mission &amp;quot;Bad Cop Drop.&amp;quot; It is very accurate and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|&amp;quot;Automatic 9mm&amp;quot;]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holds a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny fires his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1100 TAC 4 ==&lt;br /&gt;
&amp;quot;The Lost and Damned&amp;quot; has two versions of this particular weapon: The first is the thumbhole-stocked version from the original game (seen above), which is available for purchase from Terry's gun van and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and Picatinny rail. This version seems to be an Easter egg found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market.&amp;quot; This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|400px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-off double barreled shotgun == &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equipped with at the start. It is the only shotgun in the series so far that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|&amp;quot;Sawn-off Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but characters also refer to it as a &amp;quot;Street Sweeper.&amp;quot; It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds ten or twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission &amp;quot;Heavy Toll,&amp;quot; but is notably used during the mission &amp;quot;Shifting Weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|&amp;quot;Assault Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 40mm Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction.&amp;quot; It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to twenty can be held in reserve. It returns in ''The Ballad of Gay Tony'', this time with grenades which explode on impact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 - 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|&amp;quot;Grenade Launcher&amp;quot;]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bombs==&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|250px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johnny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
== AMP Auto Mag Model 180 ==&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission. Its more powerful than the .357 Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9 and Glock's 17 and fires slower.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|&amp;quot;Pistol .44&amp;quot;]]&lt;br /&gt;
[[File:GTAIVAMPClimax.jpg|thumb|none|600px|Luis holds the AMP in the climax mission &amp;quot;Party's Over&amp;quot;.]]&lt;br /&gt;
[[File:GTAIVAMPClimax2.jpg|thumb|none|600px|Luis holds the AMP at Rocco who is off screen.]]&lt;br /&gt;
 &lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12 CQB]] with a twenty-round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, despite the fact it (incorrectly) fires in semi-automatic. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. It is also available as the &amp;quot;Explosive Shotgun&amp;quot;, which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|&amp;quot;Automatic Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a suppressor and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable for drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|&amp;quot;Assault SMG&amp;quot;]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppressed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The &amp;quot;Gold SMG,&amp;quot; obtained from Yusuf Amir's car after finishing all of his missions, is an [[IMI Uzi]] submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hipfired.&lt;br /&gt;
[[File:GTAIVTBoGTGoldUzi.jpg|thumb|none|400px|Gold IMI Uzi similar to the one in game - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|&amp;quot;Gold SMG&amp;quot;]]&lt;br /&gt;
[[File:GTAIVGoldUzi.jpg‎|thumb|none|600px|&amp;quot;We getting Arab money. We getting Arab money.&amp;quot; Yusuf holds one of his golden Uzis (of which he claims to have four).]]&lt;br /&gt;
[[File:GTAIVGoldUzi2.jpg|thumb|none|600px|Another view of Yusuf's gold Uzi.]]&lt;br /&gt;
[[File:GTAIVGoldUzi3.jpg|thumb|none|600px|Bad trigger discipline + cocaine - pants = PSA on how cocaine is one hell of a drug.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any weapon in the series, only outnumbered by the 500-round minigun in ''[[Grand Theft Auto: San Andreas]]''.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW5 - 5.56x45mm]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|&amp;quot;Advanced MG&amp;quot;]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|A &amp;quot;terrorist expert&amp;quot; fires an [[M249 SAW]]]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-1 ==&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds ten rounds (the real DSR holds 4-5 depending on caliber), has an unique green-tinted scope and fires explosive rounds (only in multiplayer, in singleplayer it fires standard rounds).&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|&amp;quot;Advanced Sniper&amp;quot;]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|&amp;quot;Grenade Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Satchel Charges ==&lt;br /&gt;
Sachel charges called &amp;quot;Sticky Bombs&amp;quot; are first used in the &amp;quot;Bang Bang&amp;quot; mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad, and they can also stick to walls, floors and cars.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|300px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned &amp;amp; The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
[[File:GTAIVM134Closeup.jpg|thumb|none|600px|Closeup on the GE M134. Note how they lack any form of ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with its stock removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge.]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
[[File:GTAIVSpas12NoStock.jpg|thumb|none|400px|Niko holding a stockless SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a [[Heckler &amp;amp; Koch MP5A3]] with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]]. This was presumably due to H&amp;amp;K's trademarking of the distinctive shape of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9x19mm with stock extended]]&lt;br /&gt;
[[Image:gta4.jpg|thumb|none|400px|Niko holds a Heckler &amp;amp; Koch MP5A3 in the beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[Uzi]] with the stock removed is seen on a piece of artwork for The Lost and Damned.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:GTATLADUzi.jpg|thumb|none|400px|The Uzi in the hands of Angus.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA 1 Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;500&amp;quot;|''[[Grand Theft Auto: Mission Packs]]'' (1999)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA III Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;500&amp;quot;|''[[Grand Theft Auto III]]'' (2001) • ''[[Grand Theft Auto: Vice City]]'' (2002) • ''[[Grand Theft Auto: San Andreas]]'' (2005) • ''[[Grand Theft Auto: Liberty City Stories]]'' (2005) • ''[[Grand Theft Auto: Vice City Stories]]'' (2006)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;125&amp;quot;|'''GTA IV Era'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Grand Theft Auto IV]]'' (2008) • ''[[Grand Theft Auto: Chinatown Wars]]'' (2009) • ''[[Grand Theft Auto V]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-74&amp;diff=711940</id>
		<title>AK-74</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-74&amp;diff=711940"/>
		<updated>2013-07-03T07:06:17Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-74 and variants have been seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
''Please note that some movies and TV shows feature the [[AK-47#Norinco Type 84S|Norinco Type 84]], which is a Chinese AK variant that looks similar to the AK-74 but is chambered in 5.56x45mm. Do not confuse these with the genuine mil-spec AK-74.''&lt;br /&gt;
&lt;br /&gt;
Also note that AK-74 and its update AK-74M is a standard-issue assault rifle for Russian armed forces since the 70s. All fictional depictions of 7.62x39 AK variants as standard-issue Russian military weapon, therefore, should be considered an anachronism until proven otherwise (for example, some special forces operators and front line soldiers have been known to arm themselves with available 7.62x39 AK rifles and light machine guns as a matter of personal choice).&lt;br /&gt;
&lt;br /&gt;
= AK-74 =&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|right|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:RomanianAK74.jpg|thumb|right|400px|Romanian manufactured AK-74 - 5.45x39mm. Romanian rifles can be identified by the position of the bayonet lug directly beneath the front sight, rather than on an extension behind it as seen on Russian weapons, along with the earlier AKM style gas block.]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|right|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1974 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-74}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[August. Eighth]] ||  || Russian soldiers || AK-74Ms with and without [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]s  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]] ||  || Russian OMON officers and criminals ||  AK-74M  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Darkest Hour, The|The Darkest Hour]] ||  ||  || AK-74M  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]] || || Russian guard ||  AK-74M || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]] || || various characters ||  AK-74M|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]] || || different characters ||  AK-74M. Some with the forward handgrips and the red dot sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[D-Day (Den'D)]]  || [[Mikhail Porechenkov]] || Ivan || With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || || Russian guards ||  AK-74M || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[9th Company]] ||  || Soviet soldiers ||  w/ NSPU scope,[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]  ||rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Marat Gudiev]] || Akhmet || &lt;br /&gt;
|-&lt;br /&gt;
|  || Afghan Mujahideen || w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Snatch]] || [[Rade Serbedzija]] || Boris 'The Blade' Yurinov ||  With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Checkpoint (Blokpost)]] ||  || Russian soldiers ||  AK-74M  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye]] ||   || Soviet soldier ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Pink Panther]] ||  || Yussa's men ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Condor]] ||  || Guards ||   || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||  || Soviet paratroopers ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Solo Voyage]] ||  || Soviet sailors ||   || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit Back (Otvetnyy khod)]] ||   ||Soviet soldiers|| || 1981&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Continuum - Season 2]] ||  ||   || AK-74M / &amp;quot;Second Chances&amp;quot; (E01)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]|| || Chechen terrorists ||  AK-74 and AK-74 with [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Storm Gate, The|The Storm Gate]]||  || Russian soldiers ||AK-74M || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[E-Ring]]|| || Serb gunman || &amp;quot;War Crimes&amp;quot;, With drum magazine and scope  || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[I Have The Honor! (Chest Imeyu!)]]||  || Russian paratroopers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]] ||  || OMON and SOBR teams ||  AK-74 and AK-74M || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]] ||  || Russian and Chechen forces ||  AK-74 and AK-74M; some with [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[State Border: Film 8, The|The State Border: Film 8 ]]|| || Soviet Border guards ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]] || Assassin ||  K-74M Outfitted with scope and 20-round magazine || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || Dejima Refugees ||   || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]] || Hotel Moscow||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]] || Militia fighters ||  both AK-74 and AK-74M || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Sham  ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]] ||   ||  in Hirano's FPS game imagination || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Beasts]] || ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon]] ||  ||  || AK-74M || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation Flashpoint]] || || w/ GP-30 grenade launcher ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Soldier of Fortune II: Double Helix]] || ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sum of All Fears, The (VG)|The Sum Of All Fears]] || || ||AK-74M, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hitman: Contracts]] || || w/ optional silencer ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] ||  ||||AK-74M ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Close Combat: First to Fight ]] ||  || With ribbed metal magazine ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Project Reality]] ||  || With optional bayonet || With inaccurate smooth reciever cover || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]] ||  || AK-74M, with optional [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]], bayonet, and 1P29 scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.W.A.T. 4]] || AK-74 || Skeletonized buttstock  || Only usable by hostile NPCs || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;AK-47 Hawkeye&amp;quot; || With custom-painted handguard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  || With PK-AS red dot scope || AK-74M || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Mission: Shock Force]] || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Crysis]] || FY71 || Heavily-customised with various accessories ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kane &amp;amp; Lynch: Dead Men]] || || AK-74M ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA: Armed Assault]] || || ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]] || Kaliningrad 74 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]] || || || unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil 5]] || ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ GP-30 grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]] ||  || With ribbed metal magazine ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rage]] || &amp;quot;Assault Rifle&amp;quot; || &amp;quot;Futuristic&amp;quot; AK-74, various fictional accessories || || 2011 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield 3]] || || AK-74M, with various accessories ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dead Island]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War Inc. Battlezone]] ||&amp;quot;Kalashnikov AK-74M&amp;quot; || w/ various attachments  ||AK-74M || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || ||  ||gold plated|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metro: Last Light]] || Kalash ||w/ various upgrades  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AKS-74 =&lt;br /&gt;
[[Image:BulgarianAK74.jpg|thumb|right|400px|Bulgarian manufactured AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|right|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|right|400px|AKS-74M with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.2}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|690}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKS-74}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Pandawa fighters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nightingale the Robber (Solovey-Razboynik)]] ||  || Russian soldiers, Police and some criminals ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nightingale the Robber (Solovey-Razboynik)]] || [[Ivan Okhlobystin]]  || Solovey-Razboynik  ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkest Hour, The|The Darkest Hour]] ||  ||  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kick-Ass]] ||   ||  ||With GP-30 grenade launcher, seen on wall || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]] ||   || Criminal gang and Russian OMON officers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]] ||  [[Tikhon Zhiznevskiy]] || Dlinnyy ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mirage]] ||  ||  ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Terrorists, Russian paratroopers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || || Russian guards || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company]] ||   || Soviet soldiers || w/ bayonets, [[GP-series_grenade_launcher#GP-25|GP-25 grenade launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company]] ||   || Afghan Mujahideen || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Supremacy]] ||  || FSB agent ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Moscow Heat]] || [[Alexander Nevsky]] || Vlad Stepanov ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[World Is Not Enough, The|The World Is Not Enough]] ||  || Russian Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saint, The (1997)|The Saint]] ||  ||||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jackie Chan's First Strike]] ||  || Russian soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye]] ||    || Soviet soldier || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||  || Soviet paratroopers ||  With &amp;amp; without GP-30 grenade launchers || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interception (Perekhvat)]]'' || || Soviet Border guards || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || [[Boris Galkin]] || Lt Tarassov ||   || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || [[Mihai Volontir]] || Warrant Officer Volentir ||   || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' ||  || Soviet Army paratroopers ||   || 1977&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]] || Unknown actors || OMON and SOBR teams ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Have The Honor! (Chest Imeyu!)]] ||  || Russian paratroopers and Chechen rebels || Some fitted with the [[GP-series grenade launcher|GP-25 grenade launchers]]  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]] || [[Mikhail Porechenkov]] || Major Egorov ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]] ||  || Chechen terrorists and Russian Army Spetsnaz ||  With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||Dejima refugee|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Rogue Spear]] || ||  ||unusable  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell]] || || ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Conflict: Desert Storm II: Back to Baghdad]] || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Pandora Tomorrow]] || ||  ||used by hostile NPC's  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Akm-74/2|| Available w/ silencer, PSO-1 scope, and [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: Confrontation]] || AK-74 || w/ variety of accessories || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Clear Sky]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company: Roots of Terror]] || AK-74 || w/ With &amp;amp; without GP-25 grenade launchers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ Kobra red dot sight and PSO-1 scope ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=AKS-74U=&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|right|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
Contrary to popular belief, the AKS-74U is not exactly a «chopped» AKS-74. This weapon was designed during a contest for a submachine gun (a type of weapon earlier neglected by the Soviet army and police forces) during the late seventies. Furthermore, its original and primary purpose was a PDW for vehicle crews. Its use by Afghanistan-era air troops and later adoption as the standard police weapon answered to a lack of a submachine gun in Soviet firearms nomenclature.&lt;br /&gt;
&lt;br /&gt;
Thus, AKS-74U is a purpose-built weapon based on AK-74. Its telling features are its distinct muzzle flash hider (designed to lower the loud report and flash stemming from the short barrel, also making sure that the shortened gas system works reliably), the short foregrip, big-eared flip rear sight, lowered front sight and pivoting upper receiver. AKS-74U clones, collectively named '''Krinkov''' (a name never used by Russians themselves) may differ visually in details like front sight and foregrip length and shape, together with differences in construction. No converted AK-74 can be rightfully named AKS-74U. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|735}} (stock extended), {{convert|mm|490}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|210}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-74U}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Nightingale the Robber (Solovey-Razboynik)]] ||   || Russian Police ||   ||rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Badyuk]]  || Molot || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Oksana Fandera]]  || Izabella Yur'evna  ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]] ||   || Russian soldiers ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Mission: Impossible - Ghost Protocol]] || || Russian agents || with accessory rails   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]] ||  || Russian OMON and Ukrainian Berkut officers ||    || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  ||  || thugs || airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]] || Eduard Flerov || Veteran ||    || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' ||   || Henchman ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elite Squad 2]] || || ||  Seen on the ground  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Icarus]] || || Hitmen ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]] ||  || OMON and contrabandists||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]] || [[Sonny Puzikas]] || Mercenary || with accessory rail, scope, and 45-round magazines attached || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]] ||  || ''StopCrime'' members ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]] ||  [[Yevgeni Tsyganov]] || Herman ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]] || [[David S. Lee]] || Krstic ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]] ||   || Russian Militia and OMON || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]] ||  || Russian mobster ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]] ||  ||  ||  Seen leaning on a wall in Toorop's apartment || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]] ||   || Terrorists ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[RocknRolla]] ||  || Russian thug ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| FSB agents ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]] ||  [[Larry Thomas]] || Osama Bin Laden ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || [[Chatthapong Pantanaunkul]] || Toto ||  With 45-round magazine and suppressor  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Henchman ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]] ||    ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]] ||  || Henchman ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider: The Cradle of Life]] ||  || Henchman ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bumer]] || || Militsioners and OMON members ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |''[[Die Another Day]] ||  [[Pierce Brosnan]] || James Bond ||  ||rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || Bond's teammates ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || North Korean soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Yune]] || Zao ||   &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ballistic: Ecks vs. Sever]] || [[Lucy Liu]] || Sever || Fitted with black furniture and a [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || || Militia patrolman ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]] || [[Razaaq Adoti]] || Mo'alim ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider]] ||  [[Daniel Craig]] || Alex West ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother 2#AKS-74U|Brother 2]] || || Belkin's henchman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The World Is Not Enough]] ||   || Russian Army soldiers || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Jackal]] || || MVD SOBR officers ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saint]]'' || [[Val Kilmer]] || Simon Templar || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Chan's First Strike]] || || Ukrainian police officers ||   || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |'' [[GoldenEye]] ||  [[Pierce Brosnan]] || James Bond || ||rowspan=&amp;quot;3&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Famke Janssen]] || Xenia Onatopp || With dual mag clamp &lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]] || Alec Trevelyan ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Academy 7]] ||    || Guard ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Pink Panther]] || [[Jennifer Edwards]] || Yussa ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Afghan Breakdown]] || || Soviet tank crewman ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Televison===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[State Border: Film 8, The|The State Border: Film 8]] || Andrei Alyoshin || Capt. Valeriy Belov || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Unknown actors || Many characters || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Alexander Vysokovskiy || Max Karelskiy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || [[Dmitri Dyuzhev]] || Kosmos Kholmogorov || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Pavel Maikov || Viktor Pchyolkin || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]]||  || French Special Forces ||&amp;quot;Communication&amp;quot; (S02E01) || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[E-Ring]]||[[Benjamin Bratt]]||Lt. Col. James Tisnewski||&amp;quot;Fallen Angels&amp;quot; (S01E06)|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Human Target]] ||  || Spetznaz soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sanctuary]] ||  || Liberian rebels || &amp;quot;Homecoming&amp;quot; (S04E06)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Continuum - Season 2]] ||  ||   || &amp;quot;Second Chances&amp;quot; (E01)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ Jormungand ]]||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| terrorists || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!|Full Metal Panic!: The Second Raid]] || terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Planetes]] || El Tanikan soldiers || With solid stock and top of handguard removed || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]] || ||  || not usable || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 2: Sons of Liberty]] ||  ||w/ laser sight and an optional sound suppressor  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation Flashpoint]] ||AK-74 SU  || w/ metallic body and AKS like folding stock || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[America's Army]] || || w/ and without Kobra red dot sight and PSO-1 scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Delta Force: Task Force Dagger]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hitman 2: Silent Assassin]] || AK Rifle  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;5.45mm SMG&amp;quot; || ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II: Back to Baghdad]] || || w/ and without silencer ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chaser]] || AKS74UN|| [[Talk:AK-74|AKS-74UN]] with scope ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Arms]] || AK-74U ||  ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]] || AK-74U || w/ camouflage paint scheme and Kobra red dot sight ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.W.A.T. 4]] || AK-74su || Skeletonized buttstock  || Only usable by hostile NPCs || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black]] || || || Stock footage || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA: Armed Assault]] || || w/ and without silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Company: Roots of Terror]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company]] ||  || w/ sound suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dark Sector]] || AKS-74 || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon Advanced Warfighter 2]] ||  ||  ||In the console versions only; absent from the PC version || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]] ||  || Mistakenly chambered for 7.62x39 M43 ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] ||  || w/ Kobra red dot sight and sound suppressor ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company 2]] || AKS-74U Krinkov || w/ sound suppressor, and red dot and/or ACOG sight ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[MAG]] || AK-74U  || w/ muzzle brake removed and cheekpad on stock ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Conviction]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] || AK74u || w/ blackened forend, red dot/reflex sight or scope, or [[GSN-19 grenade launcher]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]] ||  || w/ various attachments || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]] ||  || With Surefire Universal weaponlight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War Inc. Battlezone]] || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jagged Alliance: Back in Action]] || AKSU-74 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Call of Duty: Black Ops II]] || AK74u || w/ synthetic forend and metal magazines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Arctic Combat]] || AKSU-74 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tomb Raider (2013)|Tomb Raider]] || Fully Automatic Pistol || modified || MP only || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kbk wz. 1988 Tantal=&lt;br /&gt;
[[Image:Wz.88 Tantal.jpg|thumb|right|400px|Kbk wz. 1988 Tantal - 5.45x39mm]]&lt;br /&gt;
The karabinek wzór 1988 (Carbine Model 1988) Tantal is a 5.45mm assault rifle designed and produced in Poland in the late 1980s.&lt;br /&gt;
&lt;br /&gt;
The Polish KbK Wz. 88 &amp;quot;Tantal&amp;quot; is considered by many to be one of the most unique small calibre Kalashnikov rifles made outside of Russia. A primary consideration in its' design was the three-round burst option, as well as the ability to fire rifle grenades. The 5.45mm version has had several PIP upgrades since its' initial production, but the lack of funds and membership into NATO halted its' further production. About a year ago it was reported that all units (mostly elite and para) using the &amp;quot;Tantal&amp;quot; were reissued 7.62mm weapons because of a lack of ammo for the 5.45mm rifle. The 5.56x45mm NATO version of this rifle, known as &amp;quot;Beryl,&amp;quot; had not yet been placed into service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1987–1990)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]].&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.69}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|748}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|432}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs 2 (Psy 2: Ostatnia krew)]]''  || [[Boguslaw Linda]] || Franz Maurer ||  ||  1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs 2 (Psy 2: Ostatnia krew)]]''  || [[Artur Zmijewski]] || Radoslaw Wolf ||   ||  1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]] ||  || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skbk wz. 1989 Onyks=&lt;br /&gt;
[[Image:Wz89-1.jpg|thumb|right|400px|Skbk wz. 1989 Onyks - 5.45x39mm]]&lt;br /&gt;
Poland made its own version of the AKS-74U known as the wz. 89 Onyks which is based on the wz. 88 Tantal. The Onyks differs from the AKS-74U most notably in the design of the folding stock, rear sights mounted on the front trunion rather than dust cover and a different muzzle device.&lt;br /&gt;
The 5.45 mm subkarabinek wz. 1989 Onyks is a lightweight Polish carbine variant of the 5.45 mm wz. 1988 Tantal assault rifle, also based on the AK(S)-74U Work on the weapon began in 1989 at the Ośrodek Badawczo-Rozwojowy state research institute in the city of Radom. The weapon’s technical specifications were confirmed that same year. It was not until 1990 that production approval was given for the first prototypes, evaluated the following year in a series of military qualification tests resulting in an order for an initial pre-production batch in 1993, to be manufactured at the Łucznik Arms Factory in Radom.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1987–1990)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]].&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.22}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|720}} (stock extended), {{convert|mm|519}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|207}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hans Kloss. Stawka wieksza niz smierc]] || || East German soldier || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Weekend]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull]] ||[[Janusz Gajos]] || Zbigniew Chyb &amp;quot;Benek&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull]] || [[Andrzej Grabowski]] || Jacek Goc &amp;quot;Gebels&amp;quot;  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Proof of Life]] || || Russian soldiers and ELT rebels || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sara]]''  || [[Jack Recknitz]] || Jozef´s bodyguard ||   ||   1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs 2 (Psy 2: Ostatnia krew)]]''  ||  || Yakushin´s man ||   ||   1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AKS-74UB =&lt;br /&gt;
5.45 mm &amp;quot;folding stock shortened silent&amp;quot; (silenced), as coded in the acronym.&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|right|401px|AKS-74UB - 5.45x39mm with [[GSN-19 grenade launcher]] 30mm grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[America's Army]] || With Kobra red dot sight, [[GSN-19 grenade launcher]], and PSO-1 scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || With [[GSN-19 grenade launcher]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= AIM/AIMS-74 =&lt;br /&gt;
[[Image:AIMS-74.jpg|thumb|right|400px|AIMS-74 - 5.45x39mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1986 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.69}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|748}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|432}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AIM/AIMS-74}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Corps, The|The Hard Corps]]|| ||Hoodlum||||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= AK-105 =&lt;br /&gt;
[[Image:AK-105.jpg|thumb|right|451px|AK-105 - 5.45x39mm]]&lt;br /&gt;
The AK-105 is a modern short carbine variant of the AK-74M.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine, 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-105}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[August. Eighth]] || [[Aleksey Guskov]] || Kazbek Nikolaevich ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= AK-107 =&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|right|451px|AK-107 with experimental 60-round magazine - 5.45x39mm]]	&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-107 with [[GP-series grenade launcher#GP-25|GP-25]] 40mm grenade launcher - 5.45x39mm ]]&lt;br /&gt;
Full-sized assault rifle in 5.45x39mm  with &amp;quot;compensated action&amp;quot; for much better accuracy. Almost identical to [[AEK-971]].&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault RIfle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine, 60 round casket magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-107}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell]] || || w/ [[GP-30]] grenade launcher ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Pandora Tomorrow]] || || w/ [[GP-30]] grenade launcher ||used by hostile NPC's  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || As the &amp;quot;AK-107bis&amp;quot; || With custom muzzle brake, Crane stock, RIS handguard, and M68 Aimpoint red dot scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ Kobra red dot sight, PSO-1 scope, and GP-30 grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: Confrontation]] || || w/ variety of accessories ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PSL_Sniper_Rifle&amp;diff=689958</id>
		<title>PSL Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PSL_Sniper_Rifle&amp;diff=689958"/>
		<updated>2013-05-05T00:57:13Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Romanian-FPK-PSL.jpg|thumb|right|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R&amp;lt;br&amp;gt;Compare to the [[SVD Dragunov]]; note longer exposed part of the gas piston, straight safety lever, &amp;quot;X&amp;quot; shaped stamping on the magazine, and magazine located immediately in front of the trigger guard rather than some distance ahead.]]&lt;br /&gt;
The Romanian FPK or PSL (''Puşcă Semiautomată cu Lunetă'') sniper rifle (stamped FPK on the receiver, but called both PSL and FPK by the Romanians) was developed in the 1970s as their version of a designated marksman rifle, much like the [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 system]] used by the U.S. Built using an [[RPK light machine gun|RPK]] stamped receiver with the [[AK-47|AK]] long stroke piston but is chambered for 7.62x54mm R. The Romanians never really used the PSL/FPK as a sniper in their armed forces, instead choosing other long range weapons (such as commercial bolt action rifles) for that task. The Romanian PSL sniper rifle is commonly encountered in the U.S. and is often sold as a [[SVD Dragunov|Dragunov]] to the uninformed.  Known as and referred to in the U.S. as the PSL, FPK, as well as the names ascribed by U.S. distributors like ROMAK-3 and PSL-54C (Century Imports), SSG-97 (as called by Interordnance) and the Romanian &amp;quot;Dragunov&amp;quot; or Romanian &amp;quot;FPK&amp;quot; (as sold by Tennessee Guns which are assembled in the U.S with Romanian parts). &lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1970-Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x54mmR, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.31}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1150}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|620}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-rounds&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marksman, The|The Marksman]] || || Terrorist ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hurt Locker, The|The Hurt Locker]] || || Insurgent sniper ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Home of the Brave]] |||| Insurgent sniper ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[District 13: Ultimatum]]|| || Guard ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar]] ||  || Taliban fighter ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces (2011)|Special Forces]]|| || Taliban fighter ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]] || || Russian agent ||  With bipod  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alex Cross]] || [[Matthew Fox]] || Picasso ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell]] || ||  ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Pandora Tomorrow]] ||  ||  || used by hostile NPC's || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 2: The Fall of Max Payne]]||Dragunov||||Mona's primary sniper rifle||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Cause 2]]||Sniper Rifle || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon: Future Soldier]] || PSL-54C || w/ RIS handguard and synthetic furniture ||w/ various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=680494</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=680494"/>
		<updated>2013-04-09T04:10:12Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Kel-Tec RFB Carbine */ In the Alpha both NATO and Iranian divers use it, this will probably change though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''ArmA III''&lt;br /&gt;
|picture = Arma3BoxArt.jpg&lt;br /&gt;
|series = ''[[ArmA]]''&lt;br /&gt;
|date = TBA 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Military-Simulation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. Release date for the game is to be announced during 2013. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. &lt;br /&gt;
&lt;br /&gt;
The storyline is set in mid-2030s during an international conflict between NATO and the Iranian Armed Forces in the Aegean Sea. The main protagonist is Captain Scott Miller, a former United Kingdom Special Forces (UKSF) operator who becomes stranded on a 350km² fictional Mediterranean island called &amp;quot;Altis&amp;quot; (Based upon the 475km² Greek island, Lemnos), and must fight his way out by building an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
Traditionally with the ''ArmA'' series, the player will also be able to play with three more characters: Lieutenant Jeff Larkin, a helicopter pilot; Sergeant Rick Hutchinson, a (possibly) tank commander; and Corporal Ben Kerry, a light infantry soldier - all are serving in different units of the United States Army 7th Infantry Division (7th US Army Europe).  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are currently seen in early release footage and the playable alpha of the upcoming video game ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as the standard sidearm of NATO forces. It's in game designation is '''P07''', and it's chambered for 9x21mm, the same as the OPFOR pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.  'Bump' on the trigger guard, small serrations on the slide, slightly angled trigger guard, all indicative of the earlier, pre-2004 models making it unlikely that such models would be in the hands of 2030-plus-something front line troops.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_P99_1.jpg|thumb|none|600px|World model of P07. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_p99_2.jpg|thumb|none|600px|Kerry wields his P07 during a lovely sunset. Image taken from Alpha]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears as the OPFOR pistol under the fictional classification of '''Rook 40'''. Like the P99, it is chambered in 9x21mm, and their magazines are interchangable.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_Rook40_1.jpg|thumb|none|600px|World model of the &amp;quot;Rook 40&amp;quot; Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_Rook40_3.jpg|thumb|none|600px|FPS view of the Rook 40. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== CZ SCORPION EVO 3 A1 ==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] is used by NATO combat divers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA3 Scorpion.jpg|thumb|none|600px|A NATO combat diver with a suppressed SCORPION EVO 3 A1 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] was spotted in a gameplay screenshot during Gamescom 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3-TDI.jpg|thumb|none|600px|An American soldier holding a TDI Vector fitted with red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli_M4#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M4 SASS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 6-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3 -BenelliM4.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-BenelliM4irons.jpg|thumb|none|600px|Down the sights of the M4 SASS.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by NATO soldiers and appears as the &amp;quot;Mk 20&amp;quot;. It features a tan body scheme and Monolith Arms rail system, and can be customized with a variety of attachments. A unique grenade launcher available only for the weapon and called the &amp;quot;Mk 20GL&amp;quot;, is presumably based on the [[FN GL-1]]. &lt;br /&gt;
&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|none|500px|FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American soldier running with a F2000 Tactical, fitted with red dot sight and vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-3.jpg|thumb|none|600px|An American soldier fires a F2000 Tactical, fitted with red dot sight, laser sight, and the presumably FN GL-1. Note that the barrel is shorter than the one seen above.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
Iranian soldiers are seen with a fictional variant of the [[DIO KH2002|DIO KH2002 Sama]], known in game as the '''Katiba 6.5mm'''. It fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been lowered and modified with a rail system. Like the other assault rifles, the KH2002 can be customized with various attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|450px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A3kio.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_Katiba_2.jpg|thumb|none|600px|World model of the Katiba 6.5mm. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_Katiba_3.jpg|thumb|none|600px|World model of the Katiba Carbine 6.5mm model. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_Katiba_4.jpg|thumb|none|600px|World model of the Katiba GL 6.5mm, with undermounted EGLM. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
In pre-Alpha footage, Iranian soldiers we're seen using a variety of [[Tavor TAR-21]]s as their standard issue weapon; there is a rumor that presumably obtaining it from the Israelis after conquering Israel. With the release of the Alpha, the standard issue weapon of the Iranian soldiers was changed to the Iranian-made [[DIO KH2002|DIO KH2002 Sama]], with the model of the TAR-21 changed to the '''Airsoft''' Ares Tavor TAR-21 model (distinguished by the small rail on-top and sand color scheme), also using the in-game designation &amp;quot;TRG-21&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro 21 red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-1.jpg|thumb|none|600px|A pre-Alpha promotional image, showing the various attachments available for the TAR-21 (as well as for other weapons featured in the game); among the attachments are two types of ELCAN scopes, C-More red dot sight, AN/PEQ-15 ATPIAL-based IR designator, and a [[Noveske Rifleworks rifle series|Noveske Rifleworks]]-style flash suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-tavor-2.jpg|thumb|none|600px|A pre-Alpha image of Iranian soldiers aiming TAR-21s. Note: C-More red dot sights are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma_3_steam_aug16_2_4.jpg|thumb|none|600px|Another pre-Alpha image of Iranian soldiers with TAR-21s.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]], appears as the '''SDAR 5.56mm''', is used by NATO and Iranian combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarfb2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MX 6.5mm&amp;quot; ==&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the [[Remington ACR]] and [[Robinson Armament XCR]]. Compact and light machine gun variants are also available. By default, it fires caseless 6.5mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Robarm XCR R.jpg|thumb|none|400px|Robinson Armament XCR-L Standard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Armxcr.jpg|thumb|none|600px| A MX Rifle with a Leupold HAMR sight.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_MX_1.jpg|thumb|none|600px|Standard rifleman variant of the MX 6.5. Unfortunately, that AFG is not removeable, and neither are any grip or underbarrel launcher attachments. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_MX_2.jpg|thumb|none|600px|Carbine variant of the MX 6.5. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_MX_3.jpg|thumb|none|600px|Squad Weapon variant of the MX 6.5. It utilizes 100 round casket magazines for standard issue, but is interchangable with other 30 round variants, and vice versa. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_3GL_1.jpg|thumb|none|600px|MX 6.5 with underbarrel 3GL. Currently, the 3GL is depicted incorrectly, as a single round launcher. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_MX_4.jpg|thumb|none|600px|Marksman variant of the MX 6.5. In game, it's 7.62mm rifle, despite having almost no dimensional differences to the other rifles. However, the game is still in alpha. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
The [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] is shown during the Arma 3 GamesCom presentation.&lt;br /&gt;
&lt;br /&gt;
[[File:GM6.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-GM6side.JPG|thumb|none|600px|Side-view of the GM6 Lynx being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is seen used by NATO soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right are holding the Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-M14-1.jpg|thumb|none|600px|The far left soldier is armed with a scoped Mk. 14.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk14.jpg|thumb|none|600px|A first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Knight's Armament Company Light Machine Gun ==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]], appearing as the '''Mk200 6.5mm''', is one of the machine guns available to OPFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5mm caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armamk200.jpg|thumb|none|600px|In-game KAC LMG with flip-up BUISs and RIS foregrip. Note the caseless ammunition belt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_mk200.jpg|thumb|none|600px|In-game KAC LMG with flip-up BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-e3-1.jpg|thumb|none|600px|An Iranian soldier wields a KAC LMG with ELCAN scope and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_MK200_1.jpg|thumb|none|600px|World model of the Mk 200 6.5mm. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch XM25 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] is a confirmed weapon to be featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm 3GL ==&lt;br /&gt;
The Metal Storm 3GL is the standard underbarrel launcher of NATO forces. &lt;br /&gt;
&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3gl.jpg|thumb|none|600px|The 3GL seen mounted on a MX 6.5 on an armoury table.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_3GL_1.jpg|thumb|none|600px|A 3GL mounted underneath a MX 6.5mm barrel. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
== EGLM ==&lt;br /&gt;
[[FN EGLM]] launchers are seen mounted on certain [[Tavor TAR-21]] rifles in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNGL1.jpg|thumb|none|400px|FN GL-1 - 40mm which closely resembles the fictionalized version presented in the game]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_EGLM_1.jpg|thumb|none|600px|The TAR-21 with an underbarrel EGLM. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TAR-21_GL.jpg|thumb|none|600px|An early image showing the EGLM mounted on a TAR-21.]]&lt;br /&gt;
&lt;br /&gt;
== NLAW ==&lt;br /&gt;
The [[NLAW]] (British designation for the MBT LAW) is the standard launcher of NATO troops. Currently, in the Alpha build, anti-tank launchers can also be used as guided missile launchers. This will be remedied before finalization.&lt;br /&gt;
[[Image:NLAW.jpg|thumb|400px|none|SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm]]&lt;br /&gt;
[[Image:Arma3_NLAW_1.jpg|thumb|none|600px|World model of the NLAW. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Arma3_NLAW_2.jpg|thumb|none|600px|FPS view of the NLAW. This AT rifleman has a serious snake phobia, it seems. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-32 ==&lt;br /&gt;
The [[RPG-32]] appears as the '''RPG-42''' and is the standard OPFOR launcher.&lt;br /&gt;
[[Image:RPG-32 Hashim.jpg|thumb|400px|none|RPG-32 Hashim - 105mm]]&lt;br /&gt;
[[image:Arma3_RPG42_1.jpg|thumb|none|600px|World model of the RPG-32. Image taken from Alpha.]]&lt;br /&gt;
[[image:Arma3_RPG42_2.jpg|thumb|none|600px|FPS view of an RPG-32 as OPFOR enjoy a lovely seafront. Image taken from Alpha.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
The [[Browning M2 Heavy Barrel|Browning M2HB]] is seen mounted on the Unmanned Ground Vehicle (UGV) used by the NATO faction in-game, alongside a possibly unknown model of a grenade launcher. The M2HB is also mounted on the &amp;quot;Panther&amp;quot; Armored Personnel Carrier (derived from the Namer APC), as well as the armed variant of the &amp;quot;Hunter&amp;quot; light armored vehicle (derived from the Oshkosh M-ATV), both used by the Iranian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_ugv_m2hb.jpg|thumb|none|600px|In-game Browning M2HB (circled in red) mounted on a NATO UGV.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_namer_apc_m2hb.jpg|thumb|none|600px|In-game Browning M2HB mounted on an Iranian &amp;quot;Panther&amp;quot; APC.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero M134 Minigun ==&lt;br /&gt;
A possibly [[Dillon Aero M134 Minigun|DE M134 Minigun]] is seen mounted on the &amp;quot;AH-9&amp;quot; attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_ah-9_minigun.jpg|thumb|none|600px|In-game a possibly DE M134 Minigun (circled in red) mounted on a NATO &amp;quot;AH-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
Strider ARCs that come mounted with turrets use the H&amp;amp;K GMG.&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:A3gmg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
The [[General Dynamics GAU-19/A|GD GAU-19/A]] is seen mounted on the &amp;quot;Mi-48 Kajman&amp;quot; attack helicopter (derived from the Mi-28 &amp;quot;Havoc&amp;quot;) used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the [[Shipunov 2A42]], although this reason could be for ''ArmA III'''s futuristic background.&lt;br /&gt;
&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|none|400px|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GD GAU-22/A]] is most likely the main armament of the F-35B Lightning II used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics XM301 ==&lt;br /&gt;
The [[General Dynamics XM301|GD XM301]] is seen mounted on RAH-66 Comanche attack helicopter used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== XM312 ==&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]], appears as the &amp;quot;M312&amp;quot; in-game, is seen mounted on a patrol boat used by the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[File:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
*''[[ArmA]]'' series&lt;br /&gt;
**''[[Operation Flashpoint]]'' (also known as ArmA: Cold War Assault)&lt;br /&gt;
**''[[ArmA: Armed Assault]]'' (also known as ArmA: Combat Operations)&lt;br /&gt;
**''[[ArmA II]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Checkpoint_(Blokpost)&amp;diff=675467</id>
		<title>Checkpoint (Blokpost)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Checkpoint_(Blokpost)&amp;diff=675467"/>
		<updated>2013-03-28T21:28:16Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* RGD-5 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blokpost1998rusdramawar.jpg|thumb|right|300px|Checkpoint (Blokpost) (1998).]]&lt;br /&gt;
&lt;br /&gt;
'''''Checkpoint''''' (Russian Title: '''''Blokpost/Блокпост''''') is a 1998 Russian war film directed by Aleksandr Rogozhkin about a group of soldiers stationed at an isolated checkpoint somewhere in the North Caucasus. As the movie progresses, the soldiers battle boredom, hostile locals, and a mysterious sniper.  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the film ''Checkpoint:'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74|AK-74M]] rifle is the main weapon for most of the Russian Army soldiers. A distraught female villager also fires one after seizing it from a soldier, as do several male locals after they pass the checkpoint. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Blokpost-AK74-1.jpg|thumb|none|500px|A distraught villager fires an AK-74M wildly.]]&lt;br /&gt;
[[File:Blokpost-AK74-5.jpg|thumb|none|500px|A soldier holds an AK-74M while sitting atop a BTR-80 APC.]]&lt;br /&gt;
[[File:Blokpost-AK74-2.jpg|thumb|none|500px|Bones ([[Roman Romantsov]]) aims an AK-74M.]]&lt;br /&gt;
[[File:Blokpost-AK74-3.jpg|thumb|none|500px|Professor ([[Kirill Ulyanov]]) fires an AK-74M after being shot at.]]&lt;br /&gt;
[[File:Blokpost-AK74-4.jpg|thumb|none|500px|A soldier fires into the air to disperse a crowd of angry villagers.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is used by several characters in the film, including Professor ([[Kirill Ulyanov]]) and Bones ([[Roman Romantsov]]). &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Blokpost-SVD-1.jpg|thumb|none|500px|Angry villagers attempt to grab the SVD Dragunov.]]&lt;br /&gt;
[[File:Blokpost-SVD-2.jpg|thumb|none|500px|A soldier aims an SVD.]]&lt;br /&gt;
[[File:Blokpost-SVD-3.jpg|thumb|none|500px|Professor fires the SVD after spotting a potential sniper.]]&lt;br /&gt;
[[File:Blokpost-SVD-4.jpg|thumb|none|500px|Another angle.]]&lt;br /&gt;
[[File:Blokpost-SVD-5.jpg|thumb|none|500px|Bones uses an SVD to examine his surroundings.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
Masha ([[Anastasia Razhuk]]) uses an [[SVD Dragunov#SVU Dragunov|SVU Dragunov]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:Blokpost-SVU-1.jpg|thumb|none|500px|Masha sets up the SVU.]]&lt;br /&gt;
[[File:Blokpost-SVU-2.jpg|thumb|none|500px|Masha prepares to fire.]]&lt;br /&gt;
[[File:Blokpost-SVU-3.jpg|thumb|none|500px|The SVU is wrapped up.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
Pisser ([[Yuri Grigoriev]]) uses a [[PKM]] machine gun throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mm R]] &lt;br /&gt;
[[File:Blokpost-PK-1.jpg|thumb|none|500px|Pisser patrols with the PKM on his shoulder.]]&lt;br /&gt;
[[File:Blokpost-PK-2.jpg|thumb|none|500px|A soldier makes some music by running a screwdriver over a 7.62x54mm belt.]]&lt;br /&gt;
[[File:Blokpost-PK-3.jpg|thumb|none|500px|Pisser pulls guard duty.]]&lt;br /&gt;
[[File:Blokpost-PK-4.jpg|thumb|none|500px|Pisser aims the PKM.]]&lt;br /&gt;
[[File:Blokpost-PK-5.jpg|thumb|none|500px|Pisser fires the PKM during an exchange of gunfire.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
One of the soldiers from the unit that is relieved of checkpoint duty carries an [[RPK-74]] light machine gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|401px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Blokpost-RPK74-1.jpg|thumb|none|500px|A soldier holds a RPK-74.]]&lt;br /&gt;
[[File:Blokpost-RPK74-2.jpg|thumb|none|500px|The RPK-74 is slung over the soldier's back as he leaves.]]&lt;br /&gt;
&lt;br /&gt;
==KPVT Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT Heavy Machine Gun]] is mounted on the turrets of Russian Army BTR-80 APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:Blokpost-KPV-1.jpg|thumb|none|500px|A BTR-80 with a KPVT machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
A [[GP-series grenade launcher#GP-25|GP-25 Grenade Launcher]] is attached to the AK-74M used by Skag ([[Denis Kirillov]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|401px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Blokpost-GP-1.jpg|thumb|none|500px|Skag loads a VOG-25 grenade into his GP-25 launcher.]]&lt;br /&gt;
[[File:Blokpost-GP-2.jpg|thumb|none|500px|The AK-74M/GP-25 lies next to Skag's bed.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-17 &amp;quot;Plamya&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Iliych ([[Andrey Krasko]]) is seen setting up a [[AGS-17 Plamya]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ags17.jpg|thumb|none|300px|AGS-17 &amp;quot;Plamya&amp;quot; on tripod - 30mm]]&lt;br /&gt;
[[File:Blokpost-AGS17.jpg|thumb|none|500px|Iliych sets up the AGS-17.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
A soldier grabs a [[RPG-7]] launcher when he spots a funeral procession approaching the checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Blokpost-RPG7.jpg|thumb|none|500px|The soldier holds a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
&lt;br /&gt;
The soldiers use a [[RPG-18]] tube as an improvised instrument while battling their tedium through music. &lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[File:Blokpost-RPG18-1.jpg|thumb|none|500px|A soldier beats the RPG-18 tube on some pot lids.]]&lt;br /&gt;
[[File:Blokpost-RPG18-2.jpg|thumb|none|500px|RPG-18 launchers hang next to a poster of the soldiers' commanding officer.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
&lt;br /&gt;
A [[RPG-26]] is used by Professor to dissuade a truck full of villagers from approaching the checkpoint when they drop off a package. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:Blokpost-RPG26-1.jpg|thumb|none|500px|Professor dashes towards a roadside position.]]&lt;br /&gt;
[[File:Blokpost-RPG26-2.jpg|thumb|none|500px|Professor aims the RPG-26.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==TM-62 Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
While searching a village, the soldiers come upon a boy hitting the fuze of a [[TM-62 anti-tank mine]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|400px|TM-62 anti-tank mine]]&lt;br /&gt;
[[File:Blokpost-mine.jpg|thumb|none|500px|The boy hits the fuze of the TM-62 mine with a hammer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Skag sets up a booby trap with an [[RGD-5 hand grenade]] while attempting to catch the sniper. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|300px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:Blokpost-RGD5-1.jpg|thumb|none|500px|Skag places the RGD-5 into a broken vodka bottle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hit_Back_(Otvetnyy_khod)&amp;diff=675465</id>
		<title>Hit Back (Otvetnyy khod)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hit_Back_(Otvetnyy_khod)&amp;diff=675465"/>
		<updated>2013-03-28T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Hit Back (Otvetnyy khod) &lt;br /&gt;
|picture = Hit Back DVD.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:SOV.jpg|25px]] USSR&lt;br /&gt;
|director = Mikhail Tumanishvili&lt;br /&gt;
|date= 1981&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Mosfilm&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Captain Tarassov&lt;br /&gt;
|actor1=[[Boris Galkin]]&lt;br /&gt;
|character2=Warrant Officer Volentir&lt;br /&gt;
|actor2=[[Mihai Volontir]]&lt;br /&gt;
|character3=Captain Shvetz&lt;br /&gt;
|actor3=[[Vadim Spiridonov]]&lt;br /&gt;
|character4=Sergeant Zinovieva&lt;br /&gt;
|actor4=[[Yelena Glebova]]&lt;br /&gt;
|character5=Lieutenant-Colonel Morozhkyn&lt;br /&gt;
|actor5=[[Anatoli Kuznetsov]]&lt;br /&gt;
|character6=Captain Zuyev&lt;br /&gt;
|actor6=Aleksandr Pyatkov&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Hit Back''''' (''Otvetnyy khod'') is a 1981 Russian action movie by Mikhail Tumanishvili. It is a sequel to ''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]''. The movie shows the reconnaissance group of Soviet Army paratroopers and marines during military exercise. &lt;br /&gt;
&lt;br /&gt;
See also: ''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the movie Hit Back (Otvetnyy khod):'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Makarov PM Pistol ==&lt;br /&gt;
The [[Makarov PM]] is the issue sidearm of Soviet Army officers and warrant officers including Lieutenant-Colonel Morozhkyn ([[Anatoli Kuznetsov]]). Most of the PMs are seen holstered.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Hit Back-PM.jpg|thumb|none|500px|PM in hand of Warrant Officer (of the &amp;quot;enemy&amp;quot; side of military exercise) who is trying to take Captain Tarassov as a prisoner.]]&lt;br /&gt;
&lt;br /&gt;
=Assault rifles=&lt;br /&gt;
== AKMS ==&lt;br /&gt;
In the opening scene marines are seen training with [[AKMS]] assault rifles. They are mostly AKMS of first model that lacks slant compensator on the tip of the barrel and some of them are loaded with bakelite plastic magazine.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Hit Back-AKMS-1.jpg|thumb|none|500px|Marine Sergeant Zinovieva ([[Yelena Glebova]]) with AKMS with bayonet among marines during the training. This AKMS is of second model with slant compensator on the tip of the barrel.]]&lt;br /&gt;
[[File:Hit Back-AKMS-2.jpg|thumb|none|500px|Marines with AKMS during the bayonet fighting training.]]&lt;br /&gt;
[[File:Hit Back-AK-10.jpg|thumb|none|500px|A bakelite magazine and the muzzle without compensator are seen.]]&lt;br /&gt;
&lt;br /&gt;
== AKS ==&lt;br /&gt;
The special reconnaissance group members are armed with 7.62mm [[AKS-47]] of first model (instead of 5.45mm [[AKS-74]] as in [[In the Zone of Special Attention (V zone osobogo vnimaniya)|the previous movie]]). &lt;br /&gt;
[[Image:Aks47e.jpg|thumb|none|400px|Type I AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Hit Back-AKMS-3.jpg|thumb|none|500px|Paratrooper Warrant Officer Volentir ([[Mihai Volontir]]) with AKS.]]&lt;br /&gt;
[[File:Hit Back-AKMS-4.jpg|thumb|none|500px|Paratrooper Captain Tarassov ([[Boris Galkin]]) with AKS.]]&lt;br /&gt;
[[File:Hit Back-AKMS-5.jpg|thumb|none|500px|Close view on AKS.]]&lt;br /&gt;
[[File:Hit Back-AKMS-6.jpg|thumb|none|500px|Captain Tarassov and Warrant Officer Volentir with AKS.]]&lt;br /&gt;
[[File:Hit Back-AKMS-7.jpg|thumb|none|500px|Marine Captain Shvetz ([[Vadim Spiridonov]]) with AKS.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
[[AK-74]] assault rifles are used by Soviet troops.&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Hit Back-AK74-1.jpg|thumb|none|500px|Soldiers with AK-74s.]]&lt;br /&gt;
[[File:Hit Back-AK74-2.jpg|thumb|none|500px|Soldiers with AK-74s are combing the countryside in search of the reconnaissance group.]]&lt;br /&gt;
[[File:Hit Back-AK-11.jpg|thumb|none|500px|A radioman with AK-74 is seen at the background.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
== RPK light machine gun ==&lt;br /&gt;
[[RPK light machine gun]] is seen during the scene on the airfield.&lt;br /&gt;
[[File:RPK_lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Hit Back-RPK-1.jpg|thumb|none|500px|A muzzle and folded bipod of RPK is seen.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
[[KPVT]] Heavy Machine Gun is seen mounted on a BTR-60PB APC.&lt;br /&gt;
[[File:Kpvt_01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:Hit Back-KPVT.jpg|thumb|none|500px|A barrel of KPVT.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov YakB-12,7 ==&lt;br /&gt;
A four-barrel [[Yakushev-Borzov Yak-B|YakB-12,7]] machine gun is mounted on Mi-24 helicopter.&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Hit Back-YakB.jpg|thumb|none|500px|A YakB-12,7 is mounted on Mi-24.]]&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is blurry seen in final scene.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Hit Back-RPG7.jpg|thumb|none|500px|Marine with unloaded RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
[[File:Hit Back-23mm_ammunition.jpg|thumb|none|500px|Ammunition for 23mm aircraft automatic gun [[Gryazev-Shipunov GSh-23|GSh-23]].]]&lt;br /&gt;
[[File:Hit Back-12inch.jpg|thumb|none|500px|12-inch triple turrets of the coastal artillery. It's a unique battery positioned on the Black Sea coast.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sherlock_Holmes_2&amp;diff=640244</id>
		<title>Sherlock Holmes 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sherlock_Holmes_2&amp;diff=640244"/>
		<updated>2012-12-15T08:58:16Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: Redirected page to Sherlock Holmes: A Game of Shadows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Sherlock Holmes: A Game of Shadows]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=9th_Company:_Roots_of_Terror&amp;diff=621491</id>
		<title>9th Company: Roots of Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=9th_Company:_Roots_of_Terror&amp;diff=621491"/>
		<updated>2012-10-13T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:9CompanyCover.jpg|thumb|right|300px|''9th Company: Roots of Terror'' (2009)]]‎ &lt;br /&gt;
'''9th Company: Roots of Terror''' is a video game based on actual events that took place during the Soviet military campaign in Afghanistan. It is a PC based game developed by Noviy Disk. 9th Company follows the story of young recruits undergoing brutal training in Uzbekistan's Fergana Valley and culminates with a bloody stand against the Mujahideen warriors on a mountain top in Afghanistan. It's the Battle of Thermopylae all over again: one Russian fighter against ten Afghans! '''9th Company: Roots of Terror''' recreates in detail the events that took place during the last large-scale Soviet military operation. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] pistol is used by military and secret services. Still used today in the Warsaw Treaty countries. In game is used by Mujahideen and Soviet soldiers.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM Pistol - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
APB silenced pistol is used by Soviet troops and Soviet special forces in game mission 5.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Apb.jpg|thumb|none|500px|A Soviet soldier shoots a Mujahideen.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is an American assault rifle. Despite the fact that the USA never gave M16A2 rifles to the Mujahideen, it is seen in game used by Mujahideen forces.&lt;br /&gt;
[[Image:M16A2.jpg|500px|thumb|none|M16A2 Assault Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:M16x.jpg|thumb|none|500px|Mujahideen fire with M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The AKS-74 rifle with (but more commonly without) BG-15 Grenade launcher was used by Soviet Afghan National Army and Mujahideen. Considered to use &amp;quot;jungle-style&amp;quot; taped-together magazine stacks, thus the ammo supply is carried in 60-round increments and is ''incompatible'' with AKS-74U.&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|500px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:9RotaScreen01.jpg|thumb|none|500px|Enlarged screenshot showing weapons on characters using AKS-74 rifles with BG-15 launcher.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AKS-74U was used by Soviet infantry and tankers.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine gun=&lt;br /&gt;
==PK machine gun==&lt;br /&gt;
Used by Mujahideen and Soviet soldiers.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|left|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Soviet pkm.jpg|thumb|none|500px|Soviet soldier with PKM in mission 4.]]&lt;br /&gt;
[[Image:Mujahideen pkm.jpg|thumb|none|500px|Mujahideen open fire with PKMs on Soviet troops in mission 3 46kmh Pandzhar River.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
Used by Mujahideen and Soviet soldiers.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|left|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:9Rota02.jpg‎|thumb|none|500px|Enlarged screenshot showing weapons on players wielding AKS-74 rifles and SVD Dragunov Rifles.]]&lt;br /&gt;
[[Image:Svd dragunov.jpg‎|thumb|none|500px|Private Gioconda uses an SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk==&lt;br /&gt;
Used by Mujahideen.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|left|500px|Lee-Enfield No. 4 sniper rifle - .303 British]]&lt;br /&gt;
[[Image:9thCompany.jpg‎|thumb|none|500px|Enemy Mujahideen fire with Lee-Enfield Scope.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Used by the Mujahideen and Soviet soldiers. This weapon is good for attacking convoys.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|left|450px|RPG-7 40mm]]&lt;br /&gt;
[[Image:Rpg 7.jpg|thumb|none|500px|Soviets with RPG-7 fire on an enemy T-34 in mission Operation Stom 333 1979.]]&lt;br /&gt;
[[Image:Mujahideen rpg7.jpg|thumb|none|500px|Mujahideen attack a BMP-2 with RPG-7 fire.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
&lt;br /&gt;
[[RPG-18]] used by the Soviets and Mujahideen. It only has 1 rocket and cannot be reloaded.&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|350px|RPG-18 64mm]]&lt;br /&gt;
[[Image:Rpg 18.jpg|thumb|none|500px|RPG 18 with Soviet soldier.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==F-1 Grenade==&lt;br /&gt;
Used by Mujahideen force and Soviet soldiers.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 ==&lt;br /&gt;
&lt;br /&gt;
The Mujahideen and Soviet forces use the [[RGD-5 hand grenade]]. &lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|120px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Stationary weapons=&lt;br /&gt;
&lt;br /&gt;
==DShK 12.7mm==&lt;br /&gt;
&lt;br /&gt;
This very dangerous gun is used by Mujahideen forces and is also seen on enemy technicals. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|left|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Dshhk.jpg|thumb|none|500px|DShK in game.]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2== &lt;br /&gt;
&lt;br /&gt;
Used by Soviet soldiers and Mujahideen and is used on the KamAZ gun truck. It is incredibly lethal to enemy troops. The ZSU-23-4 Shilka '''quad''' AAA still gives this editor shivers.&lt;br /&gt;
[[Image:ZU-23.jpg‎ |thumb|none|left|400px|ZU-23-2 23mm]]&lt;br /&gt;
[[Image:Kamaz zu 23.jpg|thumb|none|500px|ZU-23-2 on Kamaz truck.]]&lt;br /&gt;
&lt;br /&gt;
==NSV heavy machine gun==&lt;br /&gt;
&lt;br /&gt;
Used by Mujahideen forces and Soviet troops.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|Tripod-mounted NSV heavy machine gun 12.7x107mm]]&lt;br /&gt;
[[Image:Nsvt.jpg|thumb|none|500px|NSVT in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=595217</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=595217"/>
		<updated>2012-07-28T07:20:49Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Konrad picks up his M9 in the intro of the game.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun can be seen in the trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in laser sight.&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. For some reason, it looks like the M4s have 2 rear iron sights, a flip up type and an A2 type.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] was seen in Trailer 5.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel and [[M16]]-style flash hider.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as the &amp;quot;Scout Tactical&amp;quot;.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lupo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] appears in game as the &amp;quot;M-99 Sniper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] was seen in Trailer 5.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] was seen in Trailer 5.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Eureka&amp;diff=591044</id>
		<title>Eureka</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Eureka&amp;diff=591044"/>
		<updated>2012-07-17T06:26:16Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the television series ''Eureka'':'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Eureka.jpg|thumb|right|450px|''Eureka'' (2006 - 2012)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
In the pilot episode (S01E01) Jack Carted ([[Colin Ferguson]]) carries a [[Glock 17]] whilst he is still acting as a U.S. Marshall. GD security carries the Glock 17 as well&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|[[Glock 17]] - 9x19mm]]&lt;br /&gt;
[[File:Eureka S01E01 (8).jpg|thumb|600px|none|Deputy Sheriff Josefine &amp;quot;Jo&amp;quot; Lupo ([[Erica Cerra]]) returns Jack's Glock after she has disarmed him.]]&lt;br /&gt;
[[File:Eureka S01E01 (73).jpg|thumb|600px|none|Jack's Glock is visible in his holster after he takes off his jacket when entering investigation mode.]]&lt;br /&gt;
[[File:Eureka Jo pistols.jpg|thumb|600px|none|Visible in the centre at the bottom of frame.]]&lt;br /&gt;
[[File:Eureka glock 3.jpg|thumb|600px|none|.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Soldeirs are seen with the [[Colt M1911A1]] after the cast time-travels back to 1947 in &amp;quot;Founder's Day&amp;quot; (S4E1).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Eureka m1911 1.jpg|thumb|none|600px|A soldier holds his M1911A1 on Carter.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's Enhanced Mark IV==&lt;br /&gt;
In &amp;quot;Dr. Nobel&amp;quot; (S1E6) Deputy Jo Lupo ([[Erica Cerra]]) is seen carrying [[M1911_pistol_series#Colt_Officer.27s_ACP|Colt Officer's Enhanced Mark IV]] with pearl grips strapped to her leg. Dr. Beverly Barlowe is seen with a similar gun in a later episode.&lt;br /&gt;
[[File:ColtEnhancedOfficers.jpg|thumb|300px|none|Colt Officer's Enhanced Mark IV]]&lt;br /&gt;
[[File:EurekaS1 M1911 1.jpg|thumb|600px|none|Jo flashes her Colt Officer's Enhanced Mark IV in an attempt to get Fargo to pay attention. Nice legs...]]&lt;br /&gt;
[[File:EurekaS1 M1911 2.jpg|thumb|600px|none|A wider view.]]&lt;br /&gt;
[[File:EurekaS2 m1911 6.jpg|thumb|600px|none|The Colt Officer's Enhanced Mark IV sits in Beverly's hidden wall safe.]]&lt;br /&gt;
[[File:EurekaS2 m1911 7.jpg|thumb|600px|none|A side view as she checks the magazine. The slide markings, while fuzzy read: &amp;quot;Colt MK IV (unreadable).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by Sheriff Jack Carter ([[Colin Ferguson]]), and Sheriff Andy ([[Ty Olsson]]).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|[[Beretta 92FS]] - 9x19mm]]&lt;br /&gt;
[[File:Eureka S01E01 (122).jpg|thumb|600px|none|Deputy Lupo ([[Erica Cerra]]) can be seen assembling a Beretta 92FS in the pilot episode (S01E01).]]&lt;br /&gt;
[[File:Eureka S01E03 (23).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E03 (36).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 b92 2.jpg|thumb|600px|none|Sheriff Carter pulls his Beretta 92 on Beverly in &amp;quot;A Night at Global Dynamics&amp;quot; (S2E13)]]&lt;br /&gt;
[[File:EurekaS1 b92 4.jpg|thumb|600px|none| Carter aims his Beretta at a science device in &amp;quot;The Ex-Files&amp;quot; (S4E8)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Deputy Jo Lupo ([[Erica Cerra]]) can be seen cleaning a number of pistols in the pilot (S01E01) including a [[Beretta 92FS Inox]].&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|400px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Eureak 92FS 1.jpg|thumb|600px|none|Jo starts the stop watch and begins assembling the weapon...]]&lt;br /&gt;
[[File:Eureka S01E01 (84).jpg|thumb|600px|none|...inserting the barrel into the slide...]]&lt;br /&gt;
[[File:Eureka S01E01 (91).jpg|thumb|600px|none|...slotting the slide onto the frame...]]&lt;br /&gt;
[[File:Eureka S01E01 (101).jpg|thumb|600px|none|...locking the slide back...]]&lt;br /&gt;
[[File:Eureka S01E01 (120).jpg|thumb|600px|none|...and stopping the stop watch.]]&lt;br /&gt;
[[File:Eureak 92FS 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 610==&lt;br /&gt;
Deputy Jo Lupo ([[Erica Cerra]]) uses a highly modified [[Smith &amp;amp; Wesson Model 610]] throughout the series. This is the same gun that first appeared in [[Blade: Trinity]] where it was known as the &amp;quot;Beef Eater&amp;quot;.&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Modelo 610.jpg|thumb|none|400px|[[Smith &amp;amp; Wesson Model 610]] - 10mm]]&lt;br /&gt;
[[File:Eureka Jo pistols.jpg|thumb|600px|none|Visible in the bottom right, with the unfluted cylinder swung out.]]&lt;br /&gt;
[[File:Eureka S01E03 (1).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
After time-travel shenanigans in the the Season 4 premire lead to an alternate timeline, Jo switches to a [[Walther PPK/S]] in her new role as GD's Head of Security. &lt;br /&gt;
[[Image:WaltherPPKSPachmayr.jpg‎ |thumb|none|350px|Walther PPK/S - stainless with Pachmayr rubber grips and factory flat bottom magazine - .380 ACP.]]&lt;br /&gt;
[[Image:Eureka PPKS 2.jpg‎ |thumb|none|600px|Jo, infected by a rage-inducing beam, pulls her PPK/S on Carter in &amp;quot;All the Rage (S4E3).]]&lt;br /&gt;
[[Image:Eureka PPKS 3.jpg‎ |thumb|none|600px|Carter holds the PPK/S after disaming Jo.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
Cusatomized [[Heckler &amp;amp; Koch USP Match]]es can be seen throughout the series. They are the custom pistols originally created for ''[[Blade II]]'' (subsequently also appearing in ''[[Blade: Trinity]]'' and ''[[Blade: The Series]]''). During the episode &amp;quot;Your Face or Mine&amp;quot;, two USP Matches are seen behind Fargo while he and Jo ([[Erica Cerra]]) are at a shooting range.&lt;br /&gt;
[[Image:Blade2-2.jpg|thumb|none|400px|[[H%26K_USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] - 9x19mm]]&lt;br /&gt;
[[File:Eureka S01E01 (22).jpg|thumb|600px|none|The USP is the top right pistol on the gun rack as seen in the pilot (S01E01).]]&lt;br /&gt;
[[File:Eureka S01E01 (316).jpg|thumb|600px|none|Jo ([[Erica Cerra]]) checking the custom USP as the end of the pilot (S01E01).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] fitted with a suppressor and laser aiming module can be seen on a wall in &amp;quot;Before I Forget&amp;quot; (S01E03). &lt;br /&gt;
[[File:SOCOM.jpg|thumb|400px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:Eureka S01E03 (40).jpg|thumb|600px|none|]]&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
Deputy Jo Lupo ([[Erica Cerra]]) uses a dressed up [[Winchester Model 1887]] on multiple occasions throughout the series. The weapon first appeared in ''[[Blade: Trinity]]'' where it was known as the [[Bone Jack]].&lt;br /&gt;
[[http://images3.wikia.nocookie.net/stargate/images/2/2d/Genii-rifle.JPG]]&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|[[Winchester Model 1887]] - 12-gauge, 10-gauge]]&lt;br /&gt;
[[File:Bone Jack.jpg|thumb|none|400px|Bone jack as seen in ''Blade: Trinity'']]&lt;br /&gt;
[[File:Eureka Bone Jack.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 bone jack 1.jpg|thumb|600px|none|Jo carries her Bone Jack in &amp;quot;Alienated&amp;quot; (S1E4)]]&lt;br /&gt;
[[File:Eureka bone jack 4.jpg|thumb|600px|none|Jo aims her Bone Jack  at Zane after meeting him for the first time in &amp;quot;E = MC…?&amp;quot; (S2E8)]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
There is a [[Mossberg 500]] with wood furniture sitting in a gun rack in the Sheriff's office.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge.  Note the wood furniture.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
There is a [[Remington 870]] sitting in the gun case in the Sheriff's office.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
==Calico M955A (mocked up as M1-L1 Triple-Pulse Rifle)==&lt;br /&gt;
A heavily modified [[Calico_Series_of_Rifles_and_Pistols#Calico_M955A|Calico M955A]] can be seen in the pilot episode (S01E01) by Deputy Lupo ([[Erica Cerra]]), where it is used as the &amp;quot;key&amp;quot; to open a locked door. Practically unrecognizable as a Calico (the only original feature visible is the trigger guard) the weapon can however by identified as the fictional &amp;quot;[[(Deep Rising) - M1-L1 Triple-Pulse Rifle|M1-L1 Triple-Pulse Rifle]]&amp;quot; which first appeared in ''[[Deep Rising]]''. The weapon has an additional cosmetic shell fitted over some portions of the weapon, but still visible from the original ''Deep Rising'' prop is the shape of the butt, the five fake muzzles around a central real barrel and the ribbed barrel jacket.&lt;br /&gt;
[[File:CalicoM955A.jpg|thumb|400px|none|Calico M955A Submachine gun - 9x19mm]]&lt;br /&gt;
[[File:DR-Calico-11.jpg|thumb|400px|none|For reference, the M1-L1 Triple-Pulse Rifle as it appears in ''Deep Rising'']]&lt;br /&gt;
[[File:Eureka S01E01 (112).jpg|thumb|600px|none|The modified Calico is visible in the Sheriff Department's armory. Note the opening in the bottom of the cosmetic silver shell of this weapon, which is necessary due to the base weapon ejecting spent cases downwards.]]&lt;br /&gt;
[[File:Eureka S01E01 (204).jpg|thumb|600px|none|Jo returns with her &amp;quot;key&amp;quot; to the locked door.]]&lt;br /&gt;
[[File:Eureka S01E01 (212).jpg|thumb|600px|none|A closer shot of the front end of the weapon, showing the fluted barrel shroud and the bracket at the rear of it which match the ''Deep Rising'' weapon.]]&lt;br /&gt;
[[File:Eureka S01E01 (224).jpg|thumb|600px|none|Jo unlocking the door. Although it is not clear in this screenshot, the muzzle flash emminated from what appears to be the centre axis for the rotating barrels but what is in actuality the barrel of the Calico.]]&lt;br /&gt;
[[File:Eureka S01E01 (232).jpg|thumb|600px|none|Jack stops Jo from attempting to turn off the time-warping machine by shooting its nuclear fuelled power supply.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Global dynamics security teamd as well as US soldiers are seen carrying [[MP7]]s at various points, fitted with Elcan scopes.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm ]]&lt;br /&gt;
[[File:Eureka S01E03 (41).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 MP7 1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 MP7 4.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 MP7 7.jpg|thumb|600px|none|Security officers aim the MP7s at the newly arived spaceship in &amp;quot;Ship Happens&amp;quot; (S3E14).]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Jim Taggert ([[Matt Frewer]]) uses a mocked up P90 as a laser weapon in &amp;quot;Phoenix Rising&amp;quot; (S2E1) and again in &amp;quot;A Night at Global Dynamics&amp;quot; (S2E13). A different mockup is used by Jo and various GD security personel as an anti-robot weapon.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|[[FN P90]] - 5.7x28mm]]&lt;br /&gt;
[[Image:EurekaS2 P90 1.jpg|thumb|none|600px|Taggert holds his P90 laser gun in &amp;quot;Phoenix Rising&amp;quot; (S2E1)]]&lt;br /&gt;
[[Image:EurekaS2 P90 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:EurekaS2 P90 3.jpg|thumb|none|600px|Jo fires her P90 at Martha in &amp;quot;Bad to the Drone&amp;quot; (S3E1). What appears to be a &amp;quot;black light&amp;quot; ultraviolet light bulb is mounted in the magazine well and a muzzle device similar to the L85-based PEP is fitted. ]]&lt;br /&gt;
[[Image:EurekaS2 P90 4.jpg|thumb|none|600px|Jo and Jack aproach the disabled drone. The P90 mockup has the same triple-dot muzzle as the PEP, but smaller and positioned verticaly rather than in a triangle. ]]&lt;br /&gt;
[[Image:EurekaS2 P90 5.jpg|thumb|none|600px| A GD security officer aims his P90 at Tiny the Titan rover in &amp;quot;Momstrosity&amp;quot; (S4E6).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]]s are used by the U.S. marines that respond to the crisis in the pilot (S01E01).&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eureka M16A2 1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E01 (281).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka M16A2 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Soldiers escorting a nuclear device in &amp;quot;Try, Try, Again&amp;quot; (S2E2) are armed with M4A1 carbines fitted with Aimpoint sights, foregrips, and weapons lights.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:EurekaS M4 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:EurekaS M4 4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K w/ AG36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]]  with an [[AG36]] grenade launcher is first seen in an armoury in &amp;quot;Before I Forget&amp;quot; (S01E3). Fargo carries a similar weapon in &amp;quot;Alienated&amp;quot; (S1E4)&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 mounted on [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]] - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[File:Eureka S01E03 (40).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 g36 2.jpg|thumb|600px|none|Fargo points with G36K/ AG36 combo at a Senator suspected of being an alien.]]&lt;br /&gt;
[[File:EurekaS1 g36 6.jpg|thumb|600px|none|He aims the weapon, fitted with an export sight, at the door as Jack arrives.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A Global Dynamics tactical team comander carries a G36C with an export sight in &amp;quot;Alienated&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:EurekaS1 g36 5.jpg|thumb|600px|none|The comander, Peterson, talks to Jack and Allison.]]&lt;br /&gt;
&lt;br /&gt;
==L85==&lt;br /&gt;
In &amp;quot;Alienated&amp;quot; (S1E4), Alison Blake carries an L85 of unknown model fitted with a G36's ZF 3x4° dual optical sight and a mocked-up front end as a PEP, &amp;quot;Pulse Energy Projectile Rifle&amp;quot;, a less-lethal crowd-control or anti-robotics weapon. Sheriff Carter carries the weapon in &amp;quot;Primal&amp;quot; (S1E9).&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:EurekaS1 L85 1.jpg|thumb|none|600px|Allison pulls the PEP from her trunk, promting Jack to coment that he &amp;quot;dosn't want to vaporise&amp;quot; anyone.]]&lt;br /&gt;
[[Image:EurekaS1 L85 2.jpg|thumb|none|600px|Another view of the weapon, it apparantly glows blue.]]&lt;br /&gt;
[[Image:EurekaS1 L85 6.jpg|thumb|none|600px|Jack aims the PEP at a nanobot swarm. The three dots blink red and then blue when it fires.]]&lt;br /&gt;
[[Image:EurekaS1 L85 8.jpg|thumb|none|600px|Jack and a security team enter the control room.]]&lt;br /&gt;
[[Image:EurekaS1 L85 10.jpg|thumb|none|600px|An exellent side view of the PEP as Sheriff Carter crawls though the vents, complaining the whole time.]]&lt;br /&gt;
[[Image:EurekaS1 L85 13.jpg|thumb|none|600px|Nathan Stark holds a PEP in the GD morgue during &amp;quot; A Night in Global Dynamics&amp;quot; (S2E13).]]&lt;br /&gt;
[[Image:EurekaS1 L85 15.jpg|thumb|none|600px|Sheriff Carter holds the PEP as he hunts &amp;quot;Martha&amp;quot;, an invisible target drone gone rouge, in Cafe Diem in &amp;quot;Bad to the Drone&amp;quot; (S3E1) .]]&lt;br /&gt;
[[Image:EurekaS1 L85 4.jpg|thumb|none|600px|Carter engages Martha with his PEP.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington Model 700 (Takedown rifle)==&lt;br /&gt;
A taken down [[Remington Model 700]] in a Choate Super Sniper Stock can bes seen in the Sheriff Department armory in the pilot (S01E01).&lt;br /&gt;
[[File:Savage 10FP-1-.jpg|thumb|400px|none|Remington Model 700 in Choate Super Sniper Stock - 7.62x51mm]]&lt;br /&gt;
[[File:Eureka S01E01 (22).jpg|thumb|600px|none|The disassembled Model 700 is visible on the left of the armory.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
There is a [[Winchester 1894]] sitting in the gun display case in the Sheriff's office.&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
There is a [[Remington 700]] sitting in the gun display case in the Sheriff's office.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
American soliders at Camp Eureka carry the [[M1 Garand]] when the cast time-travels back to 1947 in &amp;quot;Founder's Day&amp;quot; (S4E1) and &amp;quot;I'll Be Seeing You&amp;quot; (S4E9).&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Eureka m1 garand 1.jpg|thumb|none|600px|Soldiers aim their [[M1 Garand]]s at Fargo in &amp;quot;I'll Be Seeing You&amp;quot; (S4E9).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
An [[M60E3]] is used to test a personnel shielding system in &amp;quot;Before I Forget&amp;quot; (S01E03).&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|400px|none|M60E3 - 7.62x51mm]]&lt;br /&gt;
[[File:EurekaS1 M60 1.jpg|thumb|600px|none| The M60E3 fires]]&lt;br /&gt;
[[File:EurekaS1 M60 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E03 (39).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper SAW ==&lt;br /&gt;
In &amp;quot;Alienated&amp;quot; (S1E4), Vincent carries an M249 Paratooper SAW with a suppressor, ELCAN sight, and 100-round cloth ammo bag.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - a real blank adapted movie gun with bipod folded and a picatinny rail on the top of the feed tray cover - 5.56x45mm]]&lt;br /&gt;
[[File:EurekaS1 bone jack 1.jpg|thumb|600px|none|Vincent and his paratrooper SAW are visible behind Jo.]]&lt;br /&gt;
[[File:EurekaS1 m249 3.jpg|thumb|600px|none|A slightly better view of the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
A GD guard is seen manning an [[Browning M2|Browning M2 Heavy Barrel]] outside the Artifact chamber and in Level 5. Several other M2s are seen at Camp Eureka in the time-travel episodes, as well as on P-38 Lightning fighters.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:EurekaS1 M2 1.jpg|thumb|none|600px|An M2 position outside the artifact chamber.]]&lt;br /&gt;
[[Image:EurekaS1 M2 2.jpg|thumb|none|600px|An M2 outside a Level 5 lab. Note the gunner's MP7.]]&lt;br /&gt;
[[Image:Eureka m2 3.jpg|thumb|none|600px|A Browning M2 is seen at the camp gate in &amp;quot;Founder's Day&amp;quot; (S4E1).]]&lt;br /&gt;
[[Image:Eureaka M2 1.jpg|thumb|none|600px| Four M2 machine guns are mounted on a P-38 Lightning in Cafe Diem after being draged forward in time in &amp;quot;Crossing Over&amp;quot; (S4E5) a 20mm cannon is also mounted, just the the right of the leftmost M2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tranquillizer Rifle==&lt;br /&gt;
Dr. Jim Taggart ([[Matt Frewer]]) uses an unidentified tranquillizer rifle in the pilot (S01E01) and again in &amp;quot;Alienated&amp;quot;(S1E3).&lt;br /&gt;
[[File:Eureka S01E01 (166).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E01 (169).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E01 (175).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E01 (181).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eureka S01E01 (182).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EurekaS1 tranq 1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sun Dog&amp;quot; Electronic Pistol==&lt;br /&gt;
A number of the &amp;quot;Sun Dog&amp;quot; electronic pistols from ''[[Blade: Trinity]]'' can be seen in various gun racks throughout the series.&lt;br /&gt;
[[File:Eureka S01E03 (40).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Plasma rifle==&lt;br /&gt;
What appears to be some sort of plamsa rifle is fired by a GD security officer in &amp;quot;Invincible&amp;quot; (S1E5)&lt;br /&gt;
[[File:EurekaS1 gun 2.jpg|thumb|600px|none|The officer aims his weapon.]]&lt;br /&gt;
[[File:EurekaS1 gun 1.jpg|thumb|600px|none|He fires.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
Sheriff Carter ([[Colin Ferguson]]) uses a flamethrower in &amp;quot;Purple Haze&amp;quot; (S1E9)&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=588490</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=588490"/>
		<updated>2012-07-10T12:31:22Z</updated>

		<summary type="html">&lt;p&gt;Nohomers48: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AK-47#AKM|AKM]], or variants of the Chinese [[AK-47#Norinco Type 56|Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.&lt;br /&gt;
&lt;br /&gt;
'''The AK-47 is used by the following actors in the following movies:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Soviet/Russian Versions=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|right|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|400px|Type II AK-47 (note stock mounting bracket) with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|right|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|right|Type III AK-47 with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|right|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|right|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|right|400px|Authentic AK-47 built from US Receiver.  This is an '''Actual Screen used AK-47''' from the film ''[[We Were Soldiers]]'' (built by Cinema Weaponry) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugo AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, '''virtually no U.S. movie has a real original AK-47 prior to a certain date.'''  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on &amp;quot;We Were Soldiers&amp;quot;, using original blueprints and US made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.  This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland, Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1947 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|5.21}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|870}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|416}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40, 75 or 100-round box/drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-47}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]] || [[Jennifer Schwalbach Smith]]|| Esther || continuity error|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men: First Class]] |||| Soviet soldiers|||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]] || [[Suet Lam]] || Fat Lok || Polytech Legend model|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Dawn]] || [[Christian Bale]] || Deiter Dengler || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| African Rebels and Russian Alfa commandos || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Diamond]] || [[Leonardo DiCaprio]] || Danny Archer || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Diamond]] |||| RUF rebels || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch a Fire]] |||| ANC fighters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]] || [[Nicolas Cage]] || Yuri Orlov ||  Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]] ||    || thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sahara (2005)]] |||| Touraeg fighter || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nemesis 2: Nebula]] || [[Sue Price]]|| Alex Sinclair || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking News]] |||| Criminals || Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]] |||| Cameroonian border guard || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[K-19: The Widowmaker]] |||| Soviet sailors || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[We Were Soldiers]] |||| Viet Cong and NVA soldiers ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 2]] |||||| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]] |||| Serbian soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armstrong]] |||| Russian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godzilla (1998)]] |||| Ukrainian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story (1993)]] |||| Robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow III]] |||| Viet Cong fighters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] |||| Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]] |||| Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] |||| Enemy Soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]] || || Criminal Henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Before Dishonor]] || [[Brian Keith]] || Colonel Halloran || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living Daylights, The|The Living Daylights]] || [[Art Malik]] || Kamran Shah || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] |||| Enemy Soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]] |||| Terrorists || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocky IV]] |||| Soviet Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]] |||| East German border guards and Soviet Soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Year of Living Dangerously, The|The Year of Living Dangerously]] |||| Indonesian officer |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]] |||| Viet Cong fighters and Kurtz's men|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Odd Angry Shot]] |||| Viet Cong fighters || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fury, The|The Fury]] |||| Terrorists || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fury, The|The Fury]] || [[Kirk Douglas]] || Pete Sandza || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[At War as at War (Na Voyne kak na Voyne)]] ||  || German soldiers || Probably represented as [[Sturmgewehr 44]]s|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || || Soviet soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from East Berlin]] |||| East German (NVA) border guards || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maksim Perepelitsa]] ||  || Soviet Soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 8, The]]|||| Russian Border guards ||Some modified to resemble [[AK-74#AK-74|AK-74]] || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Citizen X]] |||| Red Army soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Ultimate Force]] ||[[Sean Gilder]] || Mick Sweeney || rowspan=&amp;quot;2&amp;quot;|Replica, switches to [[Zastava M70]] for firing scenes || rowspan=&amp;quot;2&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian O'Hare]] || Sean Weir&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]|| [[Shawn Doyle]] || Det. Merriweather |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''  [[Charlie's Angels (2011)|Charlie's Angels]]||  || || on photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Tank Police Squad and criminals ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunsmith Cats]]'' ||  || Seen in gun store || 1995-1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigun]]'' || Descarte's henchman || Futurisic version of AKMS || 1996-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Islamic revolutionaries &amp;amp; USSR soldiers || Seen in flashback || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Balalaika's men and other factions ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry]]'' || Shion ||   || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Gotham Knight]]'' || || Seen in flashback || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorist ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]'' ||   || Seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Terrorists ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]] |||| ||fires 7.62x51mm rounds || 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Black]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto 3]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||||w/ variety of accessories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksite: Area 51]]||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]]||||Can be upgraded with a [[Remington 870 Shotgun|Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.Switch]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]]||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]] ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Desert Storm II: Back to Baghdad]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Combined Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Confrontation]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Vice City Stories]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[No One Lives Forever 2 : A Spy In HARM's Way]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid:Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas (PSP)]] ||AK47  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||With optional ACOG, red dot sight, laser pointer, and silencer||Inaccurately modeled with AK-74 magazine||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Alert: A Path Beyond]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Storm: Sentinels]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ AR-15 buttstock; able to attach GP25 grenade launcher, Masterkey underbarrel shotgun, suppressor, red dot sight, EOtech holographic sight, Trijicon ACOG, thermal sight and/or extended magazine||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Dark]]||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World In Flames]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row]]||K6 Krukov||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter]] ||||Type I ||w/ 75-round drum (X360 only) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Panic Source]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye 007]]||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With optional GP-25 grenade launcher and bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Combat Zero: The Belkan War]]||||||Seen in cutscenes with cloth-wrapped handguard, non-playable||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||AK-47 (7.62mm)||none||none||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch: Dead Men]]||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer: Red Alert 3]] || || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]||||w/ wooden fore-grip||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Rogue Warrior]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye 007 (2010)|Goldeneye 007]]||||w/ optional Kobra red dot sight||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Singularity]]||||||used by Soviet guards in 1955||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||||w/ various upgrades||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] || AR-06 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || AK-47 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Harvest: Phantom Ops]] ||AK-101|| Type I w/ railed top cover|| fires 5.56mm rounds|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncharted 3]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Karma Online]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS: The Video Game]] |||| || trailer only|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Vietnam]] ||  || With optional bayonet ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] ||AK 47|| || fires 5.45x39mm rounds|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] ||AKM||w/ side-folding skeleton stock, polymer handguard, and custom pistol grip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] ||AK 47|| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Blacklist]] ||  || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || Mrs. Van Heusen || . || 2005-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|450px|Type I AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|right|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Basically the same as the AK-47, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.97}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box mag&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKS-47}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nokas]] || [[Tov Sletta]] || David Toska|| With [[AKM]] style muzzle brake|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Public Enemy Number 1]] || [[Vincent Cassel]] || Mesrine|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]] || [[Ciro Petrone]] || Ciro|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]] |||| Navy SEALs|| Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]] |||| North Korean soldiers|| Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]] ||  [[Dolph Lundgren]] || Nick Cherenko || shortened || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]] ||   || various thugs || shortened || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Breaking News]] |||| Criminal gang||Poly Tech AKS-47 side-folder copy|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lakshya]] |||| Indian Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]] ||  || Militsioners ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Italian Job (2003)|The Italian Job]] || [[Edward Norton]]|| Steve || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Man's Land]] || [[Branko Duric]]|| Ciki || w/ two magazines taped together|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Man's Land]] || [[Mustafa Nadarevic]] || Old Serbian soldier || Fitted with orange bakelite magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players/Characters || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkman II: The Return of Durant]] |||| Gangbangers || w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]] |||| Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]] |||| Navy SEALs || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]] |||| Lebanese terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]] |||| Colombian terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] || [[Jason Patric]] || Konstantin Koverchenko ||   || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] || [[Stephen Baldwin]] || Golikov ||   || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] ||  [[Don Harvey]] || Kaminski ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] |||| Soviet tank crew members || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Iron Eagle II]] |||| Enemy soldiers|||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]] |||| Soviet soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Taste]] |||| Aliens|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] ||||Enemy soldiers|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Solo Voyage]] ||||Soviet Marines|| || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]] || Valentins Skulme||Frenchman|| || 1964&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' || [[Adam Cantor]] || Rocko ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' ||  [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]]'' ||  [[Keifer Sutherland]] || Jack Bauer ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' ||  || Tajik mafia ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Timesplitters 2]]||Soviet SV7||w/ an [[M203 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Vietnam]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||With optional bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|right|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|right|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40 round box magazines, 75-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKM}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]]'' || || Russian and Georgian soldiers and Russian scouts ||With and without [[GP-series grenade launcher#GP-25|GP-25]] grenade launchers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' ||[[Kirill Poluhin]] || Starshiy || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]'' || || Assassins || Customized with quad rail systems and foregrips|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || Bucharest police ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || henchmen ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Scott Adkins]] || Roland Flint ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Jean-Claude Van Damme]] || Vincent Brazil ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Debt]]'' |||| East German border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]'' || || Iranian soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar]]'' |||| Taliban fighters  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]]'' |||| Cartel gunmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machete]]'' || ||Rebels ||  With transparent magazines|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' |||| Somali pirates and General Zayas' soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' || || Contrabandists ||Also can be seen in the Counter Strike style game footage|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[X-Men Origins: Wolverine]]'' || || African soldiers |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]]'' || ||  ||can be seen in the Counter Strike style game footage|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rambo (2008)|Rambo]]'' || || Burmese Junta soldiers |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[An American Carol]]'' |||| Taliban || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[An American Carol]]'' || || Cuban Soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[An American Carol]]'' ||[[Thomas Rosales Jr.]] || Cuban Soldier |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]'' |||| Iraqi insurgents|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]'' || || Terrorists || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple Express]] ||[[Seth Rogen]] || Dale || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]] || || Rwandan soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kingdom]] || || Saudi terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]]'' || || Qatari village militiaman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Redacted]]'' |||| Iraqi insurgents || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]'' |||| Refugees || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch a Fire]]'' || || ANC guerrillas || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Lord of War]]'' ||[[Nicolas Cage]] || Yuri Orlov |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' ||  || Rwandan National Army soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' ||[[Reynaldo A. Gallegos]] || Tito Vargas || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' |||| Cuban soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (2003)|S.W.A.T.]]''|||| Bank robbers   ||  drum magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (2003)|S.W.A.T.]]''|||| gang members || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' |||| Nigerian rebels |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]'' |||| Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]]''  || Ruslan || ||with two magazines taped &amp;quot;jungle-style&amp;quot;|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || || Cuban guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral Damage]]'' || [[Jsu Garcia]] || Roman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||[[Owen Wilson]] || LT Chris Burnett || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]'' |||| Serbian soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' || || Resistance member || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||[[Martin Hub]] || Ivan Podrov || w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX|xXx]]'' |||| Colombian cartel soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Militia]]'' || || ATF agents and militiamen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joint Security Area]]'' || || NKPA soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Analyze This]]'' || || Hitmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virus]]'' |||||| || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Kings]]'' || || Iraqi soldiers and Shiite refugees || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' ||[[Mel Gibson]] || Det. Martin Riggs || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Replacement Killers]]'' || || Thug || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]'' |||| Terrorists || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' || || Russian prison guards || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Postman]]'' || || Holnist soldiers |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from L.A.]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eraser]]'' || || Russian mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]'' |||| Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' || || Iraqi soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[True Lies]]'' ||[[Arnold Schwarzenegger]] || Harry Tasker |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Lies]]'' || || Crimson Jihad terrorists |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || || Johnny Wong's thugs |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriot Games]]'' || || IRA terrorists || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]'' || || || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2]]'' || ||Ramon Cota's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||[[Sylvester Stallone]]|| John Rambo || w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' || [[Richard Crenna]] || Col. Trautman || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||[[Randy Raney]] || Sgt. Kourov || w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' || || Mujaheddin and Russian soldiers |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[Gary Busey]] || Frank McBain || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[Darlanne Fluegel]] || Captain Devon Shepard || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[Ramón Franco]] || Camilo || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[L.Q. Jones]] || CSM O'Rourke || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''||  || henchmen || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Extreme Prejudice]]'' ||[[Matt Mulhern]] || SSgt. Declan Patrick Coker |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]'' || || Mexican cartel gunmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1987)|Dragnet]]''||  || P.A.G.A.N henchmen |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' || || Guerrillas || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop]]'' || || Sal's men |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||[[Clint Eastwood]] || GySGT Tom Highway |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heartbreak Ridge]]'' || || Cuban soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' ||[[Tommy Lee Jones]] || Mitch Garnett || w/ two magazines &amp;quot;jungle taped&amp;quot;|| 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back to the Future]]'' ||[[Richard L. Duran]] || Libyan terrorist in Van |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]'' |||| Arius' soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: First Blood Part II ]]'' || || NVA Soldiers and Russian Spetnaz Commandos  || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: First Blood Part II ]]'' ||[[Julia Nickson-Soul]] || Co Bao  |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: First Blood Part II ]]'' ||[[George Cheung]] || Capt. Tay  || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: First Blood Part II ]]'' ||[[Sylvester Stallone]] || John Rambo  || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn]]'' || || Soviet soldiers |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn]]'' ||[[Jennifer Grey]] || Toni Mason |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn]]'' ||[[C. Thomas Howell]] || Robert Teasdale |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn]]'' ||[[Charlie Sheen]] || Matt Eckert || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn]]'' ||[[Patrick Swayze]] || Jed Eckert || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parade of the Planets (Parad planet)]]'' || [[Sergey Nikonenko]] || Afonin || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parade of the Planets (Parad planet)]]'' || [[Sergey Shakurov]] || Sultan || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parade of the Planets (Parad planet)]]'' || [[Aleksandr Pashutin]] || Spirkin || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parade of the Planets (Parad planet)]]'' || [[Pyotr Zaychenko]] || Pukhov || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parade of the Planets (Parad planet)]]'' || [[Aleksei Zharkov]] || Slonov || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grach Brothers (Grachi), The|The Grach Brothers (Grachi)]]'' || [[Vitali Shapovalov]] || Leonid Osadchiy || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || || Soviet Army soldiers ||   || 1977&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]] ||[[Noah Wyle]] || Tom Mason || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]] ||  [[Rachael Taylor]] || Abby ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]] ||  || Guards ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[24]] ||  || Henchmen ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[24 - Season 5|24]] ||   || Terrorists || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]|| [[Dennis Haysbert]] || CSM Jonas Blane || &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal Weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]] || [[Max Martini]] || MSgt. Mack Gerhardt || &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]|| [[Scott Foley]] || Sgt. Bob Brown ||  &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]||  [[Michael Irby]] || Sgt. Charles Grey ||  &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]|| [[Michael Irby]] || Sgt. Charles Grey ||  &amp;quot;Two Coins&amp;quot; ||  2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]] ||  || Soldiers ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Unit, The|The Unit]] ||   || Terrorists || || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[My Name is Earl]] ||  || various characters|| in various episodes || 2005 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 2|Ultimate Force]]|| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie||  &amp;quot;Dead is Forever&amp;quot;  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 2|Ultimate Force]]|| [[Conor Mullen]] || Omega ||  &amp;quot;What in the Name of God&amp;quot;, With telescopic sight || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 2|Ultimate Force]]|| [[Luke De Woolfson]] || Michael ||   &amp;quot;What in the Name of God&amp;quot;, With telescopic sight || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]|| [[Louis Decosta Johnson]] || Cpl. Dave Woolston || &amp;quot;Never Go Back&amp;quot;   || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]|| [[Saskia Butler]] || Luanne Du Preez ||  &amp;quot;Never Go Back&amp;quot; || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]|| [[Con O'Neil]] || Lavelle ||  &amp;quot;Weapons of Choice&amp;quot;   || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] ||  || Various criminals and terrorists ||  With and without telescopic sights || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]] ||  || various characters||  With GP-25 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[X Files, The|The X-Files]] ||  || Soldiers || &amp;quot;The Sixth Extinction&amp;quot; || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]] ||  [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith ||  || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]]|| || NVA soldiers ||   &amp;quot;The Sound of Thunder&amp;quot;   || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]] ||  || Terrorists || &amp;quot;Snow Day&amp;quot;   || 2004 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]||  || Cultists ||   &amp;quot;Minimal Loss&amp;quot;  || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]] ||  [[Steven Caffrey]] || Lt. Myron Goldman ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The]] ||  || Russian and Polish Border guards || Can be seen in documentary footage || 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]|| Turkish soldier |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]|| Militia fighters |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Canaan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]] || AK47 ||without muzzle break || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half-Life 2]]||AR-1||||Cut Weapon||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Chaos Theory]]||||||not usable||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]||AKM||||With Metal and Gold finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted: Drake's Fortune]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || AKM|| ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World in Flames]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Left 4 Dead 2]]||AK-47||w/ flashlight by zip ties and optional laser sight||w/ 40-round Tapco polymer magazine||2009 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]] || AK-47 ||w/ various attachments  ||w/o slant muzzle brake || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]|| Kaliningrad 47 ||The metal parts are a pink-ish purple, while the wood is lighter, almost faded.||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: The Video Game]] |||| || seen on posters|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]] || AKM|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]] ||AK-47 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || AK-47 || synthetic furniture, RIS handguard|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' - 7.62x39mm]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}} (stock extended), {{convert|mm|655}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40 round box magazines, 75-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKM}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]] ||  || Ukrainian Berkut officers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]] || Konstantin Adaev|| Tocka || with AK-74 style muzzle brake and POSP 4x24B sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]] |||| Australian resistance || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' ||   || Hitmen ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Town]] || [[Jeremy Renner]] ||James 'Jem' Coughlin||  w/ shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]] || ||General Zaya's soldiers|| Normal and shortened barrel models || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]] ||||Palestinian Terrorists||  Normal and shortened barrel models || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] ||[[Ralph Fiennes]]||Private Military Contractor Leader||  Customized with RIS foregrip|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] ||||British Private Military Contractors|| Customized with RIS foregrips and C-More sights|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine]] ||||African soldiers|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]] ||||Thugs|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken]] ||||Human trafficker|| w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]] || ||Russian OMON officers||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]] || [[James Franco]]||Saul|| w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Largo Winch (2008)|Largo Winch]]''||  || Brazilian Police || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)]] ||[[Supakorn Kitsuwon]]||Myint||  w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)]] ||[[Tim Kang]]||En-Joo|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)]] ||||Burmese Junta soldiers|| Hungarian SA-85M variant|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]] ||||Flaming Dragon guerrillas|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]] ||||Guards|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Spirit]] ||[[Louis Lombardi]]||Phobos|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[War, Inc.]] ||||Tamerlane Private Military Contractors|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]] |||| Security Guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]] ||[[Alex Veadov]]||Vadim Nezhinski|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Kingdom]] ||[[Jamie Foxx]]||FBI Special Agent Ronald Fleury||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kingdom]] ||||Saudi terrorists|| w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach]] || || ||  Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waist Deep]] ||||thugs|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]] ||||Russian hitmen|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]] ||||Rwandan National Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]] ||||Bank robber|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]] ||[[Claire Danes]]||Katherine Brewster|| w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 3: Rise of the Machines]] ||[[Nick Stahl]]||John Connor|| w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]] |||| Militsioners ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hulk]] ||||South American guerrilla|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]] ||||Isla Los Organos clinic guards|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]] ||||Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || [[Aleksey Chadov]] ||Ivan Ermakov|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || ||Chechen rebel||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The]] ||[[Sergey Garmash]] ||Militia (police) captain Koshaev||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]] ||||General Radek's men|| w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Executive Decision]] ||||Terrorists|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]] ||||Thug|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]] ||[[Art Malik]]||Salim Abu Aziz|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]] ||||Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||[[Michele Placido]]||Major Bandura||  with 75-round [[RPK]] drum magazine|| 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||Soviet paratroopers|||| w/ plastic magazines|| 1990&lt;br /&gt;
|- &lt;br /&gt;
|''[[Toy Soldiers]] ||||Colombian terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]] ||||U.S Navy SEALs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo 3]] ||[[Sylvester Stallone]]||John Rambo|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo 3]] ||||Mujaheddin|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo 3]] ||||Soviet Spetznaz soldiers|| w/[[AK-74]] style muzzle brakes|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]] ||||Mujaheddin|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]] ||||Czech soldiers|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Search and neutralize (Nayti i obezvredit)]] || ||Militia sergeant || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit Back (Otvetnyy khod)]] ||[[Boris Galkin]]||Captain Tarassov||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hit Back (Otvetnyy khod)]] || [[Mihai Volontir]]||Warrant Officer Volentir|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit Back (Otvetnyy khod)]] ||[[Vadim Spiridonov]]||Captain Shvetz||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit Back (Otvetnyy khod)]] ||[[Yelena Glebova]]||Sergeant Zinovieva||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]] ||||Soviet paratroopers||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]] ||  [[William Devane]] || Secretary of Defense Heller || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]] ||  [[Kiefer Sutherland]] || Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]] || || Terrorists ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]] |||| Henchmen ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] ||  [[Tony Curran ]] || Sgt. Pete Twamley  ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]] |||| Special Forces soldiers ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]] ||   ||  || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Carmine Giovinazzo]]||Detective Danny Messer||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stormgate]] || [[Vyacheslav Razbegaev]] || Shah ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stormgate]] ||    || Russian Army Spetsnaz || with sound suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stormgate]] ||    || Chechen terrorists || With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]|| [[Scott Foley]] || Sgt. Bob Brown ||  &amp;quot;Extreme Rendition&amp;quot;, With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]||||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]||Ru-Pou's followers||with shortened barrels||2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies (VG)]]||||||archive footage from the film ''[[True Lies]]''||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] ||&amp;quot;AKMC&amp;quot; || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]||&amp;quot;AKSU-74&amp;quot;||||w/ shortened barrel and side-folding stock||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.  Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|450px|right|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
Chopped and shortened version of the AKM, made to resemble the [[AKS-74U]] except that it is still a 7.62x39mm gun.  The AKMSU was never manufactured by the Soviet Union; however, many other countries, including Yugoslavia, built their own versions.&lt;br /&gt;
&lt;br /&gt;
Most of the so-called &amp;quot;AKMSU&amp;quot; carbines seen in Hollywood movies, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. are actually full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding [[AKS-74U]]-style stocks. The picture to the right is an actual movie gun that is almost identical to those that have appeared in many films and TV shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||[[Philip Kwok]]|| Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ronin]]'' |||| Bodyguards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Three Kings]]'' |||| Iraqi Republican Guard officer |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' |||| Russian mafia hitmen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]'' |||| Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[XXX|xXx]]'' ||[[Radek Tomecka]] || Ivan Pedgrag ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[XXX|xXx]]'' |||| Czech Police ||    || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' |||| Haitian gang members and Cuban special forces |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale II: Requiem]]'' ||Saki Sakurai|| Wild Seven || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Man Apart]]'' |||| Cartel soldier || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]]'' |||| Nigerian militia fighter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]'' |||| Davian's mercernaries || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kingdom]]'' |||| Terrorists |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]'' ||[[Brandon Soo Hoo]]|| Tran  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]'' |||| Flaming Dragon members  || || 2008  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Knight, The|The Dark Knight]]'' ||||| One of Scarecrow's men || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Terminator Salvation]]'' |||| Human survivor |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Jeremy Renner]] || James 'Jem' Coughlin ||  With RIS handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' |||| General Garza's soldiers  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' ||[[Gary Daniels]] || The Brit ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' ||  || Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || || Russian agents || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contraband]]'' || [[Diego Luna]] || Gonzalo || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fast Five]]'' || [[Michael Irby]]  || Zizi ||With [[MP5K]]-style foregrip and sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Gang Hitman ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|   ''[[CSI: Miami]]'' || || Russian Mobsters ||&amp;quot;Seeing Red&amp;quot; || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Emilio Rivera]]||Little Stevie||&amp;quot;Point of No Return&amp;quot; (S05E18)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || [[Luke Perry]] || Benjamin Cyrus || &amp;quot;Minimal Loss&amp;quot;  || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Criminal Minds]]'' ||  || Polygamist cult members ||&amp;quot;Minimal Loss&amp;quot; || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Unit, The|The Unit]]'' ||||  ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett || RIS handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || AKS-74U |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || AKS-74U ||single-player only  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || AKS-74 ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]' || AKS-74U ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || KAL 7 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||AKS-74U|| NONE || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AKS-74U || w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
[[Image:AK101.jpg|thumb|right|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
Modern Russian AK rifle full size. &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56×45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-101}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||used by hostile NPC's||2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]]''||||two magazines taped together &amp;quot;jungle style&amp;quot;, with and without GP-30 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||&amp;quot;AK74&amp;quot;||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
The AK-102 is a modern day AK that is the carbine version of the [[AK-101]]&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1990s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56×45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}} (stock extended), {{convert|mm|586}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-102}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 Grenade Launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|445px|AK-103 - 7.62x39mm]]&lt;br /&gt;
Modern Russian AK rifle full size. &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62×39mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.4}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-103}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[War, Inc.]] ||  || Tamerlane personnel ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War, Inc.]] || [[John Cusack]] || Hauser ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)|Hooked]] ||  || Muslim terrorists ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)|Hooked]] || [[Nodar Siradze]] || Yan ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)|Hooked 2. Next Level]] ||[[Marina Petrenko]]  || Rita ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)|Hooked 2. Next Level]] ||[[Evgeniy Kharlanov]]  || Komar ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)|Hooked 2. Next Level]] || [[Aleksey Bardukov]]  || Max || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 3]]||  || ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher, The (VG)|The Punisher]]||7.62mm Assault Rifle||Available w/ red dot sight, upgradeable to 75-round drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World in Flames]]||||Black electrical tape on the stock.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Codename 47]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]||KMF 03||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Freedom Fighters]] || Assault Rifle ||  || Mocked-up to look futuristic || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[MAG]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: US Navy SEALs Fireteam Bravo 3]]|| |||| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Breach (VG)|Breach]] || AK-103 ||w/ RIS handguard and top cover  ||fires 5.56x45mm rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]] || AK-47 || wooden furniture || incorrect burst mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 3]]||||with side mounted accessory rail and wooden [[AK-74]] furniture ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
[[Image:AK104.jpg|thumb|right|440px|AK-104 carbine - 7.62x39mm]]&lt;br /&gt;
Modern Russian AK rifle carbine. &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-104}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Men of War]]'' || ||  ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]] || || ||2011&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Modern full-size AK rifle borrowing operating mechanics from the [[AEK rifle series|AEK-971]].&lt;br /&gt;
[[File:AK-108.jpg|thumb|right|450px|AK-108 - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Versions=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
[[File:Early type 56.jpg|thumb|right|450px|Norinco Type 56, early model with milled receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|right|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 (side-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 (Imported AKS-47 into the U.S.) with  Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 assault rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative in Hollywood productions, both film and television. They are frequently seen impersonating Russian weapons in many films, since the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (including those made in Russia) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| || Mozambique guard || ''[[Johnny English Reborn]]''  || Type 56-1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  || Fighters  || ''[[Killer Elite (2011)|Killer Elite]]'' || early variant with milled receiver|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| .||.||[[Guard, The (2011)|The Guard]]|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Braun]] ||Billy-Ray|| rowspan=&amp;quot;5&amp;quot; | [[Red State]]  ||rowspan=&amp;quot;4&amp;quot; | Type 56 - made to look like AKM ||rowspan=&amp;quot;5&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Melissa Leo]]|| Sara&lt;br /&gt;
|-&lt;br /&gt;
|  [[James Parks]]|| Mordechai&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jennifer Schwalbach Smith]]|| Esther&lt;br /&gt;
|-&lt;br /&gt;
|  || Believers || Type 56-1 - made to look like AKMS&lt;br /&gt;
|-&lt;br /&gt;
| ||Taliban fighters|| [[Kandahar]]  ||with and without under-folding bayonets || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Damon]] || Chief Warrant Officer Roy Miller ||rowspan=&amp;quot;2&amp;quot; | [[Green Zone]] ||rowspan=&amp;quot;2&amp;quot; | Type 56-1 ||rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi gunmen&lt;br /&gt;
|-&lt;br /&gt;
|  || North Korean soldiers || [[Salt]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ||thugs||[[Across the Line: The Exodus of Charlie Wright]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Byron Lawson]] || Mao ||rowspan=&amp;quot;5&amp;quot; | [[A Dangerous Man]] || Type 56-2 (folded stock), continuity errors: stock (un-)folded in same scene and mirror images ||rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse Hutch]] || Sergey || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Seagal]] || Shane ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaly Kravchenko]] || Vlad ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian thugs ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[31 North 62 East]] || Type 56-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Taliban fighters ||rowspan=&amp;quot;2&amp;quot; |  [[The Kite Runner]] ||rowspan=&amp;quot;2&amp;quot; | Type 56-1 and Type 56-1 ||rowspan=&amp;quot;2&amp;quot; |  2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi insurgents || [[Body of Lies]] || Type 56-1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Soviet soldiers || [[Indiana Jones and the Kingdom of the Crystal Skull]] || Type 56 and Type 56-1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[No Country for Old Men]] || Type 56 and Type 56-1, seen with dead drug dealers || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Crackhead || [[Hot Fuzz]] || Type 56-1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Falah Falyeh]] || Ahmad ||rowspan=&amp;quot;4&amp;quot; |  [[Battle for Haditha]] ||rowspan=&amp;quot;4&amp;quot; |  Type 56-1 ||rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Oliver Bytrus]] ||Jafar&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi civilians&lt;br /&gt;
|-&lt;br /&gt;
| [[Kagiso Kuypers]] || Dia Vandy ||rowspan=&amp;quot;3&amp;quot; |  [[Blood Diamond]] ||rowspan=&amp;quot;3&amp;quot; |  Type 56-1 ||rowspan=&amp;quot;3&amp;quot; |  2006&lt;br /&gt;
|-&lt;br /&gt;
|  || R.U.F. rebels &lt;br /&gt;
|-&lt;br /&gt;
|  || Sierra Leone Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Weston Cage]] || Mechanic ||rowspan=&amp;quot;5&amp;quot; |  [[Lord of War]] ||rowspan=&amp;quot;3&amp;quot; | Type 56-1, with AKM receiver cover ||rowspan=&amp;quot;5&amp;quot; |  2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Afghan Mujahideen &lt;br /&gt;
|-&lt;br /&gt;
|  |||| Seen on wall, with nickel finish, AKM muzzle brake, ivory furniture, and AIMS handguard &lt;br /&gt;
|-&lt;br /&gt;
|  || R.U.F. rebels|| Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew McConaughey]] || Dirk Pitt ||rowspan=&amp;quot;2&amp;quot;| [[Sahara (2005)|Sahara]] ||rowspan=&amp;quot;2&amp;quot;| Type 56-1 ||rowspan=&amp;quot;2&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Malian Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Black September terrorists ||rowspan=&amp;quot;3&amp;quot;| [[Munich]] ||rowspan=&amp;quot;3&amp;quot;| Type 56-1 ||rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || PLO gunmen&lt;br /&gt;
|-&lt;br /&gt;
|  || Israeli commandos&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese soldiers || [[Batman Begins]] || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Tajikistani terrorists || [[Stealth]] || Type 56-1, with lengthened barrel || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Thugs || [[A Bittersweet Life]] || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Pirates || [[Typhoon]] || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Guard || [[District B13]] || Type 56, with &amp;amp; without AKM muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Tutsi rebel || [[Hotel Rwanda]] ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Militia fighters ||rowspan=&amp;quot;3&amp;quot;| [[Tears of the Sun]] || Type 56 and Type 56-1 ||rowspan=&amp;quot;3&amp;quot;| 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Cameroon border guards ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Refugees|| Type 56, with &amp;amp; without pig-sticker bayonet&lt;br /&gt;
|-&lt;br /&gt;
|  || North Korean soldiers ||rowspan=&amp;quot;2&amp;quot;| [[Die Another Day]] || Type 56-1 ||rowspan=&amp;quot;2&amp;quot;|2002&lt;br /&gt;
|-&lt;br /&gt;
|  || North Korean commando|| Type 56-1, made to look like [[AKS-74]]&lt;br /&gt;
|-&lt;br /&gt;
|  || Somali militiamen || [[Black Hawk Down]] || Type 56 and Type 56-1, with &amp;amp; without pig-sticker bayonets || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebel soldiers || [[Air Force One]] || Type 56-1|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Pitt]] || Frankie Maguire || [[Devil's Own, The|The Devil's Own]] || Type 56-1 || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi soldiers || [[Courage Under Fire]] || Type 56 and Type 56-1 || 1996 &lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Trejo]] || Trejo || [[Heat]] || Type 56-1, with AKM muzzle brake || 1995&lt;br /&gt;
|-&lt;br /&gt;
|  || N.V.A. soldiers || [[Dead Presidents]] ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Cary-Hiroyuki Tagawa]] || Vinh Moc || [[Soldier Boyz]] || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Obradors]] || Vasquez || [[Soldier Boyz]] || With pig-sticker bayonet || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Demetrius Navarro]] || Lopez || [[Soldier Boyz]] || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|  || Vinh Moc's soldiers || [[Soldier Boyz]] || With &amp;amp; without pig-sticker bayonets || 1995&lt;br /&gt;
|-&lt;br /&gt;
|  || A criminal || [[Soldier Boyz]] || Type 56-1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierce Brosnan]] || James Bond ||rowspan=&amp;quot;5&amp;quot;| [[GoldenEye]] ||rowspan=&amp;quot;3&amp;quot;| Type 56-1, made to look like [[AK-74#AKS-74|AKS-74]] ||rowspan=&amp;quot;5&amp;quot;| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]] || Alec Trevelyan &lt;br /&gt;
|-&lt;br /&gt;
| [[Famke Janssen]] || Xenia Onatopp&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian soldiers ||rowspan=&amp;quot;2&amp;quot;| Made to look like [[AK-74]] and AKS-74 &lt;br /&gt;
|-&lt;br /&gt;
|  || Janus soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || Pvt. Christine Jones ||rowspan=&amp;quot;3&amp;quot;| [[In the Army Now]] ||rowspan=&amp;quot;2&amp;quot;| Type 56, with AKM muzzle brake ||rowspan=&amp;quot;3&amp;quot;| 1994&lt;br /&gt;
|-&lt;br /&gt;
|  || Libyan Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Libyan Army soldier || Type 56-1, made to look like [[AK-74]]&lt;br /&gt;
|-&lt;br /&gt;
|  || Colombian cartel gunmen || [[Clear and Present Danger]] || Type 56-1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| || Robber || [[Crime Story (1993)]] || with AKM muzzle brake || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Ed Adams]] || Dirt || [[Beyond the Law]] || Type 56-1, with AKM muzzle brake || 1992&lt;br /&gt;
|-&lt;br /&gt;
| .||Guards||[[Rapid Fire]]||.||1992&lt;br /&gt;
|-&lt;br /&gt;
|  || Johnny Wong's thugs || [[Hard Boiled]] || Type 56-1|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Baldwin C. Sykes]] || Monster || [[Boyz N The Hood]] || Type 56-1|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Waise Lee]] || Little Wing ||rowspan=&amp;quot;5&amp;quot;|  [[Bullet in the Head]] ||rowspan=&amp;quot;5&amp;quot;|   ||rowspan=&amp;quot;5&amp;quot;|  1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung]] || Ah Bee &lt;br /&gt;
|-&lt;br /&gt;
| [[Jacky Cheung]] || Fai &lt;br /&gt;
|-&lt;br /&gt;
|  || N.V.A. soldiers &lt;br /&gt;
|-&lt;br /&gt;
|  || Viet-Cong guerrillas&lt;br /&gt;
|-&lt;br /&gt;
| [[Miguel Ferrer]] || Amador || [[Revenge]] || Type 56-1 || 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Soviet Naval Infantryman || [[Hunt for Red October, The|The Hunt for Red October]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chet ||rowspan=&amp;quot;2&amp;quot;|  [[RoboCop 2]] || Type 56, with AK-74 muzzle brake ||rowspan=&amp;quot;2&amp;quot;|  1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Nuke cartel thugs || Type 56, 56-1, &amp;amp; Type 56-2, with &amp;amp; without bakelite magazines and AK-74 muzzle brakes&lt;br /&gt;
|-&lt;br /&gt;
|  || Ramon Cota's men || [[Delta Force 2: The Colombian Connection]] || Type 56, with pig-sticker bayonet || 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Afghan Mujaheddin || [[Afghan Breakdown]] || Type 56, with pig-sticker bayonet || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Kadi]] || Ben Shaheedis || [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Lee]]  || Inspector Li Ying || [[The Killer]] || Type 56-1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Villain || [[UHF]] ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[Born on the Fourth of July]] || Type 56 with pig-sticker bayonet  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Viet Cong guerrillas || [[Casualties of War]] || Type 56-1  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Liem Whatley]] || Ho ||rowspan=&amp;quot;2&amp;quot;| [[Iron Triangle, The|The Iron Triangle]] ||rowspan=&amp;quot;2&amp;quot;| Type 56, with pig-sticker bayonet ||rowspan=&amp;quot;2&amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Viet-Cong&lt;br /&gt;
|-&lt;br /&gt;
| [[Sasson Gabai]] || Mousa ||rowspan=&amp;quot;2&amp;quot;| [[Rambo III]] || Type 56-1 ||rowspan=&amp;quot;2&amp;quot;| 1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Afghan Mujahideen || Type 56 and Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
|  || Wing Kong gang members || [[Big Trouble in Little China]] || Type 56, with AKM muzzle brakes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || Pvt. Chris Taylor ||rowspan=&amp;quot;4&amp;quot;|  [[Platoon]] ||rowspan=&amp;quot;4&amp;quot;|  With pig-sticker bayonet ||rowspan=&amp;quot;4&amp;quot;|  1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Berenger]] || SSgt. Robert Barnes&lt;br /&gt;
|-&lt;br /&gt;
|  || N.V.A. soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Viet-Cong&lt;br /&gt;
|-&lt;br /&gt;
|  || Viet Cong guerrillas || [[Coordinates of Death (Koordinaty smerti)]] || With pig-sticker bayonets || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Jong Soo Park]] || Tran Chan Dinh || [[Park is Mine, The|The Park is Mine]] || Type 56-1 || 1985&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels || [[Commando Leopard]] || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| || General Khan's soldiers || [[Code Name: Wild Geese]] || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|  || Indonesian soldiers || [[Year of Living Dangerously, The|The Year of Living Dangerously]] || Type 56, with and without pig-sticker bayonets || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  || N.V.A. soldiers ||rowspan=&amp;quot;4&amp;quot;|  [[Apocalypse Now]] ||  ||rowspan=&amp;quot;4&amp;quot;|  1979&lt;br /&gt;
|-&lt;br /&gt;
|  || Viet-Cong ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Kurtz's men || With &amp;amp; without jungle-taped magazines &lt;br /&gt;
|-&lt;br /&gt;
|  || French colonialists ||  With &amp;amp; without pig-sticker bayonets &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Thompson]] || Billy Downes || [[Harry's Game]] || Type 56-1 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[A-Team, The| The A-Team]] || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Vit Cng || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[Seven Days]] || Type 56 and Type 56-1 || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry 'Henno' Garvie  || rowspan=&amp;quot;8&amp;quot;|[[Ultimate Force]] || rowspan=&amp;quot;8&amp;quot;|Type 56-1 || rowspan=&amp;quot;8&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Curran]] || Sgt. Pete Twamley&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey  &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Conor Mullen]] || Omega &lt;br /&gt;
|-&lt;br /&gt;
|  || Various terrorists and soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed || [[Tremors: The Series]] / &amp;quot;Shriek &amp;amp; Destroy&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Fitzpatrick]] || &amp;quot;Mr. Mouse&amp;quot; || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || One of Deke Quinlan's men || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Various rebels and mercenaries|| [[Sea Patrol]] || || 2007 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Sanctuary]] || || 2007 - &lt;br /&gt;
|-&lt;br /&gt;
|  || North Korean border guards || [[Chaos (TV series)|Chaos]] / &amp;quot;Song of the North&amp;quot; || With AKM slant compensator || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Noah Wyle]] || Tom Mason || [[Falling Skies]] || Type 56-1 || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
|Extras || Resistance fighters || [[Falling Skies]] || Type 56 || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|- &lt;br /&gt;
| [[Delta Force: Xtreme 2]]||&amp;quot;AK47&amp;quot;||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||&amp;quot;Type 56&amp;quot; || ||w/ various attachments|| 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[Tomb Raider: Underworld]]||||||not usable||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||&amp;quot;AK-47&amp;quot;||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]] ||&amp;quot;Chicom Type-56&amp;quot;|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||&amp;quot;AK47&amp;quot;||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||&amp;quot;AK-47&amp;quot;||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]]||&amp;quot;Kalashnikov&amp;quot;||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI: I'm Going In]]||&amp;quot;AK-47&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]]||&amp;quot;AK-47&amp;quot;||||||2000&lt;br /&gt;
|- &lt;br /&gt;
| [[Syphon Filter: The Omega Strain]]||&amp;quot;China Type 56&amp;quot;||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Ops: Assault on Terror]] || &amp;quot;AK47&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park: Trespasser]] || &amp;quot;Kalashnikov&amp;quot; ||  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg|thumb|right|500px|Norinco Type 84S Underfolder Model - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84STarget.jpg|thumb|right|500px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for market just as the 1989 US import ban was implemented, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was very rarely seen in the U.S. Gun market.]]&lt;br /&gt;
[[Image:NorincoType84SMatch.jpg|thumb|right|500px|Norinco Type 84S Match Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm /.223 Remington. It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was imported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions).  If it were not for Canadian or Australian movie armorers, most of us in the U.S. would never have known these variants existed. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Stylish Secret Agent || [[Zombieland]] || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Hungarian police officers || [[Underworld: Evolution]] ||.|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian soldiers || [[Sum of All Fears, The|The Sum of All Fears]] || Fitted with custom muzzle brakes and folding stocks to pass for [[AK-74#AKS-74|AKS-74]]|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|||.|| [[Reindeer Games]] ||Seen in the weapons storage compartment of Gabriel's ([[Gary Sinise]]) truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers || [[Bravo Two Zero]] ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Mobsters || [[Hollow Point]] ||w/ Type 56-style bayonets|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| . || Russian soldiers and other characters || ''[[The X-Files]]'', Ep. &amp;quot;Terma&amp;quot;, &amp;quot;Patient X&amp;quot; || . || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| . || Russian soldiers || ''[[Sliders]]'' || . || 1995-2000&lt;br /&gt;
|-&lt;br /&gt;
| — || — || ''[[Millennium]]'', Ep. &amp;quot;Gehenna&amp;quot;) || Found in cult warehouse || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| . || Various military personnel and terrorists || ''[[Seven Days]]'', Ep. &amp;quot;Peackeepers&amp;quot;, &amp;quot;The Fire Last Time&amp;quot; || . || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| . || A bounty hunter and Cherokee nationalists || ''[[Harsh Realm]]'' (Ep. 2 &amp;quot;Leviathan&amp;quot;, Ep. 8 &amp;quot;Cincinnati&amp;quot;) || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| . || Seth's followers || ''[[Stargate: SG1]]'' ([[Stargate SG-1 - Season 3|Season 3]], Episode 2) || . || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[James Gandolfini]] || Tony || ''[[The Sopranos]]'', Ep. &amp;quot;Two Tonys&amp;quot; (5.01) || . || 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Casella]] || Benny Fazio || ''[[The Sopranos]]'', Ep. &amp;quot;Two Tonys&amp;quot; (5.01) || . || 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Capotorto]] || Little Paulie Germani || ''[[The Sopranos]]'', Ep. &amp;quot;Two Tonys&amp;quot; (5.01) || . || 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Robbins]] || Charlie Connor || ''[[Battlestar Galactica]]'', Season 3, &amp;quot;Exodus&amp;quot; || . || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| . || Resistance fighters || ''[[Battlestar Galactica]]'', Season 2, &amp;quot;Lay Down Your Burdens&amp;quot; || . || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Fenar Mohammed-Ali]] || As'ad || ''[[Chris Ryan's Strike Back]]'', Ep. 1, 2 || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| . || Iraqi insurgents || ''[[Chris Ryan's Strike Back]]'', Ep. 1, 2 || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||Dejima refugee sniper||Type 84S Target with scope||2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco MAK-90 ==&lt;br /&gt;
[[Image:MAK90.jpg|thumb|right|400px|Norinco MAK-90 - 7.62x39mm]]&lt;br /&gt;
Civilian &amp;quot;post-ban&amp;quot; version of Norinco Type 56, with 'thumbhole' stock and semi-auto only fire mode.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|8.25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|35.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|16.34}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Norinco MAK-90}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier]]|| || Arcadia 234 inhabitant || With 10-round magazine || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carnosaur 3: Primal Species]] |||| Terrorist ||   || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Black Arrow]]||||PSO-1 Scope and Dragunov stock||Used by Hostile NPCs only||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|right|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|right|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70AB2.jpg |thumb|right|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip as seen in the image above. However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from its Russian cousin. Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
It was most widely used and seen in the Wars in the 1990s of the former Yugoslavian republics - Bosnia, Croatia, Serbia and Montenegro (Slovenia and Macedonia were not a major combatants in the fighting). Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1970 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  7.62×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|0}} (stock extended), {{convert|mm|0}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M80}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Coriolanus]] || [[Gerard Butler]] || Tullus Aufidius  ||  M70AB2 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guard, The (2011)|The Guard]]||[[Don Cheadle]]||F.B.I. Special Agent Everett ||M70B1||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Fast Five]] |||| Gunmen || M70AB2 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The A-Team (2010)|The A-Team]] |||| Iraqi guards ||  M70AB2 version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[District 13: Ultimatum]] || || Thugs  ||  M70AB2 &amp;amp; M70B1 versions || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Dangerous Man]] || [[Jesse Hutch]] || Sergey || M70AB1 version || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen]] |||| Viet Cong fighter || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Brothers Bloom]] |||| Czech soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]] |||| Russian mobsters || M70B1 and M70AB2 versions|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]] |||| Rwandan soldiers and RPF rebels || M70AB2 version|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]] |||| North Korean soldiers || M70AB2 version, with taped on flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Behind Enemy Lines]] |||| Serbian soldiers |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[No Man's Land]] |||| Serbian and Bosnian forces |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savior]] |||| Serbian and Bosnian forces || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]] |||| Terrorists, Russian soldiers and UN peacekeepers || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pretty Village, Pretty Flame]] |||| Serbian soldiers || M70B1 and M70AB2 versions|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]]||[[Ross Kemp]] || Sgt. Henno Garvie ||&amp;quot;Something to Do with Justice&amp;quot;,  M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] ||  || Serbian rebels ||&amp;quot;Something to Do with Justice&amp;quot;, M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || [[Damian O'Hare]]|| Sean Weir || &amp;quot;The Killing of a One-Eyed Bookie&amp;quot;, M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || || Chechen rebels &amp;amp; Russian soldiers ||&amp;quot;Weapon of Choice&amp;quot;, M70B1 || 2002 - 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || ||  Al-Qaeda terrorists ||&amp;quot;Deadlier Than the Male&amp;quot;, M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || || SAS, Chechen rebels &amp;amp; Russian soldiers || &amp;quot;Weapon of Choice&amp;quot;, M70AB2 || 2002 - 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]  || || Al-Qaeda terrorists || &amp;quot;Dividing Line&amp;quot;,  M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bugs]] ||  ||  || &amp;quot;Schrodingers Bomb&amp;quot;  || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] ||  || Russian SG team ||&amp;quot;Icon&amp;quot;   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]]|| [[Victor Favrin]] || Chalo ||&amp;quot;Evolution&amp;quot;,  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] || [[Frank Roman]] || Rafael || &amp;quot;Evolution&amp;quot;, M70AB2 || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] ||  || Honduran rebels ||&amp;quot;Evolution&amp;quot;  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]] ||  || Child soldier ||  M70AB2 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]  ||  || ||&amp;quot;Close Quarter Battle&amp;quot;, M70AB2 || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] ||  || Bank robbers and Chilean rebels ||  M70AB2 ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''|| ||A Taliban Terrorist||&amp;quot;Half a World Away&amp;quot; (S2E7) ||2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syphon Filter: The Omega Strain]]||Stava M70 B1||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|right|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
The Zastava M85 is a compact carbine manufactured by the Yugoslavian Zastava company, similar to the AKMSU mentioned above, although with an underfolding stock instead of a side-folder, a three-holed handguard and is chambered for 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|800}}, {{convert|mm|540}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|254}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M85}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Robber ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M92 ==&lt;br /&gt;
[[Image:ZastavaM92.jpg|thumb|right|400px|Zastava M92 - 7.62x39mm]]&lt;br /&gt;
Very similar to the [[Zastava M85]] but chambers 7.62x39mm instead of 5.56x45mm. Note the curved magazine.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|800}}, {{convert|mm|540}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|254}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M92}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AIM/AIMS==&lt;br /&gt;
[[Image:aimrifle.jpg|thumb|right|450px|AIM - 7.62x39mm]]&lt;br /&gt;
[[File:PM.md.65.jpg|thumb|right|450px|PM.md.65 with cleaning rod removed - 7.62x39mm. An early version of the AIMS with an underfolding stock and inward curved grip.]]&lt;br /&gt;
[[Image:RomanianAIMS std.jpg|thumb|right|450px|AIMS - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian-AIMS-Rifle.jpg|thumb|right|450px|AIMS with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
The Romanian clones of the AKM and AKMS, identifiable by the vertical foregrip integrated into the handguard. The folding-stock version of the AIM, known as the AIMS, originally had a conventional under-folding stock and the grip curving inwards at a convex angle. This was eventually replaced by a version which had a side-folding stock (copied from the East German MPi-KMS), as shown here.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kandahar]]  || ||Taliban fighters||AIM with a shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Street Kings]] ||  [[Jayceon &amp;quot;The Game&amp;quot; Taylor]] || Grill || AIMS || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Typhoon]] ||  || Pirates || Older model AIMS with underfolding stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Tahas' Henchmen|| [[District B13]] || PM md. 90 Krinkov || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[44 Minutes: The North Hollywood Shootout]] || [[Andrew Bryniarski]] || Larry Eugene Phillips Jr. || AIMS, w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[44 Minutes: The North Hollywood Shootout]] ||  [[Oleg Taktarov]] || Emil Matasareanu || AIMS, w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] || [[Uri Gavriel]] || Georgi Koshkin ||  AIMS, w/ bakelite magazines and Israeli blank-firing adaptor || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] ||  || Enemy soldier ||  AIMS, with Israeli blank-firing adaptor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon 4]] |||| Corrupt Chinese General's men || AIMS, w/ AKM type handguard||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon 4]] || [[Mel Gibson]]|| Detective Martin Riggs || AIMS, w/ AKM type handguard||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Situation Critical]]''|| || || ||2007-2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[Image:MPIKM72Wood.jpg|right|thumb|none|450px|East German MPi-KM-72 with fixed stock - 7.62x39mm.  This was the transitional MPi-KM-72 that still used the wooden lower hand grip from the MPi-KM.  These were common from 1965-1972.  The Side folding stock was not widely distributed until 1973.]]&lt;br /&gt;
[[Image:EastGermanAK MPi-KM-72.jpg|right|thumb|none|450px|East German MPi-KM-72 with plastic stock - 7.62x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|none|451px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. Early versions of the rifles had wooden furniture, but later models have distinctive stippled brown buttstocks and pistol grips. The MPi-KMS also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the Romanian AIMS rifle. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] |||| Iraqi police officer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battle for Haditha]] |||| Iraqi Army soldiers |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] |||| Afghan mujaheddin |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]] |||| Rwandan soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Ops]] |||| Thug || || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GSG-9]] |||| Terrorist ||Folding Stock|| 2008&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|400px|right|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|400px|right|Hungarian AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:AMMS.jpg|thumb|400px|right|Hungarian AMMS - 7.62x39mm]]&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1965 - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.21}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|847}} (stock extended), {{convert|mm|624}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|317}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AMD-65}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || || Zizi's gunmen|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' |||||| Mounted on armory rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Spy]]'' |||| Gunder's men || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || || A gangster || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Scorpion]]'' || [[Dolph Lundgren]]|| Nikolai Rachenko || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' ||[[Richard Crenna]]|| Colonel Trautman || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' ||[[Sylvester Stallone]]|| John Rambo || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' |||| Soviet tank crew|| || 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals, The|The Professionals]]''|| || Quinn ||  &amp;quot;A Man Called Quinn&amp;quot; , PSO-1 scope || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]'' || || || Used by Ocelot Unit, unobtainable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''||||||AMD-63||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;ADM63&amp;quot;||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;ADM65&amp;quot;||  |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FEG NGM-81==&lt;br /&gt;
[[File:FEG-NGM 81.jpg|thumb|right|450px|Hungarian FEG NGM-81 with original PKM style flash hider - 5.56x45mm]]&lt;br /&gt;
The Hungarian FEG NGM-81 was a domestic rifle based on the indigenous Hungarian AK74, but built for export. For that reason, it was chambered in 5.56x45mm, though some 5.45x39mm variants exist. The Rifle was built between 1981-1990.  The original rifles were only offered with a fixed butt and a wooden fore-end, made in the same Hungarian Blonde wood as the SA-85M export rifle. The folding stock version of this rifle was called the NGV-81. Due to Cold War prohibitions against Combloc weapons within the U.S. (except those exempted by treaty), the vast majority of the export NGM-81 rifles went to Europe and Africa. Most versions omit the large [[PK machine gun|PKM]] style flash hider, opting instead for the standard AK-47 style muzzle nut. The FEG NGM rifle was noteworthy in that it kept the AK-47/Type 56 style of gas block system, with the gas relief holes in the gas tube, not the gas block (as is the case with the AKM and later style rifles). The Gas block itself and the front sight is the AKM style in shape and the rifle takes a Hungarian stamped metal 5.56mm magazine similar but not identical to the Wieger style AK magazine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Casino Royale]]'' || || Nambutu Embassy Guards || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (2005)|Sahara]]'' ||[[Steve Zahn]] || Al Giordino ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sahara (2005)|Sahara]]'' ||[[Matthew McConaughey]] || Dirk Pitt ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Rwandan Army soldiers ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hotel Rwanda]]'' |||| Rwandan Army soldier || fitted with Krinkov conversion  || 2004&lt;br /&gt;
|}&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Ultimate Force - Season 4|Ultimate Force]]'' || || Various soldiers and terrorist|| || 2006 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Romanian WASR==&lt;br /&gt;
[[Image:WASR2.jpg|thumb|right|450px|A US imported Romanian WASR-2 - 5.45x39mm]]&lt;br /&gt;
[[Image:Wasr3c.jpg|thumb|right|450px|A US imported Romanian WASR-3 - 5.56x45mm]]&lt;br /&gt;
A Romanian AK clone modified to accept single stack magazines for American import. Chambered in 7.62x39mm (WASR-10), 5.45x39mm (WASR-2), and 5.56x45mm (WASR-3).  Most variants had their magazine wells adapted to take standard high capacity magazines, by the distributors.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2002)|Derailed]]'' || || Terrorists||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Redemption]]'' || || Sangalan Rebels ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bulgarian Arsenal AR==&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|right|450px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:BulgAR-F.jpg|thumb|right|450px|Arsenal AR-F - 7.62x39mm]]&lt;br /&gt;
[[Image:AR-1F.jpg|thumb|right|450px|Arsenal AR-1F - 7.62x39mm]]&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|right|450px|Arsenal AR-SF - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ARSENAL-AR-M1.jpg|thumb|right|450px|Arsenal AR-M1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Arsenal 7.62mm AR-M1.jpg|thumb|right|450px|Arsenal AR-M1F - 7.62x39mm]]&lt;br /&gt;
[[File:Arsenal 5.56 ar-m4sf.jpg|thumb|right|450px|Arsenal AR-M4SF - 5.56x45mm NATO]]&lt;br /&gt;
The '''Arsenal AR''' is the name given to the Bulgarian manufactured AK clone (Built by the Bulgaria gunmaker ''ARSENAL  JSCo.'').  These modern day copies of the AK-47 have milled receivers and are chambered in 7.62x39mm and 5.56x45mm in various configurations. As time goes on, Arsenal JSCo. builds more variants for export as civilian, military and law enforcement models.  &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Bulgarian Arsenal AR}}&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Robber || w/wood furniture ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]] || || Henchman ||  5.56x45mm AR-SF model with [[AKS-74U]] flash hider and handguard || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]] || North Korean Soldiers ||  || 7.62x39mm AR model mocked-up to resemble Norinco Type 56 ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]]|| || Navy SEALs and North Korean Soldiers || 7.62x39mm AR-F model mocked-up to resemble Norinco Type 56-1 ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]]|| [[Nicholas Gonzalez]] || Lieutenant Robert James  ||  7.62x39mm AR-M1F model fitted with AKS-74U muzzle brake ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines II: Axis of Evil]]|| [[Matt Bushell]] || Master Chief Petty Officer Neil 'Spaz' Callaghan  ||7.62x39mm AR-M1F model fitted with AKS-74U muzzle brake ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman (2007)|Hitman]] ||  ||Russian Alfa Commandos ||  7.62x39mm AR and AR-F models || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transporter 3]] ||  || Ukranian Special Security Forces ||  7.62x39mm AR model || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of the Dead (2008)|Day of the Dead]] || [[Nick Cannon]] || Salazar || 7.62x39mm AR model with custom muzzle brake and thumbhole stock  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of the Dead (2008)|Day of the Dead]] || [[AnnaLynne McCord]] || Nina || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of the Dead (2008)|Day of the Dead]] || || US Army soldiers  || 7.62x39mm model mocked up as [[M16A2]]  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of the Dead (2008)|Day of the Dead]] ||[[Jean-Claude Van Damme]] || Himself || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[JCVD]] || || 5.56x45mm NATO variant || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Universal Soldier: Regeneration]] || || US Army soldiers ||  7.62x39mm model mocked-up as [[M16A2]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Universal Soldier: Regeneration]] || [[Mike Pyle]] || Capt. Kevin Burke ||  7.62x39mm model mocked-up as [[M16A2]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Universal Soldier: Regeneration]] ||  [[Jean-Claude Van Damme]] || Luc Deveraux ||  7.62x39mm model mocked-up as [[M16A2]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Universal Soldier: Regeneration]] || [[Andrei Arlovski]] || NGU ||  7.62x39mm AR model with bipod and ACOG scope  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Universal Soldier: Regeneration]] || [[Aki Avni]] || Colonel Petrov || 7.62x39mm AR model  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tournament, The (2009)|The Tournament]] || [[Bashar Rahal]] || Asa Sadi ||  Mocked-up as [[M16A2]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tournament, The (2009)|The Tournament]] ||  || Assassin || 7.62x39mm AR-F model  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil's Double, The|The Devil's Double]] ||   || Iraqi boy || SAR-M1 with wood furniture || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]] || || Various criminals ||  5.56x45mm AR-M1 model fitted with [[AK-47#AK-47|AK-47]] front sight and furniture || 1996 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]] || || Various criminals ||  5.56x45mm AR-SF model fitted with [[AKS-74U]] handguard || 1996 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back: Project Dawn]] || || Terrorist ||  5.56x45mm AR-M4SF model|| 1996 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[F.E.A.R. 3]]||  || w/ R.I.S., fore-grip, reflex scope and skeletal butt-stock ||Unusable, 7.62x39mm AR model || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Romanian AK Draco Carbine==&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|right|400px|Romanian AK Draco Carbine with AIMS folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian AK Draco Pistol.jpg|thumb|right|400px|Romanian AK Draco Pistol - 7.62x39mm.  This is the domestic pistol that is sold in the U.S.]]&lt;br /&gt;
[[Image:PM md. 90 Krinkov.jpg|thumb|right|400px|PM.md.90. Non-export carbine upon which the AK Draco is based. Main differences are different furniture and 3-position selector switch - 7.62x39mm]]&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK Draco Carbine}}&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' ||    ||Bodyguards |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 2]]'' ||  ||Yakuza Guard ||AIMS-style wire-frame folding stock || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  ||Insurgents ||AIMS-style wire-frame folding stock || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault, The (L'Assault)|The Assault (L'Assault)]]''|| ||Terrorists|| ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;AK47&amp;quot; ||  || AIMS-style side-folding stock || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''|| Ru-Pou's followers |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|right|450px|AK variant in AKU-94 bullpup kit - 7.62x39mm]]&lt;br /&gt;
The AKU-94 is a bullpup conversion kit (built and originally sold as a kit by K-VAR) for the AK type rifle,  Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently various imported AK rifles (mostly WASRs) with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|000}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box mag&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKU-94}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Slaine]] || Albert 'Gloansy' MacGloan || red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Kurylo's special forces soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]'' ||[[Kurt Russell]] || Sgt. Todd ||  Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Soldier]]'' || || Soldiers ||  Dressed up as futuristic weapons with Surefire Universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: Voyager]]'' || [[Robert Beltran]] || Chakotay || &amp;quot;Nemesis&amp;quot;,  Dressed up as alien weapons || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: Voyager]]''  |||| Kradin soldiers ||  &amp;quot;Nemesis&amp;quot;, Dressed up as alien weapons || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[X Files, The|The X Files]]''||||  ||&amp;quot;First Person Shooter&amp;quot; ,  ACOG scope ||  2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Firing Replicas of the AK-47==&lt;br /&gt;
&lt;br /&gt;
===Bollywood Replica AK-47===&lt;br /&gt;
&lt;br /&gt;
Commonly seen in [http://www.imfdb.org/wiki/Category:Bollywood Bollywood] productions due to Indian firearms restrictions, these replica AK-47s are designed to fire blank ammunition and are most likely custom fabricated by Indian armorers. Virtually all &amp;quot;AK-47s&amp;quot; seen in Bollywood movies (excepting films made with the help of the Indian military) will be such blank-firing replicas.&lt;br /&gt;
&lt;br /&gt;
[[File:BollywoodAK.jpg|thumb|right|450px|AK-47 replica, commonly seen in Bollywood productions. Photo from Ekta Enterprises.]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shootout at Lokhandwala]]'' || || Criminals and Mumbai Police || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango Charlie]]'' ||[[Ajay Devgan]] || Havildar Mohammed Ali || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[LOC Kargil]]'' || || Pakistani Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Firing Replicas of the AK-47==&lt;br /&gt;
===Hudson AK-47===&lt;br /&gt;
&lt;br /&gt;
The most common of all movie AK-47s in scenes where a real firearm was not used, is the all metal Japanese &amp;quot;Hudson AK-47&amp;quot;.  Hudson, a replica gun company like Model Gun Corp. (MGC) made many metal replicas in the 1970s and 1980s.&lt;br /&gt;
&lt;br /&gt;
[[File:HudsonAKS47Folder.jpg  |thumb|right|450px|Hudson AK-47, a Japanese Replica firearm based on the original Type III AK-47, seen here with AKS-style underfolding stock]]&lt;br /&gt;
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=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
* [[AK-9]] - compact variant chambered in 9x39mm&lt;br /&gt;
* [[AK-12]] - the latest iteration of the Kalashnikov series intended to replace all AK-74s used in the Russian military.&lt;br /&gt;
* [[Norinco Type 81]] - modified Chinese version of the AK-47.&lt;br /&gt;
* [[Norinco Type 86]] - modified Chinese bullpup version of the AK-47.&lt;br /&gt;
* [[Galil]] - Israeli rifle based on the AK/Valmet series of assault rifles chambered in 5.56x45mm&lt;br /&gt;
* [[AO-63]] - A Russian assault rifle that was intended to replace all AK-74s used by the Spetsnaz during the 1980s.&lt;br /&gt;
* [[AN-94]] - A Russian assault rifle that was intended to replace all AK-74s in the Russian military. &lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup|AKU-94]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Nohomers48</name></author>
	</entry>
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